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Triple Advantage
Triple Advantage

Season 1, Episode 10 · 1 year ago

Bonus Action - Unearthing Arcana

ABOUT THIS EPISODE

First bonus action episode out now! In this extra podcast we talk about the some of the new unearthed arcana options in development.

Hello, hell, hello, everybody andwelcome to the first ever triple advantage bonus action. Oh yeah, fucking yeah. Now this is a littlesegment that we're going to be doing now and then no promises. We have a little bit of a ice box ideaof like future Tas, tagments and whatnot that we might want o introduce,but we found that we've actually gotten into a bit of a rhythm when recording the regular, triple advantage, episodesthat we bring Tyo guys every Monday. So since we want O to get through somemore ideas, Wa d figure. This would be a great way to give you guys a little bit of extracontont throughout the weeks and just get things off of our heads a littlebit more often than just that weekly recording session. So this week todaywe're going to discuss the new options, s that unearth or CONA has releasedregarding some so classevs that you can take now or that are being developedfor you to play USS, so Britan Jordal are or the ones that they released,which one are your favorites to Giv me two, we to first off, I got to sayunity cleric, partly because I like the idea of itand partly because there was a little bit of controversy behind that whichI'm excited to get into Arewe. Are we just saying from this onethat we're talking about today or from because we've missed a couple? Now?That's true! That's true! Let's go with the last couple that Youd want to getinto I'd, also like to get into the new druid subclass that focuses onastronomy and focuses on mapping the stars, because I think that's somethingthat's something that I would love to play as a player. So I can't wait todive into that as as just looking over and critique inthis kind of abilities, that'ts got, I feel, like that's a hard topic rightnow to I've. Definitely seen increasing, rising or thise camaraderiebetween just astrology house notice, that onlot of people are posting their star signs and IV notice that yeah rightyeah yeah. What about you Jornin? I would have togo with the clockwork soul and the unit dy domain, as well as my two favoritesthere. I just love the idea of the clockworkschol like bringing order to everything and just kind of like it's not likeWhoa, crazy abilities that comein o knowwhere kind of thing. It's likealmost mitigating other people's advantages or disadvantages and justkind of being like everyone is the same yeah. It's pretty interesting. Iactually with the four that we're going to betalking about today. My favorite, by far, is the college ofcreation from the bards. I think that we actually spoke about this in ourepisode of tripl advantage, this Monday about villains and how certain villainscome up and where they come from, and I thought well what a great way to createa genie. Then a bard from the college...

...of creation, their essential final feed,is to create objects and to create fragments of from reality into thematerial plane. So what if we just again crank these NPCs to eleven twenty,whatever right? So what if this sourcer just continued doing what they weredoing and eventually found themselves Hekin a bottle? Ohyeah, reating things for other people and that's cool I haven't had I've eenhad a really good way of like tying that together, but that's two pointsthat I'd like to someone arch he's a bard. So he's basicallylike literally though genie exactly singing songs all the day so times it nicel. You guys check out thatconversation, that's on our episode, nine of tripl advantage but yeah, andthen the other one from the other one that I saw here was the clerk h, the unity. I feel likeit's something that is kind of like I don't know tha when when I read it, itseemed like it was just here, the little separate pantheons and wherethey all kind of connect in where that forms into the magic is prettyinteresting, and because of that, it's pretty easy to see where the taboo andcontroversy came from this. It's just a game, guys just tegame so demigan. Actually so, with regards to the College ofcreation, Bard the feats that you get with them Ar notive potential, so you canmanipulate a song creation to someone a floating musical note of possibility. You have a note of destruction, a noteof protection and a note of ingenuity, of which one immediately after acreature, rules and inspiration die. The creature then can expend one noteto create a bursive sound or with the noto protection. Immediately after thecruture roles, the Bardi inspiration die. The creature can expend the note togain temporary hit points or the last one is whe'rein. The creature rules ofArti cinspiration die. Oh and sorry, they do it's dependent on whether yourule it for attacking. If you're ruling it for a saving, throw or if you'rerolling as an ability check with the note of ingenuity ruling and adding itto the et ability check, they can essentially add they can roll another Bartyconsteration die and choose which role to use. So it seems a little bit of it seems like they're tying in a littlebit with the Dunamansi stuff introduced in the wild mount series right, you're,adding this little sort of H. I feel like they're, trying to assability, yeah they're, starting to add increase flavoring to the stunamancy,to make it- maybe not so much just in the immediatecaster Omain, also following into what...

