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Triple Advantage
Triple Advantage

Season 2, Episode 4 · 1 year ago

Bonus Action - Wildemount Part 2

ABOUT THIS EPISODE

In this bonus action we talk about the newest collaboration between Critical Role and Wizards.. Wildemount!

Were locked and loaded goes, I think sohope, boy well hello to you, aure listeners and welcome to this bonusaction of triple advantage. We've we've had a little bit more timeon our hands and I think Jordan has been diving furtherand further deeper into wildmount, and we've discussed thispreviously in a prior bonus section that we've had make sure you go checkthat out to be in the loop. Otherwise, Jordan tell us what newdiscoveries are you found from this collaboration between criticalrule and wizards of the coast, so I've really been working on, what'scalled the heroic chronicle. So that's where I am working with all of my players tocreate a back story that kind of matches with the world that has alreadybeen set up by critical role. So I think it's really interesting asfar as what they got going here and the different areas that they h v. allow you to kind of choose things and the different stuff that they're like.Oh, this is a good idea for you to look at as a DM and as a player just because it does invest you in theworld. Hopefully I can keep the people alive long enough forthem to find use out of it. But one thing that I guess the firstthing that I found that was really cool about. It was the allies and rivals so once you've kind of like set up yourbasic backstory, which is like which area did you come from here's a coupleof cities that you could choose from? What's your family size all that kindof stuff, all that stuff adds up to a certain number of allies and rivals,depending on the area that you're from and the family, that you're from and the specific city? Even it all kind of adds up into differentallies and rivals, and these guys are just people or or animals. Actually there'sone. That's like a loyal pet. You can have as an ally that just kind of likefollows you around, and I thought that was a really cool.Like addition, so you can have different people that might come andhelp you ot at some point and there's different relationships that you havewith them, based on events that have happened in your past and it kind ofjust lets. You flesh it out. Really the rivals edition, I think its really cool,because having a rival really pushes a person to be more competitive and more. I guess like invested in trying to one up someone, I guess right. Whan D,yous, think about that. My rival usually starts up by pickingthe weapon that is or the the pokemhun...

...that is literally going to beat mineoff. The first round depends on tipavel. You want to build,because if it's soleme that I don't know, I've never thought aboutthat in a dnd game like Owhow, you even exploring that like, ifa player are they pursuing the same goals? How are you getting them tocompete with a with a player yeah, so they actually have a couple of different options that youcan go through. You can rule on the on the on the D, One hundred and there'sten different things that can come up a couple of them kind of sound like this.You bested this person in combat, but they believe that you cheated to defeatthem, so they long to prove that they are the superior warrior and so anytimeyou come into contact with them from then on they're just going to come upand be like. I challenge you to a dul and then every time you can either likecompletely blow them off or like you can just be like sure and just keepbeating them over and over again, it's kind of like this. Oh there's, a few characters out therethat are kind of like that. I think of like NARROWTO. A and SASKA are always always trying tocompete against each other right, but it's really cool. There's other things that are like thisperson was ordered to arrest you and doggadly hunts you down wherever you gokind of thing, there's like or six SOI'm ov two minds about that.One. First off, I like the idea of rivalry,but I tend to see that arise within interactions with other players. HMM,so I I mean, I know my character and our party sorcerer in our team ofannihilation, campaignor, frequently bunny heads and a currently the partywarlock and party gun slinger. My homebrew are frequently kind of in a bit of a battle of wills overwho's kind of having the Sayol what's going on in the party. So I would I tend to lean towards that as a focusfor rivalry, just because I feel like there's more dynamics for that. What Ithink would be amazing and hilarious is the idea of the DM introducing a rival for the player as in like this, it's something likethey think you've cheated or yeah and they've like devoted their lifetolecion. I shall best you and the player has no idea who this personright kind of that that' een from NK. Youtook everything for me. I don't even know who you are. I would love to see that playout rightand I can't help but think like you- caneven have like entire an entire...

