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Triple Advantage
Triple Advantage

Season 3, Episode 8 · 1 year ago

Ep. 36 - Breaking Down the Data

ABOUT THIS EPISODE

This week on Triple Advantage, Carlos walks us through some data analysis on 5e character trends, Jordan gives us a Hell of a good time exploring the Outer Planes, and we hear what your favorite downtime activities are on this week’s Talk of the Town.

This week on triple advantage, Carlos walks us through some data analysis on V character trends, Jordan gives us a hell of a good time exploring the out of lanes and we hear what your favorite downtime activities are. On this week's talk in the town. As always, follow our social media to stay up to date on the latest information from the Royal City Society. Enjoy the show. Hello, wonderful members of the society, and welcome to yet another very data driven echoes of the outlands. So this last week I got a little bit interested in the rising popularity, yet again, of our wonderful hobby and I wanted to get a better sense of the player base and how many streams on twitch and essentially doing a little bit of a competition analysis for our end as well. But a couple of things were highlighted to me that I found that I found that were very interesting, so I shared some of this with the group. Now, guys, I think we're for the most part. There's been a couple of blogs and posts that kind of summarize the same sense of data. So I just shared one of them with you, guys, and this one is by a Jacob Sutterland that did a little bit of an analysis on the selections that players have when creating new characters. And you guys have taken a second to look at this blog post. Is there anything that stands out to you guys that's of interest? People Watch way too much Lord of the Rings. The top three races on here. Now I'm going to exclude half health just for the purposes of this arguments, because Elf and half helf are literally right next to each other. But the top three races are human, Elf and Dwarf. People need to want to play as Eric Horn, Gimley or legless. I'm surprised actually the humans top because I play humans. I have characters that are humans. I don't tend to play humans because I feel like it's a fantasy world. Lamb I just playing my own species just feels weird. I'd rather place in the weird. I'll tell you why. It's the very end, the extra feet. Never take the variant. Yeah, see, but the the extra feet is why people take it, because it means a bit more customization in abilities rather than esthetics. I suppose that's that is customization abilities and esthetics with the others. Yeah, I mean to be honest, when I'm making my character, I wouldn't say that I choose based on what about what the character at would actually look like, unless I'm like going for that specifically, like Oh, this person looks like they're supposed to be a demon, but he's not going to be or he is going to be I want them or like that that. Unless the esthetic is like the biggest part of my character, then I'm going to choose it based on the abilities that I want them to show off. That that's why I would choose my my characters right like it most of the time doesn't have to do with, you know, Oh, this is human versus total versus, like, oh, that's not how I imagined my character looking. It just it, I don't know, doesn't occur to me. It's not the most important part. I guess to me, s that would be that. That would be why the human is most I would guess, anyway, the variant part. Well, strolling down further, we've got the most popular class list, and that surprises me too, because we actually talked on here, HMM, before a previous episode. Was it a bonus action? Was it? What of Jordan's critical thoughts to be. I know we talked about it in this pretty long yeah, we did. We talked about at least favorite classes to play and we said, I think, collectively, either ranger or fighter. Yes, and number. What fighters? Number One. Seventeen point one percent of players play fighter, followed immediately by rogue at thirteen point seven percent. I would have thought Rogu would be first. To be honest, I've thought first of all, I would have thought under would be further down, but after that this is pretty much in line with what I expected. Yeah, we got rogue, followed by barbarian, followed by cleric Mallad in. The castors are down towards the bottom. Yeah, that's kind of surprises me that the Rangers in the middle instead of at the bottom. Hmm, I think that we're doominally has to deal with probably a newer player base, that's...

...true. Yeah, yeah, I v and as a whole, because I think some DM's might want to enable their players to just jump in and thesest way to do that is like, Hey, just play a melee character. Your role is to beat the exactly go for riders and rogues are by far probably the easiest to get a hang. The hang of difinitely. It goes back to my argument about the human though, like we're playing a fantasy game. II can hit things in real life. I want to, I can't, and you CASS spells because of my draconic lineage in real life. Right, I'd like to do that in this game, which is like it just it just astounds me that like and it's all of them, to sorcer, wizard, warlock, Rude Bard and mine said there as well. But that isn't all like the bottom. Not surprised that. Bard, is that the at the bottom there like that doesn't any but I'm surprised it. All of them are that far down below. Yeah, the Marshall Classes. Another interesting thing that I've found on with regards to the backgrounds is that a lot of the backgrounds present in the player's hand books seems to be used relatively the same. So between sailor, hermit, soldier, criminal, accolite, noble and outlander, we have at most about what three percent difference in between. Yeah, so lander being top makes the most. Does make sense, though, but it's not the top by my body consurvival skill. It's not really getting away from the other ones, right, like it's not like everybody's choosing outlander. It does seem like right, pretty even distribution, at least with the included content from the player's handbook. Yeah, but Britain. It's interesting that the first thing that you mentioned was the races, because that's the first thought that I had with that too, that humans, elves and dwarves, at least for the most part, are very prominent characters in Lord of the Rings and in previews and fantasy genres. And when you couple that with a couple more statistics and more information, we might start getting into this sort of echo chamber as well, because if we get away from just the character statistics here and we look at the DND streams and availability of content, the fact that most people are playing those characters might inherently reinforce more players creating characters of those races. And that's true them and of these classes, at least for the most popular ones, right, because you you start seeing, you see this in other media as well, but obviously start seeing you know, your favorite Dand Streamer and you know they're running, they're sort of human fighter and well, that seems like something I can do, right. Yeah, so you make your own honestly though. Honestly, though, I would say that the most surprising part of that, of the races is that half work is not above dwarf. That is the most surprising part of this thing. I would say it's just based on, just based on the abilities, because here's what I'm seeing. Okay, so gnome and Halflinger at the bottom. That makes sense because they have a lower speed, which people don't like. That the generally speaking, I don't know like the the shorter races have a lower pick rate in general just because of that speed, deepuff and their abilities that go along with the halflings and the GNOMES aren't particularly showy or overly powerful, I guess right. So people aren't going to choose them unless they're playing a class specifically that works extremely well with it. So for the nome, that would be wizard, that would be the only or the rogue Arcane trickster, specifically t flings. They have a boost in charisma and intelligence, which means that your character is very on the mental side of things, which is fine for people, but it isn't optimizing for your character stats optimizing. It would be dexterity bonus and charisma bonus. If you're doing something like a bard or a sorcerer or a warlock even. And then their abilities are casting extra spells, fire resistance is nice. So it like yeah, they're pretty nice, but again, that that's that own it. That's that drop would be the reason people don't choose it because it wouldn't match up exactly with their character. And then dragon born has that breath weapon. But again, that breath weapon is not like Oh yeah, that's so powerful or something like that. It just feels like, okay, it's an okay thing that you can do. That's really cool, but it's not like super flashy or overpowering. So again, people are going to choose other things that can give them those flash her abilities...

