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Triple Advantage
Triple Advantage

Season 2, Episode 20 · 1 year ago

Ep. 27 - Analog to Digital

ABOUT THIS EPISODE

On this weeks episode of Triple Advantage we discuss going back to playing games in person now that the government is allowing us to see our friends, we continue our conversation on the Planes in our divination of the DMG, and finally Jordan brings yet another critical thought regarding NPCs.

Make sure you go check out ourpublished work on DM skilled, simply search for Royal City Society to seeour one shots classes and sub classes that are available for you to use ayour gametable or neast release. The elder dragon is available now for you,warlock livers, but onto this week's episode of tripleadvantage were on to episode twenty seven Holy Hell. It's getting crazier and crazier outthere and this weekend Um, I'm actually very happy to say that I actually wentout for a brunch today and h went out for some patio foods and drinks, and itwas really nice to see other people and socialize Um once again seeing theworld get back to its a regular rhythm per SA, which H, German. You broughtthis up. It's an interesting little commenderm. Now with all the ND playersthat we've had M, given that by and large I think, we've all movedour games to the digital table or some sort of digital space to plan. I knowthat some of us have invested a little bit more into what tools and resources they want to have at theirtable and UH. I just want to get your guystake on that this week is. Are you guys looking forward tobringing back IRL Games and if so, what kinds of tools and resources that youmight be using for your digital games? Will you try to incorporate or is atall lost and gone in the past once uh? You know we're allowed to have peopleover again and host and interact with human beings on a face to face. To be honest, I never picked up a tonof the virtual tools that we've mentioned, and the ones that I do useare ones that I was already using in the past in order to run my game, soI was already using certain audio players just at a physical table.Instead of through discord like I do now, I was already using Trello to keeptrack of all my campaign information into shareold, the relevant sulfoplayers. Um, there's not a ton that I'm going totake with me. I don't think once were we get back to some semblance ofnormalcy Um? For me, it's more about the inbetweenstep, where maybe we can kind of get within sixfeet of each other, but maybe not everybody's comfortable being in h suchclose Qarters as a house. So I'm I'm leaning towards the consideration of aan outside game, and I sow Kinda Patio Lat out game where we can all beseeeach other and be there in person, but we're all still at a h had reasonably respectable distance and hopefully that's something that we can,that I'll be able to see in the new ish future. That's that's what I'mlooking forward to! I was just remarking too quite a few of my playersthat I'm glad they're able to stick aroundthrough through discord and through Um other tools that we used to communicate.Now that it's going to be so so nice to get back to actually doin this inperson. I agree. Yeahum sorry, go ahead, noTAT' it! Okay! Yeah! I agree! I'm getting back to being in person. I feelis a whole lot better, specifically forthe role play aspect of the game. Um. I find that over discord. It works to a certainextent, but you end up kind of talking over each other or um kind of waitingfor someone else to speak up and not really being able to tell who's goingto speak and when so, it gets a little...

