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Triple Advantage
Triple Advantage

Season 3, Episode 10 · 1 year ago

Ep. 37 - Beyond the Known World

ABOUT THIS EPISODE

On this weeks episode of Triple Advantage, the echoes take us way outside the realm of 5e, law and order is reestablished as we wrap up the Outer Planes, and we discuss your favourite gods and patrons in this week;s Talk of the Town.

On this week's episode of triple advantage. The echoes take us way outside the realm of V but don't worry, law and orders re established as we wrap up the outer planes and we discuss your favorite gods and patrons in this week's talk of the town. As always, follow our social media and see what we have planned. Enjoy the show. Welcome, members of the society. On today's echoes of the outlands, I want to take us away from DND v welcoming in this episode we have our regular show runners, Jordan Britain and myself, Carlos, taking on taking you through this expository adventure away from what most of us are used to. I think with regards to TTRPG Games. So Britain and Jordan, is talking about anything else other than five a little bit sacrilegious on this podcast? Or should I go on right ahead, complete heresy? Yes, yeah, you're excommunicated. I'm sorry. We need a neither new host and with that we will post a job opening on twitter. We do not pay. There is no money here. But one of the things that got me really interested this week, guys, is we've been talking to a couple local DM's and I'm really excited for Sciety to hear some of the conversations. I'll be coming and then your future. But one of the DM's that we know plays call of cthulhu at one of our local game stores and it got me thinking that Kalakafuli is, I think, the only other game system that I am readily aware of when it comes to d ND or cheat. See when it comes to TTRPG's, the the two words are almost intertwined at this point, I think, for the majority of people. So I wanted to take a little bit of time and look at some top ten lists to see if there's any other game systems that intrigue me and while taking a look through here, I actually found some that might intrigue you guys, and I wanted to see if you've actually heard about these before. I'm sure you have heard of some, but let me know what you think. So obviously the most popular one is dungeons and dragons fifth edition, but we're not talking about that today. We're going to move right on. I was unaware the call of Kafulu was actually on a seventh edition. I guess it's been running around for running for a really long time and Britain. If I'm not mistaken here, because I've known you for a while, you're a pretty big fan of U Fuloo and HP Love Craftian Lore. has there ever been an for you to run any campaigns like this? Oh, one hundred percent. I've got the starter set actually sitting right behind me. My birth phone guy for me for my birthday and unfortunately, covid is a thing that is still happening in our group and our world and it's just not slowing down. So the problem with call of cthulho versus something like Dd d d You can really run over online settings. Call of CTHULHOO, from what I understand it, from what I've read, with this darter set, is a decently prop heavy game, as opposed to dd where you can do the entire thing theater of mine, like we just talked about with David in our last interview, you don't even need to have anything besides a set of dice. Call of CTHUL that you kind of need to be if not in person, you need to be able to access these resources that are given to you by the GM. So while it's something that I am desperate to try out at some point, it is something that I think I'm going to have to wait on for a bit still. We should look in to see if tabletop simulator has something for it. Yeah, it's good. It's not the same, I know, I know it's not the same exactly, but I play gloom haven with a group and we use tabletop simulator and it actually works out pretty well. I I don't know how well it would be for, you know, call of Fulho or how different it would be, but we should look into it see what happens. I think there's a lot of like when you're talking about props for Kulla Cthulo, what do you mean? Is it props a directly impact how you play the game or how players might sort of navigate the world? Mostly how you play the game. From what I understand, there's a lot of visual clues to further the story. There's a lot of when we think of puzzles in dd it's more of like not mind games, but riddles and different things. They can be solved with maybe a pen and paper, not with a whole other hand out that's required, a whole other visual aid that...