...or the stats that they really want. So it just yeah, I mean I'm I'm not entirely surprised. The half work. I am a little bit surprised just because of the relentless and the savage attacker are actually really nice abilities. So that that's that's that's that's an understanding that you have from playing this game more right. That's an analysis that you have about the importance of those features. Even as I went and like my first time that I chose like care. Like I was doing my character creation, I went and I looked at the abilities in the stats and I was like, Oh, okay, well, this makes sense to build it this way so that I can Max out these stats or I can play this particular way so for half work I can just kind of go in and I can keep fighting and it's not an issue kind of thing. It's Jordan level ten nerds speaking about, jumping into another nerd topic with regards to brand new players. So right, people who might necessarily not even have experience with RPG Games. Right, right, because there are certain things that even from like world warcraft when I used to play it, or even, I don't know, guild wars online, like there are some similar abilities across all these ARPAG Games and I think it has become a little bit easier to pick out. You know, well, if I'm dealing a shit ton of damage ranged, right, you kind of know how to play this character, versus a brand new person that's picking a ranger and it's like well, I can take an axe, or am I like a do it? I fire my bows more'. You know what I mean? HMM, it probably also comes down to a bit of role playing itself, like, I don't know, like I would be overly comfortable the first time role playing as a dragon born or at flaying or a tyfling, depending on how you pronounce it. Teeth like. It's always teeth like. WHO SAYS I? I have heard it both ways from whom I want to have words with them. Yeah, I have, but yeah, yeah, sorry, I was just going to say. It is important to note, though, that the standard deviation between the player base choosing half work and dwarf from this particular data set seems to only be about one point two percent, and that's true across the the races of half Ling, Te Fling, half work, dragon born. Yeah, UP TO DWARF, they're all within the same sort of bounds. You start looking at elves and humans. That's when you start seeing, okay, like the big jumps, yeah, the big jumps, and people and their choices, which is why, when looking at the backgrounds, it stood out to me so much that they're almost identical. When you start getting into like the inheritor career, guild, artisan and you know, my Nutia, let's call them, of backgrounds, is where you start seeing some decrease in players, and I think that this is probably where you start getting into like the heavily flavored characters, more so than I just want to start getting a playing another thing that this data set highlights, and will post a link to this to those who are listening to this conversation and are interested in this. As a game designer, it's really interesting to visualize the the skills and abilities that players have. So Jacob here has done a phenomenal job in creating various different visualized data sets and one of them includes the classes and the average skill percentage and skills that people choose within those classes. And as a game designer, this is an extremely powerful tool because this can help you create these balance encounters. The way that I see this is you'd ideally want to have a party that has a balanced skill set. So it's easy enough to sort of overlay these data sets together to see, you know, a cleric and a fighter right like your you notice that your fighters don't tend to have too much deception, religion, history or can investigation, but that's something that you know having a cleric in the party could balance out. So from story driven sort of perspective, this can help you write encounters for your party and a right these meaningful moments for your characters to, you know, feel important, right, you're not just saying like, Oh, fighter, roll and insight check and they roll poorly and you still kind of have to give them information to progress the party along. It could be something that's like you highlight the abilities and skills of certain characters more so anyways. So I think that that's a great little tool for balancing and I really love all these data sets that they when they come out because like, for example, if you look at the hard it's like the most balanced of all them. Like their...

...religion background perhaps doesn't seem nearly as developed, but I mean as the Bard, you get a lot of different skills, like a lot. So it kind of makes sense. It's like the Jack of all trades masters. N Yeah, exactly, like when you've got a bard in your party, you know that skill checks are something that your party can accomplish. Yeah, I'm sure. And then, in addition, just in general looking at the overall player base, knowing that skills that people take proficiencies in, for example, fifty five percent of players have a proficiency and perception. So again, I'm not entirely sure where this data is coming from a assume that this is some web scraping on some dnd beyond or perhaps picking off of this. It's actually not listed on this document. I don't think most of this makes sense, though, so I am kind of confused by why slight of hand is so low, though. I mean side of hand is something that I think a lot of players tend to take, but not according to this so which is interesting based on the fact that the rogue classes chosen so often as well. Sorry, just to clarify, Jacob Sutherland wrote this article, but the data collection and some pre data processing was created by a Github user. Algun all going to em so I'll include that in the link when we make the post later on for those dms that are interested in the in the nitty grity of this. But yeah, I think the the the skill. Sorry, what we're going to say, Journe I was saying that I was surprised that the slight of hand was so low, considering like as a overall percentage of people taking it, considering rogue is one of the higher classes that is picked or more frequently. Right. So, yeah, that's true. I guess maybe people are picking rogues but not diving into that the thief stereotype. Too often it looks like the rogues are the only class that are taking it. Actually, I think is more the thing. and Ye are I guess. But yeah, Bart, I would be interested to find out that these are also the most classes that get bottled under chaotic neutral as well. HMM, probably subjective alignment. I was surprised that first of all, the monks tend more towards lawful than the Paladin's do, but they also tend more towards evil than good. That surprised me. I don't know a lot of players that play evil aligned monks. Yeah, that's fair. Definitely sorcerers and barbarians being the most chaotic. Oh yeah, that checks out one hundred percent the most sense. Yeah, I don't know. I don't know about evil monks. I guess I haven't really seen that myself too much either. That does surprise me. And even bards trending more towards evil's wizard warlock rogue makes sense. Paladin's being right on the line is interesting. The barded monk just kind of like I'm looking at that going what moral ambiguity of Moms, I guess might take a neutral more often actually they're more likely to take yes, neutral than good. Specifically I think because a lawful neutral means that they follow their own code, is how it kind of puts it, at least in the player's hand book when I was making my monks and so like, that would be closer, closest that they would get to good, generally speaking. If they do go to good, then like that's fine as well, but I would say lawful neutrals the most common pick probably for them, at least in my opinion. And then the evil side might come from just people. Well, maybe they're a rogue, a rogue monk, you know, left the temple and decided that they're going to go out and do their own things, or they're becoming selfish or something. I don't know. But yeah, I am slightly surprised. It is more or closer to evil than than good. But neutral would be the would be the up to. Well, I would say most commonly picked. Probably. I for one, I'm excited to see how this I don't expect I'll make some claims right now. I don't expect that the...