...adventuring party out there. That'slike your rival adventuring party that just kind of like shows up and it couldbe either theyre besting, you all the time or the other way around where youjust show up and you keep beating them and you have zero idea who they are,but you know they know exactly who you are. I think that would be fantastic. Whatif you're player? Just our right kills your rival, I guess Imean. Yes, exactly Erifle,that's that's it! That's it for them. I mean you can come up with more, but Ithink that at that point you know you just let them do what theywant to do right, so Amadad yeah. So that's like the allies and rivalsection in then moves onto fateful moments. These were really interesting.I wasn't really sure how much I wanted to use them and how much I was likethis is kind of a good idea or like a potential idea to use theyre different moments in thisperson's life. That are either random, encounters that give them a bonus or something that traumatic that happened,that is supposed to kind of define their life. Some of these, I thought, worked reallywell, but I didn't want to like push it on them as as their main like source,like I like. I, like players coming up with their own back stories, so thatthey can feel invested in it, but it this fateful moments allows you to kindof roll on it, and then that can be your back story and it allows you tokind of create something without having you do too much work with regards tocreativity in your pitos back story, sure, okay, so so the obvious like this islike. If you don't want to do too much creativity kind of thing, your parentswere murdered in front of you. You then roll on the ally and rivalidentities table to determine the type of creature that killed them. You haveproficiency in the stealth and survival skills. Another one is: You met a Dark Elf dying in thewilderness around their neck was a silver talisman containing a cameo oftheir child and the name Ilverania, it's an Ammulat of proofagainst detection and location. So the first one is like that's like world shattering. You know event thathappens for that person. Right like you, it's like, Oh okay, my parents weremurdered literally in front of me. This is going to define my character. The second one was more of a chance encounter that happens to givethem a little bit of a boon. So I've been kind of toying with these W H with the players. Also, I find itinteresting that all of them give you some sort of advantage or bonus boon,which is really nice. I think for me,...

...because I get to feel like I'm generousas a DM and for the players, because now notonly do they get to choosetheir own, like you know the normal character stuff. They alsoget this. This weird benefit just for half having a backstory. You know, so Ithought that was a good idea. It's HARF good way to put that to hand the player a back story withoutit really seeming like a Railroady dam pain, which is great for newplayers. Actually, I really I really do enjoy that because, as a new player,you can just roll something and okay have a little bit of footing in thisworld already right, yeah yeah exactly so, I do yeah go ahead. Sorry, sorry. Itreminds me of something like when you're creating say a way of mercy monk in theplayers handbook for that or the I guess it's on Arththaricada, but thetable for that has like something you can roll on to like determine what yourmask looks like it's something that is super useful, especially for newplayers when they don't really put much thought into anything beyond like here's, my steploock, but I feel like once you're at that point, where you're really playinga character- and you know your character. You've got your characterdown to a tee and it's not less useful. I guess it can be usedfor inspiration, but it's less rucial. I guess like you, don't youdon't need it right? I did enjoy the idea of giving theplayers a bonus for having a backstory, so even if, like not all of thesefaithful moments, work with all of the characters back stories, so there isn'tlike a there, isn't like a Plathra that fits into almost any situation. It'sjust kind of like you can kind of fill in some of these,but I I like the idea of giving them a bonus for having a backtork. So even ifit doesn't fit into fateful moments, I might decide okay, I can take some ofthese benefits that are in here and kind of give it to them as an option orthat that bonus again for for creating it. I like that idea because it inspires people to kind ofit's like that reward right. It's like a little carrot to say: Hey, look, youcan go and do this and that'll help me as a DM, because now you have abackstory and I can work with that and I can kind of build the world aroundthat backstory a little bit and on the end, you also get a reward for this,because now you get bonus abilities that you can now use. I tend to I like to reward players, notnecessarily with like an item item but more of like a...

