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Triple Advantage
Triple Advantage

Season 3, Episode 41 · 11 months ago

Ep. 63 - Back To Normal?

ABOUT THIS EPISODE

On this week's episode of Triple Advantage, we finally see light at the end of the tunnel as we anticipate in home games in the future. Next our divination tells us to fill out maps with settlements and buildings. Finally, we discuss some of the worst in character mistakes we have made to date.

On this week's episode of triple advantage, we finally see the light at the end of the tunnel as we anticipate home games in the future. Next, our divination tells us to fill out maps with settlements and buildings, and finally, we discuss some of our worst care in character mistakes we have made to date. As always, follow us on our social media to see what we have in store for you. Enjoy the show. Welcome members of the society to another episode of triple advantage and this morning, boy or, we thoroughly, thoroughly unprepared. My God, I guess the thing that I'm really said about in the coming and the coming weeks at least for us, Hello Canadians, is a reopening and possibly getting to have in person D D question mark. Maybe this you got always y'all? Think it's going to happen this year, by the end of this year? I really hope so. I I just I need it. I need it to go back back. I found this cool d printed a dice tower ipad stand that I thought I want to Utilis and then I want to show off. HMM, pretty cool. We'll we'll dice roller that. The doubles up. Yeah, getting real fancy. Yeah, looking at it. Sorry, no, it's gonna say like there's so many three d printed things that have the that have wanted to have for the last little bit, but then this last year has just been a a very big what's the point? and gets to see any iff its? Yep, Yep, that's exactly it. I've been seeing all sorts of like ads recently for like dd stuff that's like cut out to rain or like battle maps and stuff like that, and they're all like, you know, thirty, forty percent off right now kind of thing, because you know, no one can really use it. So I'm sure their sales are down, which sucks, because those are the kind of things I would love to have and use. You know, having like some cut out terrain would make it so much easier than just like having to draw out every single map or whatever, or or even printed out or anything like that. You know, like just being like, Oh, you're in a force now, sure, I've got some forest, you know, looking stuff here, the throw down a couple trees and there's a campfire there and then, you know, here come the wolves or whatever, and you can just throw down each of those different like coyote pieces, which is great. Yeah, I'd love to have something like that rather than having to be like, okay, give me like ten minutes, you guys, and let me draw. I guess that's outside so much of an issue for Braden, because you've you've gone full theater of mine, right, and no going back. No, I don't know about no going back, but probably no going back. I won't say never, but that's right now. I'm really liking it. And the bigger thing for me is that now I've got a campaign that has people that just live in a bunch of different cities, so going back to full in person is just impossible for me. Absolutely for now, Braden. For now, what is the implication that I kidnap everybody and bring them back to that's right. Yeah, you know, you could just you could just start another campaign. Not, that's I'm I'm just go ahead. I'm just go ahead and say that this might be the first time written that you need to go back into the episode of beat about something. People need to know exactly what I find it's it all bio. We're fine. Yeah, exactly. Give you my address in and I won't give you my address. That's us. But yeah, no, I like I like doing theater of mind. I have grown accustomed to it and it also seriously cuts down on that prep. So there's a good chance that I will never return to to full tabletop RAPP and mini type gaming. You'd do it, maybe for like big boss battle type thing, but not,...

