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Triple Advantage
Triple Advantage

Season 3, Episode 41 · 7 months ago

Ep. 63 - Back To Normal?

ABOUT THIS EPISODE

On this week's episode of Triple Advantage, we finally see light at the end of the tunnel as we anticipate in home games in the future. Next our divination tells us to fill out maps with settlements and buildings. Finally, we discuss some of the worst in character mistakes we have made to date.

On this week's episode of triple advantage, we finally see the light at the end of the tunnel as we anticipatehome games in the future. Next, our divination tells us to fill outmaps with settlements and buildings, and finally, we discuss some of our worst carein character mistakes we have made to date. As always, follow uson our social media to see what we have in store for you. Enjoythe show. Welcome members of the society to another episode of triple advantage andthis morning, boy or, we thoroughly, thoroughly unprepared. My God, Iguess the thing that I'm really said about in the coming and the comingweeks at least for us, Hello Canadians, is a reopening and possibly getting tohave in person D D question mark. Maybe this you got always y'all?Think it's going to happen this year, by the end of this year?I really hope so. I I just I need it. I needit to go back back. I found this cool d printed a dice toweripad stand that I thought I want to Utilis and then I want to showoff. HMM, pretty cool. We'll we'll dice roller that. The doublesup. Yeah, getting real fancy. Yeah, looking at it. Sorry, no, it's gonna say like there's so many three d printed things thathave the that have wanted to have for the last little bit, but thenthis last year has just been a a very big what's the point? andgets to see any iff its? Yep, Yep, that's exactly it. I'vebeen seeing all sorts of like ads recently for like dd stuff that's likecut out to rain or like battle maps and stuff like that, and they'reall like, you know, thirty, forty percent off right now kind ofthing, because you know, no one can really use it. So I'msure their sales are down, which sucks, because those are the kind of thingsI would love to have and use. You know, having like some cutout terrain would make it so much easier than just like having to drawout every single map or whatever, or or even printed out or anything likethat. You know, like just being like, Oh, you're in aforce now, sure, I've got some forest, you know, looking stuffhere, the throw down a couple trees and there's a campfire there and then, you know, here come the wolves or whatever, and you can justthrow down each of those different like coyote pieces, which is great. Yeah, I'd love to have something like that rather than having to be like,okay, give me like ten minutes, you guys, and let me draw. I guess that's outside so much of an issue for Braden, because you'veyou've gone full theater of mine, right, and no going back. No,I don't know about no going back, but probably no going back. Iwon't say never, but that's right now. I'm really liking it.And the bigger thing for me is that now I've got a campaign that haspeople that just live in a bunch of different cities, so going back tofull in person is just impossible for me. Absolutely for now, Braden. Fornow, what is the implication that I kidnap everybody and bring them backto that's right. Yeah, you know, you could just you could just startanother campaign. Not, that's I'm I'm just go ahead. I'm justgo ahead and say that this might be the first time written that you needto go back into the episode of beat about something. People need to knowexactly what I find it's it all bio. We're fine. Yeah, exactly.Give you my address in and I won't give you my address. That'sus. But yeah, no, I like I like doing theater of mind. I have grown accustomed to it and it also seriously cuts down on thatprep. So there's a good chance that I will never return to to fulltabletop RAPP and mini type gaming. You'd do it, maybe for like bigboss battle type thing, but not,...