...has to be given to the player if they have a hope of solving this now with Kala cthulo. Do you know if it's like more based on player knowledge? Because one of the things when I think of puzzles and DD is that if, let's say, a player is having a hard time figuring out they could kind of just failed back to their character and say something like Hey, does my character know how to solve this puzzle? Rule an intelligence check, and then you can kind of get away from like this little lock on like player knowledge. But if you're saying that it's more prop base and is it generally a more complicated game to run, you think, well, I don't know about complicated to run, but I think that it does give less handouts to the player. Not Handouts is in the right word, but less with something like DD. You're right, like you're able to kind of fall back on these rules like, Oh, yeah, your character would know how does the necessaris if you don't directly, as the player hints here intent. Yeah, from what? Again, having not run it, from what I understand, I think it's very much reliant on the ingenuity of the player and the ability of the player to be able to solve these puzzles that are before versus the character. Yeah, I'm really excited to talk to to one of the DMS that runs called cut through a little bit more, because I think it's we're coming at this from a purely top ten lists online surface level understanding of these game systems. I have any of you guys actually played in a different game system? I know I actually haven't, unfortunately. Yeah, no, I think the closest I've gotten is the mansions of madness. But like that's not really a that's not yeah, that's just a working yeah, interesting and I think it's got a deal with a lot with like when you're getting into TTRPG's right, you're likely going to find dd right away, versus something else. One of the ones that actually still set out to me was star Finder, and this purely on a sci fi basis, a kind of like the genre, and this would kind of fall in line with the same thing, I would imagine, as the Star Trek Adventures. Not Saying that they're mechanically the same. I don't know what these games have been to play like, but just with regards to alien races and Space Travel, which is interesting because in the Star Trek Adventures Game One of the points when I was selling points is saying that it's easy to bridge crew vibes without the busy work, which is something that I'm always looking like. I'm always looking to keep, you know, travel exciting, but I, as a DM, don't particularly enjoy it. So it's interesting with some games, like in the sci fi genre, because your you you would spend so much time on a spaceship, you know, if you're running it like that, I guess, and it seems that it's more of a scenario based game system. Have you guys looked at any sci fi or do you particularly say in like the fantasy realms? For most of your RPG interests? I consider doing star wars for a while. HMM, oh right, yeah, the hound like, you know, like Knights of the Old Republic and all these old school star wars video game RPGs. So it is pretty excited to see what a ttrpg version of that was. I never got around to it because I'm fundamentally lazy as a person, but it is something that I would be interested. I've never heard of star finder, but I just know me neither it's it's from the same people as pathfind or, which makes sense correct. Okay, I'm guessing it's probably mechanically similar. Yes, you're just changing up a lot of the races and I would imagine just a setting mainly, but mechanically it does seem like it overlaps a lot with pole finder. Makes Sense. If I'm saying anything that's completely wrong here, I feel free to call me out. Just add US on twitter and we'll make sure to include those corrections. That's why we're dumb. It tell us why we're dumb. A fun little one that I saw, and I don't know why it's in this page, doesn't actually seem like it's. It fits with the RPG rum, but it's called fiasco. That's from what I'm reading here. It says the tagline saying a game of powerful ambition and port and poor impulse control, which immediately sells it to me and I think it would be a great hit within our group. So if it says, let's see here, improvising cinematic scenes, Britain, check, I'm...

...in. You'll have a fantastic time. So as long as we're good at doing that, we should. I think it seems like a good maybe among US type game system. It look the interesting thing about this one that I'm reading is that it's marketed is gmless. Yeah, don't need it. M which is is highly attractive to be a stem designed to be played in a few hours, was six sided dice and no preparation. I'm in. I don't try this. There's I mean like the prep of DD is half the half the battle. So if with that out of the wave, you're just like taking it with friends. Yeah, absolutely, after this. The thing with with the ND is part of me loves the PREP and part of me hates the prep. Yes, it'd be. As a DM, it falls in line with any sort of writers block or you know, sometimes you just get in that creative flow and you can just, you know, plan for like five sessions in advance. Sometimes you're like I I'm stuck, you know, I don't want and you end up sort of improving most of the sessions throughout, which I think it is pretty fun. But because of that, because I've gotten so accustomed to doing that now, I think this would be perfect. For sure. I'm already they're comparing it to a when it says cinematic tales, some of the films that it gives example of. One of them that's list is Fargo. I'm a huge and ago. So I like the art style. To you know what, it reminds me of team fortress to a little bits. I was thinking archer, like almost like this. Yeah, yeah, yeah, I agree. I love that. A said I to very incredibles as well, if we were a lump them in the yes, yeah, more Pixar. Ask I always this looks like a fun one. We download the standard rules because, yeah, I want to try this style. I might give a shot. Yeah, right, society will keep you posted. This is how this is happening. DD anymore as its welve seconds. The last game system that I wanted to talk about was one that actually I hold personally. There it's going back to Scifi, but have you ever heard of the expanse role playing game? Know that, I know you're a big fan of the expanse. So, yeah, actually, so this is a bit of an interesting story. Right. So the expanse, the hit TV show that is now on Amazon prime. I I'll show this one for free. I love the show. Everybody should watch the expanse and talk to me about it. But the show started out as TTRPG game between a couple of friends and I guess they found that the story in the game was compelling enough to create, you know, some books for it and create an expanded war and history for this world, and eventually it became a TV show, which is interesting because it sort of resembles a little bit of what critical role is doing now with with regards to their animated series. Right. It all started out as a home game and it expanded into this phenomenon and now they're making a TV show for it, which is really cool. But I was wondering if you guys have heard of the game system itself. It's something that I've wanted to run just because I'm a huge fan boy of of the the whole expanse universe itself off as a reader, I love it and I've actually tried to incorporate a little bit of the characters into my DD games as much as possible, which brings up another you know, you know how much you wouldopt from different game systems. To me, it's one of these things where it's like, as a DM, My v campaign is going to like, at least with you guys, with my friends, it's going to start out very rule blocked with regards to what the players handbookused on me. I can I can't do. But as I've sort of progressed and grown as a DM, I've actually incorporated and changed some of these rules in the back end where you know what you guys aren't really like privy to. You know my DM notes and how checks might work in the get in the world. But it's interesting to me just that I've taken from this completely different genre and added it into V so I'm excited to see like where our custom like home game systems will end up being in the next couple of years. But this was just a really big excuse for me to talk about the expanse and get a little bit of airtime on largely fantasy related show. So I hope that I can actually run this for you guys at some point because I have particularly like the universe. The setting is three main factions, being earth, Mars and the outer belt, all with their thriving will not so thriving for the belt civilizations and the little bit of a sci Fi juice that triggers, you know, a war between the factions and the political tension and whatnot. So...

