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Triple Advantage
Triple Advantage

Season 3, Episode 12 · 1 year ago

Ep. 39 - A New Chapter

ABOUT THIS EPISODE

This
week on Triple Advantage, Carlos walks us through Matt Mercer’s newest subclasses,
Jordan starts part 2 of the Dungeon Master’s Guide, and we look at turning
horror movies into adventures for your table in this week’s Talk of the Town.  

This week on triple advantage, curloswalks us through Matt Mercer's, newast Sub classes. Jordan starts part two ofthe Dungeon masterscad and we look at turning horror movies into adventuresfor your table. In this week's talk of the town as Olways, he should havefollow er social media to say up to date on our laes releases enjoy theshow. Oh, my God, I forgot what episode wereon Ou, guys remember on the top of yourhead anymore, no Nope, IIS, thirty, nine, something like that! Welcome society to the newest episodeof God. What happened guys anyways- and this is exactges from the outlands. I wanted to discuss something that wasbrought up to me very recently. Matt Mercer released officially anofficially the two new subclasses for the PALATANS andthe monks and those Suf classes being the oath ofthe sea, which is the oath that the Paladin Ford has in critical roles,campai number two and the way of the cobalt soul, which is the subclass of Beauregard, the monk inafirmentioned campaign. Now I say official unofficial because, aswe know that this is homebrew content, that's being allowed on like the big boy channels of thewizards and the Indi beyond, but it's interesting to because itallows a lot more players to get into these subclasses but th. One of thethings that I kind of wonder it is. This is purchase content right, likeyou, you mentioned that the way of thecobalt soul was in the Taldori source, Sok It's interesting to me that they wouldrelease it separately. I think, like everything else on the ndbeyond seemsto be behind a pay wall when it comes to like Volo's guide. For example, Ihaven't seen them release haven't seen them release like official wizardscontent in this manter, but I guess I have a different deal with criticalrole so, but these sup classes are pretty interesting and I'll read theoath of the open sea first and the description that comes with it. The Oath of the open sea calls toseafaring warriors swash buckling sailors and journeying guardians whoseek the thrill of an endless horizon dimen to seek the adventurer andmystery across and beneath every endless oceanic expanse Palanens, whosware this oath stand against those who would Benie the liberties afford to thelike minded travellers, rooting to out to the tyrannical and corrupt thatclaim any shore such guardians believe in the naturalbeauty of the sea, often making offerings and prayers to entities ordeities like the wive like the wild mother or storm Lord, that influencesave passage, while often feeling called to hunt those monstrosities thatseek to terrorize and spoil the waters with want on violence and ill intent.Have you guys saken that chance to read through these? Yes, I have what about you Braden, I read through.I have the original Tel Dory Campaign Gid, so I've read through the cobalsoul before but IAVE, not yet dove into the Palati, hmm. Okay. So what are some ofthe first thoughts here? I actually really love the channeldivinities that are offered here. They're really cool I've, always kindof found that sometimes the channel divinities of the Paladins can beunderwhelming on occasion. Some of them are good. Some of them areyeah, but this one has two options that areactually kind of interesting. So the first one is the marine layer which gives you a thick fog cloud thatsurrounds you and heavily obscures the area within twenty feet in alldirections, and it follows you as you move, so you and all creatures withinfive feet of you, instead treat this fog as lightly obscured, which is awesome, so you and your partymembers can kind of like sneak through an area basically and and make anyoneelse like kind of blind. While you run around taking down people, it's kind of cool, I like it or you can use it to kind ofsneak around a little bit and people won't be able to shoot at you or youcan use it as like a siege thing, I don't know, there's lots ofopportunities to use this...

...pretty effectively. Well, the firstthing I thought was you could make your boat a cloud floatin yeah yeah, exactlyexactly assuming your boat is less than twenty feet, long yeah for someHalloween inspired spoopy campaigns. That would be a veryyeah exactly the second crain of divinity that youget is called fury of the tides, which means that for one minute you can you can push creatures back when youhit them. So once return for a full minute, you canpush a creature up to ten feet away from you, and then they take additionaldamage if they get knocked into another creature or an obstacle which is kindof cool you get to. You know, use your surroundings to your advantage and kindof strategically place yourself on thebattlefield. It's kind of interesting. What about you Braton? What are yourfirst takes on the way of the open sea, the oath of theopen sea? Sir? I think it's pretty cool and I like that something that caught my when it wasreleased was a tweet from Matt. The basically said you know it'sawesome if you can use this, but really like this was something that I designedfor someone at my table to make sure thatthey're having the best time in theire Gat, if you like it great, if not it's unfortunate that, like maybe itjust wasn't, really meant for you, and I just find it insane that, like I meanwe produced a decent amount of contents here, threugh real cit society, we haveclasses that we have subclasses out. I feel like not that he's not even trying but likeMat's, not trying to make like man P, Munton he's just like. Oh, I hopeTrapvis has fun tonight, yeah it just pes to be some of the best content inthe world which, just maybe we're not trying hurt. I just can't believe it he's justcontinuously able to put out this kind of awesome content just making it look.Effortless, HMM! Well, it's funny that you mentioned that and just gettng awayfrom like tha content production aspect of it. I guess, but it's funny that youmentioned the he posted that this was specifically meant for Travis, because the Mythic Sash Booklay level, twentythe twentieth level o feet right. You learned to channel the spirits ofhistoric sea captains. It essentially just gives you advantage and that JackSparrow sort of tiptoe around all your environments. Don't worry yet luck willcarry you kind of RP, like the mechanics of this feat, justopen the doors for yeah just go wild on the deck of a ship. Yeap you'll be good. But again it's like, like you, said right like this. It's like a it's a really strong. In myopinion, it's a really strong feet because I think most dms are going tointerpret it as such rigt like it's going to be the try everything be thatpirate you know throat dirt and like whatever everything will somehow workfor you during these moment, and I think it's such a clever way toincorporate mechanics into. You know that that sense of funat the table right that like right now, Youre Your Luck, you're lucky, you know yeah! I don't know I like that type of rules, and I likethose tepes of mechanics and like home rules and general like Tweik, to howyou run your like personal games. What do you guys think of that or ofliberation, though, which is where you and any creaturewithin ten feet of you cannot be grappled or restrained, as well asignore penalties on movement or Attax, while underwater? I don't like is that that makes senseyeah. The second have definitely make sense, but the grapple. The restrainedis is very interesting because there are a lot of monsters out there that dohave grapple attacks or I grapple you and then swallow you. You know withyour bites and stuff like that. Like I does, that mean like. If you were towalk up, will someone was still being grappled? Do they? Oh, I guess laterthey can, if they end when they enter they ar they can use five Beetamovement automatically escape so swallowing's not going to happen. That's within ten feet of yourcharacter, though right yeah yeah, I like, if you have L, cargerter, becomethirty feet which later becomes thirty feet, because that's how oras work forPaladans, IIT, tin, sobl but yeah, I don't know it seems it definitely seemsstrong. Whenever you have an aura applied to a character that yeah,that's always a very overpowering...

