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Triple Advantage
Triple Advantage

Season 3, Episode 41 · 4 months ago

Ep. 63 - Back To Normal?

ABOUT THIS EPISODE

On this week's episode of Triple Advantage, we finally see light at the end of the tunnel as we anticipate in home games in the future. Next our divination tells us to fill out maps with settlements and buildings. Finally, we discuss some of the worst in character mistakes we have made to date.

On this week's episode of tripleadvantage, we finally see the light at the end of the tunnel as we anticipatehome games in the future. Next, our divination tells us to fill out mapswith settlements and buildings, and finally, we discussed some of our worstcare in character mistakes. We have made to date, as always, follow us onour social media to see what we have in store for you enjoy. The show welcome members of society to anotherepisode of triple advantage and this morning boy. Are we thoroughly thoroughly unprepared, myGod, I guess the looking that embery said about in the coming to in thecoming weeks, at least for us, hello, Canadians is reopening and possiblygetting to have in person the ND question mark. Maybe this year you got always you all think it's goingto happen this year by the end of this year. Ireally hope so I I just I need it. I need it to go back. Ifound this cool three d printed, dice tower. I pad stand that that I want to utile it and then on toshow off m pretty cool lit it. Dice roller that doubles up yeah an realfancy, yeah, look in a sorry, no, I was just gonna say like there's so manythrepan, ed things that have that I've wanted to have for the last a littlebit for then this last year has just been like avery big. What's the point? No one gets to see any of it, Yep Yep, that's exactly it. I've beenseeing all sorts of like ads recently for like D nd stuff, that's like cut out to rain or like battle maps andstuff like that and they're. All like you know thirty forty percent off rightnow kind of thing, because you know no one can really use it to I'm sure there sales are down whichsucks, because those are the kind of things I would love to have and use youknow, having like some cut out to rain, would make it so much easier than justlike having to draw out every single map or whatever or or even printed out, or anything likethat. You know like just being like oh you're in a forest, now sure I've gotsome forest. You know looking stuff here or throw down a couple trees andthere's a camp fire there, and then you know here come the wolves or whatever,and you can just throw down each of those different like cutout pieces,which is great yeah. I'd love to have something likethat. Rather than having to be like. Okay,give me like ten minutes here guys. Let me draw, I guess, that's not so so much of anissue for Braden, because you've you've gone full theater of mind right nogoing back. No, I don't know about no going back, butprobably no going back. I won't say never, but right now, I'm really likingit. And the bigger thing for me is that now I've got a campaign that has peoplethat just live in a bunch of different cities, so going back and full inperson is just impossible for me absolutely for now Braden for now. What is the implication that I kidnapeverybody and bring them back to that's right. Yeah on you could just you could just startanother campaign, not that some one I just go a I'm gonna just go ahead andsay that this might be the first time ridden that you need to go back intothe episode and beep out something people need to know exactly where tofind. It's it all bio, we're fine, yeah, exactly give you my address in. I will give youmy address. That's US but yeah! No! I, like I like doing theater of mine. I have grown accustomed to it and it alsoseriously cuts down on my prep. So I there's a good chance that I will neverreturn to too full table top a happened to many type gaming. You do it maybe for like big bossbattle type thing, but not not not of...