...bit difficult that way to create anatmosphere that you can maintain Um, whereas when you're in person, you cancontinue to role play through things and you can see faces and you can seewhen someone is making a gesture or about to talk. They kind of have likean err about them. That they're, like oh I'm, going to interject here and youcan go okay, yeah, go ahead and kind of thing, and it's just kind of naturalfor for conversation to flow. That way when you can see them Um when, when you're doing it online, it'sa little bit more difficult that way mind you. I have enjoyed being able toactually play online Um and one of the major tools, I guess I'll, be keepingfor. My Wild M campaign Um is a drawing AP UM that I can hook up to amonitor or something like that, and I can use that as a Um tool for um characters and a'm moving them on arid system. Instead of drawing out all my maps in person Umand on, like with a pencil and then movingminnis and all that kind of stuff. I find it's just a lot easier to run withthis APP and it's still just as efficient. I love the minis, like theminis look, really cool. So if I have like I planned like Oh, this is goingto be a big boss, kind of fight kind of thing, then maybe I'll bring out theMINNIS and I'll dryw out my maps and that kind of thing, but for thepurposes of most like random, encounters and things like that, it'sit's a lot easier to just pull out m a digital tool and work with that Um. I don't. I think that most of my guys will be ready tocontinue in person soon, but um the I know some might be online, so it might be like a halfand half for a while Um, which, which is kind of interesting, big, agree on the h, the inability toread facial expressions, Um, I think that's one of the H, the most frustrating parts of using aplatform like discord to conduct your games these days 'cause. Then you geteverybody jumping in to talk at the same tie 'ause. Nobody can see eachother. Nobody can recognize that somebody else is about to speak, soI'll hold back a second everybody just jumps Sall at once and an ens I hes arbeing. If you copany a sounder, it's just sioias sick. I knows it. No! YouGo WERTA. Yes, that's Te bin funny that you mentioned there but UM. One of thethings that I found really interesting was the lack of adoption of a Web campfor most people. I know that by and large most people have a laptopand by fact I know most modern laptops have abuild in loca, but I know thatmost of the players Um and it's interesting just on a purely impeicalbasis- that I know everybody in person anyways and everybody's, a friend inreal life anyways, and I don't N. I don't. I never really understood whyeverybody was so verse like just going on and putting their video camera on.I'm very nobody does it. Nobody does this too. I pitched this to my group alittle while back and somebody said, Oh, I don't have a WIPCAMB and everybody else is instant e. well, if they don't have a wive can tan,we don't need to do this. Itwas like why I I agree. Why is everybody like no?We can't we WH WH everybody to be on what what does everybody need to be onthe Webcamp, for you know, for you know like if one person drops out like yousaid right, like everybodyll of a sudden, okay. Well, if they're notgoing to be on the Ovho, then yea, I'm not going to be o n and all of a suddennobody's on the worb camp and well I I've known you guys for so long. I might EA here a met. Interjecture,you have. You have lesser country...

...concerns you have da Yo country data,so I understand that, but you not but like I think the point here is that younot having you know. Your we came on should not deter other players who werein the city toy if a put on their pople ore in the city shore, but because I'mplaying in any of the campaigns I'm playing. If you guys put on your Web Cams, then it slows down theInternet connection in general. For me, like I've, noticed it any time like youstream, Carlos, I like, I have to kind of close it off or sometimes look at itsometimes not kind of thing. Just 'cause, like my Internet, goes in andout and when it's just audio, I have a whole lot less issues Um. You know, andI uderstand that I bet you're. I feel, like you, fall under a very yea nesur NYor wiches can't handle video streams because nt iimost people, like most people, can generally handle acouple of videostreams on their chat. I mean we were doing it for so long backin high school. We would have ongoing skychats with video all the time. So Idon't understand where those web cams won. First of all, I'm like, I know you still have them cause. I mentioned this to my girlfriend whoplays in one of my campaigns, and I had said to her. I was I'm thinking aboutjust seeing if everybody wants to turn Ouweb camp switch things up. She was like Km. Not I tsait's. Why she's like'cause, like half of us like we we're doing nothing right now we las around.We don't like get dressed. We just look dicessing. Can we just leave the webcams Al like Paranauth, I guessthough it was a commitment to have to dress upto come outain. Everybody show famly Seei for what I think that I'm alwaysbuilding on to my experience at the table as at DM. So I think that, for me mean there's going to be obvious: cutslike we're not going to need to use discordir for all in person, but Idefinitely love the foundry vtt like great APP. It's been useful so, likeit's been so helpful to be able to like draw walls and properly have lightingin a scene, because I think those things are important in my game, sojust to be able to do that properly is already hard with like miniatures and atabletop. So I think the appand kind of in conjunction with that, having thatyou know being cast to a television, is super helpful for players because Igueiit's one of those things that I can go, okay. Well, everybody is aware of theirvision. So there's no questions asked to. Can I see this monster? Can I can Iget there? Can I you know, push the boundaries of the rules? It's it's setright. Here's! What your CN see make your choices base on what theinformation that's available to you and having everybody in the party haveaccess that. You know kind of centralizes the the resource pool alittle bit and I think it makes um it makes everybody play a little bitdifferently at the table and I'm always constantly experimenting with you know,making certain changes like that like whether it was like running soundeffects initially or ambiat music, which is something that I want to havem and do more often, but again, this is kind of falls in line with, with thewebegahing right like we'll use, music bots in discord and half the time theplayers mute them, which is I get it I get like rhythm, isreally loud and I get some of these music balts Ar superlad. But at thesame time, for me as a DM, the reason that I had them there playing thebackground music is so I can drive that atmosphere. You know and players having muted Tibad kind of killed it right iflawyers playing their own music um...

