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Triple Advantage
Triple Advantage

Season 1, Episode 13 · 1 year ago

Bonus Action - Wildemount part 1

ABOUT THIS EPISODE

In this bonus action we talk about the newest collaboration between Critical Role and Wizards.. Wildemount!

Hold everybody in welcome to anothertriple advantage bonus action, I'm hoping that we get more these done. Actually, I think wecan record a couple of these quick ones and just maybe release them. I guesswe're not able to get the regular scheduled podcast out to you guys intime. Today. Gren and Jordan are here again guys mm, hey everyone, and so this week's bonus action is bout, wildmat and Durin you're, the onethat's renders the most. So why don't you take the lead on thisyeah? So it was. It was released on Tuesday and I have been reading it andpretty well all of my spare time. You know spending all this govid nineteentime going outside and just reading the book you know in the Sun. It's beensuper awesome, so I would say the like this book isfantastic, absolutely phenomenal. I haven't seen a book like a modulelike this, yet where it just goes so in depth intolike a world creation rather than like a module creation. So I think, like it starts off withlike the history of the entire world, and then it gets into the history ofthe continent, and this continent is what is focused on an campaign to of critical role, and there are other continents that theyhave gone to for. I think campaign one they might have touched on some of thestuff in there, which I think is an awesome kind of like tie over for them. The the whole like beginning of the worldis super cool, like it was really interesting just to read up on how it started out as like the the gods found this plane and sawpotential in it, and so they started...

...creating, but didn't realize that therewere already primordials that were living there, and then they started to kind of likehave these disagreements with the primordials who were like? No, we don'twant these creations here and so, like this war started happening, and thenthat's how the like the betrayer guards ended up coming about because theystarted to see all their creations kind of die offand get destroyed, and they just didn't know how to deal with it. It was reallycool, highly recommend reading it. The next section kind of goes into factions, which were awesome like thisis where you start to really build the world where it is so that you can getinto dming. I found that this was like, probablythe most useful tool so far. I haven't read through the whole thing yet, but it gives you important people and devices that they can use to kind of implement somesort of a story, no matter where you are on the continent. It was alsoreally cool to see how they tied in things from the first campaign or fromother campaigns like they mentioned the Darrington Brigade. I know almost nothing about that sinceI didn't really watch campaign, one just bits and pieces of it. What do you guys know about theDarrington Brigade? Because I'd really like to know, because it kind of playsinto this burden, O think you're the most versedin this so spoilers for anybody. Listening for critical role, if youhaven't seen it in the first campaign, Sam Regal, currently playing not thebrave play to character, called Scalin Skaleshortalt, who was a no bard hysterically funny. But therewas a period where his character almost...

...died, and when considering what wouldhappen if he did die, he drafted up another character and after he didn'tdie, he ended up sending Scanlin away for a time anyways, taking a briefbreak from the group and brought in his new character and artificer named Terryand Durrington. who was this very kind of like hot reminded me, alot of professor lockhurt from the Harry Potter series in the Second Book.He had all this bravado and confidence and bragged about his abilities and abouthow fantastic his adventures were. But in reality he had done almost nothingand it was all nothing to back it up. Bu, but after being accepted by VoxMarkede, he kinof did become a full fledged adventure in his own right andafterwards formed the Darrington Brigade, which was a not for profit, a adventurers guilt that would goaround solving problems for people that was tackled and ended up being coveredin a one shot that they did. But it's it's a hilarious story. If anybodyhasn't seen it, I would recommend going to watch it because the character isfunny. What he does with this brigade is hilarious. It's good times allaround O as a factor into the story of wildamount that intredyou journed yeah. So they just they just make mention of it.As one of the factions is called the Golden Grin, which is essentially bards,who go around trying to bring happiness andjoy to the downtrodden folk and then sometimes they will have to bring downthe tyranny and evil people who are you know breaking the Commons, the commonerse right, so the Darrington Brigade is one such area that that is one such. IGuess Group of inside the Golden Grin,...

...which are now just starting to appearon the coast of wild mount. It's really interesting to see likekind of the timeline of these kind of things and just like see how each of thesedifferent groups kind of bring it in and start to interact with each other. The Golden Grin and the Library of thecobalt soul are two of the ones that like really are starting to get along,but they are just starting out in their relationship but they're both trying todo almost the same thing, where they're exposing those who are corrupt andbringing about some sort of a piece to the common folk for the good of allmankind kind of thing. There are a ton of factions that are very much not likethat. You've got the children of malice, theMeria, the revelry, all that kind of stuff tribes of the shady creak run. I also love how this book leaves a lotof a lot up to your imagination, but at the same time gives you enoughbackground to be like? Oh okay, I get how this kind of started, but if theplayers were to go and investigate you could almost make up whatever you sawfit to do so, there's enough there for you to to start off. But then, if you wantlike, if your players are really interested in it, then you can start tomake up things for yourself and for your own world, and so that's where itcan kind of start to diverge from the campaign number two speaking of they domention the characters, the mighty nine withinthe book and just some of the things that they have done, because I thinkthey started this book partway through the campaign, and so they had done some thingsalready. They recommend, starting after whateverthe events were, but they also say that you can start whenever you want. Ofcourse, one of the other cool things is the newlike character, options that you can...

