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Triple Advantage
Triple Advantage

Season 3, Episode 35 · 6 months ago

Ep. 58 - Build-A-World

ABOUT THIS EPISODE

This week on Triple Advantage, we look at the difference between soft and hard worldbuilding in a campaign, complain about the inclusion of portcullises in the Dungeon Master's Guide, and discuss your hot D&D takes.

Welcome to episode fifty eight oftriple advantage on this episode. We discuss hard versus soft world buildingand how that influences our stories. Then we dive in to more dungeon topicslike what Ha, what is kind of like a doorthat needs its own explanation. Well, let's find out in this segment ofdivining the DMG and lastly, we discuss why digital dice are exactly the sameas realdize in this week's tnd unpopular opinion as a part of talk ofthe town make sure you follow our social medias, that's where we posteverything and will keep you up the dates and, as always, enjoy the show, welcome unders the society to yetanother episode of Breden remind me. This is eposode fifty seven that isentirely possible Carloss we are in the S. I have no concept of weeks anymore,so I stopped counting. We have been doing this for over a year. Now, though,so that is true, we didn't even do one year in aver, sury episode. No one did not Iam Times just lost allconcept to anybody anymore. So I don't think, there's a point all right, maybewe'll do something. SPECT for two year, it's episode O Fifty Eight. I was justlooking at triple advantage. O Fifty seven was the last one we posted Huh. Ithink it GEL Kno. We've definitely been doing this for longer too, becausetechnically, we've realeased town Asacten, we start yeah and we startedthis prety Covid, so it's been, it has for you. It was either January orFebruary. I think that we started. I remember we tried to do like a right.After you know New Year's thing. It was like a new content creation thing. Idon't know we thought it was cool to start around New Year's I'll ye the way there we are nowr toolong, and I quit wow well, there's a sound right there.You heard it first year guys. Well, that's probably the most excitingthing: that's happened on this show it's up there. Well, let's get lower this all right.Well, also Hydran, we didn't say your name at the beginning and I feel likewe've left you out somehow, but quickly. Moving on from that,today's echoes I've been reading online about hard and Sov world building nowto those listeners out there. That might already know what this is well. Imight entirely get this wrong and I'm going to summarize it extremely quickly.So don't expect much, but to those of you who haven't heard of what these methods of world building are,especially the concept of like hard world building being a very wellthought out and developed setting where a soft world building is more adaptablein the sense that maybe improvigation might take into place and the settingbuilds as your characters progress through it, and when I was reading it. It remindedme of what almost like a in this kind of games face and DND and whatnot avery soft world building is almost like your procedurally generated game right, a very true form of that in both likeperformance and just like gathe game itself. Whereas, like herdworldbuilding is you know, you have like your board right, like the DM has likethis giant chessboard of elements that can affect the party in the world, andI lots of examples from were provided in th the many articlesthat are right about, but in general you kind of you guys kind of understandwhat I'm talking about here. If you had heard or haven't heard about thi subject, I had not heard before you explain thisto us and I think yeah, I'm generally clear on what's going on yeah, I'm the same as braiden there, where you know it kind of makes sense to me, I'mgetting the VIBE that like if we're talking dnd here, like I would say, like explorers guide towildmount, is like a more. I don't know whether it would be a soft setting orlike a hard setting, because it's hard in the fact that, like there's, youknow all the towns are laid out, there's a bunch of like people likeimportant people that are set up already for you in the world. There's like the Pantheon. Likeanything, you can think of essentially that you might need needmad, but then,like obviously, you can add on stuff...