...anything else. If you were in person orwould you just even that, maybe not pro yeah likely likely that or like I like battle royal orsomething like that. If you were running that is a one shot. Maybe then possibly, I think I would have more todo like if I was trying to test out stuff for our or the modules that we do, because alot of our modules do food actual maps, racial representations of map, soI'd like to at least get a sense of whether there's work without just likesticking them in there right. We resented, we say, found an old, solid wood tablethat extend so finally have a nice little spot in the new place to to haveour dn set up some US any any board game to help to be honest, m yeah, you got to have a good table forthis stuff. You know or a good imagination. You don't need to talk or mess many say, but people are cool tables. That'sright, like you, can you can make things Idon't know, come come come alive, pretty well with tables and just addingin all the extra terrain stuff like it amazes me, sometimes like just watchingsome of the stuff that like if you, if you watch critical role and you see allthe battle maps that he comes out with, and it's just like that is so coolbringing out like the fog and stuff like that, when they're underground orlike in a cavern or something like that and and just like running water,sometimes, and I'm like what the heck just make it all of us look like foolshere running with like drawn maps and stuff. I mean they also have a massive budget.Oh I know I know censorships, so absolutely it would be so I'm justsaying it's so cool and, like you add like it does add a certain effect to it.Obviously, it's like way too expensive to run for like a normal household butlike if you could ah or like even getting like portions of that is, is can add to the atmosphere of thegame. Kind of thing right and draw people in IT'S A it's a neat edition,but if you, if you have the right, descriptive powers, you never need yeah,visual images. If you can describe things in a way that gets a reactionfor yeah players, then you don't need that up or short other stuff for sure it's not necessary it. Just itcan add it can't it's cool, doesn't always sometimes it and takeaway if it's just poorly done, but I'm ready for it, though. I'm readyTory setting up the ambience setting up the the lighting, so many things that you just can't dothe wet no area audiance. Yes, that's one thing, and also generally, like so easy to get distracted playingonline to different different, different different issue at yes, yeah and you don't have to worry aboutlike certain technical issues like whether Rhythm Bot's going to work thistime or not, you know or or if everyone's microphones areworking. More importantly, I don't have to worry about bursting your data capyeah. That's right! It's ran body WHO's, curious. The way that I've been reading my DadGames over the pandemic has been over discord predominantly, but the way thatI do it is, I run ponder TT on a local client here on my computer and Iessentially just just to avoid essentially having to push load timesand like a hefty bit of you know, map data and what not over tolike the different players. I just loadedall locally and then I do a screen capture and share that screen over thediscord channel. So everybody just kind of updates me on where they want tomove their tokens, and I, as a D M, go in manually and shiftthem around. Obviously like player views and everything still works,because I still have just like a open client for the player perspective andthen just have the DM client running in the background. But Jordan's country Internet is a little slow, so sometimes we have todowngrade the quality of the Stream. Although I guessalthough, I think Ithink you should be able to handle a...

...little bit more with your newerInternet. I guess you just say so it is yeah. So yeah it's, it works most of the time.It's just that, like certain nights, it'll be like. Oh, it's cutting outevery like ten minutes or something like that, but other nights, it's like.Oh, it only cuts out. You know once today total it's kind of iffy but hard to like planaround, so we can try. It sometimes try. I do ahigher quality, but we'll see I'm someone. Den Do related note. Have youguys seen the new video games that are kind of coming up for it, like darkalliance, is one of the biggest ones ARC alliance? No, I haven't heard ofthat. Yet tell me about it. Upcoming Third Person Action Roleplaying game developed by to Games, I think to yeah. It looks it's like a successor to like Balder'sgate, okay, yeah, it looks pretty good. I was the graphics on the game itself. Lookpretty interesting. They have a lot of. I don't know like the trailer itself,the mechanics so that look a lot like your sander balders gates, sort of dragon age type combat, but using a lot of like the ND assets, which is really cool. It's the trailersthat they're releasing are so like action, packed and dramatic as itdoesn't really. I can't really speak to the a like story, line and game play ofit, but bots fights, look pretty cool you're, I don't know it's interesting. Have youhave you guys ever played any sort of like ddaear? Be Do Games any like?Never winter or anything like that elder yeah, yeah, wait! Didn't we all play in ever winterfor like yes, a month or something like that together, yeah. I played a littlebit longer. I like that yeah and then I also have balder skate three which bred nig have played together fora bit and I'm playing it with some of my other buddies as well, but it's nowhere near done yet baldestthree. So it's very interesting sing at this point, but there's a lot ofcertain bitches. My current play through. I see one of the characters asbald and the other two- and I know from myfirst play through that he is not supposed to be bald and my otherplayers don't see him vault and no matter what like every time. I loadinto the game and stuff like that. He's always bald, and it's so weird it isthat just like the actual character itself, I like I don't know, but that,like that's the thing like all my other play, throughs he's not volved. It'sjust this one that I started with my buddies and I was like I don't knowwhat happened here, but he will be bold for my whole play through it's kind offunny. Yeah. Never winter is like the typical Mo R.PG was a little bit more difficult for meto get in especially way back when we played it because of you know: Internetstuff, I haven't gone back to it, but it'ssomething I wouldn't want to play on my own. If that makes sense yeah, that'swhy I stopped playing. It was because everybody else stopped playing it. SoYeah Yeah just get back into it. The release acouple of I think they were lost Tom ofannihilation expansion. If you guys want to go back into that awesome yeah, I do remember being kind of interesting.I'm yeah mos are a different art. They are theirown genre for sure. Oh yes, there is yes. What would you? What would youlead in an Mo to capture the essence of Table Top dant? In your opinion, as I feel like, I feel like these games,are I just because, like I feel like these Games are riding in the curtailsof like D nd hype, bloods, Earles and new DB game? We have a new fan based,you know. Obviously these Games are going to sell, but in nature thesegames don't play like any sort of table top game. So, like what kind ofmechanic do you want to be able to see in them, I will say I'm actually veryimpressed with the way the balder skate handles it. I feel like that is probablyy the closest that we'll everget to seeing like actual dand...

