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Triple Advantage
Triple Advantage

Season 3, Episode 14 · 1 year ago

Ep. 41 - Am I Evil?

ABOUT THIS EPISODE

On today's episode, we continue to speculate about the upcoming release, Tasha's Cauldron of Everything, discuss location-based adventures in Divining the DMG, and see what kind of evil characters or actions the players in our community have seen - or done!

On this week's episode of tripleadvantage join the crew, as we continually speculate more and moreabout the upcoming release, Taushas cauldron of everything, then we talkabout adventure subtypes in our divination of the DMG, specificallylocation base. Adventures then join us for the talk of the townwhere we discuss what evil characters and evil actions the local players inour communities have done or experienced, and my God there dark make sure you follow all our socials asthat's how we announce our new releases, new content for the people and enjoythe show hello. We are back, do not work. I know we missed a week and for those that missed US know thatwe spent this time relaxing and just generally doing our doful duty andreading up on every new release. That's come out forDND, because we really only do one thing we need more hobbies. Do we guys I didn't know? I didn't know we'resupposed to be reading. I didn't know thats a wor. Are there other hobbies out there really wait? Brin Dit, you do somethingdifferent. I an! I can't read guys. That's very open Abooh. Yes, I forget yeahsyoutube videos only for you. Yes, anyways on this week's Echos from theoutlands we've we've seen a lot more come out regarding Tasha's caldron of everything, guys from what you've seen online andjust general inquiry. What are you guys expecting for this release is going to be big, is going to be big.I would compare it if I could to Zenathers, because I think that it isin the similar vein of lots of new creation options versus anew campaign or anything like it's very much, a new set of rules instead of options thatyou can use when making your character, but I think it's almost a disservice tocompare to zanathars based on what we've seen, because I think there's alot more in here than what we got in Zamithers, a ridiculous amount of SOF classescoming at us. I'm really excited about the magicaltattoos. I'm pretty excited about new spellsabout our group warlock patrons about all these things that they've beenteasing towards for what a little bit now yeah yeah, it's interesting. Actually, I know a bunch of these spells, and things like that. have beenout in UA stuff or in sorcoast adventures guide and that kindof thing, but there are a few here, actually that I haven't seen like or heard of like blade ofdisaster. I don't think I've heard of that one or a dream of the blue veil.That's another magical spell, apparently, I'm actually kind of interested to seewhat those are going to look like. I think, also chapter four talks a little bitabout sidekicks there or it's going to I'm kind of interested to see whatthat's all about, because I think, like...

...a lot of DMS, bring in nbcs and things like that to kind offollow the party or give them like a purpose that kind of thing or or keepthem on track in some way, which is great and I'm hoping that these aregoing to help DM's build characters that can do that kind ofthing easier and just kind of keep up. Iguess with the with the Party in general, so I'm excited to see the theDM options to for this kind of stuff just to help them navigate the realm soto speak. Yeah for sure, little bit of everything for everybody, I'veinterested in the some of the Dungeon masters tools that they're alsoreleasing like with session Sero, especiallyright like nonon, about sidekicks and all these other npcs that you couldbring, but in general right like they made a big deal about this with wildmount as well. An I think, because it gave doesn't. I remember, reading about this,but sections of the book guide you on how to start your adventure in wildmount right for the five different starting quests. So I think it's niceto see that you know wizards. I probably alsorealizes that there's a huge number of new players right. So let's includethese rules. Let's make sure we we get this. You know the dnd feel across to as manyplayers as as possible, yeah and and they're look like look ath, some of the rules to that they're coming out with, like for naturalhazards like they're, starting to bring out like mechanics that actually morkedfor things like avalanches and falling into water or falling onto a creature.I think that's fantastic, like that's the kind of stuff that like comes up ina dnd session, and then you go. I guess I do this, and maybe it worksout mechanically, I'm not sure yeah to a certain extent, like that's alwaysgoing to come up, but it's nice that, like falling into water and fallingonto a creature, is something that will happen more often than people think. Iguess I think I think it's like the nature of any other RPG game right,like with every expansion. You start adding a little bit more bloat to theGames and, like I in in the beginning, right like you, don't notice it. But then,eventually you have a lot more mechanics that you're announced a that.They now have a mechanic written for for you to keep track of right, and Ithink by a large, I think, that's a goodthing, because I think shying away from the table heavy game that DND is probably becomstarting to become at the beginning to for five wasphenomenal rated made it. The easiest experience to pick up, but now that alot of these games are running online we've talked about this before, but Ithink that the the computers can handle the big tablesright, like as a DM you're, now able to just like push these tasks off tosomething else for a random generator right. So I for one, welcome all thesespecific rules, it let you get a nice and greedy gime mechanic and gameengine set. You know I'm I'm of two minds about it. I AgreeCarlos that it's probably a good thing to have this kind of stuff cotified,but at a certain extent I've been looking at a couple of othersystems recently and a lot of them have the tendency to leave things kind of inthe abstract they kind of give the DM a lot more leway. In terms of Oh, this happens. Now you is the DMdecide what the ramifications of that...