I think I don't know if I can run this with every player. Brandon, you might be a little bit more keen to the sort of political intrigue kind of campaign. Let be done, but definitely something I want to check out in the future. Is there any game systems that you guys that are that we haven't mentioned, that you guys have had interests? Yeah, I mean I I looked into, I guess, the fate system a while a while back, which was which is more of a if I'm remembering correctly, it's a system where people are able to kind of run scenarios and be more cinematic with their actions and that kind of thing, and it just comes down to you get to basically do what you say you're going to do and then you can roll the dice. There's like, I think. I think you only use for dice total to see whether the action succeeds or fails and that and that's it. That's all it uses. It's like, does it succeed or does it fail? And you get like points based on whether you have failed in the past or if there's some sort of way that you're being creative with your character or you know, you get those fate points and then you can add dice rolls and things like that using fate points. I think, is how the system works. I'm not a hundred percent sure, but this was a while back. I thought that was kind of interesting. The only other one that I've heard of is mutants and masterminds, which is a superhero based one, where you get to create superheroes with different powers and things like that, shooting energy beams, being invulnerable, web slinging, regeneration, whatever you can think of kind of thing, and you put points into those powers and then you also have to come up with different complications, which is, you know, different things that you might have weaknesses to or, you know, you have someone that you deeply care about or something like that, something that the DM can use against you as a character, and then when that comes up, then you get what's called hero points, and then you can use hero points as basically a luck point. I think. Is what I'm is what I remember, but again, I've only really read through these different things that I've never actually played them, just because it's another system that you have to, you know, learn and teach to other people then and it would be really cool, I think, to like try out once, but then like I'm not sure if I would want to continue with it, and then is it really worth it? Not sure. So if there's someone out there who knows one of these systems or is played it before and knows whether it's worth it, like let me know. I want to I want to find out and maybe try it out one day. So maybe after we're done the dunion master's guide, will pick up another DM guide for Anim system and continue on from there. I think we're almost done, right. We're like yeah, very, very close to finish it. Apart one of three, you know, chapter two of nine. Whooo what? That being said, I think I've ran my time for the segment. So I'll keep doing a little bit of digging game systems, especially because I'm trying to pull mechanics and rules and I guess in my brain if I'm pulling them from different game systems they're already somewhat balanced. So if I can find like game systems, maybe we can find some home rules for the real city side to customize our own little lore and one day open it up to the to the rest of the world to see. But with that sort of vague statement made, Jordan, please take over. All right. So we're going to get back into divining the DMG. We are on page sixty six we're talking about the outer planes. We're going to finish them up today and then next week we will finish off the chapter going over the other planes that exist. So we are on our Karra acorn. Sorry, at Urn, not sure how you pronounced it. Really these these names, I feel like they should have like a here's how you pronounce it, beside it, because I've never really heard of them. But yeah, so we're going to go through the outer planes here at Tron or Acron is a lawful, neutral, lawful evil. It is the last of the evil planes that will be going through. And here we go. So atron has four layers, each made up of enormous iron cubes floating through an airy void. Sometimes the cubes collide. Echoes of past collisions linger...

