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Triple Advantage
Triple Advantage

Season 2, Episode 20 · 2 years ago

Ep. 27 - Analog to Digital

ABOUT THIS EPISODE

On this weeks episode of Triple Advantage we discuss going back to playing games in person now that the government is allowing us to see our friends, we continue our conversation on the Planes in our divination of the DMG, and finally Jordan brings yet another critical thought regarding NPCs.

Make sure you go check out our published work on DM skilled. Simply search for Royal City Society to see our oneshots, classes and subclasses that are available for you to use a your game table. Our newest release of the elder dragon is available now for you warlock lovers. But on to this week's episode of triple advantage. We're onto episode twenty seven. Holy Hell, it's getting crazier and crazier out there, and this weekend I'm actually very happy to say that I actually went out for brunch today and went out for some patio foods and drinks and it was really nice to see other people in socialize once again, seeing the world get back to its regular rhythm per se. which German you brought this up. It's an interesting little conundrum now with all DMD players that we've had, given that, by and large, I think we've all moved our games to the digital table or some sort of digital space to play in. I know that some of us have invested a little bit more and to what tools and resources they want to have at their table, and I just want to get your guys take on that. This week is are you guys looking forward to bringing back? I are L Games and, if so, what kinds of tools and resources that you might be using for your digital games? Will you try to incorporate, or is that all lost and gone in the past? Once you know we're allowed to have people over again and post and interact with human beings on a facetoface. To be honest, I never picked up a ton of the virtual tools that we've mentioned, and the ones that I do use are ones that I was already using in the past in order to run my game. So I was already using certain audio players just add a physical table instead of through discord like I do now. I was already using Trello to keep track of all my campaign information and to share all the relevant stuff with players. There's not a ton that I'm going to take with me, I don't think, once we're we get back to some semblance of normalcy. For me it's more about the inbetween step where maybe we can kind of get within six feet of each other, but maybe not everybody's comfortable being in such close quarters as a house. So I'm I'm leaning intowards the consideration of an outside game and nice kind of patio laid out game where we can all be see each other and be there in person, but we're all still at a had, a reasonably respectable distance, and hopefully that's something that we can see, that I'll be able to see in the near Ish Future. That's what that's what I'm looking forward to. I was just remarking to quite a few of my players that I'm glad they're able to stick around through through discord and through other tools that we use to communicate now, but it's going to be so, so nice to get back to actually doing this in person. I agree. Yeah, sorry, go ahead, nope, that's it. Okay, yeah, I agree. I'm getting back to being in person. I feel is a whole lot better, specifically for the role play aspect of the game. I find that over discord it works to a certain extent, but you end up kind of talking over each other or kind of waiting for someone else to speak up and not really being able to tell who's going to speak and when. So it gets a little bit difficult that...

...way to create an atmosphere that you can maintain, whereas when you're in person you can continue to role play through things and you can see faces and you can see when someone is making a gesture or about to talk, the kind of have like an air about them that they're like, Oh, I'm going to interject here and you can go okay, yeah, go ahead, and kind of thing, and it's just kind of natural for conversation to flow that way when you can see them. When when you're doing it online, it's a little bit more difficult that way. Mind you, I have enjoyed being able to actually play online and one of the major tools I guess I'll be keeping for my wild mount campaign is a drying APP that I can hook up to a monitor or something like that and I can use that as a tool for characters and moving them on a grid system. Instead of drawing out all my maps in person and on like with a pencil and then moving minis and all that kind of stuff, I find it's just a lot easier to run with this APP and it's still just says efficient. I love the minis, like the minis look really cool. So if I have like a planned like, oh, this is going to be a big boss kind of fight kind of thing, then maybe I'll bring out the minis and I'll draw out my maps and that kind of thing. But for the purposes of most like random encounters and things like that. It's it's a lot easier to just pull out a digital tool and work with that. I don't I think that most of my guys will be ready to continue in person soon, but the I know some might be online, so it might be like a half and half for a while, which is kind of interesting. So big agree on the the inability to read facial expressions. I think that's one of the the most frustrating parts of using a platform like discord to conduct your games these days, because then you get everybody jumping in to talk at the same time because nobody can see each other. Nobody can recognize that somebody else is about to speak. So I'll hold back a second. Everybody just jumps and all at once in and ends at he's are being a cacophony of sound or it's just sign I was sick. Know you go, wait a second, yeah, yeah, that's something funny that you mentioned there. But one of the things that I found really interesting was the lack of adoption of a webcamp for most people. I know that by and large most people have a laptop and buy a fact, I know most modern laptops have a built in webcamp. But I know that most of the players and it's interesting. Just want to purely empirical basis that I know everybody in person anyways and everybody's a friend in real life anyways. And I don't understand. I don't. I never really understood why everybody was so versatile like just going on and putting their video camera on. I'm I'm very nobody does it. Nobody does too. I pitched this to my group a little while back and somebody said, Oh, I don't have a Webcam and everybody else is instant default. Well, if they don't have a Webcam, that we don't need to do this. I was like, why, I agree. Why is everybody like no, we can't. We like, what are the way does everybody need to be on? What does everybody need to be on the webcamp for? You know, for you know, like if one person drops out, like you said, right, like everybody the love of a sudden, okay, well, if they're not going to be on the Webcam, then yeah, I'm not going to be on it, and all of a sudden nobody's on the Webcam and well, I've known you guys for so long. If I might interest here. So I might interject here. I owe you. But you have you have lesser country concerns.