...mechanics in an rapt and they're doingit they're doing a real. Well, it's actually rules, it's actually stats.It's the full same step, lock that you would get in five. You Roll for attacks, you rule forconversations you roll for everything, Yeah! It's just done. Yes, it'sessentially playing Dand in a very veneer campaign with certain outcomes we yeah and you canhave. You have choices along the way, but you know there's no, allpredetermined, there's nothing! There's nothing going off scripture you're, onehundred percent railroad it onto what they want you to do, which it's a game,that's how it works. So yeah, Yeah Yeah. I guess I mean they like there'sa very level player agency and changing the the world itself right. You'll,never you'll, never be a well yes, but you'll never be able to replicate likethat. True now do whatever you want. I said theIndie that's just not possible. In a view, Pine format, yeah that is true, yeah, there's, there's athere's. A little AIAS become full like human level yeah. Then we got our ownproblems. I don't think the indies are talk. Concern Yeah, but you a you'd, be talking hereabout like some sort of game system that can procedure Ly, generate many player outcomes and possiblycreate new like three textures and rendering through like the place.That's let's some advance she'll live in or wehave to create a living world. Yes, so I accidentally created sort art onlineis what you're going for here. Exactly wear would be cool. I haven't seen a VRlike tend game, maybe a thin ye ar R P games. Okay, there are more technically skyrim has a ver that doesn't spare scar, just a Sky Ers, just a little bitof a Hoe with its platform a while back. It was like the Satalydies after reporting, after attempting to Port scarum to his own body, that pretty much encapsulate so what's going on there, that's a good point. Yeah there they're just putting thisshit on to anything. So that's got a screen at this point like I'm, not seeing I'm not seeing a m O R pgs, at least I'm not saying I'mvery a lot of. That's that's, probably a good thing, because there was like acouple of years. There were every single thing was an m O R, P G, andnone of them were especially inspired yeah. So That's fair! It's fair! I Owhoever's doing them if they're doing them. They're taking a while to comeout with them, so we're getting more polished content or just like here's,our game micro transactions yeah, I mos have a specific yeah lifeto them. I'm I can't say I'm a huge fan of the idea and I think, like likeboulders gate when you go into the game. Yes, your railroad roaded, but you arethe only characters in the world who can affect it if that makes sense. Yeah,whereas like when I walk into never winter there's like fifty other people, doingthe exact same quest and I go well okay, I did absolutelynothing worth while, because you know fifty other people just did the samething as me and killed the exact same monster or you know whatever, and it'slike a like. What am I even doing, I'm not doing anything to like help thistown at all, there's no feeling of reward other than the actual rewardthat you get at the end, which is usually a couple golt or maybe a magicitem, or something which could be cool but like it doesn't feel like you getthat you know sense of accomplishment and meaning I guess those far I mean I can see thathappening, especially especially because of that, like you're,seeing other people take that quest line right that there's exactly there'sno differentiation, because you're all sort of on the same adore life exactlyyeah. It's like wait group, a also it just saved the city of never winter orwhat do you or like in those like first towns like and you see like ten peopletalking to the same guy, getting the exact same question going and doing itat the exact same time and then all coming back and getting the same rewardand you're like yeah. I get that what like, but it's like,nearly impossible to make an m Mo orr...

