Sounder SIGN UP FOR FREE
Triple Advantage
Triple Advantage

Season 3, Episode 38 · 5 months ago

Ep. 60 - Auroboros Rises

ABOUT THIS EPISODE

On this week's episode of Triple Advantage, we give an update on the highly anticipated new setting for 5e, Auroboros, then we travel into the wilderness of the Dungeon Masters Guide, and we finish off with a discussion on classes we wish we could play.

On this week's episode of tripleadvantage, we give an update on the on the highly anticipated new setting forfive e or Oboros. Then we travel into the wilderness of the Dungeon Master'sGuide and we finish off with a discussion on classes. We wish we couldplay as always follow us on our social media to see what we have in store foryou enjoy the show Belo Society on this echoes of theoutlands. We come back with an update for something that we were kind oftalking about before, but didn't have much information on. What is that?Might you ask? Well we're going to be looking at the kickstarter that hasgone life for orboros coils of the serpent during this entire process? Iwill one hundred percent be a Chris Metson stand and will review any newannouncements that this project has come out very exciting stuff guys. I know that we talked about this prior and wedidn't realy have much as it was a bit of a teaser when they release it. Butnow we have more saucy information about the the lowe some more subclasses have come out andjust generally more information f what you can get with the the the kicks arer ittel and what we culdpreorder and buy and we'll touch on that a little bit later, but during bran. How are you guys doingtoday? Well, you know we're doing yeah seriously, keeping ourselves entertained while theentire province is not having fun under another lockdown Ogro Yeah to any of the to any other. Chris Metson stands outthere that we're looking forward to this project know that it is happening, but the kickstarterhas twenty seven days to go and out of the sixty twohousanddollars that theypledged they've already raised nine hundred and eighty three housanddollars so white, quick yeah seriously. So I'm definitelyexcited to see this come out now, but again wit kickstarters. It's always youknow a bit of a waiting period, because I don't necessarily know how long thisis going to take. You know how far away are they from print here? If Haestimated delivery day is March, W thusand and twenty two yeah yeah. That's always a lot bitvariable yeah hope, I'm hoping that I mean these guys have produced game contentbefore so I would say that that's probably one of the better estimateddelivery days to go off of just based on their experience. It's not likeother quick serters where it's like. I expect you know next next April andlike they haven't even gone any through any like printing presses or there's noexperience from the Creator to do any of that. So, okay, so ideally it's coming out. One word from nat one year from now,which is, you know, still a long ways on way yeah, but the biggest item, I think that theyhave from the KICKSAR here, is the collector's acdition. It comes into Thi,sittle leather bounds, kind of Buk holder comes with your starter. Starting rule sets some backgroundlawer on Christ Meson's actual campaign, while he was like playing this settingcomes with your good old DM's screen, and you know that's something that I foundthat I never never really g into utilizing. I guessbecause I got into Dmn with like laptops and other surfaces in front of me. So I'venever do you guys usually use the DM screen, what backle Colin Person Yeah?That was big for me, yeah yeah, for sure the just to keep like all the stuff that Iwant to keep it en from the players back there like potential, miniatures or notes, and things like that that Imight pull up. I just don't want them to see character sheets and that kindof it not that, like people, would be able to read them necessarily, but I like to keep my players guessing. Iguess on like what I have planned and or and or not plant yeah, and I sometimes roll behind thescreen. I think most of the time I do...

