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Triple Advantage
Triple Advantage

Season 3, Episode 2 · 2 years ago

Ep. 30 - Flavours of Fantasy

ABOUT THIS EPISODE

This week on Triple Advantage, we discuss the hottest new homebrew item, the Combat Wheelchair, in Echoes from the Outlands. Then we turn up the heat as we delve into the Plane of Fire in our continued divination of the DMG. Finally, hear what The Society's favourite classes are in the newest Talk of the Town.

On today's episode of triple advantage, we discuss the hottest new homebrew item, the combat wheelchair. Then we turn up the heat, look into the plane of fire finally hear what the society says about their favorite hopebrew classes. As always, follow us on Instagram to see what's happening with the podcast. Enjoy the show. Hello, wonderful members of the society. Welcome to episode thirty of triple advantage. I'm Carlos and I'm joined by Braden and Jordan today yet again to host another episode of our wonderful show. And to start off, guys, I don't know if you've been keeping your heads in the Dand verse and the words of which is the coast too much but almost exciting things that's come out recently is the combat wheelchair. Have you guys heard about this? Yes, that's been making the rounds on a lot of different dand pages that I follow. I'm super, super excited to really dig into what that actually is, but I'll let Jordan talk about his experience with that. Did you say calm about wheelchair? I said Combat Wheelchair. What what? We're currently on version two, and I've just read the update log posted, but let's get some raw thoughts here. Briton, you've you've you've heard about this. What are your thoughts? I have I really like it. One of the things that I wouldn't say it's one of the main things I look for in dd and everything, but one of the things that I do find fantastic when I come across them in the DD verse is visibility and people using DD and using their space inside of the DD creative universe to kind of increase visibility of different things. So I like it whenever there's somebody that can boost some kind of a lgbtq kind of eccentric adventure. That's where that's what I was trying to say. In this case it's more disability base. You're bringing disability into DD and turning it into it's all about like flipping it into something where, even if you don't necessarily love that it exists in the real world, you're turning it into something that you acknowledge exists within the fantasy world as well, but that isn't necessarily something to feel that about. especially with the combat wheelchair. It's a really, really cool idea. Like I would use this in a character one hundred percent what about you, Jordan. First thoughts here in combat wheelchair. Well, first thoughts were, I mean what, like, where did that come from? But hearing Braden's kind of response there, I'm kind of getting the idea and I'm understanding. I'm like, yes, that makes sense and that is a an awesome idea for sure. I mean, I've I've often thought about like bringing like I'm sure it's a pretty common idea to bring like blindness into a character because of like things like dared double and things like that, but I hadn't thought wheelchair yet. So that would be pretty cool. I would need to know more about, like what it actually does and like what what is kind of like looking at doing, I guess before I say yes, I'm going to make a character like that, and I would have to have a purpose for doing so, I think. But yeah, that's that's my first raw thoughts. It's an interesting Ian for sure, and obviously, just thinking about it a little bit, right in any in any fantasy space, I guess for a well, people who may have had disabilities like paralysis right them have been told that, oh, fantasy genres are great because of escapism and you can, you know, not be in a wheelchair in this fantasy world reading about or hey, look, you're completely capable of moving, and it's for me. It's one of those moments that now that I'm in you know, I've been so invested in this hobby and I'm starting to understand the game and I'm starting to understand the community a little bit more. It's something that is interesting and just resonates now so much more...