...throughout the plane, mingling with the sounds of armies colliding. That's the nature of atron. Strife and war, as the spirits of fallen soldiers join an endless battle against the ORCs devoted to Groomsh goblinoids loyal to maglebeate, are maglue be itt and legions assembled to other war mongering gods. So I did look up my glue be it. He is a Goblin Deity, the number one chieftain, also known as the mighty one, because I've never heard of him and he wasn't in any of the other stuff that we've read so far. So I thought that was kind of interesting. The optional rule here, as per usual for these kind of planes, is called blood lust. Atron rewards a creature for harming other creatures by I'm viewing them, or that creature with the strength to keep fighting. While on Atron, a creature gains temporary hit points equal to half its hip point maximum whenever it reduces a hostile creature to zero hit points. That's a pretty awesome perk, guys. So it seems like the plane of endless war then. Yeah, I'm sure from the first description, but with that optional rule, that seems like what they're painting, which is interesting because we've already gone through a plane that has endless combat, right. Yeah, remember. Yeah, the next day if you die and this one you don't. Yeah, yeah, no, grip. Yeah, it's a it rewards you for fighting, though, which is cool. So the other plane, like you can keep fighting forever and you don't have to worry about dying, but this one, like, if you die, you die still it but there's an advantage to killing other people. It's kind of cool. I like it. It's just kind of reminds me, sir, this has a very do you guys remember the Guard Dot Ioh web game where you'd kind of just like, Oh yeah, other little bubbles and you grow bigger and bigger. Oh Yeah, yeah, actually, that makes yeah, I could see a little bit of that game mechanic. It's just a wrinkled cross here. Yeah, to the big BLOB. Everybody's a Gelatinis Cube Keating other gelatinis cubes Yis it strikes me as kind of two sides of the same coin where I can't what was the name of the other plane I am looking at up here, this one, these hum pieces and a boreas are yeah, a borea. Here we go. What's the intense yearning? Now? Now that's the one of extreme emotions. Yes, not limbo, not the abyss pandemonium. No, Car Strai hate. He's Gehenna. We're not good at our jobs. My goodness, we'll put a pin in that. But this car that's go one. My good not that way. Seem that this, that one seems like it's focused on the glory of battle and the idea of like honor and six sens and fine, yeah, carving your own way on the battlefield. It's for heroes. Yeah, acorn seems like the flip side. That seems like the bloody carnage of war. Like, yeah, side the endless death and the sacrifice and just the the senselessness of it. Hmm, Jack, kind of like it's funny that you mentioned like this. It's funny that you mentioned the senselessness, because is car it is a chaotic, neutral, chaotic good, and then atron, the infinite battlefield, is a wafful neutral, lawful evil plane. That's interesting. Yeah, it's weird that I think like there's law here, because it doesn't seem like it, like I'm not seeing where. I don't know, like it's all like think about World War One and all the wars that kind of predated World War One where it was almost war was kind of considered a gentleman's game, like the rules you had to meet on this battlefield at this time, right, the people still died in mass numbers, but it was quote unquote, civil yeah, that they like they were there were rules, and that's kind of what this reminds me of. Like yeah, yeah, it's terrible and people are dying everywhere and it's just chaos and carnage everywhere, but it's there. Rules, HMM, structures do it. I guess it is like the spirits of fallen soldiers kind of come here. So it makes sense that. And it's...

...like whole armies, I guess, instead of just like everyone is immortal kind of thing. So you just kind of go around and kill whoever you want, if you want to. Exactly. There is still, I guess, a cost to the war if you do end up losing. All right, we'll move on here to mechanis. I really like this one. It's very interesting. On mechanis, law is reflected in a realm of clockwork gears, all interlocked and turning according to their measure. The cogs seem to be engaged in a calculation so vast that no deity can fathom its purpose. Mechanis embodies absolute order, and it's influence can be felt on those who spend time here. Modrawns are the primary inhabitants of mechanis. The plane is also home to the creator of Modrons, a godlike being called Primus. I find it interesting mechanis is a hole on it is a lawful, neutral alignment place. I find it really interesting here that it says that it's engaged in some sort of calculation that no deity can even fathom. Its purpose, despite being a place of absolute order. Like why is there something like why is the whole like plane of existence running this seemingly purposeless, I don't know, MC mechanical thing? Who says, I know, this is where it it Mechan is is embodied as a mechanical system. Right, but when use? When you mentioned that? Right, to me that kind of sounds like stake, like gravity, for example. Right, like gravity keeps everything in order, but it's not necessarily the quantifiable and measurable, Right, whereas in this mechanical system it's keeping order of something, right, but it's not necessarily something that you can grasp or understand. Right, like I think the I think the logic falls into the history of clockwork as well, right, like sure, you can see that there are gears moving, even in a even in a small watch, but you can't comprehend what each one of those parts does. Right, but not even like deities can understand this. Yeah, yeah, so I'm taking it more of like a this is just the way the order is kept. This is the machine that keeps orders. The keeps order and it wasn't created by anybody. It can just be observed by whoever exists within right. You know the setting. So that's kind of where I'm I'm taking it a little bit, Braden. We're going to say something just that. Maybe it's like it's seems purposeless. I don't, I don't read this actually purposeless. I just read it is, yeah, exactly. I mean like it it. It could have a purpose, but if no one understands what that purpose is, does it have a purpose? I don't know what I meant with the gravity thing. Yeah, yeah, it exists. You just can't understand wow, or why? Yeah, the creator of the plane, God like being called Primus. HMM. We can probably assume that he created this system as well. Right, and it just like. I mean maybe you don't. I do like about. I can't fathom string theory. HMM. That doesn't mean it doesn't have a purpose, right. Yeah, I just thought it was interesting, but you guys have good points. So I guess my point was, well, yeah, there's this plane. Sorry, just because Braden has more in Kanis Tome of foes, but does this talk of? Is this the plot? I don't know. Maybe I'm just getting confused with the artwork, because the artwork in that book is very clockwork like. Does that have anything to do with the Lore it all? This plainly does. I don't have more than Kinnon soon beside me, so unfortunately, call to check that for you. What I do know this from is there is a clockwork soul sorcerer. Now, HMM, yes, is that's what I mean? Did to talk about that recently? Yeah, it was really cool. I love it. Mechanis means to me that in steam punk, but I got ever on for that. So I'm so optional rules. Yeah, so there are actually two optional rules here for mechanics. Art Mechanis the first one...

