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Triple Advantage
Triple Advantage

Season 3, Episode 19 · 10 months ago

Bonus Action - The Wasting Disease

ABOUT THIS EPISODE

Join Jordan and guest host Matt as they interview Braeden about The Wasting Disease, our most ambitious module release yet! Featuring three full chapters, two complete subclasses and more, The Wasting Disease is available now from the Royal City Society on DM's Guild.

Hello, their society welcome to anotherbonus action episode of triple advantage. I know you are expectingsomeone else to do the introduction, but today we've got a surprise. It'sJordan doing the intro today and with us. We've got mat here again tohelp us out with this bonus action and the reason we're doing that is becauseBrayden has come out with a brand new piece of tasty content to put out therefor us on the Royal City Society, Duringthis Yeah. What are we calling it? Theyre breeding? That's a good question, Jordan. Youthink I know that, as the writer I beit is called the wasting disease, so Soaso tellus a little bit about thisaventury y got here. Well, the the wasting disease is an adventure that isskilled to seven level players thre to IV, seven level players. It is the first multi session or atleast multichapter piece of content that we have put out collaborately asthe society. So I'm pretty excited about that it. It focuses on the city of waterdeepand a mysterious plague that has that is overtaken the streets.Essentially, you are being tasked to track down a the origin and possible cure of a apparently magic based plague that hasbroken out in the city. So there's a little bit of mystery, a little bit ofIntrique little bit of action, a nice little combination of something I thinkeverybody enjoy over the course of something that's meant to be played outover three ish sessions or one extremely large session. I would say mystery and intrigue arelike right up your alley braiden. So you guys you can expect something realgood in that area. I hope so yeah yeah, so the adventure itself, like yousaid, was like three different parts, but even before that, I'm seeing hereyou've got like different factions, which is awesome. So I I guess theplayers do they get to decide between like joining different factions or do they get to like meet each of these different factions.What do we got here? Braiten? They definitely get to meet all the different factions. So I havethree factions that are included with this: the Benevolent Wings, the plaguebearers and the hands of mercy, the benevolent wings and the plaguebearers are introduced as allies of the party early on or benefactors. I shouldsay I think Tashas is calling them patrons these days. Essentially one of the two O ltechnically both, but the players can choose one or the other to join up with to accomplish the goal ofcarring this disease and each one takes very, very similar paths. You willgenerally tend to end up at the very much the same places, but the goals areslightly different. The Benevolent Wings Look specifically to find thesource of this to seek out the rout of where this plate came from verses. Theplague bearers look to find a cure specifically and through it all thehands of mercy for a lot of. It is kind of this shadowy third faction that is kind of lurkingin the background that you get to learn more about throughout the secondchapter n into the third chapter mm yeah they're really interesting,really interesting E. before we go any further, I totallyforgot to ask you this: What like inspiration, did you have for coming up with this adventureas a whole?...

So I don't need to tell people that theworld sucks right now, because the world kind of sucks right now, if you, if you haven't, turned on yourTV in the last year, Wer Liv, if you have been living under a literalrock, that is probably the safest place and you should stay there, but youhaven't heard, there's, there's, there's THR's, there's there's diseaseabout so this was I've been 've. I wrote this a while ago.I had had it written out and edited several times over before I even sentit to the two of you who were my first count of proof, readers before I sentit to this society at large. So I've had this for a while, and this wasbasically, I had been wanting to write a multi multipart campaign for a while andafter after a while of just being on self isolation. It just like got to meand there's I'm sure that there's some people that would see this is possibly being in bad taste.Writing it. Writing a module about plague during a time of plague seemsmaybe a little to on the NOWs, but there's something to me. First of all,it was super supercathartic as a writer to be able to rate this, given thecurren circumstances and I think there's something to be said aboutgiving players a module where they have the power to actually conquer andovercome this disease, where maybe we're a little bit less or morehelpless in the real world yeah. I can definitely get thinsfarmessage of hope and in an otherwise kind of traing time I hope so and just sort of going back to he theprettgest point. You talked about like the thing that I really like Itabout,the small jole with the different factions D, All that there's a lot ofchoice involved with this mocule, and I think it's n be really interesting forus to hear about. You know what what parties choose to to go with whatfactions and you know- maybe they don't follow the the intended path and andthere's a lot of different directions. You can go with this and SI'm reallyexcited so kind of all the deviations and the stories behind people runningthis for sure, yeah, so society, if you do end up running this campaign liketell us about it, we want to hear like what happened during it and different ways that maybe we canimprove it or something along those lines and just like get the storiesabout it, because it's really interesting to us when we want to dothese kind of things a lot in the future. Now talking about the plague itself in this in thismodule, how how pad is it really weol goinginto too much detail like? Are you expecting the players to be not onlypesentially exposed to perhaps even not even affected by it directly ind I have thatis. That is a distinct possibility. In this I have tried to craft a delicatebalance of disease in this, because disease is atricky thing to run. I find in DND, I've almost met. You've been part of acampaign where ialmust hit a hit, a player with a disease and like as thedmis an they going. Please make this safe, because this is going to getweird. Yel Takcla was playing a Palet in the clanink yeah, but it's tougher to balance in my opinion,because if you rely on them getting hit inorder for encounters to be balanced like if you rely on them essentiallytaking a penalty and then they don't end up taking that penalty, it coald betoo powerful or if you rely on them, not getting hit and they end up gettingit and infacted by this an its probably going to be too difficult. So I thinkI've struck a balance between the two. I hope I have between still being able to have fun whetheryou're, infactor or not, but I think that the potential to become infectedand the possible follwout of a player...