...that it would have before I started playing, because you like, yeah, like, what if I can be this crazy wizard that's on a wheelchair still ball out right, like why do I have to, you know, walk and move like you and it and I think it also gives people, you know, an idea. I don't know, it allows people to play and learn a little bit of empathy and for people exactly, I think it's great. Like stepping outside your comfort zone is a big part of D d. You know, I think I love trying out new characters and new ideas and new ways of playing and trying to understand each of those individual characters means getting inside their headspace and and trying to figure out, you know, what makes them tick and how does it feel to be this person? And, you know, adding in something like this, you know, gives you a whole new realm of people of like, I don't know, empathy right understanding is a good thing in general. I think so. Now. Sorry, I just to give a quick shout out. The combat wheelchair was I feel like we should shout out that that was designed by at Mustang's art on twitter. If anybody wants to head over there and check it out. There is a full rule set into using the combat wheelchair in your game. There is a full there are models that can be d printed and that can be purchased in order to have actual physical miniatures that that's more your thing. Sarah, the person that has created this, is clearly put a ton of work into what this is going to look like and how this works in the game. She has, it looks like, having scrolled through her twitter for a little is also a huge advocate of spotlighting disability and shining visibility on these issues within TTRPG setting. So everybody, I think, should head over and at least check her out, if not give her, like in a follow. Yeah, now there's this. It's we're definitely still on the version two and I think the most information you carcy about this items is in the update log that she has. With that, I am left to consider what this means in game and what this means for DMS and necessarily for encounters. Right, because I guess, like your haven't read anything on mobility on this update doog. But what about like sand and sand Urreans and other more difficult locations? Yeah, swamps and and it definitely plays into that empathy that you're playing as, right, because right, ideally you're having a group sort of how about their cooperation and yeah, yeah, and work together, right, yeah, kind of. Yeah, that's very interesting. So the molostest thing I've seen to that is prosthetics. I know that there are those kind of things. I think like you have to attune to like an like you could get like a prosthetic arm and you can attune to it and it works pretty much the same as a normal arm. You just wouldn't have feeling, I guess, in it, and I think eyes as well, and if you tune to it, then you can see out of it, kind of thing. But like those are rare. I haven't actually seen anyone use it, so I don't know what it's like. I M I just I like what this means because I think that we all like to see it a little bit of ourselves in our characters, even if not everything is just straight up ourselves every time. So if somebody was mobility disabled and previously wanted to play themselves as such in the game, that would mean take in a huge penalty themselves, which, from a kind of mid maxing standpoint, isn't the smartest thing. But this allows you to do that without having to negatively impact your your stap block or negatively impact what you're able to do in the game. Right. It's very interesting. M Yeah, I'M A I'm a big fan of stuff like this. I know you and Jordan do. You might if I talked about the spellbinder a little bit. Yeah, go for it. Small sneak peak to those of you that are listening into what the Royal Sees Society has cooked up in the future. Jordan and I have been working. Primarily Jordan have been more...

...of an editor, but we've been working on a class known as the spell binder, and the spell binder, without giving away too much of the details, involves the idea that there's a second soul living inside your body and that soul is usually one of a spirit that is passed on, or a villain even that is passed on that is powerful enough to kind of almost resurrect but not fully. They've come back as kind of a secondary personality to you. And what does that look like? How do you how do you gain the abilities from them? And I know it's not really what you had designed it as, but the first thing that I thought of when I was reading over that class for the first time was that it seemed like a possibly a it had some huge mental health benefits in terms of representation game, because if you think about traditionally in the real world, having voices in your head constantly telling you what to do isn't necessarily looked upon favorably and it's not really something that's necessarily present in the game. But this gives you an actual, tangible representation of what that looks like, along with a bit of an amountment like yes, this is like, yes, you are experiencing this and it's not just in your head, this is a fact that is happening and you can use this to your advantage. HMM, interesting. I hadn't actually thought of it that way, but that is very like I had thought of like another hair like voice in your head and a little bit on the role play side there, but I hadn't thought of like how it might come out in like the real world. I guess. HMM, that's interesting cool as I'm just glad that you guys are taking into consideration like what you guys are writing and all that. I know I'm not as involved with all the written portions for this channel, but just get to know, you know, I think it's like and just like just bring it back to the the wheelchair here. I think he's just good because, like, have you seen the conversations that have started off this like just better, right, and positive, I know, and that's the thing, but but you know, at least it's happening, you know, and at least for this particular topic, it doesn't seem like it's filled with bought accounts and it looks like people are actually like communicating. I you know, it's hard to picture this, right, in a world where greater restoration is a spell, right, like you're telling me that I can restore somebody from full petrification, yet this character, for some reason, I can't restore their walking right this the levels of scale here for how it works are interesting and it's just like a little bit of a serversion to this standard sort of fantasy archetype that like magic and fix everything right. Yeah, so, at least for me, I've never really get I never really thought about that, right, because it's like we just assume characters heal fully after combat to right, right, we assume that there are no those scars, that there are no broken parts in brain. You've started to introduce that a little bit in your campaign, with like permanence of the damage to your body or to you, to your character. So we don't it. I can see why there's a bit of backlash from the Internet going hey, you be know, like there's a lot of fantasy purists and whatnot, you know, that are just like hey, like, you have magic here, this would never happen in this magic role. Is like none of this is happening at all. It's happening because we're just making it right. Yeah, so it's in. It'll be interesting to see how this changes. You know, other games, and especially like I know critical role is big on picking up and being at like this group of highly empathetic individuals that are just a gift to every audience member and critter out there you know, but it's it's it's going to be interesting seeing how other DMS incorporate this into their storytelling, more so because I don't think I know too many streams that have characters with disabilities and the more characters that aren't, you know, in their optimal prime for combat constantly, except for NPC's right. So maybe that's me not dipping into too many of the other streams that are around, and I know that that could be very true. It's like three that I watch, but even personally, like I'm excited to see implications and storytelling to write like well, now you're in...

