Sounder SIGN UP FOR FREE
Triple Advantage
Triple Advantage

Season 2, Episode 14 · 1 year ago

Ep. 23 - The Misney Channel

ABOUT THIS EPISODE

This week we continue to almost get a ban hammer from Disney.

L, come everybody to episode twentythree of triple advantage. I do have to say. I hope that everybody has checkedout tha our latest printed module the fires below available now on DM's guildfor today's episode, you'll join me Carlos me brain and me Jordan, on another wonderful segmented versionof this pod cast will start iut with a general discussion. I'm actuallystarting a new campaign. Guys it's taken. The setting is the north willdiscuss us in a little bit Um. Then we're going to be diving into theT M manual, Um thundermaster's guide as we pursue andcontinue to read through this book, though I think all of us had boughtages ago, and you know we're finally gettingto it Guss and to cap it offmake sure you stick around for a Cregal thought: Jordan, I'msure. You have a wonderfulquestion ready for us, but before we get there guys, like Imentioned, I'm starting another three chapter, three episode, Um one shot. I I don't know how to callthese. You know I want o tree shot a three Shar. That sounds weird. It's onehundred percent, but that's what it is, so we're cointing the term free shothere. It I'm gown it matchwe're going to take that up with our marketingCambo to Markett money, Yo Makit wit the shot I like it, but yes, I'm starting a new I'm takinganother set of adventurers on some other worldly M and exciting adventuresthroughout the orts coast. The setting for my new escapades will take place inthe northern regions of the map. I was definitely inspired a little bit by theUm. The Rhyme of the frost, maidenannouncement m from wizards of the coast- and I wanted have my own- takeI', never actually ran anything, an a harsh snowy climate, so I've H, I'vehad a little bit of excitement, sort of working out. The mechanics regarding environmentslike this on top of things like you know, exhaustion if you're out in thecold too long. But I wanted to get your guys's opinions on this when you thinkof cold harsh environment other thanCanada, obviously guys were in Partmat Winter Um. What wh? What what comes to mind foryou guys and what are some things that you guys as DM would like to see in anorthern winter themed adventure, Elsa or GTFO, no wow buts, so much time talking aboutnot getting copyright infringements on. He don't think. Alsa is a good stern, IAD, afraid of Disney's L, hats, AI'm,very afraid of Disney's lowger Stisney, I'm sorry youlovely. But if you do wantto sue us, I think the clout would go on really well rea. No any public, styis, good publicity, butUm. That's a good question! Jordan! I don'tknow about you. I've not done a lot in wintery settings. Well, actually, funnily enough Um, mywildmout campaign is taking place in the biting north of wild mout NSO. I amdealing with the same kind of things that you are Carlos Um, trying tofigure out what what it looks like and what the mechanics are, involving allthat kind of stuff Um, I'm kind of making it up. As I go justto see, I want to try out a bunch of different things. 'CAUSE, I've neverrun it before Um,...