...becoming infected adds a very, verytimely element to this. It adds an an extralayer of suspense on top of it, which I'm very excited to to dig into it.Definitely does I've run in my campaign, where three of my players ended uppicking up some sort of a disease that was going to eventually kill them overa period of time and they had seen the others other people who had sufferedthe same kind of like des from the same diseaseand it definitely adds like a whole like okay, we got to go and get thiscure and we got to get this curt now, so it is definitely really fun when youadd that level of like suspense and let's Go and get this done like time isof the essence to a campaign. So it's definitely an excciting thing that youcan do for sure. Let's see what else do we got here? Wegot there's you said three chapters right,so the first chapter you got basicallyintroduces them to the plague and to the different potential fachionsthat they can interact with in that sort of thing right, yes, R and then chapter two actually do youwant to just give us like a quick breakdown, maybe of each of thedifferent chapters like sure so Chamter, one as you've described? It's a bit ofan intro chapter, so they're introducing the plate. They get to seeat firsthand. There's a minor combat in there not meant at all to to take upresources, mostly just to demonstrates what this play does and how deadly itis. No they're introduced to our three leading factions. They get anopportunity to speak with two of those factions and to ally, with one of them and they're sent on essentially a fetchquest or one of the two factions that willresult in them. Getting information that carries on to chapter two chapter:Two: They follow up that information with a visit to the the hands of mercy. The third factionthat they cannot ally with that results in well, it results in different things.Depending on who sent you, you get a you. There is a a different vibe, a different, specifictask that you've been sent for, depending on who is who is sending you, but that's culminates in chapter three, which is avery large, very potentially literally explosive, ending where everything comes to a head and Youre H, the life of your party andreally the life of a lot of people hang in the balance. Aso there's these three parts but- andyou mentioned it initially like you- could run it as one super long, socialor maybe three separate ones. Do you feel like each shoper kind of hasenough that it could be like the majority of the sessions you could haveeach one kind of you know. You have chapter one sesion of Lon Chaptor, twosection to and in Konokin to Nekland. My belief is yes. I think that chapter one is a nice, a nice length. I think that Challe Mor e will playfocus probably exactly chapter two is it looks at a glance, maybe a littlebit shorter, but it is fairly combat heavy and the closest that we get to abit of a minor Dungeon Groll, where it's verylocation focused, and it's very much kind of slugging. Your way through this temple that you're investigating andthen the final thethe third chapter may be a little shorter, admittedly, but Ithink that there is enough...