...not, not anything else, ifyou were in person. Or would you just even that? Maybe not forall? Yeah, likely, likely that or like I like battle royale orsomething like that, if you're running that as a one shot. Maybe thenpossibly, I think would have more to do, like if I was tryingto test out stuff for our or the modules that we do, because alot of our modules food actual maps, physical representations of maps. So I'dlike to at least get a sense of whether those work without just like stickingthem in there. Right. We resent found resaly. I found an oldsolid wood table that extend so finally have a nice little a spot in thenew place to have our DND set up. So I mean just really any anyboard game up to be honest. HMM. Yeah, you got tohave a good table for this stuff, you know, or a good imagination. You don't need to talk about mess why say? But peoples are cooland tables. That's right, like you can. You can make things,I don't know, come come, come alive pretty well with tables and justadding in all the extra terrain stuff, like it amazes me sometimes, likejust watching some of the stuff that like if you, if you watch criticalrole and you see all the battle maps that he comes out with, andit's just like that is so cool, bringing out like the fog and stufflike that when they're underground or like in a cavern or something like that,and and just like running water sometimes and I'm like, what the heck,just make it. All of us look like fools here running with like drawnmaps and stuff. Ah, I mean they also have a massive budget.Well, I know, I know consorships. So absolutely it would be. SoI'm just saying it's so cool and like you add it like it doesadd a certain effect to it. Obviously it's like way too expensive to runfor like a normal household, but like if you could, oh, orlike even getting like portions of that is is can add to the atmosphere ofthe game kind of thing right and draw people in. It's it's it's aneat addition. But if you, if you have the right descriptive powers.You never need, Oh yeah, visual images. If you can describe thingsin a way that gets a reaction for your players, then you don't needthat up. For sure. Other stuff, for sure, it's not necessary.It just it can. Add, it can, it's cool, doesn'talways. Sometimes it and take away if it's just poorly done. But I'mready for it, though. I'm ready for setting up the ambience, settingup the the the lighting, so many things that you just can't do overthe web. You know, are very obvious. Yes, that's one thing, and also generally, like so easy to get distracted playing online to different, different, different, different issue. But yes, yeah, and youdon't have to worry about like certain technical issues like whether Rhythm Bot's going towork this time or not, you know, or or if everyone's microphones are working. More importantly, I don't have to worry about bursting your data cap. Yeah, that's right. It's for anybody whose career is like the waythat I've been running my DD games over the pandemic has been over discord predominantly. But the way that I do it is I run foundry vtt on alocal client here my computer, and I essentially just just so avoid essentially havingto push load times and like a hefty bit of you know, map dataand whatnot over to like the different players, just loaded all locally and then Ido a screen capture and share that screen over the discord channel. Soeverybody just kind of updates me on where they want to move their tokens andI, as a DM going manually and shift them around, obviously like playerof views, and everything still works because I still have just like a openclient for the player perspective and then just have the DM client running in thebackground. But Jordan's country, Internet is a little slow, so sometimes wehave to downgrade the quality of the Stream. Although right, guys, although Ithink I think you should be able...

...to handle a little bit more withyour newer Internet. I guess you just say yeah, time, so itis. Yeah, so, yeah, it's it works most of the time. It's just that like certain nights it will be like, Oh, it'scutting out every like ten minutes or something like that, but other nights it'slike, oh, it only cuts out, you know, once today total.It's kind of Iffy, but are to like plan around so we cantry it sometimes try it a higher quality, but we'll see, unless somewhat dandrelated note, have you guys seen the new video games that are kindof coming up for it? Like dark alliance is one of the biggest ones. Our alliance. No, I haven't heard of that. Yeah, tellme about it. Upcoming Third Person Action Role playing game developed by two games, I think too. Yeah, it looks it's like a successor to likeBalder's gate. Okay, yeah, it looks pretty good. I was athe graphics on the game itself Look Pretty Interesting. They have a lot ofI don't know, like the trailer itself. It the mechanics of it look alot like your your standard Balder's gate sort of dragon age type combat,but using a lot of like dnd assets, which is really cool. It's thetrailers that they're releasing are so like action packed and dramatic as this reallyI can't really speak to the actually like story line and Gameplay of it,but bosses look pretty cool. You're I don't know, it's interesting. Havingyou guys ever played any sort of like Dandie type barbadeo games and he likenever winter or anything like that. Welter Skate? Yeah, yeah, wait, didn't we all play never winter for like a month or something like thattogether. Yeah, I played a little bit longer th I like the yeah, and then I also have bolter skate three, which right now I haveplayed together for a bit and I'm playing it with some of my other buddiesas well, but it's nowhere near done yet. I'll just skate three.So it's very interesting at this point. But there's a lot of certain glitchesmy current playthrough. I see one of the characters as bald and the othertwo, and I know from my first playthrough that he is not supposed tobe bold and my other players don't see him bold. And no matter what, like every time I load into the game and stuff like that, he'salways bald and it's so weird. Sure, is that just like the actual characteritself? I like, I don't know, but that, like that'sthe thing. Like all my other playthroughs he's not bald. It's just thisone that I started with my buddies and I was like, I don't knowwhat happened here, but he will be bad old from my whole playthrough.It's kind of funny. Yeah, never winter is like a the typical mmRPG. Was a little bit more difficult for me to get in, especiallyway back when we played it, because of, you know, Internet stuff. Haven't gone back to it, but it's something I wouldn't want to playon my own, if that makes sense. Yeah, that's why I stopped layingit was because everybody else stopped playing it. So yeah, yeah,let's get back into the release a couple of I think they were at leasttwo, of the annihilation expansion, if you guys want to come back intothat awesome. Yeah, I do remember being kind of interesting. I'm yeah, MMO's are a different are they are their own genre, for sure.Oh, yes, they're those. Yes, what would you what would you needin an mmo to capture the essence of tabletop DD in your opinion?Because I feel like I feel like these games are I was just at that, because I feel like these Games are writing in the curtails of like dndhype lood's release a new DD game. We have a new fanbase. Youknow, obviously these Games are going to sell, but in nature these gamesdon't play like any sort of tabletop game. So, like, what kind ofmechanics did you want to be able to see in them? I willsay. I'm actually very impressed with the way the bolder skate handles it.I feel like that is probably the closest...