...like and each town even comes with,like here's, some a few suggestions on different quests that you can run inthis town. But it's not like you know those arealways happening or or are always going to happen, whereas, like a campaign,module would be like well, the this is the Questi here's. You know what isgoing to happen, or at least like a major portion of it, but I feel like in the campaign modulesthey don't set up the setting as much they're like yeah know this takes placein the forgotten realm setting, which means like you know. It's got this cityTho city and this city and it. But that's all you really need to know therest of the setting. You know who cares kind of thing you can make it up as yougo right yeah and I think it doeshighlight the sort of ambiguity that sort of natioral between like dms inlike tabletop games. anyways, right, like you, can, for example, run a Lordof the rings seemd one like adventure, and if you tie that directly into theworld right that you could argue that, because you're doing that, it's a hard.You know like some sort of like hard world building right, the world'salready there forty, but but if you're, only really taking elements from thestory as well right like even then, I would say that that's still hard worldbuilding in the sense that we already have lawer on the forgottenrealms right like there is like that sort of extra stuff, maybe not to thedepth of like tolken right, where you know you get into like custom languagesand whatnoting like there's, always going to be a deeper pool. Right likein this in this kind of creativeness like there's, always going to be theperson who's, putting them more work into crafting and ot right, but like ingeneral. I'm thinking of elements like when you get a dnd module, you're,taking your players through it, but realistically everything that they canpossibly experience is written in the module in the sense of like the areas thatthey can travel to the characters that theyl theinteracting with the locations that they'll reach. All of that is going tobe constrained by this story, and because of that I would actually saythat that's more of like a hard world building element, but it's interestingthat you mention the wild amount, though at least that's my opinion. Idon't know if it like anything. This isn't like, like anything in dnd like just the topics that we'vediscussed. It's all art, it's all subjective right there there. There definitely clearerexamples of it right, but yeah like I would say that in comparison, right,like a constrained game, is almost that likehard set mode, whereas like a soft world, building sort of experiencewould be more like okay, I don't really have a location where the players aregoing to go to next and the players say I want to get on this dragon and flynorth. Well now we got to build that now we got to get to that and you knowtie it into the story that they were just previously in right, so yeah with that in mind, though I wasactually going to say, if you guys kind of understand thesetwo topics now, if, if you look personally how, if you know one hundredpercent was harborl building and zero persent Wass soft world building, wherewould you guys kind of place yourselves in this scale, hm probably down towards the zeropercent? Wait, hang on ISO, you more like complete soft eworld building every every action that players take is more iterative and more improvised and you kind of developthe world as you go along. Oh, no, sorry, the opposite! Okay, I've gone the wrong way with thatclose close up to a hundred percent. I Jordan Kan of test because he's in mycampaign that I'm about to start, I put together, I built the world in itsentirety and I put together a primer but likehere's, what you would risk realistically know about the world, andI gave it to all my players and that, on top of that, I have a ton of othernotes for myself about suff that they wouldn't necessarily know, but thatthey can encounter in the world. So I have a list of all the locations andall the factions and for each location. I have a list of all the relevantinformation and possible plot threads. They can find at that place. So I I'm pretty good at this point at improving on the spots my last campaign,unfortunately Gat a way of making me adapt to that, because, no matter howmuch I wrote, they always found a way to make it not work out the way that I wrote to, but for this one like now that I'vewrote of written as suppose everything out and it's there for me, I can kind of sit back and go okay. Youwant to do that. Let me check my note...