...through the Jitals bace. I think that's,that's sort of where we get into like the downsides of you know being on acomputer. Is that it's so easy to like pop up like a Reditab as you're playingand then all of a sudden you've derailed your immersion right, yourabsenoris, so forcefully feeding players, ambat music is going to besomething that I'm very excited to do once again and I was playing aroundwith some led strips too at the house, which I kinda had to put that intocaiwash ECAUSE, like nobody was coming over anyway, so it didn't really matterso, hopefully lookin to finish that up as well Um. But I I like mixing in those resources. ILove I love, I I love having access to the digital and the real aspect to itand I think hat's a big taboo um space within the the indgame, because I don't know if Youe, if you'reliketikng, but like a purist right like t e pen and paper kind of person,Georgeasright you've had to adapt into digital space and now you're, not sopure anymore, because now you're bringing this digital screen into YorRega. Are you questioning my innocence here, iio saying you had a drink of the coulad and you're goingback your second ever so slightly. So I'm excited to say, though there isnothing quite like the feeling of going into a bossroom and someone pulling outa mini or like a giant mini hat, was aetman like Othe Bang, this is', whatwe're taken on you K and I agree with you completely. I think that certain,especially once we start figuring out like the rural sate of society likemore a communial game space right like it's, going to be impausible to havelike minies for everything. So it's going to be in my head key moments thathave you know like the bigger set pieces and you bring it all out rightand makes it into a special, a more special experience than it would benormally. But I do still like that little marriage of you know having atelevision and having these shared resources using things like Deindibeyond for me are key just because it allows me to domore as a DM. I feel anyways because it allows me to have more autonomouslittle system wos running on their own, and I can just expand. You know whatthe players can touch within the world without it being like a huge job. Forme, Prep Wise, you know, Hyeah, that's what I'm excited to bring backinto the rail into like the real tables, and it's going to be interesting nowthat everybody's kind of gotten accustomed to Um, like the discords face and how I'vebeen sharing resources, for example, in the chat right. I think that that'sbeen super R useful for the game. But how do I do that Addic at actualgametable? You know I, like the logbook, the shared logbook that I've been usingor whatever I'm interested to see if there will be some players who do wantto return period to to a physical space 'cause. I know for us now that we'reanothat we're getting into our twenties. We got friends that we play with thatare starting to move out of town starting to find jobs. Other places Umcarless you and I have a friend in each of our campaigns. That's in kitchen, sohe's always driving inforour sessions, ir L, but I'm wondering, if he's goingto be more reluctant, maybe to Uh to do those sesionsof Hes, maybe maybeat he's, preferring this. Maybe I mean I think in general. Mostpeople will will want to get back together to the table. I hope cusbecause, like anything righ like it falls into the do. We want to gettogether as friends or just play. Video Games online right late. We don'talways just play Games online as much at we may. Sometimes we play games in person.Sometimes we play. Sometimes we play six hour games in person. Haven't they that's true those make for completelydifferent experiences right. Like it's...