You have daily hate country data. So I understand that, but you not have. But, like, I think the point here is that you not having, you know, your Webcam on should not deter other players who are in the city to. Yeah, if not put on their basic or in the city, sure, but because I'm playing in any of the campaigns I'm playing, if you guys put on your Webcams, then it slows down the Internet connection in general for me, like I've noticed it anytime like you stream, Carlos, I like I have to kind of close it off or sometimes look at it, sometimes not. Kind of thing, just because, like my internet goes in and out and when it's just audio I have a whole lot less issues, and I understand that. And I bet your I feel like you fall under a very yeah, are for sure. Are you know which is can't handle video streams, because I have country Wifi, like most people, like most people can generally handle a couple of video streams on their chat. I mean we were doing it for so long back in high school. We would have ongoing skype chats with video all the time. So I don't understand where those webcams one first of all, like, I know you still have them, guys, and then I did. I mentioned this to my girlfriend who plays in one of my campaigns, and I had said to her I was I'm thinking about just seeing if everybody wants to turn up webcamp switch things up. She was like can you not? I said fly. She's like because like half of us like we we're doing nothing right now. We layers around, we don't like get dressed, we're just looking a guesting. Can we just leave the webcams on? Fair enough. I guess it was a commitment to have to dress up to come out. Everybody show up and sweatpants like what see? If I for what? I think that I'm always building on to my experience at the table as a DM. So I think that for me, and there's going to be obvious cuts, like we're not going to need to use discord if we're all in person. But I definitely love the foundry Vtt, like great APP it's been useful so like it's been so helpful to be able to like draw walls and properly have lighting in the scene, because I think those things are important in my game. So just to be able to do that properly is already hard with like miniatures and a tabletop. So I think the APP and kind of in conjunction with that, having that, you know, being cast to a television, is super helpful for players because again, it's one of those things that I can go okay, well, everybody is aware of their vision, so there's no questions as to can I see this monster? Can I? Can I get there? Can I, you know, push the boundaries of the rules. It's it's set right. Here's what your character can see. Make your choices based on what information that's available to you and having everybody in the party have access that, you know, kind of centralizes the the resource pool a little bit and I think it makes makes everybody play a little bit differently at the table. And I'm always constantly experimenting with, you know, making certain changes like that, whether it was like running sound effects initially, or ambient music, which is something that I want to have and do more often. But again, this is kind of falls in line with the the Webcam thing right, like will use music bots in discord and half the time the players mute them, which is I get it. I get like rhythm is really loud and I get some of these music bots are super loud. But at the same time, for me as a DM, the reason that I had them, they're playing the background music, is so I can drive that atmosphere, you know, and players having muted the bad kind of kills that right. If players playing their own music through the digital space, I think that's that's...

