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Triple Advantage
Triple Advantage

Season 3, Episode 10 · 1 year ago

Ep. 37 - Beyond the Known World

ABOUT THIS EPISODE

On this weeks episode of Triple Advantage, the echoes take us way outside the realm of 5e, law and order is reestablished as we wrap up the Outer Planes, and we discuss your favourite gods and patrons in this week;s Talk of the Town.

On this week's episode of triple advantage. The echoes take us way outside the realm of V but don't worry,law and orders re established as we wrap up the outer planes and we discussyour favorite gods and patrons in this week's talk of the town. As always, follow our social media and see what we have planned. Enjoy the show. Welcome, members of the society. On today's echoes of the outlands,I want to take us away from DND v welcoming in this episode we haveour regular show runners, Jordan Britain and myself, Carlos, taking on takingyou through this expository adventure away from what most of us are used to.I think with regards to TTRPG Games. So Britain and Jordan, is talkingabout anything else other than five a little bit sacrilegious on this podcast? Orshould I go on right ahead, complete heresy? Yes, yeah, you'reexcommunicated. I'm sorry. We need a neither new host and with that wewill post a job opening on twitter. We do not pay. There isno money here. But one of the things that got me really interested thisweek, guys, is we've been talking to a couple local DM's and I'mreally excited for Sciety to hear some of the conversations. I'll be coming andthen your future. But one of the DM's that we know plays call ofcthulhu at one of our local game stores and it got me thinking that Kalakafuliis, I think, the only other game system that I am readily awareof when it comes to d ND or cheat. See when it comes toTTRPG's, the the two words are almost intertwined at this point, I think, for the majority of people. So I wanted to take a little bitof time and look at some top ten lists to see if there's any othergame systems that intrigue me and while taking a look through here, I actuallyfound some that might intrigue you guys, and I wanted to see if you'veactually heard about these before. I'm sure you have heard of some, butlet me know what you think. So obviously the most popular one is dungeonsand dragons fifth edition, but we're not talking about that today. We're goingto move right on. I was unaware the call of Kafulu was actually ona seventh edition. I guess it's been running around for running for a reallylong time and Britain. If I'm not mistaken here, because I've known youfor a while, you're a pretty big fan of U Fuloo and HP LoveCraftian Lore. has there ever been an for you to run any campaigns likethis? Oh, one hundred percent. I've got the starter set actually sittingright behind me. My birth phone guy for me for my birthday and unfortunately, covid is a thing that is still happening in our group and our worldand it's just not slowing down. So the problem with call of cthulho versussomething like Dd d d You can really run over online settings. Call ofCTHULHOO, from what I understand it, from what I've read, with thisdarter set, is a decently prop heavy game, as opposed to dd whereyou can do the entire thing theater of mine, like we just talked aboutwith David in our last interview, you don't even need to have anything besidesa set of dice. Call of CTHUL that you kind of need to beif not in person, you need to be able to access these resources thatare given to you by the GM. So while it's something that I amdesperate to try out at some point, it is something that I think I'mgoing to have to wait on for a bit still. We should look into see if tabletop simulator has something for it. Yeah, it's good.It's not the same, I know, I know it's not the same exactly, but I play gloom haven with a group and we use tabletop simulator andit actually works out pretty well. I I don't know how well it wouldbe for, you know, call of Fulho or how different it would be, but we should look into it see what happens. I think there's alot of like when you're talking about props for Kulla Cthulo, what do youmean? Is it props a directly impact how you play the game or howplayers might sort of navigate the world? Mostly how you play the game.From what I understand, there's a lot of visual clues to further the story. There's a lot of when we think of puzzles in dd it's more oflike not mind games, but riddles and different things. They can be solvedwith maybe a pen and paper, not with a whole other hand out that'srequired, a whole other visual aid that...

