Sounder SIGN UP FOR FREE
Triple Advantage
Triple Advantage

Season 2, Episode 16 · 1 year ago

Ep. 25 - Rules of the House

ABOUT THIS EPISODE

What are some interesting home rules you have played with? Do you think giving rewards for RP makes for better players? Find out what we think on this weeks episode! 

Episode 25 covers our initial brainstorming session regarding the home rules we would like to see at the Royal City Society D&D tables. Then, we peek into the Feywild in our continued divination of the Dungeon Masters Guide. Lastly, Jordan brings yet another critical thought to the table. 

Wonderful audience I'd like to welcomeyou to episode twenty five of triple advantage. This show is a quarter of acentury of episodes. Does um I'm saying that because a hundred souns muchbigger than twenty five, but we're they only going to get there one day, Ithink. Definitely, today you got your rregularsquad of hosts. I Carlos I'm Ratin, and I am Jordan and today we hope to take you throughour standard set of Um. A segments in this show we're going tostart off with a discussion on home rule sets than we're going to be moingonto the Fay wild from the Dunger's Mester's God and Jordan will close outthe episode with a wonderful grigal thought thought provoking questions about thisgame and hobby that we'll enjoy and with the rising interest. I think, betweenmyself and some other members within the World City Society to start runningsome home games, we started taking some serious, looks at what we want to haveat our tables and especially now that it's ever so important to haveplaces that people can find and enjoy without any worries, um of anyformof persecution- or you know nastiess that exists in the real world.But to do that, I think we need to have a little bit of a standardized set ofplay and it got me thinking. We need to create a rule set for the Ruyal CitySociety so to Steck this segment off gus. What are some rule sets like whatare some home rules that you've seen that interests you and some home rules thatyou might want to try within your games, one that I do run within my game, and Ithink you both know this is that I don't force a natural one on a death savingthro to be an automatic two failures. That's always boed me that yourcharacter can kind o go out in such a crappy way, as you just have themisfortune of ruling a one. So I I well that is just one day savingto where rules as written says it tribute to. I also picked up from our friend Matt,a good rule about spollcasting, because again rules as written state that youcan only cast, I one selper tern. He allows for two spells of it's action in a bonusaction within a certain order of magnitudelike you couldn't cast two level nine spells. For example, Idon't even think that's possible with an action obonus action, but he would you ould have to besignificantly below the casting level of the first spellthat you cast when you go to cast the second sems like a having of that spells level,perhaps possibly yes, half or lower than half. Even that'sinteresting. What about you jurdn any roles that you hive found interesting for sure, so I have m two rules that I like to use in mine,Um and then one that I saw recently thatI'd like to implement. When I can so the first one that I use is, I likethe idea of hidden death saving throws. so thatmeans that the DM is actually the one rolling your dest saving throes, notyou. So that means the party doesn't knowhow close you are to dying Um, and so they can't be. Like, ah he's fine, youknow ' he's just bleeding out on the floor over there, we'll get him we'llget to him. Eventually, don't worry about it kind of thing, it's more likeOh crap he's dying. I don't know how long he's going to last we'd better dosomething about it. It's kind of more realistic. That way, I think hmand addsa little bit of extratension, so I like to use that one, the other one that I am that I use is the Um. I like the idea of descriptive actions,giving you certain advantages when you're in combat. So if you decide thatyou're Goinna m flip off of a you know a wall if you're a monk orwhatever or if you're, going to jump off of a tree and attack someone fromthere it'll give you like an advantage on theattack. Assuming you can perform the H, acrobatics, check or strength check orwhatever it is whatever check. I tell you to make it'll give you an advantage, but if youfail that check based on the DC that I...

...set, then you will have a disadvantage.So it gives people like a reason to kind of come up with cool ways ofattacking and h moving about the battlefield and making it morerealistic. I guess that way, Um than just like. Oh, I attack you know, and it also makes it like. If you failthese kinds of things, you know you kindo fall on your face and you can'tdo anything anymore right. So Um it's it's it's my way of of getting theplayers involved and um h, just able to describe and really really integratethemselves into the battle sequences Um, the other one that I saw that I want toimplement, has to do with Um intelligence, so Um, the I think, Brai Niin Matts campaign.I saw it n his house rules is your intelligence. Mondifier can give youextra skill, proficiencies or tool proficiencies or languages, and thingslike that Um. I love that idea, because, honestly, intelligence is one of theleast commonly used Um stats and is often just kind of droppedas like a whatever and I'm never going to use itkind of thing. So you end up with a lot of really dumbcharacters. Soyes, that's definitely we were talking to mat before wereported tonight and that's definitely his big rational behind why that rulewas in place, because he also feels that intelligence is seriouslyoverlooks Tis Stat, so yeah. Bringing this in really gives it like. It givesyou a reason to invest in it other than being a wizzard exactly so m I on once.I saw that I was like Oh yeah. I definitely got to impleent those thatinto my game, just 'cause. It like you, said it's more more reason to invest insomething Um that is seemingly useless to a lot of different classes: Um Yeah Yeah. So those are the like threemain ones that I that I that I like to use I'm working on a fourth one Um,which is going to have to do again with death saving throes. But it's going tohave like an injuries that co injuries that can come along with it or you knowa way of like protecting a person, but also giving them some sort of permanentdisadvantage if, if they failed, dea saving throls or something like that, Ihaven't worked out the corps for that. So I haven't implemented it. But it'sin my it's in my to do list it's interesting. I really enjoyed thatUm, that intelligence rule and like Bradan Sayd, we were talking about thisbefore thish'as, been a discussion that we've been M, trying to have a littlebit more seriously in the last couple of days, but Um. With regards to intelligence, I wastelling ot that it's, I feel like it's largely subjective. Based on what D MYou have it's one of these stats that becomesheavily dependent on well, if you're running a one shot in your DM didn't,prepare, maybe the larger scheme of things or how to best deliver minformation that you might gain from a history check. It can almost make it so that it doesn't really matter if you haveplus five intelligence because um how the DM delivers information they mightoverdo it with a low role and you get the same result or um scaling. How how much information yourecollect based on a check is largely subjective based on the DM, so it it'sone of those things where it's actually nice to have a concretebenefit. I think H to your character for having a higher intelligence right,like maybe I did, go and learn more languages. That makes perfect sense what other skills and knowledge can you as a player Um tangibly connect to the game world. Youknow, and I think that that's what makes um some rules much better than others.It's the lack of subjectivity, for example, right. It's a rule, that'ssort of constant throughout different DMS, and I I really enjoy that. I reallyenjoyed that rule actually another one that I another one that I saw that Ireally enjoyed online with something like Um. When you crit you take the Maxdamage of the first set of die, and then you add the the remaining with arole. The reasoning in that sense was hat.Obviously, when you're criting, it's Kindo Shitty, when you have like. Ohyou roll a crit on Three D. six of then you get all ones...

