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Triple Advantage
Triple Advantage

Season 3, Episode 38 · 1 year ago

Ep. 60 - Auroboros Rises

ABOUT THIS EPISODE

On this week's episode of Triple Advantage, we give an update on the highly anticipated new setting for 5e, Auroboros, then we travel into the wilderness of the Dungeon Masters Guide, and we finish off with a discussion on classes we wish we could play.

On this week's episode of triple advantage, we give an update on the on the highly anticipated new setting for five e or a borrows. Then we travel into the wilderness of the Dungeon Masters Guide and we finish off with a discussion on classes we wish we could play. As always, follow us on our social media to see what we have in store for you. Enjoy the show. Wellow Society on this echoes of the outlands. We come back with an update for something that we were kind of talking about before but didn't have much information on. What is that, might you ask? Well, we're going to be looking at the kickstarter that has gone life for or borrows coils of the serpent. During this entire process I will one hundred percent be a Chris Matsin stand and will review any new announcements that this project has come out. Very exciting stuff, guys. I know that we talked about this prior and I we didn't really have much because it was a bit of a teaser when they release it, but now we have more saucy information about the lore, some more subclasses of come out and is generally more information what you can get with the the kickstarter itself and what we kild, pre order and buy, and we'll touch on that a little bit later. But Jordan, Britain, how are you guys doing today? Well, you know, we're doing, yeah, seriously, keeping ourselves entertained while the entire province is not having fun under another lockdown. Yeah, to any of the to any other Chris Metsin stands out there that we're looking forward to this project. Know that it is happening, but the kickstarter has twenty seven days to go and out of the sixty two tho that they pledged, they've already raised nine hundred eighty threezero dollars. So white quick. Yeah, seriously. So I'm definitely excited to see this come out now. But again, what kickstarters? It's always, you know, bit of a waiting period because I don't necessarily know how long this is going to take. You know, how far away are they from print here? And if I'm aboddy, estimated delivery date is March two thousand and twenty two. Yeah, yeah, it's always a lot of variable. Yeah, hope, I'm hoping that. I mean these guys have produced game content before, so I would say that that's probably one of the better estimated delivery days to go off of just based on their experience. It's not like other quickserters where it's like I expect, you know, next, next April, and like they haven't even gone any through any like printing presses or did no experience from the Creator to do any of that. So okay. So ideally it's coming out one year from that, one year from now, which is, you know, still a long ways, long way. Yeah, but the biggest item, I think that they have from the kickstarter here is the collector's edition. It comes in on this little leather bound kind of book holder. Comes with your starter starting rule, sets some background law on Chris Metsen's actual campaign while he was like playing. This setting comes with your good old DM's screen, and you know, that's something that I found that I never I never really got into utilizing, I guess, because I got into DM and with like laptops and other surfaces in front of me. So I've never do you guys usually use the DM screen? What back the color and person yeah, that was big for me. Yeah, yeah, for sure. The just to keep like all the stuff that I want to keep it in from the players back there, like potential miniatures or notes and things like that that I might pull up. I just don't want them to see character sheets and that kind of the not that like people would be able to read them necessarily, but I like to keep my players guessing. I guess on like what I have planned and or and or not plant. Yeah, and I...

