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Triple Advantage
Triple Advantage

Season 3, Episode 40 · 4 months ago

Ep. 62 - BBEG

ABOUT THIS EPISODE

This week on Triple Advantage, we discuss the big bads at the end of our campaigns, look at the dangers of the wilderness in the DMG, and discuss your coolest in-character moments.

His be on triple advantage, wediscussed the big bats at the end of our campaigns, look at the dangers ofthe wilderess and the DM and discuss your coolest in character moments asalways stay tuned to our social media to see what's coming next, enjoy theshow all right. So it's been a week now the dust hassettled guys and for the foreseeable future, I'mcampaign Ess Gary Thought and done I mean I guess we jump right back intoit. Next Friday, right Britain, we are hopefully good to go yeah I'll, be starting part. Three, I suppose, ofthis campaign that I'm running off the rails, officially off the offthe path. It's see not off the RIS, we're still very much on the RIST, butwe're off the air. The guided path were off the safe embrace of wizards of thecoast, Dave safe embrace for those of me whodon't know, Braden wrapped up his rise of TAT campaign, and I alsowrapped up annihilation campaign a couple of weekends ago, and now it's just not for than that. Everlike those last two boss, battles have leftme thirsty for some high character level. Boss fights you know, like youknow, like kingdom hearts, you do one you go to like the Coliseum. You wantto keep doing them all the bugs in me. Well yeah we got to like write some UNshots for some high level stuff. I guess then, for you, I know I'm workingon it, but I guess ourn. You were just part ofone of those yeah, just the one which is good. Itdoesn't give me you know that Itch, but it did scratch it a little bit. Youknow just it was like a tease. You know it was. It was enough of one to youknow get by until the next boss fight, although we are like coming up on onein in mats campaign as well, so brain with rades mats running an og like an originalcampaign homebird, so we're currently in an in a locked room that is covered in ice and there is agiant like frost beast that has just appeared in this room. It feels like a boss fight specificallybecause we've been working towards the end of this arc for a while. It isn'tgoing to be the end fight, but this is like the warm up right before the endof fight. If that makes sense, this is like the Guardi to the to the throne room like the middle bossin a Zelda, dungeon yeah. Exactly and there's Goin, there's been quite a fewof those too. So this is it's really ramping up M. Oh yeah, that's cool! Isit like? Is it a hard campaign? Have you guys lost anyone yeah my characters did, but that'sbecause he sold out the entire Party and they didn't they didn't take tookindly to that, but it nobody, I don't think, has died tocombats without betraying the entire Party to this extent of my memory, but Ijoined the campaign later and some people there have been some very closemoments. I think Matt said in some of the earlier stuff. They did have a fewcharacters Di, I'm not a hundred percent sure on that, but they had abunch of characters leave. I don't think anybody die, I think they justtook off, but yeah it like in the position that we're in likethere is a there is, I would say, a fairly high chance that one of usdoesn't make it out. Loriti n that sorry catch me up quicklycan be that. I me the thirty Second Bridge version, the bridge version.There is a group of nobles that have been worshipping a demon from anotherdimension or being from another dimension, alleged the alleged God kindof thing, and we have e been fighting...

...against these noble people up until now, and we'vestarted a revolt against them, they have kidnapped, they have kidnapped oneof the other allies that we could have. Who was another noble and we arecurrently tracking her down through a shadow dimension, is the best word Ican use. I think we basically went into a portal, andnow everything is great and it's pretty interesting. There's lots of well, noteverything's gray, but there's like the colors are dimmed, I guess and the thepalace. It seems to be an old palace and it's all shifting and like changingand has defenses magical defenses and that sort of thing, and even the nobleswho are in here didn't seem to know all of the different pathways and passages. So it's very cool but yeah. We have totrack down people who we know are very powerful, so we've fought a few of the lesser noblesand they were just very difficult to take on so we'll see,that's cool, assume, brain's playing a warlock. You was then then he bulas theparty and then he killed him. So now he's yeah he's a wizard now so similar, but with more spells yesand I am playing a human champion fighter, the most basic of all things except. Ihave also taken the resilient feat and in dexterity and the shield master feet,so I can now block magic, most magics and I knock people over before stabbingthem to death. It's great, I mean perfect for a combat fullcampaign. It seems especially yeah whether you describe UNEX challengesbut yeah I mean I just want more boss Petals, it was pretty fun. Britain did you think that the boss,the fight, went as you had thought. I mean aside from the party not being Tke,you know and doing the you do diligence to have to make sure that your playershave fun. Did you picture going down like the wit, like the way I did in general? So for those of you thataren't familiar with the end of rise of t mat, the spoilers are ahead. Basically, wether begins now right thissecond. Basically, the party gets to the finaltemple just in time to witness the cult leader and these wizards that he'srecruited start to raise Tiamat up from her prison in the ninehills and the module gives you ten turns essentially to put a stop to thatand to to shut that down before we get started, which my party did and which Ididn't really fear that they'd be able to do. But the module is pretty explicit thatlike, if they don't get, this done. TAT emerges from the nine hills and, whatdid I say, she's like a CR twenty six creatures, something like that yeah she is a God. Yahte die. That's it that's how ththat's how the campaign ends at that point. They run fast or they die so, andsomebody pass me that they were like. So what would have happened if, likeyou know, we had failed and she had been released as you, you would havedied that would have been at to like you would have killed us. Yes, Tis, your thirty mom. She is a God. Literally. First turn fire breathweapon, two characters die yeah there we go and she is like. I gave a fullbreakdown of for Tats to my players. Afterwards, just a it'll really let itsink in like what they'd avoided that that I could. I could do an entiresegment on here, just talking about TNAT as a staff block, because it's horrifying, it's terrifying. It is the scariestthing I have ever seen in Dandy, worse than it's well seen in Dand or likelike. Have you looked at the teras stets before? Have you looked at agoners? No, not really Sianyang he's, like God, Jordan. She well to ask SirCard level thirty. This mean she same here. Yeah I mean you're getting intolike your most most damage. Just does nothing and has ammunity to everything. Yeah, Imean any spells on direct six, just...