...other classes could possibly tap intothis energy in the world because, like Matt said, Dunamenzy is not just a magic of time itself, but thatenergy that builds up before decisions are made and that's not only availableto wizards or sourcers right. I could also be available to spell casters-maybe even monks, later down the line or like your monks, up class, which istying into the way of the gravity between things and the forces that areholding things together, so the flavoring can be expanded outwards, but a level six. You get an animatingperformance. Your mastery over the song of creation, allows you to magicallybring items to life and to now to touch on that. The songof creation is something that they introduce for this subclass option aswell. It's the idea of all bars sort of having thise higher calling of whatwill what made it thinks it's. This. The song of creation is some sort ofFulktale of how things were formed, for example, and what else? After that level fourteen we GE the performance ofcreation, so your performance can manipulate the power of creation andbriefly transforming the world around you. So as an action, you can createone non magical item of your choice in an onoccupied space within ten feet ofyou. There are some limitations with regards to the gold amount and valuesthat this item can be and that's again, a way to sort of minigate having infinite money, for example, andthings like that at least putting a damper on it, and this is where sort of that idea ofthat genie in a bottle Cain right, maybe with regards and tying this intothe dunamansy world. I think we've seen this before with Hala right, but maybehow does it? How does a genie? How Os? Because the limitation on this, thelimitation on this feat, is once per day almost and you can only create oneitem at a time allright, so just sort of thinking about it. Now in Crrital,roll introduced, Halas's, happy funball, which altered time so yeah. Maybe thatcould be a lamp right like that, could have the same properties of the lampand this par throw himsl throws himself in there and that's how the Junios justable to get three wishes whatever possible right. I just sort ofexpanding on that as we're going kind of live, live thinking right here, but maybe that maybe that's why I could tiethat in together. Yeah but yeah Jord mentioned that the Unity Doman was inyour Ara Aterest braiden here, O liked itvery more than I did Hio burn. I do enjoy this so first off the unity domain before itwas the unity do main it was leated that it was going to be the love Dominand that got a lot of flack, mostly because a lot of spells and abilities that surround theconcept of love and interde and in the yeah in thein the DND cannon are mor focused on...

...magically charming versus true love,and it sounded like I didn't read to indepth to the prototype, but itsounded like the love domain was more along. Those lineswas less about actual love and more about magical manipulation of one'semotions to simulate the feeling of love or infatuation, which a lot ofplayers have a problem with, so they kind of rewart this cleric into theunity domain, which is more about the idea of bonds. So that could be thebond of marriage or it could be the bond of friendship or a community, oreven I wouldn't be surprised to see the blond of religion, like your God, withyour with your. I don't know what thewhat I'm lookingfor: Yeurs you're clergy yeah, that's alot, but if we can screwl down just a bit, we've got an increased level of clericspells which pretty much everi yeah every domain gets. A new lite spells that they're able to cheerchoose from this does seem again focused more on strengthening Vaugns, then on charm,which I think is probably part of the rework o. You got stuff like wardingbond, a beacon of hope, Ora of purity, Guardyan, a faith telepathic writ us n, ARY's, telepathicbonds. Never actually heard of that one. But more of this idea that your bonds canempower you versus any kind of charm ability. So emboldening bond is thefirst level feat of the unity domain. You can choose two willing creatureswithin thirty feet of you and tether them with a bond whenever they are within thirty feet ofeach other. They are able to add a D for to theirattackrole ABILITYSHEP or saving through it only lasts for about an hour,but this does still touch upon that kind of involuntary aspect of this.So you do you, don't necessarily have to ask beforehand you can just kind ofcreate this bond, but it does seemit's definitely seems a lot lesssinister than it could have, and it seems absolutely like it's. It meant to yourmeant to empower reach up yeah, because ' yeah, the there's no disadvantageessentially to absolutely doing yeah not doing it. So your channel devinityat second level, is known as shared burden and you're able to protect yourallies through the strength of your shure bond as a result. So when yourally within thirty feet of you, takes damage, you're able to use yourreaction to choose a number of creatures equal to yourwisdom, modifier at least one and distribute your damage among all of these creatures, they must takeat least one damage. But it's this idea...