...that will ever get to seeing likeactual dd mechanics in an RPG yet and they're doing it. They're doing itreally well. It's actually rules, it's actually stats, it's the full samestep block that you would get in v. You Roll for a tacks, yourolled for conversations, you roll for everything. Yeah, it's just done. Yes, it's essentially playing DD in a very linear campaign with certain outcomes. Yeah, and you can have you have choices along the way, butyou know, there's a girl predetermined, there's nothing, there's nothing going offscript. Your one hundred percent railroaded onto what they want you to do,which it's a game. That's how it works. Yeah, yeah, yeah, guess. I mean they are like there's a very little player agency andchanging the the world itself. Right, you'll never you'll never better to recalwell, yes, but you'll never be able to replicate like that. True, do whatever you want this of DD. That's just not possible in a videogame format. Yeah, that is true. Yeah, there's there's athere's a little ais become full like human level. Yea, then we gotour own problems. I don't think the indies are talking sort yeah, butyou talk, you'd be talking here about like some sort of game system thatcan procedually generate many player outcomes and possibly create new like three textures and renderingsfor like the place. That's that's some advanced shit. Living. We haveto create a living world. Yeah, so I accidentally created Sword Art Online. Is what you're going for here? Yeah, exactly we are. wouldbe cool. I haven't seen a VR like DD game. Maybe are thereVard Arpach Games? Are there are more. Technically, Sky Rim has a Vare that it doesn't say skys just sky was just a little bit ofa Hoe with it's a platform. Okay, while back it was like Bethes toBeth as to employee dies after reporting, after attempting to Port scatterm to hisown body. That pretty much encapsulates what's going on there. That's agood point. Yeah, they're they're just putting the shit onto anything that's let'scut a screen at this point. Like I'm not seeing. I'm not seeing. I'm AMO RPG's at least I'm not seeing of her lot of that's that'sprobably a good thing, because there was like a couple of years there wereevery single thing was an MMO RPG and none of them were especially inspired.Yeah, so that's fair. It's fair least now whoever's doing them, ifthey're doing them, they're taking a while to come out with them, sowe're getting more polished contents of just like here's our game micro transactions. Yeah, I'm Amos have a specific yeah, life to them. I'm I can'tsay I'm a huge fan of the idea and I think like like boulders gate, when you go into the game, yes, you're railroaded, but youare the only characters in the world who can affect it, if that makessense. Yeah, whereas like when I walk into never winter, there's likefifty other people doing the exact same quest and I go well, okay,I did absolutely nothing worth while because, you know, fifty other people justdid the same thing as me and killed the exact same monster or you knowwhatever, and it's like like what am I even doing? I'm not doinganything to like help this town at all. There's no feeling of reward other thanthe actual reward that you get at the end, which is usually acouple gold or maybe a magic item or something, which could be cool,but like it doesn't feel like you get that, you know, sense ofaccomplishment and meaning. I guess those fair. I mean I can see that happen, especially, especially because of that, like you're seeing other people take thatquest line right that there's exactly there's good differentiation because you're all sort ofon the same and there relife exactly. Yeah, it's like wait group aalso just saved the city of never winter. What do you or like in thoselike first towns, like and you see like ten people talking to thesame guy, getting the exact same quest and going and doing it at theexact same time and then all coming back and getting the same reward. Iknew, like yeah, I get that. What like that? It's like nearlyimpossible to make an MMO orpg different...