...not, not anything else, if you were in person. Or would you just even that? Maybe not for all? Yeah, likely, likely that or like I like battle royale or something like that, if you're running that as a one shot. Maybe then possibly, I think would have more to do, like if I was trying to test out stuff for our or the modules that we do, because a lot of our modules food actual maps, physical representations of maps. So I'd like to at least get a sense of whether those work without just like sticking them in there. Right. We resent found resaly. I found an old solid wood table that extend so finally have a nice little a spot in the new place to have our DND set up. So I mean just really any any board game up to be honest. HMM. Yeah, you got to have a good table for this stuff, you know, or a good imagination. You don't need to talk about mess why say? But peoples are cool and tables. That's right, like you can. You can make things, I don't know, come come, come alive pretty well with tables and just adding in all the extra terrain stuff, like it amazes me sometimes, like just watching some of the stuff that like if you, if you watch critical role and you see all the battle maps that he comes out with, and it's just like that is so cool, bringing out like the fog and stuff like that when they're underground or like in a cavern or something like that, and and just like running water sometimes and I'm like, what the heck, just make it. All of us look like fools here running with like drawn maps and stuff. Ah, I mean they also have a massive budget. Well, I know, I know consorships. So absolutely it would be. So I'm just saying it's so cool and like you add it like it does add a certain effect to it. Obviously it's like way too expensive to run for like a normal household, but like if you could, oh, or like even getting like portions of that is is can add to the atmosphere of the game kind of thing right and draw people in. It's it's it's a neat addition. But if you, if you have the right descriptive powers. You never need, Oh yeah, visual images. If you can describe things in a way that gets a reaction for your players, then you don't need that up. For sure. Other stuff, for sure, it's not necessary. It just it can. Add, it can, it's cool, doesn't always. Sometimes it and take away if it's just poorly done. But I'm ready for it, though. I'm ready for setting up the ambience, setting up the the the lighting, so many things that you just can't do over the web. You know, are very obvious. Yes, that's one thing, and also generally, like so easy to get distracted playing online to different, different, different, different issue. But yes, yeah, and you don't have to worry about like certain technical issues like whether Rhythm Bot's going to work this time or not, you know, or or if everyone's microphones are working. More importantly, I don't have to worry about bursting your data cap. Yeah, that's right. It's for anybody whose career is like the way that I've been running my DD games over the pandemic has been over discord predominantly. But the way that I do it is I run foundry vtt on a local client here my computer, and I essentially just just so avoid essentially having to push load times and like a hefty bit of you know, map data and whatnot over to like the different players, just loaded all locally and then I do a screen capture and share that screen over the discord channel. So everybody just kind of updates me on where they want to move their tokens and I, as a DM going manually and shift them around, obviously like player of views, and everything still works because I still have just like a open client for the player perspective and then just have the DM client running in the background. But Jordan's country, Internet is a little slow, so sometimes we have to downgrade the quality of the Stream. Although right, guys, although I think I think you should be able...

...to handle a little bit more with your newer Internet. I guess you just say yeah, time, so it is. Yeah, so, yeah, it's it works most of the time. It's just that like certain nights it will be like, Oh, it's cutting out every like ten minutes or something like that, but other nights it's like, oh, it only cuts out, you know, once today total. It's kind of Iffy, but are to like plan around so we can try it sometimes try it a higher quality, but we'll see, unless somewhat dand related note, have you guys seen the new video games that are kind of coming up for it? Like dark alliance is one of the biggest ones. Our alliance. No, I haven't heard of that. Yeah, tell me about it. Upcoming Third Person Action Role playing game developed by two games, I think too. Yeah, it looks it's like a successor to like Balder's gate. Okay, yeah, it looks pretty good. I was a the graphics on the game itself Look Pretty Interesting. They have a lot of I don't know, like the trailer itself. It the mechanics of it look a lot like your your standard Balder's gate sort of dragon age type combat, but using a lot of like dnd assets, which is really cool. It's the trailers that they're releasing are so like action packed and dramatic as this really I can't really speak to the actually like story line and Gameplay of it, but bosses look pretty cool. You're I don't know, it's interesting. Having you guys ever played any sort of like Dandie type barbadeo games and he like never winter or anything like that. Welter Skate? Yeah, yeah, wait, didn't we all play never winter for like a month or something like that together. Yeah, I played a little bit longer th I like the yeah, and then I also have bolter skate three, which right now I have played together for a bit and I'm playing it with some of my other buddies as well, but it's nowhere near done yet. I'll just skate three. So it's very interesting at this point. But there's a lot of certain glitches my current playthrough. I see one of the characters as bald and the other two, and I know from my first playthrough that he is not supposed to be bold and my other players don't see him bold. And no matter what, like every time I load into the game and stuff like that, he's always bald and it's so weird. Sure, is that just like the actual character itself? I like, I don't know, but that, like that's the thing. Like all my other playthroughs he's not bald. It's just this one that I started with my buddies and I was like, I don't know what happened here, but he will be bad old from my whole playthrough. It's kind of funny. Yeah, never winter is like a the typical mm RPG. Was a little bit more difficult for me to get in, especially way back when we played it, because of, you know, Internet stuff. Haven't gone back to it, but it's something I wouldn't want to play on my own, if that makes sense. Yeah, that's why I stopped laying it was because everybody else stopped playing it. So yeah, yeah, let's get back into the release a couple of I think they were at least two, of the annihilation expansion, if you guys want to come back into that awesome. Yeah, I do remember being kind of interesting. I'm yeah, MMO's are a different are they are their own genre, for sure. Oh, yes, they're those. Yes, what would you what would you need in an mmo to capture the essence of tabletop DD in your opinion? Because I feel like I feel like these games are I was just at that, because I feel like these Games are writing in the curtails of like dnd hype lood's release a new DD game. We have a new fanbase. You know, obviously these Games are going to sell, but in nature these games don't play like any sort of tabletop game. So, like, what kind of mechanics did you want to be able to see in them? I will say. I'm actually very impressed with the way the bolder skate handles it. I feel like that is probably the closest...