...but I'm also coming up with like new waysto kindof travel through these different terrains, and I think whenyou are thinking about a winter setting, you have to think about Um the torrain exactly like 'cause wintersetting could be anything from. Oh, it's like three feet of snow to Oh, no,like it's just ice everywhere and blizzards that are like pailstorms and that kind of thinglike like where it's just iced nd and Brogaglass, Tigt aring, almost I will say so. For the sake of my little coined grossness of free shot. Um, it's going to be taking place in amore a calm winter environment. That's definitely something that if you getcaught out at night, it might play a big factor, but largely you know, if you'reproperly bundled there is, you know you're going to be in a small littlevillage or nearby area to a small, littlevillage, thin kind of like Fandlin. If it was like pushed away north and belowlike three feet of snow yeah. So that's the kind of setting that I started withas well, and so what you can do with that, or at least what I've done withthat is M- make sure that winter clothes are available to Kinda likeeven like, buy, or they start with it, and you can do things like sleds orlike snow shoes as like a form of traveling faster over these types ofterrains and that kind of thing just to give them a little bit of like. Oh,that's, a really cool like little tidbit that gets added into thiscampaign. That's interesting! MHM, yeah! That's not a bad idea! Actually, that'shat's, interesting because you could almost factor the fact that this wouldbe difficult, torrain hm to everybody who doesn't have snow shoes, which tendto readily available right Ho, which is a good way of like I think, balancingencounters. Without always considering that everything has difficult torain.You can kind of get by that a little bit exactly by giving them some sort ofway of bypassing it almost, but if they were to take it off orwhatever, then suddenly they have to deal with read. But I also D did make like sno shoes or make them travel faster and like ignoredifficult train, but I gave them like disadvantages on like Um sneakingaround and that kind of thing yes yeah, just 'cause you're KINDOF, likeflopping around with these bigger shoes, on your feet right, so I kind of tried to balance it that way.So if they wanted to sneak around then theywould have to take off their shoesm just to give them something to like Arin yeah. It's right off. Yes. But to answer your question originalquestion, if I were in a winter campaign, I think I would want to see afrozen lake and I would want to deal with the treacher treacherous liketerrain. That way like I would want to like almost have that fear that if I step inthe wrong place, something might crack and I'd fall into the water beneath.You know right, at'sinteresting 'O, have I have a lakein my setting m, but that's something to definitely consider because I'd loveto we've talked before about, like you know, Um calendars in game and whatnot, and Ithink you mentione that my brain sourerts h chooching away with ideashere but itwould be kind of fun to have. Youknow a frozen lake in the wintertime, but in the springtime it's one of thosethings, a it's really riskied across yeah. Exactly you can also do things like avalanchesor like Um. Just like I don't know, there's lots of like weather, relatedevents that can be really risky for adventures during the wintertime, Ri,really cool. I think for the adventurers themselves to have thatkind of inate sense of danger because...

...they know in real life that would bepretty dangerous as well right, yeah, that's interesting and youstarted your campaign already right. Indeed. Yes, how was the first coupleof moments and had the party get along wet h? Actually, it went pretty well Um. I was happily surprised as how I allprogressed Um the characters for the most partstarted in the same place and then we're given kind of a quest,and they got along well with some of the CEMPESIS that I made and not sowell with some of the other ones, which was awesome. I loved playing out thosedifferent m characters and then they met another character along the way and they were suspicious at first, whichwas good, but they found a way to kind of like I get him into the group without making it seem like they werejust like. Oh yeah, of course, he's another member of our Party hm right,which was fantastic. I I love the players that I have right now: 'causethey're, all very role play oriented, so it's fantastic to have like thatkind of narrative Um. I guess no Racle Yeah Yeah they'refocused on that. So ow did you do anything special for yourfirst encounter Um? How was the what kind of a meeting didyou have was like a classic in the Bar h? No so, like I said the Um, I think I mighthave put this in the bonus action earlier, but the Um the group hasstarted most of them started in this secret organization. Slash gields, oh Y.I metion the called the clarit orders and so they're, essentially witchers orwitch hunters, Um, and so they've been training in in this group and sothey're now being sent on a quest in order to become full members of thisgroup M. So they so this way they didn't have to like play out. Oh yeah,tavern, random fight breaks out, and suddenly this group ends up together,Um, it's a it's a normal way, I think for dams to do things. But this way Ijust found it was a lot easier to kind of have like a forced party, but at thesame time it doesn't have to be. It doesn't have to feel forced right so um they a have one of their otherplayers along the way, which also felt a little bit forced, but was I I thinkI put a pretty cool spin on it, so I think they enjoyed it. I feel like it'salsonecessary if you want to have that player actually involved in theirAdventuri. It's true. It's true one of those moreacceptable, retcons, exactly yeah. So I was thinking because I've I actuallyreally enjoyed the m three session format that I had on thelast adventure that the last extra adventurethat Iran we'll definitely come up with a name for this at some point, 'causethree aodes, I don't know free shot, I'm reckon three shot. It just sounds two on ofth, we'll callthree Shiv, so tat's these free shots, Wa or fands. What Shoul be name this, the the last time I ran it reallyenjoyed it because Um, I think one of the biggest difficultieswith the longer campaigns that I ran is that Um, the there's almost history to it rightlike people, don't actually remember what happened at the beginning, eventhough at the beginning is when you get...