...a useful, ingame kind of context item when they create a good back stry likeCarlos. Can I can I expose some Shogon Talisar lar up in the Chet, Oh sure,yeah Carlos's character, an my home bret campaign show got down the star,go yo soon, gon way to so. I love that character today rip he one of the things that you hadrequested that he have is a a dagger, a daggerthat had literally been used to stap him in the back during a during a betraal and that's somethingthat it was a dagger of a relatively high ranking official. So that'ssomething that, because, if you're back story, you would have maybe been ableto use to get an extra plothook or kind of do someconvincing that you might not have normally beenable to do because clearly you have this nice ceremonial dagger, that'sbeen known to only belong to a handful of people. You must be important, sothat's going to let you maybe get some Somhir like the bottom of the ocean.Now. No, I think I think Harco has its sheep mercilessly looted. What was lefton your poon, I expectno less, but that's that's just an example like ifyou come up with a backstory and I'm like okay and you're like Oh. Can Ihave this item? Yes, absolutely you can, and I'm probably going to reward youwith the ability to put that item to some good use down the line versusmaybe giving you like a like a necklace of protection or something that's moredirectly appliccable in combat right. Well, I mean the other. The otherthings that were there in the faithful moments was skills, some of it's just like extra specificitems or a writing horse or treasure maps. I thought that was a cool one.That's Ni ehaps and it kind of goes along. The lines ofthe next thing that I wanted to talk about, which was secrets so mysterioussecrets is another thing that they recommend that every player have, and it's just something that hashappened either. You learned something or saw something that you weren'tsupposed to a note, came into your possession through mysterious means, ora childhood friend of you spoke to an spoke to you. An a cryptic message, andthis kind of like can be a little bit of a more more what you were saying like a Rualeplay kind of secret advantage that you might get in game and it kind of gives you a little bitmore lower without you. Actually, knowing that you know more Laura, which I thought was really really cool. They have a whole table here again, soyou can completely roll on the table and just kind of be like yeah yea thatworks. That works sure yeah. I thought that was really cool. Idon't know how much I've actually used secrets in the past, like I don't think any of my charactersactually have had a secret that they...

...knew about that. You know was somehowimportant to either another player or to thecampaign or even to an MPC. It's just kind of something that I havenot thought about before. So I thought this was something really cool. I'MGOINNA test out with my players and see how it rolls yeah. What do you guys think secretsgood? No, not good! I can get into it. I in general, like these mechanics thathave been adde to facilitate a little bit of incorporation to the world before youeven start the game it gives you a nice little like I said, gives in I littlefoothold with regards to other NPCs. You might know in the area why you might be driven into this lifeof adventuring and someone who might be neealer to the game. Ou Not socomfortable with improvisation, or even just writing a background for a characterright, like some people might beable to just play whatever character, but theydon't know necessarily too much into what would go intocreating one from a scratch. All the nooks and crannies of you know making a you know life in general right. So it'sgood! I like it. It's definitely something that I would definitelyintroduce in my games even later on some discussions with players andintroduce secrets that they might know have them intoeract with certainnpseason ways in different ways or another yeah Itiwas, pretty good idea too. I thinkit's hard and very few times. Do you ever give the players a choice, whetherthey want to allow new information into the circle of knowledge between theirparty or not, and a parsonal secret is a great way to dothat and I think also maybe, like I saidright, like interactions with strangers or something else justbecause very like it adds an interesting dynamic to the groupbecause oftentimes everybody knows everything else, yeah all the ongoingsbetween the parties, all the addlittle social cues between Party members arepretty much forefront in any adventuring party. So I, like I likethat little extra layer that you're given between the players right howthey get to know each other, might change over time mm yeah exactly I hadone of my players be like, so this is a secret. I'm not allowed to tell anyoneelse and I'm like no. You can tell other people like that's your secret,that you can hold onto or not it's just something that you are the only one whoknows that this happened or whatever, like. Maybe it's an event that no onewill actually believe. Even if you tell them, you know well now, I'm thinkingabout all the events in exandria that have had secrets. You know thinking ofthe PA e, the mighty nine right, like...