...versus flipping through, like threemultipage rule books to be like. No, I know there's something on this. Soright, I feel like there is like. I agree that it's nice to have anofficial set of rules for this kindof stuff, but I feel like it does take away a little bit of DM atonomyind a little bit of the ability to to kind of like think on your feet alittle bit in a way. I guess I don't. I don't necessarily think like with a lotof these books right like you're, going to have a couple of cases, which is.Maybe you have a player who just bought the book and doesn't necessarily knowwhere everything is a player who doesn't have the book and is lookingfor some sort of ruling or a player? Who has the book and has studied it andnow doesn't need the book right like in between those? I think the people who, like again like thepeople who are getting a lot of these expansions for dndd you know, arelooking for more of those rule seps. That's why you're buying the expansionfor right R, otherwise you could just leave it open for yourself. You know,and even if you have the rules right like I like e in the rules, yeah andjust kind of throw them out the window and exacty sure all of us do that moreoften than nut right right, yeah and, to a certain extent too. I like thatthere are going to be more rules on these kind of things, because I like actions to have consequences- and Ialso don't want to be fully responsible for okay, so this character jumps offof a cliff and goes into water, and I have to decide okay. How much so much does a steal, becausethis could either outright kill the character or could o lot mich or maybethey just dive in Dor. Just like make a check- and you know just that's okay,then I don't know. I think that there shouldbe some sort of consequence and it this way at least there is an option thatallows me as a GM to say: Okay in the rules,it says it does this amount of damage. So sorry you're out of luck, yourcharacter has died because you jumped off wof. This cliff well Noti youmentioned that, then I think that it's a very clear lit. We should you know,split up the dming into two different, like into two different things: right,like there's Dmi when you prep and there's dming at the table. The MI atthe table is on a whim and I'll be willing to throw anything out anyways,but the crap. But these rules allow me to get a general sense of the threatsthat I can put in front of the players right. So all of a sudden yeah, you puta big cliff and I hav the exact ruling on you know the falls and if it'sjagged rocks or soft rocks or whatever right, but then it gives you that sortof architecture of the little area that you're trying to put your players intoand then at the table. If they do something cool that canceive them, thenyou start allowing these actions versus sort of guessing that the damage mayormay not kill them, which then leads into odd scenarios. Where you know well,we fell a hundred feet last time and only got delt One d, Six damage how conyou this time, we're falling from a thousand feet and we're only dealingtod. Six like this doesn't seem right to hem. With that being said, not only is the index leaked, but the gang at dnd beyond has also beendoing their due diligence as well and getting some deeper information on someof the artifice, offiscer and alchemist classes. Now I think a lot of this content is, and especially with when we're lookingat the you know, you're looking at what are we looking at here, the group patrons from Tasha's cauldronright?...

Sorry, I lost my train of thought here. Ariht I lost the page for the for the Group of patronsisit. The group patrons are going to be sweet.I am so excited to see what they're going to do for that kindof stuff. I'm looking at the contents here and it's being, it's got a sectionon being your own patron Braden. This is meant for you. You know it's notwarlocks right drall. I know I know. Okay, I doreally Miss boke before when I said it was more lack. patronit absolutelyis not yeah. I am special and I am unique because Iserve someone else. Thank you, sir. Don't disturb myself, but yeah. I'm also. I'm super excitedto see what is up with the group patron, I'm interested to see MOSTLEYP why they felt the need to include thisbecause there's so many powerful npcs that can act essentially as group patrons andthere's so many like. If we think I actually can't think of her nameSindara Carlos who's, the name of the woman that sent us on our Tume ofannilation Quist is I Sandora sa real good question yehbut. If youthink about her as one and then running ternave dragon is rise of Tamat, if youthink about maybe the Council of water deep as these other the other end ofthese a kind of powerful people, so they've existed in DanddCann for a while and you've been able to serve them in the DND Hana for awhile. So I'm interested to see what so break through revolutionary about whatthey've done here, that they felt they need to include an entire section on it.I'm thinking it's Gonbe Somin the way I can't believe Orgookay, I'm thinking it's going to be somethingdecently, big yeah, hopefully, it'll it'll go into a littlebit about like how the players can become like patronshow they can become those big guilds and how they can run that kind of, likelarger guild right without having to just roll play. The whole thing all thetime right, adding a little bit of rial set to that kind of thing will enableyou to just say: okay, here's how these gilds kind of run, and now we can likehave that off on the side, and we don't have to role play it every single time.You want to do something with your guild. Specifically, we can, of course, like do the rol playwhen you want to, but like. Hopefully, this will kind of like give you an idea.I guess of I guess options for your charactersright. Well, I think it's just easier. It's one of these mechanics that youadd into the game as like Oneofthe, one of one of the key tools is just beingable to give the players constant, quests right being having a cannonnarrative reason for your players to go back to the job board and you know continue some questline rather thanrandomly doing tasks throughat the world, and you know following this thread, you know that somehow connectsthem. All, I think again, it falls inline with youknow the session zero stuff I'd. Imagine there's a little bit ofoverlap in these sections because it's already been done forwildmount right, so maybe tying in some of the organizations and syndicates fromEberon you know and giving them that...