...class selection and skill distribution will change too much as the game progresses. But I am excited to see how much perhaps people start taking new skills in general and the background choices and the race is sort of starting to balance out as V matures into its stable long term play and long term years of use. HMM. It is interesting to see, though, that even on the streaming side this year we had a vast increase of players. Again, we're I was just looking at the twitch analytics on just the dungeons and dragons theme in general and right about January the average of viewers watching dnd content almost doubled from about two thousand five hundred to five thousand average. So we hope that this continues to increase and hopefully that influences the newer player choices and newer combinations of characters that I'd love to see streamers have. And I think that's it's a it's really it's really exciting to see this game sort of developing forward. And on another note, I feel like we should also get on twitch, you know, plug, plug, a third social but yeah, that's just a little quick report on some interesting findings that have had this week. I'm sure that will do this again, specifically because I love the data aspect of this game and I love it as a game design tool. So you're definitely going to hear about it from me again, but I think that that's that's enough of that conversation for now. Jordan, I feel like you've been prepping for some darkness yes, so for today, everyone, prepare yourselves. Were about to jump into nine different hells. So we we are doing the we're going through the DMG. For those of you listening, we're on page sixty four and we're going to be talking about the nine hells of battle, which is a lawful evil alignment kind of world or plane of existence, and for today that's probably all I'm going to be able to get through because, as you guys probably know, it's the nine hells is probably one of the most talked about planes when it comes to DD. I don't know what your guys experiences are with the nine hells like. Have you would you say that that's a fair statement? I don't know much about the nine hells to be honest, but would you say that it's fair that it is one of the most talked about and in terms of story and like, I guess characters that might come up and or gods that might come up. I guess that kind of thing. I definitely heard about. Sure, I've definitely heard about it being used and I think that that's most ms might use that as a tool to bring up the BBG. Yeah, the Real Baddie. Yeah, I know in Braden's campaign we actually met one of the rulers of the nine hells already, which was scary but good. So anyway, I will continue on here. So the nine hells of Batt or inflame the imaginations of travelers, the greed of treasure seekers and the battle fury of all mortal creatures. It is the ultimate plane of Law and evil. It is the epitome of premeditated cruelty. The devils of the nine hells are bound to obey the laws of their superiors, but they were Belle within their individual casts. Most undertake any plot, no matter how foul, to advance themselves. At the very top of the hierarchy is as Modius, who has yet to be bested. If he were to be vanquished, the victor would rule the plane in turn. Such is the law of the nine hells. So, as with all of the planes so far, the nine hells does come with a optional rule, but I find that it's kind of odd that this is probably one of the more boring...

...optional rules, considering it goes into such a depth of each of the different realms of the nine hells following it and it it is used quite often as a tool first story and that kind of thing in a lot of different campaigns, at least the higher level ones. Once you get into it, nine house is probably one of the places that your characters will end up going at some point or at least talk about or meet one of the rulers of the different layers there of the nine house. So the optional rule is pervasive evil, which is just anytime someone makes a our takes a long rest, they have to make a DC ten wisdom saving throw and on a failed save, their alignment changes to lawful evil, which becomes permanent after one day, four days. If they move to another plane other than nine house, than it doesn't become permanent and or the casting of the dispel evil and good will restore them back to their original alignment. So not not like overly flavorful or anything like we've seen from some of the other planes, which kind of disappointed me. But the rest of it goes into well, a breakdown of each of the different layers, because it can be such an important part of storytelling. If I can't, I can put out like a hot take on. Yeah, this is probably the best one to have a boring optional rule on because it's used so often, because it's used so offten and there's so much to do here right. Feel like the other planes are cool and cool to visit. MMM, but they don't have that immediate appeal of the nine hells. We all know the nine hails. Everybody plays dd knows the nine holes. Anybody who doesn't play dd knows the nine house. That tays inferno and TTRPG format. Yeah, but the rest of the planes needs something to grab the players. They need something to do and something to kind of up the stakes and up the anti, which is where there's optional rules came in. There's already plenty enough of that in the nine halls, already inherent to the plane, right. So it doesn't need that extra kick that the rest of them have. MMM, and I agree with you. I was just slightly disappointed as all, but I totally understand why they did it. I was just yeah, I was just like Oh, okay, well, don't even need the optional rule. I guess you know. I guess that's why it's an optional rule. Okay, so the nine. There are nine layers of the nine holes. Believe it or not, the first eight are each ruled by different arc devils that answer to as Modius, who is the Arc Duke of Nessus, the ninth layer. To reach the deep, deepest layers of the nine house one must descend through all eight of the layers above it. The most expeditious means of doing so is the river sticks, which plunges ever deeper as it flows from one layer to the next. Only the most courageous adventures can withstand the torment and horror of that journey. So it then goes into a description of each of the nine hells, so bear with me here. The first layer is a varnus. No plainer portals connect directly to the lower layers of the nine hells. This is by as Modius's orders. As such, the first layer of a arness is the arrival point for visitors to the plane of Arness is a rocky wasteland with rivers of blood and clouds of biting flies. Fiery commets occasionally fall from the darken skies and leave fuming impact craters. Behind empty battle fields are littered with weapons and bones, showing where the legions of the nine hell's met enemies on other native soil and prevailed. The ARC Duchess Zariel rules of Arness, supplanting her rival Bell, who has fallen out of as Modius's favor and is forced to serve as a reel's advisor. Tia Mott, the queen of Evil Dragons, is a prisoner on this layer rule, ruling her own domain, but confined to the nine hells by as Modius in accordance with some ancient contract, the terms of which are only known to Tiamat and the Lords of the nine. Zariel's seat of power is a soaring base out citadel festooned with partially incinerated corpses of guests who failed to earn the archde Duchess's favor. Zariazario appears as a an angel who once who's once...