...don't work well that that's teras isexcept it's like all spells, and I think it's like on a hunder five. Itdoesn't. It gets blocked back and Otitis. Itdoesn't do anything Urola D, Six, one o five. It getsreflected back on a six. It doesn't do anything she has. She has legendary reactionsand five dragon heads and five legendary reactions I'll. Let you I'll let you do the mouthon that one. Even in terms it gets nasty yeah andwe're talking in the double digits of dates and detains endsSixes Yeah. It's insane right, yeah yeah! I have always wanted to do like acampaign where you have characters who take on beings that are that powerful just to like, like it would almost haveto be like a full rade like an MO PG Rade Party, almost like where you havelike multiple different characters, but that seems like a lot. That's either. A lot of players are alot of dnce yeah, I mean like it level. Twenty is the highest. You can getexactly. Your thirty is still order to. You can't take on thatexactly exactly with team work, anything's possible toget out a yeah. I got to say like for my campaign is a bit of a weird end,because the the ATROPA creature that you guys encounter when you first getinto the chamber with a soul monger in it, there's literally no hint to it. I,yes, I er to a t, see most of our listeners are, were part ofthese campaigns anyway. So large, say listeners share our podcast.It is Dyin, please I just need some water, okay, yeah, no, but like the the afterblast, notsomething that gets really hinted at I mean I like Iguess like in retrospective. I could drop little hints throughout Omu,perhaps but, like even Sarah Rax Tom is a large collection of just likeinteresting things that he's found across his travels, I meanpredominantly like you have like the spirits that are entombed here, butother than that. There's like really no like them that connects the chamberstogether. You know so big just surprise here, which I thinkit was a big contrast to like your campaign, brain because in yourcampaign we knew who we were going to fight right and it's somewhat let usmentally prepare. I think at least in the planning phase. We knewlike hey they're, going to be wearing a mask. We need to. You know we need totarget that prevent some sort of ritual right, whereas here into annihilationyou kind of just drop into this room and you're like here's, this floatingGoo baby that drips black ooze. Also the soul mongers there you did it nowdon't die yeah that that actually threw me off rhythm so badly, because we hadbeen like because I sarrack was teased at I Sara I e ses as we enter the tomb,he appears to one of our players in a vision he's mentioned and text and inconversations we have with people as we progress through this too. So that washinted at and then we get into this final room. That's very very clearlybuilt up to be the final room and its big baby time and I'm like okay, so mythought my process is: that's not a fair. I Sarah and then a the roses, butthen my process gets transformed into what if this is Isaac- and this is likehim like regenti and coming back to life, so I I went all out in that fight.I guess I guess big baby. I was like this. This is looking pretty finalbossy and then we beat it and I was like and then I Sarra came out and Iwas like: Oh I'm a warlock. I have two spells. I use two spells this math isn't looking good yeah, Yeah Yeah, I'm pretty sure our sorcererburned all of his big spells to on that first battle, which was like crazy. I don't know itgot it got close at the end. There then, against a Sirrah. I was getting worseyeah, I think Carlo's, You d buffed him...