...sort of where we get into like the the downsides of, you know, being on a computer is that it's so easy to like pop up like a Reddit Tab as you're playing and then all of a sudden you've derailed your immersion. Right, you're absolutely right. So forcefully feeding players ambient music is going to be something that I'm very excited to do once again, and I was playing around with some led strips to at the house, which I kind of had to put that into Kai Watch because like nobody was coming over anyway, so I didn't really matter. So hopefully look at to finish that up as well. But I like mixing in those resources. I Love I love, I love having access to the digital and the real aspect to it, and I think that's a big taboo space within the DD game, because if I don't know if if you're like thinking about like a purist, all right, like the pen and paper kind of person, Jordan, right, you've had to adapt into digital space and now you're not so pure anymore, because now you're bringing this digital screen into your regular are you questioning my innocence here? I listened. I'm just saying you had a drink of the KOOLAID and you're going back to your seconds, ever so slightly. So I'm excited to say, though, there is nothing quite like the feeling of going into a boss room and someone pulling out a mini or like a giant mini, that just an asset that like Oh Bang, this is what we're taken on. And you know, and I agree with you completely, I think that, certain, especially once we start figuring out like the Royal City Society, like more communal game space, right, like it's going to be impossible to have like minis for everything. So it's going to be in my head key moments that have, you know, like the bigger set pieces, and you bring it all out right and makes it into a special, more special experience than it would be normally. But I do still like that little marriage of you know, having a television and having these shared resources, using things like dd beyond, for me, are key just because it allows me to do more as a DM, I feel, anyways, because it allows me to have more autonomous little systems running on their own and I can just expand, you know, what the players can touch within the world without it being like a huge job for me prep was, you know. Yeah, that's what I'm excited to bring back into the rail into like the real tables, and it's going to be interesting now that everybody's kind of gotten accustomed to like the discord space and how I've been sharing resources, for example in the chat right it. I think that that's been super a useful for the game. But how do I do that addict at actual game table, you know, like the log book, the Shared Log Book that I've been using or whatever. I'm interested to see if there will be some players who don't want to return period to to a physical space, because I know for us now that we're another we're getting into our s. We got friends that we play with that are starting to move out of town, starting to find jobs other places. Carlos, you and I have a friend in each of our campaigns. That's in kitchener, so he's always driving in for our sessions irl. But now I'm wondering if he's going to be more reluctant maybe too to do those sessions, if he's maybe, maybe, that he's preferring this. Maybe. I mean I think in general most people will will want to get back together to the table, I hope because because, like anything, right, like it falls into the do we want to get together as friends or just play video games online? Right, let's true. We don't always just play Games online, as much as we may. Sometimes we play games in person. Sometimes we played, sometimes we play six our games in person. That's true. Those make four completely different experiences right, like it's it's been, I think. I...

...think having players come in maybe. I think a biggest the biggest chance that I hope for is that, with scheduling and whatnot, is that I want to have real games at my house, but like on a Friday so everybody doesn't have to worry about driving and everybody can come have a drink, we can hang out and relax, rather than like, okay, I have two hours of time, show up, do the DD and then peace out, right, because I like I like the aspect that it kind of rolls into a more like social encounter. Yeah, later on, just with the players in the table in one and I think that that's something that's been missing a little bit, right. Is that that extra? Do we hang out with my DD party outside of the DD game? You know, and this doesn't really work for like more like the commercial DD Games, for example, is like close friends and whatnot. But like a lot of the time that's our big experience with the yeah, yeah, but no, I'm interested. I'm interested to see what little digital threads people are going to bring back to their home games after all. And also the comfort level, right, because I know a lot of people aren't comfortable with being just in a room with other people still, like you mentioned very outdoor games. I think like when you mentioned outdoor games, I'm like, all right, I'm gonna go buy some like taboo tiki torches and get them and then get some speakers set up and, you know, have like an outdoor surround sound, which I think is really cool and again, really drive your engagement in game. But that are people going to be comfortable with doing that yet right now? You know, it might take some time before everybody is more so okay with you, but I think that in our group will probably get back to the realty game tables sooner than later. But anyways, it's a great topic of conversation. Jown, by the way, like I am sure that will discuss further into like how these games are transitioning back onto an irl game table at some later time in the podcast, but as as of now, I think. I think, Braden, it's time for you to yes. So I do have the DMG here with me. Last week we talked about shadow fell chatowbell being a darker yeah, a spooky reflection of of the material plane jups to position, to the Fay wild. But today we're moving on to the inner planes. The inner planes are what surround the material plane. Essentially, the four inner planes that are in every campaign are the elemental planes, of the elemental planes, I should say, that's earth, air, fire and water. They are apparently suspended within a churning realm known as the elemental chaos and they form a ring around around the actual material plane. At their innermost edges, where they're closest to the material plane, they resemble places in the material plane. I find this fascinating for the same reason I found a lot of this stuff fascinating, which is just this idea of the material plane kind of being like this central area, the central narrative area for all of dd sessions and everything else is just odd variations. They're in so specifically. I'm wondering, what do you think that might look like? Like a reflections of the material plane in an elemental plane? For me I picture. Have you guys played God of war? No, okay, then more time in the new one. Yeah, yeah, the new in the new God of war, it's got you play as a Oh, what's his name? I forget his name anyway,...