...beautiful skin and wings have been ruined by fire, her eyes burned with a furious white light that can cause creatures looking upon her to burst into flames. Awesome. Yeah, so portal to a very chaotic or at least seemingly chaotic to me, even though, this is a lawful, evil plane with just, you know, clouds of flies and creators everywhere and comets and rivers of blood, although I guess if you live there long enough, everything kind of becomes normal. See, I just sort of thinking about a medusa type character, but instead of turning people into stone, it just sets you a blaze. Yeah, some Muttrassu type ability. Yeah, so, and I mean it starts right off. I like how, right right off the bat, it shows you that these like rulers, are not necessarily permanent and pretty well anyone can take over, assuming you can take down, you know, the person who's in charge. So zariol took over for Bell, simply for falling out of favor with as Modius. I also didn't know that Ta Mott was actually a prisoner of the nine house. I had no idea. I I don't know too much actually about her, I guess. Is that something that is common knowledge, I guess, or is that like a if when you're reading hoard of the Dragon Queen and the tyranny of the Dragon, is a something that comes up? Or tell me about this right number. This is. I mean, you already knew this. I'm pretty sure this is like it's definitely as a DM running hoard of the Dragon Queen. It's in the forward. HMM, that this is just fact that is known and it's something, I think, that's been revealed once or twice, along the fact that the cults planning on rising tm at out of the nine hills. Yeah, I guess I knew. I think the idea was like a prisoner somewhere generally, like that's part of her, I guess, story most of the time, but I didn't know that it was the nine house specifically or that it was the first layer of it. That kind of seems precarious in my opinion. It's what it's one of those things where I'm just like, why would they not choose cars? I yeah, exactly. It's literally a prison plane. I've never understood why they put her in Hell instead of in prison. MMM. So I guess again it is here like in a I guess, in accordance with some sort of ancient contract with as Modius. Yeah, for some reason, to your Mott has made her to Maine in the nine house, or is prisoner. She can't leave. She's got, yeah, a little slice of hell, but she can't leave it right seems odd, but it does. I mean it gives you lots of Info to kind of work off of, though, like if it's a kind of cool thing that you can turn a story pretty easily for. Yeah, okay, let's move on to layer number two. It's called disc it is a labyrinth of canyons wedge between Sheer Mountains which is rich with iron ore. Iron Roads Span and wind through the canyons, watched over by garrisons of iron fortresses perched a top jagged pinnacles. This layer takes its name from the current Lord, which is dispader, or just spotter? How would you guys pronounce that? Desputter, disspader? I'm not sure. DISPOTTER, dispute? He is a manipulator and a deceiver, devilishly handsome, burying only small horns, a tail and a cloven left hoof to distinguish him from human. So I guess his other foot is a human foot. Is that in my reading? That right? So what I'm reading that? Yeah, let's see. His Crimson throne stands in the heart of the Iron City, which is a hideous metropolis that is the largest in the nine hells. So the hideous metropolis is the largest city in the nine house. Great player travelers come here to conspire with devils and close deals with night hags, Rakshasas Incubi, suckuby and other fiends. disbader collects a piece of every deal through special provisions that are added to contracts signed on his layer of the nine hells. That's kind of cool. I like that. He's like, I'm lot thoss I take that. Yeah, yeah, and...