...feel great, even though it's like very unlikely moment in comment Um, but on the other hand right, how do youbalance t at with enemies being able to hit characters right now? All of asudden, they are also doing more damage to you, so it kindof ties into the feelof the table. I think Rit, like Branton when you mentioned the death saving fora rule right. I feel like that sensation of getting cheated out ofyour character can happen with other rules likeaccidentally dealing more damage to you as well. So it's difficult to come upand now we're talking about it more. It's you start sort of pulling on thethreat and see. Oh, what other little knots is this connected to within thegame. When I try to think of rules for D NB,I like to Um at least personally, because I do likethe the story telling aspect of the game is I love thinking about rulesthat might um that, when implementit can actuallyelicit some sort of emotion or feeling from a player regarding the game, youknow that little another little hook that connects themto their character. You know so Um, some of the things that I wantto bounce off your um off your imagination. Here, Jordan bansheard a couple of these already but m something like every time you enter anew room M or not a new room, but perhaps whenyou're getting introduced at to key components of a campaign rightlie when your party arrives at the Castle, when your party meets in the first room, perhaps withimportant other characters surrounding them, um its it. It goes along the lines of whenyou over thescribe a door all of a sudden, your players really care aboutdoors right. So you try to M, maybe deliver exposition in a manner thatyour players will go. Oh, that vendor might have been an important character.I'm going to go talk to them right and t you kind of like throw your littlefishing line for a story line and you're trying to catch your playersinto it right. So I thought well, why not rat everybody to have a littlemoment you know kind of like in in like teltale games when you have those fourchoices pop up and the timer's running down you open a little window and askthings like anybody in this party can rule a UM intelligence or again. This is very rough B like forexample. At this moment you guys can rule one ofyour abilities for one of your abilities, so you can choose toinvestigate. You can choose to roll a nature check you can choose to dowhatever or maybe perhaps just giving them an option of three to do dependingon the scene. So you do something like a perception check, an investigation check or a naturecheck whenever they enter some sort of new h area in general. Ind. That way,you can deliver information to your players about the place that they're init in my head. It would seem like it would come from that character ofknowledge base right and then still give that nice little you guys are in avery dangerous area, rather than them just accidentally, walking in and B. Iknow this is a very onthe nose example, but I thought that was perfect Um. Can you describe that? What happenedwith your party? I think the active worsom yeah was Jordan, part of that asell he was. It was like session two of his newcharacter. They Raledum my my campaign setting features kind ofa bit of a background of war, of the fact that the the activegovernment is at war with like a a bit of a civil war with one of its H, provincial factions, and that provinceis now essentially no man's land in this war M, and I've mentioned this war several times mostly in passing, butmpcs Hade brought it up. I brought it up. It was like a session zero in thecliff notes hears what's going on in the world kind of importance to what'sgoing on at this campaign, and I I think it was actually part of yourbackground. Originally too carrless Um, oh Yo Wen, when you were playing inthat campaign, but my character died. I thot hi was a at M. my party was going from one city toanother and they passd by a checkpoint of sourts. They pass byessentially a guard post with a wall on either side with a bunch of theofficial military Genamilan about, and we're told it's very dangerous to gothrough here for a small fee we'd be willing to. I give you an esport through to theother side, to insure your safety, but you don't have to take that ascompletely up to you Um. The party...

...didn't bother to ask. Well that's Weird:Why is this here size what's dangerous? Why would I need this? They we kind ofe Er of Rusfian for some reason they assuved thatthis was a scam. Despite ECAL, it was described as a very prominent outpost, with official guardssanction it and said no thanks and then me, od, Tro, sorf cars and then walkedinto this area, and that was where the session ended. I was likecongratulations as you traverse into this active warzone and the way Oweight what waited yep they were like. Why did you not tell us that I said whydid you not ask Yooi think that I'm I'll stick to my guns in feelingfeeling like there should have been some moreprobing in that situation, but I think that Carlos. That is a fantasticexample of when that might have been a situation to bring this in. Well,it's one of the things that I think about when you're trying to marry Umcharacter, knowledge right, because in that setting that you described, Iwould imagine that the characters are seeing their surroundings right and atleast one of them with high intelligence,perhaps or high insight, or something like that might get. Some sort of like hm Dun store gun stored, like a store gunstore, have ot havet CA anymore. So it's it's one of those things where,like I try to sort of I'm trying to think of rules,especially for Um, for this group and for games that werun under this to that would enable players to connect a little bit withthat character and have that sense of fear or dread. Or you know thatforeknowledge of Oh shit, like Jis, you know if you, if you describe to acharacter. Oh you see a wild beast stalking around your campsite right.Well, okay, your party might react like most other parties that I've hadexperiences with with they wake everybody up and everybody armsthemselves, and they go on quick little hunt and it comes back. But what, if you just tell that character?Oh these beasts, huntin packs of like seven or eight, you don't see any otherones and it's the ways that you can deliverinformation base on that character. But perhaps by having it as a rule, you canum remind either dms to give that littletipbit of Information O. Maybe how much information you give to themis is more of a rule to avoid Um that sort of bias at SOMD somemight,some others might not have right kind of like what we were talking aboutat the beginning. Just just a little bit e, The you know subjectivity it's a little bit of trying to give italmost like a passive effect, yeah, actually making it passive. So it'slike every time the person has to roll when they walk in rather than to a certain extent, knowing Um right is that yeah ar description, yeahor um in a sense something Um, I gues a God. It doesn't necessarily have to be arule, but it's something that could get the same feeling, perhaps evote that acharacter would have in a scenario. Then the player would also have byrecognizing um either the rule that's involved with itlike or the information that's being given to them, so that that way,wherokay as a player. I see this big hairy, big tooth Predator in front ofme. Well, that's not that scary right, because I'm going to wake my party upand get them to fight, but if I have a high intelligence you might have to give more information aboutthat creature to a character that sees it. So perhaps you read moreinformation off of the staplock in a defined mannor base on that characters.Intelligence. This would all be behind the scenes by the way it would be likea DM m DMS and rather and then give that character moreinformation which in terns gives the player more information an gives, aplayer that realization thesecreatures, usually hunt in packs of seven or nine h we should get out of here. We can'tfight this. That would be in my head, I more UM N and it gets into like t the aspect oflike wh. Are you trying to drive the CAAR B M, but I think in a sense youkind of want to take your players to different locations right and it's andit's right S. it's an odd little...