...mechanic to any sort of combatsituation right like if you have an or of healing, if you have an or of youknow, Extra C or whatever. That does already affect a lot. Yes, so I don'tthink that it's. I don't think that it's overpowered,especially because, like Yo Kno, it just means you choose monsters thatdon't grapple or restrain or if you do well, I'm just saying liketactically right like it's. It does have a fair bit of give and take hereright because, like if you're trying to protect your range casters well, then,all of a sudden, your Paladin is hanging out with the ranged guys rightor if you're, only trying to protectpeople that are in Mele range right, like until you're at agent level, inwhich case you're at eighteenth level, everybody's got wacky shit going onanyways. I don't think that right well, grappling like you just have to bewithin. You know ten feet of the monster. Really you don't have to bewithin your like ten feet of the people around you, because even if they getgrappled on that first turn they can just use five feet of movinton their second as soon as they have their turn. As long as you're withinyou know ten feet of that monster right so, but yeah it's interesting. I would. Iwould be interested to see it in action. I don't know. I can't. I can't picturetoo many too many moments where ther Soud be like a gamebreaking, Yano Yeah.I guess yeah it just not game breaking necessarily, but I don't know I likethe idea of quite sure swallowing and then that being like this, Oh no momentyou know like. Let's we got to get this guy out kind of thing it just kind of, but it would be more difficult to pullthat off. You'd have to almost target the Pallad an first to get rid of thatOra yeah. Well, and if you know where the aura is emanating from and yeahyeah, but that's not all. We have to talkabout today, also the way of the cobalt soul, driven the by the pursuit of knowledgeand their worship of the knowing mentor. The Archives of the cobalt soul standas some of the most well respected and most heavily guarded repositories oftomes history and information across exandria. Here, young people seekingthe clarity of truth and the strength of knowledge pledged to learn the artsof seeking enlightenment by understanding the world around them andmastering the techniques to defend it, to become a cobold soul, is to giveonesself to the quest of ununveiling life's mysteries, bringing ligt to thesecrets of the dark and guarding the most powerful and dangerous of truthfrom those who would seek to preserve the sanctity of civilization. The monks of the cobulsil are theembodiment of the phrase. Know your enemy through research. They preparethemselves against the evercoming tides of evil through careful training theyhave learned to to puncture and manipulate the spirital flow of anopponent's body through understanding the secrets of their foe. They canadapt and surmount them. Then, once the fight is done, they return to recordtheir findings for future generations of monks. To study from I love the I love the flavor on theCOBOTZOL. I think it's really awesome that,because a lot of bunks like it feels like yes, I've trained my body and mymind for decades. In order to reach like this, this peak embodiment ofphysical enlightenment and just my body is a weapon and the GOBOT soust kind oflike we just read a lot. We just we just have all this knowledge and werejust really good at using it. Well, you know, there's also the drunken master,which is they just drink a lot also true, but Al Thi, a lot of other ones. Yeah,I feel like this is like loser to what a monk IRL would be, then a lot ofrepresentations of monkhs and fibe like there are definitely monasteries, tat,focus on spiritual enlightenment, an just harmonization of mind and body,but a lot of monks also tend to be scholars of certain text, and I thinkthat that's really nicely embodied in this. Yes, now wit'h that in mind, though the monks drawtheir primary shit fromwisdom not intellect and yeah, I think it's abit of a it's interesting, because the wholeprocess here is research and that's large, Igt Wellno and yeah antell, likeit's your building, your intelligent base at Lineon. I think it's we'vetalked about this before it's like how...