...like the main quest to go on this T,adventure iht. So to mitigate that I m. The three shotactually ran Ip pretty well, characters had their quests and they were able to almost start andfinish and get to know each other as players andalso as characters a little bit more than they would have in Ju t strict oneshot so because of that, I'm actually stealing a little bit from role twenty, if you guys have checkedthis out but um their DM likes to start a campaign witha almost a purely social encounter and the cinematic on which heintroduces the character is always really interesting too, because they'llalmost call them out and they'll have their own many sort of flashback or um H, moments that establish theirpresence in the setting that they're playing and so what I've said. WhatI've sent out to all my players is that they need to be in never winter and have a formerreason as to why they would be going to some northern outpost. No, that this might be a little bitspoilerish to the players themselves. But I think that Um that'll ease the characters into the story, alittle bit easier and Um. I'm planning on doing this sort of cinematic introto m to them meeting one another. Two of the characters already know eachother they're Um, two of the people that played in my previous session, sothey already have their sort of historyon how they adventure togetherand I'll, introduce the next group Um as they all come forward into thestable. So I'll keep your guys up there, like I did with the last one and seehow it goes. But beformat is essentiall. Acsession one will be almost a purelysocial encounter with any rolling predominantly beingfor skillchecks Um within the world, and then the second encounter I plan onhaving a longer form combat encounter of some sort Um, and this is where weget into that weird Um fork in the road of like. Do you havelike a railroady type session, or do you have like a very open world setting?So I've actually made a decision in this time and it'sgoing to be a little bit more on the railroadyside, with like predetermined paths that thesecharacters can take within the world, but purely because it's a vry shot.Breshot right, so we need to finish that campaign that we started.Otherwise, what's the point right like if the players cernly decide? Hey, I'mgonna sent my roots in this place like all right. That's going to be kind of weird like see you guys, I'm going to becomea farmer here or yeah seriously Um. So I really gotta. I really gotta get thislike initial social encounterflashed Oup, because I think it'll set the tonefor the rest of the story, but I'm really excited to a role Um, I'm realy xcitd to play and sorry Ididn't mean to say role, twenty guys, I meant to say, dimension. Twenty neen twenty same people who wererunning like fantasy high, the unsleeping city, etcetera, really gotta, give it to Brian Gilbertall shot his name out he's a fantastic dm one of the few people that I'veactually like watched online, and I immediately got immersed into thestories that he's telling M so I'm hoping to steal a little bit of hisformat and deleer some of that Magic to...

...my home games as well. But I think it's enough about that. UmI'LL! Keep the audience up tell keep you guys updated as this little storyprogresses, Um but bratain. I think it's UH. I think it's tat time, but before we GEbefore we start with the book Um we put out some questions. Didn't we we did so something that we're probably goingto be doing. Moving forward is posting different kinds of questions based on the topics that we talk about here in thepotcast on our instucruent age, at Real Sio society. So I know, after all ofthese discussions we always say hey. Let us know your thoughts on theseoutreal catys society Um, we're taking at a bit of a step further and activelygoing out and putting the questions out there on our stories and on our page,so that people can ah ther's nice little instrugrant functions that youcan ust automatically reply to the question and Weget that response and wecan repost it and whatnot. So hopefully we'll be doing a lot moreof those for some some community engagement from all of view, peoplelistening out there and that sus in case you, the audience, don't know whatin Scramis. Yes, I don't know it's all: it's all new to Meright, dad that's an ephone, so we h ask this week what movie specificallymovie, you would like to see turned into a D Ndsession Erdiande Montu campaign,whatever you have it. That was following up on our discussion lastweek of what different ipes we'd like to see in indand. So I'm just going to shout at acouple of answers quickly. Carlos you responded, which was, I did respond ifyou did thank you. orresponding saying treasure: planet, the DisneyMovie Treasure Planet Yeahif. If we were already worried about getting sued,Bu Disn't like we're jumping, were on their list Um, but uh, I'm just saying, Hey Disney. Ifyou want a really good story to turn into an RPG game, I think trarterplanets is a phenomenal one. o Yeah it'd be dope. I think so that seemslike kind of like an Everon meets, goes SOM. Salbarsh type thing like afuturistic pirate setting, MHM El here's, for my mind, want with it andthis'll dive into the discussion we'll have in the dungermaster's God. Yes,but the idea that Planer travel can be done with shipsand they literally travel across the Astral Sea. That's yes! Leave that in your mind,how pean that's an amazing idea Um. So we had at Tyler deyoung good friendof the show responding with another Disney property, the incredibles interesting one. I think I think youcould say incredibles. I think you could say x, men as well, giving themthe in a similar vein of superpowered population. Yeah. More of like peopleknow that more like heroes exist within this world t they're taking on herotype.I think hat would fall more under like a heroic syle of play like when you'retalking about the flavors of play, absolutely ub and then a a newer friendof the show at Ral. CIT DM commented with a film that I've neverheard of called Stardust, and I just lial to this yeah Yodo. You want toread it. Do I want to read Ashir so basically, this synopsis that I've gothere is Philm Follos Tristian, a young man from the fictional town of walling,Great Britain. Well, as a town on the border of a magical, fantasy kingdom ofstormhold atrician enters the magical world to collect a falling fallen starto give to his crush Victoria and return to her hand in marriage. Hecollects the Star Ah, who, to his surprise, is a woman named uvaine whichis and the princes a stormholder also hunting for Yuvain. Meanwhile, Tristhantries to get back to Wal with her...