...has to be given to the playerif they have a hope of solving this now with Kala cthulo. Do youknow if it's like more based on player knowledge? Because one of the thingswhen I think of puzzles and DD is that if, let's say, aplayer is having a hard time figuring out they could kind of just failed backto their character and say something like Hey, does my character know how to solvethis puzzle? Rule an intelligence check, and then you can kind of getaway from like this little lock on like player knowledge. But if you'resaying that it's more prop base and is it generally a more complicated game torun, you think, well, I don't know about complicated to run,but I think that it does give less handouts to the player. Not Handoutsis in the right word, but less with something like DD. You're right, like you're able to kind of fall back on these rules like, Oh, yeah, your character would know how does the necessaris if you don't directly, as the player hints here intent. Yeah, from what? Again,having not run it, from what I understand, I think it's very muchreliant on the ingenuity of the player and the ability of the player to beable to solve these puzzles that are before versus the character. Yeah, I'mreally excited to talk to to one of the DMS that runs called cut througha little bit more, because I think it's we're coming at this from apurely top ten lists online surface level understanding of these game systems. I haveany of you guys actually played in a different game system? I know Iactually haven't, unfortunately. Yeah, no, I think the closest I've gotten isthe mansions of madness. But like that's not really a that's not yeah, that's just a working yeah, interesting and I think it's got a dealwith a lot with like when you're getting into TTRPG's right, you're likely goingto find dd right away, versus something else. One of the ones thatactually still set out to me was star Finder, and this purely on asci fi basis, a kind of like the genre, and this would kindof fall in line with the same thing, I would imagine, as the StarTrek Adventures. Not Saying that they're mechanically the same. I don't knowwhat these games have been to play like, but just with regards to alien racesand Space Travel, which is interesting because in the Star Trek Adventures GameOne of the points when I was selling points is saying that it's easy tobridge crew vibes without the busy work, which is something that I'm always lookinglike. I'm always looking to keep, you know, travel exciting, butI, as a DM, don't particularly enjoy it. So it's interesting withsome games, like in the sci fi genre, because your you you wouldspend so much time on a spaceship, you know, if you're running itlike that, I guess, and it seems that it's more of a scenariobased game system. Have you guys looked at any sci fi or do youparticularly say in like the fantasy realms? For most of your RPG interests?I consider doing star wars for a while. HMM, oh right, yeah,the hound like, you know, like Knights of the Old Republic andall these old school star wars video game RPGs. So it is pretty excitedto see what a ttrpg version of that was. I never got around toit because I'm fundamentally lazy as a person, but it is something that I wouldbe interested. I've never heard of star finder, but I just knowme neither it's it's from the same people as pathfind or, which makes sensecorrect. Okay, I'm guessing it's probably mechanically similar. Yes, you're justchanging up a lot of the races and I would imagine just a setting mainly, but mechanically it does seem like it overlaps a lot with pole finder.Makes Sense. If I'm saying anything that's completely wrong here, I feel freeto call me out. Just add US on twitter and we'll make sure toinclude those corrections. That's why we're dumb. It tell us why we're dumb.A fun little one that I saw, and I don't know why it's inthis page, doesn't actually seem like it's. It fits with the RPGrum, but it's called fiasco. That's from what I'm reading here. Itsays the tagline saying a game of powerful ambition and port and poor impulse control, which immediately sells it to me and I think it would be a greathit within our group. So if it says, let's see here, improvisingcinematic scenes, Britain, check, I'm...

...in. You'll have a fantastic time. So as long as we're good at doing that, we should. Ithink it seems like a good maybe among US type game system. It lookthe interesting thing about this one that I'm reading is that it's marketed is gmless. Yeah, don't need it. M which is is highly attractive to bea stem designed to be played in a few hours, was six sided diceand no preparation. I'm in. I don't try this. There's I meanlike the prep of DD is half the half the battle. So if withthat out of the wave, you're just like taking it with friends. Yeah, absolutely, after this. The thing with with the ND is part ofme loves the PREP and part of me hates the prep. Yes, it'dbe. As a DM, it falls in line with any sort of writersblock or you know, sometimes you just get in that creative flow and youcan just, you know, plan for like five sessions in advance. Sometimesyou're like I I'm stuck, you know, I don't want and you end upsort of improving most of the sessions throughout, which I think it ispretty fun. But because of that, because I've gotten so accustomed to doingthat now, I think this would be perfect. For sure. I'm alreadythey're comparing it to a when it says cinematic tales, some of the filmsthat it gives example of. One of them that's list is Fargo. I'ma huge and ago. So I like the art style. To you knowwhat, it reminds me of team fortress to a little bits. I wasthinking archer, like almost like this. Yeah, yeah, yeah, Iagree. I love that. A said I to very incredibles as well,if we were a lump them in the yes, yeah, more Pixar.Ask I always this looks like a fun one. We download the standard rulesbecause, yeah, I want to try this style. I might give ashot. Yeah, right, society will keep you posted. This is howthis is happening. DD anymore as its welve seconds. The last game systemthat I wanted to talk about was one that actually I hold personally. Thereit's going back to Scifi, but have you ever heard of the expanse roleplaying game? Know that, I know you're a big fan of the expanse. So, yeah, actually, so this is a bit of an interestingstory. Right. So the expanse, the hit TV show that is nowon Amazon prime. I I'll show this one for free. I love theshow. Everybody should watch the expanse and talk to me about it. Butthe show started out as TTRPG game between a couple of friends and I guessthey found that the story in the game was compelling enough to create, youknow, some books for it and create an expanded war and history for thisworld, and eventually it became a TV show, which is interesting because itsort of resembles a little bit of what critical role is doing now with withregards to their animated series. Right. It all started out as a homegame and it expanded into this phenomenon and now they're making a TV show forit, which is really cool. But I was wondering if you guys haveheard of the game system itself. It's something that I've wanted to run justbecause I'm a huge fan boy of of the the whole expanse universe itself offas a reader, I love it and I've actually tried to incorporate a littlebit of the characters into my DD games as much as possible, which bringsup another you know, you know how much you wouldopt from different game systems. To me, it's one of these things where it's like, as aDM, My v campaign is going to like, at least with you guys, with my friends, it's going to start out very rule blocked with regardsto what the players handbookused on me. I can I can't do. Butas I've sort of progressed and grown as a DM, I've actually incorporated andchanged some of these rules in the back end where you know what you guysaren't really like privy to. You know my DM notes and how checks mightwork in the get in the world. But it's interesting to me just thatI've taken from this completely different genre and added it into V so I'm excitedto see like where our custom like home game systems will end up being inthe next couple of years. But this was just a really big excuse forme to talk about the expanse and get a little bit of airtime on largelyfantasy related show. So I hope that I can actually run this for youguys at some point because I have particularly like the universe. The setting isthree main factions, being earth, Mars and the outer belt, all withtheir thriving will not so thriving for the belt civilizations and the little bit ofa sci Fi juice that triggers, you know, a war between the factionsand the political tension and whatnot. So...