PG different than that or like anything,but like God, it just bugs me. Sometimes the cool thing about M R PGSare rates which is like that. That is something that would be cool to be apart of, but that's something that's like more high level stuff, which meansI have to get past the whole be get a paying part. Essery have to behigh level. I don't think I think the raids all have to be high level rights.You could have low level like mini rates like in a world of work after wecould definitely have like lower sort of like a rati base in TV style, mrights and like even I like in the in the Games history. Right like you, have such abig level, disparity between the expansions that there was rates forlike levels that are much lower now than the man he gits. You still need to have somesort of level of some sort of level of accomplishment init. Yeah sorry was to like Particularis but yeah. I know, but that's a that's ahard ship. I like how do you? How do you address, like the the true sort of nature of theprocedural generation that you have indeed games, at least when it comes tolike player interactions and port, that into a video game?That's a that's a big challenge, THAT'S A it's! It's the near impost yeah! Ijust don't think it's feasible, given current technology in the future may be right. Now I don'tthink I don't think. There's like Carlos r you're, the you're, thecomputer expert, more than the two of us like. Can you do you think there'san engine out there that could sustain that a true one hundred percentprocedure generated world constantly building itself. I I don't doubt it I mean I think at themoment the difficulty comes into accessibility for most people yeahbecause having an engine like that would require almost everybody to havesome sort of like in server processing machine. That can do that like unless you're maybeconnecting to a game world remotely and like that's all being generatedsomewhere else, but like I mean I don't think that necessarily youneed to like procedural, generate the world itself, but maybe have proceduralgenerated game elements, which would be a little bit easier to tackle right,like you think about, like the D M's, you could theoretically have a group ofpeople create an actual world that has, you know like kind of like micat. Doesit right like where you have like by omes and Percy Ulie generated, can componentslike that, but that's all bound by like the generating engine right and oncethat's generated it doesn't matter where you go as a player. You just gointo pre. At that point, you go into like pre generated content right likethere that the at the time that you've loaded up the world everything about ititself has already been generated. I think the key thing with DM, though, isa t e e, the heart of the game I find isn't necessarily over in the OH. Isthis forest like procedural generated and are these new paths? You know brandnew, but more so the interactions that you have with the MPs, becauserealistically we world build the setting right, but the the playersinteract with the the buttons of it, which usually are like the characters or things that they have to do within thatworld. Right, so you'd have to procedural generate story lines. That'sa! I think, that's maybe more where youwant to focus on yeah the story lines for sure, and that's that's difficult right,because in a game where you need to like sort of package it up and ship it,you can't have variables yeah. So I think it's technically possible. Ithink like like from from a pure technicalstandpoint. I don't think that that's impossible to do. I think it hasn'tbeen done before so it would be very difficult and I think you need to finda way around. Essentially the accessibility to thissort of like this world itself. Right, like you, can't expect that everybodyis computer, is going to be able to load something like this right and andthen also. The thing is, if you have procedural generative elements likethis right, like everybody's game world would be loading information andconstantly, which you know for someone someone like Jordan right. It's notlike you have the whole world of sky or am already downloaded in in a disc.It's like okay, the world is here, but then, if flayers are you know, that'swhat I'm saying like it can't be around the world itself like yeah like ifyou're, like? Oh the players like Creator Creator, okay. Well now like wehave to update this mountain package and Jordan's got to receive like an ingame update to like change the physical...

...data. They ask that in his game I don'tknow, I'm not I'm not a game designer, but he mean so. I don't know if, like this, how it would work but, like youknow, there'd, be a lot of like up load. Download information going on from likeJordan side like patches every single day, almost might not be the most attractive thingin the world. I mean, I think I think I think I thinkthe apport would definitely have to be more of like a sort out online thingwhere it's like players connect to some sort of to some sort of game world, andthen it's like there they're they're playingyeah. To avoid that, I think it would be cool to see so youknow, there's any game designers that happened to watch this small podcast and get inspired hit usup. I think I have some thoughts in it. I don't doubt I think I think I thinkit's definitely possible for fare, or at least to have like more customizefor your characters available. We can always dream. You know pretty much what I do all he time it'skind of what I'm doing right now, paral right! Well, thanks Carlos, for that. Ithink we've covered a bit there and we should move on now. If you don't MIT,okay, we're gonna be cool whatever yeah. Is that all right or less you? Likestart out over yeah, it's fine, fine, whatever ye o yeah tim a little salty.Now I guess but okay, okay, all right we're going to jump guys intothe dodger master's guide. We are on page one hundred and twelve we're goingto talk about settlements and the different types of buildings and stufflike that that you can put into your settlements yeah. Last time we talked about likewilderness and the kinds of things that you can find in there and whether ornot being lost should be a thing or foraging for food and water should be athing yeah. So the same, we're just going tojump into the opposite of the Wilderness. Now all right, a village settlements are avillage, town or city. That makes an excellent backdrop for an adventure.The adventures might be called on to track down a criminal who's gone into,hiding, solve a murder, take out a gang of warcote or doppleganger, or protecta settlement under siege when creating a settlement for yourcampaign focus on the locations that are most relevant to the adventure,don't worry about naming every street and identifying the inhabitants ofevery building. That way lies madness. It is true, don't try. It is verydifficult, despite me, being like a, I prefer to be prepped for almost everyscenario I like have ride it. Does it doesn't work, there'sjust too much, and the players always find the one building that you haven'tput down on the map, it's true random settlements, so the following tables allow you toquickly create a settlement. They assume that you've already determinedits size and basic form of government. I like how that is an assumption, thebasic form of government, so there it has a bunch of differenttables here, talking about like the different traits that it'll that thesettlement could have ye there. It goes into race relations, so whether there'sharmony there or the racial, more minority or refugees or rulers or if anyone's oppressed there- I don't know- maybe I'd, probablychoose it just based on the type of campaign you're playing and play withit there rather than rolling random. That feels kind of iffy. I guess itdepends on the scenario but t there's. The ruler status, which islike is the ruler of this place, reflect respected and fair and juststories at a feared tyrant, kind of thing, or is it some sort of adult or or they on their death bed? You knowall kinds of different cool things can come from that whole section there, theruler status, which I wouldn't mind rolling on, because it could beinteresting for the other stuff there's likenotable traits like are there canals in place of streets? Are Their grandtemples or is itt the site of many differentbattles or mythical or magical events,...

