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Triple Advantage
Triple Advantage

Season 3, Episode 40 · 8 months ago

Ep. 62 - BBEG

ABOUT THIS EPISODE

This week on Triple Advantage, we discuss the big bads at the end of our campaigns, look at the dangers of the wilderness in the DMG, and discuss your coolest in-character moments.

This week on triple advantage, wediscussed the big bads at the end of our campaigns, look at the dangersof the Wilderness and the DMG and discuss your coolest in character moments. Asalways, stay tuned to our social media to see what's coming next. Enjoythe show. All right, so it's been a week now. The dustis settled, guys, and for the foreseeable future I'm campaignless. Scary thoughtand done. Damn, I mean, I guess we jump right back intoit next Friday or a Britain. We are hopefully good to go. Yeah, we'll be starting part three, I suppose, of this campaign that I'mrunning off the rails, officially off the off the path. Let' say.Not off the rails. We're still very much on the risk, but we'reoff the guided path. We're off the safe embrace of wizards of the coast, the safe embrace, for those of you who don't know. Braden wrappedup his is rise of TMAT campaign and I also wrapped up annihilation campaign coupleweekends ago, and now there's just left for than that. Ever, likethose last two boss battles have left me thirsty for some high charactered level bossfights, you know, like you know, like kingdom hearts. You do one, you go to like the Coliseum. You want to keep doing them.All the bugs in me. Wow, yeah, we gotta like write someone shots for some high level stuff, I guess. Then for you,I know I'm working on it, but I guess you are. Youwere just part of one of those. Yeah, just the one, whichis good. It doesn't give me, you know, that Itch, butit did scratch it a little bit, you know, just it's was likea tea's you know, it was. It was enough of one to,you know, get by until the next boss fight, although we are likecoming up on one in in Matt's campaign as well. So, Braden wouldraidens, Matt's running a Nog like an original campaign, home brewed. Sowe're currently in and in a locked room that is covered in ice and thereis a giant like frost beast that has just appeared in this room. Itfeels like a boss fight specifically because we've been working towards the end of thisarc for a while. It isn't going to be the end fight, butthis is like the warm up right before the end to fight. If thatmakes sense. This is like the Guardian in it to the to the throneroom, like the middle boss and a Zelda Dungeon. Yeah, exactly,and there's been another. Has Been Quite a few of those two. Sothis is a this it's really rampant up. HMM. Oh, yeah, that'scool. Is that like a is it a hard campaign? Have youguys lost anyone? Yeah, my characters did, but that's because he soldout the entire Party and they didn't. They didn't take too kindly to that. But it nobody, I don't think, has died to combat without betraying theentire Party to this big stent of my memory. But I joined thecampaign later and some people there have been some very close moments. I thinkMatt said in some of the earlier stuff they did have a few characters die. I'm not a hundred percent sure on that that. They had a bunchof characters leave, but I don't think anybody died. They just okay,took off. But yeah, it like in the position that in like thereis a there is, I would say, a fairly high chance that one ofus doesn't make it out or it just happening that. Sorry, catchme up quickly give me the the thirty second bridge version be a bridge version. There is a group of Nobles that have been worshiping a demon from anotherdimension or being from another dimension, alleged alleged God kind of thing, andwe have been fighting against these noble people...

...up until now and we've started arevolt against them. They have kidnapped, they have kidnapped one of the otherallies that we could have, who was another noble, and we are currentlytracking her down through a shadow dimension, is the best I word I canuse. I think we basically went into a portal and now everything is grayand it's pretty interesting. There's lots of well, not everything's gray, butthere's like the colors are dimmed, I guess. And the the palace.It seems to be an old palace and it's all shifting and like changing andhas defenses, magical defenses and that sort of thing, and even the nobleswho are in here didn't seem to know all of the different pathways and passages. So it's very cool. But yeah, we have to track down people whowe know are very powerful. So we fought a few of the lessernobles than they were just very difficult to take on. So we'll see.That's cool. Assume brains playing a warlock and you was, and then he'dbeen raid the Party and then we killed them, so now he's yeah,he's a wizard now, so similar, but with more spells. Yes,and I am playing a human champion fighter, the most basic of all things,except I all have also taken the resilient feet and in dexterity and theshield master feet, so I can now block magic, most Magic's and Iknock people over before stabbing them to death. It's great, I mean perfect fora combat full campaign, it seems, especially that's you just scrabbed your nextchallenges. But yeah, I mean I just want more boss battles.So it was pretty fun. Britain, did you think that the boss thefight went as you have thought? I mean, aside from the party notbeing TPKID, you know, and doing the due diligence to have to makesure that your players have fun, did you picture going down like the waydid, like the way did in general? So, for those of you thataren't familiar with the end of rest of TMT, spoilers are ahead.Basically, when there begins now, right this second. Basically the party getsto the final temple just in time to witness the cult leader and these wizardsthat he's recruited start to raise tmat up from her prison in the nine hells, and the module gives you ten turns, essentially to put a stop to thatand to shut that down before he gets started, which my party didand which I didn't really fear that they'd be able to do. But themodules pretty explicit that, like, if they don't get this done, tmtemerges from the nine hells. And what did I say? She's like aCR twenty six creatures, something like that. Yeah, she's a God. Yeah, they die. That's it. That's how they that's how the campaignends. At that point. They run fast or they die. So andand somebody asked me that. They were like, so, what would havehappened if, like, you know, we had failed and she had beenreleased? As you you would have died. That would have been at thought.You would have killed us. Yes, thirty mom she is a God.Literally, first turn, fire, breath weapon, two characters die.Yeah, there we go, and she is like. I gave a fullbreakdown of her stats to my players afterwards, just to really let it sink inlike what they'd avoided. That I could. I could do it entiresegment on here, just talking about TMT as a stop block, because it'shorrifying. It's terrifying. It is the scariest thing I have ever seen inD D, worse than it's her well seen in DD or like like.Have you looked at the terrasque stats before? Have you looked at a gods?No, not really. Savin my math Gig he's I god Jordan.She will to asks her CR level thirty. This I mean she has I'm Scarresames here. Yeah, I mean you're getting into like your most mostdamage just does nothing and has immunity to...