...wisdom is a little bit of a wishyou Wa.He Stat in the sense of like the Sherlock Holmes, you're able to pieceeverything together right, yeah, and I think that that's and- andI just mentioned that just because I think that that's maybe the mostapplicable way that you could interweve wisdom with the kind of knowledge baseit's like it's like supposed to be, for, I think they said it in here likeunveiling life's mysteries. It's like putting together the big ideas, butwisdoms never meant to be like those like it's really not supposed to representlike the individual, like okay, you know, like all of these different factsabout this. You know thing it's more like. Oh, we can put together thegrander ideas. I don't know at least that's how I kind of see it yeah. Iguess I guess, maybe maybe if, if you're looking at it from an academicalperpective, you could say, like the wizards more like the the researcherpushing the bounce of the the study, whereas the cobalt soul acts Moras likethe the analyst Yeah you're, looking ONA clorer of history,yeah you're, besing, all the mysteries together. I can see that okay, we so itdoes supplant that, with advantage on Orcona history and religion, checkswhich Erooiyeah yeah, I I it also gives you a lot of. I think the mystical airadition givesyou a lot of like bonuses to those kind of skills aswealthy intelligence stops by gaining proficiencies, and that kind of thing, I guess, to kind of compensate forprobably a build, that's going to incorporate more wisdom thanintelligence, but you want the character to role playas something that I has more knowledge or or someone thathas more knowledge than others, and it is directly like it is directly usefulin Gatime to that's, not just an ouro yeah. That's something that Yo knowyeah help out your party for sure for sure I yeah, I just part of it right, like yeah. I think Ithink, just in general right now, the state of the game is that maybe because thiss a superhypothetical thought here, but maybe because there's so many new playersright, the creation of new classes and subclasses largely has to have somesort of combat prowess right. Whereas there are, I, I don't know of manyclasses that are purely for that RP. You know that are purely for that, I'mthe scribe and the knowledge base like I don't go out and fight people, but,like I, provide all the information for the party right and those kinds ofthings always need to have some sort of plug into the combat space of the gameas well. Otherwise Ha classes somehow, like somewhat feel lacking right, likeyou, wouldn't want a player, that's just like outside of combat they'resupereffective, but every time you're joining into combat, which is alreadyone of the most sort of like draining tasks for players, because you'rewaiting for your turn right, yeah, yeah and then all of a sudden, you're sayingwhall. You can't really do much because you're a scribe right, yeah yeah, but then I mean this said also liketheyre playing it. You'd want to go like okay. Well, have you taken thetime to look at all your notes? Because this isn't just coming to you? You know as the way of the cobalt soy you justdon't have this. You know if you're, not thinking about piecingthe puzzle together. If you're, not you know, if you're not being the detectivethat you're supposed to be, then how do you introduce that? Well through interesting, mccombat mechanics thing up yeah? They do have some reallyinteresting, combat mechanics. I guess here for the way of the COBALTOL, a lotobout like debilitating your phone nd, finding out their weakness, yeah, yeahyea. I think that my favorite ability hereis definitely the mind of mercury, though, which is the eleventh level abilityI'll agree with you on that being able to take like one's return.If you've already taken your reaction, you can spend a keypoint and it saysonce Peturn, so I'm going to assume that that's every enemy's turn you canspend an extra keypoint to take an additional reaction. Is that am Ireading that right or is that, like once poround kind of thing for which ones are remind of Marcermind of Mercury? It says once preturn. If you've already taken your reaction,you may spend one keypoint to take an additional reaction: theyve, really chained. Okay, sorry,I've got the old school the or campaign God one it's the name is the sin is stocalled Minda Mericy with? That is MOUs? Oh really. It's also. The Sixth Lothiwill not the eleven in this fir. What does it do? In Taldori?...

You can make a number of additionalreactions each around equal to your intelligence. quontifier, HMM, soequals your intelligence. MODERIFIOR, first of all is capped at that right atthe cost of one keypoint to reaction be on the first. You can only use onereaction, pprager and I think triggerd by trigger meansfor a key point. forect. Yes, I think so so it does cap it, which is interesting.It gives you another reason to boost up your intelligence mm. Ask thischaracter yeah. Where is this one? They got rid of the intelligence cap andthey said okay, you can do this as many times as you have keypoints for andonly ones for turn. So you can't react multiple times to the same character, I guess or the same monster.Usually I find from draft to final product. A lot of things tend to getnervs down like they'll, be fairly strong anddraft, and then once it his the final project, they'll be toned back of itafter playtesting revealed Ta. Maybe is a bit too powerful. That is odd to me that they've justremoved the CAP, because that's that's that's a lot ofreaction potential. It is especially at eleventh level. Youget a lot of keybots. I I think I think it would fitthematically if you were to allow something like that, because, if you'reburning a like first of all your reactions, what are your availablereactions right? Yeah? Maybe it maybe maybe, if somebody's throwing a lot ofprojectiles at you, you could burn a ton of keypoints and have thisincredible anime moment where you catch all the projectiles. But then you'reburnt out right, like you're, going to burn through all of your resources sexactly no more extra stunning strikes no more flurry of blows. That kind of thingright, like then, burning through all your key, and this is why I agree withyou, Jordan, in that. I think that this is my favorite boon and mechanic introduced, because Ilove I love. I love being able to be malleable with what I do yeah as acharacter, and I like the ability that I could potentially have you know thatmoment ascribed there and it's all available to me as a monk right, a itkind of influences that, like monks should be like. I don't know Ithink of like that Bruce Lee you move like water yeah. It also really works with extract exetaspects. Did you did you read that, like the synergy synergy yeah like whenever an analyzed creature thatmisses you with an attack, you can immediately use your reaction to makean unarmed mely attack so you're definitely moving like water. Like yousaid like you're like, Oh, you missed me. I just parry boom. Oh you miss meagain. Perry Boom Hyou know. Oh it's great and again it's like like theprevious example with the the oath of the open sea. I think it'sjust one of those mechanics that illalow for a little bit more a control authorityfrom the player itself with regards to what you can do in the game, world M, I'm all for that. It's interesting,though, that they would change it. It's somewhat, and I guess it's natural tosee that right, like the there are amendments to post em on up, but I haven't seen that I don't even know that mad address etin his original post when he announce that Hou put these on Dnd Bak. So Iguess, if you've purchased the Taldera content and you're going off F that asa DM, you might have a little bit of decisions decisions to make. Do I takeaway the ability I've already given my monks to stay through to the update ofthe class, and then this also lend me to have another thought and that's mat is largely developing these rulesand these club classes for the players that are playing in their recorded show. I guess an interesting question wouldbe that, if how much influence that might play into the actual rule set tomake it a more enjoyable mechanic to see in game from an audience perspective, you know like if you increase theamount of time that they're communing right, like that's, going to have morescreen on time right. So I don't know hm, I guess different ways,O driveing, narrative, right and I'm sure that's mats got his own way of obviously right like we yeah yea, but it's I always like. I was likehearing how otheir dms kind of break apart like they're reasoning for rulindand stuff, like that, but anyways. I think think it's prettyExcitin, I'm excited to see more...