...that I want to talk about is imposing order. It's our basic you know, if someone isn't a lawful, neutral creature and takes a long rest on this plane, they have to make a DC ten wisdom saving throw. Otherwise their alignment changes and you can dispel that with a evil and good to spell, evil and good spell, or spend a day on a different plane. It's it's, you know, the basic optional rule here for a lot of these different planes. The other one is actually really cool. It's called the law of averages. So while on Mechanis, creatures always use the average damage result for attacks and spells, for example, an attack that normally deals one d ten plus five damage always deals ten damage on mechanus. That's interesting. I really like that. It with the flow of the the theme rather of the plane. I think it's perfect. And this reminds me, Carlos. Didn't you run a series of adventures one time where you were testing the idea of every attack doing max damage instead of having to roll for it? No, I was as mostly just using average damnage for all NPC attacks for a little bit. So, just so you're actually doing exactly this then? HMM. Yeah, in a way, I guess. Yeah, I was trying to make it easier on the DMS and to handle horde combat for Fum just I didn't have to roll, you know, fifteen different attacks with fifteen different damages. But I think it's a slightly different approach. But I can see definitely the overlap. I mean mechanically it's spent things up on my end for sure, and I think for the players it caused them to sort of maybe understand threat a little better. MMM, for the creatures, right, because, like goblins were doing a predictable amount of damage. So you could you know. I know how much HP I have there for this combat. I'm confident in how this combat is. I can't take three hits before you yeah something right, so it's something. I think it would be something. These rules are interesting because I've ended up finding that if you really want to get into them and make them feel natural, right like, you must have to modify them. Purple are but like a barbarian would be able to go. Well, I can definitely take on seven goblins because I know how much damage they're doing, right, hmm. But it might not necessarily be something that the character itself might recognize within them, for it's they have like eight insight. Did you still roll for critical hits and stuff like that, though, or did you always do the average damage then? So what I did was if I rolled for the attack and you on a hit, it would always deal base damage. On a critical I rolled in an age, an additional attack, dial it or right, additional damage die, so it would always get added onto the the baseline right. So if there was ten and a like a deep or sorry, like if you're rolling, like let's say, the average damage is ten, right, like I do that, plus the d six set you roll afterwards. HMM. What do you guys think, like for the law of averages here, if someone were to roll a critical hit on an attacker spell, would you double the damage or would you just say nope, mob of averages says ten damage on mechanics and that's it. I think that. Actually, I think that the second point makes the most sense for mechanics. Machans. Why would mechanis allow for critical hits to happen? Yeah, but yeah, like I would say that the plane itself limits even if you do get a critical hit, you're just rolling the Max damage for that hit, right, regardless of the crit is. How I I'm thinking. I would rule it. HMM. It's very yeah, I don't know. I will have to think about that one. That's an interesting question. Well, to me it's just more on the why would do some people get a critical and some people not get a critical? In this makes sense plane of utter balance, right. Yeah, now another question then. Would you guys extend this law outwards to other things other than attacks and well spells that deal damage? Would you extend it to ability checks and things like that? Would you say, you know, it's either a success or failure kind of thing, or would you allow higher stuff, maybe roll maybe in Mechanis? Nobody has modifiers for any of their abilities. Yeah, like, would you change any of the like everybody's the same. HMM. It's an interesting concept that you could potentially extrapolate. Like I'll be like damage. It is fun to do and it would ma make it a lot. Well, yeah,...