...of your bonds make you stronger so onceyou're hit, you don't have do share this burden on your own. You havethis support network that helps shoulder the burden for you, which Ithink is really really neat idea. Yeah, especially when that you know big badgets a critical hit and you're like oh no is. It is literally the power ofFriendship Yeah. I want, I think, that's fantastic, so six level we'vegot protected bond which lets you shield people from harmom in this quase. Quite literally. So, ifyou se you yes, so when you have formed abond between two creatures either one when the other is hitkneys is reactionto game resistance to damage for that turn. For that term, yes,exactly which is again empowering your alliesto the bond level. Eight is potent spell casting, are you're able to addyour wisdom modifier to damage you deal with anecamtrip basic cleric thing,basic cleri thing enduring unity is the seventeenth and final sorry, the sebtenlevel feature, which is the final feature, so the bonds that you createindoor cross an gast distances. So at first at your first level, you couldonly do it with creatures that were within thirty fifty percent ithanthirty feet of each other. I can't speak today, I'm sorry ut, but with this upgrade at seventeenth level,they keep the bond as long as it's on the same plane of existence, which ismuch more than thirty feet. Yeah also when one of the creatures that ischosen is reduced to zero hit points. The other partner gains a certainamount of benefits either for one minute or until the Bonde creaturecomes back up to one head point: whichever happens first, so thosebenefits are advantage on tattack roles, ability, checks and saving throwsresistance to all damage types and they are able to touch the creature in the bond andexpend and rule any number of hit dices in order to heal their partner, backup,which I would that's a nice little utility future. That's really cool seehow that works out, and the really interesting part here is: There's nolimit on how many times you can do that so like. If, if one of you goes down,then the other one and you can kind of just keep getting each other back up,yes, which is yex from a DM perspective. It's like Ohgosh. What do I do well take I mean until you're, untill you'r out oa hitdice right until you're out of Hit dos but you're also a cleric and you'R atseventeenth level yeah. So if you're, just using one hit dice, okay, you'reback up; okay back: U, okay, you're back AP ye es seventeen of tegod times to, but I believe that the final...

...class that we are subclass feature thatwe are looking at is the clock, work, soul and Esdorn Youv Express SamInterestin, thiss yeah, so the cockwork soul is really interesting. It's theidea of bringing in a couple of gears- and I don't know that's whatcomes to mind anyway. For me, it's like gears and clocks and things like thatto kind of bring order to the world. So at first level you get additional spells, which is prettynormal for sourceres, and things like that things that aren't going to gotowards your your spell list that it won't cover any of that stuff. Soyou get other spelts as well. Your next ability that you got isrestore balance. So this is when you can bring absolute order to equalizeChao chaotic moments. So when a creature within sixty feet of you isabout to roll a dtwenty with advantage or disadvantage, you can use a reactionto prevent the rule from being affected by that advantage or disadvantage,which is awesome. I think so anytime, like a a monster, stunzy or whatever orsomeone else, and there there's they're about to have an advantage attackagainst you. You can just be like. No, you don't you know, or someone isshooting from a really far distance and they would normally have disadvantageslike no, you don't it's just you know. This is normal. Let's do that. You know it's reallycool. I think. That's your first level ability soright from the get go you're able to mitigate the advantage or disadvantageto having those roles. The six level ability is bullworkbullwork of law, which enables you to create awardsusing sourcery points, and those wards will mitigate theamount of damage by by pringing up award anytime. You areabout to take damage, so you use your sourcery points you canuse between one and five and then you can roll a dat for each one that youspend and that will decrease the Amout of damage that you take by the role yeah. You would have to use yourreaction to be able to do that as well, and then the last ability is calledtrance of order which enables you to use a bonus action and, as that bonus action for the nextminute. Your attack roles can't benefit from advantage and whenever youmake an attackrole in a village check or a saving, throw you just treated arole of nine or lower as a ten instead, which iskind of like the thieve's ability, the thesesibility on Canada on N, noton Kenny Dodge the, I think, is a tenth level ability where...