...content out from critical roleofficially hit the paper, because I think lots of people would would be veryexcited to use it in their home games. Oh Yeah for sure for sure, but we have some exciting news internallyDun. What are we starting today guys? We are starting part, two of theDungeon Master's guide. We have officially made it through the firstpart and are moving on to part number two, which is the start of chapterthree. This is going to be the largest part ofthe book, but I think it's also going to be really interesting as well. So this is the part with the magicitems Sorr I relieve. So yes I'll bewe'll see whatwe do there. That might be a little dense, so many to fi, but chapter three is all about creatingadventures. So this is going to be great. It's going to it's going to be veryuseful, so pay attention guys and maybe follow along. We are on page seventyone of the dunceon Masters Guide, okay, guys creating adventures. This is one of the greatest rewards ofbeing a dungeon master. It's a way to express yourself, designing fantasticlocations and encounters with monsters, traps puzzles and conflicts. When youdesign an adventure, you get to call the shots, and you do things exactlythe way you want to. So this part is going to tell you tellus all about like how to create a good adventure, different models that you can use to kind of, follow along or to use as likea a base for your games that are coming up and ways that you can kind of keep yourcharacters into interested and interacting to the best of your ability. So I'll move on here to the actualNativ graties. It goes on to elements of a greatadventure. So the first element that it talks about is a credible threat. Anadventure needs a worthy threat worthy of heroes. The threat might be a single villain ora monster, or a villain with lackeys or an assortment of monsters or an evilorganization. Whatever their nature, the antagonist should have goals thatthe heroes can uncover and port. How II think that this is a reallyimportant part of any adventure having some sort of antagonist to theparties? How do you guys introduce these kind ofthings? Generally speaking, butbefore we jump into that I'll tack on that. Itdoesn't actually necessarily have to be a person or even an organization right.It could just be a force of some kinds of force of nature and event that then yeah, I'm currently in themiddle of one, that teels with plague and disease MMI'm most weightmost of the way through writing that where, where this disease is the mainfocus of the players, attention yeah versus versushaving an actual right villain, that's yea yea. Actually, that is what mytherifis are doing as well: Yeah Yeh! I actually. Some of the characters inmy campaign are currently infected with said disease and they are trying tofind a cure. So it's definitely a credible threat to them because it's going to affect them, yeah, okay, so that is a good point. Yeah. We can move on here a little bitfamiliar tropes with clever twist, so it might seem stereotypical to build anadventure around dragons or orks or insane wizards and towers. But theseare the staples of the fantasy storytelling, the fantasy realm. It goes on to say,like basically you you can throw spins on these kind of tropes like use them,because people play tend for fourh these tropes generally speaking, and then throwing on the clever twistsand stuff like that to make it your own adventure is always, I think, the bestway to go, or maybe not always, but it's a reallygood way to go. It gives a few examples here. A mysterious figure who presentsadventures with a quest on befor the king mightactually be the king in disguise a...

...crazy wizard and the tower might justbe a projected illusion. You can put all kinds of spins on onthese kind of things right what have been. I guess some of yourfavorite twist that you've done so far. I like the one that we just wrote withour friend David, where we essentially wrote a a missing person's case. Spoilers foranybody that has not played our new adventure to the jails of the MimicQueen they're, essentially going towards this,this final layer, where they can find they hopefully find these people andfind out, what's been going on, and then they get to the final layer, whichis this old dilapitate house. And then the old dilapitated house is the finalvillain yeah and it's net whet. You find the final villag UST. The locationitself is the villain, which is a ton of fun and not what I would I mean. Idon't normally expect he, the the Evil Wizards Castle to be the villain andnot the evil wizard. So you know it's funny that you should mention that,because, literally on the on the page right before there's a picture right beside chapter three here, athereis it's a T. it's a house with legs, I'm going tocall it a bird house, because it's got like these chicken legs kind of thingand it looks a little bit like so what someone might build as a bird housejust a gigantic version of it. But it's kind of cool that you mentioned. Youknow a location becoming an enemy and that's exactly what they've got on thepicture there and foour listeners. Since you can't see actually see thisimage is dark scene. It's a simple. What lookseems to be like a wooden cabin with some straw, roofs and a simple metal rusty, looking chimney with these giantchicken legs emanating from its base. Just st looks like it's about to stopon a party and if you look at the scene around here, it's this sort of grimlooking for us with skullworn obsection and skulls, justthe skulls. No, no other bones or anything just propped up on sticks andall the eye. Sockets are illuminated. It's alway, some incredible art, or canI think when I'm thinking about adventures,this is a bit of a tangent here, but I think it always helps to look atartwork when describing a scene. I just it just helps you remember anddescribe it a little bit better. I have. I have a tough time during that in game myself, do you guys usually showpictures of the monsters that people arefighting arted doing that now? Yeah Yeah Y samehere, yeah I've been getting that question a lotfrom from the people, and so I've just started to be like okay at thebeginning of the fight. You know, here's what it looks like kind of thingand I'll describe it, of course as well, but I like showing them the picturejust because it gives them that extra. Like Oh okay, this is what I'm lookingat here. I think it's one thing I wish I could wish I couldshow as well is thes scale of the size of the monster to the players, becauseI feel like that influences a lot of like it would be a really easy way tojust show the players. You know the size of a monster which almostimmediately influences how they would approach God right, yeah you get a you,get less of the I'm going to run up and hit it okay. Well, this thing is thirtyfive feet tall yeah, exactly like you're hutting mention that yeah all right, at's, sorry tangentthere a little bit, but I think it's cool Goi did warn THI TA. So the next element of a greatadventure is a clear focus on the present. An adventure is about the hereand now a little bit of history might be needed to set the story in motionand the adventurers might discover interesting pieces of lar a about thepast throughout the course of the Aventury, but in general the world'shistory should be evident in the presentsituation. So, instead of dealing with what happened in the past, an adventureshould focus on describing the present situation, what the bad guys are up toand how the adventures become involved in the story. I think that's definitely pretty key.If you keep getting locked up and all the lower behind things, it will feel like the there's, no progression to the story.So it's a little hard to do that, though,in certain adventures, whereli yeah, it's in the module that the party ishired to go to chilt yeah xaly er, like yeah yeah. Exactly I get that...