...balance of like well, sometimes in ahome session. Players might examine a door for the three hours and, ifthey're having a great time, then that's phenomenal, but if you're havinga public table with perhaps a brand new player- and that starts to happen- 'see that being a good, an enjoyable scenario for them as well anlikprogress it a little bit so that they can do other things that theymight find interesting, and I I like it as Anarp Element M. Ithink that's fantastic as you wouldn't. If, if in your example, these creaturesroled up on a party, you wouldn't be like standing there asthe ways you're going like do. I know. Am I scared Er, so h, let me think for a second. Do I knowit's like? Oh, no, no, I'm I'M AFRAID Y. NO! This is an Uskit to to a certainextent than you almost want it to be passive right like so so, if you have nature as a skill proficiency that you have andOurin an outlander and you're a ranger well passively, this ranger should knowthings about most besor animals or creatures in the in their prefer terrain orwhatever. You know like it: Kindaf just makes sense for them to know thesekinds of things right, and it would be the same with a wizardif he walks into a room with a bunch of magical things. Thre there should besome sort of like baseline. This is what you know about it for sure, andthen, above and beyond that, if you want to search for things, you can dothat Um and yeah, and I could see somethingbeing implemented as as a wizard. You do not need to cast identify on thesame type of magical item twice once you've identified. What one thing is,if it's like a common ring of defence, for example, you don't need to identifyrings of Defence, or I guess maybe how you flavor the campaign is that whatyou're thinking of yeah, just I mean more like okay, solike like, I was kindo saying like if, if, if the wizard walks into a room andthere's a bunch of archane scribbles on the floor or whatever to a certainextent, the wizard will understand certain art, arcane symbols and thatkind of thing 'cause. He has studied it right. It's not like. Oh, I walk intothis room and oh I roled the natural one. Oh Gaz. You know, I forgot all ofmy training over the last fifty years. Sorry we're out of luck like no. This wizard knows things he couldouor and in the same line as like hey, I role a perception check. Oh two, butmy passive perception is sixteen. Like Yeah Yeah, you know theak pe myself inthe foot for trying to look for things. Yep done that a few times with myArthur character, O hundred percent agree with whatyou're saying the problem, though with that is that we're almost going beyonda home rulingto a whole new reinvention of the basic live mechanics. So I thinkthis is where you heard firstgus. This is the start of the world to society,came setting and thiswill be a solluoing discussion, probably tillseason. Twenty five of this show stay tuned for that, and I have to keepmoving this podcast on, because we are on a tight schedule and we're a veryproud professional production in haw solution over discord. Braiden, do you have the thing I have? I haveseveral things carlous. What are we? What are we starting with? Do you wantto do the DMG, or do we want to use somequestions from instrugram? Surprise me this week on our instrogramt page atRuyral City Society. We asked a couple of questions, but the one that I'mgoing to focus on is one that we're hopefully going to be dropping a bonusepisode on soon ish no date depending yet, butsoonish H, we kind of tease it out in our last episode, and that is thealignment Tut. What do what do people think of it? UmJordan, you answere this one actually have you responded saying they can beimportant for characters with codes to follow monks, pallad AD soldiers intranichos. I don't want to dive toodeep into that, because I do actually want to discuss that exact point. Whenwe go into the bonasection exactly I know we're going to have an all at war.It's going to be great. It's Gointo be terrible too in good for the a ill, be friends afterwe'rewe're, not friends, now liit'll be great for ratings, I mean yeah, thecrew splits up our viewers go over our shared facebook, conversationGus, ok, yeah, Wi, fine, it's for the TV drama, a good friend of the show ATHEC UPattic up to power plants. It helps God brand new players but useless past.That interesting, thout...