...before Victoria's birthday, which isthe deadline of her offer. Toher marriage, UM, awesome, plot HM based on a nol gameand novel, always a Big Plus Uh Carloss. Did you see when you looked atthisynopsis the number of people in this movie yeah there 're so many laierDanes, Charle Cox, Cannamille, Rickie, gevas, Petero tool, Michelle Tiper,Robert Ero, rated by N Nikilla, so Nand Ralphins telling me if GandolNary ner it's Ta Story. I think it'll make a great dndus. I don't know much about the plot, but Ithink you know we like a style of very classic fantasy for the stand makeoverand I think, with regards to the suggestions. I'd always gets my brainthing like how you introduce es, and I can only think of like how Um Kingdomhearts kind of has these stories where you go to Mount Olympia and you haveHercules as your ally. You know, Jesus we're. Definitely one to G. my Mount Olympus is fine. Erce rigs is fine, find examples, but if you guys can't tell the audience, wereally like this n we're like their way of storytelling and I think H, itdefinitely seeps into my campaigns a little bit one hundred pecen, we wereall burn in the nineties. I think think it comes to the et just happens prettymuch so we gotto have an animal based campaign soon as what I'm herig. Ohthat's totally. So those are just a couple of theinchers that we received. If you want to Leet our our next question andanswer it, we will jot you out next time. Just look for the question ofAdbiralcity society on I crim, but I think that I sound to jump right intothe dungon master Scot. Yes, it is last week we talked about the different waysof laying out Eur world and then moved onto Planer Travel and plain apportal, specifically how to manage portals andwhat they look like in terms of. AH, how one would access for US differentmusions an what not need to be met. UPORTS Um, I'm going to briefly continue onto that.We did go a little bit long last week, so we didn't get to finish this, butjust a quick as side, more of a subnote on Um plan portals is spells, spells that areused to get from one pline to another, Um plain shift being the specific one, ah and gate being the second one in a way Um.It talks about playing shift having two very important limitations. The firstis the material component which has to be attuned to the desired planordestination. So you rightto do willingly. You actually have to kind ofhave a piece of that plane on you yeah and second, it doesn't actually sendyou to a specific location in the plane, Um Tang to drop youliterally anywhere. Yes exactly so, I believe, a couple of weeks ago we weretalking about h the possibility, the one that suck out to me with this ideais the other world lay out to doing things. Were the material plan there'sreally two planes. The material plane is on and the other world is everythingelse that presents a very interesting ideawhen you're utally dropped into anywhere anywhere, not on the material plane, yeah you'reasking for trouble at that Oy, it does mention. Gait Gate generallyprovides a specific point on another's plain of esistance hot. This is gettingfrom one to another, very specific point kind ofbypassing the renefhs of it ois that old, ninth level spel. Exactlyso, that's the really really big h drawback there is that you can havealready got to be at this high tero play in order to get us. It alsoangines that the spell itself is not...