I think I don't know if Ican run this with every player. Brandon, you might be a little bit morekeen to the sort of political intrigue kind of campaign. Let be done, but definitely something I want to check out in the future. Is thereany game systems that you guys that are that we haven't mentioned, that youguys have had interests? Yeah, I mean I I looked into, Iguess, the fate system a while a while back, which was which ismore of a if I'm remembering correctly, it's a system where people are ableto kind of run scenarios and be more cinematic with their actions and that kindof thing, and it just comes down to you get to basically do whatyou say you're going to do and then you can roll the dice. There'slike, I think. I think you only use for dice total to seewhether the action succeeds or fails and that and that's it. That's all ituses. It's like, does it succeed or does it fail? And youget like points based on whether you have failed in the past or if there'ssome sort of way that you're being creative with your character or you know,you get those fate points and then you can add dice rolls and things likethat using fate points. I think, is how the system works. I'mnot a hundred percent sure, but this was a while back. I thoughtthat was kind of interesting. The only other one that I've heard of ismutants and masterminds, which is a superhero based one, where you get tocreate superheroes with different powers and things like that, shooting energy beams, beinginvulnerable, web slinging, regeneration, whatever you can think of kind of thing, and you put points into those powers and then you also have to comeup with different complications, which is, you know, different things that youmight have weaknesses to or, you know, you have someone that you deeply careabout or something like that, something that the DM can use against youas a character, and then when that comes up, then you get what'scalled hero points, and then you can use hero points as basically a luckpoint. I think. Is what I'm is what I remember, but again, I've only really read through these different things that I've never actually played them, just because it's another system that you have to, you know, learnand teach to other people then and it would be really cool, I think, to like try out once, but then like I'm not sure if Iwould want to continue with it, and then is it really worth it?Not sure. So if there's someone out there who knows one of these systemsor is played it before and knows whether it's worth it, like let meknow. I want to I want to find out and maybe try it outone day. So maybe after we're done the dunion master's guide, will pickup another DM guide for Anim system and continue on from there. I thinkwe're almost done, right. We're like yeah, very, very close tofinish it. Apart one of three, you know, chapter two of nine. Whooo what? That being said, I think I've ran my time forthe segment. So I'll keep doing a little bit of digging game systems,especially because I'm trying to pull mechanics and rules and I guess in my brainif I'm pulling them from different game systems they're already somewhat balanced. So ifI can find like game systems, maybe we can find some home rules forthe real city side to customize our own little lore and one day open itup to the to the rest of the world to see. But with thatsort of vague statement made, Jordan, please take over. All right.So we're going to get back into divining the DMG. We are on pagesixty six we're talking about the outer planes. We're going to finish them up todayand then next week we will finish off the chapter going over the otherplanes that exist. So we are on our Karra acorn. Sorry, atUrn, not sure how you pronounced it. Really these these names, I feellike they should have like a here's how you pronounce it, beside it, because I've never really heard of them. But yeah, so we're going togo through the outer planes here at Tron or Acron is a lawful,neutral, lawful evil. It is the last of the evil planes that willbe going through. And here we go. So atron has four layers, eachmade up of enormous iron cubes floating through an airy void. Sometimes thecubes collide. Echoes of past collisions linger...