...or something didn't you, because it's aLich right. I yeah like there was somemodifications made to the yeah just like the amount of spells that more. So Ididn't really deep off him in the sense of like less H, p and less damage,because I knew that you guys had this spirit buff and I changed things to me.I didn't really sorry, I guess to clarify. I didn't really de Bove Him,but I buffed you guys up going into that fight. Okay, like I knew that you had the littlekick that you would get for those that had that had the spirits inhabitingthem, because you do get that twenty h p and that's actually written in themodule as soon as the SARAC appears. You Begin to get that benefit, but thechange that I made would normally be with the the witches food earlier on. Ifound that that would be a good way because it all lasts for a day right tojust sort of make the effects a little bit stronger. They were supposed to that food there if you guys were tohave fought the hags actually de buffs you when fighting them. Oh a interesting eat. The food he saysnow shut up yeah, we didn't fight the Hags, so you knowwhat rain I still wear, not I'm not calling that as a wind free, you got eat the food that is for some reasonplace before you in a heggs room with caldrons, and such you know, in themiddle of the floor, is a loan of a party member yeah. That'sright! Things can only go right when you eat mysterious food. That is thelesson I have learned. I gave up toes Jordan. I gave up toes. He got is thatthings can only go right. No, but yeah. It was a little bitdifficult because, technically, due to my, I was a little. I found that I was alittle bit shouldn't see with like the experiencegiven how much traveling you guys had done. That was a big miscalculation forme earlier on in the campaign on how much you actually leveled throughoutexploring, because you guys were kind of clearingareas like every two sessions kind of thing, and it wasn't until I read anarticle or it was a video or something with. I think I forget. I forget I forget whoit was who as reading about, but essentially they were talking abouthow they rewarded players with levels alittle bit more oft ten. We kind of kept the like the party spirit up, andyou know like in general, it kind of feels good to level up. So I was kind of stuck in the way that,like the experience system, was supposed to work earlier on in theexploration of the forest in the campaign and then found that you guysreached Omu about three levels under where you weresupposed to be so like. So there were definitely a coupleof changes throughout and like the way that I structured encounters. At leastthat would make it easier for me to like rely on the you rely on the factthat you guys had six players in the campaign. So I didn't like really haveto worry about, like gangs of cobolds wiping you guys out, but once you gotinto the tomb most creatures in there can one shot most party tempers so that lasts a little bit, especiallywith like, given how like we found out like that, we kind of all were getting alittle bit busier in the real world and needed to sort of wrap this campaign upa little bit so especially near the end. They're,like you guys, are still under leveled throughout the tomb. So I was trying to find ways to giveyou guys buffs to not just outright die, but not like just be like here is ahelping hand at which doesn't feel very good. You know like yeah, I just I justmade the extremes of the campaign a little bit more right so like somethingthat you might have found initially, that only gives you like twentytemperare. We gives you thirty five, so it feels better to find something, butit also helps me not kill you in the campaign. For example, like that's that's good. I like that, like Imentioned I was talking to you guys after- and I mentioned that like likethe beholder fight is supposed to be an invisible beholder and, technicallyspeaking, it can fire one of its eyes. Almost always so I re I just kind of like tweak thoselittle numbers. So at the end there you guys were a little bit further aheadand you guys to just had a big fight with all of the tune, dwarfs andeverything and you rushed at you close out the deal with the hags and then youran down, and I was like okay. This is this is fine, because by a miracle of peer pressure from youguys, y'all ate the food...

...or most of you like, I think most ofyou guys at all of the food which certainly helps for that last fight tokeep you a little bit alive and then I could rely on like that little passivebuff that you would get from the spirits to make you just not die, but the thingI didn't want to do is make a Ararat, not powerful. I'm pretty sure I hit youguys with spells that did like fifty damage o for fifty to an he's time, so you feel like. I think I wanted to get like asense of like this is accomplishable, but you also know that it was a littletoo easy at the end of it right because there was a lot of buffs in. I think I think it was fun. I thinkit worked out because you didn't die. I think yeahright so like that would have been really disappointed. If you get to theend of the campaign and it's like well, all your characters die. I didn't want.I didn't really want that to happen, so I needed to find a way to make a guysurvive a little bit yeah. I mean I had two ways of having a relentless endurance through that fightand I used both of them. So I was like literally on death's door. There waslike one more hit and like I was going down like for permanent and we don'thave a healer. So that's you know an issue. So no there definitely there had to be a lotof tweaks, but that's why I like I'd love to run, especially with, like with you guys, like I'd love, to runthe dungeon again and just do like the boss rooms kind of do like a like a gladiator kind of trials apething with each of the room, so you guys might not have exped that thatwould be fun and run those at like Max Power. You know yeah, that might beinteresting. I think, would make for good one shots like the the whole areaof chalt is largely unexplored still yeah, but those are lessons you know you takeinto the next campaign. I guess so. Sometimes you come back to Chelton oneshot modules like deeper than the I can see available now from the Royal CitySociety. This whole segment. I was just the way to get that plugjust yeah I gotta get a R but anyways. I guess we'll see what theyour campaign holds next Breton. I'm really excited to see that, and I guesswe'll hear from Jordan once he closes out his campaign or big epic hostels.Come down his end, but for now Jordan, why don't you hurt back up again said?Oh Sad, what yes sad note, I will yes go ahead and jump right intothe dungeon master's guide, we're going to talk about some hazards, guys somethings that you might include in different terrains and and order yourdungeons so we're on page a hundred and ten ofthe Dungemarsh guide were moving through trying to read all the stuffthat we probably should have before and now we're just going to you know readit retroactively all right so wilderness hazards. Sothis section describes a few of the hazards that adventures might encounterin the Wilderness. Some hazards, such as slippery ice and razor vine, requireno ability check to spot. Others such as defiled ground are undetectable bynormal senses. The others hazards presented here canbe identified with a successful intelligence. Nature, check and you'llhave to use the guide lines in chapter eight, to set an appropriate D C for acheck made to spot or recognize a hazard chapter, eight's going to be sogreat guys, tapper a he's going to be tables on tables. On tables, isn't ityeah? I'm not yeah, it's going to be great, but it's going to give you so so muchinformation. That's going to be good to use like you can go back to chaptereight in the you know in the future and be like Oh yeah. Okay, that's how I dothis yeah. I know so I ready Yep, that's tend sometimes all right, so first thing that theydescribe here as hazard is desecrated ground. So some cemeteries andcatacombs are invied with the unseen traces of ancient evil. An area ofdesecrated ground can be any size and a detect, evil and good spell cast withinrange reveals. Its presence, undead standing on desecrated ground haveadvantage on all saving throws a vial of Poli water purifies, a ten footsquare area of descretion when sprinkled on it and a hallow spellpurifies des crated ground within its area. So That's interesting. The undeadspecifically get the advantage on all saving throws which, like for zombies,that I think would include their ability to stand back up after going down. They're undead fortitude, I think, iswhat it's called ability...