...or is it destitute and run down istheir sinister reputation or is it built the top ancient ruins? Who knows?I guess that's probably something you'd decide based on the world that issurrounding you, so I'd make it less of a role, but youcould rule and then see if it fits and then decide now, I'm going to rollagain or just choose something else, because yeah the notable traits I feel like ismore related to the actual surrounding area. I don't know if you guys agreewith me on this stuff so far, but I don't like, if you're rolling and thenseeing if it works and then rolling again, then you probably shouldn't beruling. You should probably just a hat, because at that point you clearlyalready have an idea of what you want it to be, and there's no point in thelike gifts, that's quite possible. There could be like a few differenttraits there that you see that are like. Oh, maybe I want them to have a few ofthese things, or maybe a few of them could fit and you roll to choosebetween those, but then yeah, basically you're making your own table at thispoint. So and yet you might as well just choose known so so random settlements could beknown for something they could be known for delicious cuisine or rude people orpowerful guilds or wines or education or flowers or hordes of beggars ortough warriors dark magic. That sort of thing all sorts of stuff he can put inthere. I think most of the stuff is just to give you like an idea as towhat could be famous in the town so when they go tothe tavern and they asked the innkeeper. Oh, what's this town known for you canbe like? Oh, it's got these types of people, or you know this great hero orwhatever good, to have just as like an extraflavor thing, and it could lead to extra story elements. There could be a current calamity of inthis random settlement, such as suspected vampire, infestations or newcults, or marauding monsters or flooding or on the brink of war, or you know ascandal that threatens a powerful family or something like that. A newdungeon, that's been discovered yeah. You can add in these things Iwouldn't say it's necessary, but you could and it will add definitely extra things for theadventures to do. If you want it to be like a part of your story game or that yeah it's like an encounter, I guessalmost a random settlement. It's like do you. Do you want this to be a partof your game, this time or not I'd say be careful, because maybe your playerswill just absolutely latch on to the random settlement that you've created.You know it's a necessarily a bad. I there on to be like a name yea like theinevitability of the fact that your players will just instantly lock on towhichever random thing you didn't prep yeah, it's just what happens? It inevitablyhappens. It's happened to all of us and I don't know if there's a name for thatparticular pim. Yes, it is a phenomenon we should name it. Idon't think we have that authority. What is the a at'sa else? Does theDGIAN s about the random? It goes on now that the random settlements arecomplete, we're going to move on to random buildings. So these are thedifferent things that you can throw into any of your settlements, so Polston, Ding, chases and harrowingescapes within the confines of a town or city can sometimes force charactersto dash into buildings. When you need to flash out a building quickly, rollon the building type table, then roll on the table corresponding to thatbuilding to add further detail if a role makes no sense, considering wherethe characters are such as a lavish mansion in a rundown part of town, youcan always roll again or simply choose another result. However, suchunexpected results can prompt creativity and memorable locations thathelp make your urban encounters distant. It's an interesting take positive. Ilike that. I'm the type of person that just you know choose anyway. I'd almostlike, if I knew that there was going to be a chase happening, I'd almost likechoose a building that they would run into ahead of time if they run into arandom building, and it will be this thing and then I would map it out ahead of time, regardless ofwhere they actually run. Oh Yeah. I definitely, and I thought that's how wedid one of our. I think that's how we did part ofthewasting disease, but it doesn't matter...

