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Triple Advantage
Triple Advantage

Season 2, Episode 17 · 1 year ago

Bonus Action - Unearthing Arcana: Feats

ABOUT THIS EPISODE

Welcome back to another Bonus Action! This time, we tackle the new Unearthed Arcana that covers Feats, discuss our favorite new inclusions, and ponder at what this might imply for the future of Dungeons and Dragons.

Ladies Gentlemen, nonbinary friendswelcome back to another triple advantage, bonus action where we take little bits and ideasthat we do not have time for in the regular bodcast, and we do them hereinstead, I'm Braden with me today is the usualgroup. We a Carlos and Jordan, gentlemen. Are you ready to UnearthSamarcana? I believe so. Ie brought my shovelexcellent. Let's start digging we're supposed to bring shovels. Didn't you get the memor I brought to I'll lend you one thank veR, Likthe aise topic of conversation is the new Oner Sterkana from just thislast week July. It is tackling a variety of new featsthat wiservd is play testing for a potential future release. No, let's start by touching on the conversation that wekind of had when we first read through these as a group, which is what these new options are possiblysuggesting. Sordan, you had some thoughts on that and I think weyeahthat's to yeah. So these options, a lot of them, are abilities that are found in thedifferent classes. Um they're like some of the more uniquethings like invocations from warlocks or Meno magic from the sorcerers orfighting syles from the fighting classes. Um. All these things kind of like are smallfeats that allow you to do bits and pieces of what people in those classeswould be able to do, and it's opening up the customization options for yourplayer so that they don't have to multiclass anymore into these differentclasses, to get those abilities that they want. They can just take a feet that allowsthem to do something like that. So if you want a, I...

...wizard that can use subtle magic sothat they don't have to speak when they're doing their magic. You know youcan do that. You can get sourcery points without having to dip into alevel or well actually three levels intosorcerer. You can take it as a feat instead Um. So I think that's awesome, a that. You know the custumizationoptions are opening up, but it also kind of almost ras against the normal H.I guess, or the original reason for creating five e, which is you know Iwas created to be a little bit more simple and kind of divert away from themassive amount of customization that was available and previous versions Umto make it more user friendly, Um just yeah. So I'm not. I like, I like thecustimization options, obviously, but I'm not sure I would offer it up assomething for new players to use right off the Getgo 'cause it just I itoffers too much for them. ND they're already overwhelmed with the amount ofinformation they have to learn Um to just keep, adding in more and morecustomization options, kind of just defeats the purpose of having somethingsimple, Um like in Fiv. So I it's it's a give andtake here. I I like I like some of the options there and I wan to use them,but do I open it up for other people thatare new er? Maybe I don't know so. I haven't been of a thought on that and Ithink it comes more for the game design aspect. Then it might be for the gameplay itself as well, but regarding that concern I feel like that's not too muchof an issue because ell, if a new playeris buying the players handbook toplay, they only have the feats available to them there tha they wouldsee anyways right...

...now. If a DM wants to introduce them topossible other options than well, then I would assume that the DM is helpingthem build their character at that point, which doesn't really give me any. You knowconcern with her. Maybe them choosing a feat that isn't good for examly m. So that's where I sit with that. Idon't think I don't think like having these extra feats would confuse players,and I know that it's unearth or Conna, but it's not directly in the contentpackage, that new players would see you and write right, fo these ar thingsthat you might experience once you're more into the hobby and trying tofigure out what other options you have as a player, but that already takes alittle bit of engagement. Initially true, I do think that m the release of this makes sense. Not only Um with you knowthe constant evolution of this game, but also with like the their Um missionstatements and direction that they might want to betaking um theyre like M ip over. You know, so they have stated that they want tocreate a world where m characters can choose and have all these other optionsto truly craftyny characters, and I think that this is m inlarg a steptowards that right by allowing the well I want you know to have misty step,because I like that feet from the falves. How could I possibly have thatas my character and since it sits behind that layer of you know DM player,interaction or more experienced player than maybe you have a little bit oflike a reason to have these feats Um in game? That's kind of where I standwith that yeah and T, and to CONTATAC onto that Um...