...just just because it's easier, but not that it really matters, because Inever really fouch the numbers anyway, so yeah doesn't really make that much of adifference, but the DM screen is there just in case I want it yeah I've. I found that I have it more so tohide stuff than actually utilize the convents of it.Maybe I kind of get better B. Oh yeah, like the actual, like the the little like her what conditionsare and stuff like that? It's, but the thing is like it's so you're competingagainst a computer here right and like my access to information on me,computer is always going to be greater than damn screen, yeah search for everything, Yeah YeahYeah, exactly like I. I just have my phone back there too. So if I need tolook up like conditions, ill look up conditions, I think like the other thing is that the DM screenthat I have has conditions written now. I think that isn't necessarily for five,so the conditions are a little bit different than they are for fib, and soI just don't really use it for the DM screen stuff, but I did see recently ona on a video with Matt Marcer in it, buthe like puts like pieces of paper that he like tapeson or like laminades into this area as wile on the DM screen overtop of the stuff,and then he can like kind of flip it up to if he wants to. So he has multilayers, which is interesting. I might starttrying to do that, so I can have all the pertinent information that I need,so I don't have to bring out a bunch of books and stuff like that as well yeah, just specifically on things likeweather conditions and like rain or, like I don't know a calendar orsomething like that, maybe but yeah. I thought that would be interesting well getting back to the actualkickstarter here they have come out with the bundlesthat you can purchase and for twenty five, and let me specifically dro aCavit here- abut twenty five US tollers e you at the digital bundle, whichincludes a PD source, woick and players guide for this campaign. Sixty fifty or more gives you a hardcover, sourcebook and the PDF source book plus Cot. Seventy fivedolars iswhere you start getting into the hard cover GM screen and PDF sourcebook, andthen we start talking about the collector's edition that box at thatbeautiful box at is behind a one hundred and twenty five dollar plea includes the slip case, some under the Sun, which is the story.The Christmas an originally played in end a newr name printed in the backercredits and the most purchased pledge here is actually the most expensive one.The two hundreddollar an gives you all the previous rewards, plus dice city map and poster pack, and I guess, item cards as well and aset of premium character sheets which actually look pretty cool if you'relooking at. If you have, if you guys, have the page, open, iaham character sheets, what yeah evonmean well theyre character sheets that are like heavily stylized to the themeof the oraborous campaign in general. They do exactly what yourcharacter she would dogright an. It would be like here's, the subclassragte or like abilities and stuff like that, then, is that all I don't knowthat it's like that. No, I think it just looks like a really nice character.She tus e okay, yeah, like no nothing objectively different. I mean I haveseen those PDI character sheets, so you can download off of different game websites that have thoselike specific subclass based character, Shei, which I sume like a lot yea thegreat I do like a lot, especially with new players. Those can facilitate theknowledge of your character, a little bit better than another playersheetcharacter sheet out of the Nice things here. I gott saythat the dised that they have is pretty cool. It's bit of Aan a dark emeral, I wont say Emerald but like adark sort of Jad Green with I'll, say, quote: Unquote: Gold Enumeration on it, which looks PrettyPretty Pretty Nice but yeah. It looks like a very completeset. I mean no surprise there from people who are already experienced atlaunching games and releasing content it this, but definitely very excited about it.

If you guys had a chance to read intoit a they released, a couple of more subclasses, villa or Atleast, there's noinformation on them, but we have the wildkeeper the wraithblade, the wayof Eminence and the soul leader. I'm interested I'm interested to seewhat kind of abilities Hese have. It feels obviously like it's a new gameright, so you're, reducing the amount of player, character, options that youmight have because there's not there's no expansions to it, but I'm curious tosee how they're accounting for like trying to get new players here,because with only four sub classes, it almost feels limited right off the bats.So I'm wondering how they might do their abilities inside like how they'reGoinna itit is a fivee setting. So I don't seewhy you wouldn't be able to play right right right right, any other subclass.It's just that these are extra options. Oh right, that's a good point! Yeahepoint I tell I forgot so right. It is like its own thing and, like I wouldassume, a lot of people would want to choose the classes that arespecifically set for this adventure or this setting, because it'll haveabilities that related to the Loer and stuff like that, which is always cool, but there is always the option ofadapting the ones that are already created. So that's a good point. I told I forgotthat it was just like nsanten setting. I think, unfortunately, because- andthis is where we get to like we're in Canadand Ontario, like you all- got two hundred ollars for theepic Bundle, two hundred ar the US Uno OL This USplus shipping, my ohy Gosh Yeah Yaks. I don't think I'm going to be gettingthe hard cover book. I neyd time soon for thie set, but perhaps the PDF willbe something that we explore a e O mind e. that's that's my littleupdate advertisement for the Orro bors campaign, hijacking, the regular royal sicietycontent stream, and just with that, I want to think ov as short and sweet. Ifyou're interested in checking this out make sure you go check out their kickSarter, I'm really excited to see more of what war chief Caming has tooffer. I've really enjoyed the stories that this particular them has releasedin the past. So it's I I'm looking forward to it. I'm looking forward toit. I think it's going to be one of the better settings, especially when you'retaring, like especially when you're breaking away from just wizards of thecoast. I think that's one of the things that I'm really looking forward tothese kinds of setting releases and same thing like wildmount. It's thatyou're taking a completely different creative team behind it, your it's all,going to have a completely different feel than let's say like between, like cannaky mysteriesand like Eberon risin from the last war and all the previous releases that havecome up from wizards. I just always love to see what other creatives kindof have in mind, how they adapt their five games, other tables and always great for new content ideas foryour own homebrew games as well, but anyways I'll, keep updating, as thisgoes along, probably won't know that the kick sarters up. I imagine that wewon't really see much until the game is going to be released, so guess we'll pick it up then, but in the meantime Durn, I educated youguys about something in the outside world. How about you educate us withDIEPSCA? Very well. I think I can do that all right. I believe that we are onpage one hundred and eight last time we were talking about traveling throughthe Wilderness and what kind of travel you guys use, whether it's the montageor the hour by hour. So this time we're going to go into you know what kinds of things you canfind in the wilderness maps specifically yeah. So let's jump right in and let's divine this stuff, all right right. In contrast to a dungeon andoutdoor setting, presents seemingly limitless options, the adventures canmove in any direction over trackless desert or an open grass land. So how doyou as the DM deal with all the possible locations and events thatmight make up a wilderness campaign? What, if you design an encounter in adesert oasis, but the characters Miss The Oasis because they wander offcourse? How do you avoid creating a...