...extrabreath of you know what would itlook like if you start from these, so I guess it's really beneficial tohave because, as a player, you know you don't have to be like.This is all stuff that they've written right like you, don't have to be likeall railroad into the story: Yeah Yeah! So overall, I'm super excited forthis man. Yeah, it's going to be a it's going tobe quite a Bot het and I feel like we're going to have a lot of sessionsdedicated specifically just talking about what we how we feel about this book Ather I release to a lot ofbotusActionsyeah Carlos! was there anything else you hadfor us for this week? No, I guess that's it t well see more of this as more comesout like there's still stuff on, like the artifis, the artificer andAlchemists, but I think that were running out of time here. So, if ostart getting into that, I s become a real big long segment and we got e stuff to do right so next timewell catch up on that all right, but for now we're going tojump into divining the DMG. So we are on page seventy two of the DUNGERmaster's guide at the very end there, I'm pretty sure we are talking aboutadventure types, this time, specifically the starting with the location basedadventures. So I'm curious to hear your thoughts onthese kind of things, because I have a specific way that Irun my campaign, and I mean I'm not sure how I feel about running itdifferent ways, but I think I think it'll be. It would be interesting totry it. So, let's jump into this all rightlocation base, adventures, adventures, set in crumbling Dungeons and remotewilderness locations are the cornerstone of countless campaigns.Many of the Great Dand Adventures of all time are location based, creating alocation based adventure can be broken down into a number of steps. Each stepprovides tables from which you can select basic elements of your adventure.Alternatively, you can roll on the tables to see how the random resultsinspire you. You can mix up the order of the steps as you see fit, so thefirst step they have here is identify the party's goals. The dungeon goalstable provides common goals that drive or lure adventures into dungeons. The wilderness goals table providessimilar inspiration for adventures based on outdoor exploration, other goal tables suggest location base,adventures that doesn't fit neatly into the first catecories. So, to avoid whatI'm sure is going to be about an hour long, oh I'm going to read all thedifferent yeah. No, I'm definitely not doing that. So I like that they'veincluded all of these tables for Dungeon Masters. I'm always I'm always splitti on a lot of thestuff. It wasn't obvious, but I'm always have two minds about tableslike this and it's the same with when they give you like a new class andthere's like a ton of class cration options. Wer T's, like Oh, you know,here's a role on this table to determine what you look like because ofbecause you're, a shadow fsourcer and how the shadow fell, affects youandthat out of the right and I'm like...

...yeah. It's always great starting places,but I'm always worried about the trap of just falling into. Oh every singlesession is just going to be. Let me roll on the table to see whathappens here. What's the goal this week guys and maybe maybe I'm not giving peopleenough credit, I'm sure, like we don't do that. I know we don't do that. So Idon't know anybody that does do that, but that's always just kind of lurkingin the back of my head. Whenever I see stuff like this is like. Oh when you isespecially when you have a section like this that promises to talk all about this stuff and thendoesn't really talk about the themes from what I'm seeing o that it justkind of gives you tables at examples right, yeah, so the location base adventureslike tables there are basically just it goes over each of the differentthemes and provides tables for those kind of things right. It's basicallytrying to be a primer for you to be able to run a sessionbased on here's, a location for sure, but but I feel like that's what premademodules arfor. This is the dungeon master's gide. So I feel like thereshould be more of a tears how to craft your own good party goals to put outhere the hooks of a good partigol, not just or three separate tables. Well,okay, so the three separate tables like are our different goals. All of themare different goals. So there's what twelve and twent and twenty so that'sfifty two different potential goals that your party can have yeah. This islike not limiting in any way. It's actually just meant to inspire. Youknow the dungeon master to say: Okay, I like this one. Maybe it's maybe it's you're going intothe dungeon, so you can destroy a magical threat inside of the dungeonokay. Well, what is that magical threat? You get to make that whole thing upkind of thing, Y, your! It's really just there againto be inspiration, because what you're saying Brayden is you want a book thatincreases your creativity? I well your indate treativity rightXacly, but I feel like this almost like. I feel like this is a tool that almoststifles it and especially because that is kind ofwhat the last chapters have been doing, with the exception of the section that goes over just the planes,that's just teaching a oen places, that's right, sentral, yes, but a lotof the first parts when it's talking about like when it was talking about likemystery and Intrigu and hackand slash and all these different ideas. It it taught you what the core tenentsof those were. It taught you with the key ideas and how to meaningfully craftyour own adventure within that space once right feel like this section. Does thesame, that's fair. I do find that I think the other sections go over the that kind of stuff a little bitdifferently like the different types, so location based adventures are in andof themselves. I believe to be more of a base like primer set like okay, let'screate and adventure based on. This is where I want them to go. Now we put thethings inside t this place and the players are somewhat limited to theplace that you have created. If that makes sense yeah I see what youmean. So it's a it's an adventure type rightlike it's, not a like here's, how you build a full campaign. This is how doyou build one dungeon in your biglan campaign, Yeah Sak onand it maybe a location that catches...