...everything. Yeah, I mean anyspells on draft six just don't work. Well, that that's to ask,because accept it's like old spells and I think it's like one hunder two five. It doesn't it gets blocked back and all the sticks. It doesn't doanything. You roll a d six One hundred twenty five, it gets reflectedpack on a six. It doesn't do anything. She has a she haslegendary reactions and five dragonheads and five legendary reactions. I'll let you. I'lllet you do the mouth on that one. Yeah, even between terms it getsnasty. Yeah, and we're talking in the double digits of dates andDtens, the tense Dy sixes, dates and D sixes. Yeah, it'sinsane, right. Yeah, yeah, I have always wanted to do likea campaign where you have characters who take on beings better that powerful, justto like like it would almost have to be like a full raid, likean MMMO RPG raid party almost, like where you have like multiple different characters. But that seems like a lot. That's either a lot of betters ora lot of DMPC's. Yeah, I mean like it, level twenty isthe highest you can get exactly. Are Thirty is still order. So youcan't take on that exactly exactly. With teamwork, anything's possible. NOPE,get out right. Yeah, I'm gotta say, like for my campaign isa bit of a weird end because the the Atropol, the creature that youguys encounter when you first get into the chamber with with a soul longer init. There's literally no hint to and I oh, yeah, it's startsor two of Anila twenty two. Most of our listeners are we're part ofthese campaigns anyway. So largely because a listeners share our podcast. It isdye, please, it just needs some water. Okay, yeah, no, but like the the ash of all is not something that gets really hintothat. I mean like I guess like in retrospective I could drop a littlehints throughout Ohmu perhaps, but like even Sarah Res Tomb is a large collectionof just like interesting things that he's found across his travels. I mean predominantly, like you have like the spirits that are in tombed here, but otherthan that there's like really no like theme that connects the Chambers together. Youknow, so big just surprise here, which I think it was a bigcontrast to like your campaign Britain, because in your campaign we knew who wewere going to fight, right, and it's somewhat let us mentally prepare.I think, at least in the planning phase, we need like hey,they're going to be wearing a mask. We need to you know, weneed to target that. I'm prevent some sort of ritual right, whereas hereand to annihilation, you kind of just drop into this room and you're likehere's this floating Goo baby that drips black ooze. Also the soul mongers.There, you did it. Now, don't die. Yeah, that thatactually threw me off rhythm so badly, because it we had been like,because I Sarah Ak was teased at I Sarah Act like sess. We enterthe tomb, he appears to one of our players in a vision. He'smentioned and texts and in conversations we have with people as we progressed through thistomb. So that was hinted at. And then we get into this finalroom that's very, very clearly built up to be the final room, andit's big baby time and I'm like, okay, so my thought process isthat's not a Sarah, I Sarah Rek, and then by the process. Butthen my process gets transformed into what if this is i Sarah Rek andthis is like him, like rejetting and coming back to life. So II went all out in that fight. I guess. I guess big baby. I was like this, this is looking pretty final, bossy. Andthen we beat it and I was like and then I Sarah at came outand I was like, Oh, I'm a warlock. I have two spells, I use two spells. This math isn't looking good. Yeah, yeah, yeah, I'm pretty sure our sorcerer burned all of his big spells toon that first battle, which was like crazy. I don't know, Igot it got close at the end there. Then against Sarah Rak, I wasgetting WHO's dressed? Yeah, I think, Carlos, you de buffedhim or something to you, because it's...