...throughout the plane, mingling with thesounds of armies colliding. That's the nature of atron. Strife and war,as the spirits of fallen soldiers join an endless battle against the ORCs devoted toGroomsh goblinoids loyal to maglebeate, are maglue be itt and legions assembled to otherwar mongering gods. So I did look up my glue be it. Heis a Goblin Deity, the number one chieftain, also known as the mightyone, because I've never heard of him and he wasn't in any of theother stuff that we've read so far. So I thought that was kind ofinteresting. The optional rule here, as per usual for these kind of planes, is called blood lust. Atron rewards a creature for harming other creatures byI'm viewing them, or that creature with the strength to keep fighting. Whileon Atron, a creature gains temporary hit points equal to half its hip pointmaximum whenever it reduces a hostile creature to zero hit points. That's a prettyawesome perk, guys. So it seems like the plane of endless war then. Yeah, I'm sure from the first description, but with that optional rule, that seems like what they're painting, which is interesting because we've already gonethrough a plane that has endless combat, right. Yeah, remember. Yeah, the next day if you die and this one you don't. Yeah,yeah, no, grip. Yeah, it's a it rewards you for fighting, though, which is cool. So the other plane, like you cankeep fighting forever and you don't have to worry about dying, but this one, like, if you die, you die still it but there's an advantageto killing other people. It's kind of cool. I like it. It'sjust kind of reminds me, sir, this has a very do you guysremember the Guard Dot Ioh web game where you'd kind of just like, Ohyeah, other little bubbles and you grow bigger and bigger. Oh Yeah,yeah, actually, that makes yeah, I could see a little bit ofthat game mechanic. It's just a wrinkled cross here. Yeah, to thebig BLOB. Everybody's a Gelatinis Cube Keating other gelatinis cubes Yis it strikes meas kind of two sides of the same coin where I can't what was thename of the other plane I am looking at up here, this one,these hum pieces and a boreas are yeah, a borea. Here we go.What's the intense yearning? Now? Now that's the one of extreme emotions. Yes, not limbo, not the abyss pandemonium. No, Car Straihate. He's Gehenna. We're not good at our jobs. My goodness,we'll put a pin in that. But this car that's go one. Mygood not that way. Seem that this, that one seems like it's focused onthe glory of battle and the idea of like honor and six sens andfine, yeah, carving your own way on the battlefield. It's for heroes. Yeah, acorn seems like the flip side. That seems like the bloodycarnage of war. Like, yeah, side the endless death and the sacrificeand just the the senselessness of it. Hmm, Jack, kind of likeit's funny that you mentioned like this. It's funny that you mentioned the senselessness, because is car it is a chaotic, neutral, chaotic good, and thenatron, the infinite battlefield, is a wafful neutral, lawful evil plane. That's interesting. Yeah, it's weird that I think like there's law here, because it doesn't seem like it, like I'm not seeing where. Idon't know, like it's all like think about World War One and all thewars that kind of predated World War One where it was almost war was kindof considered a gentleman's game, like the rules you had to meet on thisbattlefield at this time, right, the people still died in mass numbers,but it was quote unquote, civil yeah, that they like they were there wererules, and that's kind of what this reminds me of. Like yeah, yeah, it's terrible and people are dying everywhere and it's just chaos andcarnage everywhere, but it's there. Rules, HMM, structures do it. Iguess it is like the spirits of fallen soldiers kind of come here.So it makes sense that. And it's...

...like whole armies, I guess,instead of just like everyone is immortal kind of thing. So you just kindof go around and kill whoever you want, if you want to. Exactly.There is still, I guess, a cost to the war if youdo end up losing. All right, we'll move on here to mechanis.I really like this one. It's very interesting. On mechanis, law isreflected in a realm of clockwork gears, all interlocked and turning according to theirmeasure. The cogs seem to be engaged in a calculation so vast that nodeity can fathom its purpose. Mechanis embodies absolute order, and it's influence canbe felt on those who spend time here. Modrawns are the primary inhabitants of mechanis. The plane is also home to the creator of Modrons, a godlikebeing called Primus. I find it interesting mechanis is a hole on it isa lawful, neutral alignment place. I find it really interesting here that itsays that it's engaged in some sort of calculation that no deity can even fathom. Its purpose, despite being a place of absolute order. Like why isthere something like why is the whole like plane of existence running this seemingly purposeless, I don't know, MC mechanical thing? Who says, I know, thisis where it it Mechan is is embodied as a mechanical system. Right, but when use? When you mentioned that? Right, to me thatkind of sounds like stake, like gravity, for example. Right, like gravitykeeps everything in order, but it's not necessarily the quantifiable and measurable,Right, whereas in this mechanical system it's keeping order of something, right,but it's not necessarily something that you can grasp or understand. Right, likeI think the I think the logic falls into the history of clockwork as well, right, like sure, you can see that there are gears moving,even in a even in a small watch, but you can't comprehend what each oneof those parts does. Right, but not even like deities can understandthis. Yeah, yeah, so I'm taking it more of like a thisis just the way the order is kept. This is the machine that keeps orders. The keeps order and it wasn't created by anybody. It can justbe observed by whoever exists within right. You know the setting. So that'skind of where I'm I'm taking it a little bit, Braden. We're goingto say something just that. Maybe it's like it's seems purposeless. I don't, I don't read this actually purposeless. I just read it is, yeah, exactly. I mean like it it. It could have a purpose, butif no one understands what that purpose is, does it have a purpose? I don't know what I meant with the gravity thing. Yeah, yeah, it exists. You just can't understand wow, or why? Yeah,the creator of the plane, God like being called Primus. HMM. Wecan probably assume that he created this system as well. Right, and itjust like. I mean maybe you don't. I do like about. I can'tfathom string theory. HMM. That doesn't mean it doesn't have a purpose, right. Yeah, I just thought it was interesting, but you guyshave good points. So I guess my point was, well, yeah,there's this plane. Sorry, just because Braden has more in Kanis Tome offoes, but does this talk of? Is this the plot? I don'tknow. Maybe I'm just getting confused with the artwork, because the artwork inthat book is very clockwork like. Does that have anything to do with theLore it all? This plainly does. I don't have more than Kinnon soonbeside me, so unfortunately, call to check that for you. What Ido know this from is there is a clockwork soul sorcerer. Now, HMM, yes, is that's what I mean? Did to talk about that recently?Yeah, it was really cool. I love it. Mechanis means tome that in steam punk, but I got ever on for that. SoI'm so optional rules. Yeah, so there are actually two optional rules herefor mechanics. Art Mechanis the first one...