...at D, inded dadventures responded,should be the guiding force behind the actions the players make lest the godsintervene. Interesting, im ha that sounds more in line wit,something that you might be Thinkif, Jordan, Paledan wise, especiallyOrcleroass, follow you follow your alignments or there will be tangiblerepercussions for it absolutely. But let's take a look now at the DMG. So last week we talked aboutthe ethereal plane as we moved through our discussion of the various planes ofthe multipers, an we talked about m the ethereal plane kind of as its own thing,and also kind of as this super highway between other plants. As thistrafficking area, and now we can talk about the FA wild do either of youactually know much about the Fay wild ladernells are from the Farwild, yes mfor the most part in the uses that I've had with the Fawild and research on forcertain settings that were never really fully explored, know that the time line or not time,but time works a little bit differently, both in the chateowfel and the farewild.They are echoes and reflections of certain aspects of the material planerespectively and Um. In my campaigns, I like to treat the Faywilde as whathappens if magic invo influences evolution ah of nature and go from there and have your wildWaki, more Um, extreme versions of wild magic existnormally across the fareworld, and that's how I kind of understand itand that's how I interpret it into my campaigns that have yet to be explored. I, like Thas time H, Jordan, Andy preconceivednotions in the Fawell hm Um. I haven't used any of my campaigns,although my wild, not one, may make more use ofit based on how the party progresses Um, but I do have a slight knowledge of it,specifically from a book series that I've read m called the Iron drudechronicles Um, so I know a little bit about the world itself or the Fawild, and Iknow some of the I I I guess important Um deties that exist within the that realm Um, but other than that. I don't know muchabout it to be honest, O, but I fee like we're about to learn:Let's, let's educate ourselves, so Carlos you nailed it. The fawild is areflection, O se a material plane as his shadow help Einto get into Shattowfeld next week, but for now the fawild is described as mirroring the natural world betturtingits features into spectacular forms. So, for example, it gives a where there's a volcano in the materialplane. There's a mountain tolped with skyscraper size, crystals that glowwith internal fire towards a the faint wild. I I love it. I love the entire conceptof the FAM world. I I feel like whenever I picture theFey Wild. I just think of it as like the material plane on LST, and I feel like I'm not too far offwith that descriptor. To be honest from from the other descriptions, I've heardof the Faywold the main people in the Fayworld youmentioned to ladernels those are there um the Fay naturally ar there itmentions the. I just write the summer court, the SEALY and unsealy face. So there'sa little pink box and we usually don't read these, but these this one seemsimportant, um, essentially there's two queens that hold court in the fatworldQueen Titania and the summercorps leating, the Sealeyfay, an the queen ofair and darkness ruling the gloaming court leading the unsealy fake H.Basically, if you're a denizen of the Fawell, do you serve one queen or another, it sounds like most good aligned, individuals servethe...

...summer quart verses, most evil alined individuals serve thegloving course, which I find I like that 'cause itsounds like they're competing, but they're. Also, it's notlike outred war, it's more of a friendly contest aboutDat, and I I like the idea of that of two kind of diametrically opposed forces that are just coexisting in relative harmony. Haveyou run anything like that in your game before I haven't no Um, but I do. I do remember reading that alittle bit I did cheat ahead in this particular section of the dmg Ay doing.I know we have rules here with the real sity socoty. Don't worry, I will get my penance but um. I haven't been ableto run much of the Fawild in my campaigns. Unfortunately Um. It's again, one of those things where hfor the most part, we've been running modules or Iveben, running modules, with you guys for a little while nowand just haven't, really had anything that overlapse with the Fay wild from the interpretations and Aditations I've had,though I did help create um character for a brand new player, Um Verdandd and Iactually got one of our friends tyler to sort of have like a sheer back storywith this individual ended up being Um. He chose a latern Elf as his race, andI gave Hem a Lt o e information on the Fay wild like ava these. They go backto the routof magic they're from the Faywild ceterate Tereceera, and we sortof started talking about well. What did they do there? How did they get to thefaewild and how to terit the human factor into all of this, which was atyler's character? It ended up being that they started outin the Faywild and Leeandrel Um. The LADERN Elf was a a member of a royal of the royal family,essentially and H in more of the rich and affluent sideof things. He plays hes character quite fun. Quite interestingly and H, he hasa lot of fun with like Um, the smaller towns and whatnot, justbecause all his gear, I've made it so that it's like the best metal work and Elvin clothing thatwaltz surround right. So that's kind of like the the feeling that I gave to theFaywild is that M th, the exposure that the fawild has within the materialplane in this campaign, in particular, is that Leandrel and theric the humans,armor and gear, because they were from there and train there is substantiallyShinier and the rest of the denizens of the world, which Irepeatedly pointed out with, like some of the more Um, younger or small town.Blacksmith is like. Why are you shopping for a sword? Guy's, like your swords, are much better already,even though they're the same like stat, but at the same time it's like youdon't need to buy seven shorts towards guys 'cause, it's for sale oget. I drove that home by saying the guy was pretty much like. I don'tknow why you want to buy this. Like my gear. Is I'm just a small st I'm just asmall city blacksmith guys like then en up buy a COPL BUT UM? That's myexposure with the Faywhil in the world and I'm hoping that we can go back toit. I I did have it in his character. We sort of worked out this plothookthat part of his sort of Um story, Um and Um. A way that he can prove that he isworthy of being and holding royal seats is that he has to return to the Faweldand is not a a black and white sort of blink back and forth M, which issomething that I did have to change, because Um h, I think some creatures in the Fayweldcan freely go back and forth between it. Awrong. I don't remember that it was alittle while ago, whenever the some of them can't yess yeah, we willGev that assuned M. I do like that interpretation of the Fawout I'lldirect, this next question, Ot Jorman, because one thing that I'm thinking ofI like Carlos's example of them, having like a like this pristine up of classcount ofsociety with Inte but another. Another thing that I'm kind of relating this tois the AH the spirit wilds from avatire last ear, bender in legend,fcora, Myeah, rest, at's, cool, that's...