...that will ever get to seeing like actual dd mechanics in an RPG yet and they're doing it. They're doing it really well. It's actually rules, it's actually stats, it's the full same step block that you would get in v. You Roll for a tacks, you rolled for conversations, you roll for everything. Yeah, it's just done. Yes, it's essentially playing DD in a very linear campaign with certain outcomes. Yeah, and you can have you have choices along the way, but you know, there's a girl predetermined, there's nothing, there's nothing going off script. Your one hundred percent railroaded onto what they want you to do, which it's a game. That's how it works. Yeah, yeah, yeah, guess. I mean they are like there's a very little player agency and changing the the world itself. Right, you'll never you'll never better to recal well, yes, but you'll never be able to replicate like that. True, do whatever you want this of DD. That's just not possible in a video game format. Yeah, that is true. Yeah, there's there's a there's a little ais become full like human level. Yea, then we got our own problems. I don't think the indies are talking sort yeah, but you talk, you'd be talking here about like some sort of game system that can procedually generate many player outcomes and possibly create new like three textures and renderings for like the place. That's that's some advanced shit. Living. We have to create a living world. Yeah, so I accidentally created Sword Art Online. Is what you're going for here? Yeah, exactly we are. would be cool. I haven't seen a VR like DD game. Maybe are there Vard Arpach Games? Are there are more. Technically, Sky Rim has a V are that it doesn't say skys just sky was just a little bit of a Hoe with it's a platform. Okay, while back it was like Bethes to Beth as to employee dies after reporting, after attempting to Port scatterm to his own body. That pretty much encapsulates what's going on there. That's a good point. Yeah, they're they're just putting the shit onto anything that's let's cut a screen at this point. Like I'm not seeing. I'm not seeing. I'm AMO RPG's at least I'm not seeing of her lot of that's that's probably a good thing, because there was like a couple of years there were every single thing was an MMO RPG and none of them were especially inspired. Yeah, so that's fair. It's fair least now whoever's doing them, if they're doing them, they're taking a while to come out with them, so we're getting more polished contents of just like here's our game micro transactions. Yeah, I'm Amos have a specific yeah, life to them. I'm I can't say I'm a huge fan of the idea and I think like like boulders gate, when you go into the game, yes, you're railroaded, but you are the only characters in the world who can affect it, if that makes sense. Yeah, whereas like when I walk into never winter, there's like fifty other people doing the exact same quest and I go well, okay, I did absolutely nothing worth while because, you know, fifty other people just did the same thing as me and killed the exact same monster or you know whatever, and it's like like what am I even doing? I'm not doing anything to like help this town at all. There's no feeling of reward other than the actual reward that you get at the end, which is usually a couple gold or maybe a magic item or something, which could be cool, but like it doesn't feel like you get that, you know, sense of accomplishment and meaning. I guess those fair. I mean I can see that happen, especially, especially because of that, like you're seeing other people take that quest line right that there's exactly there's good differentiation because you're all sort of on the same and there relife exactly. Yeah, it's like wait group a also just saved the city of never winter. What do you or like in those like first towns, like and you see like ten people talking to the same guy, getting the exact same quest and going and doing it at the exact same time and then all coming back and getting the same reward. I knew, like yeah, I get that. What like that? It's like nearly impossible to make an MMO orpg different...