...there and enough information there andenough of a final combat session that there will be avery satisfying ending yeah. I absolutely love chapter threelike it's. It's going to it's going to be, it would be reallyfun to like run this for sure yeah. It's got such an interesting ending there, but also I love like the whole. Like idea, Iguess of like joining the different factions and then like kind of ending up almost in the sameplace. It gives the the players, the aption to like makechoices that do end up mattering, but they kind of can get to the samedestination at the end of it, which is a really tough thing to pulloff in a way that still makes the choices seem like meaningful for sure,yeah and you've done a really good job of getting that both both sides kind of like togetherand putting it together like that, I got a credit t, our mutual friend and Fella Roral City Society, member David,for that David, as we've seen we've in rerviewedhim on the podcast before he's a old school dnd player that likes to likes to run some interesting campaignsand David, introduce me to a concept that he likesto use called the allusion of choice. Yeah Yehceily, that's I'm sure we'reall familiar with this, but for listeners that aren't basically theidea that essentially set it up in a way so thatthe players feel like they have autonomy and they feel like they. It's open world and they can dowhatever they want. But essentially, all roads will leach to exactly whereyou want them to, and I've kind of tried to structure it in a way verysimilar to that, but so n in essence, Tha, the combats willessentially be the same. No matter who you take, the missions will be verysimilar if the motives are not different, but I feel, like thosemotives, are significantly different enough that it gives a it gives a different feel yeah again,it makes the way that you approach the quest significantly different,depending on who sent you, even if the actions are objectively the same, andit can appeal to a bunch of different like types of Parties to Oh for sure. So, like they're, like if you've got asuper lawful group like there's a way that you can go with that, if you'vegot a really more like chaotic version, there's a more suited route for themkind of thing. If they', if YOUV got like a group, that's like very, like lovylike like. Let's do all the healing to all the peoples and stuff like that,and you know, there's there's a way that you can kind of implement thatinto this module. So it's very easy to fit almost any type of party into thissetting for sure. Now, speaking setting you mentionedbefore, it's set in water, deep, the official Fregrom Roun sitings. Butwhere would you recommend or see parties kind of encountering? This kind ofadventure like is theres, something you could drop into you just, but anycampaign like official warhumbrew kind of thing, I would definitely say so.I've structured it in waterdeep, mostly because I find that water, deep,especially in the forgotten, realms waterdeep, reminds me a lot of Torontoin my head. It to use those us of relatively local large cities for us, because it just seems like there'ssomething for everyone and waterdeep like it's one of these big cities where,like no matter what you're looking for you're, probably going to fide it anwater deep, O fin USO yeah. I do use it decently frequently in my in writing, because it grounds it inofficial DND setting, which opens up a lot for for campaigns, but it'll Tu...

...isit's, one of those things where it'slike I could write. I don't think, there's anything that I couldn't rateand set in water deep in it would feel out of place. That's true yeah, I think,like everything everything works in waterdeep it just does and yet, but yes, I do think that youcould pretty much, because I don't use anything, that's specificallyprewritten to water deep. I don't use anything that is fromofficial wizards content. Besides the actual city setting itself like there'sno buildings or guilds or anything that are oiual, so you could yes, you couldabsolutely like pick this up and drop it into your own home besetting if youwanted to yeah. That makes sense yeah and I mean even for some official oneslike there's. I don't know a lot of bout of that waterdy dragonheist,obviously set in water deep. This could be, I don't know potential weighsto youto expand on that story or so yeah after the fact. For sure for sure yeah, so I think if that's all we havefor the actual, like writing poportion of it. I guess there is something elsethat you've also attached to this year. Raon, like you, crazy man, you crazy,crazy man is quite a package. Ai Think this is what you have withAteus avalue yeah. You have attached to two different subclasses here, which are both I assume related to thispackage. There is the primal path, the path of the play bear and there isthe arcrane Arcane tradition malady. Yes, so do you want to tell us a little bitabout that, so the path of the plage bearer actually predates this moduleentirely and just happened. I had wrote this awhile back with the intent to release it as one of our subglasses and then,as I started, to write this adventure. I was like you knowwhat like this is so spot on, or this inventur like it's, it's a barbarian subclass thatspecifically has to do with your rage comes from the fact that you are infected with a with a sickness that there isnothing you can do about, and it's absolutely twisting your body into intosomething else, and there are things that have to do with additional damage from reckless attack due to the unbridledagony that is caused by this plague. There are things that have to do with immunity or advantageagainst certain conditions. As a result, there are things that have to do with,essentially you being able to infect others with the plague that you have and when I started when I started writing this module. I was likeyou know it's too perfect to not included ajus OI decided to this it,and with that I was thinking you know.Maybe this is done and then I was like well Youv, one subclass tactdum to theen feels kind of weird I feel like I needed lease to, and I also felt likethe the main villain to this was kind of missingsomething because I felt like yes, this person is clearly like not small,spoiler territory here, but I've already said that it's a magic baseplag, so somebody created this plague and as you get to fight eventually theperson that created this plague, they have some cool features and thosecool features are essentially born out of the fact that I was thinking like Iwas like, I could make them a neck Romancer, but that's boring people havedone that before you know I can make them just kind of a generic, castor.Well, that's kind of that's kind of boring too, but I was like you knowwhat like there's, there's no...