...sometimes roll behind the screen. I think most of the time I do, just just because it's easier, but not that it really matters because I never really fudge the numbers anyway. So, yeah, doesn't really make that much of a difference. But the DM screen is there just in case I want it. Yeah, I've found that I have it more so to hide stuff than actually utilize the convents of it. Maybe I gotta get better. Oh yeah, like the actual like the the little like, yeah, what conditions are and stuff like that. It's but the thing is, like it it's so you're competing against a computer here, right, and like my access to information on the computer is always going to be greater that damn screen. It yes, search for everything. Yeah, yeah, yeah, exactly. Like I I just have my phone back there too, so if I need to look up like conditions, I'll look up conditions. I think like the other thing is that the DM screen that I have has conditions written out. I think that isn't necessarily for five e so the conditions are a little bit different than they are be and so I just don't really use it for the DM screen stuff. But I did see recently on a on a video with Matt Mercer in it, that he like puts like pieces of paper that he liked tapes on or like laminates into this area as well on the DM screen over top of the stuff, and then he can like kind of flip it up to if he wants to. So he has multi layers, which is interesting. I might start trying to do that so I can have all the pertinent information that I need so I don't have to bring out a bunch of books and stuff like that as well. Yeah, just specifically on things like weather conditions and like rain or like, I don't know, a calendar or something like that maybe. But yeah, I thought that would be interesting. Well, getting back to the actual kickstarter here, they have come out with the bundles that you can purchase and for twenty five it, and let me with specifically drop a caveat here, but twenty five US dollars, thinking at the Digital Bundle, which concludes a PDF source book and players guide for this campaign. Sixty fifty or more gives you a hardcover source book and the PDF source book plus cut. Seventy five dollars is where you start getting into the hardcover GM screen and PDF source book. And then we start talking about the collectors edition. That box, at that beautiful box that is behind a one hundred twenty five plea includes the slipcase some under the sun, which is the story that Christmas and originally played in, and your name printed in the backer credits. And the most purchased pledge here is actually the most expensive one. The two hundred one gives you all the previous rewards plus dice, a city map and poster pack and, I guess, item cards as well, and a set of premium character sheets, which actually look pretty cool if you're looking at if you have, if you guys have the page open. I I am character sheets. What Dad even mean? Well, their character sheets that are like heavily stylized to the theme of the or Boros Campaign in general. They do exactly what your character, she would do right, and it would be like he use the subclass rate or like abilities and stuff like that, then is that? I don't I don't know that it's like that. No, I think it just looks like a really nice character sheet use. Yeah, okay, yeah, like, no, nothing objectively different. I mean I have seen those pdf character sheets that you can download off of a different game websites that have those like specific subclass based character sheets, which I which I doem like a lot. Yeah, the great I do like a lot, especially with new players. Those can facilitate the knowledge of your character a little bit better than another player sheet, character sheet. Out of the Nice things here, I got to say that the dice set that they have is pretty cool. It's a bit of a can dark emer I won't say Emerald, but like a dark sort of jade green with, I'll say quote unquote, Gold Enumeration on it, which looks pretty pretty, Pretty Nice. But Yeah, looks like a very complete set. I mean no surprise, they're from people who are already experienced at launching games and releasing content on this but definitely very excited about it. If you guys had a chance to read into it,...

...they released a couple of more subclasses vailable, or at least do. No information on them, but we have the wild keeper, the wraith Blade, the way of Eminence and the soul leader. I'm interested. I'm interested to see what kind of abilities these have. It. It feels obviously like it's a new game, right. So you're reducing the amount of player character options that you might have because there's not there's no expansions to it. But I'm curious to see how they're accounting for like trying to get new players here, because with only four subclasses it almost feels limited right off the bat. So I'm wondering how they might do their abilities inside. Like, well, how they're gonna it? It is a five e setting, so I don't see why you wouldn't be able to play right, right, right, right, any other subclass. It's just that these are extra options. Oh right, that's a good point. Yeah, point, I tell the forgot. So right. It is like its own thing and like I would assume a lot of people would want to choose the classes that are specifically set for this adventure or this setting because it'll have abilities that related to the law and stuff like that, which is always cool. But there is always the option of adapting the ones that are already created. So that's a good point. I telly forgot that it was just like an extant setting. HMM. Well, I think, unfortunately, because this is where it gets like we're in Canada and Ontario like y'all. Got Two hundred for the epic bundle. Two hundred dollars us, done it all as us, plus shipping. My Oh gosh. Yeah, Yikes, a lot. I don't think I'm going to be getting the hardcover book anytime soon for this set, but perhaps the PDF will be something that we explore and this for mind. And that's that's my little update. Advertisement for the ORABORS campaign hijacking the regular royal cityiciety content stream, and just with that I wanted to give a short and sweet if you're interested in checking this out, make sure you go check out their kickstarter. I'm really excited to see more of what war chief gaming has to offer. I've really enjoyed the stories that this particular team has released in the past, so it's it's I'm looking forward to it. I'm looking forward to it. I think it's going to be one of the better settings, especially when you're tying like especially when you're breaking away from just wizards of the coast. I think that's one of the things that I'm really looking forward to these kinds of setting releases, and the same thing like wild mount it's that you're taking a completely different creative team behind it. You're it's all going to have a completely different field than, let's say, like between like candlekeep mysteries and like evern rise u from the last war and all the previous releases that have come out from wizards. I just always love to see what other creatives kind of have in mind, how they adapt their five games other tables and always great for new content ideas for your own homebrew games as well. But anyways, I'll keep updating as this goes along. Probably won't see know that the kickstarters up. I imagine that we won't really seem much until the game is going to be released. So, guys, we'll pick it up then. But in the meantime, Jerman I educated you guys about something in the outside world. How about you educate us with the DM skin? Very well, I think I can do that all right. I believe that we are on page one hundred and eight. Last time we were talking about traveling through the Wilderness and and what kind of travel you guys use, whether it's the montage or the hour by our. So this time we're going to go into you know, what kinds of things you can find in the wilderness maps specifically. Yeah, so let's jump right in and let's divide my stuff. All right, right, in contrast to a dungeon, and outdoor setting presents seemingly limitless options. The adventures can move in any direction, over tracklist, desert or an open grassland. So how do you, as the DM, deal with all the possible locations and events that might make up a wilderness campaign? What if you design an encounter in a desert oasis, but the characters Miss The Oasis because they wander off course? How do you avoid creating a boring play session of uninterrupted...