M, it's been Um. I think I think having players come in,maybe I think ou biggest the biggest James, that I hope for is that withscheduling. And what not is that I want to have real games at my house, butlike on a Friday, so everybody doesn't have to worry about driving andeveryody can come, have a drink. We can hang out and relax rather than like.Okay, I have two hours of time: Show Up, do the D nd and then pece out right,because I like I like the aspect that it kindof rules into a more like socialencounter, yeah later on just w the players and the table and Wanto them,and I think that that's something that's been missing a little bit right.Is that that extra? Do we hang out with my D and D party outside of the DNDgame? You know- and this doesn't really work for likemore like the commercial te N D Games for examples like close friends andwhatnot, but like a lot of t, that's our big experience with tendd Aveeryeah, but no I'm interested I'm interested to seewhat little digital threads people are going to bring back to their home gamesafter all, and also the comfora level right, because I know that a lot ofpeople aren't comfortable with being just in a room with other people. Stilllike you, man, AER outdoor games. I think like when you mention outdoorgames, I'm like all right. I'm going to go, buy some like Taboo tk, torchues and e thand. Thenaget some speakers set up and you know have like an outdoor surround, Sond,which I think whatever really col and again really drive your engagement ingame. But are people going to be comfortable withdoing this yet right now, ye o it might take some time before everybody is moreso, okay with O, but I think that iave in our group we'll probably get back tothe real to ga table little sooner than later, but anyways it's a great topic ofconversation. Jon Bo, like am sure that well well, discuss further into likehow these games are transitioning back onto an IR l game table at some latertime in the podcast, but as as of now, I think H. I think Braitanit's time for you to you, don't a that thing! Um! Yes, so Ido have the DMP here with me. Last week we talked about shadowfell Shatowlobeing, a dark yeah, a a a spooky reflection of of the material platics doposition tothe fatwas, but today we're moving on to the inner planes. The innerplanes are what surround thematerial plane, essentially Um. The four interplanes that are in everycampaign are the elemental plans of the elemental planes. I should say:That's earth are fire and water. thes are apparently suspended within aturning realm, known as the elemental chaos and the formal ring around around the actual materiof hem at their innermost edges were therclosest to the material plane. They resemble places in the material plane.I find this fascinating for Thi same reason. I found o want this stuff asa?U, which is just this idea of the material plane KINDOF, be in likethis central area. F, the Central Narrative area forall of d ND sessions and everything else is just odd variations therein. So,specifically, I'm wondering WH. What do you think that might look like likereflections of the material plane in an elemental plane? For me, I I picture: Have you guysplayed God of war? No H, okay, the Boe Tan and the new oneyeah yeah, the new in the new God of war? Um, it's got you play Asa,...

Oh, what's his name, I forget his nameanyway. Yes, CREDOS! Thank you! So you plays Credos and he ends up goingthrough this kind of norse mythology placed out game and in the center ofthe Mainmap area, is the byfrost and the by frostile, as you two travelthrough to the different relms Um. In order to do these kinds of things like you, youhave to set it to specific paths, and so you have to be connected to thematerial plan, part of the plane. That is most like that section or whatever.So for one one part of the game y. In order to get to Yotenheim, you had toclimb up this big mountain Um that was very similar to one of the tallestmountains in Yotenheim, so it was kind of that's kind of how I imagine it. Alittle bit is like there's these connecting points almost MHM, and then it it it kind of fadesover and you see into this other dimension that is similar in structure but M,very different in terms of like weather and Um, I guess the kinds of beingsI've lived there and m just what it looks like in general. I guess rightMHM. I think we talked previously some pointin the phocast about H, examples of connections between theroms being like H, the entrance to the elemental plan, offier being at theHart of a volcano on having to swim to the deepest point of the ocean in orderto get to the the elemental plane of water yeah. And I like that idea likethe the the idea that the elements and the gateways therein Arlinke towhat you would most expect them to be linked to on the material plane. So it does say that, as we as we kindof move outside of the border territories, they get. It gets weirdthings het weird, as as they often do in this game. Um and in this case weirdmeans that they h start getting very conceptual. It starts getting less and less aboutrecognizable geography and recognizable traditional forms of of land and of kind o your place in the world, as youknow it and more about the elements in theirpurest forms. So you can find like fire in his purest form. The most pure wateryou've ever seen the cleanest air you've ever seen, but that's at thecost of everything starting to become less and less familiar and less andless tangible. Then it would be regularly in thematerial plane, and it does say that a lot of these expanses are not mapped out they're very unexploredareas, because they are very hostile to words, people coming through from the materialplane. So I'm curious what what would be a reason to go there that you would throw into your campaign.Do you think why would why would a character have to go that deep into theelemental plane? An answer that I can think of- that's Ithink most players would bite on, would be a lot of riches and real cool magicalshit, sure but like yes, but that you coun throw that intoanything so Likwat. What specificl, what what cool magic stuff would youhave been searching for? That would be like deep in the herd of the elementalplan of fire, the heart of some volcano to return, the heart of an unrestfulvolcano...