...for my campaign. I wrote out like a biglike speel like okay. Here's, like you, know, a couple of pages that gives youthe basic history of the area that you're in and that you're going to beworking in for at least the little bit of time and then well discover more Laura as wego kind of thing, but it kind of gave the players alittle bit of backstory just to kind of work with, so that they didn't go incompletely blind. And then you know it just gives them a little Easter eggsthroughout the game. To, I think which is cool. It's I like that. We brought this up thisweek because earlier this week, our twitter PAG ree tweeted a message from mpty black, who is anindependent TND content creator in one of the more prolific DM skilled publishers, he's behind alot of the vesselling adventures in compeniums on DM hield, and he was talking about how to increase the usability of Eudn dadventure and he brought out this picture of like back back when Dungeonmagazine was the thing back in like the S, nearly tosans brought up this picture of a a passagefrom a adventure that was in this magazine andit was describing a trophy room that the characters Heve Gointo and wasdescribing Oh there's trophies for this, and there's trophies for that andthere's all these banners and they have these names on them and all of thesedifferent, these different championships and tournaments that werewon by these people and he was like okay step number one strip awayeverything, especially in a one shot adventures strip away everything thatdoesn't immediately help the DM at the table right setting the scene is niceand it's important and having a couple of those details are in there half apage dedicated towards whatevery. Second Trophy in this trophy room says,especially when you get to the bottom of it, and it's like there's nothing ofnote in this room, yeah yeah. So it's one of those things where yeahabsolutely focus on what they're. Actually there to do, instead ofdescribing describing Lauer, is fun. It's one of my favorite things to do,but describing Laurd that has nothing to do with the actual issue at hand isjust as such an easy trap to fall into yeah, because you're like Oh, but thiswould be cool if they knew this. Like. I want to talk about it. I really yeahabout it. Yeah Yeah, but you're right. Definitely staying inthe present is the best way for your players to have fun and feel like theyare being impactful, which kind of moves us into the next part here whichis heros, who matter an adventure, should allow adventurersactions and decisions to matter, though it might resemble a novel or aTV episode and adventure needs to allow more than one outcome. Otherwise,players can feel as if they've been railroaded set onto a course that hasonly one destination, no matter how hard they try to change it. For example,if a major villain shows up before the end of an idventure, the adventureshould allow for the possibility that the heroes might defeat that villain. Ithink this is a really really key part of Dandd in general. If your playersdecisions don't end up, you know mattering a whole lot. Then your players will end up feeling likethey are kind of wasting their time a little bit. They need to feel like the decisionsthat they make will have an impact on the world on the area that they it that they'rein or the people that they've interacted with something along thoselines needs to be able to change based upon the decisions that they make. Ithink yes, one hundred percent, but I think that that cuts both ways which Ithink is not a reality- that a lot of people like dealing with. I think thatit's super important that yeah you'r your actions matter, but they can alsomatter in the negative. Oh Yeah Yeah. I was running a session last night foractually Carlos was there and my usual Friday group. We were running a nicelittle scooky one shot, and there was at one point where one of ourplayers met saw this parchment on a table. Then I was like yes, it looksincredibly old and your pre with the perception Ceckyou rule e thit you're,pretty sure that if you pick up this perchment like it'll, just break andcrumble on you like it's that old Mi said. Okay, I walk over and pick up thePARCHMAN. I said, okay, it breaks and crumples on you just like just like. Isaid it was right and then we get to the he and we're talking after theadventure, and there was. There was a couple of key lower things that weere not not not skipped over, butlike kind of just weren't addressed just because playersdidn't necessarily go to the exact rooms that were required for them, andso I was asking out, like did, were you clear on what what happened at the end? Theorey waslike not entirely. They kind of lost me...

...with the Lord. I was explaining somestuff to him and he went oh like did we just like miss the room that that wassuscribed it, I said well part of it and part of it's also, because a lot ofit was on that paper that you just chose to pick up after knowing that itwould crumble on Youwas like Oh yeah yeah. That makes sense, so is that kind of stuff whore? It'slike! Yes, it choice is important, and it's alsoit's be mindful of your actions as a player as well, because they exactlynot everything's going to go your way. If you just right on Ot stumble arounddoing whatever you feel like exactly if the major villain shows up before theend of the adventure. The adventure should allow for the possibility thatthe heares might defeat that villain, but also it should allow for thepossibility that the villainis going to take out a couple of them for sure thought tha that, like as a DM rightlike you're, just trying to get the story forward right. So, even if that person comes in and theplayers managed to find a way to defeat them, does that stop the Invenera orstory tha right initially right exactly. I think it's important to give yourplayers choice and have that be a lastingimpact in the world, but I don't think that your story elements should necessarilybe tied to one spotific person, especiallyif you're, especially in like this. This definitely would change withexperience right, an experience of Thema and experience and knowledge oflike heor source material mm, because maybe that could affect theoverall story that you had planned out, but right if it's AE forse book. Well,if it's something like a source book that you're following along yeah andall of a sudden, your players defeat the big bad will, I guess the game's over: That's not fun, either right freshop!You might need to sort of find clever ways to reintroduce to the threats thatyour playea, so you got to remember right, like if the players don't knowabout it, if the players defeated the big bad and they don't really know whatthe plot is well, that plot could be really had by anybody. Yes, that istrue. I would, I would probably try and givethem some sort of boon since they did defeat the major villain already. Idon't know that, maybe that's just me I'd be like okay, since you guys diddefeat this. You know maybe there's extra time before such and such plansget carried out or there's less monsters that have to be defeated orsomething like that, I'm not sure, but maybe that would be I'm not sure. Ifthat would be, that wathet might be dependin on how much the players knowabout he, Bil Yeah exactly exactly just know: Hey you're, a big Bagguy. Wedon't really know what you're doing though yeah yeah, then I meanayeah,okay, yeah, I'm a little stuck for that one.Actually, right now in my tyranny of dragons campaign carless,you remember that at the Tayl end of the first ChapterHoard with the Dragon Queen there's a kind of a big bad villain that theycome up against, and the book makes assurances that, like the villain willtry to escape but, like the heroes, are able to kill the villain, but the second book just assumes thatthey didn't right and it plays a decently large part in the second bookthat this villain is Sol alive. I was like, but you said in the first onethat you can kill the villain now they're dead and we're justassuming that she's not and there's no contingency, so I'm having funout that one yeah, that's a that's! That's a toughone. I know I' Not really sure what till you. It also doesn't help that. I think atthe end of the first part of this campfaboring, I think our paled andYondar hit like nine crits in arow on t, was a chance for them. My Gosh. No, there was one combat that wassupposed to be like a long drawn out combat. It was less than two rounds. Itwas like Okay E, what cool? Oh, my gosh, iget Paladin with critz having a Miragainst an you, can smite yeah ea, it's something that's really affected bythat, not micion. He can create on Oneunine, ten or twenty as well. It hurts O of damage. Yep! That's that's! Next! Let's NA next tnext up is you got to have something for all player Types Iwas, as outlinedin the books. Introduction players come to the gaming Tambo table withdifferent expectations, and adventure needs to account for different playersand characters in your group, drawing them into the story as effectively aspossible...