...domain for sickness, specifically in the wizardtraditions. So with that, I created the the Arcanetraditional malady, which is essentially a wizard tradition, thatdeal specifically with the research of place with the research of sickness anddisease, and with that knowledge, you can really go either way. This thevillain obviously leans into to a significantly darker side of thesubclass, but I've tried to build the subclass so that it doesn't have to be a negative thing. You Don' ao play anEVI Os, not beon, evil car exactly yeah, so there are options. Basically, eachoption gives you the power over increasing power over disease, and youcan use that power to protect yourself and your alliesthrough healing, spells and through being able to grant condition immunities or resistances be giving yourself an aura of healingor you could use it to inflict your enemies essentially instilling thosesame conditions and instilling extra amounts of niccrotic or poison damageand aura. That is significantly harming those around them. It was. It was a lot of fun to work onthat one. Actually, I enjoyed that a lot more. I kind of had like this roughidea and I was like that's cool play wizard now yeah, but like asI started to flush it out. I was like I really. I really enjoyed crafting these crafting. These features to the pointwhere I'm probably going to have to play a malady tradition. Wizard an somepoints. Yeah I mean healing on a wizard. Yousign you up hell. Yeah, let's go lie, let's go yeah, that's awesome! It is a really cool class. I reallyenjoyed working a little bit on that as well. It was it's quite interesting. Iam excited to kind of see someone play it and the just the the rall play like potential,for it is just so great. It's going to be so cool. I just know it. I hope so Ireally hope so. Yeah, okay! Well, I think that's all Ihad to say Matt. Did you have anything else? You wanted to add real, quickyeah, it's just just a like. If you got a quick like what's your favorite partof this Britn like what Wuld you Allo, Really Oni, oh gdness, that's a hardchoice. Oh Man, it's so hard to say, because I've put a this, we you for a long Wekonnothisisand I mentioned to I mentioned to Matt. I think I don't know if Imentioned to Jorn, but I mentioned a match early honest. I was writing this-that I really considered not bringing this to the Ruyal CitySociety. I considered releasing this just on my own, because this is anadventure that I spent. I spent a lot of time on e time that I'v Spent onanything else, and there was something that I felt just really special and just a greatconnection to this, and obviously like the society is great it's so it's soawesome to have you guys to work with, but I think we all know that, likesometimes things get ideas get tossed around andthings get changed and sometimes when you're like really really really enjoyan idea, you don't want to see it changed right.It doesn't matter if that Changeis necessarily beneficially. You have likea like a sentimental attachment to yea. That's to that and you would like bythe time the society got it. It was like very like almost it was a iam thatas what it is, it was basically, I tried to make it Arrotite and I'm very happy with the fact that it islargely the same adventure. Then I went in with the exception. To that, being I got ashadow. Cam are good forend cam from the RCS...

...who essentially rewrote a large part ofthe third chapter, to make it an absolute. The Spectacular Third Act tothis, which is, I just just, took it in adirection that I did not think of, and I'm very glad that he thought of,because I'm incredibly happy with the way that that turned out yeah yeah, it's a very excitingonclusive conencounter. I think so. I can't that's a long way of saying Ican't answer my favorite part of this. This is this. Is this? Is the entirething as a package, its just one, yeassive thing, that is, it looks really good too, like you guys,are deling, Really Great Jon Finning Heart that fits it an like it looksfantastic ngraduaed awesome. Well, thank you. So much for sharing that with US Braden andtalking to us about it and Matt. Thank you again for coming on to our show Wat happenon here, thankand yeah be sure everyone tofollow us on instagram twitter we've got those, and this can be found.The wasting disease can be found on DM's guilt, yeah, so try and find itthere. I look up the Royal City Society or some of other braidens other works.We've got a bunch there that you can check out and yeah. We'll see you guysall next time.

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