...the Yes, kratos. Thank you. So you play as Kratos and he ends up going through this kind of norse mythology play style game, and in the center of the main map area is the Bifrost, and the bifrost allows you to travel through to the different realms. In order to do these kinds of things, like you, you have to set it to specific paths and so you have to be connected to the material plane, part of the plane that is most like that section or whatever. So for one one part of the game, you know, in order to get to Yeotanheim. You had to climb up this big mountain that was very similar to one of the tallest mountains in Yotenheim. So it was kind of that's kind of how I imagine it a little bit. is like there's these connecting points almost and then it it kind of fades over and you see into this other dimension that is similar in structure but very different in terms of like weather and, I guess, the kinds of beings I've lived there and just what it looks like in general. I guess right. I think we talked previously at some point in the podcast about examples of connections between the realms being like the entrance to the elemental plane of fire being at the heart of a volcano. We're having to swim to the deepest point of the ocean in order to get to the the elemental plane of water. Yeah, and I like that idea, like the the the idea that the the elements and the gateways therein are linked to what you would most expect them to be linked to on the material plane. So it does say that as we as we kind of move outside of the border territories they get, it gets weird. Things get weird, as they often do in this game, and this case weird means that they start getting very conceptual. It starts getting less and less about recognizable geography and recognizable traditional forms of of land and of kind of your place in the world as you know it, and more about the elements in their purest forms. So you can find like fire in its purest form, the most pure water you've ever seen, the cleanest air you've ever seen, but that's at the cost of everything start to become less and less familiar and less and less tangible. Then it would be regularly in the material plane, and it does say that a lot of these expanses are not mapped out, they're very unexplored areas because they are very hostile towards people coming through from the material plane. So I'm curious what, what would be a reason to go there that you would throw into your campaign? Do you think? Why would I, why would a character have to go that deep into the elemental plane? An answer that I can think of. That's I think most players would fight on. would be a lot of riches and real cool magical shit, sure, but like, yes, but that you could throw that into anything. So, like what's what's specifically, what cool magic stuff would you have them searching for? That would be like deep in the heart of the elemental plane of fire, the heart of some volcano, to return the heart of an unrestful volcano and again almost get...

...copyright struck by Disney for copying the long of story lines. If yeah it, if I were to do something along those lines, I would make it so that, let's say one of the players gets frozen by some sort of horrific demon that decides that is very connected with the realm of ice or something like that, and well, now we need to unfreeze this person or they need to be able to heat up before they die, kind of thing. Maybe, maybe, then you need to travel to the realm of fire and you need to get towards the heart of the elemental plane of fire in order to truly heat up this person, otherwise they will just, you know, turn into ice. Completely different take on that, but I do like the fire. How about UTA ask your players with retrieving the Olympic flame, an undying thing that only lives in the plane of fire. I said, you have to go with this magical item, some magical staff, that whole is this flame and can pass it on. That is the only job, but you will get rewarded with gold, since I always thought about those elemental planes also kind of like in the Avatar sense, where it could be more of the spiritual realm. You know where you'd like your magic, where the weave you know, if you're casting fireball, where does that fire come from? Right, and then you could tie it into a little bit more of like a roots of the magic type of setting campaign that the players have to seek. But when when talking about like elemental travel, I always think about like again, higher level play. Otherwise, like higher characters getting there. How are they getting back? How do you you know, how do you account for the randomness of PC's in this mystical fire land? Like, what if they don't want to return? Now you have to create an entire campaign in the elemental play of fire. Yeah, I don't know what that might look like. I've had to be honest. I don't have much experience with a lot of these elemental planes other than like conceptualized themes from other shows that I watch. So I think until we play more and that space, I don't really have a solid answer for you, although like other than like magical retrieval quests. I think those are fun and would be easy to do. I do, I do love the Olympic tour ch idea. I think that would be a really cool session to plan. The the denizens of this plane are mostly elementals, which I don't know about you guys, I like to throw a players big fan of whipping up the old elementals. But specifically here you can find the elemental princes of evil, which are identified as primordial beings of pure elemental fury. I BOOT is this? This is where elemental evil, like the storyline, comes in, right, like the campaign. That's the word. I'm not too familiar with the elemental evil campaign actually. So my biggest, I would say my biggest connection point there would be matthew mercier's wild mount. Part of the history of wild mount has to do with the primordial beings, yes, and yeah, so that that would be the only connection point that I have there. I'm I haven't actually read the campaign for really so all the label, yes, elemental, able to it. Just a little discliver here, but a month leavel is not a campaign. Is a story companion. Yeah, for princes at the apocalypse, which is the campaign. Yeah, yes, I had that mixed up. Got It, but...