...infallible and that Adaity Deemon, Lordor other powerful entity can prevent such a portal from opening within itsdomain, interesting, which I find very interesting, Um 'cause. I don't knowabout you guys if I got the gate spell and opend this up. I spent my onenighth level scell lot that I've spent a year and a half to two years grindingin this campaign to get and we're trying to get somewhere and all of asudden, the God just goes no and shuts it down. I'd, be a little annoyed yeah,take it up with Acharm um I mean if the if the DM is choosing todo that, he must have a specific reason to stop something someone from using itin that manner. Il Give you a really direct reason here in the Crisopstra.There is no way that you should be able to leave that plant very good point.Rightverlov won. You would probably not be at like eighteenth levelingpersobstranto. No, no, the idea, maybe not right, ut them saying like if youwant to run an adventure somewhere it it's easierto say, like hey, you're trapped in here until you fix this problem, youknow rather than like. Oh, this is too much where Um it allalways fall back on, like itdepends on your players, but I'm justsaying, like I think, even with Iplaine shift or stuff like this, like maybe you take players that have amagical item that can take them out of a plane right Um. It would be kind of a quick storry ifthey arrive and strawd Sommann and go it's a little drearier im out, but with regards to that, like for anormal campaign, if you're just running kind of like a like, like bright inseadlike a year a year and a half to get to this point in time and the DM stillsays no, I would I would think that maybe the DM has some sort of a plan tosay. Okay, if you want to use this bell to get to this particular demain, youneed to follow some sort of set of rules that have been established aspart of this campaign. To get to that point, because I I don't know like at that point, youshould have a pretty good report with your d with your dungeon master andlike an idea as to like where the campaign is going almost aswell as the DM knows where it's going M so yeah, I I I I can't see it happeningtoo often in a normal campaign setting where your gatespell doesn't work yeah.I I think I think you're completely right in that. If that's the, if that's the case that your gatespell is not going to work in the DM knows that that should be somethingthat haw a player knows as well eare like session zero. It's like, I mighthave different rules around using spells x and Y and then maybereaddressd down the line right exactly one epel adthat point to to try andpull that off as a plat and then out of nowhere to be told Salri. I think maybe,if it's like the first time you're using a spell like that, it would bekind of a slap in the face. If the dam says. Oh, it didn't work, but you know,maybe by like the third or fourth time that you've been using it having it not.Work can create this tension that you want to have at a table right like thiswait and what what kind of antity is preventing me from doing this I' brightright like yeah and that can become kind of like a plot point, almost rightwhere it's like. Okay, how do I get past this entity? That's trying toblock me from getting there? Is there some sort of magical item in theuniverse? That's going to get me to be undetected wh, as I cast this spell, orsomething like that yeah right. So a like, like I kindo, said like atthat point, the player should almost understand what the DM is trying to do.Um before it happens, almost some contradicting science here, somecontradictins storol Um. So from here on out from this pointout for the next...

...several weeks. I imagine we're going tobe talking about h, the different planes kind of one by one and starter today we're going to do theastro plane. I don't know what you guys. I like theastroplane conceptually. I like the idea of its a that have seen it runbefore nit. ICASCINATES me. The idea of the astroplane, for thosethat are unfamiliar is the idea that is the realm of thought. Injury, thisre travel as disembodied souls toreach the Outer Planes Uh. It's sometimes a literalcy, the books, kindof interprets it as a Literalcy, a great silvery sea, the same above andbelow with swirling wists of white and grey streakyg amost, a mote of lightlike distant stirs, I'v I've heard people run it as aliteral sea. I like Carlos's, idea that he just had for literal boats being able to travel theastral Cey as ways of getting through the planes. I've heard some people kind of describeit as kind of just thevoid, also MHM as Yu te n law space, where you canonitayou just kind of need to get through it MHM. One thing that it does bring up, though,is the idea of asro projection. Ask in projection being a spell that you mayeventually take at higher levels, um which allows you to do exactly that.You Project your consciousness straight into the astro plane. You leave yourbody behind and you project your spirit essentially onto the astro plane andthat's usually used because the astroplane is this. Ah, it's the gateway to the oterplanesbetween the interplanes and arroeplanes. So it's used to search around mhm for different things again, eight or Ninhfuble spell right. I I'm pretty or a very, very high level plaere talkinghere. I like the idea of that, and I also Idon't know what you guess. I like the idea, almost of being aobeing able tochart the estracies the way that you might chart the oceans kind of like oldschool pired to the Caribbean style. They all had the maps that they wouldyear and get to these hidden islands and these coves and stuff you have you, have thisliteral map of a of a spiritual place to help people that are trying totraverse there. It would be really cool too, to kind of,like I don't know, run a campaign settingthat almost like revolves around the idea of astro projection. Just in an of itself Um, I think, even if the players, weren't high levelor whatever just to have the campaign take place where it's like okay, astroprojection is going to be an important part of this, and you can kind of havelike the dream state, almost as a way of exploring the world and learninginformation about certain things and that kind of stuff, I don't know justKindo cool the hole Soso the audience can tune in and follow us as we createa new campaign in the opeset we continually get sued by Disney bycreating an entire setting where we are wizards of the same order. That Dr Strange is apart of and the entire campain takes place in the mirror. Dimensionm acounter ofpinspee have have you throw you two seen flatliners O, you know,Fyes, yes, transto way to get to the hostral got amovie oer sitorad activity, Youn a fla him formit Jordan. For for for your context, theplot of a movie essentially takes a couple of very educated. I thinkthey're doctors, Rightthey are MED students, yeah, Med students and M.They, I think, th they try to get more out of their day essentially and whatthey do is they essentially induce themselves into Acoma and...