...boring play session of uninterruptedslogging across a rocky wastland? One solution is to think of an outdoorsetting in the most, in the same way that you think about a dugeon. Even themost wide open turrain presents clear pathways: Roads Seldom run straightbecause they follow the contours of the land at finding most the most level orotherwise easiest roates across uneven ground valleys writ and Ridges ChannelTravel in certain directions. Mountain ranges present forbidding barrierstraversed only by remote passes, even the most trackless deserts revealfavored routes where explorers and Caravan d drivers have discovered areasof wind, blasted rock that are easier to traverse than the shifting sand.Okay. So if the party viers off track, you might be able to relocate one ormore of your planned encounters elsewhere on the map to ensure that thetime spent preparing for those encounters doesn't go to waste. So chapter, one discusses the basics ofcreating a wilderness map at three different scales to help you designyour world and the starting area of your campaign, especially when you getdown to province scale. So That's o one heck seques, one mile think about pathsof travel, roads passes, ridges and valleys, and so on that can guide yourcharacter's movements across your map. So basically, it says pair unless the location in your wilderness is specifically set and the playersknow where it is. You can move it so that the encapter occurs anyway. That's funny Yeh I mean your players aren't going toknow whether theywere supposed to meet someone on the road or in thewilderness. I guess right on an off beaten path or whether they weresupposed to fight this creature in an oasis, or you know in in the dunes thatthey decided to go to instead or got lost in yeah. The samething about randomencounters. Is that like, unless there's a very purposeful narrativethat they have to take place, an ex location, they can kind of be dragondropped a Ruver, yeah yep, it's great. I like how it just tells you to yeah just do that anyway, it's a livingworld and all that, but it also is one that is not set in stone. Unless youdecided is well, I mean, to a certain extent, like you're planning, Ou, allthis stuff right. You do have the work to make sure that this sessionis goingto be good. So it really sucks, like I breaks my heart every time on watchingcritical rule and they luff their way out of an encounter or something andMHATC just like holds up a piece of paper and he's like well. There goesthis encounter yeah yeah like that sucks, so I can like,especially when the DM puts so much work into it right. So I can see thatbeing like an easy way to go. Yeah. We didn't get to do this here, but wecan do this somewhere else right yeah. It's true, I feel like. I want to believe that my world is likeset in stone to a certain extent where it's like things are going to happen.You know whether the players are there or notand then like as they progress. They can come across things, but I also knowthat's so unrealistic and so unreasonable, like I can only do you know, we canonly do so much to prepare for a session, and then you just have to hopethat it's good enough and you move things as needed, so that the playershave fun and so that you can have fun too,because it does get really it could. It could just be really draining if youput in all that work and then yeah it just comes to no finness yeah right in the work yeah. Have you guys ever had an encounterthat you just had to throw out because the players just ditched it? Yes, I dithis week where we y with the Preno degs nodifferent session that I was run. Wo Did II suck because I was likeerrib. We turned adragon into a chick and I feel like that's kind of Sicke eecounter. Well, no, because that encounter stillhappened. It just got Mo ll do a new location. There we goyeah. No, I was playing. I was running a oneshot for some friends and they had to. Essentially it was like adungeon. They had to sneek through this dungeon, but...