...their eye. You know you can throw out abunch of teasers in one of your sessions like Oh there's, this bigtower over there. There's a flat floating, you know Sky Fortress overthis way, there's a desert over that way and then you see where the playerswant to go and then you go and you create your adventure using thelocation itself but yeah. I understand exactly whatyou're saying I I skipping ahead a little bit. I tendto go with more event based or like mysteries. If I were to choose anadventure type because it it leaves it more storyoriented this is definitely not story oriented. I think I think it can be. It can befor sure it can be. It's I find it's more difficult. I guess to pull off a meaningful story, becausefor the most part it will be because you're, starting with you, knowa location or having it set in a specific location. You are limited to acertain extent. I find that's just my vera. You've never read a short storythat has been meaningful. I mean sure I guess but yeah I don't know. I I like theevent based stuff. I don't know that's just that's just me. You're definitely allowed to like thelocation base stuff and no NOIEBL hant. I heard yeah you eluding that this is your favoriteway is a clear way of saying that we are at thereit'sonly one right way to do. Adventurers guys you just alienated half of ourlisteners to whole listener sort of stop it. I'msorry, I don't know all right. I like I like when they give more depthinto specific locations, sof, which is yeah always nice, to see like whetherit's content that you decide to eart my odit, whether it's like resources that you want tocourtrate or not. You know to you yeah exactly I do. I do see what you're saying aswell like readen like there is like it gives you ideas, but it doesn't putany context around it. So it's it limits it a little bit that way, ifyou just take it word for word from this book kind of thing. Definitely, if you are running an adventure likethat, try and be a little bit creative withit and that that should, I think, increateimprove the game but yeah. Let's, let's move on here alittle bit so first you should identify the party's goals, then it saysidentify important NPCs, so you use the adventure villains, adventure allies inthe adventure patrons table to help you identify these NPCs chapter. Four alsocan help you bring these NPCs to life, which we will get to eventually alot to out, but that is good to hear that there ismore flushing out in later in the book. That's that's kind of what I'm lookingfor yeah yeah. I know I know it talks again part three here. It says, flesh at thelocation, details and then says immediately chapter five offerssuggestions for creating and flushing out in an adventure location, includingtables that you can help. You establish the important elements of a Dungeon, awilderness area or an urban setting. So...

...that's the kind of stuff. I think thatyou're looking fort there Braton this is just telling you here is the likecore base element of an adventure. You can start with this step then this step,then this step right, yeah. So anyway. For for this, it's identify theimportant nbcs. So you want to have a villain, you definitely well. Youdefinitely want to have a villain of some sort, or at least some sort of natural disaster, maybe that theplayers are working against IIGAINST yeah allies, you can, you can have someallies in there as well. If you want to, I don't think it's necessary, but itgives you some some options for that kind of thing and then patrons areusually the people who give you the quest. So that's always a good thing tohave in the game. It's. It gets difficult for the players, especially if they'renew, to come up with why they're going to a location ifthey're veterans, like maybe they're, really great at the exploration part-and maybe you just want to leave them alone, in which case you can justignore, giving or having the patron there allright yeah, and then I went overflash out the location details which chapter five was going to go over alittle bit more, which we might get to and then part for of this location base.Adventure is findthy, deal introduction, so an adventure can begin with a socialinteraction encounter in which the adventurers find out what they must doand why it can start with a surprise attack or with adventurers comingacross some information by accident. The best introductions arise naturallyfrom the goalsoles and setting of the adventure. Let the let the entries inthe adventure introduction table inspire you. So it's got a few here like while traveling on the road. Thecharacters are attacked by monsters that flee into nearby into the nearbylocation adventure location. So maybe the players will chase after thesethings, and then they go into this dungeon kind of thing, you're just trying to give the that Wenes frequently. Actually that's a yeah, it's a commonone, it's a good one. It'sa like! You know, generally speaking, I think if peopleare attacked, they want to seek revenge. It's just what happens. Tso I mean, Ithink, like even the. I think that the the introductory mission that the ndvesyou minds of his Amens, an fand oier sowas Yep. I think that's how it startsto isn't it like your trap. Yeah you're safeguarding a Cartan, then you'reattacked by GOBLINS. Then you got Ta, follow the Goblins like into their caveand yeah, exactly Eah, which you can totally ignore the cave. If you wantedto ignores the cave, everybody goes everybody yeah. Either you want revengeagainst them or you're like Oh. We can't leave these goblins out here forthe next person who comes along the road. If you're, you know an altruisticperson, Iwube Uprismyo're, just like too badthese goblins are here: Yeah Yeah. You can totally lit's justtalk for someone else yeah so, and I think that is a little bit a little bit of the trap of a location.Bas. Adventure is, if your characters decide to completely ignore thelocation you're in a little bit of trouble, because now either you got tohave a bunch of locations prepared that you think they might choose from orthat they can choose from or you got to like really sell going into a particular docation.