...what yeah, what they're at the end offollowing they always end up at approximately the same place. Right in this, like instance, the location isless important than the type of buildings. I guess right so like don'tworry about where they're actually running you can just describe whatever buildingtype you've chosen for this adventure and that type of in that part of town, because I don't know about you guys,but I feel like okay, you guys are running and you pop into this randombuilding. Here let me just roll fifty dies first, and I will tell you what itlooks like in a second year after I map it out yeah. It doesn't quite flow thatwell. I know I have to assume that a lot of these they're, assuming thatyou're doing ahead of time, yeah, because there's no out, there'sno way that they expect you to literally just like all right we'recrafting the encounter right now on the spot. Let's go yeah yeah, that'sprobably a good assumption. I guess you're just got to be predicteda predictive person to run these games all right, so they've got differentbuilding types here: you've got the the residences. You've got the religioustypes, you've got, the taverns you've got the warehouses and the shops so and then they go into detail abouteach of these different things. So the residences could look like an abandonedsquat or an orphanage or a head and slavers then or a front for a secret cult, an upper classor a middle class home, and then the lavish guarded mansion, of course, there's religious buildings, so templesor temples to false deities or you know just a home of aesthetics.You've got abandoned, shrines and libraries and hidden shrines allreligious type, things that you could potentially run into while you'rerunning away from something taverns, of course are. You can have different types of tavernshere: quiet, Loki, Rocke, dives thieves, guilds, gathering place for a secret society,upper class, dining club gambling den on yeah haters to specific race or Gild, or a member. Only club or a BRAF, that's different types of and tavernright is somthing. What do you mean a Social Club cerrial and then you've got t they giveyou a tavern name generator to which is kind of cool. You can use this for anyof your upcoming Games, so it tells you to roll twice on a dtwenty, and that will give you your name so the first it gives you a firstpart and a second part. So it's got things like I'm going to actually justroll here right now and I'll just give you what it shows up all right. I got afive which is the prancing and the second one is a ten which is demon, sothe prancing demon is the taper name that you have run into a pretty cool. I go yeah right, it's kind of cool. I like it, there's acouple of good combinations here that that you could come across, which isawesome. I will probably use the stable at somepoint all right and then you've gotwarehouses, so the warehouse could be empty or abandoned heavily guarded,have cheap goods or bulk goods could have live animals or weapons and armor.It could be goods from a distant land or it could be a secret smuggler's denwho knows. You've got shops here as well: PanShops, herbs and incenses. You got fruits and vegetables, dried meats,pottery, undertakers, books, money, lenders, weapons and armored, chandlers Smith, I's carpenters, weaversjewellers, bakers, map makers, tailors rope makers, masons and scrap wait. Arethere specific, like rope makers? Is that a store somebody's got to make him? I guess so. I just never thought aboutit. This is why this is why they're underappreciated to Dan everything about you ever do with it. You just assume therope just grows on trees. Now, there's a whole people, the whole industry, making them yeah.What do you think o the these adventures are just leaving rope inthese dungeons? You No one's collacting...

...them? No! No! I guess I just assumedthat rope would be found at like a general store and and like you know,people would make the rope, of course, but, like I, wouldn't consider it ashop itself, it's like! Oh, Hey, guys, let's go and check out that shop. Whathas they gotten there? There's all sorts of different ropes but like thereactually is all sorts of different ropes in Dand, so I would definitelyset up a rope shop. That is, I just. Never seen it before,you know, I think it would be really cool could be kind of funny. You could have some really like I'd gowith like different types of magical, ropes and stuff, like that, just tomake it like exciting and stuff like that, but like Oh yeah, no, it's justI've never seen it. So it's just kind of cool I'd, never thought of it. Okay Yeah! He learned something new. Let's see here Bradan. How are we doingfor time? Do I got time you like less than five minutes? Oh, okay, okay, let's, let's go to mapping asettlement here, real, quick and then next time, we'll jump into urbanencounters and stuff like that so mapping a settlement when you draw amap for a settlement in your game, don't worry about the placement ofevery building and concentrate instead on the main major features so for avillage sketch out the roads, including trade routes leading beyond the villageand roads that connect outline farms to the village center. Note the locationof the village center. If the adventures visit specific places in thevillage then also mark those pought on your map, yeah, there aren't a ton ofplaces in a random village that is going to be super important. So you canjust worry about a couple different major things. The center of the villageis, generally speaking, the main area where people are going to meet for towns and cities, not major roadsand waterways. Don't do all the side streets just through the major stuff,as well as the surrounding terrain outline the walls and mark thelocations of features you know will be important. So, for instance, the Lordskeep significant temples in the like for cities, add internal walls andthink about the personality of each ward so give the wards names reflectreflecting their personalities, which also identify the kinds of trades thatdominate the neighborhood, so the tannery square or the temple row a G, ageographical characteristic could be it to so hill top or riverside or adominant site, so the Lord's quarter, yeah. When you're mapping thesettlement, you know mark the major stuff that people might be interested in and don't worry about.The random buildings, if you need to you, got the random buildings stuff that we just read over, that youcan go over and make stuff up for so yeah. That's all they've got for well, that'sall. I've got for this time next time we'll get into encounters and the typesof stuff that you can find it with in settlements and what might pop up andcould be cool for your players, so that should be interesting, but for nowBraden want you, tak take her away all right. Let's take a quick second tohear from whatever sponsor company does or doesn't give us today all right. Let's do some talk of thetown and it's too early for me to do my usual thing, so we're just going to getright into the question and our question well you're just going tobreak brand against this. Yes, this week's question is and what a yeah?No, what is the biggest and character mistake that you've made in a campaign?The last week we did. The coolest thing you did is a character. Now wereflipping the script. What is the biggest mistake? You've ever made as acharacter- oh gosh t I mean, I think, for me one of the bigmistakes that have been in your older campaign. Brain, I think when I wasplaying the barbarian. I went up to some creatures that I thought I couldhandle and the receiving like thirty, some odd necrotic, damn it or somethingin one to it. I don't know what it was, but I got hit real hard and I died. That was like from a characterprosector. That's definitely the worst thing that I've done just likeunderestimate a threat and then just straight up die. That's that's got fun trying to think of in your Tom of adial, agin capin. I don't think I M. I don't think I've drastically made amistake in that campaign. Pretty...