...like I can kind of like I could, I could make I could run a story like with that information, you know, taking up a little bit of every deal kind of thing is cool. He is one of as Modius's most loyal and resourceful vassals, and few beings in the multiverse can outwit him. As more obsessed than most devils with striking deals with mortals change for their souls, his emissaries work tirelessly to foster evil schemes in the material plane. So I would say he's probably one of the more common fiends. I get if like based on the fact that he's supposed to be one of the more interested in doing that kind of thing, but I haven't really seen anyone with him as a they are tight before and patron does me. MMM, so a third layer? Minoris miner Ross? Yeah, sure. The third layer of the nine house is a stench ridden bog. Acidic rain spills from the layers of the Brown skies, thick layers of scum cover its putrid for surface and it's yawning pits lie in weight beneath the MRK to engulf careless wanderers. CYCLOPEAN cities of ornately carved stone rise up from the bog, including the great city of minors for which the layer is named. The slimy walls of the city rise hundreds of feet into the air, protecting the flooded halls of mammon. The Arc Duke of Minoris, resembles a massive serpent with an with the upper torso and head of a hairless, horned humanoid. Mammon's greed is legendary and he is one of the few arc devils who will trade favors for gold instead of souls. His layer is piled high with treasures left behind by those who tried and failed to best him in a deal. You know, when I read his crapsy Bujie as fuck. Yeah, yeah, when I read Minorris, I thought, oh, it's going to be like a Minotaur type creature who runs this kind of thing. But no, it's a serpent. Kind of reminds me of Youantee, maybe godness. Yeah. Also, I have like cyclopean cities. What is that? You guys know, massive and towering, massive and towering. Okay, good to know you learn something new every day when you read D Inde. Yeah, he it's kind of interesting that he's in so interested in treasures. Like is that something that he like shows off to the other nine lords and his like, look how much power I have, or can I say I love gold? Yeah, or is this like a lobster dude from Miana, you know, shiny lights out a tangent right now. Talk about subverting expectations. Gold member for yeah, so flag of Thoss is the fourth layer here, guys, it is a fiery landscape. Who sees of Molten Magma, Brew Hurricanes, of Hot Wind, choking smoke and pyroclastic ash. Guys, is this the realm of fire here, or it's pretty nast within the fire filled called era of flag of Foss's largest volcano ry is is abreymock, which is a fortress city of Obsidian and dark glass with rivers of Malten lava pouring down its outer walls, the city resembles a sculpted centerpiece of a gigantic hellish fountain. That is awesome. This is like you guys have made it to the end of Bowser's castle kind of thing. Like it's like the big bad evil guys. Lair School, Avery Bock is the seat of power for to arc devils who rule flag of Foss in tandem, Arc Duke Belial and Arc Duchess Fiarna bliles daughter. Oh that's got to be awkward. Blile is a handsome, powerful, powerfully built devil who exudes civility even as his words carry an UNDERCAR undercurrent of threat. His daughter is a statuess devil whose beauty in cases the blackest heart in the nine hells. The Alliance of Belisle and Fiorna is unbreakable, for both are aware...

...that their mutual survival hinges on it. How so that was what rose up to me there. Why is it that their mutual survival depends upon them having some sort of unbreakable alliance? Well, it sounds like if you, if you can succeed ead in one upping each other, then you can take over different realms, right. HMM, so it sounds like maybe the two of them separately aren't enough to maintain power. MMM, two of them together are, HMM, interesting. I guess that would make sense, although, I mean it's kind of interesting that no one else has managed to either turn them against each other or take out one then take out the other. Then if that were the case, right, they can't. It's they have an unbreakable bell because they're mutual survival hinges. It's right in the book. Just read it to us. I realize that, but it's going anyway. It is kind of cool that there is two leaders. There is a lot of like roleplay that you can go that you can use this for. You know, if there is, you know, characters who are exceedingly good at turning people against each other, maybe there's a way to kind of mess with this realm a bit. That would be interesting. But yeah, let's move on to Stigia. Stidia is the fifth player of the nine hells and is a freezing realm of ice with cold flames that burn. Apparently. A frozen sea surrounds the layer and a glooming sky crackles with lightning. Arc Duke La Vistas is was once betrayed by as Modius and is now encased deep in the ice of Sigia as punishment. He rules this layer all the same, communicating telepathically with his followers and servants both in the nine hells and on the material plane. STIGIA is also the home to its previous ruler, the Serpentine Arc Devil Jerry on, who was dismissed by as Modius to allow the imprisoned La Vistas to regain his rule. JERRYON's fall from grace has spurred much debate within the infernal courts. No one is certain whether as Modius has some secret cause to dismiss the ARC devil or whether he is testing JERRYON's allegiance for some greater purpose. Kind of interesting here, that I guess. I Guess Jerry on is deferring to as Modius here and allowing Levisis to rule. But, like or Levis is is just powerful enough that he can actually rule while being imprisoned and only being able to telepathically communicate. Not sure what that would look like. What do you guys think? We still thoughtly communicating it'll know if it'll look like anything. It's get the one. What would it sound like? Then again, he's still father, who communicator. Probably you would hear something in your head. As that really hearing? It's in your head, though. Okay, all right, all right. What is he hearing? If our ears aren't real, our thoughts real. That's that's that's getting into. I did this. Actually, this is really cool because there's a elder ship vacation for the warlock called Tomb of levistas. Yeah, I think case yourself a nice and becomeing vulnerable. I never, I never really sought out to the the Labor meeting behind why it's called that. This is. I like that, though. That's for exactly. It's really cool. Yeah, but I definitely there's a lot of like roleplay opportunity here again for getting Jerry on and the list is to kind of fight it out. I think I'm pronouncing his name right, but you guys are welcome to correct me there. It's yeah, it is interesting that they do. I guess, to a certain extent defer to as Modius in in in terms of like who is the ruler of this realm, despite the law being like, if you can take out this person, then you are now the ruler. So all right, let's move on here. MALBOLG. MALBOLG is the six layer and has outlasted many different rulers. Among them is Malaguard, The Hague Countess, and the Arc Devil Moloch.