...slogging across a rocky wasteland? One solution is to think of an outdoor setting in the most in the same way that you think about a dungeon. Even the most wide open terrain presents clear pathways. Roads Seldom run straight because they follow the contours of the land, finding most the most level or otherwise easiest routes across uneven ground, valleys, Ridge and ridges. Channel travel in certain directions. Mountain ranges present forbidding barriers, traversed only by remote passes. Even the most trackless deserts reveal favored routes where explorers and caravan dret drivers have discovered areas of what wind blasted rock that are easier to traverse than the shifting sand. Okay, so if the party veers off track, you might be able to relocate one or more of your planned encounters elsewhere on the map to ensure that the time spent preparing for those encounters doesn't go to waste. So Chapter One discusses the basics of creating a wilderness map at three different scales to help you design your world and the starting area of your campaign, especially when you get down to province scale. So that's one heck, sequels one mile. Think about paths of travel, roads, passes, ridges and valleys and so on that can guide your characters movement across your map. So basically it says pair. Unless the location in your wilderness is specifically set and the players know where it is, you can move it so that the encounter occurs anyway. That's funny. Yeah, I mean your players aren't going to know whether they're supposed to meet someone on the road or in the Wilderness, I guess, right, on an offbeaten path, or whether they were supposed to fight this creature in an oasis or, you know, in in the dunes that they decided to go to instead or got lost in. Yeah, the sounding about random encounters is that, like, unless there's a very purposeful narrative that they have to take place in Xlocation, they can kind of be dragon dropped a rubber yeah, Yep, it's great. I like how it just tells you to yeah, just do that anyway. It's a living world and all that, but it also is one that is not set in stone unless you decided it's well, I mean to a certain extent, like you're planning out all this stuff, right, you do have the work to make sure that this session is going to be good. So it really sucks, like I breaks my heart every time I'm watching critical role and they left their way out of an encounter or something in that just like holds up a piece of paper. He's like, well, there goes this encounter. Yeah, yeah, like that sucks. So I can like, especially when the DM put so much work into it, right, so I can see that being like an easy way to go. Yeah, we didn't get to do this here, but we can do this somewhere else right. Yeah, it's true. I feel like I I want to believe that my world is like set in stone to certain extent, where it's like things are going to happen, you know whether the players are there or not, and then like, as they progress, they can come across things. But I also know that's so unrealistic and so unreasonable. Like I can only do, you know, we can only do so much to prepare for a session and then you just have to hope that it's good enough and you move things as needed so that the players have fun and so that you can have fun too, because it does get really it could. It could just be really draining if you put in all that work and then, yeah, it just comes to nothingness right in the work. Yeah, have you guys ever had an encounter that you just had to throw out because the players just ditched it? Yes, but did that last week where we with the Jarny Dards, no different session that was running. Did it? I suck because I was like there we turned a dragon into a chicken. I feel like that's kind of circuit to get encounter. Well, no, because that encounter still happened. It just got move field to a new location. There we go. Yeah, no, I was playing. I was running a one shot for some friends and they had to essentially it was like a dungeon. They had to sneak through this dungeon, but they...