...location that has sandstorms constantly. That's going to affect any mechanism. Sorry, like there's no working mechanism that survives that to my knowledge. Matchup magic question mark is and you know what, this is still very robust. I think that maybe a lot of those people need to read the the current calm the update log and sort of get a better sense of where this item is going in the shape of the game. But it is a little bit confusing at times because I see, for example, that the wheelchair can be pretty much controlled remotely and telepathically. You can it can also be a second limb for you, right. HMM. So, Hey, I think. Okay, so this stab block kind of applies to crutches and other, you know tools that we use, canes or whatever, you know, that we might actually use for mobility. I am very excited to see that, I guess. I mean in my sort of cyberpunk world, this just means that, oh, cool, like you can just pretty much be a Cyborg, half cyborg individual all as well, because if it you could control the telepathically, then why not just make it into a robot body? But no, I it's it's an interesting item. I think there's a lot of stuff and it's definitely being developed. Like everybody there, that's everybody that's like looking into this, like this is clearly still being developed. So there's a lot of back and forth with what it can do. I mean my hope is that it doesn't turn into an item that all their players might just want to use as well, because if it just exists, could I, as a full abled person, not just have a wheelchair that follows me around telepathically? Hmm, I think that's that's a are yeah, I think it's straight now once between, like yeah, it's a necessary component for some people. Absolutely, absolutely. I'm just excited for all ranges of storytelling possibilities with this item. Is kind of what I'm trying to say. I am I I will say I'm scrolling through the through the twitter as we have this discussion, and there's a lot of vitriol out here, a lot of people that are exists, and I'm so confused, like it's it's a first off, it's a game. Yeah, like I mean like to play the character this way. Let them play the character this way. It's likely if it reflects the relife experience. I think it we're getting to a point now that all on line. You're starting to see the same effect with like other celebrities that have gone that that are like largely a part of the Internet, right with DD, like everybody feels like they watch so much dd that they own a part of the game and that they can just talk to like wizards of the coast as if they are working there or you know, like everybody's gotten this like yeah, everybody's gotten this sense of like ownership over the hobby. Perhaps right, because at the end of the day, these people who are having that vitral towards it, how many tables are they playing at? Most people that are playing this game are going to be at home with a close group of friends. Yeah, so just don't run it in your game. If that's like, you're fine, lead of like that's kind of your Feld. Understand it. I really don't like if I was playing, if I had a player that came up to me was like, I want to play this character. Here's the design for the combat wheelchair. More power to you. If another player comes up to me, it was like this is stupid, I'm not playing. If this player plays with this in your game, congratulations, find a new table. Like Hmm, I just I can't get into that head space where people are like angry about what other people play as in the game and it's I mean it's like the nature of stories right, like it's the people trying to keep you know, if you're looking at like the Olympic Games in the Greek God kind of perspective, right, and you're going, well, there wasn't the Paralympics back then. Why should you know they be incorporated in my video game or game or whatever, and it's like well, you like, let's every story morphs with whatever the current time is. Popping out culture wise. anyways. Right, so, just I don't understand the head space of like you can't be running those stories that way. They're great myths, unlimited cosmic powers, but your wheelchairs routing my immersion. Yeah, sorry, no, it's like, Hey, remember, it's still all myth, like relax.