Yep! That's in there there you gohere's the information on that, so I've kind of frontloaded all the work sothat in the moment I don't have to work as heart. I can just kind of rely onwhat I've already got yeah. I feel like I've just been givingan Easteraug here, because I will be in that campaign and it is called the endless ocean which is nowapparently he's written out the entirety of it hm. Not so endless. Isit Braden y? I guess I'll have to find out, but I sounds like it's pretty finenit. Well,it sounds like if you sail too far, you might just fall off the flat planet, sobe careful, yeah! Think about the what's. It calledthe library of babble that one it's like the Internet library wordsjust constantly writing itself. Myes, I see Itd, be unless you got neverhappeon, perhaps yet another east Fragan, but I'm on board with Braden there to.I definitely prefer the HARDB world building. Just becauseI like to be prepared- and I don't like to have to you know think of thingslike on the spot, especially things that can be written out ahead of time,so I don't want to have to think of a city name or a tavern name or ashopkeeper's name. You know in the moment I want to be like okay well inthis place, there is such and such a person such and such a place that youcan go and stay it, and you know you don. You can do whatever you want inthis place and if I need to make up stuff, then I will and I'll have likepregenerated names, and things like that that I can just belike okay, here's my list and I will use that. But for the most part, if I can have itahead of time, then I want that like because the players are going to do something different than youanticipate for the story part. If the world is set up already, then it's alot easier to adapt to what they're doing yeah totally, and I think it definitely makes sense,especially when you're when you're trying to- and it goesactually hand in hand with the amount of detail that you put in toa hard world game you, you would normally want to givemore expesition to these elements, because you know them all right and itcan provide a greater depth of understanding of the world to theplayers which is really cool, and I think thatthat's something that definitely would increase yourengagement in the game itself to Right. So on the other avenue, though, I'm tryingto think of where soft world building is beneficial in dnd and like, and theonly thing that I can think of is like wild stories, wild and crazy tales.That kind of just snowball out of proportion right. Are you the DM thatlikes to say? Oh, we ride the dragon and cool all of a sudden. The dragon isyour ally, right, right and I'mlike. It gets I itskind of excitedbecause I give me it makes me feel like it's a little bit more of like a like akids tail kid brain kind of approach like just always adding always verylike I don't now. I don't know if you've ever done any like Improv, butit's like yes and I just kind of like go yeah, so I haven't actually like. I, I thinkwe're not at the point that we're kind of delivering a better and moreconsistent, experienceas dms right. I can definitely say that since thebeginning, I've wanted to work up to like hard world building tounderstanding everything about the game, and now that I'm reading this and I'mthinking like Oh shit, like those kinds of storts, would be kind of fun on,like the just let's roll with it. It's taking me a second to kind of breakaway from like how much do I need to develop oer world to run an effectivelike kind of like soft campaign like let's go, were you guys? You know whatkind of key locations do you develop and what kind of the DIFFERENCIS and how you would like design the game itself. I guess you're notreally designing the world at that point. You're kind of just likedesigning how you, how your players kind of move across this ever expanding board, which is funny because you mentionedthat you were running wildmount right, yes,and how you said that that was more of a softer approach, but it I was leaning towards hard actuallywith with wild mount in terms of Oh, you were everything yeah everything isalready set there. It's like you, ook at the cities, you'v got the people yougot. You know even quest that you could potentially use there in terms of likecampaign like they've got a few...

...beginner stuff story, stuff that youcan. You can throw in there, but it's not like after that, like after level.Three, it's like yeah go. Do whatever you want in this world, all the stuffis there for you, you can just you know, go and do stuff so storytelling. Why isit's very soft but yeah the the hard? Like world the worldis set for you I'd, say it's a softer approach like if you, if you like agood way to use that might be if you were going into like limbo, or theabyss or the astral sea, or something like that.That is like infinite yeah. Maybe then that would actually bean interesting mix right, having different completely different feels tothe environment that you're in as like a player character and completely changing the way thegame plays for, like an actual person, maybe just be like yeah. Okay, at this point,literally, like reality, is like shaping itself around you that's how it works here. Yes, no, it's interesting just because I wasgoing to say, like Matt. Mercer is definitely a hard world builder like inboth stories it's like inside and out the factions,the motives, the the more subtle elements is storytelling, the kind of like weavethe reality of everything together yeah and it's to the point where he can likebring you to whatever part of the world right, whatever part of the world andhe's like Yep, okay already have something there for you. Guys is really cool, so anyways might take away from thiswhole. From reading about this, and justgenerally watching a couple of videos was, I want to try some sort of softrapproach to like play, and I say software proaches, if, like I don'tknow, if thes like these, this grammers translating between the the concept ofthe hard and softwar building. But I was the my issue there is that I just havenever really done it, stepping back not only like yelowing itright, because I don't feel like it's entirely just make everything up as yougo. I've done I've done that for exactlyone session, and it was the second last session. Third, last sescion third lastsession of Myrd homebrew campaign that wrapped up and I had wrote like since I'de beenbusy for the couple of weeks leading up to it. So I didn't like write as muchas I normally would, but I had wrote like what I thought was going to be apretty solid session, and then we got through everything that I wrote in thefirst twenty minutes, and I was just like. Oh, my God, thatis a hat, and I can't just be like all right. Good. Twenty s got twenty minutesession, everybody I'll seein three weeks ago, so een e, just we just endedup, and I ended up improving on the spot, like a full combat encounter aful, random encouter, including like improving the creatures and the STAPblocks of these creatures, as I went and ID kind of described them, and Ikind of had this cool idea in my head and I described them and I startedthrowing in like. I had a good idea of what I wantedtheir health to be in a good idea of what I wanted a couple of their attacksto be ind o what I wanted ther resistances to be so the and thensomebody would ask something and clarify a question, and I just kind ofhave to be like on the spot like. Yes, you can do that to them or know youcannot do that to them. Because of this, and it was honestly it was a lot of fun.It was. It was weird I would not ever want to do a full campaign like that,because I do not know nearly enough about the game itself to be able to do that with any sense ofcoherency, but for like one isolated session, it was actually a lot of fun yeah, like I'm thinking back to when wewere reading about the on the DMG, about like episodic campaigns rightlike in that kind of element right like where maybe you kind of just take your playersthrough key events in sometimeline right. That could be more F, like asoft world building kind of campaign, but then again, righ like you'r likeyou're, saying it's like it's, not it's not necessarily like. Oh I'm, makingeverything up on the spot as we go like I've done that before it's fun, it's also like okay, like hope, I don't kill everybody. Have you ever done that Joman and hidid Igo Improv monsters and our encounters yeah?No, no, no NOPE NOPE! I now no NUPE! I have chosen to you, know like...