...that I want to talk about isimposing order. It's our basic you know, if someone isn't a lawful, neutralcreature and takes a long rest on this plane, they have to makea DC ten wisdom saving throw. Otherwise their alignment changes and you can dispelthat with a evil and good to spell, evil and good spell, or spenda day on a different plane. It's it's, you know, thebasic optional rule here for a lot of these different planes. The other oneis actually really cool. It's called the law of averages. So while onMechanis, creatures always use the average damage result for attacks and spells, forexample, an attack that normally deals one d ten plus five damage always dealsten damage on mechanus. That's interesting. I really like that. It withthe flow of the the theme rather of the plane. I think it's perfect. And this reminds me, Carlos. Didn't you run a series of adventuresone time where you were testing the idea of every attack doing max damage insteadof having to roll for it? No, I was as mostly just using averagedamnage for all NPC attacks for a little bit. So, just soyou're actually doing exactly this then? HMM. Yeah, in a way, Iguess. Yeah, I was trying to make it easier on the DMSand to handle horde combat for Fum just I didn't have to roll, youknow, fifteen different attacks with fifteen different damages. But I think it's aslightly different approach. But I can see definitely the overlap. I mean mechanicallyit's spent things up on my end for sure, and I think for theplayers it caused them to sort of maybe understand threat a little better. MMM, for the creatures, right, because, like goblins were doing a predictable amountof damage. So you could you know. I know how much HPI have there for this combat. I'm confident in how this combat is.I can't take three hits before you yeah something right, so it's something.I think it would be something. These rules are interesting because I've ended upfinding that if you really want to get into them and make them feel natural, right like, you must have to modify them. Purple are but likea barbarian would be able to go. Well, I can definitely take onseven goblins because I know how much damage they're doing, right, hmm.But it might not necessarily be something that the character itself might recognize within them, for it's they have like eight insight. Did you still roll for critical hitsand stuff like that, though, or did you always do the averagedamage then? So what I did was if I rolled for the attack andyou on a hit, it would always deal base damage. On a criticalI rolled in an age, an additional attack, dial it or right,additional damage die, so it would always get added onto the the baseline right. So if there was ten and a like a deep or sorry, likeif you're rolling, like let's say, the average damage is ten, right, like I do that, plus the d six set you roll afterwards.HMM. What do you guys think, like for the law of averages here, if someone were to roll a critical hit on an attacker spell, wouldyou double the damage or would you just say nope, mob of averages saysten damage on mechanics and that's it. I think that. Actually, Ithink that the second point makes the most sense for mechanics. Machans. Whywould mechanis allow for critical hits to happen? Yeah, but yeah, like Iwould say that the plane itself limits even if you do get a criticalhit, you're just rolling the Max damage for that hit, right, regardlessof the crit is. How I I'm thinking. I would rule it.HMM. It's very yeah, I don't know. I will have to thinkabout that one. That's an interesting question. Well, to me it's just moreon the why would do some people get a critical and some people notget a critical? In this makes sense plane of utter balance, right.Yeah, now another question then. Would you guys extend this law outwards toother things other than attacks and well spells that deal damage? Would you extendit to ability checks and things like that? Would you say, you know,it's either a success or failure kind of thing, or would you allowhigher stuff, maybe roll maybe in Mechanis? Nobody has modifiers for any of theirabilities. Yeah, like, would you change any of the like everybody'sthe same. HMM. It's an interesting concept that you could potentially extrapolate.Like I'll be like damage. It is fun to do and it would mamake it a lot. Well, yeah,...