...than that or like anything. But, like God's it just bugs me sometimes. The cool thing about mm ORPG's are rates, which is like that. That is something that would be cool to be a part of, but that's something that's like more high level stuff, which means I have to get past the whole be giving part necessarily have to be high level. I don't think. Think the raids all have to be high level rates. You could have low level like mini rates and world of warcraft. Who could if they have like lower sort of like a wrathy basin pvp style MMM rates and like, even if, like in the in the game's history right, like you have such a big level disparity between expansions that there was raids for like levels that are much lower now than the mats. The guys, I can see, still need to have some sort of level of some sort of level of accomplishment in it. Yeah, or it was, to like partake in rates. But, yeah, I know, but that's a that's a hard supper. Like how do you how do you address like the true sort of nature of the procedural generation that you have in DD Games, at least when it comes to like player interactions and pourt that into a video game? That's a that's a big challenge. That's a it's a it's the near imposs yeah, I just don't think it's feasible given current technology. In the future, maybe right now, I don't think. I don't think there's like Carlos, you're the you're the computer expert. More than the two of US did, like can you? Do you think there's an engine out there that could sustain that, a true one hundred percent procedureally generated world constantly building itself? I I don't doubt it. I mean I think at the moment you're difficulty comes into accessibility for most people. Yeah, because as having an engine like that would require almost everybody to have some sort of like eye end server processing machine that can do that, like, unless you're maybe connecting to a game world remotely and like that's all being generated somewhere else. But, like, I mean, I don't think that necessarily you need to like procedurally generate the world itself, but maybe have procedurally generated game elements, which would be a little bit easier to tackle, right, like you think about like the DM's, you could theoretically have a group of people create an actual world that has, you know, the like kind of like minecraft does it, right, like we you have like biomes and procedurely generated and components like that, but that's all bound by like the generating engine, right, and once that's generated, it doesn't matter where you go as a player. You just go into pre at that point. You go into like pregenerated content, right, like there that the at the time that you've loaded up the world, everything about it itself has already been generated. I think the key thing with DD, though, is that the the the heart of the game, I find, isn't necessarily over in the OH. Is this forest like procedurally generated, and are these new paths, you know, brand new? But more so the interactions that you have with the NPC's because realistically, we world build the the setting, right, but the the players interact with the the buttons of it, which usually are like the characters or things that they have to do within that world. Right, so you'd have to procedually generate storylines. That's a I think that's maybe more where you'd want to focus on. Yeah, the storylines, for sure, and that's that's difficult, right, because in a game where you need to like sort of package it up and ship it, you can't have variables. So I think it's technically possible. I think, like, like, from from a pure technical standpoint, I don't think that that's impossible to do. I think it hasn't been done before, so it would be very difficult and I think you need to find a way around essentially the accessibility to this sort of like this world self, right, like you can't expect that everybody is computer is going to be able to load something like this, right. And and then also, the thing is, if you have procedurally generated elements like this, right, like everybody's game world would be loading information and constantly, which you know for someone, yeah, with someone like Jordan. Right, it's not like you have the whole world of Sky Rim already downloaded in a disc. It's like, okay, the world is here. But then if players are you know, that's why I'm saying, like it can't be around the world itself, like yeah, like if you're like Oh, the players like create a creator, okay, well, now, like we have to update this mountain package and Jardon's Gott to receive like an in game...

...update to like change the physical data that Pas but in his game. I don't know, I'm not I'm not a game designer by any means. I don't know if, like, is that how it would work, but, like, you know, there would be a lot of like upload download information going on from like Jordan side, like patches every single day. Almost might not be the most attractive thing in the world. I mean, I think, I think, I think, I think the approach would definitely have to be more of like a sword out online thing, where it's like players connect to some sort of system, sort of game world, and then it's like the they're, they're, they're playing. Yeah, to avoid that. I think it would be cool to see. So, you know, there's any game designers that happened to watch this small podcast and get inspired, hit us up. I think I have some thoughts in it. I don't doubt I think. I think it. I think it's definitely possible, for sure, or at least two have like more customization for your characters available. M We can always dream. You know pretty much what I do all the time. It's kind of what I'm doing in a barely away. All right. Well, thanks, Carlos for that. I think we've covered a bit there and we should move on now. If you don't might, okay, we're gonna cool whatever. Yeah, is that all right? Or less started out? Hover? Yeah, it's fine. It's fine. Whatever you say is or yeah, yeah about it. I'm a little salty down, I guess, but good, okay. All right, we're going to jump guys into the dungeon. Masters Guide. We are on page one hundred and twelve. We're going to talk about settlements and the different types of buildings and stuff like that that you can put into your settlements. Yeah, last time we talked about like wilderness and the kinds of things that you can find in there and whether or not being lost should be a thing or foraging for food and water should be a thing. Yeah, so this time we're just going to jump into the opposite of the Wilderness. Now, all right, a village settlements are a village, town or city that makes an excellent backdrop for an adventure. The adventures might be called on to track down a criminal who's gone into hiding, solve a murder, take out a gang of were cats or doppelgangers or protect a settlement under siege. When creating a settle meant for your campaign, focus on the locations that are most relevant to the adventure. Don't worry about naming every street and identifying the inhabitants of every building. That way lies madness, it is true. Don't try. It is very difficult. Despite me being like a I prefer to be prepped for almost every scenario. I like have pride. It does it doesn't work. There's just too much and the players always find the one building that you haven't put down on the map. It's true random settlements. So the following tables allow you to quickly create a settlement. They assume that you've already determined its size and basic form of government. I like how that is an assumption the basic form of government. So there it has a bunch of different tables here talking about like the different traits that it'll that the settlement could have you. There it goes into race relations. So whether there's harmony there or the racial more minority are refugees or rulers, or if anyone's oppressed there, I don't know. Maybe I'd probably choose it just based on the type of campaign you're playing and play with it there rather than rolling random. That feels kind of if he I guess it depends on the scenario. But there's the ruler status, which is like is the ruler of this place reflect respected and fair and just, or is it a fear tyrant kind of thing, or is it some sort of Dolt your or they on their deathbed? You know, all kinds of different cool things can come from that whole section. There the ruler status, which I wouldn't mind rolling on because it could be interesting. For the other stuff, there's like notable traits, like are there canals in place of streets? Are there grand temples, or is it the site of many different battles or mythical or magical...