...they cast past without a trace beforethey did so and then proceeded to roll insanely well on every singlesteathcheck. So of course, e' supposed to be three minor encounters, leadingup to the last encounter they just breathed right past, all of themthere's no strar did not tip off anybody and got to the final boss. I was likeall right. Well, there goes that's a your face:the MOM her bouon their way back, except they could probably just sneakpast again. Maybe Thats wor. You can have a few ofthem. Oh yeah, that's a bit of an issue but yeah that that does suck three encountersdown the drain. That's that's Ouch! I mean to a certain extent. We say thatyou know the work isn't lost and you can bring it up whenever you want to,but E it's lost. I always feel that way anyway. So feels bad braiden all right. Let's continue on here,movement on the map, Nerrit wilderness travel at a level ofdetail appropriate to the map you're using. So if you're tracking, our byhour movement on a province, scale map one heck where one hax Aq as one mile,you can describe each hamlet, the adventuris pass at this scale. You canassume that the characters find a noteworthy location when they enter itshex unless the sites is specifically hidden. So the characters might notwalk directly up to the path of a ruined castle when they enter a Hex,but they can find old, pass, outline ruins and other signs of the of itspresence in the area. If you're tracking a journey of several days on akingdom scale map where one hex equal six miles, don't bother with detailstoo small to appear on your map, it's enough for the players to know that onthe third day of their travel of their journey, they cross a river and theland starts rising before them and that they start they reach the mountain pass two dayslater. So that's that's all you really need to do you just kind of likeoutline what it is that they're passing as they go through wilderness features? Okay, so nowilderness map is complete without a few settlements, strongholds, ruins andother sites worthy of discovery. A dozen such locations scattered over anarea of roughly fifty miles across is a good start. So do you guys, I don't know like I've,never really created a map that, like on this scale, Braden? I know you have on the skapemiles you mean well, I mean like on the scale of likea world or province or TAT Youarea. That kind of thing, but like a bigwilder, like I mean wildmount, has a map, so I justuse the locations and features that are lready written into that and then add afew. If I really want to along the way, whereas I know you've created some fromscratch, so you know what do do you use that,like the chapter one talking about the province in the kingdom scale kind ofthing, and then you go from there to the to these? Adding these wildernessfeatures like you, know, monsterlayers and monuments, and such or do you justmake stuff up, because you like doing that? No, I have everything prewritten inthere right so yeah. I would say that in general I start with the major locations, but I wance I'll start with the citiesyeah. I will move from there to the outlying regions I'll start to fill itin what kind of an ecosystem it has. What kind of a what kind of encounters can be foundthere? What kind of I like to break it down as well, like Ihave a whole sideboard for my map? That's like a population population, compesition populationdensity, trades, major trades and trade routesand allies enemies that kind of stuff which I guess is kind of getting offtopic of the map itself. But it's all. It's all part, an parsal for me, yeah. Okay, all right so different features, guys we got MonsterLairs, so a wilderness area approximately fifty miles across cansupport roughly half a dozen monster layers, but probably no more than oneapex Predator, such as a dragon. So if you expect the characters to exploreour monster's lair, youoll need to find or create an appropriate map for thelayer and stop their lair. As you would a a dungeon super interesting that they actually have like anapproximate area that a dragon would essentially control...