I think the last section we're going to get into for today is the elemental chaos which, as I've said before, is kind of this swirling, chaotic force that surrounds the material plane in a ring and kind of keeps the four elemental planes locked into that ring. Tumultuous clashing energies and colliding substance, just basically these four elements just constantly overlapping and going at it. ELEMENTALS can be found there, but usually it's too bizarre for them and they just back off to whatever native plane there from. Reports indicate the existence of weird elemental hybrids native to the elemental chaos, but such creatures are seldom seen on other planes. Who It's a I like that's me with a little bit of existential dread. I I don't like that one bit. I don't like the idea that there's just beings of pure confused elemental fury that could pop into the world at any time. That Terry asked me a little bits phenomenal. It doesn't really say whether one can actually like, whether a player can enter the elemental chaos, but I suppose you could like it exists in the multiverse. I'll put it under the if it's where your campaign is headed and that's where you wanted to go. You can write your way into anything. You definitely can't. But that's another one. Like, like I pose the opposed the elemental. Why was your players going to the elemental question, figuring that you guys probably had some sort of idea, but I've really got no idea why a player would have to go to the elemental chaos. I think to me it would be like almost every plot point that I'm thinking about right now. So why a player would go in there with largely deal with you know, somebody somewhere has done research into this plane and needs something from it. Or you know your you've you've been locked away in a plane and you need to escape from it as a player, which, like, are more so things that you're players would get ushered into rather than it could be entirely something that maybe you work with it one of your PC's as like a backstory, right, like, yeah, like what if your sorcerers magic comes directly from the plane of fire? Like why are they connected there? where it is wild magic come from? Where does wild magic come from? The elemental chaos isn't a bad area for exactly absolutely makes sense. HMM. But like it's a weird thing, right, because I you could say elemental chaos or Fay wild and they both thematically fit wild man chick in my in my eyes, you know. Yeah, so I think it's one of these things where we're getting into the portions of this book where it's getting you to think about the expansiveness of, you know, the DND multiverse and what tools you might have as a DM to pull, you know, thematic plot points from right. Because again, we're still under the the the rules are not set in stone mindset of this game. Right, it's just like hey, this is how it's supposed to be. But for you, the fireplane could just be, you know, some location in a very industrialized town where they just produce metal hood and if it's fits thematically, then sure, why not roll with it? Yeah, the only other reason I could see for like traveling through the planes, like those kind of planes, would have to do with like, oh, there's this ded like being that is of the opposite kind of element, or you...