...events, or is it destitute and run down? Is there a sinister reputation, or is it built the top ancient ruins? Who knows? I guess that's probably something you'd decide based on the world that is surrounding you. So I'd make it less of a roll, but you could roll and then see if it fits and then decide now I'm going to roll again or just choose something else because, yeah, the notable traits, I feel like, is more related to the actual surrounding area. I don't know if you guys agree with me on this stuff so far, but I don't like if you're rolling and then seeing if it works and then rolling again, then you probably shouldn't be rolling. You should probably just had because at that point can clearly already have an idea of what you want to be and there's no point in rolling. Yes, that's quite possible. There could be like a few different traits there that you see that are like, Oh, maybe I want them to have a few of these things or maybe a few of them could fit, and you roll to choose between those. But then, yeah, basically you're making your own table at this point. So and yet you might as well just choose known. So. So random settlements could be known for something. They could be known for delicious cuisine or rude people or powerful guilds or wines or education or flowers or hordes of beggars or tough warriors, dark magic, that sort of thing. All sorts of stuff you can put in there. I think most of the stuff is just to give you like an idea as to what could be famous in the town. So when they go to the tavern and they ask the innkeeper, all, what's this town known for, you can be like, oh, it's got these type of people or, you know, this great hero or whatever. Good to have just as like an extra flavor thing and it could lead to extra story elements. There could be a current calamity and this random settlement, such as suspected vampire infestations or new cults or marouting monsters or flooding or on the brink of war or, you know, a scandal that threatens a powerful family or something like that. A new dungeon that's been discovered. Yeah, you can add in these things. I wouldn't say it's necessary, but you could and it will add definitely extra things for the adventures to do if you want it to be like a part of your story game or that. Yeah, it's like an encounter, I guess, almost a random settlement. It's like do you do you want this to be a part of your game this time or not? I'd say be careful, because maybe your players will just absolutely latch onto the random settlement that you've created. You know, it's that's necessarily a bad thing. There must be like a name, like the the the inevitability of the fact that your players will just instantly luck onto whichever random thing you didn't prep yeah, it's just what happens. It inevitably happens. It's happened to all of us and I don't know if there's a name for that particular phenomenon. Yes, it is a phenomenon. We should name it. I don't think we have that authority. What is the that's what else does the DMG say? It's talks about the random it goes on. Now that the random settlements are complete, we're going to move on to random buildings. So these are the different things that you can throw into any of your settlements. So pulse pounding chases and harrowing escapes within the confines of a town or city can sometimes force characters to dash into buildings. When you need to flesh out a building quickly, roll on the building type table, then roll on the table corresponding to that building to add further detail. If a role makes no sense considering where the characters are, such as a lavish mansion in a run down part of town, you can always roll again or simply choose another result. However, such unexpected results can prompt creativity and memorable locations that help make your urban encounters distinct. That's an interesting take. Positive I like that. The type of person that just you know, choose anyway. I'd almost like, if I knew that there is going to be a chase happening, I'd almost like choose a building that they would run into ahead of time. If they run into a random building and it will be this thing, and then I would map it out ahead of time, regardless of where they actually run. Oh, yeah, I've definitely and I thought that's how we did one of our I think that's how we did part of the wasting disease that it doesn't matter what,...