...and again, almost GEV copyright struckby Disney for copying e lot of storylines yeah. I it if I were to do somethingalong those lines. I would make it so that, let's say one of the players getsfrozen by some sort of horrific demon that decides that is veryconnected with the realm of ice or something like that and well now weneed to unfreeze this person or they need to be able to heat up before they die kindof thing. Maybe maybe, then you need to travel to the realm of fire and youneed to get towards the heart of the elemental plane of fire in order totruly head up this person. Otherwise they will just you know, turn into ice completely different. Take on that, butI do like the fire. How about you task your players with retrieving theOlympic flame, an undying thing that only lives in the plain of fire. Owi Say you have to go with thismagical item. Some magical staff that holds this flame and can pass it onthat is its only job, but you will get rewarded with gold. I always thought about those elementalplanes, also Um kind o like in the Avatare sens, whereit could be more of the spiritual realm. You know, Um, where you like your magicwhere the weave you know if you're casting fireball, where, where doesthat fire come from right and then you could tie it into a little bit more oflike a roots of the magic type of Um settingcampaign that the players have to seek. But when, when talking about like elementaltravel, I always think about like again higher level play Um. Otherwise, like Hiryour charactersgetting there, how are they getting back? How do you you know? How do youaccount for the randomness of PCs in this mystical fireland like what, ifthey don't want to return? Now, you have to create an entirecampaign in the elemental play O fire yeah? I don't know what that might looklike I'v H. to be honest, I I don't have much experience wit H, a lot ofthese elemental planes of than like conceptualized themes from other showsthat I watch so I think until we play more and lets space, I I don't reallyhave a solid answer for you, although, like other tha like magical retrievalquests, I think those are fun and would be easy to do. I do I do love theOlympic Torch Idy. I think that would be a really cool session of plan. Um. The the dentizins of this plan aremostly elementals, which I don't know about you guys I like to throw upplayers. Um Big Fan of whipping up the old Elementas, but specifically here you can find the elemental princes of evil H, whichare identified as primordial beings of pure elemental, fury ibis. This this is where Um elemental evil. Like the h the story. Lind comes in right like the campaign. That's the lit mo I'm not too familiar with the elementalevil campaign. Actually so um my biggest H, I would say my biggest connection point:There would be Matthew Mercer's wild mount part of the history of wild mounthas to do with the primoritiol beings, yes and yeah. So I that that would bethe only connection point that I have there. I I haven't actually read thecampaign. Foro anelementally able to just a little delmontlevil, is not acampaign. It was AERICAN OPANION, four princes of the apocalypse, which is thecamping Y. Yes, I have that maxed, U got it Um,...