...cool Yeh, and I think I don't know what what doyou think of that? Would you run that, as maybe kind of like the outlands ofthe fawilds versus the versus of the Summer Court Yeah for sure? So I thinkthat's a great idea, um I I would definitely have like an inner city kindof area. That would be more more in line with. I guess what what Carlos hasdescribed, just because I guess my experience with it in theIrandry chronicles kindof made it more seem like there's a hierarchy, and youknow everything's kind of in order and people do the things that they'resupposed to and that's Kinda it Um, at least when you're in the Fay wild. Ah,and then H, but outside of that like if you wereto have like an outlander kind of like feel to it, then for sure it'd be coolto make it like a spirit, wilds kind of thing. I think that's a great idea.It'd be really really fun to throw players in there, which is interesting because I thinklike that is a version of AP will for Te avatire setting right oby. What doyou think would make it the? I guess dipping into next week's topic a littlebit, but it would be. He shaow fell in that case would't be like, because Ithink it would be both. I think in the the contexts of t abatare, I guess yetheres a pl are both part of the same sparell. It was on the yeah o. Youwould mean right, so it would be like it would be like dark spirits versuslight spirits, kind of thing, one section of the Fay wilds. Maybe you runacross, you know just fluffy bunnies kind of thing, and you are, you know,aren't in danger to to a certain extent, maybe just natch natural environmentaldangers, but other than that. Like t e, the creatures themselves aren't Goingtodo anything, but then you can go to the shadowfell,which is where all the dark spirits are, and they have. You know, claws and teeth and horrible things to suck your soul out or something I don'tknow. Yeh always wanted to Suc your soul outin the INDE. The next thing that we're going to talkabout briefly is Faye crossings, which is what we were kind of alluding to,which is that there are kind of areas where you can crossover into the Vawel Formanissuraplanes Um Ye Ruth grooves. Yes exactly, and itdoes mention specifically that h these area in the MIS lames will almostappear to be a exact version of the Faewald, so like the Fawild inhoanseeping into the material plane and kind of affecting the area around it,Sir Drud grobes being an excellent example, Yemi'm interested becausethere's ome there's some there's a very explicit term. That'sbeing used in this description of people that are walkingback and forth across across these fake crossings, sospoilers for anybody WHO's, not watching a critical roller who plans onwatching it's WHO's, not cut up AH, but it it's repeatedly referenced. Ah, whenever you cross, u these Fay crossings, they use theexplicit terms of the traveler to to the traveler. It seems like thisto an observer. The travelers there one moment and gone the next, and I'mwondering if there's some inspiration that was drawn there, considering the origins that have beenrevealed for the traveler, I'm wondering it was directly may betaken from the DMG namewase 'cause. That's exactly what he doeshe's crossing over rag, an theyere through these areas through thefacrossegs interesting. It explains a lot. It really doesreally do'. Think about that sheling that little tangent theare alast section that we're going to talk about. I think Carlos you're reallygoing to like in that's the optional rules regarding fee wild magic hmbecause, like we said magic, CANDOF works a little differently in thefaywalds than it is inherent in the land, and it h does affect people whenthey come over to visit ill. Do maxs damage spells always ot one of the rules e. We can make atat put that down under our homerers. Um tells do mx damage in the fatewhillsand ar homing and autocrits got a homing autocrit MAC damage,fireglf, Mwe're, fine, not lying in that Campain Yo cal alwost Trik, theFaywhile as like a very mezake setting where everything's just all over theplace is magic everywhere. You know you could cast a nice little fireball thatturns into cotton candy at the end of it. All. Yes, like I said material planned on lst,that's what revel, but the two. The two faod magic rulesthat are specifically referenced O are...

...is Carlos. You mentioned timework ofYes um and there's a specific table that youcan roll on to determine how it works in your campaign, which is essentiallya days becoming minutes days becoming hours days becoming years, like it'sreally kind o up to you w at the time stretthre differential is between themyore playing in the Faweld, but the fact I I do feel like it's listedisoptional, but I feel like the fact that there is some kind of Tom Stretchshould almost be inherent to the faworld. As this uniquely magic infuseddimension does the time stretch have to be thesame everywhere you go within within the Faywil, interesting question. Thatwould be even better if it didn't. Can it be negative days years months nownow we're getting into some weird therothe stuff that I feel like okay,so the farewild in the Irval Universeai rerractly, Oh boy, the other one that I I I kinda Wan totake your brains over a little bit is memory loss. It mentions that leaving the faewild you have to make a wisdom, saving thro and upon leavingthat rupon making that saving trow. If you don't succeed, you forget your time:Tho Fat, werld, yes conceptually! I love it, but here 's my thought becauseonce you've already been in the fawold and you've done all these things here and you've left, even if your characterforgets, your player is always going to remember, yeah and there's always goingto be that medagame potential to be like. Oh No, we went back and did thisone of those things if you implement it can generate friction between the player and the game, because so youwant to revisit the Fawelt for whatever reason now, the player has his knowledge andunless they're very good at playing the game um orjust intuitively. U More in an actor sort of state. I canget hard to sort of separate that player knowledge away from what yourcharacter might know. So I don't like that rule because of that reason, justsimply because it just creates a little bit of conflict between your player andthen playing the game, and I don't necessarily enjoy rules that do thattoo much I hav Ome Rou rule. I have a proposal, I'm I'm curious 'cause. Ihave one to so. You go first. What, if, what? If it's in the reverse, I wanthave to say rule of yeah. Yet what? If the NPCs that are in the Faywild orwhatever forget that the people we don't havethe same Wi Oka like that. I like that a lot! Oh, were you going with th? Youforget what happens in the Fayworld when you enter it, it's like a newthing. Every time Il I'll get to mind. Tha. Second, Jordan, keep oing withyour regt Yeah Wellso. So so, if you leave- and you don't make the saving throwt, theneveryone Inin, the Faywild, forgets that you were ever there. So it like the reverse that way. It'sup to the DM. He can kind of decide Er. She can just kind of decide. Okay, m yeah, this person, you know we don'tremember you coming here! So what? What are you talking about kind of thing andyou can rollplay with that, a lot easier than the player taking medigameknowledge into that kind of thing? And often I don't think that there's goingto be a lot of instances where an NPC is going to need to necessarilyremember a party member unless it's like. Oh, webecame friends with the king and now they left and who is the Ergeringraciated the summer cortic said you know we're not yeah. You donf that yousay this because that got me thinking and it's interesthing 'cause. I wouldjust in that case I would just do away with that check in general and just betthat is the generle every time. It's not a rule. We've already establishedat the fawhile there's this Wacki Andy Magical space, tigs move a mile aminute there. You know characters once like PCs leave the farewell. Whoeverthe denizens of that region are, are going to carry on and live their whackleves and then eventually hey're gon TA. You know have these moments with PCs,perhaps later on, where they go. You seem familiar and M Tomaybe you giveyour players advantage on persuasion, checks and social checks in general,with characters they've previously interacted with, but that characterwon't remember who they are they'll like rebuild that relationship,every single timeexactly, not Coulo, be really fun. I like that. What's yourrubroon here's my thought and the more the more I'm pondering over this thanmore of an absolute logistical night merit is but a man. No, so this wouldrequire an insane amount of preparation...