...than that or like anything. But, like God's it just bugs me sometimes. The cool thing about mm ORPG's arerates, which is like that. That is something that would be coolto be a part of, but that's something that's like more high level stuff, which means I have to get past the whole be giving part necessarily haveto be high level. I don't think. Think the raids all have to behigh level rates. You could have low level like mini rates and worldof warcraft. Who could if they have like lower sort of like a wrathybasin pvp style MMM rates and like, even if, like in the inthe game's history right, like you have such a big level disparity between expansionsthat there was raids for like levels that are much lower now than the mats. The guys, I can see, still need to have some sort oflevel of some sort of level of accomplishment in it. Yeah, or itwas, to like partake in rates. But, yeah, I know,but that's a that's a hard supper. Like how do you how do youaddress like the true sort of nature of the procedural generation that you have inDD Games, at least when it comes to like player interactions and pourt thatinto a video game? That's a that's a big challenge. That's a it'sa it's the near imposs yeah, I just don't think it's feasible given currenttechnology. In the future, maybe right now, I don't think. Idon't think there's like Carlos, you're the you're the computer expert. More thanthe two of US did, like can you? Do you think there's anengine out there that could sustain that, a true one hundred percent procedureally generatedworld constantly building itself? I I don't doubt it. I mean I thinkat the moment you're difficulty comes into accessibility for most people. Yeah, becauseas having an engine like that would require almost everybody to have some sort oflike eye end server processing machine that can do that, like, unless you'remaybe connecting to a game world remotely and like that's all being generated somewhere else. But, like, I mean, I don't think that necessarily you needto like procedurally generate the world itself, but maybe have procedurally generated game elements, which would be a little bit easier to tackle, right, like youthink about like the DM's, you could theoretically have a group of people createan actual world that has, you know, the like kind of like minecraft doesit, right, like we you have like biomes and procedurely generated andcomponents like that, but that's all bound by like the generating engine, right, and once that's generated, it doesn't matter where you go as a player. You just go into pre at that point. You go into like pregeneratedcontent, right, like there that the at the time that you've loaded upthe world, everything about it itself has already been generated. I think thekey thing with DD, though, is that the the the heart of thegame, I find, isn't necessarily over in the OH. Is this forestlike procedurally generated, and are these new paths, you know, brand new? But more so the interactions that you have with the NPC's because realistically,we world build the the setting, right, but the the players interact with thethe buttons of it, which usually are like the characters or things thatthey have to do within that world. Right, so you'd have to proceduallygenerate storylines. That's a I think that's maybe more where you'd want to focuson. Yeah, the storylines, for sure, and that's that's difficult,right, because in a game where you need to like sort of package itup and ship it, you can't have variables. So I think it's technicallypossible. I think, like, like, from from a pure technical standpoint,I don't think that that's impossible to do. I think it hasn't beendone before, so it would be very difficult and I think you need tofind a way around essentially the accessibility to this sort of like this world self, right, like you can't expect that everybody is computer is going to beable to load something like this, right. And and then also, the thingis, if you have procedurally generated elements like this, right, likeeverybody's game world would be loading information and constantly, which you know for someone, yeah, with someone like Jordan. Right, it's not like you havethe whole world of Sky Rim already downloaded in a disc. It's like,okay, the world is here. But then if players are you know,that's why I'm saying, like it can't be around the world itself, likeyeah, like if you're like Oh, the players like create a creator,okay, well, now, like we have to update this mountain package andJardon's Gott to receive like an in game...

...update to like change the physical datathat Pas but in his game. I don't know, I'm not I'm nota game designer by any means. I don't know if, like, isthat how it would work, but, like, you know, there wouldbe a lot of like upload download information going on from like Jordan side,like patches every single day. Almost might not be the most attractive thing inthe world. I mean, I think, I think, I think, Ithink the approach would definitely have to be more of like a sword outonline thing, where it's like players connect to some sort of system, sortof game world, and then it's like the they're, they're, they're playing. Yeah, to avoid that. I think it would be cool to see. So, you know, there's any game designers that happened to watch thissmall podcast and get inspired, hit us up. I think I have somethoughts in it. I don't doubt I think. I think it. Ithink it's definitely possible, for sure, or at least two have like morecustomization for your characters available. M We can always dream. You know prettymuch what I do all the time. It's kind of what I'm doing ina barely away. All right. Well, thanks, Carlos for that. Ithink we've covered a bit there and we should move on now. Ifyou don't might, okay, we're gonna cool whatever. Yeah, is thatall right? Or less started out? Hover? Yeah, it's fine.It's fine. Whatever you say is or yeah, yeah about it. I'ma little salty down, I guess, but good, okay. All right, we're going to jump guys into the dungeon. Masters Guide. We areon page one hundred and twelve. We're going to talk about settlements and thedifferent types of buildings and stuff like that that you can put into your settlements. Yeah, last time we talked about like wilderness and the kinds of thingsthat you can find in there and whether or not being lost should be athing or foraging for food and water should be a thing. Yeah, sothis time we're just going to jump into the opposite of the Wilderness. Now, all right, a village settlements are a village, town or city thatmakes an excellent backdrop for an adventure. The adventures might be called on totrack down a criminal who's gone into hiding, solve a murder, take out agang of were cats or doppelgangers or protect a settlement under siege. Whencreating a settle meant for your campaign, focus on the locations that are mostrelevant to the adventure. Don't worry about naming every street and identifying the inhabitantsof every building. That way lies madness, it is true. Don't try.It is very difficult. Despite me being like a I prefer to beprepped for almost every scenario. I like have pride. It does it doesn'twork. There's just too much and the players always find the one building thatyou haven't put down on the map. It's true random settlements. So thefollowing tables allow you to quickly create a settlement. They assume that you've alreadydetermined its size and basic form of government. I like how that is an assumptionthe basic form of government. So there it has a bunch of differenttables here talking about like the different traits that it'll that the settlement could haveyou. There it goes into race relations. So whether there's harmony there or theracial more minority are refugees or rulers, or if anyone's oppressed there, Idon't know. Maybe I'd probably choose it just based on the type ofcampaign you're playing and play with it there rather than rolling random. That feelskind of if he I guess it depends on the scenario. But there's theruler status, which is like is the ruler of this place reflect respected andfair and just, or is it a fear tyrant kind of thing, oris it some sort of Dolt your or they on their deathbed? You know, all kinds of different cool things can come from that whole section. Therethe ruler status, which I wouldn't mind rolling on because it could be interesting. For the other stuff, there's like notable traits, like are there canalsin place of streets? Are there grand temples, or is it the siteof many different battles or mythical or magical...