...it makes it a little bit easierto control, but if you could extend that out further, that wouldbe pretty interesting world to go to, where everything's just kind of averaged out. Yeah, I don't know. I don't know about abilities. HMM.Like, I mean the whole point of the whole point of abilities is thatyou are, you know, innately better at some tasks than your party.Yeah, right. So it's a weird thing because we're talking about these planarentities that are, yeah, powerful, right, like the are these theseplaner locations that have rules, HMM, as to they're like to their existence. Right. So I don't understand like how one player might you know,it's saying that not even deities understand this, right, like how can we haveany chance of I don't know how to rule any sort of abilities andwhatnot inside mechanis itself. I think, like with this law of averages,it's like it's still it still uses modifiers. So, for instance, it usesthe example of an attack that normally deals one ten plus five damage alwaysdeals ten points of damage, right, so it still uses modifiers. Thatway you can still have your innate like you as a person are normally betterat this kind of thing. Therefore, with the law of averages, youwill normally deal more damage than someone with a lower modifier, for instance,or whatever. That I understand what you're saying. That's where sort of Ithink I'm extending that rule onto it because, yeah, I'm not sure if,in my head, if it makes sense that players would be better atother things, you know, like these planes have such powerful sort of environmentalabilities. I don't understand that. I Don understand why I would let aplayer be like, Oh, you can still jump, you know, youlike your natural ability, like everybody's natural ability is now a little bit more. Yeah, average averaged out. HMM, it would mean that interesting. Thatcould be an yeah, like party like mechanics, like if you havelike different parties. Maybe that's something that you could incorporate. Something like youtake the average of everybody skills and that's what everybody has when they enter Mechanisas a group. You know, I don't know if you're entering via likethe yawning portal. You know, maybe there's a bit of a every everybodygets kind of intermixed a little bit. That we kind of fun if youwere running something with like a changing group. You know, it's like, Oh, this week we're going into mechanics, but we were able to take ourbarbarian so our collective strength is lower you by. Everybody's aware of this, right. Yes, yeah, that's true. You so keep this awarenessof balance and past. I don't know, the interesting there's a deeper discussion thatcould yes, as anything, the teas do real okay. So let'smove on, then, to the last outer of the outer planes. Thisis Arcadia. Arcadia is a lawful, neutral, lawful good plane. Itthrives with orchards of perfectly lined trees, ruler straight streams, orderly fields,perfect roads and cities laid out in geometrically pleasing shapes. The mountains are unblemishedby erosion. Everything on Arcadia works towards the common good and a flowish formof existence. Here, purity is eternal and nothing intrudes on harmony. Nightand day are determined by an orb that floats above arcadia's highest peak. Halfof the ORB radiate sunlight and brings about the day, the other half shedsmoonlight and brings about a starry night. The orb rotates evenly without fail,spreading day and night across the entire plane. The weather in Arcadia is governed byfour allied demigods called the storm kings. There is the cloud king, theWind Queen, the lightning king and the rain queen. Each one livesin a in a castle surrounded by the type of weather that the king orqueen controls. Hidden Below Arcadia's beautiful mountains are numerous dwarven kingdoms that have withstoodthe passage of Millennia. Dwarves born on this plane have the celestial type andare always brave and kindhearted, but otherwise they look and behave like normal dwarves. With that first little description, the first thing I thought into my headwas Singapore or some very Singapore kind of relid world. Everything very pretty estheticallypleasing, you know, clean ruler straight streams, like, even though wateris like must flow in a very specific way. It's so cool. Likeman, unblemish mountains. What does that...

...even look like? Does that evenmeet like seriously, like I don't know if any mountains that I had withblemishes? Yeah, well, it's seemed like there. It isn't affected byerosion at all. So what does mountains are? Yeah, that's what I'mplaying. Like, what are you trying to say here? I'm confused.Is it a triangle, like like a cone? Maybe? So, Idon't get it. Yeah, the entire people of this plane have just beenbrain wiz they're been parramids are not mountain skies. Is the largest conspiracy theoryany multiverse. Just wave your hand and go that's it. It's magic,Mash. It's just magic. I like. I like the night and day.Is Really Cool for this to a spinning orb so that the sun,the sun, quote unquote, rotates in this case and like half of itbrings about night and the other half brings about day. There's a big subsetof people in the real world that should never play on this plan. Thein a little too close to anymore than wizards. All right, so let'slet's it's an interesting concept for sure. Toward. Yeah, yeah, Imean I really think it's cool just to have like, I don't know,it's a different world, but different fantasy world. Yeah, yeah, exactly. It's just it's very interesting. It would looks so, so weird,like watching this or spin at a perfectly even rate and like, you know, day slowly becomes night kind of thing. I don't know, it's really weirdbut cool. So the optional rule for this place is called Planar vitality. While on this plane, creatures can't be frightened or poisoned and they areimmune to disease and poison. That's pretty cool. Yeah, I you know, if a character was diseased already and ended up on this plane, theywould still have that disease, right, like. They wouldn't like lose thatdisease, like I wouldn't be cured. They just be immune to other diseases, right, I don't know. Until you want to rule it, HMM, it's very interesting. Could could be. I mean, do you could justenter the plane and be cleansed of all disease? Yeah, it's gota fun I mean monks have that ability later on. Right. Yes,yeah, they become Amun soil and then and also Paladins, I think,are immune to disease. I'm not sure about poison, but I know thedisease immune works of a door. I think have resistance to poison damage andbeing poisons, they have advantage against saving throws, HM, or on savingthrows against poison and resistance against poison damage, which, yeah, makes sense thatthey live on this planer existence of Arcadia. So, guys, thatis the last of the outer planes. Oh my God. Next week we'regoing to talk a little bit about the outer the other planes that exist,so demmi planes, and also how all of these different outer planes are connected. It's going to be really cool. I'm excited to talk about that,but there's a lot to go over. So I'M gonna call that for thisweek and I will hand the reins over to Braden for sure. This episodeof triple advantage is sponsored by the new module from the Rosee Society, intothe jaws of the Mimic Queen, available now on DM skilled, a fullthree to five hour adventure for little five players, penned by our good friendif Gepta, who we just interviewed about not only the module but his wholedum style. That episode can be found wherever you listen to our podcast.The module can be found on DM skilled for what you can. And nowit is time for talk of the town, the segment where we ask you,the members of the society, a question and discuss those answers on here, as well as considering our own answers, and answer the question, rather,that I have for you guys this week. What is your favorite deityor patron to have for your character?...