...on the DMS part and probably planning on only going intothe fatwalds for recession or two at a time in periods not having like a fullfal, wold camping, like Hasme suit, because you're Oh Godso, we're tispiing. So what I'mthinking is so if, if, if your players are going into the Faywell they're,probably going into the famewell for reason, mhm they're not just kind ofTakeng, a jaunt into LS D territory, Probao they're, probably going in thereforso you as the DM preplannd the encounters freeplanned. What is neededin terms of checks in terms of potential combat, then, when yourplayers enter the Fawild, you have them make this constitution, or this wisdonSamen thro. If they fail that you just go. Okay now make this throp, you walkthem through the throes and the saves of every encounter that you would havein the faewold. Oh my God and then just go oit's been two weeks and you wereawakened and you sathintat way the playerss still r an no relimmossible tomad him. Oh my Godik, you know, Po, I mean yeah.This lile itel is Oll. Get out there would be. Ther would be a nightmare toplan out to actually execute, but if actually done, I think that'd be fantastic. I thinkthat this might have to be just in general. The Way Youud breakout a session like this, you might have to have the bulk of theplayer actions happen before the last quarter. The last act per se that in this one shot where they actually gointo the Faywild MHM. You know yes yeah. Oh, that would be so funny. It would beitwas like wait. What what do you mean? It's been two weeks. You have all thislor you're like m okay. Why can I read Alvin now? What is thisshort in my hands? What do you mean it's in six months? Oh, that would be so fun. Casi havetattoos all over. My Body O got the hang over O my got a Haner wash out weathe back my god Ye Doo, and you know what Ye hyou cound have it be like? U, some some tavern and they have like amadmenzil sort of backdoor with this, like Ahty Poton brewers, like this onewill take you to the Fawild and that MPC I os s o my God cardias that would beHilarious, er an N, I guess Likm Party has to find that MPC right tack andback down. Oh so anyways that does it for this week's dividing twhat. Do youguys think? Are We completely insane? Would any of this work? Would you runany of this? Let us know atmiralsity society that was we're doing Jordan, taks, O Arighti'm,going to try and reign us in a little bit here bring us into the critical thoughts forthis week m. So I wanted to ask you guys about emotional breakthroughs. I guess withregards to players Um. So, for instance, the vessages ofdivergence in wild mount are exulted or they can become exalted asyou progress through the game through either the usage of emotional kind oflike breakthroughs, that you make as a player or sorry has a character or after a certain point, as you level upkind of thing, depending on how you're playing and that kind of thing Um. Butmostly, I wanted to ask you guys like when people are role playing and theydon't have like these vestiges of divergences d. How do you guys reward players fortheir acting and for their emotional brakers that they might have? Are thereparticular boons that you give them? Do you have that in mind beforehand? Ifyou know kind of what kind of route they're trying to go for? Do you havelike different darker paths that they might go if theyr emotions kind a gothe other way and do you have like a okay? These are your new. This is yourNew Boon, your dark boon, so to speak. Um! Is that something you guys have thoughtabout before, or is it kind of just like and after thought, I'll? Definitelyjust go ahead and say that fom, myexperience dmming I and with you guys as well, becausepredominantly we've been we've been...

...going through this um almost at the same time right like theincrease in play and getting more and more into this hobby. But I just don'tthink that in general o, the group that we're playing with has had enoughexperience to emotionally connect with a lot of our characters. Yet, and it's something that I see and that'swhy I'm trying to work so hard on like trying to create rules that attach somesort of feeling to the player right. Just because I love seeing thosemoments where you know, you see that real smile, when really, for example, when Leona jumpedoff the cliff to grapple a creature, mid air, which is a wild thing, but itseemed so perfectly in line with that character and for a slit. Second,everybody was like what the Fok just happened, which I think would be the samereaction that all the chaters wo Hav. So the kind of moment like that, I I I tend to give advantage becauseit's an easy sort of outlike if a character. It's an easy thing like, forexample, like the barred example right like if you make a persuasive argumentI'll give you advantage on it because you're thinking it out, you're planningit out and yeah. This makes a lot of sense, you're, pulling the heartstringsof the person right like you're playing that Caractr, but I just haven't had too many moments,I don't think we're like I've, never had a character cry playor cry at thetable. I'd love to see that I, but I also know that as a dam, Ineed to get myself to a point where I candeliver a story in such a moving manner Um, but I think happiness is the easiestone to sort of get out now and then, but like that true moment of joy andhappiness when wild shit starts happening at the table and everybody's,so on board with it right. Yes, really ny, I have been close to cryingin one of yours, close I'll put up theanathe closer to a quite what was thap of it actually just recently Um when I, when newt got his, you know what fourthvoice in his head third voice in his head Hilariou I just started breaking down.I was like I don't know: Ow Interact with all these people in my head just started breaking down absolutelyyeah. That was that was my one of my movments, but as a Trdar yeah o yourcqlestion. I think it's just I'm loving the momentum. What happeningwith this game and I'm excited to have more moments where people are feelingreal emotions at the table, and that comes both inpart by a me becoming a better DM and H B, my players, perhaps just buying theplayers handbook at certain times, we'LE, probably COMN, Handy Eden, won'twork from there as they develop more and more to improving themselves atplayers in the game. WEREVR. First of all, I'm glad that wenow have it on the digital record that Carlo Lopez wants to make his playerscry. Got that the way I wani'll make you cry, I'm I'm I'm conflicted on this onebecause, like I'm, I'm a different kind of daand of a different kind of player,because, like r p to me, is the game right likethat's. That's why I play Dindes 'cause, I love to like sink into a character.So it's it's weird to me to ask like what kind of boons would you bistow on a character ofor this kind of moment, because for me,that kind of moment is the game like that. For me, that's reward in t ofitself is having that moment and having that awesome experience as a as a player and as a character like Iwouldn't. I wouldn't need something else. On top of that, and Iwouldn't I don't think I'd give something else on top of that either.Well, no. You say that I'm not givin Yo advantage ever again. No more inspiration gin to waste itanyways hi've been rolling Liprat the same numbers every time you give it tome recently. It's been terrible, Um but yeah. I don't know like I I just I. It strikes me as weird in my headthat it's like it's like it's almost like the people,that's like D. do I get advantage for that like for for playing the game? No,you don't in the same way, do I get a boon forthis for playing the game? No yedopt,...