...but I think the last ection we're goingto get into for today is the elemental chaos which, as ive said before, iskind of this swirling chaotic of force that surrounds the material plane. I erring and kind of keeps the four elemental planes d locked into thatLing, uh tumultuous clashing energies and colliding substance. Just basically,these four elements just constantly overlapping and going at it. Um elementals can be found there, butusually it's too bizarre for them and they just back off to whatever Ne toplain they're from Um reports, indicate the existent of weirdelemental, hybrids native to the elemental chaos, but such creatures,thet, are seldom seen on other planes, O Ila as me, with a little bit ofexistential dread. I I don't like that one bit, I don't like the idea that there's justbeings a here, confused elemental, fury that could thoht into the world at anytime. H T ask me thenomenal. It doesn't reallysay whether one can actually like whether a player can enter the elemental chaos, but Isuppose you could like it exists in the multi verse. I'llput it under the. If it's where your campaign is headed and that's where youwanted to go, you can wriht your way into anything.You definitely can't, but that's another one like like. I pose theIPPOSE, the elemental wywas. Your players go intothe elemental question figuring that you guys probably had some sort of idea, but I've I've really gotno idea why a player would have to go to the elemental chaos. I think to meit would be like almost every plotpoint that I'm thinking about Renaso why aplayer would go in. There would largely deal with you know. Somebody somewherehas done a research into thisplan and needs something from it or you know. You're, you've you've beenlocked away in a plane and you need to escape from it as a player which, like are more so things that yourplayers would get ushered into rather than Um it. It could be entirelysomething that maybe you work with. One of your pcs has like a backstory right,like yeah Um like what, if your sorcerer s magic comes directly fromthe plain of fire like, why are they connected there? Where does wild magiccome from? Where does wild magic come from Y? The elemental chaosisn, a bad areafor exact way absolutely makes sense, MHM, but like it, it's it's a weirdthing right because, like you could say, elemental, chaos or Faywild, and theyboth damatically fit wild magic in m. In my eyes, you know y. So I think it'sone of these things where we're getting into the portions of this book, whereit's getting you to think about the expansiveness of you know the D and dmultiverse and what tools you might have as a DMto pull. You know, fhamatic plot points from right, because again we're we'restill into the t e. The rules are not set in stonemindset of this game. It's just like hey. This is how it's supposed to be,but for you the fireplane could just be. You know some location in a very industrializedtown where they just produce metal and if it fits tematically then sure why not Roloti yeah, the only otherreason I could see for like traveling through the planes, like those kind ofplanes, would have to do with, like Oh there's, this deety, like being that isof the opposite kind of element or you...

...need this kind of element in order tobeat them or you need all the different elements in order to beat them orsomething along those lines. Right like mm Um, maybe theire order incarnate and you need chaosincarnate. So you need to go to the chaotic realms. I don't know making stuff up here. The nine dragon balls were scatteredacross Theo. But again it's like a secret thing. Youknow like I, don't have the mindset to like understand why a player would justbe there other than like. Looking for you know an object, some knowledge orsomething else you know, or they were banished there utmaybe their banisement the character plot twist, when thebanishment actually works on a PIEC and they disappear and you're like what? What do you mean you're made of Fire Buth but yeah that pretty much wraps upour discussion of divining the GMG this week? Let us know what did you think?Are You well versed in the innerplanes on the elemental planes? Why would aplayer be visiting the elemental chaos seriously? Why would a player bevisiting the elements okhos, please? Let us know we would like to steal youridea o for contests. Let us know out Rosas Society onInstigrim, Jordan. I believe you can take it away, ah right so for criticalthoughts of the day Um. I have been thinking a lot about h andpcs that I'm bringing into my world. So what is the most important part of NPCcreation? I think from my experience, Um creating n PCs is adding some form of quirk to them. That makes him easilyidentifiable by players Um, just because I find that that allows meto add more depth to the character itself, Um that the PCswould interact with uh some anecdotal little thing that an mbc might do um or saying constantly to give them thatuniqueness in the world uh. I think it's important for NPCs to have atleast one other known, Um Al, not alias m one other known ally in the world aswell, because I think that immediately just you know talking to a shopkeeper.That also knows, the local blacksmith gives you a connected sense in theworld that you're running at least having them know one another and itcoind of make sense right, like you're, a small town in the outskirts. Theylikely all talk to one another, so Um, definitely giving NPCs like good senseof knowledge of their location, their profession, and you know some form of character. Trait,like you guys, when you're playing into annihilation, it doesn't necessarilysay how the merchants are supposed to interact with you guys. But to myassumption I fail. I figured one little cirk that they could all have would bethat listen. These are merchants in a very, very distant land. Trying to sellyou, fine goods for a premum, so ther're going to be sharks, taking adeal at any point that they can't. So I try to make it so if you Ra, if yourole for you, know persuasion to get a diskout, it's going to be much harderhere, because these guys are used to people trying to swindle them. You knowM, like kind of given a little bit ofvibrants to Um the characters, I think is reallyimportant as well.