Yeah, but anyways, I love these hot takes on on twitter, though. I think that's a classic Internet reaction. That's to any new idea, to be honest. So Sad. Yeah, yeah, I don't think you're wrong. The power that anonymity grants guys. Yeah, some strange courage. But well, will keep close watch how this develops. We might of another conversation in the coming weeks about it, but till then, Jordan, yeah, like to. I will. So this is last time, last, yeah, I guess. Last week we talked about the plane of Earth, about if I'm not mistaken, and we talked to a little bit about the sweet city of jewels and swamp of oblivion, and this week we're going to move on to the plane of fire. So that's in the DMG, talking about all the inner planes there. All right, so fire represents vibrancy, passion and change at its worst, it is cruel and wantonly destructive, as the F free often are. But at its best, fire reflects the light of inspiration, the warmth of compassion and the flame of desire. Guys, the plane of fire is where it's at. Sounds like a little bit of everything. It's got the worst of the worst and the best of the best here. I do like that it incorporates that and I it's week three of me comparing this to Avatar again, because that's all I know. But it does strike me, like I do enjoyed that they don't just take one aspect of the elements. HMM, and it reminds me kind of of spoilers for Avatar Book Three. But when when Zooko kind of loses his fire bedding, it has to refind it because, yeah, way he was taught is like fire is anger, fire is like power to straction. The word to that like no, fire is life. Fire is all these other things. You can be Hatchen. Yeah, you can never imagine it to be. HMM. Yeah, it's it's definitely interesting that Avatar comparison is so true all the time here. Well, I got to do a little I gotta do a little digging on that. Like, I'm assuming that these planar definitions have been around since some of the first editions of the end problem, for sure. The thing is is that, like the the the I guess, like words that we use to describe fire and earth and air are always going to be kind of the same, because that's how we see them, right. Like we see fire as something that changes constantly, because when you're looking at a camp fire, it's constantly changing and you can see heat and like almost like a bit of destructive power in it as well, because when it's out of control, you know, things get burnt and that's like not something that we want, generally speaking, but it's also something that we need to live. It gives us life and it gives us light, the ability to see, you know, like these are things that we can't live without, but also can verry badly, you know, burn us or even kill us, you know. And the same goes for the other elements. Like earth is, you know, stable, it's the ground. It's like it doesn't change, and that's again, what they're what they use, and so when Avatar does that kind of stuff, like it's yeah, these are the elements. That's how we see them. This is a constant in our world, right. So what you are also saying is that it's a kind of real city society should push theme where Earth is not a little you roll a d twenty on almost any decision. You play. Yes, absolutely, always here, subverting expectations. Exactly. Yeah, so here in the plane of fire, it's it talks about a twenty four hour cycle, which in the plane of fire, means that it ranges from like white hot light at noon followed by a deep red twilight, like the darkest hours are deep read. So this place is like always, you know, always has some sort of light constantly there...

...and present. It also talks about how you the air is breathable, but creatures that are not native to the plane must cover their mouths and eyes to avoid stinging since cinders. So everywhere you go you're constantly trying to like breathe through a mask of some sort, you know, like gotta got to make sure that you can actually breathe in this slight. I do enough of that, IRL OKIP. Yeah, exactly, I found it. Sorry, I will say that I now want to run the plane of fire just to screw over Carlos, because the fact that everything's always a light to some degree. Carlos likes to play. He plays a monk in my campaign. That is a Cutcha. He likes to utilize the shadow stepulis usual, as I smoke, bomb stuff like that, stuff that kind of relies on low light in their kindation. See. Yeah, yeah, that could be interesting. That could be an interesting actually, that is a good question. What does darkness look like in a place that is always full of light? I guess darkness isn't really a concept out there, not like we darkness. At least if you were to cash the darkness spell at high noon, what would that look like? What would the contrast contrast be? Would you even be able to cast darkness at high noon on the plane of fire? Sounds like DM flavoring it. I don't know. What do you think, Carlos, the way that I would run it, probably wouldn't. You wouldn't like casting the darkness. Well, would do nothing nice? I don't know, but that the darkness bells magical darkness right. So, yeah, you're telling me that that's not going to be magical light. You're in the plane of fire. Well, no, I think it's just always a fire, like it's just constant embers burning, like it's not so much magic, right, there's always ever prison sources. This is why I said this is why I said, DM Flavor, I don't think we're going to yeah answer here, because Rus it just going to be however you want to run. It's like a constant daylight. Spoke maybe right. I don't know, like the way that I would I would hear that would be like yeah, sure, if it's like fire, there will be some sort of magical fire light always everywhere. Right. I don't know if darkness would be a spell here. Like to me, once we're getting into these sort of elemental planes, the way that I think of like the structure of magic in the weave and the elements and the planes kind of all intermixes. So in my head this would be like sure, yeah, like you're getting to a point where your magical reach is like limited until you become a higher level spell caster. Right. So that's my reason. Yeah, furthermore, on that end, like you've also got water, like water is a huge issue here. All players are traveling in extreme heat conditions, which is in chapter five of adventure environments. I think that's in the player's hand book. If I'm not mistaken. If I'm not mistaken, I hope I'm not mistaken. So that's like, well, we're not covering the player's hand books. Don't worry about it. Yeah, yeah, exactly. It will get to it eventually. Yeah. So, so it says here that people have to like carry their own water supplies or produce water through magic, and I find that's kind of interesting because, I mean, I don't know a lot of people who go around with the create like water spell. Honestly, like, I don't know a lot of characters should be like, oh, yeah, this would be a super useful spell to bring along, unless you were specifically travel traveling to a place like this. M and I don't know, like it's kind of interesting that you would actually need that's pell in a place like this. I don't know. Yeah, it's it's one of those cool things where you like to see your players kind of stretch exactly what they're doing with their spell casting. Yeah, because I create, creator, destroyed. Water is generally I've seen used as distractions before. I've seen it used as attacks before. Yeah, never in it used as a resource creation before, even though that's a literally what the spill is exactly and it's kind of I don't know, like I don't even know a lot of people who would carry it around. And what do you do when your groups like, oh well, we're just a bunch of fighters and barbarians and we don't have magic. So it's also one of those things is like, how is the DM going to rule on this? Because, yeah, definitely been...