...need this kind of element in order to beat them, or you need all the different elements in order to beat them or something along those lines. Right, like maybe they're order incarnate and you need chaos incarnate, so you need to go to the chaotic realms. I don't know, making stuff up here. The nine dragon balls were scattered across but again, it's like a secret thing. You know. I don't have the mindset to like understand why a player would just be there other than like looking for, you know, an object, some knowledge or something else, you know. Or they were banished there. Well, maybe there's a management character plot twist when the banishment actually works on a PC and they disappear and you're like what, what do you mean? You're made of fire. But yeah, that pretty much wraps up our discussion of divining the GMG this week. Let us know. What did you think? Are You well versed in the inner planes and the elemental planes? Why would a player be go visiting the elemental chaos? Seriously, why would a player be visiting the element of chaos? Please let us know. We would like to steal your idea for content. Let us know. At rows a society on instagram Jordan. I believe you can take it away. All right. So for critical thoughts of the day, I have been thinking a lot about and PC's that I'm bringing into my world. So what is the most important part of NPC creation? I think from my experience creating and PC's, is adding some for term of quirk to them that makes them easily identifiable by players, just because I find that that allows me to add more depth to the character itself, that the PCs would interact with some anecdotal thing that an MPC might do or say constantly to give them that uniqueness in the world. I think it's important for NPCs two have at least one other known Alia, not alias, one other known ally in the world as well, because I think that immediately, just you know, talking to a shopkeeper that also knows the local blacksmith gives you a connected sense in the world that you're running. HMM, at least having them know one another, and it kind of makes sense right, like you're a small town in the outskirts, they likely all talk to one another. So definitely giving NPC's like a good sense of knowledge of their location, their profession and, you know, some form of character trait. Like you guys when you're playing into of annihilation. It doesn't necessarily say how the merchants are supposed to interact act with you guys, but to my assumption, I figure. I figured the one little quirk that they could all have would be that, listen, these are merchants in a very, very distant land trying to sell you fine goods for a premium. So they're going to be sharks taking a deal any point that they can. So I try to make it so if you roll, if you roll for you know, any HYP persuasion to get a discount, it's going to be much harder here because these guys are used to people trying to swindle them, you know, like kind of given a little bit of vibrance to the characters. I think is really important as well. Big agree source of all.

What I like to start off with, once that's done, is starting to flesh out at the individualized personality of the character. Yeah, I like to I like to go into like what kind of a person is this? Are they? Are they like Carlos Ad? Are they going to be shrewd? At they get to be more welcoming? Are they going to be easy to persuade, harder to persuade? Are they really friendly? Are they more like I've encountered Adam an NPC in a campaign it was playing in recently, were the shopkeeper was just just awful, just a terrible guy, because he was running this high end jewelry store and could tell that we, as low the adventurers, were not the kind of people that could be purchasing significant items from him and was just awful to us and told us to get out of his story. who was just a little bit of a snob. He was one of those people that replies with if you're asking for the price, you can't afford it into a show and they can't prove it was me, but like it was, but that. That's just one of those examples where, like, I think that the vibe of an NPC like the first time you meet an NPC, like if you can tell that they're not just like a stock card that came with a came with it kits or that came written into the module that you're currently running. Like when it feels like somebody took the time to to craft this person and to really flesh them out and breathe life into them, with with a with a personality, with a kind of a story. Even if they don't know the story, they can tell that there is a story there that it just kind of puts NPC's over the top. You know, and here's another pallot that I've been having is a is it necessary to always create highly unique NPC's for all the characters that you make in your game? Because you can easily. You can easily fall into the trap up Brett were. Okay, everybody in my world is unique and special. There for my character creation for everybody is taking astronomical amounts of time. Saying person's nightmare. Well, it's. It's it's an interesting thing to think about, because how unique an NPC is in your dnd game largely depends on their importance in the world. Right. So, as a DM, I try to introduce NPC's in a way that aids the narrative, because otherwise the story is predominantly about the players anyway. It's right. So, should an NPC be more unique than up character? If the story needs it, for sure. But you I feel like making everybody super special and super deep can add a lot of extra work for you as a DM. That might not be needed because again, it'll fall under the if the players can't see all the NPCs, they don't really exist in the first place. Right. So the way that I like to even like run them, or at least the way that I created them for that partial homebrew that we ran in the avalon isles, was that I had character traits created that I could apply to characters in the game. So I knew when you guys might need to interact with somebody, you know, I like give give that purpose background and then just kind of like paste it onto the next person that you guys meet, because that's the next unique person that you guys are going to interact with. So doesn't really matter if it's like the shop keep or if it's some like talents folk or...