...cast passed without a trace before they did so and then proceeded to roll insanely well on every single stealth check. So of course, supposed to be three minor encounters leading up to the last encounter, they just breaze right past all of them. There's no straight through. Did Not tip off anybody and got to the final boss. I was like, all right, well, there goes that session. Yep, base the mom there bound their way back, except they could probably just sneak past again. Maybe it does, or you can have a few of them. Oh yeah, that's a bit of an issue. But yeah, that that does suck three encounters down the drain. That's that's ouch. I mean to a certain extent we say that you know, the work isn't lost and you can bring it up whenever you want to, but it's lost. I always feel that way anyway. So feels bad Braden. All right, let's continue on here. Movement on the map. Narrate wilderness travel at a level of detail appropriate to the map you're using. So if you're tracking our by our movement on a province scale map, one hex where one heck equels one mile, you can describe each hamlet the adventures pass. At this scale you can assume that the characters find a noteworthy location when they enter its HEX, unless the site's is specifically hidden. So the characters might not walk directly up to the path of a ruined castle when they enter a Hex, but they can find old pass outline, ruins and other signs of the of its presence in the area. If you're tracking a journey of several days on a kingdom scale map, where one HEX equel six miles, don't bother with details too small to appear on your map. It's enough for the players to know that on the third day of their travel, of their journey, they cross a river and the land starts rising before them and that they start they reach the mountain past two days later. So that's that's all you really need to do. You just kind of like outline what it is that they're passing as they go through wilderness features. Okay, so no wilderness map is complete without a few settlements, strongholds, ruins and other sites worthy of discovery. A dozen such locations scattered over an area of roughly fifty miles across is a good start. So do you guys? I don't know, like I've never really created a map that like on this scale. Braiden, I know you have on the Skaly miles you mean? Well, I mean like on the scale of like a world or province or the area, that kind of thing. That like a big wilderness, like, I mean wild mount has a map. So I just use the locations and features that are already written into that and then add a few if I really want to along the way, whereas I know you've created some from scratch. So you know what do you use that, like the chapter one talking about the province in the kingdom scale kind of thing, and then you go from there to the to these, adding these wilderness features, like you monster layers and monuments and such, or do you just make stuff up because you like doing that? Now I have everything pre written in there right. So yeah, I would say that in general I start with the major locations that I want. So I'll start with the cities, yea. I will move from there to the outlying regions. I'll start to fill it in. What kind of an ecosystem it has, what kind of a what kind of encounters can be found there? What kind of I like to break it down as well, like I have a whole sideboard for my map that's like a population, population composition, population density, trades, major trades and trade routes and allies, enemies, that kind of stuff, which I guess is kind of getting off topic of the map itself, but it's all, it's all part and parcel for me. Yeah, okay, all right, so different features. Guys, we got monster layers. So a wilderness area approximately fifty miles across can support roughly half a dozen monster layers, but probably no more than one apex Predator such as a dragon. So if you expect the characters to explore our monsters layer, you'll need to find or create an appropriate map for the layer and stop their layer as you would a dungeon. Super for interesting that they actually have like an approximate area that dragon would essentially control. kind of cool and...