...known to get a little lazy with like, yeah, you've been on the road for a couple weeks. I'm sure you have foods, you have water, you have rations, it's fine, yes, it's yeah, I mean I am in one of my campaign's I'm running. There's a or in the campaign I'm running right now, I guess I have two rangers and another fighter and like three of them have taken the outlander background, which means they're all really good at gathering material, and two of them are rangers, so they're like really, really good at gathering food and water and everything that they need for survival. So I basically don't have to worry about it. It's fantastic. So I found it actually kind of interesting. The planet fire is apparently one of the more prominent places that DM's bring their players it's a frequent place for legendary magic and it's actually the place to buy magic, I. Ms, and or sell them. I guess specifically the city of Brass, which is the best known location in the inner planes, which is just off of the shores of the Sea of fire, which is Magma Pool that comes from the fountains of creation, which is a little bit it starts with the mountains from the plane of earth and kind of flows into the plane of fire, which becomes Magna Magma, which becomes a sea of fire. It's kind of cool there. But the city of brass is actually a brilliant place, I think, to have like a a I don't know, I'm a place where you can sell those magical items and buy like legendary equipment. It's it's a place that is very difficult to get to, very difficult to actually survive in. And then the I guess it's also kind of close to the material plane. I'm just looking at the map here. The city of brass is very close to the shadow fell and in the material plane in terms of distance comparatively to the other places. I'm remembering when we were reading through shadow fell, that was a city that essentially existed on every plane in some form. Is that the sitting of brass? It doesn't say that that is this here. I might be misremembering it. Yeah, so I don't know for sure, but I can't say that it is a city of brass for sure based on what I'm reading here. But that would be an easy place to kind of choose for sure. So it the plane of fire here is run by AUSERS and FFREAT's and I've actually like never really heard of those, except for like maybe a few conversations I've had about DD, but I don't actually like know what they are, what legends they come from to have you guys ever heard of them? FREAKS or fire spirits? CORRICT? Yeah, I believe so. What was the other one? ASERS AUSERS? Yeah, not familiar with that one. Carlos Google and yeah, we on it. Yeah, so I've been like the plane of Earth, the plane of air, all that kind of stuff, like they all have their own elementals, but I've honestly like never heard of a lot of these things and I don't know, I pride myself a little bit on from my mythical knowledge, I guess, and understanding the legends and where those kind of things come from, and for me to have not heard of all of these kid things is starting to bug me. I think we're seeing high level play. None of us are, none of us are really experienced with a extremely high level play. Yeah, yeah, or at least none that goes into the elementals. Yeah, or the the yeah, the plane of the planes. That's starting to show a little bit more. Yeah, if he's keep reading this book just so way, what are you saying that we should have read this book first? Yeah, but we wouldn't have like a third of our podcast lineup. And then exactly so. And ASER is a medium elemental, lawful, neutral, but law. Who Cares? Right? I guess I don't know anymore. Heated body, heated weapons, CRT. They are too only. Yeah, fifteen constitution, seventeen strength, so pretty hardy. will hit at least your level two party pretty often and they deal one d six fire damage on either the warhammer with two hands or the warhammer with one hand. So fired damage consistently interesting.