...any time they roll an ability checkthat has to do with dexterity. Any role of that type is rolled at anytime they roll a nine or lower. They have it as a ten which is super usefulfor them, because they usually have ridiculous expertise and things likesneaking and slide of hand in that kind of thing. But this just really at fourteenthlevel your ability, modifiers and spell attack things are usually prettydecently high. So any time you roll, a ten or higher is generally speaking,going to hit whatever you're attacking it's pretty, which is awesome. So Itake that over an advantage any time yeah. You can only do that once per porrest, unless you spend sorcery points to get it back, which I think is reallycool. They're using sourceary points a lot of different ways here to bringthings back, yeah and then the eighteenth levelability that you get for the sorcerer is you can summon spirits within athirty foot cube which I think is kind of weird, but I guess the spirits looklike modrons or other constructs, but the idea of the spirit construct is kind of weird to me. Theycool but weird the spirits are intangible and invulerable, and thenyou get to do a certain certain things within the stury for cub, so thespirits cam restore up to a hundred hip points divided among any number ofcreatures that you want. Any damage objects are automaticallyrepaired and every spell of six level or lowerends on creatures or objects of your choice within that Cube, so you can getrid of any Bain effects or you can get rid of any wards on doors or objects andthings like that, it's pretty cool and again you can. You can only do thisonce for long rest, unless you spend sourcery points to be able to do itagain and the one hundred hip points divided on people is really cool to soyeah. I think that just this class in general, when Ifirst heard about it funny annough the first thing that cameto mind wasn't like you mentioned gears and it was mechanisms of sords, but you know an spirited away: The the Guy Th steam forget this name, theengine the furnace got the furnace. I forgethis name Shit, the one that's managing the furnaces. I was the first personthat I thought with regards to this class, because it's a character haveyou seen Spiritat Woy, Jordan? I haven't okay. Well, it's this characterthat essentially h assumed by your reraction. You have yeah. It's that'skilling me that I can't remember his name but yeah, but watching it. He essentially manages the hot water and how to head the waterfor the spiritual bathhouse that hethat he controls, he's the clockworkof the bathhouse right and funny enoughwith the clockberk...

...calvigate that the eighteenth levelfeature comes with. He's got a crew of modrons himself andthere these little pieces of set the little pieces of soot are the ones thatcarry the coal from whatever storage location he's gotto the blastpurnace, and all these. The job of these little pieces of soot areliterally just to carry the coal to go, burn it or inother time so go in I'massuming clean and do little miniscule things, but you mentioned that you knowyou're bcoming a harder time, picturing them as a little for me a, but I thinkI think the flay rank could just be applied to a lot of things. Rike, as Ithought well, that's those are little modroan sells in their little pieces ofsilt with arms and legs, and there's Wal around Everer, Terin, Col and R.The moment I heard clockwork, I immediately went to dishonored okay. Sothen I was thinking like big, like Ro, clockwork soldiers, kind of thingsright and so for me the idea here was, you know theyare supposed to bring order and they're supposed to be kind of like taking away any advantages that weregained by a person through guns and things like that, because now they're,just completely metalic and ther they've got metal everywhere thatblocks things like that, so that that was where my head went. But that makessense that you know there's. Obviously things I have, I think I think it's Sad th the control aspect, ofout yeah, like yeah, like Tim and control, thatIsthe restorig in the balance right yeah. It can be applied to different versionsof what you mean like your time, is very direct and the rap for likemechanisms in time like that machiner yeah, especially with like the the content that wizard just released with shoot. I fort the name of a Preden wascalled the MEX yeah. Were we talking about this? Remember th, Oh my God, Jeez. This is ahuge brain, forcus yeah, the new module that was ISJASreallse, not Wildmontho, before that it would have been avrinas. No, Oh, my God. I forget the name. Do you remember thename? Let us know atevere ever on. Yes, everyone, anebrn yeahwhy! Didn't you help becauseI didn't know wh. It was the last thing that was released by wizards, listenanyways that doesn't matter with Everon in, like the creation of the war, forgethe war forage yeah like the clockwork kind of mechanisms. I haw the war forcefor yeah and I think in in the domain of clerics and unity and control, I thinkit's all it all kind of fits in together in that space yeah, that's axtually, something Iwanted to dive into. Maybe we can talk about that a Fello episode, but youknow, I think, with regards to our bonus action. It's been very long bonusaction to take yes, we'll take up...

...another topic with you guys in the nextBoto section that we release make sure you keep tuned to Aur,regular schedule. Podcast comes out on Mondays, so check out. trouple advantage episode.Ten this coming Monday.

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