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Triple Advantage
Triple Advantage

Season 1, Episode 10 · 1 year ago

Bonus Action - Unearthing Arcana

ABOUT THIS EPISODE

First bonus action episode out now! In this extra podcast we talk about the some of the new unearthed arcana options in development.

Hello, hello, hello, everybody, and welcome to the first ever triple advantage bonus action. Oh yeah,fucking yet now. This is a little segment that we're going to be doingnow and then. No promises. We have a little bit of an icebox idea of like a futures segments and whatnot that we might want to introduce, but we found that we've actually gotten into a bit of a rhythm whenrecording are the regular triple advantage of episodes that we bring to you guys everyMonday, and so since we wanted to get through some more ideas, wefigured this would be a great way to give you guys a little bit ofextra content throughout the weeks and just get things off of our heads a littlebit more often than just that weekly recording session. So this week, today, we're going to discuss the new options so that unearthed Arkana has released regardingsome subclasses that you can take now or that are being developed for you toplay affs, so, Britain, Jordan. Out of the ones that they released, which ones are your favorites to give me too you do. Firstoff, I got to say unity cleric, partly because I like the idea ofit, and partly because there was a little bit of controversy behind that, which I'm excited to get into. Are we are we just saying fromthis one that we're talking about today, or from because we've missed a couple? Now? That's true. That's true. Let's go with the last couple thatyou'd want to get into. I'd also like to get into the newdruid subclass that focuses on astronomy and focuses on mapping the stars, because Ithink that's something that's something that I would love to play as a player.So I can't wait to dive into that. As as just looking over and critiquingthis kind of abilities that it's got. I feel like that's a hot topicright now too. I've definitely seen increasing rising or these camaraderie between justastrology. WHO's noticed that? Online people are posting their star signs, andI've noticed that. Yeah, right, yeah, yeah, MMM, whatabout you, Jodan? I would have to go with the clockwork soul andthe unity domain as well as my two favorites there. I just love theidea of the clockwork soul like bringing order to everything and just kind of likeit's not like whoa crazy abilities that come out of nowhere kind of thing.It's like almost mitigating other people's advantages or disadvantages and just kind of being likeeveryone is the same. Yeah, it's pretty interesting. I actually with thefor that we're going to be talking about today. My favorite by far isthe college of creation from the bards. I think that we actually spoke aboutthis in our episode of triple advantage this Monday about villas and how certain villainscome up and where they come from, and I thought, well, whata great way to create a genie, then a barred from the college ofCreation. Their essential final feet is to...

...create objects and to create fragments offrom reality into the material plane. So what if you just again crank theseNPCs to Leven, twenty whatever? So what I've this sourcer just continued doingwhat they were doing and eventually found themselves he in a bottle. Oh yeah, creating things for other people, and that's cool. I haven't had,I've been had a really good way of like tying that together, but that'stwo points that I'd like to somewhat arch he's a bard, so he's basicallylike literally the genie exactly, singing sounds all the day wollow that times andnicely. You guys can check out that conversation. That's in our episode nineof triple advantage. But yeah, and then the other one, from theother one that I saw here, was the clerk, the the the unity. I feel like it's something that is kind of like, I don't know, that what I when I read it it seemed like it was just here, the little separate pantheons and where they all kind of connect in where thatforms into the magic. It's pretty interesting and because of that it's pretty easyto see where the taboo and controversy came from. This. It's just agame, guys, just the game. So diving in actually so with regardsto the College of creation, barred the feats that you get with them.Our note of potential, so you can manipulate a song creation to someone,I floating musical note of possibility. You have a note of destruction, anote of protection and a note of ingenuity, of which one immediately after a creaturerolls and inspiration die. The creature then can expend one note to createa burst of sound or, with the note of protection, immediately after thecreature rolls, the Bartic inspiration die, the creature can expend the note togain temporary hit points. Or the last one is when the creature rolls ofBart it conspiration die. Oh, and sorry, they do. It's dependenton whether you roll it for attacking, if you're rolling it for a savingthrower, if you're rolling as an ability check. With the note of IngenuityRolling and adding it to the ability check, they can essentially add they can rollanother Bartic conspiration die and choose which role to use. So it seemsa little bit of it seems like they're tying in a little bit with thedunomanci stuff introduced in the wild mount series. Right, you're adding this little sortof Ye, I feel like they're trying to add ability. Yeah,there's starting to add increase flavoring to this Dudamanci to make it maybe not somuch just in the immediate castor domain, also following into what other classes couldpossibly tap into this energy in the world...