...make sense. Like there you don't. Yeah, like if you have two of them in the same area competing for resources, they're going to rip each other apart. Yeah, I guess I never I just never put numbers on it before. You know where it's like. I was like yet like dragon is there and you know there's no drug probably over there somewhere and it's fine. I mean I don't think anyone really knows for sure, but this is kind of cool that it has like a set thing. It's interesting. If I were to go building a map, you know, for a new homebrew world, I might try and use this to see if it works. But yeah, I find that interesting. All right, monuments. So in places where civilization rules, civilization rules or once ruled, adventures might find monuments built to honor the great leaders, Gods and cultures. So use monuments table for inspiration or randomly roll to determine what Monument Adventures Stumble upon. So they've got things here like the sealed burial mound or pyramid. They've got like an intact statue of a person or deity. They've got the ruined or toppled obelisk, they've got the great stone archs or the found or fountains or totem poles, things like that, all kinds of stuff that you can put there. That've got table here that gets you nearly twenty. It's like fifteen, fourteen or fifteen, I think, but it's on a D twenty rolling system. It's weird, all right. Ruins. So obviously an area, a wilderness area, has to have ruins. Crumbling Towers and ancient temples and raised cities are perfect sites for adventures. Additionally, noting the existence of an old crumbling wall that runs alongside a road and a saying stone windmill on a hilltop or a jumble of standing stones can add texture to your wilderness note. Side note here that I'm throwing in. Don't describe it too much. Are Your players might think it's important. If that's not going to be important, probably gloss over it a little bit as part of your travel day. I feel like that's been a recurring theme of the last couple episodes. Yep, all right, settlements. So settlements exist in places where food, water and farmland and building materials are abundant. Of Civilized Prom ovens roughly fifty miles across might have one city, a few world towns and a scattering of villages and trading posts and uncivilized area might have a single trading post that stands at the edge of a wild frontier but no larger settlements. In addition to settlements, a province might contain ruined villages and towns that are either abandoned or serve as layers from a rotting bandits and monsters. This is, I assume, well, assuming a fantasy setting. That's like, I guess, average for for campaigns, like like the forgotten realms. But does that change, do you think, from setting to setting, like based on how modernized, I guess, the the world is. It can get quite packed, I would think. Well, I think this is referring to the defaults. Yeah, the world which is forgotten realms, like yeah, yeah, we want like I wouldn't read the DMG and go wow, this isn't directly applicable to my modern day setting. Like no man fair enough to just keep that in mind when creating a guess you got to have their strongholds here. Strongholds provide local population, provide the local population with protection in times of trouble. So the number of strongholds in an area depends on the dominant society, the population, the strategic importance or vulnerability of the region and the wealth of the land. Yeah, so when I think about it, I think like okay, and wild mount you've got the the empire is going to have a bunch of strongholds because military is a big part for them, whereas I think like in the gray and wild lands and Uthadurn, that kind of thing, where the dwarves live, they don't need it as much because it's mostly, you know, frozen lands and big force that nobody wants to enter and a mountain and that's where their city is. So they don't really need a a lot of strongholds. They got a few settlements outside of their main underground down and that's about it. So yeah, so keep in mind what kind of like society you've got going on there. All right. Last but not least, here we got weird locals.

So a weird look hows make the fantastic and supernatural and intrinsic part of your wilderness adventure. So they've got things like a dead magic zone, which is similar to an anti magic field. That would be fun. They've got a wild magic zone, so where you roll on the wild magic surge table in the player's hand book whenever spell is cast within this zone. So much fun. Oh, I want to add that boulder carved with talking faces. You've got crystal caves with mystically ants that mystically answers questions. Who ancient trees contained containing a trap spirit. You've got a battlefield where lingering fog occasionally assumes you northern forms, gas trap permanent portals. Yeah, we in the in the Braden campaign, we came around an a free te WHO's behind the salt wall and tantalizing to release this creature or not. I don't know. I still kind of want to go back and talk to it more, but I know it's a bad idea. Yes, what to do with trapped creatures? I know we recently released one in our other campaign with Matt from a cage. We're hoping that it's not going to backfire, but so far, so good. He's we'll see. It's yeah, calls himself no one, so that's always good. You know it. Donue is always all right. Yeah. So a couple of the really cool places that you need to get and wishing well that the river fairies, you know, guided by skeleton captain that, you know, just basic stuff like that. Of course, but yeah, it goes could be really cool. I definitely want to add in a few of these. I'n't going to have to try and remember that this is a thing. Yeah, but I think we'll stop there for today. We'll continue on to wilderness survival on next time and and. But for now, Braden, why don't you take her away? Sure, let's take a quick second here to hopefully hear from some sponsors. Maybe. Okay. So this episode of triple advantage we are going to do a segment of talk of the town. And talk of the town is that segment where we ask you the society question. Then we respond to that question or respond to your responses of that question. And this week's question is, what is it class you have always wanted to play but you've never got around to it. Excellent question. Hum, I think I have played them all. At this point, I decide. Used to believe that there's no way you've played every there's hold on, I haven't played artificers. You haven't play all. Artificer was not originally a part of the player's handbook or is Amatar's guide, so I hadn't gotten around to that. is now part of Tasha's so I will probably get around to playing that at some point. Other than that, I have, I've I've played a barbarian. Most of these I played in like one shots. I haven't played in them in like full campaigns. Played a barbarian, I played a cleric, I played a what we got bards? Yep, I have played one of those. Of played fighters and monks and I played rangers and I played a Pallad and I played druid and I played a wizard and warlock and sorcerer. So I think that's pretty well all of them. If I'm missing any, I probably played that one too. So I've tried them all out because I want to to do that. It's it's it's part of my creation process. Actually is have I played this before and, if so, have I played it in a full campaign setting? If it's a full campaign setting, that I'm bring it up or if I do, if I if I so, if I haven't played it in a full campaign setting, then that's the thing that I worry about. So I have wanted to play a wizard in a full campaign setting for a long time, but every time I enter a new full campaign setting I always find a way to choose a different class because of backstory and stuff that I come up with. So so that's that's the thing. It's very difficult. Well, well, I've always wanted...