...it makes it a little bit easier to control, but if you could extend that out further, that would be pretty interesting world to go to, where everything's just kind of averaged out. Yeah, I don't know. I don't know about abilities. HMM. Like, I mean the whole point of the whole point of abilities is that you are, you know, innately better at some tasks than your party. Yeah, right. So it's a weird thing because we're talking about these planar entities that are, yeah, powerful, right, like the are these these planer locations that have rules, HMM, as to they're like to their existence. Right. So I don't understand like how one player might you know, it's saying that not even deities understand this, right, like how can we have any chance of I don't know how to rule any sort of abilities and whatnot inside mechanis itself. I think, like with this law of averages, it's like it's still it still uses modifiers. So, for instance, it uses the example of an attack that normally deals one ten plus five damage always deals ten points of damage, right, so it still uses modifiers. That way you can still have your innate like you as a person are normally better at this kind of thing. Therefore, with the law of averages, you will normally deal more damage than someone with a lower modifier, for instance, or whatever. That I understand what you're saying. That's where sort of I think I'm extending that rule onto it because, yeah, I'm not sure if, in my head, if it makes sense that players would be better at other things, you know, like these planes have such powerful sort of environmental abilities. I don't understand that. I Don understand why I would let a player be like, Oh, you can still jump, you know, you like your natural ability, like everybody's natural ability is now a little bit more. Yeah, average averaged out. HMM, it would mean that interesting. That could be an yeah, like party like mechanics, like if you have like different parties. Maybe that's something that you could incorporate. Something like you take the average of everybody skills and that's what everybody has when they enter Mechanis as a group. You know, I don't know if you're entering via like the yawning portal. You know, maybe there's a bit of a every everybody gets kind of intermixed a little bit. That we kind of fun if you were running something with like a changing group. You know, it's like, Oh, this week we're going into mechanics, but we were able to take our barbarian so our collective strength is lower you by. Everybody's aware of this, right. Yes, yeah, that's true. You so keep this awareness of balance and past. I don't know, the interesting there's a deeper discussion that could yes, as anything, the teas do real okay. So let's move on, then, to the last outer of the outer planes. This is Arcadia. Arcadia is a lawful, neutral, lawful good plane. It thrives with orchards of perfectly lined trees, ruler straight streams, orderly fields, perfect roads and cities laid out in geometrically pleasing shapes. The mountains are unblemished by erosion. Everything on Arcadia works towards the common good and a flowish form of existence. Here, purity is eternal and nothing intrudes on harmony. Night and day are determined by an orb that floats above arcadia's highest peak. Half of the ORB radiate sunlight and brings about the day, the other half sheds moonlight and brings about a starry night. The orb rotates evenly without fail, spreading day and night across the entire plane. The weather in Arcadia is governed by four allied demigods called the storm kings. There is the cloud king, the Wind Queen, the lightning king and the rain queen. Each one lives in a in a castle surrounded by the type of weather that the king or queen controls. Hidden Below Arcadia's beautiful mountains are numerous dwarven kingdoms that have withstood the passage of Millennia. Dwarves born on this plane have the celestial type and are always brave and kindhearted, but otherwise they look and behave like normal dwarves. With that first little description, the first thing I thought into my head was Singapore or some very Singapore kind of relid world. Everything very pretty esthetically pleasing, you know, clean ruler straight streams, like, even though water is like must flow in a very specific way. It's so cool. Like man, unblemish mountains. What does that...

...even look like? Does that even meet like seriously, like I don't know if any mountains that I had with blemishes? Yeah, well, it's seemed like there. It isn't affected by erosion at all. So what does mountains are? Yeah, that's what I'm playing. Like, what are you trying to say here? I'm confused. Is it a triangle, like like a cone? Maybe? So, I don't get it. Yeah, the entire people of this plane have just been brain wiz they're been parramids are not mountain skies. Is the largest conspiracy theory any multiverse. Just wave your hand and go that's it. It's magic, Mash. It's just magic. I like. I like the night and day. Is Really Cool for this to a spinning orb so that the sun, the sun, quote unquote, rotates in this case and like half of it brings about night and the other half brings about day. There's a big subset of people in the real world that should never play on this plan. The in a little too close to anymore than wizards. All right, so let's let's it's an interesting concept for sure. Toward. Yeah, yeah, I mean I really think it's cool just to have like, I don't know, it's a different world, but different fantasy world. Yeah, yeah, exactly. It's just it's very interesting. It would looks so, so weird, like watching this or spin at a perfectly even rate and like, you know, day slowly becomes night kind of thing. I don't know, it's really weird but cool. So the optional rule for this place is called Planar vitality. While on this plane, creatures can't be frightened or poisoned and they are immune to disease and poison. That's pretty cool. Yeah, I you know, if a character was diseased already and ended up on this plane, they would still have that disease, right, like. They wouldn't like lose that disease, like I wouldn't be cured. They just be immune to other diseases, right, I don't know. Until you want to rule it, HMM, it's very interesting. Could could be. I mean, do you could just enter the plane and be cleansed of all disease? Yeah, it's got a fun I mean monks have that ability later on. Right. Yes, yeah, they become Amun soil and then and also Paladins, I think, are immune to disease. I'm not sure about poison, but I know the disease immune works of a door. I think have resistance to poison damage and being poisons, they have advantage against saving throws, HM, or on saving throws against poison and resistance against poison damage, which, yeah, makes sense that they live on this planer existence of Arcadia. So, guys, that is the last of the outer planes. Oh my God. Next week we're going to talk a little bit about the outer the other planes that exist, so demmi planes, and also how all of these different outer planes are connected. It's going to be really cool. I'm excited to talk about that, but there's a lot to go over. So I'M gonna call that for this week and I will hand the reins over to Braden for sure. This episode of triple advantage is sponsored by the new module from the Rosee Society, into the jaws of the Mimic Queen, available now on DM skilled, a full three to five hour adventure for little five players, penned by our good friend if Gepta, who we just interviewed about not only the module but his whole dum style. That episode can be found wherever you listen to our podcast. The module can be found on DM skilled for what you can. And now it is time for talk of the town, the segment where we ask you, the members of the society, a question and discuss those answers on here, as well as considering our own answers, and answer the question, rather, that I have for you guys this week. What is your favorite deity or patron to have for your character?...