...because, like Matt said, Dunomancyis not just a magic of time itself, but that energy that builds up beforedecisions are made and that's not only available to wizards or sorcerers. Right. This could also be available to spellcasters, maybe even monks later down the line, or like your monk subclass, which is tying into the way ofthe gravity between things and the forces that are holding things together. So theflavoring can be expanded outwards. But a level six you get an animating performance. Your mastery over the song of creation allows you to magically bring items tolife and to know to touch on that. The the song of creationist something thatthey introduced for this subclass option as well. It's the idea of allbards sort of having this higher calling of what will, what made it.Thinks it's this. The song of creation is some sort of folk tale ofhow things were formed, for example. Then what else? After that?Level Fourteen we get the performance of creation. So your performance can manipulate the powerof creation and briefly transforming the world around you. So, as anaction, you can create one non magical item of your choice in an unoccupiedspace within ten feet of you. There's some limitations with regards to the goldamounts and values that this item can be and that's again a way to sortof mitigate having infinite money, for example, and things like that, or atleast putting a damper on it. And this is where sort of thatidea of that genie in a bottle came in, right. Maybe, withregards and tying this into the DUNOMANCI world, I think we've seen this before witha loss, right, but maybe how does it? How does agenie? How does because the limitation on this, the limitation on this featis once per day almost, and you can only create one item out oftime. M Right. So just sort of thinking about it now. Incritical role, the introduced Halass's happy fun ball, which altered time. So, yeah, maybe that could be a lamp, right like that could havethe same properties of the lamp and this bar throw himself throws himself in there, and that's how the genius just able to get three wishes whenever possible.Right, just sort of expanding on that as we go. kind of live, live thinking right here. But maybe that, maybe that's why I cantie that in together. Yeah. But yeah, Jordan, you mentioned thatthe unity domain was in your are you test Braden here or like to raymore than I did hill burn? Yeah, I do enjoy this Da. So, first off, the unity domain before it was the und domain.It was leaked that it was going to be the love domain, and thatgot a lot of flack, mostly because a lot of spells and abilities thatsurround the concept of love in the D...

...and in the yeah, in thein the DD cannon are more focused on magically charming versus true love, andit sounded like I didn't read too in depth to the prototype, but itsounded like the love domain was more along those lines, was less about actuallove and more about magical manipulation of one's emotions to simulate the feeling of loveor infatuation, which a lot of players have a problem with. So theykind of reworked this cleric into the unity domain, which is more about theidea of bonds. So that could be the bond of marriage, or itcould be the bond of friendship or community or even, I wouldn't be surprisedto see the bond of religion, like your God with your with your Idon't know what what I'm looking for years your clergy. Yeah, that's alot. But if we can scroll down just a bit, we've got anincreased level of cleric spells, which pretty much every day, yeah, everydomain gets a new list of spells that they're able to cheer choose from.This does seem again focused more on strengthening bonds than on charm, which Ithink is probably part of the reworks. You've got stuff like warding bond,beacon of hope or of purity, Guardian a faith, telepathic rate us onvarious telepathic bond. Never actually heard of that one, but more of thisidea that your bonds can empower you versus any kind of charm ability. Soemboldening bond is the first level feet of the unity domain. You can chooseto willing creatures within thirty feet of you and tether them with a bond.Whenever they are within thirty feet of each other, they are able to addad for to their attack rollability check or saving throw. It only lasts forabout an hour, but this does still touch upon that kind of involuntary aspectof this. So you do. You don't necessarily have to ask beforehand.You can just kind of create this bond, but it does seem a it's definitelyseems a lot less sinister than it could have and it seems absolutely likeit's it meant to your men to empower each other. Yeah, because,yeah, the there's no disadvantage essentially too absolutely doing it, if not doingit. So your channel divinity at second level is known as shared burden,and you're able to protect your allies through the strength of your shared bond.As a result, so when your ally within thirty feet of you takes damage, you're able to use your reaction to choose a number of creatures equal toyour wisdom modifier, at least one, and distribute your damage among all ofthese creatures. They must take at least one damage. But it's this ideaof your bonds make you stronger. So...