You know what I mean: Yeah Yeah, it's I think it's different towith like one shot versus long term. Adventure depends on what Yo'r sure,because Itrlon in a long term, adventure if they don't really bite forit. Maybe you have something else on the backburn or thet yeah which speedto if like, if they don't bite on the one shot, and it's like well all rightadventure over. I mase you guys mix Ushat Alos happened a couple times to no. I don't think we would go there.I'm like okay, that's nice, that's thelocation! So then you just got so that's when you read over the entireadventure intdection table and you use all of them. Yes, all of them for Singleig what roll on adtwenty no add up everysingle one into one adventurey! Yes, yes, all right next up is consider the idealclimax. So the climatic ending of an adventure fulfils the promise of allthat came before, although the climax must hinge on the successes andfailures of the characters. Up to that moment, the adventure climax table canprovide suggestions to help you shape the end of your adventure. So obvious ones are, you know, confrontthe main villain and a group of minions and a bloody battle to the finish. There's other ones like an ally,betrace the adventures as they're about to achieve their goal. I've never had that happene to mebefore I we'll get to that in today's talk ofthe town, but no k, yeah other things like a threat, morepowerful, thet invet than the adventures appears, destroys the mainvillain and then turns its attention on the characters. That's a little bitscary. I like that one! That's that's pretty awesome. Actually I like that, there's an awesome. I've talked at length before on hereand both any time. I talked to you guys about dnd about how one of my favoritethings to do is kind of like subvert expectations of the players and there'sone that I've been working out if been workingout a one shot recently, where the the characters are low level characterswho've been hired by a local music, the local town guard, who is investigating a breaking at like a local museum wor.All of these thise expensive artifacts have been stolen and they'll kind of they'll kind ofallude to a lot of these artifacts, and you know if you can dig into it. You'llfind out that, like a couple of them of like been taken from adventuring expeditions and like someof them are said to be cursed and whatnot and yyou've been tasked withtracking down these people that have committed thiscrime. And so you go through you, your the adventure is basically you trackthem down. You get to their hideout and like as you're walking through thehideout, like you're, awaiting, like the climax of like having to fightthese these villains and get these artifacts back. But you realizing that,like something's, really wrong, like the place, is just empty and there'sthere like it's just there's a very oft demeanor to it, and then you get to theend, and you figure out that yes, one of the artifacts was actually cursedand it turns one of the thiefs into a monster who has killed all of hisfriends. And now you thought that you were like walking into like a like a big group fight against allthese people, and now it's one very overpowered monster that you have toface awesome. I, like Hik, I like that thatthat's what that reminded me of like the more powerful villain I like that.I like that Climax Cet, like you, think the adventure is one way the entire way up to thatclimax and then you get to it, and you...

...realize you have no idea what you wereactually walking into hey. Remember that door, it's always the door players, Oat leastforty five minutes of each session investigating doors, your DM will thinkfor it. You'll never be calhtin a mimic. So yes,MPOULD BE COTINEMIMIC atsmake the floor. The mimic her hi they gon, learn to not do that. Somehowthe floor is NITTHEMAIC. The floor is lava all right. The last part of thelocation base adventure is to plan the encounters so after you've created thelocation in the overall story of the adventure. It's time to plan out theencounters that make up that adventure in a location based adventure. Mostencounters are keyed to a specific locations on a map for each room orwilderness area on the adventure map. Your key describes. What's in that area,it's physical features as well as any encounters that play out there. Theadventure key turns a simple sketch of numbered areas on a graph paper intoencounters designed to entertain and intrigue your players. So then it says,see creating encounters later in this chapter for guidance on craftingindividual encounters. This step feels to me: Do you guysremember writing essays back in high school make the typical five paragraphessay, and there was always the plan that you had to fill out where it waslike get your intro idea down, get your a topic B, topic c Yep and then Tshosoul, reachin down, and then the teachers always like. Now, it's justlike the last D is an easiest step and thet's just rake the paper. Yeah S Gotthrough, it's like all right! Sonow, you've got like you got a location Yep. You got like a fun funny. Delim,God, you got some NPCs wo, NPC, sprinkled in there. You Got Your Y.Your inraction is Gong to be an now. You just got to write the adventureyeah, that's all with everything else in between Yeah Gyou're, so right feels bad haing flashbacks that I didn't wantright. Oh boy, all right, well, abuse up! Quite a bit of time. Do youguys think I have enough time for the edvent event faced adventures it'sgoing to take as long as we just did. Yeah there's eight steps in this one.So Et's, let's see it there for next week, Oll wrech! Then we will save thatfor next week and I will hand the reins over to you briden. So take it away excellent before we jump into the nextsegment. This episode of triple advantage is sponsored by the newsubclass from the Royal City's Society that I wish. I remember the name of thedragons player. That's it the Dragon slayer Sup class of the Arcane Blade, an originalcomposition by real staty society. Member Grady Bandagor is new. Subclassis a relatively niche one, but one that we think is loaded with a lot of reallycool new tools for your adventure to use a lot of really cool character,pestimization options with the key question burning. Why can I not just play as somebody wholikes to kill dragons nowwe got you covered listeners check it out on DMskild now for pay, which you can you can find the link in any of our SocialBios? And now it's time for talk of the town, the segment where we ask you, thesociety, a question: That's been burning us and then we discuss thoseanswers right here right now on this segment. Today's question: What is the most evil thing that acharacter has done in your campaign? All Right Carlos? Do you want this one?First, do you want me to go? First, all right, the most evil thing that a characterhas done in my campaign...