Yeah no definitely miss, and this mightgo for any other character. Stupid, I'm sure we've all had our moments ofmiscalculations except mine, led to death. Yeah. I mean in that same campaign my character made of a few in charactermistakes. I was an oath of Redemption Paladin andwe ended up deciding that we were going to become a gang to kill all the othergangs, and that was a mistake. A very bad mistake. I think it was a new crew and I was likeI don't want to like- be that guy- that just stops people from doing these kindof things, or maybe I came up with the idea. Ican't remember it's quite possible. I did either way it was a mistake for mycharacter as an oath of redemption. I should have pushed for something morepeaceful and I did not and that just let us down a road of killing and terrorizing and well trying to take on things so yeah that that that was probably oneof the bigger mistakes I've made. I think in off the top of my head. I think, choosing to play a character that was againstundead when one of my other players was playing more of a necromancer was a big mistake as well. At the timeI didn't know that they were like it just it. It became a bit of astruggle like player to player, because each of uswould try and like say no, we should do the other thing like no, we shouldn'tcreate on dead or, yes, we should kind of thing, and it would just it became astruggle like in the party and it created a bit of a divide between our group to a certain extent, so that that was abig mistake. It wasn't exactly like an in character mistake, but it's a bigmistake. So yeah literally the things I don't thinkI have had enough player experiences, but this so for this particular one.Like I mean the only Ho prominent characters have played we're in acampaign that kind of sort ended with my sorcer, then my bar Barian was dead and I think thatwas definitely the worst one. And then I don't, I don't know Bretma like ashis thorn made yeah my niece things Nilai at least like from my end. Idon't think so. I think the only mistakes that I could have made wereavoidable when not speaking during the Council of Dragons, that was pretty big.That was pretty big pog for me having a bad crispo, but I don't think I know I think yeahjust character death. For me. It's very vanilla, sorry Gus! Actually, I may have made a very bigmistake in Braden's new campaign where we were visiting a prison, prison island and my character is avery raucous character who, just you know, he's Viking he's fiking. Heloves drinking and like when we went into the bar. Everyone was quiet, itwas just way too quiet and you could tell based on theatmosphere that it was supposed to be that way or people were somehowsuppressed and my character just decided to go up and decide. Let's justyou know, start some stuff here. So I tried to get a guy involved in anarm wrestling competition and I definitely would have pushed it furtherinto like a bar fight for sure. If the rest of my party had not stopped me,but it felt like that could have been a very bad mistake. Yes, you would havehad to be re ruling a new character very early on in the campaign. So yeah I mean it was in character for me, but yeah it could have ended very poorly. I think. For me it was missing theobvious signs that we were walking into a Medusa yeah. That's that's a pretty goodmistake for half the part Yeah Don. I mean nobody really caught it and wewere just kind of walking on and marching on and then Gat turned intostone, so that kind of way later cat away later entire experience bysession or two well. The surviving members of the party had to unstony us,so that was fun. Yeah...