Who? There's a lot to choosethink care is a lot to choose from. I've never actually played a character thathas required any of these. Really need to require whatever should be apart of your character, that they're just devout to something without actually having amechanical resent. Yeah, it's very true. It's really enlightening me on how couplekinds of player characters I've been making good. They've all been abos forthe maturity nakup line. Yeah, I guess you have like monks. I'veseen you play a bardbarian. YEA, so it is a day. CanI have memes of the day? Is a day? Or the tricks forcod maybe, and a sorcerer. I think you've done so. You're alllike about innate power and about finding my own inner strength. All right,yeah, strong individual characters. I, on the other hand, have playedquite a few characters with some sort of patron or eighty. I played clerics, I've played warlocks and and I have multiple different characters that are currently possessedby daily being much. If I had a nickel for every time your charactergot possessed by I would have two nickels. Yeah, yeah, and I've onlyjust begun my career here, guys, as a DD fanatic. So we'llsee how many characters can Jordan get possessed? Yeah. So, withregards to favorite des and patrons, I I would say there is one thatI was looking at for one of my clerics. Why can I not rememberhis name? It's like in mater or something like that. It his hiswhole deal is like pain and suffering and he kind of takes on the thepain and suffering of others. He kind of stands in front of other peopleany like covers for them. So when I play life clerics or order ofRedemption Paladin, that kind of thing, like he's kind of my Goto dateI cannot believe that I can't remember his name off the top of my headright now. It's kind of pissed me off. He's not a like superwell known one, I don't think, but he I I really enjoy hiswhole like persona. When I'm playing warlocks, I usually go with something a littlebit more on the lines of like a fiend. I love the ideaof like the great old one, the idea of like this disembodied voice thatkind of seeks knowledge or power or something like that, some unknown being that'stoo great to comprehend kind of thing, just telling you, you know,like seek after this particular thing or, you know, collect or absorb asmuch as you can kind of thing. Like I just really like that wholeconcept is it's really cool. Yeah, I'd say that, you know,those are that's kind of like usually where I end up. There are likelike I've gotten over a little bit more in the Day da Realm when I'mrunning my wild mount campaign. You kind of get to know the day daysa bit better when you're actually running a campaign as opposed to when you're beinga player with with those guys. I think it's kind of interesting to havelike these, like the Dada's in DD, really don't come into play too oftenunless your campaign is kind of built around it or you're at a higher, high enough level that it would become important. I think we've talked aboutthis a little bit before. So I've built the campaign that I'm running alittle bit around like different day days that other creatures might might worship or whatever, or might try to help out in exchange for power or something like that. But in the end I've never found it to be overly important for mycharacter which one I choose. It helps define the character a little bit,but if it doesn't come up too much, then it's not going to affect yourplay too much either. So for new playerss and stuff, I findthem often like it's whatever, you know...