Yeah, two of these, I guess, wouldn't be too bad, but you know, getting two, four or five with an extra d sex at damage damage, that's something. It's all I'm interested in like researching these creatures and like where they were like made up, like where are the legends for them, you know, and that kind of thing. I will have to do this kind of research and come back to you guys sometime with it. It's possible that they're just straight up from DD from whistards of the ghosts. There are a couple. Yeah, but like where did they first come up with the idea? Like a straight the forgotten realms wikie? I want to know this now. seriously. The forgotten realms wiki has literally all all say answers. Yeah, and throughout the additions to okay, yeah, that's that's a very convenient to. Yeah, like why? Why? There's discrepancies between certain lightings, you know, yes, certain things that are presented in game. It's like, Oh, yeah, used to be like this, but now it's like this because they changed it. Well, like something that I find interesting, like it just going on the wiki quickly. It's if you look up aiser, you have, for example, a related races link and it gives you the races that might have let same sort of status in the multiverse. persone. All right, so interesting. I will have to start using that a bit more. I guess the only thing I haven't talked about yet here is the cinder waste, which is a large desert has a bunch of ruins in it. That's a brilliant place to have like quests and things like that, but it's very dangerous, I would guess, because there's not going to be a ton of sources of water out there, you know, and it is a big Freakin desert, like it is most of the plan of fire here, and any areas that aren't is like the Sea of fire. This I actually that I am familiar with this because in critical role season one, they actually traveled to the Cinder Waste Zek recordless I don't remember. Is that where would scent or are we they actually somewhere else? Know? knows. Later, okay, during key liths adventures that she was becoming the chief druid among the tribe, she had to go to the the people of Pira, who are essentially like the fire worshiping druids of her tray. Yeah, and she had to pass a test which was essentially retrieving something from the plane of fire. So they sent three cinder waste. Ah, Nice, there's a lot of fun. Okay. Well, that is all she wrote for the plane of fire, and next time we'll be moving onto the plane of water, which is the last of the inner planes. I'm running out of the AVATAR and analogies. Let's just get this over for you got it only seeing the series twenty seven times. Well, obviously you need to do a twenty eight, Yep. But moving on, Braden, what do you got for us today? Sure before I jump into this one? This week's episode of triple advantage is sponsored by door Gar the artist doorgar. It's me on Doorgar. Don't have actual sponsorships yet. If you want to hit us up, but for now we're sponsoring ourselves. All of dirty guards music is now available on streaming services everywhere. If you need dark synth TTRPG music for your games, that's the place to get it. It's some scary stuff, man. I was using some in my campaigns. It really gets that Eerie vibe going. So if you want some great, great creepy vibes for your campaign, check out some of their albums too. Really good stuff for sure. But for now let's move on to talk of the town, where we look at the questions that are keeping us up and that are intriguing the realst society. This week we asked you, the listeners, what is your favorite home blue homebrew class or subclass to use in a game? Before I take a look at what we have on our on our socials, let's find out what you guys think. Jordan and Carlos Jordan, let you go for a system. All right, so let's see favorite home group classes. That's what we're talking about. Yeah, yes, wellsome, yeah, okay, so, I mean obviously there's, you know my brothers, you know, homemade class, the arcane blade, and I want to pop that in there because it's awesome. But with guards to like favorite things that I've seen, I have to go with the brawler. It's a martial archetype for the fighter...

...class. It's in mortician's Codex of allies. It is so cool. I think that one of the most like underplayed parts of DD is grappling, and the brawler brings this to like a whole new level. So for them, like first of all, your your damage roles get increased for using your bare knuckles. You can use reactions to be able to grapple people when they try to run away from you instead of just regular attacks. You can put people in front of you, like if you take the dodge action while you're grappling someone here, you can put that person that you're grappling in front of a shot or in front of someone's attack and have them take the damage for you. Instead, you are able to finally get to level fifteen, if you if you can make it that far, you're able to actually grab people and then throw them, like, twirl them around and hit people with the person that you are grappling. Like I don't know about you guys, but that's sounds like a lot of fun. I would love to be in a bar fight using that right. If you're so excited, why don't you just take the grappler feet on many of your characters? UHH, yeah, no, I guess nowhere near this, but yeah, I get what you're saying. I don't know, like it is just it would be so much fun to be able to do this kind of stuff. I feel like if you were to ask a DM like, Oh, I'm grappling this person and I took the dodge action last tearn, can I just like throw this person in front of me? You know, if the attack Mrs Maybe it hits them. Instead, I don't know, like you could probably like get your DM to do these kind of things, like you know, Oh, I'm gonna like use this person kind of throw, twirl them around, smack him into another person, and they probably be like, Oh yeah, improvised weapon maybe, but to have it in a class and actually written out for you and like this is actually something that you can do with regular like accuracy, like and and practice, like this is what you were trained to do, is just kind of fun and I would love to actually be able to do that kind of stuff. It would just be cool. And you said that as in morning kind of codexts of allies, which is ability from clancraft for fraulding on DM skilled. It's pay what you want, it looks like and has over thirty different types. To check that out and see if you can find one that you like. Li's nurse the lists. So I've never I don't really run too much of the custom humbrew stuff, to be honest. I like more fleshed out, already balanced components in that regard, at least from my game. So I tend to stick to the book. So I didn't stray too far with this answer, but I really enjoyed a met mercer's blood Hunter Flavorwise, I love that sort of bounty hunter which are kind of sends to a character. So I really enjoy what the blood hunters offer and I also like them because because thematically right, like you can have blood hunters in your game and not let your players be blood hunters, which they only find out after they've already created their classes, you know. So it doesn't really make that much of a difference, but just I think that story wise they can create like this very like select society of how many blood hunters are there in the world? Very I don't know. I'm a really big fan of the witchers. I really like that class, the the the the that immediate connection to it, and I'm pretty sure that that's the inspiration as well. Yeah, yeah, I that was going to be my answer as well, with the I'll shoot answers. I do have a second one in the pocket. But I do agree that the blood hunters are super, super cool piece of homebrew. And I are they even considered homebrew at this point because they are available officially through DMD beyond. Yeah, I meanly, and there was an update. Our updated version now to right there's a two thousand and twenty version. It's so like humber. That's official humber. Yes, sounds weird to say, but yes, it is. Yeah, also again, that's by Ma Mercer, also available on DM skilled for pay what you want. I'll say that. My answer is I'm going to be that guy and mention one that nobody can play yet because it's still in playtesting by us, and that's...