...as a starting point think about youradventure in terms of the three basic types of activities in the game:There's exploration, social interaction and combat. If your adventure includesa balance of all three, it's likely to appeal to all types of players, an adventure you create for your homecampaign doesn't have to appeal to every abstract player type only to theplayers sitting down at your own table. If you don't have any players who likefighting above all else, then you don't don't feel you have to provide amaximum amount of combat to keep the adventure moving. I think yeah. I learned. I learned thisone, the hardway, because in my imy homebrew campaign, everybody's evil-and I was I was trying for the longest time just to kind of not railroad, butlike get you guys back towards something, not evil Yoah and every timeI did just something more evil would happen. Philly t it took me a good lifefifteen sessions to be like okay. I think that we're just here now yeahjust going to be I'm just gonna, be ready for Nevil. I me sorry Boatt HVaccepted it o to like realize that like no, theydon't. They want the way in this kind of campaign and me trying to force.Something else is not going to end well for everybody yeah later on, though, because eventually,you might just say, Hey I'm running this type of game and whoever wants tojoin can join, and at least- and I think it's important to point that outbecause let's say you as a DM, had this idea of campaign to run and all of a sudden,your characters are evil right. Well, you have to have some fun too and ifyou're not enjoying running an evil campaign, then yeah yeah it might taxfrom your enjoyment of the game as a DM. So Ithink later on, I think we've started doing this now more so, which is lessof the like it's a little bit of being being a better DM. I think rigtlike now that we're a little bit more comfortable with it. It's not so muchbecause initially we just started a was like. Oh I'll, be the DM and we'll playit like. Nobody knows how anybody elseis playing anybody as right, likewe assumed, like my assumptions for the parties with you guys, were everybody'sgoing to be chaotic in one way or another. I knew that, but you know, then you start figuring out that Ohokay, nobody cares about RP in the first couple of sessions and you'relike Oh okay. Well, this is different. Now I have to Epdm, but then later on,now we've been more like. Oh, this is the games I like running. This is agame. I'm tired, I'm trying to run. You can join if you want to, you can play in a different table orwhatever, and it's just something. I've noticed across the tables now that I'mnow that you can see more dms streaming and whatnot right little bitmore, like you kind of get the flavor of the table more so yeah. Obviously you got to have alittle bit of everything in the game. Thot ran away from me a little bit. Ijust want to say that yeah, you should also have something for you right. It'snot teayeah it', something for all players. You are also kind of a playerhere. Your part yeah, that's true, all right, so that can move us into thenext element of a great adventure here, guys, which is surprises, there's onemore part after this which will go over and then I think I'll hand it over tobraten. So look for opportunities to surprise and delight your players. Forexample, the exploration of a ruined castle on a hill might lead to this tothe discovery of a dragon's Tom Hidden, underneath a track through thewilderness might ly to the discovery of a tower that appears only on nights ofthe full moon players. Remember such locations, because they're cool to too many surprises, though, can beoffputting to players, but adding the occasional twist gets players to adjusttheir tactics and think creatively. For example, you could spurce up a Goblinlayer by including goblin sappers, with kegs of oil strapped to their backs. Anattack on a villain's estate might be complicated by the unexpected arrivalof a special guest. These are actually really cool ideas and I'd love to runthem happy ripot, Wizards Watch what we do, rliterally giving you ideas, there's nocopyright here exactly exactly when preparing for possible combat,encounters, th, think about odd pairings of monsters such as aHobgoblin warlord, with his petmanticor or willow wisps in league with a youngBlack Dragon, have surprise, reinforcement, show up or give themonsters unusual tactics, throw in the...