...events, or is it destitute andrun down? Is there a sinister reputation, or is it built the top ancientruins? Who knows? I guess that's probably something you'd decide based onthe world that is surrounding you. So I'd make it less of a roll, but you could roll and then see if it fits and then decide nowI'm going to roll again or just choose something else because, yeah, thenotable traits, I feel like, is more related to the actual surrounding area. I don't know if you guys agree with me on this stuff so far, but I don't like if you're rolling and then seeing if it works andthen rolling again, then you probably shouldn't be rolling. You should probably justhad because at that point can clearly already have an idea of what you wantto be and there's no point in rolling. Yes, that's quite possible. Therecould be like a few different traits there that you see that are like, Oh, maybe I want them to have a few of these things ormaybe a few of them could fit, and you roll to choose between those. But then, yeah, basically you're making your own table at this point. So and yet you might as well just choose known. So. Sorandom settlements could be known for something. They could be known for delicious cuisineor rude people or powerful guilds or wines or education or flowers or hordes ofbeggars or tough warriors, dark magic, that sort of thing. All sortsof stuff you can put in there. I think most of the stuff isjust to give you like an idea as to what could be famous in thetown. So when they go to the tavern and they ask the innkeeper,all, what's this town known for, you can be like, oh,it's got these type of people or, you know, this great hero orwhatever. Good to have just as like an extra flavor thing and it couldlead to extra story elements. There could be a current calamity and this randomsettlement, such as suspected vampire infestations or new cults or marouting monsters or floodingor on the brink of war or, you know, a scandal that threatensa powerful family or something like that. A new dungeon that's been discovered.Yeah, you can add in these things. I wouldn't say it's necessary, butyou could and it will add definitely extra things for the adventures to doif you want it to be like a part of your story game or that. Yeah, it's like an encounter, I guess, almost a random settlement. It's like do you do you want this to be a part of yourgame this time or not? I'd say be careful, because maybe your playerswill just absolutely latch onto the random settlement that you've created. You know,it's that's necessarily a bad thing. There must be like a name, likethe the the inevitability of the fact that your players will just instantly luck ontowhichever random thing you didn't prep yeah, it's just what happens. It inevitablyhappens. It's happened to all of us and I don't know if there's aname for that particular phenomenon. Yes, it is a phenomenon. We shouldname it. I don't think we have that authority. What is the that'swhat else does the DMG say? It's talks about the random it goes on. Now that the random settlements are complete, we're going to move on to randombuildings. So these are the different things that you can throw into anyof your settlements. So pulse pounding chases and harrowing escapes within the confines ofa town or city can sometimes force characters to dash into buildings. When youneed to flesh out a building quickly, roll on the building type table,then roll on the table corresponding to that building to add further detail. Ifa role makes no sense considering where the characters are, such as a lavishmansion in a run down part of town, you can always roll again or simplychoose another result. However, such unexpected results can prompt creativity and memorablelocations that help make your urban encounters distinct. That's an interesting take. Positive Ilike that. The type of person that just you know, choose anyway. I'd almost like, if I knew that there is going to be achase happening, I'd almost like choose a building that they would run into aheadof time. If they run into a random building and it will be thisthing, and then I would map it out ahead of time, regardless ofwhere they actually run. Oh, yeah, I've definitely and I thought that's howwe did one of our I think that's how we did part of thewasting disease that it doesn't matter what,...