Malaguard fell out of favorite and was struck down by as Modius in a fit of peak, while her predecessor, Molok, still lingers somewhere on the sixth layer as an imp plotting to regain as Modius's favor. Malbob is a seemingly endless slope, like the sides of impossibly huge mountain. That's how parts of the layer break off from time to time, creating a deadly and deafenitinge avalanche of stone. The inhabitants of Malbok live in crumbling fortresses and great caves carved into this mountain side. Melbogs curtain Arc de Arc Duchess is as Modius's daughter, Glassia. She resembles a succubus with her small horns, leathery wings and forked tail. She inherited her cruelty and love of dark schemes from her father. The citadel that serves her domicile on the slopes of Malbog is supported by cracked pillars and buttresses that are sturdy yet seem on the verge of collapse. Beneath the Palance is a labyrinth lined with cells and Torture Chambers, where Glassia confines and torments those who displayed her. So quite a few different players on this layer of existence. The so Malaguard, the hey countess, it looks like, has been struck down. Does that mean she's dead? Is that what I'm I know, I don't think dead. Now she's it says, doesn't say it just says struck down in a fit of peek spelled Pi. Yeah, I don't know what peak is, but yeah, yeah, I think you're right. Yeah, because it says that. It's points out specifically that the other guests still exist, lingers somewhere exactly as an implication. Super Cool. Yes, that yeah, he is, or she rather, if he dead, dead. Yeah, that checks out, which is interesting, especially considering they give her, like the Hay Countess, as like, you know, a title in everything. It's a nice title. Yeah, which is kind of cool. I guess you could potentially bring this character back in maybe. I don't know. Do these kind of creatures ever truly die if they're already in hell, probablay, their rulers have held are out like the day. Right, I think this is hell, as we know. How like people aren't yeah it down here. It doesn't sound like right. And then, Oh yeah, Moloch being an IMP is awesome. I love that, but there's like a once arch devil is now an IMP and is kind of like going around scheming trying to like get his power back. That could be really interesting role play opportunity there for characters. And then, of course, Glassia being the daughter of Asmodius always, you know, comes in handy having familial relationships you can mess with or used her advantage. I guess this plane kind of seems like I'm gonna I'm going back to the ABATOR. This seems like too long really. It's been a couple weeks. I got to get back into it. It seems like season two, where it's like, oh, yeah, everybody else has done a terrible job of this, so I'm sending it as Zula to finish. It's like, yeah, everybody has just completely messed up again and again on this plane, and keep it just pose rulers. Screw it, my daughter's now at charge. Yep, that's exactly what it sounds like Avatar. Is Great for references, guys. It's fantastic. All right. What's next? All right, the seventh layer is Malodomini. It is a ruin covered wasteland. Dead is dead cities form a desolate urban landscape, and between them lie empty quarries, crumbling roads, slide keeps and hollow shells of empty fortresses and swarms of hungry flies. The Arc Duke of Malodomini is bales, a ball. He is the Lord of the flies, or Lord of flies. Sorry, is this technical thing not the name of the book? A bloated fiend with the lower body of an enormous slug, balesible billsible's form was inflicted on him by as Modius as punishment for wavering loyalty. Bailsible is a miserable and degenerate monstrosity who has long conspired to usurp as Modius, yet has failed at every turn. He carries a curse that causes any deal made with him to lead to cool calamity. As modius occasionally shows balsable favor for reasons no other arc duke can fathom, though...

...some suspect that the arc Duke of Nessus still respects the worthiness of his fallen adversary, I would assume, or also just screwing with this guy, like let's keep him in power here for a bit longer. Every now and then throw them a bone just so I can screw with him again later. Yeah, feels bad for baisible guys, bailsible, poor guy, slug body. No one wants that does. Nobody's makes a deal with him. So there's no reason for anybody to consider for anything. Exactly, and like a curse where any deal you make leads to calamity, like as not even like he can now go and make a deal with someone to help him take down as Modius without it leading to calamity. Somehow an interesting it's an interesting little more tidbit if that's something everybody knows, because it comes up. Tries to strike up a deal with people and they go, I know gonna do this. Is Demon goes along life just knowing that everybody won't strike a deal and trying to trick people. Actually, that guy that got his ass kicked by as Modius. Yeah, exactly, oftially so. As we've been going through the nine hails, I've been following along with more accountings tone of Toma Fos. HMM, because there's very, very detailed descriptions of each of the leaders in here. Oh cool. Apparently, bales, abub bales, a bowl, sorry, was previously one of the Air Dukes of mal bulk. Oh, freebody fails at ruling, not walk. This place sucks. That's Hilarious, and that's so he was. He was the ruler of that. Tried to a coup against as Modius, failed and as punishment, was turned into this form and, for some reason, given dominion over another place. Huh Yep, that's like as Modius thrown him a bone for some reason we don't know. That's so cool. I love it all right, eight layer, all was there, guys. Khania is the eighth layer of the nine hell's, and it is an, I see, hellscape whose ice storms can tear flesh from bone. Cities embedded in the ice provide shelter for guests and prisoners of Kenya's ruler, the brilliant and conniving arc devil mephisto, or Mephistopheles Mephistophiles, dwells in the ice citis soul citadel of Mephistar, where he plots to seize the throne of bat or or, which is the name for the whole plane, the nine hells and conquer the other planes. He as as he is as Modius's greatest enemy and ally. The Arc Duke of Nessus appears to trust Mephistophilis Council when it's offered, but MEPHIS mephistophilis knows he can't to pose as Modius until his adversary makes a grave miscalculation, and so both wait to see what circumstances might turn them against each other. Mephistophilis is also a godfather of sorts to Glascia, further complicating the relationship. MEPHISTOPHILIS is a tall, striking devil with impressive horns and a cool demeanor. He trades and souls as do arc other arc devils, but he rarely gives his time to any creatures not worthy of his personal attention. His instincts are as razor sharp as Kanye, as frigid winds, and it is said that only as Modius has ever received or thwarted him. WHO BADASS second in command here? Guys? Yeah, the penultimate boss. Yes, exactly, although it's a cool little raid that you could run, you know, across the nine hell's, defeating the demons exactly exactly, and you could find different ways of doing it, whether you use them against each other or whether you, you know, well, try and take them on physically. I don't know if that how well that will turn out, but you know, depends on the party, I guess. Well, it's interesting too, because just like just the ways that you could run a game right like, you can make very similar to how world warcraft raids existed. You know, it's like, get your party, five people and you're going to the night hell, nine hells, and you have epic boss battles set up for each one of the layers. Yeah, you get down to the final boss, is Moodius with Lut drops and all. See you say that, but I would run this as Scott pilgrim versus the world,...