...is that is a good question. I guess in mycurrent campaign in Wild Mounth, I'm not sure how much I want to spoilbecause technically, like the character isstill active, so h, Sofar, oiling, yeah yeah sure. So basically he started out with acertain backstory that included some sort of evil actthat I'm not going to go into and that has affected already one ofthe character, one of the other characters. So these two people createdtheir back stories together and the one person technically doesn't know aboutthe other person, but they wrote it together so hat they could have thisshared back story, so they know about it, but they don't know about it, which I think is great so like theyhave this, like friendship, that is very tenuous, andso this person is now almost trying to pretend to be everyone's friend at theto protect his secret, and so this thi secret is there in the middle ofeverything, just waiting to kind of well explode at some point, so I'mleading up to some sort of a climax there. That will happen eventually, butit hasn't really gotten to that point yet and don't want to go to to far indepth butother than that. This person also just murders people straight up like evenwhen there's other options kind of thing, it's it's yeah so, like you know, they're they're, definitelyplaying as a more evil character. But it's not like you know. I it's not like they're thisdastaradly villain. I guess I have used my brother in the past fora one shot campaign where he was the main villain, but I had him kind of with the partythat had been captured and they kind of all wake up together, ngine yeah yeah,so that was I was Beingbrl your character. Your chracterpicked up, phones like right away and your Ie. No, I wasn't the VILLIN. No!No! I know I know I know I remember it was yeah. I was there in the room when it waslike. Oh you passed like fire divine fire on everybody and like kills theTan. I was like what yeah. That was the thing it was like. Oh yeah, we have noidea. What's going on here, we're working with these people and then allof a sudden, this guy that your brothers playing just like wanders offand starts murdering people t we're just like okay, that's odd yep, that's that's! A RedFlag will keep an eye on that. So, yes, I did. I did. I did give him.I think a few levels on you guys just to be able to pull off this. This villain that was kind of the main part of it,and you guys were supposed to discover this along a way so yeah. That would I,I would say, that's probably the most evil thing I think, like everybody, butone character died in that campaign. Carlets. How about you think the most evil action I've seenplayers do in any campaign, husbeen what you guys did to put a Tho good olddragon bait that a that consideration when he got petrified that you werejust going Na. Let take his sort. This guy has saved your party. An IC point. You guys are just like youknow what he's petrified. Let's just take a sword break his hands. Why not?You know like disrespect ten on ten OO,...

...questionable, evil character in thatcampaign, and I'm the only one apparently with any honor, because I'mthe one that's working at these guys going. Why doing thisweli can c even believe youguys considered that that was outactually forgot. Thathappened, but you're completely right. That was a that was a very that's a Morgan moment. It's alsoMorgan moment. Morgan was fin, but butthat was everybody like everybody. Ithink literally accept me and o just like. What do we do mean? Yeah, I mean my character is because Ikind of slightly insane and and was prime at the time to so he hads, norecollection of Dragon Ba the most part, sor short character for reference tothis nurse has like a Jeckal hide thing going on so depending on which formesinhe doesn't have all the memories of what was going on. So wasn't privy toexactly what was going on yeah yeah, but I either either way. Ho iskind of just he's more of a neutral, chaotic character, so Yo, just likewhatever. If the guys want to do that, the guys want to do that kind of thinlike it as like that that still strikes me is like almost the reverse of poeticjustice, because and artists swept in when the party was paralyzed and helpedthem defeat. The Medusa and undo the petrification and th e gets petrifiedbecause we messed up and we go let's Wat, let's break the hands of this statue ofthis man. Thats protected us, for God knows how many sections now so we cantake his sword because it might be wo something I eon a yeah cold t world out there yep real cold world out there. It's Gos, O you how much an NPC's lifeis worth yeah. My my pick was a bit of a bit of adifficult one, just because I'm currently running a campaign thatdidn't start as neval campaign, but it's pretty much evolved into an evilcampaign, or it was the most emal thing your party has done so far today, not yeah. You guys did execute someonelast session like she was definitely not a good person but yea. It was likeyou had her tied up. She was completely defenseless and he just kind of killedher, so that was a little messed up, not the first time. I've done thateither the first time you've done that either the most outward evil thing that's been done is probably your character, Jordan,taking a evil goddess into himself, and he did it for the right. rereasonquestionmark still not kind of clear on Wy. Exactlyif there's like an ulterior mot, Ov line behind there, but yeah now has he now is like the vesselof an ancient in evil goddess and was aware of the fact that she was evilgoing into the burgain and has allowed her to kind of corrupt. His personalityon some levels, like, I think, he's a a more evil person as Moran t work, muchmore evil things because of it, and it's really. I think that thatspecifically was the turning point of like this isnow an evil campaign yeah, because a lot of the time like I had alreadyknown for a while. That's why I kind of wrote that option in because I I had seen the direction that thatparty was going from, but there was still a lot of like okay. They've madea lot of really really awful mistakes,...