...whatever. They have the knowledge and back drop of the connectedness in the world. I'll figure it out in the in the back end of the game, how he connects all the other players, you know. But it didn't really matter who you guys interacted with. Eventually you're going to meet the person that drove the plot forward in a sense, because otherwise I felt that it would just been like, oh, like riffling through my notes on like shop keeps, their sons, their daughters or whatever, like. Is it that important? But I agree, I'm running with you copy paste kind of thing, because I find it a little bit more dynamic. I think. Yeah, that's definitely a good way of doing things. I think because, especially, like, like you said, it's way too much for you to keep like track of and to make everyone unique. It's just a lot, a lot of work, and I had a bunch of time to prepare for for my wild mount campaign and I've put a lot of work into a lot of the NPC's and then they're used for like three minutes and then they're gone. I'm like, I cannot do this for all of the towns. How am I going to fix this? So I definitely will steal that idea. Carlos, for the traits. Thank you for that. What do you guys do, like when you've got like a random NBC that people end up meeting? Do you just like create them up on the spot and and give them a name? So, with my with my little solution, I think that that kind of answer that because, like, if it is an important connection or if it's like an NPC that I'm you know, if the players want to interact with people and I need an NPC to continue the story or I need something to you know, introduce another story beat or quest or whatever, then all of a sudden the next person you meet will be that key NPC. In one way or another, it won't really matter. They're going to have a form of information. So if it's just like hey, guy on the street, do you know about the big Baddie, I'll resort I'll usually resort to the dtwenty. I actually another layer to that would be something like I'll resort to a d twenty and if, let's say, roll a fifteen or higher, well then all of a sudden this NPC is somewhat important because they do know things of the world. You know, if they roll low, it just be like some peasant going who are you? Why are you yelling at me? This is uncomfortable, but I tend to if it's a random NPC. I do allow for random MPC's, for pet players just going to walk up and HMM anyone. It's usually a bit of an Improv job for me to just kind of come up with a generic, blank slate character than May or may not have the information they're looking for, depending on the setting, like it or depending on the question. Even like if they're looking for some top secret information in the grabbing John Doe off the streets, nod doesn't have the information. But if they're looking for the location of the town hall and they're grabbing John Doe off the street, yeah, John Paul, he's got the directions to the town hall. I think it's import to look at the stats to it because like there is a commoner stop block that you can look at and ten strength, ton intelligence, ton whatever. Sure makes for a very bland city, as if everybody's like that. But at the same time, if you're pulling information from the street, then a history check is going to have a zero modifier from that person, unless you go to the librarian, who then is going to have the commoner stats, but like a plus three on intelligence, because stereotypes. I guess I don't know my I'm not...

...going to say issue because it's not really an issue, but what always ends up happening with that is that I end up just kind of improving a characters when Murphy's law kicks in, of course, and that's the one that the characters fall in love with and every to hear more about exactly to this random NPC that I've just come up with on the spot. US like the ten that they've been interacting with on a daily basis and every other they don't care about that. They don't care every time. It's invariable. This is just how it goes. So it's great when you can just attach importance to that MPC randomly. Yeah, yeah, okay, well, that's awesome. Okay, so I think that's all I've got for today for my critical thought. Thank you, listeners. We appreciate you. Guys, continue to listen to us and, you know, hear us ramble and all that kind of jazz. Hey, what are you tell us a little bit more about the Elder Dragon subclass? Yeah, why don't we, Jordan? We have a new class out, a subclass for the warlock, the elder dragon. Patron lead writer, Matt Newman, good friend of both of ours. We had them actually on the on the podcast for bonus action last week. That is available now if you want to listen to that wherever our podcasts are found. He walks us through the creation of this subclass, which is it's pretty unique in my opinion, Jordan. I don't know if you think. Yeah, I really enjoy the uniqueness of this one. Like it adds like a whole new level to a warlock character that I do like believe that they're kind of missing. Just it's really hard to get away from a warlock who elders blasts. Yeah, it's really hard. This adds like a whole new tool for the base warlock tool kit and all the way up to that, like the real wow factor that you want from a from a level for steen ability. Like it's a show stopper for sure. Yeah, but yeah, we're super excited that it's out. We're super excited that's not put in a lot of work with us on this one. And Yeah, it looks really good. Everybody should at least go check it out. It's really cool, HMM, and any feedback is always welcome on the Royal City Society Instagram page. For those of you who did download the class and are currently pseudo play testing it for us, tell us what you think. We're always looking for critique and comments so that we can better adapt the content that we make for those of you in the society that tune in on a weekly basis. But Jordan, I think that with that, yes, the end of the episode is come n I, and will catch you guys next week and Episode Twenty Eight.

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