...because for me, because IG, like that'sttest, how I see the Gape like that Isra aim for me. So I'm like what doyou mean? You want something extra for playing the game. That's interesting! Coming from therule of Cool Guy Right, a rbut I mean like I I like to see, I do like to seesomething of the vest, like the vestiges that, like as their mechanic, helped Tom, bringout that side of Moors and they do like. I see the appeal'cause like it, helps to draw out that aspect of play right, but at the sametime like I don't want my players to be searching out like it. It cheapens it like H, onceyeah OPL thes start to like search out these emotional moments, just 'cause,they know there's going to be something in it for them like I want, I want to pay organicright. I get that. I get that I guess Um it it totally. I guess depends onthe players that you have in your group. Then right like I feel, like newplayers sinking into a character. It might be difficult for them, especiallyif they don't have a background in in some sort of Um drama or something likethat. If they don't, then role playing to them in general isprobably going to be new to them, and in that case I I personally like theidea of giving them some sort of motivation to wards developing their character in a certainway in in the way that they want to. So it doesn't just become all mechanicsright, because I have seen Um Games where it comes down to all ALDmechanics and then it doesn't feel organic at all right. It feels likerobots almost, and so, if I can dry people to even give me a cheapinedversion, hopefully that will encourage them in the future to justcontinually progress in that way. Naturally, right, maybe at thebeginning, you give it out more often than it slows down later. I'm not sureI'm trying to figure out what to do for my new group M, specifically because Iknow that the new players are actually very role play oriented, so I'm notsure how much I want to like. I want to encourage them tocontinue to do that, but I don't want to cheapen it for them either right. Sothat's why? I'm glad I got a little bit of both 'cause. It puts me in the exactsame spot- HV. Not Knowing. Thank you guys here. You are, if you ever want to siton the fence. More just come to us. Anwe won't get Eyou NI. Think e'll,give you a yes an no in a maybe at once, ND, by the way, it's dependenton your table Guy by the way, yeah M. I think something that I ai will sidewith you Jorn on this more so just because I like the active use of Saratonan toinfluence gae mechanics. I think that that's a core thing andalmost every game. You have mechanisms that give rewards to characters andthat triggers a positive response. And, yes, you want them to get hooked on theRP, so you want to give them a way to get that R P and Oh yes, this is a goodargument. You know you don't have t now, as I would say that as a DM, perhaps ifyou're saying like Oh okay, if you're trying to persuade some other characterin this world, you have to give me a good argument. Well be careful with thewords that you use right: 'cause have to kind of make people back off alittle bit Um, but in general, like some players might not be as Um as extroverted and act out certainthings. It might just tell you right, like hey, I want to Blah Blah Blah, soI found a little bit of success in starting to ask like what your goal isin certain situations and then sort of touting more information from theplayer unless they give me that element of like okay. This is how I wouldpersuade this guard to, let me pass or how I would persuade this shop owner,whom I never met before. To give me a discount on this item, Righti explainedthat I was a great hero, Blawlahla Buck. Okay, that's good, and I want to rewardthat. So I give advantage- or I give whatever you know and then eventually,once your players get into that habit, you might dialthat back a little bit, because I I get what you're saying Bai. It could alsobe something that could be highly exploitiv right if you have a veteranplayer next to a new player and you're, trying to Um reward tha new player for our Peing by,like you, said right like every time that they give convincing arguments orwhatever and the better player all of a suddenlaws into that. Well, I alsodon't see that as a bad thing, but it...