Who? There's a lot to choose think care is a lot to choose from. I've never actually played a character that has required any of these. Really need to require whatever should be a part of your character, that they're just devout to something without actually having a mechanical resent. Yeah, it's very true. It's really enlightening me on how couple kinds of player characters I've been making good. They've all been abos for the maturity nakup line. Yeah, I guess you have like monks. I've seen you play a bardbarian. YEA, so it is a day. Can I have memes of the day? Is a day? Or the tricks for cod maybe, and a sorcerer. I think you've done so. You're all like about innate power and about finding my own inner strength. All right, yeah, strong individual characters. I, on the other hand, have played quite a few characters with some sort of patron or eighty. I played clerics, I've played warlocks and and I have multiple different characters that are currently possessed by daily being much. If I had a nickel for every time your character got possessed by I would have two nickels. Yeah, yeah, and I've only just begun my career here, guys, as a DD fanatic. So we'll see how many characters can Jordan get possessed? Yeah. So, with regards to favorite des and patrons, I I would say there is one that I was looking at for one of my clerics. Why can I not remember his name? It's like in mater or something like that. It his his whole deal is like pain and suffering and he kind of takes on the the pain and suffering of others. He kind of stands in front of other people any like covers for them. So when I play life clerics or order of Redemption Paladin, that kind of thing, like he's kind of my Goto date I cannot believe that I can't remember his name off the top of my head right now. It's kind of pissed me off. He's not a like super well known one, I don't think, but he I I really enjoy his whole like persona. When I'm playing warlocks, I usually go with something a little bit more on the lines of like a fiend. I love the idea of like the great old one, the idea of like this disembodied voice that kind of seeks knowledge or power or something like that, some unknown being that's too great to comprehend kind of thing, just telling you, you know, like seek after this particular thing or, you know, collect or absorb as much as you can kind of thing. Like I just really like that whole concept is it's really cool. Yeah, I'd say that, you know, those are that's kind of like usually where I end up. There are like like I've gotten over a little bit more in the Day da Realm when I'm running my wild mount campaign. You kind of get to know the day days a bit better when you're actually running a campaign as opposed to when you're being a player with with those guys. I think it's kind of interesting to have like these, like the Dada's in DD, really don't come into play too often unless your campaign is kind of built around it or you're at a higher, high enough level that it would become important. I think we've talked about this a little bit before. So I've built the campaign that I'm running a little bit around like different day days that other creatures might might worship or whatever, or might try to help out in exchange for power or something like that. But in the end I've never found it to be overly important for my character which one I choose. It helps define the character a little bit, but if it doesn't come up too much, then it's not going to affect your play too much either. So for new playerss and stuff, I find them often like it's whatever, you know...