...as like a Sitcom. Okay, okay, you're telling me that I want to date this girl, but I have to defeat all nine and for eplex's, who also happened to be the nine princes of the nine hells, Whoa it's also it's also a story about you realize that you're definitely the you're definitely the rebound, as she stardating them with the power. Very problematic story. Stay tuned. Oh Yeah, new written kind of content their Britt yeah, and not touch that one. All right. What's next? All right, the last layer, guys Nessus, which is the lowest layer of the nine hell's. It is a realm of dark pits whose walls are set with fortresses, their pit fiend generals loyal to as modius garrison, their diabolical legions and plot to the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citizen Citadel spire of Malsham, home to as Modius and his infernal court. Malsham resembles a gigantic, hollowed out st leg might. The citadel is also a prison for souls that as Modius has locked away for safe keeping. Convincing him to release even one of those souls comes at a steep price, and it is rumored that Arc Duke Nessus has claimed whole kingdoms in the past for such favors. As modius most often appears as a handsome bearded humanoid with small horns protruding from his forehead. Piercing red eyes and flowing robes. See S modus is part of the problem. yeahking about the data sets before and even as Modius picks human. You employed human unders. humanoid is basically any creature that walks on two legs in dnd and has some sort of intelligence. All playable races. Yeah, he can also assume other forms and is seldom seen without his ruby tipped Septer in hand. As modius is the most cunning and well mannered of the Arc Devil's, the ultimate evil he represents can be seen only when he wills it so, or if he forgets himself and flies into a rage. That is the nine hell's. Happy October, everybody. Yeah, yeah, thanks for listening everyone. I think I've expended all my time here for this. So, Braden, I will hand it over to you. Sounds good comments, so in that case, will throw it over to me. This episode of triple advantage. What's our show name? Triple advantage. Sounds right. Yeah, weird. I had like a weird blank out there. Rose, like, is that what she'll we're doing? Yeah, this episode of triple advantage is sponsored by the way of gravitational force and new ish bulk subclass from the Real Estate Society, lead author Jordan, my friend right here that just junked about the nine hells. You ever wanted to play as a Jedi, you can play as a Jedi. You ever wanted to do weird gravitational stuff with your monk, you could do weird gravitational stuff with your monk. You want to do crazy flips off of the ceiling by manipulating gravity and do a strike down on your enemies, yeah, you can do that here, available now for pay what you can on DM skilled. And now it is time for talk of the town, where we ask a question to you, our listeners, the society, and then discuss the answers on this the podcast right now. So the question that we pose this week what do you do when your DM gives you down time in a campaign? What's your favorite activity to do with that downtime? Favorite activity a Carlos, you got this one first. I think it depends on the character that I'm playing. It's a very subjective answer, so I'll answer with the most relevant character that I've been running, which is thorndell Max a way of the shadow monk, given that thorn is more what's the word here. I'm also have on mind. Blank leaves a very yes, triple adventas you live a very triple advantage of life. Yeah, no, Thorne lives a thorn lives a very sort of simple life. Minimalist would be like the most apt description that I could put. So with regards to downtime, just because we haven't really dove into the monk training aspect of this character too much Britain, I think the the...

...the the his favorite activity in downtime is just going to go fishing with some guys. That I meant in water deep. I think that that's that's the one activity that I have gone back to do multiple times. That was funny. I enjoy that and absolute when you said that, and I think it's especially important because the character of thorn has a very poor charisma score. So I think in part it's just him trying to make connections outside of his adventuring party and still kind of struggling. So we're doing faulting to fishing and trying to make small talk constantly. So hopefully we see those relationships develop as as the campaign progresses. I'm likely to go back to fishing a little bit if given the opportunity morning next day for fishing, ain't it? UHHAH, that's your character in a nutshell. Well, it's great because I can really go fishing and then get back to the party. Yeah, relatively easily. I mean I have fifty five movement speed, so I kind of just use that as a I could just kind of go do whatever in the city and I'll be back doing yeah, okay for me. For Downtime, I would say like probably the easiest thing to do would be either training or crafting some sort of weapon. But I think the coolest thing that I would want to do, I haven't actually been able to do it. You have to have like a higher level campaign going for this actually work. Is I would love to get together with the party and like create basically a fortress of our own, you know, use some of the higher level spells to create certain aspects of it. That would be really cool. There are certain like defensive spells that you can put in place. I'd love to put like a teleportation circle inside one of our, you know, very own fortresses, kind of thing that we can use constantly. It would just be really cool to create like that home base kind of thing. But again, it's like high level stuff. So I haven't actually been able to do it. Yeah, otherwise, like there's always gambling. That's always fun if you're playing as like a baby. Yeah, no, no, the gambling. You got to make the money's guys, at least for my barred character, he's fantastic of that kind of thing, so that's what he's going to go and do. So again, your Carlos is right. It's very subjective to your character. But I would say if I got it to a high level, got into a high level campaign, I would go with building a fortress. You mentioned training Jordan as a DM. Yes, it's there anything that you give your players for training, or is that just something expected of them with regards to their character progression? So for certain skills and abilities you can, I usually provide things like books. So books will give them a skill if they can read it fully within x amount of time, depending on the skill, and not true for university. Yeah, but I mean like something like something like, if it's a nature skill, you can learn a lot about, you know, animals and creatures and plants and that kind of thing from books. So if you spend your time learning in this book for you know, a few months or something like that. Then yeah, you now have this skill proficiency. You can also learn, I would say, if you can find someone who's proficient in that kind of thing or is known as a teacher of that kind of thing. I I would like to in my campaigns throw in trainers for different aspects that they might want to train in. So I like talking to my players and saying, Hey, what are the kind of skills that you'd like to learn in the future, and then I'll implement those characters that they can meet to train them in those different things. I also am testing out something else where every time they use a particular skill they gain almost like an experience point towards getting that skill. So if they do a particular thing over and over and over again as characters, then there's a chance they can kind of learn it as they go on their own, just over a longer stretch of time, a much longer stretch of time. I'll see how that goes and I'll get back to you. It's so far I haven't figured out whether it's a viable thing or not, but it's it. I think it's pretty interesting.