...a litch right. Um, I. Yeah, like there was some modifications made to the yeah, just likethe amount of spells that more so. I didn't really deepuff him in thesense of like less HP and less damage, because I knew that you guys hadthis spirit buff and I change things to me, I didn't really sorry, I guess to clarify, I didn't really deep off him, but Ibuffed you guys up going into that fight. Okay, like I knew that youhad the little kick that you would get for those that had that hadthe spirits inhabiting them, because you do get that twenty hp and that's actuallywritten in the module. As soon as a Sara Ak appears, you beginto get that benefit. But the change that I made would normally be withthe witches food. Earlier on, I found that that would be a goodway because it all lasts for a day to just sort of make the effectsa little bit stronger. They were supposed to. That food there, ifyou guys were to have fought the hags, actually debuffs you when fighting them.Oh Hah, yeah, interesting, eat the food, he says,no, shut up. Yeah, we didn't fight the HAGS. So,you know what, right, Nice, still win? Not? I'm notcalling that as a win for you. You Got Bucky eat the food thatis for some reason placed before you in a hags room with cold rouns andsuch, you know, in the middle of the floor. It found aloneof the party member. Yeah, that's right itself. Things can only goright when you eat mysterious food. That is the lesson I've learned. Igave up toes Jordan. I gave up toes. He got I said,things can only go right. No, but yeah, it was a littlebit difficult because technically, due to my I was a little I found thatI was a little bit Chinsey with like the experience, given how much travelingyou guys have done. That was a big miscalculation for me earlier on inthe campaign on how much you actually leveled throughout exploring, because you guys arekind of clearing areas like every two sessions kind of thing, and it wasn'tuntil I read an article, or it was a video or something with Ithink, I forget, I forget, I forget who I was who's readingabout but essentially they were talking about how they rewarded players with levels a littlebit more oft than we kind of kept this like the party spirit up andyou know, like in general, it kind of feels good to level up. So I was kind of stuck in the way that like the experience systemwas supposed to work earlier on in the exploration of the forest in the campaign, and then found that you guys reached, Ohmu, about three levels under whereyou were supposed to be. So like so there were definitely a coupleof changes throughout and like the way that I structured encounters. At least thatwould make it easier for me to like rely on that. You rely onthe fact that you guys had six players in the campaign. So I didn'tlike really have to worry about like gangs of cobolds wiping you guys out.But once you got into the tomb, most creatures in there can one shotmost party members. So that last little bit especially with like given how,like we found out like that we kind of all were getting a little bitbusier in the real world and needed to sort of wrap this campaign up alittle bit. So, especially near the end, they're like you guys werestill under level throughout the tomb. So I was trying to find ways togive you guys buffs to not just outright die, but not like just belike here's a helping hand at which doesn't feel very good. You know,like yeah, I just I just made the extremes of the campaign a littlebit more right. So, like something that you might have found initially thatonly gives you like twenty temporary he gives you thirty five. So it feelsbetter to find something, but it also helps me not kill you in thecampaign, for example. Like that's that's good. I like that. LikeI mentioned, I was talking to you guys after and I mentioned that,like, like the beholder fight is of moposed to be an invisible beholder andtechnically speaking, it can fire one of its eyes almost always. So Iread I just kind of like tweaked those little numbers, and so at theend there you guys were a little bit further ahead and you guys to justhad a big fight with all of the Tomb dwarves and everything, and yourushed at you close out the deal with the Hags, and then you randown and I was like, okay, this is this is fine because,by a miracle of peer pressure from you guys, y'all ate the food,or most of you, like I think...

...most of guys ate all of thefood, which certainly helps for that last fight to keep you a little bitalive, and then I could rely on like that little passive buff that youwould get from the spirits to make you just not die. But the thingI didn't want to do is make us AERAC not powerful. I'm pretty sureI hate you guys with spells. It did like fifty damage, forty,fifty much. He's time. So you feel like I think I wanted toget like a sense of like this is accomplishable, but you also know thatit was a little too easy at the end of it, right, becausethere was a lot of buffs in I think. I think it was fun. I think it worked out because you didn't die. I think, yeah, right, sad like that would have been really disappointing. If you getto the end of the campaign and it's like, well, all your charactersdie. I didn't want, I didn't really want that to happen, soI needed to find a way from to make you guys survive a little bitit. Yeah, I mean I had two ways of having a relentless endurancethrough that fight and I used both of them. So I was like literallyon death store. There was like one more hit and like I was goingdown like for permanent and we don't have a healer, so that's, youknow, an issue. So No, they're definitely there had to be alot of tweaks, but that's why I like, for I'd love to runespecially with like with you guys, like I'd love to run the dungeon againand just do like the boss rooms, kind of do like a like agladiator kind of trials type thing with each of the rooms that you guys mightnot have explained that. That would be fine, and run those at likeMax Power. You know. Yeah, that might be interesting. I thinkwould make for good one shots like these. The whole area of chlt is largelyunexplored still. Yeah, but those are lessons, you know, youtaken to the next campaign, I guess. So sometimes you come back to Charlton. One shot modules like deeper than the I can see available now fromthe Royal City Society. This whole segment was just a way to get thatplug just yeah, gotta got. But anyways, I guess we'll see whatthe your kind of Aign holds next Britain. I'm really excited to see that andI guess we'll hear from Jourdan once he closed out his campaign or bigepic boss battles come down his end. But yeah, for now, Jordan, what don't you start back up again? Said, oh, sad. Well, yes, sad note. I will. Yes, go ahead andjump right into the Dungeon Masters Guide. We're going to talk about some hazards, guys, some things that you might include in different terrains and and orderyour dungeons. So we're on page a hundred and ten of the Dungeon Master'sguide. We're moving through trying to read all the stuff that we probably shouldhave before and now we're just going to, you know, read it retroactively.M All right. So wilderness hazards. So this section describes a few ofthe hazards that adventures might encounter in the Wilderness. Some hazards such asslippery ice and razorvine require no ability check to spot. Others, such asdefiled ground, are undetectable by normal senses. The others, hazards presented here canbe identified with a successful intelligence nature check, and you'll have to usethe guidelines in chapter eight to set an appropriate dcat for a check mate tospot or recognize a hazard. Chapter Eight's going to be so great, guys. Tatis is going to be tables on tables, on tables, isn't it? Yeah, I'm not. Yeah, it's gonna be great, but it'sgoing to give you so, so much information that's going to be good touse. Like you can go back to chapter eight in the you know,in the future, and be like Oh, yeah, okay, that's how Ido this. Yeah, I know, so certain nitty gritty. Yep,that's DD sometimes. All right. So first thing that they describe hereas a hazard is desecrated ground. So some cemeteries and catacombs are imbewed withthe unseen traces of ancient evil. An area of desecrated ground can be anysize and a detect evil and good spell cast within range reveals its presence.undead standing on desecrated ground have advantage on all saving throws. A vial ofholy water purifies a ten foot square area of desecrated ground when sprinkled on it, and a hallow spell purifies descrated ground within its area. So That's interesting. The undead specifically get the advantage on all saving throws, which, likefor zombies, that I think would include their ability to stand back up aftergoing down. They're undead fortitude, I think, is what's called ability,which, yeah, you don't want to...