...yeah, lot there are they endup following. They always end up at approximately the same place right in inthis like instance, the location is less important than the type of buildings.That guess right. So, like, don't worry about where they're actually running. You can just describe whatever building type you've chosen for this adventure in thattype of in that part of town. Because I don't know about you guys, but I feel like, okay, you guys are running and you popinto this random building here. Let me just roll fifty dice first and Iwill tell you what it looks like in a second tier after I map itout. Yeah, it doesn't quite flow that well. I know. Ihave to assume that a lot of these they're assuming that you're doing ahead oftime. Yeah, because there's no good there's no way that they expect youto literally just like all right, we're crafting the encounter right now on thespot. Let's go. Yeah, yeah, that's probably a good assumption. Iguess you're just got to be predicted, a predictive person to run these games. All right, so they've got different building types here. You've gotthe the residences, you've got the religious types, you've got the Taverns,you've got the warehouses and the shops. So and then they go into detailabout each of these different things. So the residences could look like an abandonedsquat or an orphanage or a hidden slavers den or a front for a secretcult, an upper class or a middle class home, and then the lavish, guarded mansion. Of course, there's religious buildings, so temples or templesto false deities or, you know, just a home of esthetics. You'vegot abandoned shrines and libraries and hidden shrines, all religious type things that you couldpotentially run into while you're running away from something. TAVERNS, of course, are you can have different types of taverns here, quiet, low keyrocus dives, thieves, guilds, gathering place for a secret society, upperclass dining club, gambling dens. Yea paters to specific race or guild ora members only club or brothel. That's different types of Dand tavern right elsewhat I mean the Social Club. Certain right club, suppose so. Andthen you've got the they give you a tavern name generator too, which iskind of cool. You can use this for any of your upcoming Games.So it tells you to roll twice on a d twenty and that will giveyou your name. So the first it gives you a first part and asecond part. So it's got things like I'm going to actually just roll hereright now and I'll just give you what it shows up. All right,I got a five, which is the prancing and the second one is aten, which is demon. So the prancing demon is the tavern name thatyou've run into. Pretty cool. Yeah, right, it's kind of cool.I like it. There's a couple of good combinations here that you couldcome across, which is awesome. I will probably use this table at somepoint. All Right, and then you've got warehouses. So the warehouse couldbe emptier, abandoned, heavily guarded, have cheap goods or bulk goods.Could have live animals or weapons and armor. It could be goods from a distantland or it could be a secret smugglers den. Who knows? You'vegot shops here as well, pawn shops, herbs and incenses. You got fruitsand vegetables, dried meats, pottery, undertakers, bucks, money lenders,weapons and armor, Chandler's smithy's, carpenters, weavers, jeweler's Baker's mapmakers, Tailor's rope makers, masons inscribe weight. Are there specific like ropemakers? Is that a storebody's got to make them. I guess so.I just never thought about it. This is why, this is why they'reunderappreciated. Or ever think about whoever's do it. They do you just assumethe rope just grows on trees. No, there's a whole people, the wholeindustry making them. Yeah, what do you think? Goodise these adventuresare just leaving rope in these dungeons. You know, no one's collecting them. No, no, I guess I...

...just assumed that rope would be foundat like a general store and then, like, you know, people wouldmake the rope, of course, but like I wouldn't consider it a shopitself. It's like, Oh hey, guys, let's go and check outthat shop. What are they gotten there? There's all sorts of different ropes,but like they're actually is all sorts of different ropes in DD. SoI would definitely set up a rope shop is I just never seen it before. You know, I think it would be really cool. Could be kindof funny. You could have some really like I'd go with like different typesof magical ropes and stuff like that, just to make it like siting andstuff like that. But like, Oh, yeah, no, it's just I'venever seen it. So it's just kind of cool. I'd never thoughtof it. Okay, yeah, he learned something new. Let's see here, braten. How are we doing for time? Do I got time?Um, you like less than five minutes? Oh okay, okay, let's let'sgo to mapping a settlement here real quick, and then next time we'lljump into urban encounters and stuff like that. So mapping a settlement, when youdraw a map for a settlement in your game it, don't worry aboutthe placement of every building and concentrate instead on the main major features. So, for a village, sketch out the roads, including trade routes leading beyondthe village and roads that connect outline farms to the village center. Note thelocation of the village center. If the adventures visit specific places in the village, then also mark those spots on your map. Yeah, there aren't aton of places in a random village that is going to be super important.So you can just worry about a couple different major things. The center ofthe village is, generally speaking, the main area where people are going tomeet. For towns and cities, note major roads and waterways. Don't doall the side streets. Just do the major stuff as well as the surroundingterrain. Outline the walls and mark the locations of features you know will beimportant. So, for and since the Lords keep significant temples in the like, for cities, add internal walls and think about the personality of each ward. So give the wards names reflect reflecting their personalities, which also identify thekinds of trades that dominate the neighborhood. So the tannery square or the templerow. A Geo geographical characteristic could be a too so hilltop or riverside ora dominant site, so the Lord's quarter. Yeah, when you're mapping in thesettlement, you know mark the major stuff that people might be interested inand don't worry about the random buildings. If you need to, you gotthe random buildings, stuff that we just read over that you can go overand make stuff up for. So, yeah, that's all they've got forwell, that's all I've got for this time. Next time we'll get intoencounters and the types of stuff that you can find it within settlements and whatmight pop up and could be cool for your players. So that should beinteresting. For now, Braden, won't you pick her away? All right, let's take a quick second to hear from whatever sponsor company does or doesn'tgive us today. All right, let's do some talk of the town andit's too early for me to do my usual thing, so we're just goingto get right into the question and our question. Well, you're just goingto break branding like this. Yes, I have. This week's question iswhat? Yeah, no, what is the biggest in character mistake that you'vemade in a campaign? The last week we did the coolest thing you didis a character. Now we're flipping the script. What is the biggest mistakeyou've ever made it as a character? Oh Gosh, oh mystakes. Imean I think for me, one of the biggest mistakes that have been inyour older campaign bringing. I think when I was playing the barbarian. Iwent up to some creatures that I thought I could handle end up receiving likethirty some odd necrotic damage or something. I want to know. I don'tknow what it was, but I got hit real hard and I died.That was like from a character perseective, that's definitely the worst thing that I'vedone. Just like underestimate a threat and then just straight up die. It'snot fun. Try to think of the in your tumb of anile agent campaign. I don't think I'm I don't think I've drastically made a mistake in thatcampaign. Pretty Yeah, no, definitely...