...which yeah you don't want to fightDumbie's. There then, especially at low levels. I've never seen desecrated ground likeever or if I have like. I didn't recognize that it was have you any of you guys? No, that's! No. The thing that I find, maybe maybewe'll see more as we read through these hazards.Maybe I'm jumping the gun a little bit, but I find that, like every time there is a new module of some kind that we end uprunning, there's usually a bunch of new hazards that come with that that arelike not exclusive to the module, but that like originated from the moduleand so there I detailed in the book anyway. So a lot of these are not seenlike, for instance, for the new seafaring campaign that I started. Ibought ghosts of salt marsh and there's an entire chapter, dedicated towardslike hazards that you can find on the ocean,and I feel like there's a lot of similar things in Chris Trader,probably in Chilt as well. Yeah Yeah, I was going to say, Jesse crated groundsounds like a cursive stripe thing it really does, but like could be really cool incertain instances. You know it's just never really used, never really anywhere. We've seen.Maybe we just haven't yeah yeah exactly so in most of our most of the evils intheir campaigns. I feel like I've been like key dragon say this: it's neverreally been like one of those undead dangers or Estra some sort ofdeity right, like that's what I'm thinking like when I, when I use adesecrated ground, yeah yeah, that's true, all right, yeah, moving on here, frigidwater. I've used this one before so. A creature can be immersed in frigidwater for a number of minutes equal to its constitution, score beforesuffering any ill effects. Each additional minute spent in frigidwater requires the creatures to succeed on a DC ten constitution, savingthrough or gain one level of exhaustion creatures with resistance or immunityto cold damage, automatically succeed on the saving, throw as to creaturesthat are naturally adapted to living in ice cold water. So I in my wild map campaign there isfrigid water all over the place in the biting north, so this is something that comes up quitefrequently, or at least so far, although I think in wild mount, it sayslike when you jump into the fridge water, you have to make theconstitution saving through and then like every minute after that and yourconstitution score doesn't have to do like it doesn't mitigate that. So thisis different slightly, but I feel like yeah. The Wild Mount is probably likean updated version. Considering this yeah. How long ago involved now came uplast year, yeah, I feel, like most people aren't going to swim in frigidwater for a number of minutes. Generally speaking like unless there'sI don't know, I guess there could be a potential scene where that happens, butI feel like with wild out. They wanted it to be a hazard where it's like. Oh,if you fall into it, you know because of thin ice or because you know you'rewalking across the plank and get knocked off or something like that. Youknow bad things could happen. So I like that, I'd like that there's likea bit of I guess it's a bit more of a hazard, at leastthat way, so in turn to shock yeah yeah inyimmediately like and even if you were to come up out of the water. I think itgoes on to talk about in wild mount like how, if you get out of the water,you still need to dry off and like you will continue to suffer the effects ofthe fridge water for a number of minutes after it. So unless you findheat or some way to get rid of the water on you, such as present digitatis, all right, quick and quick sands, another one Ihaven't used it yet, but it could be easy enough, I think, to put into likea desert campaign. I would think a quick sand pit covers the ground in aroughly ten foot square area and is usually ten feet deep. When a creatureenters the area, it sinks, one D, four plus one feet into the quicksand andbecomes restraint at the start of each of the creatures- turns it sinksanother one. Dy Four feet: As long as the creature isn't completely submergedin the quicksand it can escape by using its action and succeeding on a strengthcheck. The D C is ten plus a number of feetthat the crew creature has sunk into the quicksand, a creature that iscompletely submerged in the quicksand, can't breathe. So then it says, see thesuffocation rules in the players...