...what they do, do you suggest DM, that kind of thing. That's that's interesting. That's part of why I find it really important to work with your DM constructing characters, because, I mean, I've played in you and I both Jordaner in a campaign that runs over Tuesday that I play a warlock in, and my DM is very, very good about specifically connecting what my deity is directly to my character and and frequently bringing them into the narrative and having my actions in relation to this deity effect the world, you know, which is really awesome. Yeah, like that's super cool. I mean, the closest I get is possession, again, of course. So then my actions are directly related to said dated Ay or being MACs Carlos. Final answer is atheist. Yeah, pretty much. Just that one down enough. I actually I'll say mine. That isn't one that I play as my character worshiping them, but it's one that I played the deity which is the one possessing your character show. Yes, that is. That is Bishabah, who is in one of it's one of the official pantheons of DD. The exact one escapes me right now, but she is the goddess of bad luck. HMM, opposite of her sister time Moura, the better known goddess of Good Luck in this world. She's gone. He's a lot of fun. She's kind of seeking everybody worships time or because everybody wants good luck, but nobody ever worships set bishopess. So she's kind of seeking a following and she's she's using you to do that and you're you're pretty happy to just going to go along. Yes, I mean bad luck can be just as good as good luck. Absolutely make other people have bad luck. It looks like you have good luck, and that's one thing that I've been experimenting with because you I kind of got a renake about ten episodes ago, maybe maybe a little longer. We were talking about giving your players rewards for role playing and I remember taking the stance up like, wow, would I do that? That's dumb. But I did that for you because you you've played this really well and you accepted the possession by this deity. So you now have this ability that, because she's the goddess of bad luck, you can now impose disadvantage. Is that correct? Yes, at will, kind of like a reverse luck point MM, which is awesome. On and yeah, I've had a lot of fun playing, playing that and seeing it's weird to play a God. It's one thing to play as a character who worships to goad or who is like as a close relationship to a God. Weird to play a God. Yeah, you've played a couple in that campaign now, because you've done as Modius as well. That's well, you've got this is a strong word for I guess they you know, leader of the nine hells. But yeah, let's let's take a look at what the society said on our instagram. Good friend to get up to power plant. I responded with the Raven Queen being his favorites. Oh yeah, that's that. Having an impartial arbiter of death can make cool narratives strong agree. I I'm using her in wild bount actually, AH, her back stories like that I've I've seen. I looked it up online just to like get an idea as to what it is. It's awesome. I mean there's a bunch of different ones, I guess. Like there's the one where she was immortal and like basically took over the position from the previous God of death or became a God and and just was the only one who could ever do that. Her whole like stick, I guess, is like finding memories or getting memories from other people and kind of like using them as her power, which I think is really cool. At least in my campaign, that's kind of where she's going. It's really cool. I like it, I love it. It's sweet. That's it death. But yeah, that's interesting that you run her in wild bound because, as Carlos and I both know, but I don't think you do. She plays a huge, huge part in the critical role, HMM, course, and in that specific narrative that they tell. Taking a look over at our discord are we have an answer from long time member hext, who says for cleric's or just...

...the general populace of worshippers, they tend to stick to forgotten realm deities, but mostly out of familiarity. If they're doing warlocks, cultists or really unique and PC's, they try to do some kind of a strange homebrew hybrid that's based in world religions. So they tend to take from things that are actually worshiped in our society or were worshiped at some point in world history and was off into d d versions, which is cool because a lot of pantheons are already recognized as official pantheons or the Greek I think. Well, so I'm curious to see what this this friend of ours, is doing for other gods that he's having to adapt. I'm curious. Yeah, taking a look over at our twitter, at apparel RPG SAS mainly any God that shows up when the party is at its highest, like todd the God of Reeves. I dig it. Parties, that is high are we talkuing. Charriculo, is what you make it. Man, part of Party, is what you wanted to be. But I can dig that. Everybody, everybody is to play their God so seriously and everybody table tends to play like their devotion to these guy do. It's Jordan not seeing you do it's the mean. The interactions with the shabbare kind of goofy sometimes, but yeah, the devotion is pretty real. So I'd like to see somebody that just plays a got like like dionysis or Bacchus, where they're just already God and their whole vibe is just like they're trying to party all the time. That would be cool, HMM. I'd like to see that in the game. At our final final entry here comes from at Jay's cave. They said their favorite was a homebrew daily that they have called brew care or Brew Care, I'm not sure how it pronounced. A fire goddess who resembles a panther to back see. Her circles are fire and also closely related to death and funeral rates, with the idea being she's a fire goddess and she embodies the idea of destruction and rebirth through fire and she's worshiped by all kinds of passionate types people. Basically, I it's fire in the literal sense, but it seems like the worshippers in the worships of this goddess is fire in the really abstract sense, which is cool. Give me a bit of a Phoenix e vibe. Yeah, yeah, for sure, because a lot of people like I mean, if you're playing day of Hephastus, you're probably going to be really mechanically incline. HMM, it's got at the for it's a really literal interpretation of that or side and you're probably going to be a sailor of some kind or some kind of a close tie to the seat, like super literal interpretations of what these Gods Represent. But I like that this this kind of a skeews that and goes to words like fire as passioned and fire as MMM, rebirth and destruction. I like that. I like that a lot. Yeah, theming it rather than like a super literal interpretation. HMM. But yeah, that's that does it for this week's talk of the town. Listeners, keep an eye out. We post these questions every single week so that we can talk about them the following week. So keep an eye out on our twitter, our discord, our instagram. We would love to hear from you about that and anything that we've discussed in here. especially. Thrown it back to our first segment. Are we wrong about anything that we talked about those systems? Please tell us for wrong tell us if we should just turn this into a fiasco podcast, because I'm already halfway there. I'm reforming domain names and everything. We're doing it. But yeah, keep an eye out for new stuff coming from us, new episodes of triple advantage every Monday and we'll see you next time.

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