...to play an artifles, artifles or a wizard. I think both of those are, it look like Pretty Fun classes that I I've just never really liked gotten the chance to play in like a long form campaign as any of those. I think the closest I've gotten would have been like a sorcerer, but that's completely different. And Yeah, yeah, I mean at lower levels it's kind of the same, I would say, kind of calm, and that's pretty much where I stayed at. But yeah, those would be my to the my to primary interests here. I don't think really that like nothing really ride need to play ranger, barbarian or fighter. I think I'd like to make characters with those, but I don't necessarily know that I'd want to play in a long campaign with them. But I think like a wizard cooled, because it's an iterative process they give it gives you sort of like goals to work towards in a campaign which are just like to a teen your spells, which gives a gives a nice little personal drive to any character and then, similar to an artificer, which would be you're constantly tinkering and upgrading creations for the party, right and you know, maybe just multi class into both of them. Why not and make my own magical items as a wizard, you know? Yeah, there you go. Not. Yeah, I've always I've really wanted to try blood hunter. I've still never done blood hunter. Surprised, that seems like very you. Yeah, exactly, like I've I play too many warlocks. That's the thing. I get distracted with the warlocks. So yeah, blood hunters probably pretty up there with what I would like to wry out, and there's a lot, like I know that there's a lot of options that Matt himself has come up with. There's also a lot of really cool homebrew ideas that people have come up with based on the blood hunter for specific creatures that they hunt. There's one really okay. There's one really neat one that I was looking at that somebody come up with where they had done like their favorite opponent or whatever it is. Their favorite monster to hunt is in mummy and because of that they'd basically looked on to the embalming process of themselves. So it's a lot of their character was designed around like a preservation of the body, in the fact that, like, you can't really die because you're kind of already half dead. It was a neat concept for a character. But blood hunters, yeah, blood hunters are great. They do not either respect serve. Yeah, I forgot they were exactly Jordan. I have yeah, no, I have not played a blood hunter either. I have a couple ideas running around in my head and I technically play a few blood hunters in the wild man campaign as a DM, but not as a player. So that or maybe a shift a chef. Chef, it's a home for class. Doesn't just a chef play? Shall yes, this cook things. Okay, let's take a look at what the society had to say. Over on our discord page. We got our mandycups coming through with I haven't played a cleric yet and I really want to wardmain obviously, ha ha ha. Yeah, over doing the INSTAGRAM. We're popping off this week. We've got a document at you of wealth responding with I'd love to try being druid lie sometime. It's good choice. DRUID is one of those ones that I feel like intimidates people so they don't play it like first, and then it kind of gets shunted to the back of the line. Yeah, it can be difficult. I think like part of it is like if you're playing a Druid, you feel like you have to act a certain way, almost. I don't know about that. Like it's a little bit it is a little bit more limited to a certain extent, because you are related to nature, guaranteed. Limited. Isn't a pretty related to nature, but it's what I arly. But I mean like you have to fulfill some sort of role that's related to nature, whereas, like, if you choose a cleric, you got like fifty different subclasses that you can choose from based on like what you want to be related to and what you want your character to know about, that kind of thing. Yeah, that it's still like it with all of those. They're linked to a God. Yeah, like you're related neither what you choose, your subclash options are limited to a certain archetype based on your class. Right, yes, to a certain except. I just...