...could be that you know. Oh now, thisplayer's like over blowing everything over the top and it's not in characteranymore, and it's going away from you know what the dynamic should be mm. I would say:Th then it make. I don't know it gets a little weird because we HAV rule likethat. Right, like it goes back to the. I don't want to play your character foryou or put you in this box of how you have to play this character, but right,like maybe having a good argument, eventhough you have negative one on charisma, gives you a little bit of a bonus likewhat are you doing in game to help that flaw that you have rightand so II havea compelling thing and your character is aware that you can't talk to people,so you perhaps are more affl by giving gold, and youknow trying to incentimize more than sure I'll, give that some form ofadvantage rae or some form of balance in the game, because you are expendingingame resources to counteract some form of m lack of skill or ability, andI think that that should be rewarded for players, because it's a creativeelement and that's ote gets a little spark of Oh. I can do things in thisworld that affect how I play okay. Well, I'm invested in this worldnow and I want to keep doing more and more things in this world and tonguingand asking NPCs more and more personal questions, or something like that.Right, like it gives them that little bit of fuel that little kindling tostart this creed ive endeavor and become better at R P and better at playing their characters in general. Ithink I do agree with you, Jordan, in that sense, an that. It's important to do that and right H,yeah, and I understand your point of Viewbirden H, but at the same time Ithink it's very hypocretical that you're also a rule of cool guy. So I'malso, you know e Kindo weighing these tages in my head a little bit. I think that there's a differencebetween that and rewarding like genuine human emotion like if your relying toyour character and you're, having like a moment that in itself is the reward, like yes,you're, connected to your character, to the point where you're able to havethis legitimate, Huan emotion. If I hide like a player that was likeliterally in tears at my table, 'cause of something that happened in game- andwe were all having this moment together and then they immediately wiped thetears away n e like so what do I get for Thas? Congratulations! You kille this game.For me right, that'll, be thirty that'll, bethirty, seven dollars for the acting one. I got that I totally get thatbraidn and I understand what what would you do, though, likelet's say Um what if it was a major moment wherethey came across some sort of what, if they, if they had some sort of majortrauma, would you give them some sort of mechanical difference in theirabilities? Because of that major trauma, lir give me exacte Hanquite a PicturHokay, let's say Um. Let's say they saw all of their friends. Um Be eaten alive by spiders, or somethinglike that within this camped, would they now have some sort of a mechanicalfear of spiders, maybe every time they're intheir presence they have to make wisdom saving throws. So you know they're inorder to you know, stay away or or be able to interact with them at all. Nowin the future like are there moments where you would implement some sort ofa mechanical boon or dark boon um I mean to be dilees Nowor, implementing aPTSD condition yeah most okay, but then, like you, have itin the other way too. Maybe they um overcome a major fear right like whatdo you do about that, like you can't just say, congratulations, you're, nolonger afraid of open spaces or whatever you've been playing. Thiswhole game like that, but, like I don't know yeah, maybe you wantto like provide some sort of like okay. Your character is now better. Your herohas upgraded there's, some sort of like you know, boost your natural charismaor maybe you're just you know, because you're more confident or something likethat- I don't know well I like, but but should you as the DN, have control overstuff like that, like when your players characters get over their fears? Idon't think so. I On't, maybe I think he has a DM- have control over how youinterpret that in game, though because CTER, but if because of a Caracter, forexample, um stated in their character cration likehey my characteris afraid of heights, but no point in the campaign that they ever factor that into what they're doing right. Well, then,you don't barely have to acknowledge it...

...as at the end, if they go all well, Iwas afraid of heights. Wasn't it and you were like yeah, but you know, andyour first adventure F, somebody was in danger and you had a sudden burst ofconfidence that you've never really felt ter, since you can just go away with that in an incent I leard,and if the player doesn't care about it, if the player never factored it intotheir gameplay, then you can dm right it away in an instant because it nevermattered, and why would it now? Why would you make a big deal about it nowright, enforcing a mechanical change of a player Um never took that intoaccount again. It goes into those things thatcreate friction between a player and the game, and I don't like that. So I try to just doaway with that, like if a Caracter never explores you know those bonds.Ideals flaws, okay, well, You'e, just playing thegame O if you're still enjoying it the that bine right. So it's my job to say why you are now not afraid of Um, whatever right out of heights oreven something like a character. Saying like Hey, I don't like my background. Idon't think it's factering into this campaign too much. Can I change it. CanI do something else right? I think that I did that for a hoard of the DragonQueen, because I found out that I needed to be a deep nome to have thatmagic. So I swatch I, I swalowed out my my background. Um, we kind of did away with that just veryquickly over one yeah that was more of a mechanical. I ha issue but yeah butlike, but how much did it actually factor into to the gameplay? I don'tthink I don't think it would have mattered too much either way to behonest, but I I changed it because I I also don't like running on mechanicsthat aren't part. You know, but I like that but um or having mechanical things, that Ishouldn't necessarily have as my character, because I could have goneinto a very broken territory. You know it's it's it's definitely I I think itreally comes down to how you want to doon something 'cause like using yourexample. If, if a character writes in his Baxter explositly, like I'mterrified of hights terrified, I can't go to your houds and then e session, one they're like scale onthe top of a cliff just 'cause. I would probably my first thing wouldbe like hey didn't you say in your back story that you were afraid of fightsjust kind of like a small nudge. I wouldn't be like mechanically, likemake constitution, save hwould be like nolike did just makein sure. Did you say this, then, if, if it's like, Oh yeah, you'reright M, maybe I'll approach this differenty or if it's like yeah, but Idon't really care, then I'm sorry, but maybe you're, playing in the wrongcampaign. But I think that again, like maybe that's where we differ in likeourselves: Yea Snyeah, like I I would say like okay. Well, if it's notsomething that you factor and I can just say why you're not no longer oforthe heights and we're okay with that and that's fine if you go with. Oh,maybe I'll approach this differently, knowing that as a player? Well, that'sgood, because that's T R P elements and if the player goes Oh shit, youareright, I did say that and shows still some. You know some form of interest,an the fact that they're near a cliff or something like that I might go. Youhave disadvantage on a tax and your movement. Speed is havved orsomething like that, because you're scared right the little things tha youas a person when you're near a cliff you'd, be like Oh shit, like smallersteps, Yep Ellnow, you have smaller steps ingame and I think that if the playeris okay with that- and that makes sense- then I would role with that rule and ifand then maybe have further conversations if they show interest indtryg to get over that fear. But if there is no fear, it has never factored in. In you know atwo month, long campaign and all of a sudden you're like they're the cliff-and I remember this one moment where you said you were afraid of hights. I don't think I would make that much ofa deal around it unless the player was like, I'm, you know I'm game with R PNelements like this right right. I think I think that it's fun when you can tella player hey by the way in this area. This particular rule applies to you NAand that player going Oky DM. I see where you're going with this I'll playthat into my character, but that goes back to the conversation of a more experienced player rigt a morecomfortable experience. Pobaby, that's not going to go, but that's all what mycharacter sheet says: That's not what the Solf as happening here. I you don'twant to create these conflicts, but if you know your players open to that andUm, maybe then introduce mechanical changes or something like that...

...yeah. Well, thank you fr both for your awesome thoughts on thisquestion that I had Um guys out there listening to our podcast,send us a message. Let us know what you think or emotional breakthroughs, animportant part of dungens dragons, or should we just tind of let people be? Let us knowsenus message at Roral City Society on our inscrent page and H, look forwardto our upcoming episodes and potential written stuff Catcha guys next, ten.

In-Stream Audio Search

NEW

Search across all episodes within this podcast

Episodes (85)