...occasional red, Harring, also deceptionand plot twist that keep players on their toes, but try not to go overboard.Sometimes a simple, yet straightforward, encounter with an Orcgard is just asfun for your players. That's always a really tough balance to ie to have, I think, as a DM I'm al honestly, likekind of always going like. Oh what can I surprise them with this time and I'malways trying to like one up myself almost and that's a really easy trap tofall into. I think, at least for me. I don't know about you guys. Well, I'vebeen struggling with this for the last couple days because I later today, I'mrunning a session for some brand new players really excited to play dnd anda lot of who I run, for I don't really run for new players. Often I tend on people like us who have beenplaying for a few years, so what I like to do, if I'm running like a one shutor something I run, I like to run something. That's like super subversive of expectations, somethinghats, not super straightforward, something that, like I can kind of toywith them and get people thinking outside the box on right. It's actuallygoing out in this adventure, and for that reason I don't have a ton ofreally straightforward adventurers built up. So we I was- I was goingthrough like what am I going to run for these guys and I was like I could runthis, but I was like you know what like it's their first time, they shouldn't.I shouldn't be subverting expectations that they don't even have Yo filld theexpectations, virst yeah and having a really tough Tibe like trying to findsomething that like will establish what dnds all about in the troops andwhatnot so that ladyor down the road, they can be surprised, byt, the stuff,hmm. Well, maybe the folks out there can help us. You know, send us aninstagram message or something and tell us some interesting campaigns that that ban could run as aone shot ors. Do it like, like okay, yeah byt, it's going to be like twodays by the time, Thi anyways. I want to hear yeah. You knowyou still have to build the expectation after that, too, you know ou can't youcan't jump right into a verse of campaign immediately after You remembrseverything we talked about last time, exactly yeah, okay, so last part here of aelements to a great adventure, guys is called useful maps. So a good adventureneeds thoughtfully, constructed maps, wilderness area, sprinkled withinteresting landmarks and other features are better than vast expensesof unchanging. Tu raign dungeons that have branching corridorsand similar decision points give the players opportunity to choose whichdirection their character should go. Presenting the characters with optionsallows the players to make choices to keep the adventure unpredictable. Ifdrawing maps isn't your strong suit? The Internet is a great place to lookfor adventure maps that have been made freely available t for a use, as wellas four plans of real world buildings and images that can inspire your map,making. There's also software out there thatcan help put your maps together. What do you guys usually use for your maps? Anybody that islistening to this? That wants to make published content and was to producemaps and seldom dungeon painter studio is your best friend, in my opinion,there's a lot of different things that people swear by what I use constantlyis Duneon pinter studio. There's a free browser edition. There is a steamedition, which is a little bit more user friendly, a little less laggy withsomlar assets. You do have to pay for the steam edition, but I prefer it you as long as you're using the baseset of assets, not downloading other people's stuff, you are able to publishthose in any way that you see fit. You are able to sell those maps, which iswhat we do. That is where we get like eightyto. Ninety percent of the mapsthat we use for any rorl Sey society productions that is where that comesfrom is usually either myself mad or Alex building maps. It's phenomena- and I know our goodfriend Matt, who he just has a million and one mapsfor any kind of in situation that in come up in his campaign. That's justbecause that's that's what he does for fun. I she uses this program its like.What's a cool, looking math that I could and it usually ends up turning intolike a really cool like he'll, make the map in the yea spin the map offinto anadventure which ends up being really awesome. So he does have good maps, that's Hevfor,et maps. Another huge shot out in this case for on the fly maps to Microsoft,paint for letting me create the biggest rough sketches for hey. Where are we ingeneral kind of moments? Yeah? But if you're not like Carlos and Yourelike me, and you can't draw for anything, Don O Baterest got it...

...all right, yeah. So that's that's a section we will head into the next stuff on publishe adventures and adventurestructures, and things like that next time. But for now I'm going to hand itover to Braden sounds good before I jump into thisweek's segment. This triple advantage is sponsored by the newest subclassfrom the Worald Stac Society, the Dragon slayer specialty for the archameglade. This is from Leed author ratly Vadracoy, Co, designed by the RuyalCity Society, designed as a followup to bread, these initial ful class. That'ssells really well people really like this class. The rcame blade. This newclass gives you the power to fight against ragons by knowing your enemyand by rechanneling their abilities into your own sword. Fightingtechniques- amazing class, amazing R, p abilities amazing, just everything done on this class. Ihad to tough of fun helping them make it. I think we all did so go check thatout. It's now pay what you want on Dns Guild, but what you're doing that keepstuned for this week's talk of the town, where we ask you this society, youropinions on a question that I have designed, and then we listen to thoseopinions on here right now right this second and the question is Halloween is literally one week fromtoday when we were recording this episode, horror movies! It's that time. What horror movie plot would you liketo see adapted to a dund adventure I'll like Carlos, go first on this one? I don't usually watch too many horrobyeah yeah. So I guess I'm not the best authorityhere with good the ND adept. Actually, no, you know what I'm going ta go withlike a good dnd adaptation, I'm trying to think of a good horror movie. Let's go with something likecloverfield. I think that that would be kind of fun to run as a one shot,because you would have a creature that your characters can't fight and a lot of ads in this quickly changing environment. SoI'm coming at this from a strictly game mechanic perspective. I thinksomething like that would be fun you're, offering different pathways to get outof the city, which would be an easy goal to establish and yeah. I think, with a little work youcould spice in it's the horror theme that I would find an aspect that'sdifficult to include, and that just goes in general for any one shot, it's the element of fear, but I think, as a monster with as a mechanical plot. I think that Ithink cloverfield would be something that's good to do, not saying it's thebreatest movie and the most saying it's the scariest movie, but I think, as afirst of its kind, you know, like a handheld kind of Pov perspective, that we'rekind of seeing more and more of now right, yeah now onfote genre, that wasthat and like nother activity wor some of the first big ones. I would like tosee that actually we're essentially they're in the town and the towns beingdestroyed and they're only really catching brief. Glimpses of thismonsteras they like run from building to building Tryin, to help people getout that'd, be cool D, be a good like low level encounter. Actually, it seemsa lot. It's very reminiscent of the the very first encounter that we had inpart of the Dragon Queen Ord on the drakon Queen Yeah. I think a ther. Wehad a little bit more. I think it was less of like what the hell is going onkind of thing more so, like oh you're, clearly getting invaded yes, but yeah. It's a difficult tyri because,like as players like, we jumped right into that, whereas, like as NPCs like,if you're trying to roll play, NPCS Ild be like you're trying to survive, you're, not trying to like figure outhow to defeat the baddy right, like you'd, have to drive that concept alittle bit. You have to drive that concept down how abot you I gave. Did I give youanother time or ear? Think of someting Yeah Yeah? I mean I'm kind of with you too there.I don't watch, horror, movies, dereally speaking, because I will I scare easy. So I guess the scariesttrailer I've ever seen was the itch trailer. Oh Gosh still gives menightmares. We never seen it no dude, no, it nono.I will like literally scream for days, but I could imagine that Mitbe. I can'tI really don't know, but I would be...