...mean that like your back story is almost guaranteed to, I guess, like be related to nature, and I get that, like cleric's are going to be related to God's kind of thing, but you got a choice as to, like which God or God's right. Like there's a there's a lot of different routes that you can go with it. I don't know, I don't know. I don't like it look like I don't know where this like wall comes to the like. Well, I don't know. What's the limiting ass? What's telling you that a cleric add needs to follow one particular deity? No, it's not. Other day, it's not a day day, it's not a day. The day, day is nature itself. That's that's that's I guess where the wall is. I'm thinking that when I think of Druid, one of the first characters that comes to my mind is keyleth from critical role, and she was very much like. Her entire backstory was rooted in her tribe and her people, which were like a naturalistic tribe and people, but her goal wasn't really nature oriented. Her goal was to become a better leader for her tribe. I mean, you could just as easily say a druid is some sort of millennial Uber Vegan. I don't know, like it's trying to make the world better. Yeah, that's pretty funny. Like, no, like, I mean like, like, as long as your goals and your purpose, your character's purpose, sort of aligns with the better ment of nature, are nurturing nature, you know, like they'll somewhat align with your abilities. But even then, like it doesn't necessarily it could be some sort of urbanized character that just, you know, likes plants. You know, it's like a plant mom in Toronto. It's the clussest you'll get with to being to being a druidic creature and you're just talking to your little plants as they has a growing your lavish apartment. Hey, guys, I like new character. His name's Justin, but it's spelled Jo you, because his parents wanted it to be unique. Sorry to all the Koh you Justin's out there. All right, I feel like. I feel like with a lot of these classes, like, I mean, it's up to your creative whatever, but like, yeah, like I've noticed you oftentimes go oh, this is limited because of this, when I feel like it's just your on the initial interpretation. Yet sure, so, yeah, like, I mean I get that and your stand I guess I have a limited imagination to a certain extent, I guess. Well, we can leave it at that, I guess. Yeah, you know that her hs. That just your yeah, exactly. But like there are, I'm sure there are others out there like me who are who do see it as a little bit more of a limited class in that extent. To that extent, remind you there's a lot you can do with a druid. It's really cool. I like it. I've played it. It's fun. Yeah, it's the class itself has so many spelled and I think that's like that's one of the things where it's like that's the part that's overwhelming. Yeah, the form, it was definitely like I started, my first character was a druid and I had no idea what I was doing with that Druid, because there's a lot bughly to take in with the DRUID. Yeah, and I still have not gone back to druid. I mean you got spell casting and you got wild shape and that that that's the good things. You need to know. The spells where the tricky part for me especially. Well, I mean it was your first care exactly. I mean I'm like now with you go back to it, probably, yeah, but I just haven't, but that would be the same as any spell caster. Then, like you, any like your first spell caster is always going to be the trick, you know, because with something like maybe with a wizard or something, you have that same choice fatigue or a cleric, but with a sorcerer or a warlock you're very locked into your spell list. You have these spells. You can change out one every so often, every time you level. Oh that's versus like a druid. You just have all the spells all the time. No, you still have to you have to prepare them on a long yeah, exactly, but like you have that unlimited choice. I guess so. I mean, I didn't see that as a difficult thing. I saw that as I oh, what do I want today? Well, I want this one, this woman and this one, and if I really need to change something because something crazy is coming up, then I would change that out. I don't know that it's a difficult thing when you're learning the game to not have those I don't know, handholding. Yeah, the wrong is the right choice, but like that have that structure to just have Right, here you go, here's everything figured out right. Fair enough. I guess I'm yeah, like wizard was my first class. Technically drew it was my second. But yeah, I didn't. I didn't.