...fight zombies there that, especially atlittle levels. I've never seen desecrated ground like ever, or if I have, like I didn't recognize that it was. Have you any of you guys?No, that's no. The thing I find maybe maybe we will seemore as we read through these hazards. Maybe I'm jump with a gun alittle bit, but I find that like every time there is a new moduleof some kind that we end up running, there's usually a bunch of new hazardsthat come with that that are like not exclusive to the module but thatlike originated from the module, and so they're all detailed in the book anyway. So a lot of these are not seen like, for instance, arefor the new seafaring campaign that I started. I bought ghosts of Salt Marsh andthere's entire chapter dedicated towards like a hazards that you can find on theocean, and I feel like there's a lot of similar things in a curseof Straw or probably in Choltz as well. Yeah, yeah, I was goingto say desecrated ground. Sounds like a curse of strap thing. Itreally does. But like could be really cool in certain instances. You know, it's just never really used, never really any what we've seen. Maybewe just haven't yeah, yeah, exactly so in most of our most ofthe evils in their campaigns. I feel like you've been linkage dragon say this. It's never really been like one of those undead dangers. Or, that'strue, some sort of deity right, like that's what I'm thinking like whenI when I use a desecrated ground. Yeah, yeah, that's true.All right. Yeah, moving on here, frigid water. I've used this onebefore. So a creature can be immersed in frigid water for a numberof minutes equal to its Constitution score before suffering any ill effects. Each additionalminute spent in frigid water requires the creatures to succeed on a DC ten constitutionsaving, throw or gain one level of exhaustion. Creatures with resistance or immunitytoo cold damage automatically succeed on the saving through, as do creatures that arenaturally adapted to living in ice cold water. So I in my wild mount campaignthere is frigid water all over the place in the biting north. Sothis is something that comes up quite frequently, or at least so far, althoughI think in wild mount it says like when you jump into the fridgedwater you have to make the constitution saving through and then like every minute afterthat and your constitution scored doesn't have to do like it doesn't mitigate that.So this is different slightly, but I feel like, yeah, the wildmount is probably like an updated version, considering this. Yeah, long agoin wild mount came out last year. Yeah, I feel like most peoplearen't going to swim in frigid water for a number of minutes generally speaking,like unless there's I don't know, I guess there could be a potential scenewhere that happens, but I feel like with wild mount they wanted it tobe a hazard where it's like, Oh, if you fall into it, youknow, because of thin ice or because you know you're walking across theplank, can get knocked off or something like that. You know, badthings could happen. Um, so I like that. I'd like that.There's like a bit of I guess it's a bit more of a hazard atleast that way. So and turn into shock. Yeah, yeah, exactly, immediately, like and even if you were to come up out of thewater. I think it goes on to talk about in wild out like howif you get out of the water, you still need to dry off andlike you will continue to suffer the effects of the fridge water for a numberof minutes after it so unless you find heat or some way to get ridof the water on you, such as precententiation. All right, quicksand quicksandsanother one. I haven't used it yet, but it could be easy enough,I think, to put into like a desert campaign. I would think. A quick sand pit covers the ground in a roughly ten foot square areaand is usually ten feet deep. When a creature enters the area, itsinks one D four plus one feet into the quicksand and becomes restraint at thestart of each of the creatures turns, it sinks another one d four feet, as long as the creature isn't completely submerged in the quicksand it can escapeby using its action and succeeding on a strength check. The DC is tenplus a number of feet that the create creature has sunk into the quicksand acreature that is completely submerged in the quicksand can't breathe. So then it sayssee the suffocation rules in the player's handbook.