...handbook. A creature can pull anothercreature from it within its reached out of the quick stand by using its actionand succeeding on a strange check, which is a DC five plus the number offeet that the creature has sunk into the quick sand instead of the tent. So that's really cool rules. I likethat suffocating. I think you can survive. Anumber of rounds are a number of minutes equal to your constitution,modifier plus one, I think, and then you start to die. I have I have actually seen quick sandbefore yeah Yep. Did anyone die? I don't I've never played it. I'm I'mtrying to think of like a racking. My bring right now trying to think ofwhere that was. It was definitely in like a one shop that I picked up at onepoint, but it is something that I have seenignored like I've, never seen anything else that you mentioned so far evenmentioned the mode I have seen quick Sam mentioned. Okay, I mean it's a really cool one. It'sgets people like freaking out a little bit. You know like scared that they'regoing to sink into quicksand, it's interesting that it's a strength check. I guess that makes sense. What do youdo? I'm not sure. If I would I would be. I would have to debate a little bitabout whether it's a strength or a dexterity check to to not step in it orto break free break free, Oh, definitely, strength. I guess I'm trying to think of like yeah. I don't know if they were thehigh survival checks they avoided and a there. You go exactly anyway, yeah there. I was just thinking aboutthat because of all the things that I've heard aboutquick sand. How, if you struggle more you're going to end up, you knowsinking faster kind of thing, so strength just gives me theimpression of your just kind of floundering and trying to get out likewith your brute strength, and that seems like maybe it would work but thatsex dirty like you're, using that, like literally the opposite, really yeah, I I don't. I thought I think you'resupposed to like spread. I don't I'm think it a strength base thing because,like the more you move, the more you sink right. I guess I see Dix partymore as an accuracy thing than a speed thing, although it can be both. I guessso I mean a dexterity saving. Throw could be something like you feel likeyeah you're, going to some and you kind of liked Ofero calling into it, butyeah yeah, like you have light feet. You know right. That's almost like asafe to avoid going in in the first place, once you're, a yeah, exactingstrength is one probably the one that makes the most sense like it stilldoesn't. Nite make sense entirely because you're right, you do the moreyou struggle the more you sink, but her's also nothing else. That makesmore sense. In my mind, yeah yeah, that's fair. I would probably I would probably putlike a dexterity saving throw or something like that before falling intothe quicksand, maybe so that those decks people don't feellike they're. You know screwed, but yeah, all right. Razor Vine Razor Vine is a plant that grows inwild, tangles and hedges. It also clings to the side of buildings andother other surfaces as ivy does a ten foot high ten foot wide five foot thickwall or hedge of razor vine has an AC of eleven and has twenty five hippoints and immunity to Bledin, bludgeoning piercing and I kick damageokay, I almost said the slashing, but it'spsychic guys when a creature comes into contact withrazor vine for the first time on a turn, the creature must succeed on a DC tendexterity saving throw or Take Five One D. Ten slashing damage from the RazorVines bladelike thorns, but you can move through it then, or isit too thick? I'm it's unclear. I wouldn't try it I mean, like you, take damage sure but like. Ifcould you move through it? If you destroy it, probably but whichyou I don't try, I don't I don't. I think I don't think you would be ableto. I wouldn't think so be like a net right, yeah, a net that does damage kind of what I'mthinking M. Okay, all right slippery ice, guys slippery ice is isdifficult to anyone whatever take us to...

...walk like a penguin. Never take us anthrow. That's right, don't risk it. Yeah slippery ice is always considereddifficult to rain. So when a creature moves on to slippery ice for the firsttime on his turn, it must succeed on a DC ten dexterity acrobatics check orfall prone. Nothing else here really other than itsslippery. So your movements going to be slowed and you might fall. Oh it's only the firsttime on a on a turn. Okay and when you move so every turn thatyou move on supress, you got to make that acrobatics check a yeah, it's kind of cool, pretty accurate m. now, like a ranger,I think they have like certain abilities that enable them to moveacross difficult train as if its normal train does this include slippery ice,or is that just for the purposes of movement speed? I would include it think so, like I just be like they slide on theice, pretty effortlessly, yeah yeah I mean you got to make the Rangers. Youknow useful, somehow right or have advantages. You can alert the party that you'regoing to be useless in the next fight. Yes, all right, thin ice. The Nice has a weight tolerance of theD ten times ten pounds per ten foot square area. So whenever the total wayon an area of the Nice exceeds its solerent the ice and that area breaksand all creatures on the broken ice fall through he pounds weight area guys, like that,seems very he's. Lame. There's got to be a better way of doingthis than Nice, like characters, get through heavy characters. Don't yeahlike I mean we already have a sizerequirements for like certain aspects of movement right yeah. I would docreature of x size moves over this role, a D Y and on a zed it breaks right. I feel like yeah, I feel like if you know two out of the four squares in a tenfoot square area, maybe or taken up at least two, maybe maybe atleast three in a ten foot square area. Then it breaks or something like that, depending on the characters that standon there, then you don't have to worry aboutweight at all and there's no saving throw anything which is kind of whatthe fince is supposed to do, but also it's I don't know it's weird,because it's like you'd have to have patches throughout the whatever itwould i. This is only for battle map, really its scenario, yeah kind of same as Richard Water.Well, no, I mean this one is like Oh yeah like you can go fited water forsure, yeah yeah, which is exactly what has happened inthe explorers guy to wild mount stuff. Like they've got areas there wherethere is the nice that you know falls into fridgid water, so go to make anextra scary, though you got to make it so the once the ice breaks they fall inand Oh there's an there's, a water current you're now under the ice yeahyeah that would be. That would be fun. Myplayers were smart and they tied themselves together with rope. So evenif one of them did fall in they be able to pull each other out so yeah. They were good. That way, all right, I'm going to quickly gothrough the next couple sections here before I hand it off to Braden, sothere's foraging and becoming lost. I want to talk about so for a gang guys,so characters can gather food and water. As the party travels at a normal orslow pace, a forging character makes a wisdom survival check whenever you callfor it with the DC determined by the abundance of food in the and water inthe region. So the DC here are set at ten fifteen and twenty. Depending onhow much food there is ranging from abundant to very little. If multiple characters forage eachcharacter, makes a separate check. A foraging character finds nothing on afailed chick on a successful check, role, endy six POL The characters,wisdom modifier, to determine how much food in pounds the character, finds,then repeat, the role for water in gallons, Yek, the food and water requirements notedin the players. Handbook are for characters. Horses and other creaturesrequire different quantities of food...