...that way they cant lie. Wentheir brainrun so well. They actually like make their hearts stop. So I can havethat rush and euphoric moment and then they're brought back, and I think youcould see this in a trailer, but they rag how long they were under. You knowlike. Oh, they were riding for like two minutes or whatever Ri, but then they start seeing weird shitwith the world as they start to cap more and more into this Um veil of somethingtess between the reexistin reality and what exists in the after life because cu they're likedipping into it a little bit too much. You know they're constantly drinkingmore of the COULID. They started to see it more in their world. It's definitelyon my too watchlest now Itas, I rad the new work frea. The oneback from back in the eighties was pretty good. I haven't seen nyone, yetI saw t e new one Um, it's a fun concept, I think in general,as a film, but we're not a film or view channel. So, let's Moue true one thing that I find reallyfascinating is the idea of colored force and that's the idea that gateways,as it says, gateways leading from the Astro plane to other planes aphear as two dimensional pools ofrippling colors, and there is an actual table that shows oh you're going tothis plane. This is what color the plane shows up as that's cool a nicelittle, a nice little flavoring, a nice little extra and they all seem to berelatively Um, the color wise tied to the theme of theplane. I don't know how rust matches with hads, but as s Forus, I can see it kind of theunderworld kind of situation rust be in decay. Representative Decay, I get onMor with it psychic wind. He talks about psychic,wind being not like physical wind but Um. The idea that is made up of lostmemories, forgotten ideas, minor musings and subconscious fears thathave all gone astre up in the Osra plane and of suddenly come togetherinto a physical. If you will force, I'm not sure that physical's the right wordto use mantalkin about the astroplane, but it has two kinds of effects: it has a location effect in a mental effect. Agroup of travelers journeying together suffers the same location effect. Theymust h, make a DC fifteen intelligence savingthrough or suffer the mental effect as well. So there is a two split tables measuring location and mentalfics, solocation effects seem to be more similar to a traditional storm, sobeing blown away or being blown of course or being completely lost in theend. MHM versus the mental effects are exactly what they sound like beingstunned, short term madness. Psychic damage possible unconsciousness.If coul get up to the oftthe highe lovers, I like the idea of that actually yeah like a constant Um area of effect. I just I like how I like how, despite the fact that this is clearlynot material, this area H was clearly like a veryspiritual plane of existence. They really like, there's a there's, apretty much one to one parallel between this and like an actual sea. It's notnursed! It's not just the name like thes. It's fully fleshed upconceptually as a liveal sea hm, which I think is pretty cool. I think some of the stories Um andmodules deal a little bit more with entities a travel through these planesand use the atual see to get to and from- and I think it's fun reading about thisbecause of players.