A creature can pull another creature fromit within its reached out of the quicksand by using its action and succeedingon a strength check, which is a DC five plus the number of feetthat the creature has sunk into the quicksand and stead of the ten. Sothat's really cool rules. I like that. Suffocating, I think you can survivea number of rounds. are a number of minutes equal to your constitutionmodifier plus one, I think, and then you start to die. Ihave I have actually seen quicksand before. Yeah, Yep, did anyone die? I don't. I've never played it. I'm Oh, I'm trying to thinkof like I'm racking membering right now trying to think of where that was. It was definitely in like a one shot that I picked up at onepoint, but it is something that I have seen agnoled like. I've neverseen anything else that you mentioned so far even mentioned in the model. Ihave seen quicksand mentioned. Okay, I mean it's a really cool one.It's gets people like freaking out a little bit, you know, like scaredthat they're going to sink into quicksand it's interesting that it's a strength check.I guess that makes sense. Would you kind of it? I'm not sureif I would. I would be I would have to debate a little bitabout whether it's a strength for a dexterity check to to not step in itor to break free, break free, and Oh, definitely strength. Iguess I'm trying to think of like, yeah, I don't know, whishthey were the Highsper vel checks. They avoided and tap very go exactly.Anyway, yeah, they're I was just thinking about that because of all thethings that I've heard about quicksand how you if you struggle more, you're gonnaend up, you know, sinking faster, kind of thing. So strength justgives me the impression of your just kind of floundering and trying to getout, like with your brute strength, and that seems like maybe it wouldwork. But that sex dirty like you're using. That's like literally the opposite. Really. Yeah, I don't. I thought it. I think you'resupposed to like spread out. I don't. I'm like it's a strength based thingbecause, like, the more you move, the more you sink.Right, I guess I see dexterity more as an accuracy thing than a speedthing, although it can be both, I guess. So. I meana dexterity saving throw could be something like you feel like, yeah, you'regoing to say any you kind of liked opposite from going into it. Butyeah, yeah, like you have light feet, you know. Right,that's almost like a safe to avoid going in in the first place once you'realready exacting strength. Is One problem, the one that makes the most sense, like it still does. Something makes sense entirely because you're right, youdo. The more you struggle, the more you sink, but it's alsonothing else than makes more sense in my mind. Yeah, yeah, that'sfair. I would probably I would probably put like a dexterity saving throw orsomething like that, before falling into the quicksand maybe so that those decks peopledon't feel like they're, you know, screwed. But yeah, all right, razorvine. Razorvine is a plant that grows in wild tangles and hedges.It also clings to the side of buildings and others other surfaces, as ivydoes. A ten foot high, ten foot wide, five foot thick wallor hedge of Razorvine has an AC of eleven and has twenty five hit pointsand immunity to bludging, bludgeoning, piercing and I kick damage. Okay,I almost said the slashing, but it's psychic, guys. When a creaturecomes into contact with razorvine for the first time on a turn, the creaturemust succeed on a DC ten dexterity saving throw or take five one D tenslashing damage from the Razor Vines Blade like thorns. But you can move throughit then, or is it too thick? I'm it's unclear. That wouldn't tryit. I mean like you'd take damage Itch, sure, but likeif kids, you move through it. If you destroy it, probably,but would you know? I don't write. I don't, I don't. Ithink I don't think you would be able to. I wouldn't think so. Be like a net, right, yeah, a net that does damage. Kind of what I'm thinking. HMM. Okay, all right, slippery ice, guys. Slippery ice is is difficult to rainyone. What's that?Take a walk like a penguin. Never...