...a kind of cool, a a makes sense like there. You don'tyeah like if you have two of them in the same area competing for resources,thate going to rip each other apart yeah. I guess I never. I just never putnumbers on it before you know where it's like. I was like yeah like Dragon.Is there and you know, there's no dragger, probably over there somewhere and it's fine? I mean, I don't thinkanyone really knows for sure, but this is kind of cool that it has like a setthing. It's interesting. If I were to go build in a map, you know for a newhomebrew world. I might try and use this to see if it works, but yeah. I find that interesting all right monuments, so in places wherecivilization rules, civilization rules or once ruled adventures might findmonuments built to honor the great leaders, Gods and cultures, so usemonuments, table for inspiration or randomly role todetermine what Monument Adventures Stumble upon. So they've got thingshere like the sealed burial, mound or pyramid they've got like an intectstatue of a personer deity. They've got the ruined or toppled obelisk they've got the Great Stone Arch or thefound or fountains or totem pools things like that, all kindsof stuff that you can put there they've got table here. That gets you nearlytwenty. It's like fifteen fourte fifteen. I think, but it's on a dtwenty rolling system,it's weird, all right ruins. So obviously an area, awilderness area has to have ruins crumbling towers and ancient templesand rase cities are perfect sites for adventures. Additionally, noting theexistence of an old, crumbling wall that runs alongside a road and a sayingstone, windmill on a hilltop or a jumble of standing stones can addtexture to your wilderness. Note side note here that I'm throwingin don't describe it too much or your players might think it's important ifthat's not going to be important, probably glass over it a little bit aspart of your travel day. I feel, like that's, been a recurring theme of thelast couple: Episodes Yep all right settlements, so settlementsexist in places where food, water and farmland and building materials areabundant of civilized PRA ovens. Roughly FIV fifty miles across mighthave one city, a few rural towns and a scattering of villages and tradingposts, an uncivilized area. It might have a single trading post that standsat the edge of a wild frontier, but no larger settlements. In addition tosettlements, a province might contain ruined villages and towns that areeither abandoned or serve as layers for marotting bandits and monsters. This is,I assume, will assuming a fantasy setting- that's like I guess average for for campaigns like like the forgotten realms, but does that change? Do you think fromsetting to setting like, based on how modernized I guess theworld is, I can get quite packed, I would think. Well, I think this isreferring to the defaults yeahe world, which is forgotten wroms, like yeahyeah. We went like I wouldn't read the DMGand go wewl. This isn't directly applicable to my modern daysetting,like man, fair enough, you just keep that in mind whencreating a guess. You got to have theres strongholds here. Strongholdsprovide local population, provide the local population with protection intimes of trouble, so the number of strongholes in an area depends on thedeominant society, the population, the strategic importance or vulnerabilityof the region and the wealth of the land yeah. So when I think about it, I think likeokay in Wildmount, you've got the the empire is going to have a bunchof strongholds, because military is a big part for them, whereas I think, like in the Grayn wildlands and uthedurn that kind of thing where the dwarvs live, they don't need it as much because it'smostly you know, frozen lands and big force that nobodywants to enter and a mountain, and that's where their cityis. So they really need a a lot of strongholds. They got a few settlementsoutside of their main underground down and that's about it Soyeah, so keep in mind what kind oflike society you've got going on there all right. Last but not least, herewelast bet, not least here we got weird...

...locols, so our weird lookous make thefantastic and supernatural and intrinsic part of your wildernessadventure. So they've got things like a dead magic zone which is similar to ananti magic field that would be fun. They've got a wild man, agic snoand, soquere you roll on the wild magic seargh table in the players hand book whenevers fell, is cast within this sone, so much fun. Oh, I want to add that bolder carved with talking faces.You've got cristal caves with mystically ants that mystically answersquestions, O ancient trees contained containing a trap spirit. You've got abattlefield where lingering fog occasionally assumes human noid formsGass traperminent portals yeah. We in thin the INBRADENS campaign. We came around ANAFRITI WHO's behind tha salt wall andtantalizing to release this creature or not. I don't know man, I still kind of wantto go back and talk to it more, but I know it's a bad idea. Yes, what to do with trapped creatures. I know we restently released one in our other campaign with Matt from a cage, we're hoping that it's notgoing to backfire, but it's so far, so good he's well see it's yeah calls himself, no one! So that's alwaysgood! You know you do oits fun, all right, yeah. So a couple of thereally cool places that you need to get and wishing well o the riveror ferries.You know guided by skeleton captain. You know just basic stuff like that, ofcourse, but yeah I those could be really cool. I definitely want to add in a few ofthese I going to have to try and remember that this is a thing yeah, but I think we'll stop there fortoday, we'll continue onto wilderness survival next time and and but for now Braden. Why? Don't you takeher away sure? Let's take a quick second here to hopefully hear from somesponsors? Maybe okay. So this episode of tripleadvantage, we are going to do a segment of talk of the town and talk of thetown. Is that segment? Where we ask you, the society, a question that we respondto Thair question and respond to youresponses of that question, and thisweek's question is what is it class you have always wanted to play, but you'venever got around to it excellent question. I think I have played them all at thispoint. I ifuse to believe that there's no way you played ever there's hold on, I haven't played artificer. I youhaven't, played Ol artificer was not originally and part of the players Handbook orsanafirs guide, so I hadn't gottenaround to that is now part of Tashas. So I will probably get around t playingthat at some point other than that ive I played a barbarian. Most of these Iplayed in like one shots I haven't played them in, like full campaignsplay a barbarian. I played a cleric. I played a what we got bards Yep I I e played oneof those ha played fighters and monks, and I playedrangers and I played a Palladan. I played Druid N. I played a wizard andwarlock and sorcerer, so I think that's pretty well all ofthem. If I'm missing any. I probably played that one too, so I've tried them all out, because I wantto do that. It's it's part of my creation processactually is have I played this before and if so, have I played it in a fullcampaign setting if it's a full campaign setting that I'm bringing itup or if I do, if, if I so, if I haven't played it ina full campaign setting, then then that's the thing that I worry about, so I have wanted to play a wizard in afull campaign setting for a long time, but every time I enter a new fullcampaign setting, I always find a way to choose a different class because ofbackstory and stuff that I come up with. So so that's that's the thing.