...and water per day, based on their size.Water needs are doubled if the weather is hot. So what they got here is like, I guessthe average person would need here. It says a medium size creature. It needsone pound of food per day and one gallon of water per day, and I thinkcourses are large creatures, so they require four pounds of food and fourgallons of water. I don't use foraging it's so like these are the types of campaignsyou're like you're going for survival here, like you have to worry abouthorizon, you don't have rations mres characters just carry emeries ire. Wedid that in Halton way. I did n't forgo yes et up, I'm not a becorse to it. I I don't likedoing it for like a full campaign like not everywhere. You Go AH, but I knowin my home brew that I wrapped up not too long ago, I had a Sustineri was like you guys weretraveling through this relatively barren place m with very little stuff,so I had. The party collectively makes survival checks. I said it set a DC basically for every five days of travelout of like thirty days, so we kind of expedited it. We did the whole thirtydays in one beat in like fifteen minutes as wewent through and did day five. They ten day. Fifteen and basically that summedup how those that stretch of five days went for you as players and if it wasgood that was last five days were pretty prosperous. If it was bad, maybeyou guys went hungry for a couple days. Right did we take exhaustion points ifwe did that or something like would have, but everybody actually did verywell on that so yeah it didn't come up, but yeah. If you wad, essentially likekept rolling very poorly for a couple of these days or row. I think it wastwo in a row. You would eventually have exhaustion because you would havestarted succumbing to just hungering fatigue, yeah yeah, so that that makes sense to meadding in all this extra like how much food and water a person actually needsin a day. Kind of thing just seems like over killed. Yeah! That's a lot! Youdidn't remind me to drink. So now, you're dehydrated! That's right! Sorry! You forgot to fill up your water bottlewhen we cross that river sucks to be you man, I already don't drink enoughwater, IRL! Okay! I don't need that problem and I go to dad to escape myproblems exactly in. I think there is a one point in the two dilation campaignwhere one of you guys got throat leeches remember who that right yeah. Iremember that it goes. You actually ate perly, not fun, no, not for all right last thing I'm going to talkabout tonight is becoming lost, so unless they are following a path orsomething like it, adventures travelling in the wilderness run therisk of becoming lost. The party's navigator makes a wisdom survival checkwhen you decide its appropriate against a DC determined by the prevailingterrain. So, as shown on the Wilderness Navigation Table, which I think I'llget to, if here in a second yeah, it's Turin a second. If the party is moving on a slow pace,the navigator gains a plus five bonus to the check and if they're going at afast pace, they get a negative five penalty. If the party has an accuratemap of the region or can see the sun or stars, the navigator has advantage onthe check. So if the wisdom survival checksucceeds, the party travels in the desire direction without becoming lost.If the check fails, the party inadvertently travels in the wrongdirection and becomes lost. The party's navigator can repeat the check afterthe party spends one dy six hours, trying to get back on course, so wilderness navigation step so forthe different terrains they've got things like enforce, and jungles andswamps mountains or open sea. That kind of thing, with an overcast sky and noland in sight. That's a DC fifteen and Arctic weather, or desert, or hills oropen sea with clear skies and no land in sight. It's a DC ten and if you justin a grass, lander meadow or farm land, it's a DC five. So I've used like in the in the module written in the wild mouthcampaign. They have. It's called the frigid, woe o. Theyhave like a place that you're supposed...