...what they do, do you suggestDM, that kind of thing. That's that's interesting. That's part of whyI find it really important to work with your DM constructing characters, because,I mean, I've played in you and I both Jordaner in a campaign thatruns over Tuesday that I play a warlock in, and my DM is very, very good about specifically connecting what my deity is directly to my character andand frequently bringing them into the narrative and having my actions in relation to thisdeity effect the world, you know, which is really awesome. Yeah,like that's super cool. I mean, the closest I get is possession,again, of course. So then my actions are directly related to said datedAy or being MACs Carlos. Final answer is atheist. Yeah, pretty much. Just that one down enough. I actually I'll say mine. That isn'tone that I play as my character worshiping them, but it's one that Iplayed the deity which is the one possessing your character show. Yes, thatis. That is Bishabah, who is in one of it's one of theofficial pantheons of DD. The exact one escapes me right now, but sheis the goddess of bad luck. HMM, opposite of her sister time Moura,the better known goddess of Good Luck in this world. She's gone.He's a lot of fun. She's kind of seeking everybody worships time or becauseeverybody wants good luck, but nobody ever worships set bishopess. So she's kindof seeking a following and she's she's using you to do that and you're you'repretty happy to just going to go along. Yes, I mean bad luck canbe just as good as good luck. Absolutely make other people have bad luck. It looks like you have good luck, and that's one thing thatI've been experimenting with because you I kind of got a renake about ten episodesago, maybe maybe a little longer. We were talking about giving your playersrewards for role playing and I remember taking the stance up like, wow,would I do that? That's dumb. But I did that for you becauseyou you've played this really well and you accepted the possession by this deity.So you now have this ability that, because she's the goddess of bad luck, you can now impose disadvantage. Is that correct? Yes, at will, kind of like a reverse luck point MM, which is awesome. Onand yeah, I've had a lot of fun playing, playing that and seeingit's weird to play a God. It's one thing to play as a characterwho worships to goad or who is like as a close relationship to a God. Weird to play a God. Yeah, you've played a couple in that campaignnow, because you've done as Modius as well. That's well, you'vegot this is a strong word for I guess they you know, leader ofthe nine hells. But yeah, let's let's take a look at what thesociety said on our instagram. Good friend to get up to power plant.I responded with the Raven Queen being his favorites. Oh yeah, that's that. Having an impartial arbiter of death can make cool narratives strong agree. II'm using her in wild bount actually, AH, her back stories like thatI've I've seen. I looked it up online just to like get an ideaas to what it is. It's awesome. I mean there's a bunch of differentones, I guess. Like there's the one where she was immortal andlike basically took over the position from the previous God of death or became aGod and and just was the only one who could ever do that. Herwhole like stick, I guess, is like finding memories or getting memories fromother people and kind of like using them as her power, which I thinkis really cool. At least in my campaign, that's kind of where she'sgoing. It's really cool. I like it, I love it. It'ssweet. That's it death. But yeah, that's interesting that you run her inwild bound because, as Carlos and I both know, but I don'tthink you do. She plays a huge, huge part in the critical role,HMM, course, and in that specific narrative that they tell. Takinga look over at our discord are we have an answer from long time memberhext, who says for cleric's or just...

...the general populace of worshippers, theytend to stick to forgotten realm deities, but mostly out of familiarity. Ifthey're doing warlocks, cultists or really unique and PC's, they try to dosome kind of a strange homebrew hybrid that's based in world religions. So theytend to take from things that are actually worshiped in our society or were worshipedat some point in world history and was off into d d versions, whichis cool because a lot of pantheons are already recognized as official pantheons or theGreek I think. Well, so I'm curious to see what this this friendof ours, is doing for other gods that he's having to adapt. I'mcurious. Yeah, taking a look over at our twitter, at apparel RPGSAS mainly any God that shows up when the party is at its highest,like todd the God of Reeves. I dig it. Parties, that ishigh are we talkuing. Charriculo, is what you make it. Man,part of Party, is what you wanted to be. But I can digthat. Everybody, everybody is to play their God so seriously and everybody tabletends to play like their devotion to these guy do. It's Jordan not seeingyou do it's the mean. The interactions with the shabbare kind of goofy sometimes, but yeah, the devotion is pretty real. So I'd like to seesomebody that just plays a got like like dionysis or Bacchus, where they're justalready God and their whole vibe is just like they're trying to party all thetime. That would be cool, HMM. I'd like to see that in thegame. At our final final entry here comes from at Jay's cave.They said their favorite was a homebrew daily that they have called brew care orBrew Care, I'm not sure how it pronounced. A fire goddess who resemblesa panther to back see. Her circles are fire and also closely related todeath and funeral rates, with the idea being she's a fire goddess and sheembodies the idea of destruction and rebirth through fire and she's worshiped by all kindsof passionate types people. Basically, I it's fire in the literal sense,but it seems like the worshippers in the worships of this goddess is fire inthe really abstract sense, which is cool. Give me a bit of a Phoenixe vibe. Yeah, yeah, for sure, because a lot ofpeople like I mean, if you're playing day of Hephastus, you're probably goingto be really mechanically incline. HMM, it's got at the for it's areally literal interpretation of that or side and you're probably going to be a sailorof some kind or some kind of a close tie to the seat, likesuper literal interpretations of what these Gods Represent. But I like that this this kindof a skeews that and goes to words like fire as passioned and fireas MMM, rebirth and destruction. I like that. I like that alot. Yeah, theming it rather than like a super literal interpretation. HMM. But yeah, that's that does it for this week's talk of the town. Listeners, keep an eye out. We post these questions every single weekso that we can talk about them the following week. So keep an eyeout on our twitter, our discord, our instagram. We would love tohear from you about that and anything that we've discussed in here. especially.Thrown it back to our first segment. Are we wrong about anything that wetalked about those systems? Please tell us for wrong tell us if we shouldjust turn this into a fiasco podcast, because I'm already halfway there. I'mreforming domain names and everything. We're doing it. But yeah, keep aneye out for new stuff coming from us, new episodes of triple advantage every Mondayand we'll see you next time.

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