Yeah, I'm always curious about thatkind of thing, because even if I knew that a Medusa was coming, it's likeokay would my character know anything of a Medusa, maybe like a Gorgon like do. I know that they petrify people andthat I need to close my eyes. I mean I wouldn't have definitely given you ahistory check if you, if you had asked fair and I think like there's, there's a good bit ofinsight, history checking that could have happened there, it's hard because,like chilt right, so it's like okay, an low societies all over, so maybeperhaps not well known history, but at the very least you know like Huh. Allthese animals are turned to stone and like they look like they're mid flight.You know like there's a couple of this iscriptions, no one's kind of like no one. No one engaged on these right,so yeah yeah, it's hard to be like it's one of thosethings where it's like. Okay, now we're talking about like passive insight,perhaps or something like that right like where I'm like deming's, like Zena,like that hey by the way these animals look likethey were ure stone in action. Wow like that's like spoon, feeding, YeahYeah, you definitely don't want to do that. Yeah Yeah! I was definitely relying a littlebit more on the player knowledge here to like maybe throw some flags andwarnings or whatever, but in yeah. I think I think, newts big asmistake there or a privas biggest mistake. There was literally justturning around and Oh Yolon an attack on the cater which would have been coolfor maybe the one round until you would have had to make that saving throughagain yeah. I was a little bit relying on my constitution. Saving throughoutbeing you know, half way decent problem is, you know, t yeah Yep. Ithink I rolled like a one or two or something like that. I was like wellShit. You know still made it up to like a knot and there something on thesaving throw because it was. You know, that's what I've got, but it was justyeah it just kind of sucked. I was like in it. What does the society have forbiggest mistakes, yeah or Braden? Have you answered? Yes, I have a yeah. Yousaid in Aden, making yeah, never mind you're good, but we have emily Malcomson over on our instar coming in, and this was thepoint from last week's question that kind of inspired this week's question.She said that one time she remembered that she had a mending spell about fiveminutes after they needed a mending. Spell definitely definitely a clutch time. Toremember that you have a spell that would have been very important over on our discord. We have a verylong message for a long time. User, Matt and discord has decided to justcrash on me. There we go for him. It was when his lawful goodprotector Assem our hero is impaled and I'll. Let you take all that in again, alawful good protector assimerlate took the life of an innocent UWANTA inorder to activate a divination pool that could give them Intel on evilcults. They were actively hunting, it worked, but the vision they received asa result was beg and unhelpful. He quickly began to realize what he haddone. Blinded by the mission had gone against everything he stood for in amatter of seconds resolve was shaken for the first time in the campaign hesought any means of atonement under as a follower of tear and is suchbears. The scales of Justice on his armor, the DA masterfully, turned this seriesof events into a redemption art for him and after the dark deed, was done. Thescales on his armor shifted to show them being unbalanced, although as amajor misstep for his character, e crated, some incredible arpad momentsfor him in the group and earn the rebalancing of the scales of justiceled to one of his favorite moments ever playing dandy. So, yes, yeah doing doing very. I thinksomething similar happened in season. One of critical rule, Carlos you improve, remember Jordan. Idon't think you watched it, but early on a campaign like they're cleric was participating, or I can't rememberif she actively did something to somebody. I think she did. I think shekilled somebody in cold blood and, if she didn't, then she was activelyencouraging other people to do it and, as a result, her goddess Sirona, whowas a very lawful good and lights- a liedgoddess basically stripped her of some of her power until she could have come for it. Thatwas a that was a neat way. I thought of doing it, but yeah...

...quite a few responses over on twitter, we have at at role, play today atangled with long time follower. I once asked to make climb checks thatmy p C didn't really need to make. He just wanted a better view was entirelyunnecessary, aver too straight natural once his death was entirely unavoidable,but so it goes. This is, after all, while we roll the dice, Oh Gosh, he says it was unavoidable,like he didn't, have a good enough view. That's a good reason to pop. Yes,that's obvious yeah, you did you made the right call at rope light today, never settle for a sub parve. If deathis on the line, just imagining like and falling andsaying worth it on the way Dan right about me, remember we have at wonder and widget coming in and saying I have yet to seehow bad it will be, but my character recently made a pact with the Vampire BB e g, Nice, Nice Uh- that a mistake please follow up on the S. Yeah posted as supposed to dude want to hear thatone could we have at a hawk Joe Hanson. I onceaccidentally changed a gate to the elemental plane of water into a gate tothe abyss granted. I was trying to make it a gate to hell. So it's not that bigof a mistake. It's the that's hell, adjacent right,the abyss. It's like it's like dropping a packageoff on the door like the house next door. It's fine! It's a line of Mister Ray kind of. I don't know the abisca esbeing much more than you know the nine hells due be prefectly, always fine, then. Finally, we have noman chronicle bag of holding or bag of devouring. Mycompanions bickered on an on without consensus until I could bear the tediumno longer I turned the bag inside out. It was a bag of devouring nice. Honestly, that's is that's just employing the scientific Bethon. Youhad a hypothesis yop. You tested your hypothesis. You got a result, good job, that this should beencouraging. We shouldn't be making fun of this. This should be encouraginggood on you, Noman Chronicle Awesome, but that's going to do it for thisweek's episode of Purple Advantage, if you like what you're here and if youwant to be part of the conversation tuned into our Social Media at RuralCity Society on Instar at real city, social, on twitter, thanks to thecommunity discord in both, we are constantly putting out newmaterial, which is a good way of me, saying that we do it sometimes kind ofwhen we feel like it. We have some new stuff in the pipe foryou guys it's coming, hopefully relatively soon, but until then he butlocked for a new episodes of triple advantage. Every Monday see you nexttime e t.

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