...once your hit, you don't haveto share this burden on your own. You have this support network that helpsshoulder the burden for you, which I think is really, really neat idea. Yeah, especially when that you know big bad gets a critical hit andyou're like, Oh, no, is it is literally the power of friendship. Yeah, I want. I think that's fantastic. So, six level, we've got to protective bond, which lets you shield people from harmon inthis place quite literally. So if you see you yes, so when youhave formed a bond between two creatures, either one, when the other ishit, can use his reaction to gain resistance to damage. For that turn, for that term. Yes, exactly, which is again empowering your allies throughthe bond. Level Eight is potent spell casting. You're able to addyou wisdom modifier to damage. You deal with any CANTRIP. Basic claric thing. Basic claric thing. Enduring unity is the seventeen and final, sorry,the seventeen level feature, which is the final feature. So the bonds thatyou create indoor cross vast distances. So at first, at your first level, you could only do it with creatures that were within thirty feet of eachother. And thirty feet of each other, I can't speak today, I'm sorry, but with this upgrade at seventeen level they keep the bond as longas it's on the same plane of existence, which is much more than thirty feet. Yeah. Also, when one of the creatures that is chosen isreduced to zero hit points, the other partner gains a certain amount of benefits, either for one minute or until the bonding creature comes back up to onehip point, whichever happens first. So those benefits are advantage on attack rolls, ability to checks and saving throws, resistance to all damage types and theyare able to touch the creature in the bond and expend and roll any numberof hit dice in order to heal their partner back up, which I wouldthat's a nice little utility feature that that's really cool. See how that worksout. And the really interesting part here is there's no limit on how manytimes you can do that. So like if if one of you goes down, then the other one and you can kind of just keep getting each otherback up. Yes, which is yikes. From a DM perspective it's like,Oh Gosh, what do I do? Well, take, I mean untilyou're until you're out of hit dice, right until you're out of hit does. But you're also a cleric and you're at seventeen level. Yeah,if you're just using one hit dice, okay, your back up. Okay, back up, okay, you back up. Yes, Seventeen, pleaseGod times too. But I believe that the final class that we are subclassfeature that we were looking at is the...

...clockwork soul and it's strawn. You'veexpress some interest in this. Yeah, so the clockwork soul is really interesting. It's the idea of bringing in a couple of gears and I don't know, that's what comes to mind anyway. For me it's like gears and clocksand things like that to kind of bring order to the world. So atfirst level you get additional spells, which is pretty normal for sorcerers and thingslike that, things that aren't going to go towards your your spell lists,that it won't cover any of that stuff. So you get other spells as well. Your next ability that you got is restore balance. So this iswhen you can bring absolute order to equalize chaot chaotic moments. So when acreature within sixty feet of you is about to roll a d twenty with advantageor disadvantage, you can use a reaction to prevent the rule from being affectedby that advantage or disadvantage, which is awesome, I think. So anytime, like a monster stunts you or whatever, or someone else and there there's they'reabout to have an advantage attack against you, you can just be likeno, you don't, you know. Or someone is shooting from a reallyfar distance and they would normally have disadvantage. Is like no, you don't,it's just you know, this is normal. Let's do that. Youknow. It's really cool. I think that's your first level ability. Soright from the get go you're able to mitigate the advantage or disadvantage to havingthose rolls. The six level ability is bullwork, bullwork of law, whichenables you to create wards using sorcery points, and those wards will mitigate the amountof day damage by by bringing up award any time you are about totake damage. So you use your sorcery points, you can use between oneand five, and then you can roll a d eight for each one thatyou spent and that will decrease the amount of damage that you take by theroll. Yeah, you would have to use your reaction to be able todo that as well. And then the last ability is called trance of order, which enables you to use a bonus action and, as that bonus actionfor the next minute, your attack rolls can't benefit from advantage and whenever youmake an attack roll in a billage check or a saving throw, you justtreat it a roll of nine or lower as a ten instead, which iskind of like the thieves ability. The thieves ability on Canada, on no, not on Kinny Dodge. The I think, is a ten level abilitywhere any time they roll an ability check...