...but maybe with some active herocismthey can atone for that. Yeah were past that now, that was like theturning point to okay were now actively a cult worshipping these people,killing people dealing drugs and were hitmen on top ofthat. So it just yeah that happe to talk to you about itlater, yeah yeah well we'll get into that, but that, like both, they actitself in the fact that it was just a colmination of a ridiculous amount ofstuff was, I think that seals it for me. I thinkthat's IT YEP! So Legia we Hai that campaign for awhileso noplans here, but looking at what Tha Society Sid so we've a lot of ourstuff has been lighthearted ish. I can't I mean, likethe casual murder that you mentioned ors a little of it out there. We didn'tactually take Dragon Bate Sword. I think, unless somebody like texticCarlas under the tableas, I can go back to do this. Nobody in session took the sword, no, the most of the antics that have gone on in my campaign, eventhough they're evil they're, like they're, very like cartoon villain,evil for the most parts, they're very much like ind of over thetop theatrical evil when they happen, like you're, actively planning to takeover an entire your planning world domination, Thee's, there's no yeah,two ways around that one ye is it. You could run that on a Saturday morning,cartoo and people would buy that to avility. I put this question out andit's shocking. How not funny some of the responses I got werehow kind oflike uncomfortable. I am with like some of the stories people were telling twitter user at RC underscore Robinsays body mutilation. He did not get into it. He did not dive into the spacifics ofit. Do you think hes gonna AV in there? Yes, weere very appreciative that youdid not Devanis Pesicor that but was very apparent that it was not actuallynecessary to the plot like this was somethingthat the players did of their own volition and was in this individual,the DM's opinion very much over the top, not that I can imagine a situationwhere that would be called on, but that was like it was entirely thei playersbeing like we're going to do this. So that's a little concerning hmmwehave several long form stories that were told on our discord.We will reiterate here: Two of them are pretty dark, one of them for te funny, although I'mpartial to the funny one, because I am the player in question- starts with I'll start with discorduser. Can you do the camp GAM? They did a single evil, one shot with a coupleplayers playing two characters: each sharp moduile, basically Expliti to alarge rule, play combat session and then a small dungeon. The first halfresulted in them burning down and killing an entire village, except forone single farmer NPC who they took with them for directions on how to getto the dungeon. So we already got genocide on the list that Murrextinction of an entire town. The kidnapping in direction is smart in myopinion, and then we get into the rest of the story. The whole NPC has theworst date that MPC had the worst day ever. They were drowned and broughtback to life for kicks by the evil. Cleric. Try to resist and the barbarium beathim absolutely soundless saysless. He was too loud, so the Goblin sorcergave him leprosy...

...and also like just would cuddle withhim uncomfortably at night because he found him in music. They tempted to run in the middle ofthe night. So the drow rogue sleep darted him and gavehim back to the Goblin for another terrible disease on top of leposuit andthen, when they finally reached the dungeon, they forced him to go in first,so that she would trigger every trap in the dungeon they kept, bringing him back to life.Every time he do, he eventually refused to talk to walk it, for so theyreanimated another creature and tied him to it, so that he would continuetaking all the hits in the front of the GROOL. Then they finally got to agruling final battle. Almost the entire Party was either down or bleeding outor apparently drowning and the NPC attempted another escape one final timeat the very end of the session, the draw robe turned round and sleep dartedand didn't, kill him sleep ard to him so that they could continue, presumablyoffscreeing to torture him even more in the future man, this poor guy. Ah Yeah, that's my suff yeah, like even hat tolike props, for going all out on the e, but like Goy Holy Lat's, a what part in your adventuring.Do you just get bored to the regular adventuring and go? U? Let's destroysomebody's life, Anyou Meani miny that guy user dgup shed out David Most evil thing that they've seen apcdo is murder, a child kind of in Col blood in Somi. They say kind of because they rated a pirate captain's quarters madetheir presence known and the captain apparently hit his wife and daughteraway in the room as he thought off the peces during the fight. The peciesfound the wife and daughter- and this is where I was expecting it to be.Like a you know, tried to barder with the captain. The captain didn't budge,so they killed the kid still pretty messed up. No, they found the kid andjust killed the kid out of nowhere. Oh yeah, let's Dyah,even if you're like like forgets about anything like is dumb too that'sleverage like even if you're evil. That's just like leverage the kid ageisthe. Why would you just I'm you're sorry Hook, tm K, Likit yeah, the final one is a little bitmore playful. Hopefully, maybe I think it is justbecause I'm the character in question, discord, User Mat, says: Havin, run an evil campaign, but had anevil pc that deceived his way into the party Ilights of Father Crix's, evilSinanigans, brutally murdering a neutral cobold shoupkeeper in Col blood,the second he opened the door to greet them caviet. I was not actually playingthis character at the time. I missed that session and someone else wascontrolling him and there was a slight error in communication as to how evilhe should be playing this character. That B sad. I stand by the action, somaybe it doesn't matter summoning lesser demons into a jewelershop after the owner was rude to a party that was funny. I love Hilarious,starting a cult, an worship of an ancient elderish terror and activelyrecruiting those down on their luck. Hehe poising, a drunkhard who ishitting on a note at C and finally siding with the big bads of the current,are actively betraying the party selling them out an setting up majorfightjus survive the character.