...yeah, lot there are they end up following. They always end up at approximately the same place right in in this like instance, the location is less important than the type of buildings. That guess right. So, like, don't worry about where they're actually running. You can just describe whatever building type you've chosen for this adventure in that type of in that part of town. Because I don't know about you guys, but I feel like, okay, you guys are running and you pop into this random building here. Let me just roll fifty dice first and I will tell you what it looks like in a second tier after I map it out. Yeah, it doesn't quite flow that well. I know. I have to assume that a lot of these they're assuming that you're doing ahead of time. Yeah, because there's no good there's no way that they expect you to literally just like all right, we're crafting the encounter right now on the spot. Let's go. Yeah, yeah, that's probably a good assumption. I guess you're just got to be predicted, a predictive person to run these games. All right, so they've got different building types here. You've got the the residences, you've got the religious types, you've got the Taverns, you've got the warehouses and the shops. So and then they go into detail about each of these different things. So the residences could look like an abandoned squat or an orphanage or a hidden slavers den or a front for a secret cult, an upper class or a middle class home, and then the lavish, guarded mansion. Of course, there's religious buildings, so temples or temples to false deities or, you know, just a home of esthetics. You've got abandoned shrines and libraries and hidden shrines, all religious type things that you could potentially run into while you're running away from something. TAVERNS, of course, are you can have different types of taverns here, quiet, low key rocus dives, thieves, guilds, gathering place for a secret society, upper class dining club, gambling dens. Yea paters to specific race or guild or a members only club or brothel. That's different types of Dand tavern right else what I mean the Social Club. Certain right club, suppose so. And then you've got the they give you a tavern name generator too, which is kind of cool. You can use this for any of your upcoming Games. So it tells you to roll twice on a d twenty and that will give you your name. So the first it gives you a first part and a second part. So it's got things like I'm going to actually just roll here right now and I'll just give you what it shows up. All right, I got a five, which is the prancing and the second one is a ten, which is demon. So the prancing demon is the tavern name that you've run into. Pretty cool. Yeah, right, it's kind of cool. I like it. There's a couple of good combinations here that you could come across, which is awesome. I will probably use this table at some point. All Right, and then you've got warehouses. So the warehouse could be emptier, abandoned, heavily guarded, have cheap goods or bulk goods. Could have live animals or weapons and armor. It could be goods from a distant land or it could be a secret smugglers den. Who knows? You've got shops here as well, pawn shops, herbs and incenses. You got fruits and vegetables, dried meats, pottery, undertakers, bucks, money lenders, weapons and armor, Chandler's smithy's, carpenters, weavers, jeweler's Baker's map makers, Tailor's rope makers, masons inscribe weight. Are there specific like rope makers? Is that a storebody's got to make them. I guess so. I just never thought about it. This is why, this is why they're underappreciated. Or ever think about whoever's do it. They do you just assume the rope just grows on trees. No, there's a whole people, the whole industry making them. Yeah, what do you think? Goodise these adventures are just leaving rope in these dungeons. You know, no one's collecting them. No, no, I guess I...

...just assumed that rope would be found at like a general store and then, like, you know, people would make the rope, of course, but like I wouldn't consider it a shop itself. It's like, Oh hey, guys, let's go and check out that shop. What are they gotten there? There's all sorts of different ropes, but like they're actually is all sorts of different ropes in DD. So I would definitely set up a rope shop is I just never seen it before. You know, I think it would be really cool. Could be kind of funny. You could have some really like I'd go with like different types of magical ropes and stuff like that, just to make it like siting and stuff like that. But like, Oh, yeah, no, it's just I've never seen it. So it's just kind of cool. I'd never thought of it. Okay, yeah, he learned something new. Let's see here, braten. How are we doing for time? Do I got time? Um, you like less than five minutes? Oh okay, okay, let's let's go to mapping a settlement here real quick, and then next time we'll jump into urban encounters and stuff like that. So mapping a settlement, when you draw a map for a settlement in your game it, don't worry about the placement of every building and concentrate instead on the main major features. So, for a village, sketch out the roads, including trade routes leading beyond the village and roads that connect outline farms to the village center. Note the location of the village center. If the adventures visit specific places in the village, then also mark those spots on your map. Yeah, there aren't a ton of places in a random village that is going to be super important. So you can just worry about a couple different major things. The center of the village is, generally speaking, the main area where people are going to meet. For towns and cities, note major roads and waterways. Don't do all the side streets. Just do the major stuff as well as the surrounding terrain. Outline the walls and mark the locations of features you know will be important. So, for and since the Lords keep significant temples in the like, for cities, add internal walls and think about the personality of each ward. So give the wards names reflect reflecting their personalities, which also identify the kinds of trades that dominate the neighborhood. So the tannery square or the temple row. A Geo geographical characteristic could be a too so hilltop or riverside or a dominant site, so the Lord's quarter. Yeah, when you're mapping in the settlement, you know mark the major stuff that people might be interested in and don't worry about the random buildings. If you need to, you got the random buildings, stuff that we just read over that you can go over and make stuff up for. So, yeah, that's all they've got for well, that's all I've got for this time. Next time we'll get into encounters and the types of stuff that you can find it within settlements and what might pop up and could be cool for your players. So that should be interesting. For now, Braden, won't you pick her away? All right, let's take a quick second to hear from whatever sponsor company does or doesn't give us today. All right, let's do some talk of the town and it's too early for me to do my usual thing, so we're just going to get right into the question and our question. Well, you're just going to break branding like this. Yes, I have. This week's question is what? Yeah, no, what is the biggest in character mistake that you've made in a campaign? The last week we did the coolest thing you did is a character. Now we're flipping the script. What is the biggest mistake you've ever made it as a character? Oh Gosh, oh mystakes. I mean I think for me, one of the biggest mistakes that have been in your older campaign bringing. I think when I was playing the barbarian. I went up to some creatures that I thought I could handle end up receiving like thirty some odd necrotic damage or something. I want to know. I don't know what it was, but I got hit real hard and I died. That was like from a character perseective, that's definitely the worst thing that I've done. Just like underestimate a threat and then just straight up die. It's not fun. Try to think of the in your tumb of anile agent campaign. I don't think I'm I don't think I've drastically made a mistake in that campaign. Pretty Yeah, no, definitely...