...you have. How far are you pretty far? Actually, Seventy Five Hud? Seventy six episode:Seventy six SISH elers everybody listening yeah ny know that you know not was not aGoblin before right. U Like little things like that, like Borrd, his voice was stollen from someone else, Yep YepYep, I'm trying to bee the, because I don'twant t accidently ruin ut, but you got the idea right, like I'm, not I'm Tryr,to think of all of thitle secrets and right ICANT how that mechanicasintroducing critical role mm- and it's nice like that, h that they come outlike eventually you know, rather than like right off the bad. Everyone knowseverything right. It kind of feels more natural. I guess for a person to holdon to a secret for a while and then reveal it to the group rather thaneveryone learning everything about everyone all at once. Hi, My Name IsJack, Frost, I'm a human fighter and I'm actually the one that killed mywife yeah, I'm adventuring Ifeel, like the adition of this, isdefinitely one of the the Matt Mercer influences on the book. But one thingthat I do like- and I think that this is nicely representative of- is how, with these these new modules thatare coming out, wizards is kind of expanding the resources that are available forpeople that run campaigns like now. We've this almost kind of commodifiessecrets. The concepts of secrets as like a almost like. A like an object like acurrant, is something that you can have mm and that's something that wasdefinitely Kirtd of left in the abstract. Before and now you kind ofhave this source that lays that out for you, which issomething that hat we haven't had before, and this is I mean, there'sbeen a games, ince wat, the EES yeah, I feel like theyre. I feel likethey're, really going hard into here's, something that we've never done before.Hmm Now do, I think, that's that's part of the game, though, because I thinkonce you have an action being repeated, oftenenough, it turns into a game mechanic and ance. It's a game mechanic. Thereneeds to be some sort of some form of tracking metric for you to be able tomanage it right, yeah, so whether it's a secret, an like knowledge rightcharacters might play in knowledge in information and what they can findout. That might be a driving factor in a campaign setting rigt like now. Youturned your your party into a group of spies andyou actively collect secrets to trade secrets to move in this likeunderground world, see it it rights itself. Yeah, I mean yeah, it's really cool and I like I like howit is a commodity, and I like how they also it's kind of just like a littleflavor at the same time like it doesn't...

...even have to come to fuition at all,like you can always just hold on to that secret. If you want to it's just alittle flavor thing for your character, it's kind of like the other sectionthat they have here, which is favorite foods you can literally it gives you alist of foods that are common or not common, depending on whatwhat we're talking about here in different areas of the world. So all of my characters are going to havea favorite food of theirs so now when they go and they order things from arsor taverns or whatever they can actually say, do you have any jam porridge. Do you have any rawvenison like that they can have like whatever they want. As far as like you know, foods, and it's just kind ofthis little flavor thing that you know isn't necessary, but it's really fun. Ithink, just for the characters to be like. Oh, I, my character is more real.Now you know right. I like that. I like that touch. It's really nice MMM. Itlike honestly, like it's not necessary atall and most of the time, when my character walks into a tavern in any ofthe other campaigns. I've played, I just say, get me food and a drink. Iwould like some Ale please, but, like it t never goes beyond that. I seel likewe're getting into aterritory for something that I wanted to discuss, which is the options thatwere available for character customization. So I would like todiscuss this in a further bonus action. Sure Tur some point: that's a likephenomenal pivoting point into closing the segment just because we are runningout of time, for this is a long Er for the six second ses. This is leading into this might be a fullaction, guys y reallynews, but yeah. Just couple last questionshere, your and how much of the book do you have left? Have you finished all so I've read through pretty much all of it. I still have toread over a few more of the a few more of the vestiges ofdivergions and like actually get a real feel for it. I've read through most ofit like just kind of like skimmed over it, but I need to get like a betterfeel of like the whole place, and then I go back through it and now I'm kindof like Oh okay. This is how everything kind of matches up, because it startsout with dtis and things like that, and then you get ta feel for the world andthen you got to feel for the different items and factions and things like thatand how they interact, and so it's all kind of interconnected. So I've beenreading through it a few times just to kind of like understand. Oh, this ishow that's connected to that got it. Okay, let's go back and forth here. Somost most of the stuff I have left is like the monsters that are new to theworld and the specific items, and things like that that are unique towildmount coolsounds like we'll, be taking that out to an another episode,triple advantages, O bonus action, and...

...to that we'll see you guys next timemake sure to catch us on Mondays, as our schedul ares, a regulary scheduledprogramming for a regular podcast and keep an eye oup for one. We just dropthese little bonus, ato clips throughout the week. So next time, I'mCarlos I'm Jordan and I'm ready. This finallyworked out CN.

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