It's like this whole other world. Westill don't know about, and we're supposed to be. Like the main, you knowwhat I mean: Ethe, most knowledgeable people in this in this setting. So the last thing that we're going totell Choncha is encounters in the astral Plame Um. It says that Thainter travelers andrefugees from other planes are often in the found in the astroplane Um. Well,Thee Yankees, specifically appoints out being an outcast forice Um. This soundslike if we reduce the treasure plan en anology Agan cls. This sounds like thepirates. These are Y ar outcast people that literally wander the Ostral Sea, aandtheyr rading. It would be your pirate. It would be your pirate classof individuals right. Like those meens live in the astral sea, they ere rarelyset foot on any material and and they're always just out, becausethey know people are alone, they're, usually going to a destinationto get some sort of bounty. I'd. Imagine right so yeah, that's fun!That's cool! It mentions the city that they belongto Tunoraf, I believe it's pronounced. It floats through the astroplane on achunk of rock that is actually the body of a dead God. Niourself cool H, secofa little bit reminiscent of nowhere from Yes universe, how it's going to beHadn Hereo? WHAT AIS in you? What was it in parate Tof, the Caribbean too,the main hub that they go back to isn't? It was a Tortouta or two guy yeae Yeh Tortuga Irod island yeah itsept as a dead Gil. Yes- and it mentions that H, other thingsthat you can find often in the plain, are celestials speneds and mortalexplorers that are looking for Hathways Ju. That pretty much concludes ourdiscussion on this one thing that I would like to do conceptually as acampaign that I think would be cool, is that you've been hired to chart the ASTROSS, so it's essentially kind of aswashbuckling theme campaign, but you're actually mapping out this planeof existence mm. That would be pretty cool. I would absolutely love to rum tat and many other and many otheradventures that none of us Hav timerightin the meanime. That is so sadtoo many ideas not enough time to do it, hey if webut, if we flat ine o love the time not gointo. Do that listeners. Don'tcall anybody. We're OK, afload her m. But what did you think about today'sdiscussion? Have you used H, Planer travel or the Gates Bell? Have you been in the Astro plane? Hafe youexplored it. Have you encountered space parrots on the back of a dead got? Letus know at Rese society on Inscrim, Jordan. I believe it is dor term yeah, okay, so that leads us into thecritical thought for today Um as you guys now, I started off a youcampaign and I realized something about my players and the I guess composition of of them. What would you guys say is the classthat you have seen the least of, or you would say that the players are leastlikely to choose fiher fighter yeah didn't even have to thinkof as Aboul that wasm and not t not to knockfighters. I onyou play a fighter in one campaign.

Teman with you, Jordan Yeah. I love it.Yayou seem like youhaving a great time, um the Gunslaer, a aptation for thefighter by Mat. Mercer of that. I think it's great. The problem with Fihter in my mind isthat conceptually there's nothing special about a fire right. A rogue is super sneaky and fullof intrigue. An espionach potential, a barbarian has the primal rage and has alot of potential there that you can tap into mm. A fighter has a sword, I'd love theminto the same group as ranger as well. Yes, yes, even like, if people want topick a fighter, but then they learn that they can have a pet, they usuallygo towards ranger next year yeah and I'd S. actually that that is my immediate answer asfighter and I'm going to stake. I that, but I have seen just browsing, Dandsits and whatnot online. I think the ranger generally gets more hate thanthe firer from Hatt EP. I know you're, not a big Rangor fan children. I would personally I I've said itbefore: I'm a big Fan of teams and of a weally being able to kind of flesh outof character MHM, and for me, like there's so much, I can do with a ranger.In my mind, concideritely there's not a tone I can do with a fighter- maybemaybe I'm limited by my own mind, but in my mind, there's not a lot of veryman fair enough, fair enough. I mean, Ithink you guys are completely right there. The fighter and the Rangers aredefinitely the ones that I've seen the least of, and I think it's funny thatin this campaign I have two fighters and two rangers you'rekidding have no o D noto five, five yeah, that's a do. You have a healer. No! I Av Mysession Ero yeah. I had a session zero, but I letpeople choose what they wanted to choose. I wasn't going to stop peopleor noin he of corthing. I would never do that either. I'm just like wonderingI just needed to know like if they had a chance to sit down and go okay, sowe're all going to play the same. A was that nobody puts so here's thething, because everyone was kind of like choosing classes. Um like I wanted to get the session kind ofgoing and because of Covid we can't we haven't been able to like meet inperson as much or anything like that. So I had everyone just kind of come upwith he back story and run with that as their theme, so they all have veryfleshed out backstories and they've and they've used that to create their theircharacters and so um they just so happene to be two fightersand two rangers, and I was like all right. You can go ahead and do that. I,I am a firm believer in allowing people to Kinda like party composition, helps a little bitfor sure, but there are ways to mitigate Um. You know, I guess areas that you're missing right,so e shop keeps in your area seem to always have healt lots of motionsexactly exactly I've. I agree with you. I've I've said beforethat I've had some really kit of I know. Meta is not really a thingindand, but like off metatype ideas like having a barbarian who has a maxotintelligence stat is a character that I would love to play a role playing wise, but I am inherently a people pleaserand there's no way. I am letting down my party like that exactlyly throwing away all thepotential. I don't mind teaking a couple stats here and there to maybenot I'm not a huge Min maxer a lot of thetime right. These are like one shot...