...one that myself and our good friend and frequent collaborator Alex Evans have been working on for months now. It is a sorceress origin that focuses on blood magic, the idea of like Nancy and I loved. Again, if you haven't been paying attention for like three weeks now, I really love Avatar and I really one of my favorite characters in that was Hama, the old lady that just like invented blood bending essentially. Yeah, I loved I loved the idea of that and being able to incorporate that into a DD game somehow. So I started working on it. But it's one of those ones where you kind of have to balance where it doesn't necessarily have to be like an evil class right. It can be something that you possess is something that's been passed down to you that you can use, but you don't have to use it evillly. So we've been striking and it's still in playtesting, but I've been having a ton of fun playing as it. We've been striking a interesting balance between it remains core to the idea that, yeah, you're using blood as a weapon essentially, or a weapon slash is a defense in some cases, which is gray inherently, but the fact that you can still use it in a variety of situations and that you don't have to just be a straight up evil character in order to use it, which I think is a bit of a twist. There are a lot of different for anybody that wants to play with blood magic in their campaign. Just search blood magic on DM skilled. There's four or five that I can think of immediately. There are already out there and I've read through them all out of consider them all and any of them could fit fantastically into a campaign. So check that out. But let think we should have a think we should have an Avatar watching party. Yeah, sad it presents Avatar just like community, a community discord night. Yeah, they look forward to that one. Listeners but let's turn it over to the socials, and the overwhelming answer that we received this week is another Matt Mercer original. I'm sure there is other versions beside mats out there, but that is the gun slinger. MMM. Either of you two played with or as a gun slinger in your campaign? Just in your Yeahl Yeah, yeah, Oh, yea. Have I seen it before? No, that's it. That's it. Yep, that's it. I've never seen anyone else use it, just him. Let's let's, let's dig into this one a tiny little bit, because what are your thoughts outside of ever oncs ever Ond we've established is already pretty steam punky. So it's yeah, it's not exactly odd to find something like a firearm and ever on in a traditional kind of forgotten realms DD setting. What do you think of the inclusion of firearms? I slipped it into one of my campaigns, just the one. Shots there are at a ranch, trying to talk to a Yak and the old blind and deaf farmer just came out with a long barreled shotgun. Very it's a very loony tunes asque kind of character. All right. It was not questioned and without a beat everybody was like whoa chill out man, like, not bad, he's I don't know. I did there anybody all? I don't think. So that's really I don't know. I'm not afraid to throw it in there. I guess. What do you think, Jordan? I don't know. I like the idea of like maybe like cannons or like firecrackers and like something like fireworks are interesting as well. Like I'd love to include that kind of thing into a campaign. And cannons, I say specifically because of ships, and ships are awesome. So that. But I'm not I'm not sure I like the idea of guns in a d and d fantasy setting. I don't know. I don't mind it. It's fine to have it in there, but I for my own campaigns I prefer to keep firearms out of the campaign if I can, just because people, people start to get the idea that, well, gunpowder is a thing that is easy enough to come across and I'm going to blow up a building. That's the excited. So what you're...