...miss and this might go for anyother characters. Stupid. I'm sure we've all had our moments of miscalculations,except mine led to death. Yeah, I mean in that same campaign mycharacter made a few in character mistakes and I was an oath of Redemption Paladinand we ended up deciding that we were going to become a gang to killall the other gangs, and that was a mistake, a very bad mistake. I think it was a new crew and I was like I don't wantto like be that guy that just stops people from doing these kind of thingsor maybe I came up with the idea. I can't remember, it's quite possibleI did. Either way, it was a mistake for my character.As an oath of redemption, I should have pushed for something more peaceful andI did not, and that just let us down a road of killing andterrorizing and well, trying to take on things. So yeah, that thatthat was probably one of the bigger mistakes I've made. If I thinking offthe top of my head, I think choosing to play a character that wasagainst undead when one of my other players was playing more of a necromancer wasa big mistake as well. At the time I didn't know that they werelike it just it. It became a bit of a struggle, like playerto player, because each of us would try and like say no, weshould do the other thing, like no, know, we shouldn't create on deador yes, we should, kind of thing, and it would justit became a struggle like in the party and it created a bit of adivide between our group to certain extent. So that that was a big mistake. It wasn't exactly like an in character mistake, but it's a big mistake. So yeah, I literally the things I don't think I've had enough playerexperiences for this song, for this particular one, like, I mean theother good prominent characters have played. We're in a campaign that kind of sortof ended with my sorcerer. Then my barred buried was dead. I thinkthat was definitely the worst one. And then, I don't know, Brita. It made like because his thorn made yeah, I can these things anelation, at least like from my end? I don't think so. I thinkthey only mistakes that I could have made were avoidable. When not speakingduring the Council of Dragons, that was pretty big. That's pretty big bogfor me having a bad charisma. But I don't think, I know.I think, yeah, just character death. For me it's very vanilla. Sorry, guys. Actually I may have made a very big mistake in Braden'snew campaign where we were visiting a prison, prison islands, and my character isa very raucous character who just you know, he's biking, he's Viking, he loves drinking and like, when we went into the bar, everyonewas quiet. It was just way too quiet and you could tell based onthe atmosphere that it was supposed to be that way or people were somehow suppressedand my character just decided to go up and decide let's just, you know, start some stuff here. So I tried to get a guy involved inan arm wrestling competition and I definitely would have pushed it further into like abar fight, for sure, if the rest of my party had not stoppedme. But it felt like that could have been a very bad mistake.Yes, you would have had to be re ruling a new character very earlyon in the campaign. So yeah, but I mean it was in characterfor me. But yeah, I could have ended very poorly. Well,I think for me it was missing the obvious signs that we were walking intoa Medusa. That's as a pretty mistake for half the party. Yeah,nobody, I mean nobody, really caught it and we were just kind ofwalking on and marching on and then got turned into stone. So that kindof way later, kind of way later, entire experience by says or two wellthat surviving members of the party had to UN Stone Afy us. Sothat was fun. Yeah, yeah,...