...yeah. It adds a little bit of an extralayer of complication, but is it? Is it more complicated than thefull multiclassing experience? My immediate first, I no yeah you're rightit does. It does really simplify the multiclassing actuall. That's Drie Byis,try eliminating Itbright, limiting the need for release yeah, that's interesting because you, youwouldn't necessarily y like. If you really want to havecertain abilities from a Cla, you would spend more levels into it. T Yes forSur, but if you're goain like if you're, if you're a mid, maxing type who'sgoing in because this one ability really synorgizes with mhm this oneclass that you're doing it's it's much easier and really more beneficial foryou to just take that one ability. Reading whatrmomulticlasse has a nichespot in Oh abs, RP as well in the game. I could easily think of. You knowsomebody who was in a wizardy school and well all of a sudden, yourcountry's going to war. So guess what you're a fighter now ro and you go from there, but like yeah,it's kind of confusing as a player you normally just take it for, like I wantto have you know, is so youere a sneak attack or whatever yeah e H, yeah. Exactly so like I'm, I'm lookingat this and I'm like. Oh, my Bard would love to have metow magic, so he can goaround. You know not saying anything or moving his hands as he's delding intoyour mind, and you know it Kindaf just more like. Oh, yes, I would definitelyuse that, but I don't want to dip three levels into sorcerer so that I can getthat because number one it's not as mid Maxie and I tend to do that a littlebit when I'm crading my characters and number two. I like three levels takes awhile to get only that not only that, but by doingthis they essentially allowed players to have those level. Twenty abilitiesran yes, because sued multiclass. Well,...

...guess what you can't reach leveltonyanymore, exactly like so just 'cause. You wanted thisone little thing like Classidois, like the class defining ability. You knowlike the Iregen keypoint every time, let's Gowo, so I definitely appreciate like Teadiability first sure so out are the ones that youguys see and which ones stand out to you, which ones do you yeyou being super effective? My my first to I'll pick two and I'm not going to say effective'cause. That's that's hy! These are thesees things that I find realy reallyUm. First, one immediately chef, yes, B, Iknoit it as so cool. I I I love. Ilove the the RP potential that Evrha I love the little flare. I like that itis one of the ones that doesn't really have in accompanying uh, maybe classdiversification to it, IOT of a bit of an original idea, yeah. So the the chef feet. Essentially, asyou have proficiency in the coax tools, you get a plus one to your con orwhiscore Um, and you also, as a short rest, can cook food for a number ofcreatures equal to four plus your roficiency bonus and as they edit, theyget an extra one, deght hidpoints, similarto U Bard Song of rest, I think, but actually even better trit, six yeah, asong of rest improves as you go so and additionally, it lets you cook foodwith either an hour of work or at the end of the long rest Um, and that foodlasts for eight hours and they I can...

...get temporary hip points from them. Ha is what your proficiency buless, soyou're, cooking, so good it gives life. I guess that is kind of similar. Ithink there is a druitic feat similar to that or a duritic spelled perhaps Um that I've seen used a couple times, butthe name of it is escaping me and it's definitely not exactly the same. So youmean the spell that gives temporary hip pointstheres, no there's an actual likefeast of something or other. That's like a feast and igives rise. U Not not the same as this is justyettamatically, reminding me UH. The second one that I was looking at waspoisoner because th I I immediately saw thatbecause we do have a a rogue that Gorman you and I playalongside in Carlos Udm for who's constantly asking if she can findpoisons and if she can make poisom. Yes, how how she can go about getting herhands on some poison and hey. Now, Ye can, with this nifty new feet that weget here. So, first of all, you you now cut through resistance to poison damage, codo weapon in Poyson, Tas, a bonusaction, instet of action. Okay, MHM, you Hav profigeny with the poisonerskit. If you don't already have it, a lot of robes may have already takenthat Tats, not a huge thing. Er butwith one hour of work using a poisoner's kidnd expending fifty gold worth of materials. You can now create a numberof doses of potent poison equal to your proficiency bonus on e bit. The boysandretains potentcy for one minute or until you hit with the weapon when aweapon coded in this poison deals damage to a creature. They must make aconstitiution saving throat or become poisoned antike two to eight poison damage. Yes, so easy easy way to Kindo cut out themiddleman on this one of having to find a poison ashady back alley, person tisance. This is a step one and I'msure what is wizard's collective effort...

...to rat render madamensil's roquishenvironments completely redundant, big big G, an d takin on the little guyagain, I really like that. I think it's anawesome, fece, there's a lot of potential theyre Jordan thoughts on any yeah, so the one,the big one that stood up to me, I think, was shield training which increases your strength, dexirty orconstitution score by one. You gain proficiency with skills shields or incombat. You can down an Dof the shield as a free object. interection. If youhave the spellcasting or packed magic feature, you can use this shield as aspellcasting focus. So suddenly, now your wizards can use a shield with may jarmer and the shield spell asa reaction. So I think that brings their maximum ac up to a twenty five.Everybody look out for those defensive, wizards M. it's going to be, I think, that's alittle bit crazy personally, but yeah we'll see we'll see Um. I think the other one that Sood outto me. I love invocations, so the aldrch adept that allows you tolearn and elderag invocation of your choice and then improve upon it. Whenyou gain levels, Haso cool, I love that fantastic. Iwould a hundred percent. You know use that for any type of spoecastingcharacter. I'm using. I would definitely love like the invocations,are just amazing in in the warlike class, that's kind of why people chooseit. So you know it's awesome. I agreethedrawback to that one is. If there is a prerequisite, you still need to meetthe prety requisite. Yes, Yeh S, Co...