...type characters. You know: Ow EXACR,yeah, just 'cause. If you Tryn to like, Iwould even recommend that newer players step away from that kind of thinking,rigt like that funny barred like a super high strength. Itmight be fun to play in roral players, but then, ultimately, when it comes outto combat you find that that intelligence really doesn't facturn toanything. I think I mean I guess it does. Um depend on what kind of a gave your playing sack. You wereplaying like a really really high RP campaign, Ye in apage, at ovs, Indoo,ig or or tracking people or figuring out plans any anything along thoselines. It's going to be high intelligence related rig yeah. I I understand that but like. Whywould you pick up barbarian then righ? Why would you notjack a class that hasmore intellectual, Skillnson, yeah? Well, skill sets right because, likelet's you have, you can have all the intelligence you want like. I think it would be fun if it's like atype of character that never ha ne. You have such high constitution as wellright that it's really hard for people to break any form of concentration, butyou don't even have that as a Barbarin, there's no spells that require or anyof that. So I I I think that mechanically you kind of put yourselfin that corner when it comes to like those aspects of the game where you dohave to consider. You know, turns and actions and what your capabilities arefrom Y R, like the skills and your character, t yeah, definitely righ, likesuperbrilliant barbarian. You could essentially be like the beast great formx men, yeah, exactly man, it's another disneything. Now too Ri Mofiwe've seen some h there's something to be said about kannagoing a little weird with your choices.Carless you played Ad Bard, bearing before I really enjoyed damming forthat charcter. That was a lot of fun, but let me tell you as a player in that it was really hard tofind things that I'm useful in, because I was trying to multiclass intobarbarian and I had a bar abiliy but, like I can't use any of myconcentration abilities if I want to rage- and I can't heal if I'm ragingyeah- and you know what I mean like it just put me in this odd little pickleof well bards aren't at the front line, but then barbarians are yes so M. Idon't know why to lace myself in combat and then when it came down to it rigt.If anybody an the party got hurt. Well, now, all of a sudden I got to heal them,which knocked me out of rage, so the lechanics of it played against itself,and although it was a fun character to R P, an the sessions that we had, I washaving a lot. I was struggling a lot with figur out how to be effective incombat encounters and how to be effective and skill based encounters, not that I was a detriment to me as aplayer, because I was willing to eat that. But I realized how much that sort of M-maybe it was the spell they chose- I don't know, but just ultimately theBild that I had for that character was like little sluggish in combat felt alittle rough yeah I mean so I I I thought that this was an interesting composition ofcharacters, to say the least, and my party Hsoyeah, the good thing t easterstare, going to ruin their day. Man Well see Rangers are halfcasters right, sothey they have some spells, and they have some healing spells and Um. Theylike they yeah they're...

...they're, not like you know top the linespellcasters, but they are something and because they have multiple of them.I don't think that they're going to run into too many issues M. on top of that,one of the characters has a background in Um being a a healer of the town or like a surgeonkind of thing. So I gave her the h the healer feet to kind of, likestart off with, which means that she can use medical kits in order to bringpeople back up and give them hit points back or heal them in the middle ofbattle, and that kind of thing. So it's a little bit of a cheaper way ofgetting health potions. Um. Look at you beg a adaptable bm so that your bardoesn't tb k on the firs as right for sure that was a worry of mine Um,but yeah. No, so I think that's really all I had for this critical thoughtthis time. What do you guys out there think Um?What do you think of the classes? Are there any that you've not really seenit all or like ones that you think should be shown more? Are there waysthat you can kind of improve them? Um Yeah? Let us know it is thougt at RoyalCity, society and UH. We'll see you guys. Next week,.

In-Stream Audio Search

NEW

Search across all episodes within this podcast

Episodes (85)