Jencounter just survived the encounter,with the exception of Father Crix, the character in question, who the promptlyparty promptly stabbed to death after the encounter was over oright I did isfaster Jordan. Thank you for actually killing him because there were severalmembers of the party that were like. We can redeem him and I'm sittnginformation out of him, and I was like my gthe others. Se, like no cat just fill this, that's a lot of fun. There's a lot ofFUC play. That was very surprising to me. I was actually like Actally Oi tatlike Crix was that either I knew that, like you were like playing as more ofan evil character and, like you know, you weren't exactly doing good thingsall the time, but as far as I could tell you ere on our team as a partymember and then just to like all of a suddenlike be betrayed by you was like Oh yeah, it's going to be some serioustrust group trust issues in that group for a while rearting for that one it did actually start off that way. Ihad come into that campaign with it because I play I play an evil characterin Carlos's campaign. You play a oocol characters. I played those two evilcharacters, but I the the can think carlous runslike he's evil, but he's lawful carless as likened him to punishher a lot ofthe time, and then I don't I now this agriee, like he's, got a very strictcode. It sticks to it, but within that code,there's a lot of potential to do a lot of really screwed up things like right,Aloo, lood Murger, but he has his court values in his core ideas with him thatallow him to be loyal to the party and useful o the part and devoted tohelping to keep the party like fan friends with the park. Despite the factthat he's kin screwed up, I walked in to mat session with the idea that that would kind ofbe the result and, as like, like four or five sessions init, got to the point where, like I'm, continuing to develop this characterand how I'm playing this character- and I finally realized like no- No, because this, like this character,like I wrote him insane, he had an matual insane mechanic built clean intothe character. There was no redemption for him. Couldn't he was completely insane, hecouldn't be persuaded to not be insane. That's not have insanit works and his ultimate very evil. Gills werecompletely opposed to what the party was tried tofight for Andas. Soon, as I realized that I hitup that ex plain to him, the situation and I was like hey now, we got a planfor a a way to get him eventually out of theparty, so that Dosn't, just inthe campis end with the party dying and meaccomplishing this evil Goa on for anybody and be a really awesome. Backplot, that'sgoing on behind the scenes of me actively being evil which ultimately culminated in oneethic, posphights with Joran's character, stabbing a sword andbreaking my spine proudest moment of his life, I was prem hat was brigt. I was sittingthere. N Clappinghato be done. I I guess, because, because that is whatI found out from this question like that was my thought process on how evil runs inourpgs. Is that it's very over the top?...

It's very teatrical, because a lot of villits arerun that way as well. Right, I think we tend to run. VILLAINS IS VERY NOT OT, blockit white necessarily, butvery theatrical, very yes, very, very focus on their goals. Yeah, to give theplayers almost like a very direct goal to be like hey. This is Bi Wel guy goafter him, but also like, with the exception of stuff, likebrutal murder, maybe like a like a fourteen, a rating on the stuff thatthe do hm like and now I'm reading about, like players that have like doneall that awesome stuff, jes a as Yeh, you did sa Asombut Ifeltlikemurering, this child incal, yeah kind, ofbut about, like you, know, murdering bod body mutilation and allthis stuff and we've all read like the the RPC poror stories that floae roundonline, and I guess like I've, never like. It's always been like thistheoretical. Like, Oh you know, people tell these stories, but I've never likeread like people that we know, like their first hand, accounts of likethese awful acts that their players carried out in game, and I wish I had. I wish I had beenblissfully ignorant to the fact that these players were like actively in our community and peoplethat we play with I'll. Take Cartoon Villainy Eeny Day.It's the is scuf real life stuff that I don't want to deal with this EKS episode. It gets too real minor, TTR g related to existentialcrisis. That's that does it for us here attriple advantage. Those of you that are listening, keep an eye out for the nexttalk of the Dato question, it'll be coming at you on our discord on ourtwitter on our instagram and even if you're, not looking for the question,keep it locked there we're releasing new modules, releasing cool music.We've got a ton of stuff that we like to talk about. Let us know what yourprojects are, we love to hear from them and until then we will see you in thenext episode.

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