...have prerequisistencs yeah othink,nothing crazy! Most of them are levels. If I'm not mistaken, but AON tumberlevels. Lik. You have to have a specific pact whichdoesn't ray or Lok yes, yeah, and I like how even if you're a warlock, youcan still take this feet, so you can get another invocation. Oh yeah, solike that's, also awesome because a more Li e andication exactly so those were my two that's eout to me, cardless what youthink! Well, I thinkyou guys will be excited to know that I think I have a Bild for a futurecharacter I'll play in one of your campaigns and I a'm really excited foryou guys to Um have to rule for my shield carrying wizards which the mobile feed as well. Oh Gosh, you just don't die yeah, that's cool!No! That's fine, Jesas, totally fine OBE and I'm definitely going to build ta character around that because I wanta ou want t, take a det to poof that tooecive an idea. I WAN to keep it in Steem, Ri, wizard, but kind of like ayou know, Dr Strange wizzard. Well, just like flavor it that wheneveryou're not getting hit, I'm just like running through the mirror dimension,or some other Weir Streati out the the feats that a'm actually excitedabout in this unearth Orconu um I like Fay, touched because I do likeum the misty stepability. I think it'sjust like a fun little extra, a bit of movement that your character can haveand having a monk has shadow step even with that, justbecause I love just ar peeing straight into the characters but having yetanother little blink would be really...

...cool, so Um that excites me personally.As a player, I think the Piercer um feat has a really cool R P element toit, which is the Um you stab something, and then you pushyour blade in like a little bit further and it just fits in so well with themechanic of it of just rerolling one of the dies. It's just like really ropust.I don't know, there's something about it: It really entoy and then the last one I I will have to say that the trackerfeet is bekind of on in general on huntersmark. You know, can I justthrow it on that creature as a Roge sure why not thatis kind of fun Ha delete this I've learned a new ability. It's calledDulitjust do wipe everyone out chere. Why Not Yeah Itsi? I H Yeah One thing that im immediatelyjumped too that I think could be included into this. Ah, that's never been explored before Idon't think is the idea of almost r p style prerequisites so especially whenI'm looking at Phay touched and shadow touch, because the idea is the expo.Your exposure to the Faywild or one of its denicons is left an magical mark onyou so and and missy step isn't exactly a anon issue for people like mysty Stes,a good spell right so to just to be able to take. This is nice, but the idea f behind this being like. Inorder to take this feat, you must have visited the faewild at lest once inorder PA be denizens yeaor Ye inteact with you yes, so this leads me intothinking about interesting and...

...relatively niche house rules, ore, justmechanisms behind the screen for this game with regards to character,building and your Roleis of DM M. Maybe this touches on your concern earliertoo Jorn, but maybe, if a playeris joining in and Um, they don't necessarily have like a hugerpe back story behind their character. Well, here you go here's a set of eightor so feet that you could take right short, a sint. You can pick yourfavorite relatively diverse, with tearlike melay spells mobility andwhatever, but if they give you more and more R P, I would actually change whichfeats are available to you as a character, and I know that thatsome people might take that as subjective and taking away from theplayers but um something I'd like to experience with Min game right. It's like hey, here's, your character, bactory and here's. The feats that you have herelike the standard eight and because of your back story, you have unlocked thepossible extra four that you can stirt with interesting, which is a method ofyou know, pulling that R P t of the players- hey you're, getting reywordedthe as Y yeah. So with my camping th, I started up. I actuallygave feats two people based upon their back stories, O I kind of rewarded themfor having afles yeah. I rewarded them for having to flush out back Storis, soif they so one of them was a the daughter of a surgeon. So I saidyou can have the healerfeet, because that matches with your character you'replaying as a ranger. So you don't. You have like some sort of like magicalabilities that can do some healing, but this feat here will actually kicompensate you for the ability to um or...

...your back story where you learned howto heal people using medicine and different, like you know, bandages, and how tosterilize things and all that kind of like nursing, training or doctortraining like isn't going out the window, because you know you just don't have a feat that goes with it oryou're, not playing a class that matches with your back story. So thiskind of like opened up the avenues there, I think and and rewarded peoplefor for thinking outside the box a bit. So I didn't tell them what they wouldbe getting out of it when when they, you know their character, I just kindof said: okay. What is your back story? Okay, I think this feet goes well withyou or this still or this. You know Blah Blah Blah and I just kind ofrewarded them for whatever their backstory was I like that direction. I think that's areally positive feedback with your players and the story itself. Yeah Bu. I think that that pretty much doesit for our bonus action discussion on feats, those of you that are listening.What do you think of these new feats? What are your favorites, which arecompletely broken and Neeto rework? Let us know at Rosi Sadi on his Dogram andkeep an eyeot this comen Monday for the next episode of triple avenge, KepthenNex to.

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