...miss and this might go for any other characters. Stupid. I'm sure we've all had our moments of miscalculations, except mine led to death. Yeah, I mean in that same campaign my character made a few in character mistakes and I was an oath of Redemption Paladin and we ended up deciding that we were going to become a gang to kill all the other gangs, and that was a mistake, a very bad mistake. I think it was a new crew and I was like I don't want to like be that guy that just stops people from doing these kind of things or maybe I came up with the idea. I can't remember, it's quite possible I did. Either way, it was a mistake for my character. As an oath of redemption, I should have pushed for something more peaceful and I did not, and that just let us down a road of killing and terrorizing and well, trying to take on things. So yeah, that that that was probably one of the bigger mistakes I've made. If I thinking off the top of my head, I think choosing to play a character that was against undead when one of my other players was playing more of a necromancer was a big mistake as well. At the time I didn't know that they were like it just it. It became a bit of a struggle, like player to player, because each of us would try and like say no, we should do the other thing, like no, know, we shouldn't create on dead or yes, we should, kind of thing, and it would just it became a struggle like in the party and it created a bit of a divide between our group to certain extent. So that that was a big mistake. It wasn't exactly like an in character mistake, but it's a big mistake. So yeah, I literally the things I don't think I've had enough player experiences for this song, for this particular one, like, I mean the other good prominent characters have played. We're in a campaign that kind of sort of ended with my sorcerer. Then my barred buried was dead. I think that was definitely the worst one. And then, I don't know, Brita. It made like because his thorn made yeah, I can these things an elation, at least like from my end? I don't think so. I think they only mistakes that I could have made were avoidable. When not speaking during the Council of Dragons, that was pretty big. That's pretty big bog for me having a bad charisma. But I don't think, I know. I think, yeah, just character death. For me it's very vanilla. Sorry, guys. Actually I may have made a very big mistake in Braden's new campaign where we were visiting a prison, prison islands, and my character is a very raucous character who just you know, he's biking, he's Viking, he loves drinking and like, when we went into the bar, everyone was quiet. It was just way too quiet and you could tell based on the atmosphere that it was supposed to be that way or people were somehow suppressed and my character just decided to go up and decide let's just, you know, start some stuff here. So I tried to get a guy involved in an arm wrestling competition and I definitely would have pushed it further into like a bar fight, for sure, if the rest of my party had not stopped me. But it felt like that could have been a very bad mistake. Yes, you would have had to be re ruling a new character very early on in the campaign. So yeah, but I mean it was in character for me. But yeah, I could have ended very poorly. Well, I think for me it was missing the obvious signs that we were walking into a Medusa. That's as a pretty mistake for half the party. Yeah, nobody, I mean nobody, really caught it and we were just kind of walking on and marching on and then got turned into stone. So that kind of way later, kind of way later, entire experience by says or two well that surviving members of the party had to UN Stone Afy us. So that was fun. Yeah, yeah,...