...saying that that's less exciting, that that's more exciting than I just wizard going fireball. Yeah, I mean seriously, different connotation between act actively making an explosive device. But Hey, if my monk character wants to, you know, destroy the layer of the evil people and I can't do a fireball, then I kind of want to copy my wizard. Like my party has a really good wizard who can do that. So maybe I'm just gonna go grab a crab explosit black patter. You're rolling in again somewhere exactly. So then, how do you how do you do damage on this kind of thing? Now is the wizard completely out of a job because fireball is now, you know, like useless, because why not just go grab a keg of Yo gunpowder and throw it in there and shoot it? Bam and explodes in the whole dungeon is blown up and we're good to go. I mean, like to me guess, a power party, if the party is going really powerful things, extremely powerful things, and it it can break the game if you let it. I feel like if you are playing with it, your better hope that. Listen, we were just talking about fantasy John Ra purists earlier on here. Yeah, that's a scene if the part, if my party, wanted to. Yeah, and they go through and tell me how they are going to essentially rig a layer to blow. Yeah, we're will go through it. Yeah, and I'm your sessions. That that, like, is totally fine. Like, if your party wants to do that, go for it. I slats of dexterity checks involved to see if you don't blow yourself up in the process. However, it also comparing it to to fireball is an interesting note too, because fireball is free to cast. Spell black powder of a level that you're going to be working. We have to fire now. Start Casting, you will causing you a lot of money. It's doable, but you got to have the finances work. True, fair enough. So you just make it really expensive and then they won't go and blow up every villain you create. I wouldn't say really expensive, just make it expensive enough that they'll they're able to buy bullets for the guns, right, but not really. It's not feasible to mass produced tit wall to to buy this book devices when you can cast a fireball for free. I don't right. That's are campaigns you guys are running. Yeah, I'm concerned too. I'm worried about what you're is going to do on my downtime, man, downtime I do. I do enjoy running against linger in my campaign. The problem that I always find is how to include bullets compared to the fact that gun slingers are a relative reard in fantasy games. Use I've established, I know in critical rule season one they kind of got around that by saying that Percy was essentially the person that invented guns. So it was it was kind of a right off like the he's the only one with guns versus. I've established it in my campaign that like it's rare that people have guns, but people do have guns, so they're out there, but they're also like you're not stopping into a town and going to a gun store. Those don't really exist, so you're having to like go to kind of black market places to manufacture it or, in my characters cases, I provide shops that have the material components and he can make the shots themselves or have them commissioned. But he's not like walking in and they're not there's not really stores who it's like yeah, I've got guns everywhere. Yeah, it's always a balance with it, with that kind of thing, you know, because it is it's a game changer right, because it's not. It's not just a new spell or a new. I don't know, it's not even just a new like melee weapon or something like, like. It's not. It's a game changer. It changes the world itself, like it's a invention that had an effect on a whole lot of things, right, because now explosive power is a thing and you can use that for a lot more than just bullets. So yeah, for sure, so it is. It's something that you can include, for sure, and I if I were to include it in my own campaign, I would be careful as to what I you know, I would say to them beforehand, like hey, you're allowed to play this class. That's...

...totally fine with me. I will include a little bit of this kind of stuff in the world, but I'm not going to allow exact act acts, acts like all these. Agree with that, though, like, I mean, you'd tell you're just telling me that. Yes, like it does unlock a lot of destructive power, but then again, so does leveling up. I mean, like I don't see that being equated to like abilities that wizards and sorcerers and any spell castor can really do on people anyways. And Yeah, it's like, but it and this makes it all everyone. And then are the villas, now allowed to go and are the villains now allowed to go and buy a bunch of, you know, powder and just blow up your house? What is that like? Enemy allowed to fire ball your hips? Yeah, yeah, yeah, yeah, I mean, I get it. So I just I don't know. But now, like now, it's not just like wizards, because, from what I've seen in campaigns with villains, a magical and entity that has that kind of destructive power is either not concerned with you at all or is weak enough that low level characters can take care of him. Right. Brain released demons into somebody's store. Yeah, that's yeah, not as bad as just blowing it up with black powder. Correct. I A gray areas to me astounding here. They're low level demons. It's fine. Didn't do that much and I stopped it, so it's okay. But thank you for the discussion. Gentlemen. We would like to hear your opinion on all of this, as always, so in while we're waiting for next week's episode, be sure to keep an eye out for the next question that you can tune in and answer. Follow us on our socials at real city society on Instagram, at roal city social on twitter. Be sure to check out any of our releases on DM skilled. Be sure to check out drew guards music, now available on all streaming services and besides that, we hope you have a great week and we'll see you next time.

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