It's very difficult oes. I've always wanted to play an artific,artificer or a wizard. I think both of those are it look likepretty fun classes to play. I've just never really like gotten the chance toplay in like a long form campaign as any of those. I think the closest I'vegotten would have been like a sorcerer, but that's completely different andyeah yeah. I mean at lower levels. It's kind ofthe same. I would say kind of come and that's pretty much where I stayed at, but yeah. Those oure be like to the mytwo primary interests here. I don't think really that, like nothing, really rride me to play ranger,barbarian or fighter, I think I'd like to make characterswith those. But I don't necessarily know that I'd want to play in a longcampain with them, but I think, like a wizard cool, because it's an iterativeprocess it give. It gives you a sort of like goals to work towards in acampaign which are just like to atten your spells, which gives a gives I niceona personaldrivetiny character and then similar to an artificer, which would be yourconstantly tinkering and upgrading creations for the party right and you know maybe justmulticlass into both of them. Why not and make my own magical items as awizard? You know yeah there you go not yeah I've. Always I've really wanted totry a blood hunter. I've still never done lot. Tunder. I'm surprised thatseems like very yeu yeah. Exactly like I played too many warlocks, that's thething I get distracted with the warlock, so yeah blood hunters probably prettyup there with what I would like to Rie out and there's a lot like. I knowthat there's a lot of options that mot himself has come upwith. There's also a lot of really cool, homebrew ideas that people have come upwith, based on the bloodhunter person, Pacific creatures, that they huntthere's one really outare. There's one really neat, one that I was looking at, that somebody come up with where they had done, like their favorite opponent, to whatever it is theirfavorite monster to hunt is an mummy and because of that they', basicallylike doctor the embalming process of themselves. So it's a lot of their character wasdesigned around like the preservation of the body and the fact that, like you,can't really die because you're kind of Erby half did. It was a neat concept for a character. Buta blod hunters, yeah, Blo huntriesare great. They do not eithero go serv yeah, I forgot they were Ay exactlyJordan. I have yeah. No, I have not played a bloodhunter either. I have a couple ideas running around and my head and Itechnically play a few blood hunters in the wild mout campaign as a DM, but notas a player, so thater, maybe a shift a cheff chef, it's a home for classSOMTHINGE Cheplsho. Yes, just cook things: okay, let's takea look at what this society had to say over on our discord. Page we got or man dgapscoming through with I haven't, played a cleric yet, and I really want to wardemen. Obviously, yeah Overdome, the INSTAGRAM O we'repopping off this week. We've got documat at you of Gwelth.Responding with I'd love to try being druitly sometime et, is a o choice. Drut is one of thoseones that I feel like intimidates people, so they don't play it likefirst and then it kind of gets shunted to the back of the line. Yeah. It can be difficult. I think, like part of it, is like, ifyou're playing a Druid, you feel like you have to act a certain way. Almost.I don't know about that. Like it's a little bit, it is a little bit morelimited to a certain extent, because you are related to nature guaranteedlimited, isn't everybody related to mature youknouts, but I mean, likeYouill, have to fulfill some sort of role, that's related to nature, whereas likeif you choose a cleric, you got like fifty different sub classes that youcan choose from' based on like what you want to be related to and what you want.Your character to know about that kind of thing yeah, but it's still like Iwith all of those they're liked to a god, yeah, like you'R Laotidni, what youchoose, your subclashed options are limited to a certain arctype based onyour class right. Yes,...