...take a any throw. That's right, don't rest it. Yeah, slippery ice is always considered difficult terrain.So when a creature moves onto slippery ice for the first time on his turn, it must exceed on a DC ten dexterity acrobatics check or fall prone.Nothing else here really, other than it's slippery. So your movement's going tobe slowed and you might fall. Oh it's only the first time on aon a turn, okay, and when you move, so every turn thatyou move on slippery ice, you got to make that acrobatics check. Yeah, it's kind of cool, pretty accurate. HMM. Now, like a ranger, I think they have like certain abilities that enable them to move acrossdifficult terrain as if it's normal terrain. Does this include slippery ice, oris that just for the purposes of movement speed? I would include it,I think so. Like I just be like, they slide on the icepretty effortlessly. Yeah, yeah, I mean you got to make the Rangersyou know he's Wul somehow right or have advanced. Just you can alert theparty that you're going to be useless in the next fight. Yes, allright, thin ice, the Nice has a weight tolerance of d ten timesten pounds per ten foot square area. So whenever the total weight on anarea of thin ice exceeds its tolerance, the ice in that area breaks andall creatures on the broken ice fall through. He pounds weight area. Guys likethat seems very seems lame. There's got to be a better way ofdoing this. Then Nice like characters get through. The characters don't. Yeah, like, I mean we already have size requirements for like certain aspects ofmovement, right, yeah, I would do. Creature of x size movesover this roll a D Y and on a zed it breaks, right,I feel like. Yeah, I feel like if I, you know,two out of the four squares in a ten foot square area maybe are takenup, at least two, maybe maybe at least three in a ten footsquare area, then it breaks or something like that, depending on the charactersthat stand on there. Then you don't have to worry about weight at alland there's no saving throw anything, which is kind of what the thin nicesupposed to do. But also it's I don't know, it's weird because it'slike you'd have to have patches throughout the whatever it would it. This isonly for battle map. Really, it's a narrow into frigid water. Yeah, kind of same as frigid water. Well, no, I mean thisone is like, oh, yeah, like you can call it frigid waterfor sure. Yeah, yeah, which is exactly what had has happened inthe explorers guide to wild mount stuff, like they've got areas there where thereis the nice that you know falls into frigid water. To make an extrascary, though, you got to make it so once the ice breaks,they fall in and Oh, there's a there's a water current, you're nowunder the ice. Yeah, yeah, that would be that would be fun. My players were smart and they tied themselves together with rope so even ifone of them did fall in, they be able to pull each other out. So yeah, they were good that way. All Right, I'm goingto quickly go through the next couple of sections here. Before I handed offto Braden. So there's foraging and becoming lost. I want to talk aboutso foraging guys. So characters can gather food and water as the party travelsat a normal or slow pace. A foraging character makes a wisdom survival checkwhenever you call for it, with the DC determined by the abundance of foodin the and water in the region. So the DC's here are set atten, fifteen and twenty, depending on how much weed there is, rangingfrom abundant to very little. If multiple characters forage, each character makes aseparate check. A foraging character finds nothing on a failed check. On asuccessful check, roll one day six plus the characters wisdom modifier to determine howmuch food in pounds the character finds. Then repeat the role for water ingallons. Yikes. The Food and water requirements noted in the players handbook arefour characters. Horses and other creatures require different quantities of food and water perday based on their size. Water needs...

...are doubled if the weather is hot. So what they got here is like I guess the average person would need. Here it says a medium sized creature it needs one pound of food perday and one gallon of water per day. And I think horses are large creatures, so they require four pounds of food and four gallons of water.Are I don't used foraging. It's so like these are the types of campaignsfor you're like you're going for survival here, like you have to worry about foraging. You don't have rations. MRI's characters just carry emery's everything. Wedid that in Cholton way. I didn't forge you. Yeah, you know, I'm not a bad words to it. I don't like doing it for likea full campaign. Like not everywhere you get. Yeah, but Iknow like in my home brew that I wrapped up not too long ago,I had a smart stint where it was like you guys were traveling through thisrelatively barren place with very little stuff. So I had the party collectively makesurvival checks. I said, I'd said a DC basically for every five daysof travel out of like thirty days. So we kind of expraited it.We did the whole thirty days in one beat, in like fifteen minutes aswe went through and did they five day, ten day, Fifteen, and basicallythat summed up how those that stretch of five days went for you asplayers, and if it was good, that was last five days were prettyprosperous. If it was bad, maybe you guys went hungry for a coupledays. Right. Did we take exhaustion points? If we did that orsomething you like, would have, but everybody actually did very well on that. So yeah, it didn't come up. But yeah, if you had aactually like kept rolling very poorly for a couple of these days in arow, I think it was two in a row, you would eventually haveexhaustion because you would have started succumbing to just hunger and fatigue. Yeah,yeah, so that that makes sense to me. Adding in all this extralike how much food and water a person actually needs in a day kind ofthing just seems like overkill. Yeah, that's a lot. You didn't remindme to drink, so now you're dehydrated. That's right, sorry, you forgotto fill up your water bottle when we cross that river. Sucks tobe you. Man already don't drink enough water. Irl Okay, I don'tneed that problem and I go to DD to escape my problems. Exactly inI think there was a one point in the tum of nihilation campaign where oneof you guys got a throat leeches. Remember who that wrote? Yeah,I remember that. I those you actually might have been. Those are yeah, First Leet not fun. All right. Last thing I'm going to talk abouttonight is becoming lost. So, unless they are following a path orsomething like it, adventures traveling in the wilderness run the risk of becoming lost. The parties navigator makes a wisdom survival check when you decide it's appropriate,against a DC determined by the prevailing terrain. So, as shown on the WildernessNavigation Table, which I think I'll get to here in a second.Yeah, it's there in a second. If the party is moving on ata slow pace, the navigator gains a plus five bonus of the check,and if they're going at a fast space, they get a negative five penalty.The party has an accurate map of the region or can see the sunor stars, the navigator has advantage or on the check. So if thewisdom survival check succeeds, the party travels in the desired direction without becoming lost. If the check fails, the party inadvertently travels in the wrong direction andbecomes lost. The parties navigator can repeat the check after the party spends oneD six hours trying to get back on course. So wilderness navigation stuff.So for the different terrains of got things like in force and jungles and swamps, mountains or open see, that kind of thing. With an overcast skyand no land in sight, that's a DC fifteen. In Arctic, whetheror deserts or hills or open see, with clear skies and no land insight, it's a DC ten. And if you're just in a grassland ormeadow or farm land, it's a DC five. So I've used like inthe in the module written in the wild mount campaign. They have it's calledthe frigid woe. They have like a...