Where that I the way that I've sort of approach that in at least a too of annihilation campaign during that two month period were the party was petrified to the Party members ended up helping out with the local community, so with regards to like gathering and hunting and, you know, just the general upkeep of a community. And the one thing I ended up giving them was proficiency in there. Are So afraid if it was proficiency or I just sort of blanket called it. They have advantage on nature checks within chilt okay, because they've spent, you know, two months of time with people that live there learning about, you know, what you can eat, what you can't eat, what you what is danger just in the jungles the top of the type of flora and fauna that you can so I figured that that would be in a nice little way to introduce that knowledge to the character without, you know, saying something like all right, you have plus whatever into this nature checks, because and then doesn't very over well into other regions of the sorts coast and I think it. I guess it's one of those things that it's like a localized sort of issue with regards to if you're running a party of five people, you can pretty much do whatever you want. Because at the like you're going to be running a campaign for, you know, a couple of months and then it's going to come to an end. So I think it's a issue when you're talking about your own your own sort of isolated campaigns, versus some other DD Games, kind of like adventures leak right, where you might have to introduce certain rule sets where well, if I character keeps training, like, do they carry those skills across the table to other DMS and right from those players? Yes, yeah, so it's it's not really as I guess it's not really like a topic that's relevant to most cases of play in our group, but it's always something that I'm interested in how their DM's deal with that kind of stuff. Which is kind of a nice little segue for the audience because, as a little bit of an announcement here, you guys are going to start hearing and then the coming weeks from other DMS from our local community, we're starting up another subsegment within our bonus actions where we're going to be going around and just meeting and talking to some of the other TTRPG game masters, though we have near us. So once we get through that list will definitely expand it out to the society as a whole. But keep an eye out, keep your ears listening for that and your eyes peeled for the notifications on your phone if you're subscribed, and please subscribe, Braden. What about you, though? What's your favorite? I was I was interested to see about this because I've heard that people sometimes do like exactly the same thing across campaigns, like they got like an idea of like, okay, we got downtime, here's how I optimize it. But it's always been like an extremely individual thing for me. I like to use it to do stuff that's released directly to my character that I can't necessarily do with the rest of the party or that the rest of the party might get bored if I was just doing throughout every single segment. HMM. So like in Ravnika. In Our RAVNIKA campaign I play a member of the orsoft guild named Seeley, who's a one of basically a you, a euthanizer for the ORSOF. So whenever people can't pay up on their debts, he goes and collects with their life. He's a train killer for hire. So we, if our DM Matt has been really good about like what we'll do a there's a lot of downtime in that camp and we do a mission essentially for the guild pack that we're working for. We complete the mission in across several sessions and we have a session of downtime, all right, before the next mission comes in. You got some time to go back to your guild and do whatever you want, and I'm constantly doing well, murders, yeah, recently taking contracts at ther seff is put out and going around and completing, completing hit jobs for them. How to be a murder Hobo without it becoming part of the campaign. It's well, you'd be surprised. Actually, it's very, very legal in Rapnicka. Rapnick is a weird place, but that was my take on it. I was interested to see what other people had said to this and I got quite a few responses on this. Taken a look first at instagram because I think that this is going to go in line with something that you said. Jordan, the GUP to power plant, responded that heath enjoys building PCs home basis. Nah, I think it's a cool idea. It's not really something that's come up in many campaigns. That I've had where we have our own place. HMM, but I like it. I like the thought. Yeah, it's just it's so expensive, generally speaking, to be able to buy your own place and then to, you know, implement the kind...

...of things that you would want in that home base. You know, it just it's it's a high level thing. It just is. Yep, in our discord, Server user lose the Dick, who is a member of my Ravne Cook Campaign, actually responded talk about his experience in the Ravnek campaign. So he plays a simic in that and what he did in his downtime was went to a random mountain, collected a bunch of eggs from a winged beast that he was unable to identify, and now he's just raising those eggs so that he can have a swarm of beasts under his control during combat. And that's what he does. He just goes home and periodically checks on the status that these pets that he's raising. Oh Gosh. So sure that won't blow up in all of our faces eventually. But looking over our twitter, we get a couple of responses here that I want to talk about. At jq underscore pub responded that he enjoys they enjoy. Sorry, shouldn't assume they enjoy doing flavor things for their character. If they're a Mage, for example, they like to do research. So it sounds like similar to what we've talked about, whatever our characters feel like doing. Yeah, at nerd on wheels. Fifteen replied that they depend what the GM allows, with the DM allows, if it's training, for example. We talked a little bit about training. Then they would like to try and train on either skills or feats. HMM, again, depending on what the DM allows. We talked a little bit about yeah, how we allow that? If that's not allowed, they have two things that they default back to. The first is using their herbalism hit to make potions will idea, and the second is researching people or locations from their specific backstory that they can't really tap into in the current story in order to help move the plot along. So they'll go back to the roots that they wrote about and then see if they can somehow further along the main plot using their own time, which is a cool idea. I like that. Yeah, but I think that that pretty much wraps up our lovely session of talk of the town and therefore this episode. Of triple advantage. We want to hear from you, members of the society. What did you think of our episode? Stay tuned for our next question, for talk of the town, so we can discuss your opinions in your thoughts on these questions. Check us out on twitter, on Instagram, on our discord server. All of those links are available for you. CHECK US out. As Carlos said, we're going to be doing a kind of a DM panel very, very soon. That'll be coming to you and hopefully not wait. What Day is it today? Yes, hopefully this coming week will have some new content for you. I don't want to reveal too much, especially because I'm not tirely sure if it'll be this coming week, but I'm pretty confident it will be. So I keep your eyes peeled. Will have brand new stuff coming for you. Lots of exciting things down the road, and just keep listening, because we'll see you. Next Step.

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