...to a certain extent, I just mean that,like your back story is almost guaranteed to, I guess like be related to nature, andI get that like clerics are going to be related to God's kind of thing, but yougot a choice as to like which God or Gods right like there's athere's, a lot of different routes that you can go with it. I don't know I odon, like L, like Idon't know where this like wallcomes to yeur. He like Ol. What's the limitingass, what's telling you that a Clary, a duret needs to follow one particulardaity? No, it's not yeah, it's not a Datay, it's not a daity. The dayday isnature itself. That's that's! That's! I guess where the wall is. I'mthinking that when I think druid one of the first characters, that comes to mymind, is Keeleth from critical rule and she was very much like her. Entire backstory was rooted in her tribe and her people, which were like a naturalistictribe in people, but her goal wasn't really nature oriented her goal was tobecome a better leader for her tribe. I mean you could just as easily say. Adruid is some sort of millennial. Uber began, I don't know like is justtrying to make the world better yeah. It's pretty funny like, like I mean like like as long as yourgoals and your purpose, your chaccter's purpose sort of aligns with thebetterment of nature or nurturing nature. You know like bit'll, somewhatAligne, with your your abilities, but even then like it doesn't necessarilyit could be some sort of urbanized character that just you know, likes plants. You know it's like aplant mom in Toronto. It's the closest you'll, get with theto being to being a duitic creature and you're just talking to your littleplant as they secrew in your lavish apartment. He guys a new character, his name'sJustin butit spelled Jo. U because his parents wanted it to be unique. Sorry to Ol the go. U Justins out there. No, I reel like, I feel like with a lotof these classes. Like I mean it's up to your creativewhatever, but like yeah it like I've noticed you often times go. Oh! This islimited because of this. When I feel like it's just your n, the initialinterpretation yeah sure yeah. Like I mean I get that D Nyeurstand, Iguess I have a limited imagination to a certain extent, I guess! Well, we canleave it at that. I Guess Yeah Yeah, you know e, just that's just your yeahexactly but like there are, I'm sure there are others out there like me whoare who do see it as a little bit more of a limited class. In that extent, tothat extent, rmind you there's a lot. You can dowith a druit, it's really cool. I like it. I've played it. It's fun yeah it. The class itself has so many sfells andI think that's like that's one of the things where it's like. That's the part,that's overwhelming yeah thei. It was definitely like. I started. My firstcharacter was a drubid and I had no idea what I was doing with that RuidBaus there's a lot morhalfway to take him with a Drud yeah, and I sa have notgone back to druid. I mean you got spolcasting and you got wildshape andthat that that's the Di things you need to now the spells for the trickapart.For me, especially, I mean it was your first care exactly I ee likenow. Wouldyou go back to it probably yeah, but I just haven't, but that would be thesame as any spell caster then, like you, any like your first spellcaster isalways going to be the trick. You know, because with something like, maybe witha wizard or something you have, that same choice, fatigue or a cleric, butwith a sorcerer or a warlock, you're very locked into your spell list. Youhave these spells. You can change at one every so often every time you level. That's perces, like a Druid, you justhave all the spells all the time. No you still have to you have toprepare them on a lot yeah exactly but like you have that unlimited choice, I guess so I mean I didn't see that as a difficult thing.I saw that as oh. What do I want today? Well, I want this one, this O and thisone, and if I really need to change something because something crazy iscoming up, then I wuld change that out. I don't know that it's a difficultthing when you're learning the game to not have those. I don't know ifHandholdin yeah wrong is the right choice but like they have thatstructure, Yo just have right here you go. Here's everything figure ID out right, fair enough! I guess I'm yeah, like wizard, was my first class. Technicallydured was my second but...