Big Agree, Sirce of all what I like to start off with once that's done is starting to flushout the individuaized personality of the character yeah Ilike to I like to go into like what kind of a person is this. Are they arethey like, Carlo et? Are they going to beshrewd? Are they going to be more welcoming? Are they going to be easy topersuade her persuade? Are they really friendly? Are they more like? I I've encountered a D, a Um, an MBC in a campain. It was playing anrecently where the shopkeeper was wh was just dollful, just a terribleguesscase. He was running this high and jewelry store and could tell that we aslow thy adventurers we're not the kind of people that could be purchasingsignificant items from him, and it was just awful to us and told us to get outof his. It was just a little bit of a snub. He was I on ov replies with. Ifyou're asking for the price, you can't afford it ceman opin into a Shef and UH, theycan't prove it was me, but it was o know, but that H, that's just one of those examples where,like I think that t the vibe of an MPC like the first time you meet in n pclike if you can tell that they're, not just like a stock card that came with Aah,it came with a cancer that came written into the UH, the module that you're currentlyrunning like when it feels like somebody took the time to to craft thisperson and to uh, really flesh them out and breathe lifeinto them with with a personality with kind of a story. Even if they don'tknow the story, they can tell that there is a story there that it justkindof puts NPCs over the top. You know and here's another thought that I've been having is A. is it necessary to always create highlyunique NPCs for all the characters that you make in your game? 'causeyou caneasily you can easily fall into the trap right where okay, everybody in myworld is unique and special. Therefore, my character creation for everybody istaking atronomical amounts of time. Shaing seres Nitnar. Well, it's it it'sit's! It's an interesting thing to think about, because how unique an NPC is in Yeur, dnd gamelargely depends on their importance in the world RSO. As at D M, I try tointroduce N PCS UM in a way that AIDS, the narrative, because otherwise thestory is predominantly about the players anyways right so could an NBC bmore unique than character if the story needs it for sure Um but yo, I feel like making everybodysuperspecial and super deep can add a lot of extra work for you as at t n. Itmight not be needed because again, it'll fall under the. If the playerscan't see all the N P cs, they don't really exist in the first place, righto. The way that I like to even like, run them, or at least the way that Icreated them for that partial homber that we ran in the avalone isles was aI had character traits created that I could apply to characters in the game. So I knew whenyou guys might need to interact with somebody. You know I like give GAM that person'sbackground and then just kindof like pace it onto the next person that youguys meet, because that's the next unique person that you guys are goingto interact with. So it doesn't really matter if it's like the shop keep or ifit's some like tons folk or whatever...