...that has to do with dexterity.Any roll of that type is rolled at any time they roll a nine orlower, they have it as a ten, which is super useful for them becausethey usually have ridiculous expertise and things like sneaking and slight of hand inthat kind of thing. But this just really at fourteen level. Your abilitymodifiers and spell attack things are usually pretty decently high. So anytime you rolla ten or higher is generally speaking going to hit whatever you're attacking. It'spretty which is awesome. So I take that over an advantage anytime. Yeah, you can only do that once per rest unless you spend sorcery points toget it back, which I think is really cool. They're using sorcery pointsa lot of different ways here to bring things back. Yeah, and thenthe eighteen level ability that you get for the sorcerer is you can summon spiritswithin a thirty foot cube, which I think is kind of weird, butI guess the spirits look like modrons are other constructs, but the idea ofa spirit construct is kind of weird to me. The cool, but weird. The spirits are intangible and invulnerable and then you get to do a certaincertain things within the sorry foot cube. So the spirits can restore up toa hundred hit points divided among any number of creatures that you want. Anydamage objects are automatically repaired, and every spell of six level or lower endson creatures or objects of your choice within that Cube. So you can getrid of any ban effects or you can get rid of any wards on doorsor objects and things like that. It's pretty cool. And again, youcan you can only do this once per long rest unless you spend sorcery pointsto be able to do it again. And the one hundred hit points dividedon people is really cool too. So yeah, I think the just thisclass in general. When I first heard about it, funny enough, thefirst thing that came to mind wasn't, like you mentioned, gears and metit was mechanisms of swords. But you know, in spirited away, thethe guy the steam, forget his name, the engine, the furnace guy,the furnace, I forgot his name. Shit, the one that's managing thefurnaces was the first person that I thought with regards to this class,because it's a character I've seen spirited away Jordan. I haven't. Okay,well, it's this character that essentially has assumed by your reaction you have.Yeah, it's that's killing me that I can't remember his name. But yeah, but watching it, he essentially manages the hot water and had a heatthe water for the spiritual bathhouse that he that he controls. He's the clockworkof the bathhouse right and funny enough, with the clockwork calcate that the eighteenlevel feature comes with. He's got a...

...crew of modrons himself and they're theselittle pieces of soot. The little pieces of soot are the ones that carrythe coal from whatever storage location he's got to the blast furnace and all thesethe job of these little pieces of soot are literally just to carry the coalto go burn it or in other time, so to go and I'm assuming cleanand do a little miniscule things, but you mentioned that. You knowyou're coming a hard time picture in them as a little for me, butI think, I think the flavor could just be applied to a lot ofthings, because I thought, well, that's those are little modorun themselves andthere a little pieces of soap with arms and legs and there's wall around orthrowing coal and right the moment I heard clockwork, I immediately went to dishonored. Okay, so then I was thinking like big, like clockwork soldiers kindof things, right, and so for me the idea here was, youknow, they are supposed to bring order and they're supposed to be kind oflike taking away any advantages that were gained by a person through guns and thingslike that, because now they're just completely metallic and they're they've got metal everywherethat blocks things like that. So that that was where my head went.But that makes sense that. You know, there's obviously things I have I think. I think it's a the control aspect of it. Yeah, like, yeah, we'll like timing control. That's the story in the balance right. Yeah, it can be applied to different versions of what you like.Your time is very direct on the paper, like mm mechanisms, and times likethe machinery. Yeah, especially with like the the content that wizards justreleased with shoot, I forget the name of a Britain was called the themechs. There we talking about this. Remember. Oh my God, Geez, this is a huge brain fart, guys. Yeah, the new modulethat wizards just really's not wild. Month one before that, it would havebeen avarns? No, Oh my God, I forget the name. Do youremember the name? Let us know at Lever on. Every. Yeah, ever on, yes, everyone, yeah, whatever, play and everon. Yeah, how long? Why didn't you help? Because I didn'tknow who it was? The last thing that was released by wizards. Listen, anyways, that doesn't matter. With ever on. And like the creationof the WARFORGE, the warforged. Yeah, like the clockwork kind of mechanisms werehow the warforge work? Yeah, and I think in in the domainof clerics and unity and control, I think it's all. It all kindof fits in together in that space. And Yeah, that's actually something Iwanted to dive into. Maybe we can talk about that and a following episode. But you know what I think with regards to our bonus action, it'sbeen very long bonus action to take.

Yeah, we'll take up another topicwith you, guys, in the next bonus action that we release. Makesure you keep tuned to our regular schedule. Podcast comes out on Mondays, socheck out triple advantage episode ten this coming Monday.

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