...place that you're supposed to find andthere they have written in there a DC for finding this place, which mycharacters ended up failing the first time, and it just felt really awkward.I guess where it's like, okay, so you rolled poorly, so youspend like a day running around. Now it mattered to them because they weresuffering from a sickness that was going to kill them in a certain number ofdays, so they needed to find the cure within that time. But itlike they failed it, I think twice in a row, and they wereRangers, so it just felt really, really awkward. It was a higherDC to find this place and eventually I was just like okay, on thethird try, you you find it. Kind of thing, or a lordthe DC or something like that. I can't remember exactly what I did.You find this and need you to get move along in the story. That'sthe thing, right, like I like they had lots of time before thisdisease was going to kill them and I didn't want them to spend like fiveweeks trying to find this one place. I mean, yeah, maybe thatwould have happened, except the thing was they also had the guy who originallywho originally found it as well guiding them along the way. So I waslike yeah, because, like can you? Can they really not find it?Is it really that like hidden? It didn't seem that way. Itseems like they were supposed to be able to find it fairly easily, eventhough the DC was a bit higher. So I was like yeah, whatever, we'll just just move on. Becoming lost sucks. UN sure you canfind a way to make it become a part of the story which like tothe frigid wrote did a decent job of but like I was still like,yeah, there's better things, more important things. Yeah, I don't knowthat. I think I think it might be more fun again with like running, letting your players know that this is type of campaign you are running.Yeah, I don't think that it would have been fun if I started tohave annihilation and made you guys feel lost and just constantly and like make itreally hopeless, like the book kind of makes it. Yeah, it wantsyou to feel like it's gonna be miserable being there, and I think forthe most part it was, but it doesn't be extremely miserable. Yeah,yeah, yeah, it's a hard thing to do. I don't know.How do you feel about it, Braden? Yeah, no, is not his. No, no, no, yeah, exactly right. I propro DM's here. You know, guys, so we know what we're talking abouttotally hundred percent. I don't even read the DMG. At this point. We've ended up likes writing. I'm just tossing out half of what weread. Let's just go back to not reading. It's go back. Istarted playing dnd with my own rules and I disagree with the actual rules followed, follow the DMG, or how about I follow a random instagram post thathave good tips? Here we go where the real rules are written. Guys, on the one rule, and it's the rule of cool, the onlyone. All right, so for today that'll be all we're going to doin the dungeon, master's guy. Next time we'll talk about settlements, ifwe go back into it. And Yeah, but for now, Braden, takeher away. All right. So let's take a quick second to hearfrom our sponsor. Hopefully it's it only happens on some episodes. It yeah, all right. So it's time for talk of the town, the segmentwhere we ask you the Society of question and then you respond to the question. We respond to your response to the question as well as our responses tothe question, and the question in question is, as a player in acampaign, what is the coolest thing that you have done? Gosh, Ithink it's going to be me. It was in your campaign brain and specificallywas actually near the end of the campaign. One of the cool I think,like just generally, like one of the coolest things that my character hasdone was eliminate the dragon with like the always, always Mina toes move againagainst toby, where he pretty much just like pops behind him and just deliversa blow and just ends him, which is pretty cool because, like,I shadow step behind, I think. And then I ran up the dragonand give it a good old kick to the neck as a monk, andthat just happened to be the last little...

...bit of damage and like, Idon't deal that much damage. So like most of the times, like Idon't really get the last hit. It's usually a current by by the Paladin. So to get it on that dragon is pretty cool. And then Ithink just that whole scene behind, behind that moment where we literally turn thedragon into a chicken and had an hour to figure out what to do witha nuclear time bomb of a chicken, really just added to that moment.At least for me, that was definitely like that was a tense moment,but I really wanted to put like Blues Brothers slapstick music behind that entire thingas you guys were doing it, because it was pretty funny as you guysjust ran about this town with like where can we go with this chicken that'sgoing to turn back into a dragon, it was pretty entertaining let's see,I guess for me, the coolest thing I can think of right now offthe top of my head. I'm sure have had a bunch of other moments. There are a lot of cool moments out there. It's why we allplay D d. But one of the coolest ones I can remember is inmy ever on campaign, which was one of the first ones that I everdid. My party was coming up on a ORC stronghold and we were supposedto collect an item from this stronghold. I think it was a wand orsomething, and so my party decided to just buff the shit out of me. I was playing a monk. I had like the boots of speed andthey gave me invisibility and enhance ability and like haste and like all this othershit, basically just like buff me all at the same time. And thenI just like booked it into this place, got past all the guards and stufflike that, made it into a zone where I could hide again,walk around people, go up on walls and run across that if needed,kind of thing, and I made it all the way into the room wherethe wand was being kept, managed to find it, open it up andthen failed. My stealth check on my way back out and ended up havingguards kind of come up behind me and then call for the big boss andI was just in this room invisible bill with all this like extra shit,but it was just a basic invisibility spell. So if I did any like majoractions like attack, I would lose the invisibility. So I was justrunning around in this room trying to distract them enough so that I could getout of the room without them noticing, or at least get out of theroom without them blocking the door. So I was like running underneath, likediving underneath tables and stuff like that, trying to duck and dodge out ofthe way of everything, and then like run up on top of the roofand like get out of it. It was just a whole lot of funto just like have that feeling of Oh no, I'm gonna get hit andI'm all by myself and there's like fifteen orcs here and there's like this bigball that's gonna tear me to shreds and yeah, it was just a lotof fun, a lot of anticipation there, and eventually I managed to get outsomehow and just book my way out of there. It was a itwas a ton of fun, ton of fun, and it was like ateam effort to because there's a bunch of other people who put the spells intoit, so they're all cheering me on right. Uh. Yeah, mineactually, Jordan, you were there for is. It came up recently inour friend Mats campaign that we both play and that we were talking about thebeginning of these episode today. Basically, we're going into this fight against oneof these lords that Jordan had paraphrased earlier today, and the plan was,and we had discussed ahead of time, the plan was to basically breach andstart throwing around like a bunch of High Tier Ao e spells to just takeout as much of her health, and I'm as much as her minions healthas we could before like we had to like really get into the nitty grittyof it, and I was sitting there trying to decide if I wanted tocast at fourth level or fifth level, because I had one fifth level spellslot and I'm sitting there going back and forth at which level to cast thespell at, and I was like, well, what do I need?The fifth level, four I've got. I think I had like teleportation circlose, like I'm not going to use that. I was like the other spell thatI have prepped is modify memory and I'm not going to and then Ikind of stopped. I was like, hang on a second, and Iwas having these flashbacks to Laura Bailey, to a crazy things with modified memoryto just avoid yeah, in in con critical role, and I said Isaid to the party, I was like, I don't want to Meta game,but like just if I go for a haill Mary on this one,are you guys going to hate me?...