...scared, but I would be scared at almostany horse that I it's bad, so I played wele lot of it. ActuallyPenny wise as a EE warlock patron. Oh my Godi,like it clowns guys, you can cast levitate on up to fiftyobjects at a time everything floats okay, that'd, be funny. I I'm like the two of you. I watch alot of horror movies, especially around this time of year, which I think makes my tee even more stupid,because I'm going to go with trolls to go wel I would love to see drills to as as built as one it's. Not It'sterrible het was built, is one for those unfamiliar go watch trolls towhat Dore You doing not watching trolls to it's a it's, a really kind of be movie Ahorror, where they'rs, essentially inthis town and the towns being infested bythey're, not controls their Goblis. The title makes no sense and theyre there h.They turn people into plants, so they can eat them and then they're going toeat me. Oh my God h, it's Hilariously Tacky! It's SUPPOSEDTO BE SCARY! It's not it's funny and that I think, is why I'm going to choose that,because we kind of talked a little bit last week about how horror is adifficult genr to kind of capture in a regular dnd one shot yeah and I'm. Thatis my goal. I've been talking to a couple people, that's my new goal, is,is to accurately inadequately create a true sense of horror in a one shot. But for that same reason, that's why I wantto see this because, like it sets itself up as a horror and it's just notit's just hilarious, so I would. I would love to see that, for that exactreason where you kind of like invite them ove an it's supposed to be reallyhorrific, but it's clearly just like super goofy yeah, but let's, let's throw it over to thissociety. What did they have to say a lot of disturbing entries this week andI'm kind of howset that I asked this question on our instagram Taler Deon respondedwith saw h. Ye saw indnd, that's a lot ofdismemberment, yea wit's, a lot of really gory dismember it. I like thetrap aspect. I like the idea of having to get out of like one massive trapHouse M- and I like I like the kind of reversal because usually you're goinginto something and dismangeling traps on your way in toget to something and this one you're tracked in you're, trying to get outdismantling a lot of really complex killer traps. escaper I scape frominanother thing yeah exactly. I think it's an escaperg mechanic but, like yousaid right, like you'd, have to have a lot of traps in it with very obviousclues that you need to collect to get out, but I think the I think drive thataspect of saw into a game. You'd almost have to make it so that they cannotreceive any healing, and in that sense right, you end up havingthe players make. The decision of Oh Shit, like I've, taken three trap. Pitsright like I could probably only take one more, but this next key requires two peopleto get hit by the trap. Who Do we sacrifice? Oh, oh O. I was thinking thesame thing at first, where, like almost you design it so that if there's likefour players and three rooms, only one of themis actually making it out oflife yeah, essentially you got to choose who's dying to this ridiculouslycomplex trap, each room, but then that's not really fun for the one guythat dies first and then has to sit there for the next two hours rightstill, I'm still working on the logistics of Hewae on you get petrifiedright at the beginning of combat and have to sit through. Cami do be likethat. Sometimes, looking at our twitter at Kobe, Nicholsresponded with either Donni Darco or it follows I'm not sure if either of you familiarwith either of those movies, Onidarco haven't seen, it follows donny. Darco, I think, would be themore interesting of the two, in my opinion, be interesting to incorporatethat yeah. thes RSBI rabbit man, yeah yeah, it's Erie! It's a good movie,though it follows. Essentially, is the conceptof a supernatural std, where every time somebody has sex this entity just follows them relentlessly interact some down andthey can't do anything until they have...

...sex with somebody else and passes it onto them. It's a bizarre concept for a movie, and it was apparently reallygood. I've also never seen it, but I'm not entirely sure how that wouldtranslate to a one shop to be honest, yeah, I'm trying to sort that one.Maybe if it was like an escort mission where you're gardning the person thathas the affliction it could work. I supposee, but looking over our community discord hada lot of responses from our good friend and local horror, Buff David Gepta, whois more into Hor than pretty much anybody else in knowt. So I wasexpecting quite a few things from him. John Carpenters. The thing was hisfirst response. Essentially, if any either of you familiar with the thing hm, I've heard the name a few times, but Isind of thing it's a great movie. It is a fantastic movie and it's notdissimilar to what we recently did with his one shot with into the jaws of the Mimic Queen. It'snot dissimilar from mimix in general, honestly Doppl Gangers, especially as well. He mentioned Cannibal Honuk Holocaustand I'm not even touching that one we're not even Gonno address that I'mnot give O, and he also says that he has once run amovie called. They live as a campaign in a series of encounters. They liveI've never heard of before, but it looked it up and it's its also JohnCarpenter, not surprise he's a huge Jone, carpeter fans, but essentially this this protagonistof this movie discovers a set of sunglasses. That shows him that theruling class of his city and of the world really are all aliens disguisedis humans that can only be seen through. These sunglasses he's got to take themdown. I think thatd be interesting whereessentially, your players come into the possession of this magic item thatreveals it like all of the powerful people ore most of the powerful peoplein your kingdom have been switched out with something demon right with somekind of other worldy being and you've got somehow figure and if especially,if you're, the only one that knows that they're like that, you can't exactlyjust jump in and kill them. You're just going to be seen this killing people,so you got to figure out how to expose them and take them down that beman dress IED from just giving.You know another person like hey, look yeah, but the whole plot fells apart atthat point, I know I'm surdin horror, movies, guys o logic you get it y. Ah Yo do yeah,but why would you let that happen? You gotta just buy into it and be like yeah.This is this. Is You got ta find a magical way that it only works for theparty, yes yep, but that's going to do it for thisepisode of triple advantage. Let us know what you think. Are you interested in seeig any of these becomehorror movies ar any of these horror movies become dand, I should say yeah we're writing Hor movies. Nowsorydid, you have any thoughts out what we talked about on dividing the DMG.Have you looked at Matt, mercers, Newest Two sub classes? Have you playedin our newest one shot campaign? Let us know on any of our social medias andstay tune for the next episode of triplet advantage next week. We'll seeyou next time.

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