...get. So there are time of differentraces that you can include include that you can have including tortals, whichwas awesome. Yeah Yeah tortals are sweet. I just I just keep imagining the thethe pirate navigator that the mighty nine are using. I got ta question that, regarding you mentioned time likeregarding what time you want to start your adventure, I, as Li Yemm. What doyou mean by that like? Is it in a sense because, like a lot of theother campaign books that I've read kind of had the start, but it's not acampaign book like a lot of the source books that I have it's almost like this.His already been running and you're just plopping it into that timeline,but it seems like with the factions and how they're involved it. Does it giveyou the tools to sort of figure out what state the game is in when you startled ityeah, and do you get to change that, depending on, like you, maybe you're,flavoring of the campain hello? Yes, yes, sorry, you guys cutout there for a second, the flavoring, okay ill, we'll cut this part yeah. So the world has been set up so that youcan run it right from where right from where they are. I guess the mighty Ninear, whichis, I think, around the year- eight hundredpost divergence or PD, but they do state that you can rollback the time and they give you enough of a history that you can kind of seewhere the factions kind of come in and whether they're there or where theykind of started. There's different events that happen like the the Saviliere Wood has beencorrupted. Maybe you want to bring it back to before. The savilr would iscorrupted and kind of play that in as...

...one of the big defining moments overyour campaign, you can kind of run a campaign starting out in the savilerwood and then all of a sudden it starts to corrupt. I don't tell you exactlyhow how the corruption happens in the book, but that leaves it up to your DMto be able to make a story out of it right, but it gives you those timeline, eventsthat you can work into whatever store. You want, whether you travel back intime or whether you just want to start off where they are. Have you gotten to those, because Iknow it includes some someof sample campaigns, perse yeah yeah, so they give you four kind of likestarting off adventures. Most of them are set to work from levels one through to three. So they're not like super. I guess world changing events, but theyare away for you to start off in one of the four main areas. So they've got onethat kind of starts along the Menagerie coast and that's going to deal w morewith the sea and the and the revelry and the Conclave the clobwis conclave,and then you've got the dangerous designs, which is where youstart in hopper. Duke and they've got all kinds of mechanicalwarfare, kind of research that they're doing to create new weapons for theempire, so that'll be starting within the empire and then they've got thefrozen. Sick is what it's called, which is going to start up in the the northin the in the frigid depths ar or near the Fridgi Depths, which is the sea tothe north and possibly crossing into Isol Cross,which is a little offshoot of the wild mount area. So that mighthave to do a little bit more with the Sabilor Wood as well, and then finally, there's the unwelcomespirits, which is going to start you off over in Western winindeer, which iswhere Jorhas and the whole dark Elf...

...drow nation is located so that less, youkind of like start off wherevr you like or wherever it fits for your group andthen you can go from there and dothese campaigns are sorry. Dothese sort of starting points Oul they flow into ane another, or are they likeSev in different times, like we're discussed? Oh they are. They can essentially take placewhenever you want them to the Times. Weren't specified. They were they're, just kind of likecampaigns to help your groups dart off and kind of group together, because animportant part of any DND group is finding a common cause and a reason foryour group to be together right. So these are events that are going to setoff a cascade of events and that'll get you started into whatever campaign. Youreally want to run so they're, really just starting things to get your groupconnected, which is cool and it kind of they give backgrounds as well so rightbefore they get into those campaigns they give backgrounds which can reallyhelp bring your characters into the world.So all of the different backgrounds that are found in or a lot of thedifferent backgrounds that are found in the players handbook. They give like asuggestion as to how it can be fitted specifically for wildmount. So H, the criminal can be part of themyriad kind of thing or there's a way to become part of thecobalt soul. As like a background, there's the there's two new backgroundsas well, the vullstrucker agent and the grinner one is for the Golden Grin andthe other one is the scourgers, which I think calub is a part of in campaigntoo, or was going to become one rather...

...yeah, and then it's really cool how hekind of like ties in those kind of things. There's a ton in here, but it's reallyreally cool. How much everything is interconnected. A really important part of Matt,Mercer's, storytelling and his worlds are the are the deities and he goesinto a lot of detail as to what the dits are and where they're worshipped,and why they're worshipped and just kind of how they kind of made theworld, which I think is great, that's cool. Now, I'm sure you've done alittle bit of reading of the appendix. Is there anything that you haven't readthat you're really excited to get to oh well, I haven't gone into the gasatere,which is where all the like real main information regarding the differentcities and stuff like that. It gets into enough detail that it's likehere's, what the population of the city is and here's what the government styleis and all that kind of stuff which is really cool. I'm really excited to get into that,but I think that's going to be more of a like, depending on where my group isstarting. I might read up more on one particular area rather than another. The maps I haven't gotten quite to yetlike I've, looked at the big one, but I really need to get into the indepthones which are at the end of the book and then, of course, the vestages ofdivergence. I mean who doesn't want to start learning about like superpowerfulmagic items, right yeah, absolutely so is what I'm hearing is you're going tobe hosting a session, and I'm just trying to reserve an inviton yeah. You got it, you got it all right! Yeah Li think that's great,and I think that this book is going to Provit a lot of content. So we're probably going to do anotherbonus action on this. I believe, but I think, is a good it's a good time forit's good tent for the next bit of content to averd catch. You guys nexttime.

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