...yeah. I didn't I didn't I don't know.Maybe I got over the whole spolcasting thing quickly, because my first twoclasses were spotcasters but al. I like borlocks, that's that's what this whole Rach iseen about. I, like worlocks invocations, are much more difficult. I would say wehave a Kayi warlocks and sourcers are the choice, limited ore, the are theones that I get the the like get crazy about, because I can't change it outlater, or at least I can't unless I level up. So, if I don't like what Ichose, I have to stick with it yeah. So that's when I start to go, I don't know, should I choose this one?Does that one fit my character better or is this one? You know more of a Oh. I don't know, I don't know wait,but this one is technically a better spell, but it doesn't fit my class aswell or M my characters. Well, I don't know, I love that I laiy start to a just. The choices become too real. When you got Clericson druids got iteasy, they just go okay! Well, if I need a spell, I can just go. Get itlater. Give me a day. It's five. Let's keep. Let's keep looking at whatwhat the society said. We got. We Got Eagle and serpent coming ind wanting toplay a Zealot Barb with Sentinel and Pol arm master, and they haven't yet ausually stick to the spellcasters fair enough. I feel that one Elerg- Idon't know once when I'm griting the spellcasters I don't want to go back toMarshall- are burying with the Sentinel and Polar master reckons. anerybody wit Hem ten feet of me. No one's leaving myarea, I yeah true, I'm not sure I would want to do the sentinel polar masterwith a Barparian, though specifically because the barbarians keep their rageup as long as they either hit someone or is it, do they just have to make anattack? It just makes the range higher and then they can root everybody asthey move around. No, no, no, no, the rage, rage, right rage stays active aslong as you either get hit or hit someone, or is it just makeingattackroll, no ithink. You actually have tosystem yeah so but like with the great rangeyou have more targets, I'm assuming that withGreaterrangeyoure attacking people, not just like yes see, but I cant attackyou but e. The sentinel polar master keeps them at bay, essentially thatthat's what it does so that you don't get hit because you keep them in their place,but it's on a reaction. So does the reaction count to keep thei rage?Active, Oh yeah? I guess I would think so. I guess so. Yeah Yeah ITD probablybe fine, you're right kind of a EEP Don. Keep that in mindACA at Youre playing N, my camping, oh no, the sentital, polar masteredcombination is just it's. It's horrifying for for characters. It's crazy! Howpowerful it is so but yeah. No, I'm not going to I'mnot going to be running that with my guy he's he's different. Okay, we've got dsix PHOENIX coming inthey've like to they've, got a character maide. It's a Druid, he'sjust a big old, dumb Bruce who likes mushrooms. Soun sounds a lot like you, boy,cadochus clay, but yeah. I circle US bord. Ferit issomething that I've always wanted to try. I've never been that attracted to theCIRCLEOS FORCS. To be honest, it's just I like mushrooms yeah. It was a that Ison Rapnika toright. Yes, that's a very ravnika class, like that's a very good GaryDruid, yeah Tua. I can get downd now. Finally, we've got kathanid comingin sang he's interested in trying the soul knife rogue. I never really jumped at the SIONICclasses. I thought they were cool ish. I didn't love them. Is that because it's hard to see wherethey fit in with the other classes or like just like, because no one elsechooses the sionic classes, so it feels weird to be the only one with it or isit like? It's, like you know, Yojust IDN Marmiet that interestit's likewatching marvel and everybody's either human, enhanced or an alien and thenall of a sudden, there's wizards if's. The same feel to me like MatgrDND has magic, but then all of a sudden there's likesetkicks now and it' right is diffent. It's likemagic, but it's not really magic. As these psychic powers, Ni's like okay,idoido yeah, exactly it's like the first human enhanc people right almost yeah kind like it's likesuperpowers in a world where there's...

...already magic, yeah, it's just it's aweird concept. For I: U Fee a of it as muchyeah, others yeah yeah. I agree with you there. Ithink if other people like, if there is more than one person in the campaignthat was running it as well, I would feel more comfortable like running ascionic character, yeah feellike AU. I don't know wherethey would fittin like a theme for my was that it is anybody els ensor. No, Ithink that's it, and that also puts a rap on this episode of triple advantage.So you like what you're hearing, if you want to be part of the discussion,follow us on our social media. That's at Real City society on Instagramatrose social on twitter thinks to the community. Discord can be found in bothcheck out our content that we're constantly producing on DM's Gild newstuff coming soon tm. Besides, that, keep it locked here fora new episode of triple advenge. Every Monday we'll see you next time.

In-Stream Audio Search

NEW

Search across all episodes within this podcast

Episodes (85)