I'm always curious about that kind ofthing because even if I knew that a Midduca was coming, it's like okay, which my character know anything of the Medusa? Maybe like a Gorgon,like do I know that they petrify people? And then I need to close myeyes. I mean, I wouldn't know. Definitely given you a historycheck if you if you had asked fair and I think like there's there's agood bit of insight history checking that could have happened there. It's hard becauselike Cholke, right. So it's like, okay, law societies all over.So maybe perhaps not well known history, but at the very least you know, like Huh, all these animals are turned to stone and like theylook like they're midflight, you know, like there's a couple of those descriptions, like no one's kind of like no one, no one engaged on theseright. So yeah, yeah, it's hard to be just like it's oneof those things where it's like, okay, now we're talking about like passive insightperhaps for something like that. Right, like we're on like DMING. It'slike Zadair like that. Hey, by the way, these animals looklike they were turned the stone in act it. Wow, like that's likespoon feeding. Yeah, yeah, you definitely don't want to do that.Yeah, yeah, I was definitely relying a little bit more on the playerknowledge here to like maybe throw some flags and warnings or whatever. Yeah,I think I think news biggest mistake there was or sort problems, because mistakethere was literally just turning around and, Oh, yollowing an attack on thecreature, which would have been cool for maybe the one round until you youwould have had to make that saving through again. Yeah, I was alittle bit relying on my constitution saving throw being, you know, halfway decent. Problem is, you know. Yeah, Yep, I think I rolled likea one or two or something like that. I was like, well, Shit, you know, still made it up to like an and theresomething on the saving throw because it was, you know, that's what I've got, but it was just yeah, it just kind of sucked. Iwas like damn it, what does the society have for biggest mistakes? Yeah, or Braden, have you inter yess, I have a tell. Yeah,you said Zen made and make it. Yeah, never mind, you're good. But we have emily Malcolmson over on our instagram coming in, andthis was the point from last week's question that kind of inspired this week's question. She said that one time she remembered that she had an ending spell aboutfive minutes after they needed amending spell. Looking definitely, definitely a clutch timeto remember that you have a spell. That would have been very important.Over on our discord, we have a very long message from long time userMatt, and discord has decided to just crash on me. There we gofor him. It was when his lawful, good protector, asm our heroism,Pallid, and I'll let you take all that in again. A lawfulgood protector, asm our heroism, Paladin, took the life of an innocent uwant tea in order to active a divination pool that could give them untilon evil cult they were actively hunting. It worked, but the vision theyreceived as a result was vaguan on helpful. He quickly began to realize what hehad done. Blinded by the mission, had gone against everything he stood for. In a matter of seconds, resolve was shaken for the first timein the campaign and he sought any means of atonement. Under is a followerof tier and, as such, bears the scales of Justice on his armor. The DM masterfully turned this series of events into a redemption art for himand after the dark deed was done. The scales on his armor shifted toshow them being unbalanced. Although as a major mistep for his character, itcreated some incredible rpbas moments for him in the group and earn. The rebalancingof a scales of justice led to one of his favorite moments ever playing DD. So yes, yeah, doing, doing very I think something similar happenedin season one of critical role. Carlos, you would remember Jordan. I don'tthink you watched it, but early on the campaign, like their clericwas participating or I can't remember, she actively did something to somebody. Ithink she did. I think she killed somebody in cold blood and if shedidn't, then she was actively encouraging other people to do it and as aresult, her goddess Serendray, who was a very lawful, good and lightsallied goddess, basically stripped her of some of her power until she could havehone for it. That was a that was in neat way. I thoughtof doing it, but yeah, quite...

...a few responses over on twitter.We have at at role play today, the tangled web. Longtime follower.I once asked to make climb checks that my pc didn't really need to make. He just wanted a better view. It was entirely unnecessary, aver toostraight natural once his death was entirely unavoidable, but so it goes. This is, after all, while we roll the dice. Oh Gosh, hesays it was unavoidable, like he didn't have a good enough view. That'sa good reason to probably. Yeah, that's obvious. Yeah, you did. You made the right call at role play today. Never settle for asubpar view if death is on the line. Just imagining like and falling and sayingworth it on the way down. Right. About me, remember wehave at wonder and widget coming in and saying I have yet to see howbad it will be, but my character recently made a pact with the vampirebbeg. Nice, Nice, ha ha. Has that a mistake? Please followup on this one. Yeah, you supposed was supposed to do.Want to hear that one. Good. We have at a hawk, JoeHenson, I once accidentally changed a gate to the elemental plane of water intoa gate to the abyss. Granted, I was trying to make it agate to hell, so it's not that big of a mistake, is that? That's hell adjacent right to the abyss. It's like it's like dropping a packageoff on the door, like the house next door. It's fine,it's a minor misstep, kind of. I don't know. The abyss scaresme much more than you know. The nine hells due to be perfectly alwaysfine. Then, finally, we have no woman chronicle, bag of holdingor bag of devouring by companions bickered on on without consensus, until I couldbear the tedium no longer. I turned the bag inside out. It wasa bag of devouring. Nice, honestly, that's this. That's just employing thescientific method. You had a hypothesis. Yep, you tested your hypothesis.You got a result. Good job that. This should be encouraged.We shouldn't be making fun of this. This should be encouraging. Good onyou, Noman Chronicle. Awesome, but that's going to do it for thisweek's episode of triple advantage. If you like what you're here and if youwant to be part of the conversation, tuned into our Social Media at RoyalCity Society on Instagram at real city social on twitter. Thanks to the communitydiscord in both, we are constantly putting out new material, which is agood way of me saying that we do it sometimes, kind of when wefeel like it's we have some new stuff in the pipe for you guys.It's coming, hopefully relatively soon, but until then even locked for new episodesof triple advantage every Monday. See you next time.

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