...they have the knowledge and backtrup ofthe connectedness in the world, I'll figure it out in the back end of thegame, how he connects all the other players. You know, but it didn't reallymatter who you guys interacted with. Eventually, you were going to meet theperson that drove the plot forward in INNOCENC, because otherwise I felt thatit woald just been like, oh, like riffling, through my notes on likeshopheaps, their sons, their daughters or whatever, like. Is it that important Niiagree, I'm running with oby pasekind of thing, because I find it a little bit more dynamic? I think yeah, that's definitely a good way of doingthings. I think because, especially like Um, like you said, it's way toomuch for you to keep like track of and to make everyone unique. It's just alot, a lot of work and M. I had a lunch of trime to prepare for for mywildmount campaign and I ve put a lot of work into a lot of the M B CS andthen they're used for like three minutes and then they're gone. I'm like I cannot do this for all ofthe towns. How am I going to fix this? So I definitely will steal that idea of Carlos for thetraits. Thank you for that. What do you guys do like when you'vegot like a random N B C? That people end up meeting Um, do you just like create them up on thespot and and give them a name? So with my with my little solution, I thinkthat I kind o answer that 'cause, like if EA eporined connection or if its Ian NBC that I'm you know if the players want to interact with people, and Ineed an NPC to continue the story or I need something to you know, introduceanother story beat or quesned or whatever, and all of a sudden. The nextperson you meet will be that PMPBC in one way or another. It won't reallymatter they're going to have a form of information. So if it's just like hey guy on the streetUm, do you know about the big baddy I'll, resert Yo, a right fori'llusually resort to the d twenty actually another layer to that would besomething like all resort to a d twenty, and if let's a role of fifteen orhigher. Well, then, all of a sudden. This MPC is somewhat important becausethey do know things of the world. You know if they were alllow. It would just belike some peasant going, who are you? Why are you yelling at me? That'suncomfortable. I tend to Um if it's a random N PC. I I love for RANOM MB CS for players to just goindto walk up and MHM anyone. It's usually a bit of an improb job for me to justkind to come up with engeneric blank late character that mayor may not havethe information they're looking for, depending on the setting like ordepending on the question, even like, if they're looking for some top secretinformation in the grabbing John Doe off the treet e doesn't have the information, but ifthey're looking for the location of the Town Hall Han they're grabbing John, dooff the street yeah John Proly's got the directions to the town hole yeah. Ithink it'spord to look at the stats too because, like there is a commonrsnaplock that you can look at and ten strength, ton intelligence, ten,whatever sure it makes for very bland citi s. If everybody's like that, butat the same time, if you're playing information from the street, then ahistory check is going to have a zero modifier from that person. Unless yougo to the libraryand, who then is going to have the commoner stat, but like aplus three on intelligence because stereotypes? I guess I don't know...

...my my I'm not going to say an issue 'cause,it's not really an issue but Um. What always ends up happening with that isthat I end up just kind of improving a character. That's when Murphy's lawkicks in, of course, and that's the one that the characters fall in love withand and ther to hear moreb exactly to this random NPC that have just come upwith on the strotlike, the ten that they've been interacting with on adaily basis and every other SI they don't care about cats, anokay open thefeverage time it it's invariable is just how it goes. So it's great whenyou can just attach importance to that MPs. You randomly OT PAES A', reade! Okay! Well, THAT'S AWESOME! Okay, so I think that's all I've got fortoday for a mycritical thought. Um. Thank you listeners. We appreciate you guys continue tolisten to us and you know hear us ramble and all that kind of jazz e.What Yo sells a little it more about tha elder dragon, soclass yeah, whydon't we Jorn? We have a new class out, a sucqess forthe warlock, the Elderdragon Patrent Leed writer Mattnewman good friend ofboth of us. We had hem actually on the H on the potcast for a bonus actionlast week that is available. Now, if you want to listen to that wherever ourpot caster found, he walks us through the creation of this hsub class, which is it's it's punique. In my opinion, Jordan. I don't know ifyou Y, I I really enjoy the uniqueness of this one like I. It adds like awhole new level to a warlocke character, Um that I I do like believe thatthey're kind of missing Um, just it's- it's really hard to get awayfrom a warlock who elters blass yeah. It's really hard. This adds like awhole new tool for the based warlock tool kit and all the way up to that, like the real wild factor thatyou want from a from a level of moin ability like it's, it's a show, stopperfor sure yeah, but yeah we're we're superexcited thatits out we're super excited. That's not put in a lot of work with us on thisone yeah. It looks really good. Everybody should at least go Czecko,it's really cool MHM and UH. Any feedback is always welcomeon the Royal Ity Society and Sogram page for those few who did download theclass and are currently psudoplay testing it for us. Um tells what youthink: Um we're always looking for critique and comments so that we canbetter adapt the content that we make Um for those ave you in the societythat tune in on a weekly basis, but think that with that, yes, the end of the episodehas come nigh and H, we'll catch you guys next week, an episode. Twenty eight.

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