They're like no, you should doit. So I just walked in and while this combat is kicking off,I grabbed her in a modify memory. She failed to save and true.So it that takes a minute to cast trough to form. I had tostand there still for ten rounds as the rest of the party just formed protectiveshell around me and held off all of their minions, except one, whichbreached the shell and brought me, I think, to about zo HP.But I managed to succeed on six saving throws in a row to keep myconcentration on the spell before finally ended and it worked and now we have anew ally that might turn on us in the future. Will See. Yeah, that was pretty crazy. I was like, oh no, like ifthis work is going to be great, if it just if he loses concentrationsto going to be a feels bad moment. So essentially you made your own chickentime bomb of sorts. Well, mine is like I don't think mind'sever going to pop though in less unless somebody does something really, really badto it. I'm pretty I'm pretty confident that, like we've got her now. I'm hoping. I know it's I know it's risky, but I think, I think it's a good play. But let's take a look at whatthe society have to say. Over on our instagram. We had emily Malcolmsoncoming through with the response, but I'm not going to read that response becauseshe kind of answered the opposite of the question, which is something that I'mactually going to ask next week. So I'll hold on to that and thenI'll come back to that when we're discussing shout out. There is a response. Next there is a response. It's coming. It's coming, cress me. But we also had tyler day coming through testing my character strength against ahuge ball of bones rolling down a hallway. So this is this is a playerthat is in my campaign, my tier name dragons campaign, and,for the record, he is a wizard. Now the record, this worked becausehe invested in a pair of gauntlets of ochre strength. It's just buffthe heck out of his out of his strength for, I think, forsituations exactly like that, so that it could just turn around and be thehero and everybody would just be floored that the wizard just saved them with hisfists. If Buddy go tyler over on our community discord page, which everybodylistening should really join up on links in our social media. will get tothat later. We do have a response from a relatively new member who hasjoined Kevron, who put into so he feels like his coolest combat moment waswhen he cast shatter at a group of slavers while their leader was monologging,rolling and that twenty and basically ending combat before it started. Big Flashbacks tothe incredibles here. You never you never monolog don't let him catch him onthe logging, but will number one. Yes, and then what he considersto be his coolest noncombat move is when his warlock lost the ability to speakrendering him incapable of spells with verbal components, which was ninety five percent of hisspell inventory. But after searching and working with the DM he was ableto find a legit way to use Jeck to recreate his voice and be ableto cast spells again, less fluidly, but he says it felt like ahuge victory, which is like that that's a great way to overcome I couldbe one thing to just kind of like except that you have this curse onyou essentially you can't speak, be another try and find a way to breakthe curse. He gotta just accepted the curse and also found a way tocircumnavigate it at the same time. Yeah, it was really cool. I lovedit. I was like, yeah, that's nice. It is that's areally neat way of doing it, but that is all the time thatwe have and all the responses that we have. So good thing, becauseRut of time. But that is going to conclude this episode of triple advantage. If you like what you hear, if you want to be part ofthe conversation, go check out our social media pages. That's at Real Citysociety on Instagram, at real city social on twitter. Links to the communitydiscord can be found in both. Check out the link tree. While you'reover there, go and check out stuff that we're doing over on DM sgilled go in check out stuff that Dorgar is doing over on bandcamp. Staytuned to all of those pages that have been mentioned. Pick one if youreally don't want to subscribe to all of us. It can get to bea little much. Pick your favorite, subscribe and stay tuned, because newtriple advantage episodes are coming at you on Monday. We'll see you next.

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