I'm always curious about that kind of thing because even if I knew that a Midduca was coming, it's like okay, which my character know anything of the Medusa? Maybe like a Gorgon, like do I know that they petrify people? And then I need to close my eyes. I mean, I wouldn't know. Definitely given you a history check if you if you had asked fair and I think like there's there's a good bit of insight history checking that could have happened there. It's hard because like Cholke, right. So it's like, okay, law societies all over. So maybe perhaps not well known history, but at the very least you know, like Huh, all these animals are turned to stone and like they look like they're midflight, you know, like there's a couple of those descriptions, like no one's kind of like no one, no one engaged on these right. So yeah, yeah, it's hard to be just like it's one of those things where it's like, okay, now we're talking about like passive insight perhaps for something like that. Right, like we're on like DMING. It's like Zadair like that. Hey, by the way, these animals look like they were turned the stone in act it. Wow, like that's like spoon feeding. Yeah, yeah, you definitely don't want to do that. Yeah, yeah, I was definitely relying a little bit more on the player knowledge here to like maybe throw some flags and warnings or whatever. Yeah, I think I think news biggest mistake there was or sort problems, because mistake there was literally just turning around and, Oh, yollowing an attack on the creature, which would have been cool for maybe the one round until you you would have had to make that saving through again. Yeah, I was a little bit relying on my constitution saving throw being, you know, halfway decent. Problem is, you know. Yeah, Yep, I think I rolled like a one or two or something like that. I was like, well, Shit, you know, still made it up to like an and there something on the saving throw because it was, you know, that's what I've got, but it was just yeah, it just kind of sucked. I was like damn it, what does the society have for biggest mistakes? Yeah, or Braden, have you inter yess, I have a tell. Yeah, you said Zen made and make it. Yeah, never mind, you're good. But we have emily Malcolmson over on our instagram coming in, and this was the point from last week's question that kind of inspired this week's question. She said that one time she remembered that she had an ending spell about five minutes after they needed amending spell. Looking definitely, definitely a clutch time to remember that you have a spell. That would have been very important. Over on our discord, we have a very long message from long time user Matt, and discord has decided to just crash on me. There we go for him. It was when his lawful, good protector, asm our heroism, Pallid, and I'll let you take all that in again. A lawful good protector, asm our heroism, Paladin, took the life of an innocent u want tea in order to active a divination pool that could give them until on evil cult they were actively hunting. It worked, but the vision they received as a result was vaguan on helpful. He quickly began to realize what he had done. Blinded by the mission, had gone against everything he stood for. In a matter of seconds, resolve was shaken for the first time in the campaign and he sought any means of atonement. Under is a follower of tier and, as such, bears the scales of Justice on his armor. The DM masterfully turned this series of events into a redemption art for him and after the dark deed was done. The scales on his armor shifted to show them being unbalanced. Although as a major mistep for his character, it created some incredible rpbas moments for him in the group and earn. The rebalancing of a scales of justice led to one of his favorite moments ever playing DD. So yes, yeah, doing, doing very I think something similar happened in season one of critical role. Carlos, you would remember Jordan. I don't think you watched it, but early on the campaign, like their cleric was participating or I can't remember, she actively did something to somebody. I think she did. I think she killed somebody in cold blood and if she didn't, then she was actively encouraging other people to do it and as a result, her goddess Serendray, who was a very lawful, good and lights allied goddess, basically stripped her of some of her power until she could have hone for it. That was a that was in neat way. I thought of doing it, but yeah, quite...

...a few responses over on twitter. We have at at role play today, the tangled web. Longtime follower. I once asked to make climb checks that my pc didn't really need to make. He just wanted a better view. It was entirely unnecessary, aver too straight natural once his death was entirely unavoidable, but so it goes. This is, after all, while we roll the dice. Oh Gosh, he says it was unavoidable, like he didn't have a good enough view. That's a good reason to probably. Yeah, that's obvious. Yeah, you did. You made the right call at role play today. Never settle for a subpar view if death is on the line. Just imagining like and falling and saying worth it on the way down. Right. About me, remember we have at wonder and widget coming in and saying I have yet to see how bad it will be, but my character recently made a pact with the vampire bbeg. Nice, Nice, ha ha. Has that a mistake? Please follow up on this one. Yeah, you supposed was supposed to do. Want to hear that one. Good. We have at a hawk, Joe Henson, I once accidentally changed a gate to the elemental plane of water into a gate to the abyss. Granted, I was trying to make it a gate to hell, so it's not that big of a mistake, is that? That's hell adjacent right to the abyss. It's like it's like dropping a package off on the door, like the house next door. It's fine, it's a minor misstep, kind of. I don't know. The abyss scares me much more than you know. The nine hells due to be perfectly always fine. Then, finally, we have no woman chronicle, bag of holding or bag of devouring by companions bickered on on without consensus, until I could bear the tedium no longer. I turned the bag inside out. It was a bag of devouring. Nice, honestly, that's this. That's just employing the scientific method. You had a hypothesis. Yep, you tested your hypothesis. You got a result. Good job that. This should be encouraged. We shouldn't be making fun of this. This should be encouraging. Good on you, Noman Chronicle. Awesome, but that's going to do it for this week's episode of triple advantage. If you like what you're here and if you want to be part of the conversation, tuned into our Social Media at Royal City Society on Instagram at real city social on twitter. Thanks to the community discord in both, we are constantly putting out new material, which is a good way of me saying that we do it sometimes, kind of when we feel like it's we have some new stuff in the pipe for you guys. It's coming, hopefully relatively soon, but until then even locked for new episodes of triple advantage every Monday. See you next time.

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