...to find and there they have written inthere a DC for finding this place, which my characters ended up failingthe first time and it just felt really awkward. I guess where it's like. Okay,so you rolled poorly, so you spend like a day running around now. It matteredto them because they were suffering from a sickness that was going to killthem in a certain number of days, so they needed to find the cure withinthat time, but it like they failed it, I thinktwice in a row and they were rangers, so it just felt she'll keep reallyawkward. It was a higher DC to find this place,and eventually I was just like okay on the third try you, you find it kind ofthing or I lowered the DC or something like that. I can't remember exactlywhat I did you find this. I need you to get move along in the story. That's thething right like I like they had lots of time before thisdisease was going to kill them, and I didn't want them to spend like fiveweeks trying to find this one place I mean yeah. Maybe that would have happenedexcept the thing was they also had the guy who originally, who originally found it as well,guiding them along the way. So I was like he does like: Can you? Can theyreally not find it? Is it really that, like hidden it didn't seem that way itseems like they were supposed to be able to find it fairly easily, eventhough the DC was a bit higher, so I was like yeah whatever we'll just moveon becoming lost sucks us, you can find a way to make itbecome a part of the story which, like to the Frigeo, did a decent job of, but,like I was still like yeah there's, better things more important things yeah. I don't know that. I think Ithink it might be more fun again with like running letting your players knowthat this is type of campaign. You are running yeah. I don't think that itwould have been fun if I started to a Anila Ion and made you guys feel lost ay and just constantly and like make itreally hopeless like the book kind of makes it yeah it wants you to feel like it'sgoing to be miserable being there and I think, for the most part it was, but itdoesn't extremely miserable yeah. Yeah yeah, it's a hard thing to do. I don'tknow how do you feel about it Braden I d'yeh, no Tis, not his. No, no, no yeah exactly right pro pro d! Ms Here you know guys. So weknow what we're talking about totally one person. I don't even read the DM atthis point. We've ended up last rim, just passing out half of what we read.Let's just go back to not reading it. I go back. I started playing tend with myown rules and I disagree with the actual rules I follow the DM or how about. I follow random instar postthat have good tis there we go where the real rules are written, guysand the one rule and it's the rule of cool one all right so for today, that I'll beall we're going to do in the Dungeon Master's God. Next time we'll talkabout settlements if we go back into it and yeah, but for not brad take heraway all right. So let's take a quick second here from our sponsor. Hopefully it only happens on some episodes in it,yeah all right. So it's time for talk of thetown, the segment where we ask you the society, a question and then yourespond to the question. We respond to your response to the questions. Well,as our response to the question and the question in question is as a player ina campaign, what is the coolest thing that you have done? Gosh? I think it's going to be me. It was inyour campaign, brain and specifically, was actually near the end of thecampaign. One of the cool I think, like just generally like one of the coolestthings that my character has done, was eliminate the dragon with, like the I los, what was Mina toes move again, Iguess toby. Were he pretty much just like poppedbehind him and just delivers a blow and just ends him, which is pretty cool,because, like I shadow step behind, I think and then I ran up the dragon and give it a good old kick to the neck asa monk, and that just happened to be...

...the last little bit damage and like Idon't deal that much damage so like most of the times like I don't really get the last hit, it's usually a cripby by the Paladin. So to get it on thatdragon is pretty cool, and then I think, just that whole scene. Behind behindthat moment, where we literally turned the dragon into a chicken and had anhour to figure out what to do with a nuclear time bomb of a chicken really just added to that moment, atleast for me. That was definitely like. That was a tense moment, but I reallywanted to put like Blues Brothers slapstick music behind that entirething, as you guys were doing it, because it was pretty funny, as youguys just ran about this town with like. Where can we go with this chicken?That's going to turn back into a dragon. This is pretty entertaining Alat's, see, I guess for me the coolestthing I can think of right now off the top of my head. I'm sure I've had abunch of other moments. There are a lot of cool moments out there. It's why weall play Dand, but one of the coolest ones I canremember, is in my Everin campaign, which is one ofthe first ones that I ever did. My party was coming up on a orkstronghold and we were supposed to collect an item from this stronghold. I think it was awand or something, and so my party decided to just buff the shit out of me.I was playing a monk I had like the boots of speed and they gave meinvisibility and enhance ability and like haste and like all this other shit.Basically just like buff me all at the same time, and then I just like bookedit into this place, got past all the guards and stuff like that, made it into a zone where I could hideagain. Walk around people, go up on walls andrun across that if needed, kind of thing- and I made it all the way intothe room where the wand was being kept, managed to find it open it up and thenfailed. My stell check all my way back out and ended up having guards kind ofcome up behind me and then call for the big boss- and I was just in this room-invisible with all this like extra shit, but it was just a basic invisibilityspell. So if I did any like major actions like attack, I would lose theinvisibility. So I was just running around in this room, trying to distractthem enough, so that I could get out of the room without them noticing or atleast get out of the room without them blocking the door. So I was likerunning underneath like diving, underneath tables and stuff like that,trying to duck and dodge out of the way of everything and then like run up ontop of the roof and like get out of it. It was just a whole lot of fun to justlike. Have that feeling of? Oh No, I'm gonna get hit, and I'm all by myselfand there's like fifteen orks here and there's like this big ball, that'sgonna tear me to shreds and yeah. It was just a lot of fun, a lot ofanticipation there and eventually I managed to get out somehow and justbook my way out of there. It was it was a ton of fun ton of fun and it was likea team effort to because there's a bunch of other people who put thespells into it. So they're all charing me on right on yeah mine, actually, Jordan. You were therefor because it came up recently in our friend Matt's campaign that we bothplay in that we were talking about the beginning of these episode today. Basically we're going into this fightagainst one of these lords that Jordan had paraphrased earlier today, and the plan was, and we had discussed ahead. A type of plan was to basically breach and start throwing around like abunch of high tier, a owe spells to just take out as much of her healthadamas much as her minions health, as we could before,like we had to like really get into the Nideri of it, and I was. I was sittingthere trying to decide if I wanted to cast at fourth level or fifth level,because I had one fifth ole spell slot and I'm sitting there going back andforth at which level to cast the spell et andI was like well, what do I need the fifth level for I've got. I think I hadlike teleportation for clothes like I'm not going to use that it was like inthe other spell that I have crept, is modify memory and I'm not going to andthen I kind of stopped. I was like hang on a second and I was having these flashbacks toLaura Bailey, do and crazy things with modified memories to just avoid yeah. I-and I said I said to the part I was like. I don't want to met a game butlike just if I go for a hill Marye on...