I don't know. Maybe I got over the whole spellcasting thing quickly because my first two classes were spellcasters. But I like warlocks. That's that's that's what this whole Rantis been about. I like warlocks. Invocations are much more difficult, I would say. Now we have Kay I. Warlocks and sorcerers. Are the choice limited. Are the are the ones that I get the the like get crazy about, because I can't change it out later, or at least I can't unless I level up. So if I don't like what I chose, I have to stick with it. Yeah, so that's when I start to go, I don't know, should I choose this one? Does that one fit my character better, or is this one, you know, more of a Oh, I don't know, I don't know. Wait, but this one is technically a better spell, but it doesn't fit my class as well or my character as well. I don't know. I love that. I Love I start to just the choices become too real. When you got clerics and druids got it easy. They just go okay, well, if I need a spell I can just go get it later. Give me a day. It's fine. Let's keep let's keep looking at what what the society said. We got. We Got Eagle and serpent coming in wanting to play a zealot barb with sentinel and pull arm master and they haven't yet. Usually stick to the spell casters. Fair enough. I feel that one feller, I don't know. Once I once I'm right in the spell casters, I don't want to go back to Marshall. Are Burying with the Sentinel and pull arm master. Reckon anybody within ten feet of me. No one's leaving my area. Yeah, true. I'm not sure I would want to do the sentinel polar master with a barbarian, though, specifically because the barbarians keep their rage up as long as they either hit someone. Are Or is it do they just have to make an attack? It just makes the range higher and then they can root everybody as they move around. No, no, no, the rage, rage, right. Rage stays active as long as you either get hit or hit someone. Or is it just make an attack? Role? I think you actually have the system. Yeah, so, but like with the greater range, you have more targets. Yeah, I'm I'm assuming that with greater range, you're attacking people just like yeah, see, but I can attack you, but I won. The sentinel polar master keeps them at bay. Essentially. That's what it does, so that you don't get hit because you keep them in their place. But it's on a reaction. So it does the reaction count to keep the rage active? Oh yeah, I guess. I don't think so. I guess so. Yeah, yeah, it'd probably be fine. You're right, kind of a keep them keep that in mind by plane in my campaign. Oh No, the sentinel polar mastered combination is just it's it's horrifying for for characters. It's crazy how powerful it is. So but yeah, no, I'm not going to. I'm not going to be running that with my guy. He's he's different. Okay, we've got D six Phoenix coming in. They'd like to they've got a character made. It's a druid. He's just a big old dumb brute who likes mushrooms. Sounds sounds a lot like your boy kaducis clay. But yeah, I've circles. Bar Drud is something that I've always wanted to try. I've never been that attracted to the circles forts. To be honest, it's just like mushrooms. Yeah, it was a that is Ravnica to you, right. Yes, that's it. That's a very ravnika class, like that's a very Gogary druid. Yeah, I can get hind now. Finally, we've got cathanid coming in saying he's interested in trying the soul knife rogue. I never really jumped at the PSIONIC classes. I thought they were cool ish, I didn't love them. Is that because it's hard to see where they fit in with the other classes? Or like just like because no one else chooses the PSIONIC classes, so it feels weird to be the only one with it? Or is it like it's like watched in Marvin did that interest? It's like watching marvel and everybody's either human, enhanced or an alien, and then all of a sudden there's wizards. It's the same feel to me, like magic or Dandie has magic, but then all of a sudden there's like Pekis now and it's right. Is Different. It's like magic but it's not really magic. Is these psychic powers? It's like, okay, I I don't yeah, exactly. It's like the first human enhanced people, right, almost, yeah, kind of like it's like super powers in a world where there's already magic. Yeah, it's just it's a weird concept for...

...me. I feel a love it as much, yeah, of others. Yeah, yeah, I agree with you there. I think if other people, like, if there is more than one person in the campaign that was running it as well, I would feel more comfortable like running a psionic character. Yeah, I don't know where they would fitting. Like a theme for my well, was that it is anybody else sensor? Nope. I think that's it, and that also puts a wrap on this episode of triple advantage. So you like what you're hearing? If you want to be part of the discussion, follow us on our social media. That's at Real City society on Instagram, at rosity social on twitter. Links to the community discord can be found in both. Check out our content that were constantly producing on DMS guild. New stuff coming soon tim besides that. Keep it locked here for a new episode of triple advantage every Monday. We'll see you next time.

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