...this one or you guys going to hate me they're like no, you should do it so Ijust walked in and while this combat is kicking off, I grabbed her a modify memory. Shefailed to save and true so that takes a minute to cast through the form I hadto stand there still for ten rounds as the rest of the party just formed a protective shell around me andheld off all of their minions, except one which breached the shell andbrought me, I think, to about two H P, but I managed to succeed on six saving throws in a road to keep myconcentration on the spell before final and and it worked, and nowwe have a new ally that might turn on us in the future, we'll see yeah. That was pretty crazy. I was likeoh no like if this work is going to be great, if it just if he losesconcentration is going to be a feels bad moment. So essentially you made your ownchicken time bomb of sorts. Well, mine is like I don't think mine's ever goingto pop, though, unless, unless somebody does something really really bad, I'm pretty I'm pretty confidentthat, like we've got her for now, I'm hoping I know it's, I knowit's risky, but I think I think it's a good play, but let's take a look at what thissociety have to say over on our instar. We had emily Malcolmson coming throughwith the response, but I'm not going to read that response, because she kind ofanswered the opposite of the question, which is something that I'm actuallygoing to ask next week. So I'll hold on to that and then I'll come back to thatower discussing shout out, there is a response. Next, there is a response.It's come it's coming trust me, but we also had tyler DAA coming through testing my character's strength againsta huge ball of bones rolling down a hallway. So this is, this is a playerthat is in my campaign, my tear named dragons campaign and for the record heis a wizard, oh no, the record of this port because he invested in a pair ofgoutless ogre strength, just buffed the heck out of his out of his strength, for I think foursituations exactly like that, so that he could just turn around and be thehero, and everybody would just be floored that the wizard just saved themwith his fists. Yes, but good tyler over on our communitydiscord page, which everybody listening should really join up on links in oursocial media will get that later. We do have a response from a relatively new member who has joined Kevern who put intwo. So he feels like his coolest combat moment was when he cast shatterat a group of Slavers, while their leader was monologuing, rolling, a naptwenty and basically ending combat before it started big flashbacks to the incredible serieyou. Never you never mon a log, don't let him catch him on the logging, but Ol number one, yes, and then what he considers to behis cool EST non combat moves when his warlock lost the ability to speak,reder, ing him incapable of spells with verbal components, which was ninetyfive per cent of his spell inventory. But after searching and working withthe DM, he was able to find a legit way to use magic to recreate his voice andbe able to cast spells again less fluidly, but he says it felt like ahuge victory yea, which is like that. That is agreat way to overcome. Like it'd, be one thing to Juno like accept that youhave this purse on you, essentially, you can't speak be another trying to find a way tobreak the curse. He kind of just accepted the curse and also found a wayto circumnavigated. At the same time, yeah it was really cool. I loved it. Iwas like. Oh that's nice. Is it there's a really neat way of doing it, but that is all the time that we haveand all the responses that we have so good thing is rot in time, but that is going to conclude this episodeof triple advantage. If you like what you hear, if you want to be part of theconversation, go check out our social media pages, that's at Rosey's societyon Instar, outroll city, social, on twitter links to the community. Discordcan be found in both check out the link three, while you're over there go andcheck out stuff that we're doing over on DEM's guild, go and check out stuffthat Durga is doing over on band camp stay tuned to all of those pages thathave been mentioned picked one. If you really don't want to subcrit to all ofus, it can get to be a little bunch pick your favorite subscribe and staytuned because new triple advantage episodes are coming at you on Monday,we'll see a next o.

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