...create monsters and, like you know,think about them ahead of time. Come UN with different abilities for them thatkind of thing and then throwng them at the party, but it is alwayspregenerated and if there is a random encounter in the world, it will bebecause I ruled it and there's a real monster in the monster manual that Ican go and turn to or there is a homebrou one that is alreadypregenerated for me, because I would I don't like having to think of thosekind of things on the spot. I'd rather be like okay, I can look down at mysheet. Oh yes, they have this much HP. I can look back up my players and belike okay. So now like describe to me, what's going on I'd, rather keep theminvolved in that part, rather than have my brain, like half listening to themand half trying to figure out what the heck is. This thing, I don't even knowGod clury upcreate, something that would be me in my head. Yeah, I mean crafting a creature on the spot. IsPretty impressive. If you can do that, I mean I'm sure t there's DMS with lotsof experience that can. I was generally more talking about like I don't reallyknow where the players are going to go. Nextso, I'm going to Ruol two sixamounts of goblins. I see I mean I might do that sometime in thefuture. If I feel like the stories lulling or something like that, butusually I'm like it would be to push the story, but that's what it would befor. If, if I felt like you know, theyre they're feeling like they'rewandering and they're, not really like doing anything with purpose, then Iwould feel like okay well, let's throw something up then that they care about.You know and- and I would think about that, okay well, what is motivatingthese players right now? Okay! Well, you know this person, you know, has this kind of like datdarker past, and you know that's related to this person as well and sookay. Well, this person could be here so let's bring that guy over and havethem talk and show up and then whoa like suddenly it's you know, theplayers are like we're related to that. That's a thing that happened in my past.I got TA, follow that you know so for me to just like throw a randomcombat at them. That would be more like, oh well, I've run out of things to dofor this session and I don't know what I'm doing next, let's throw a combat inthere, because that takes time. The reason I said, two six yeah yeah I've had that happene fom a plater perspective, never done that asa DM, but we had one session that or friend heather wasrunning and she it got to the end of the session and we had done mostly RPand hadn't done any combat whatsoever and everybody was kind of Itchy forcombat. So she was like all right. You guys want to comebact findwe're, doingdiere wolves now, so we fought diere Wolles and almost died because weere avery low level, and that did not work out so well. For us, so we got what we wanted, almost at the cost of some characters: Yeah and that's the other thing like th,the random. Like encounters and stuff. Like that, I wouldn't even think ofthat on the spot, I would go to Zanithar's guide or there's some stuff in Wildmoun as wellfor specific areas that are random, encounters that you can come across, soit wouldn't be like well. Let me think of you knowsomething I can throw at them. That would be cool unless, like I wasthinking of that before the session even started and was like. Oh yes, Iwant to do this combat thing, because I think it's cool, so it's I don't know, I always thinkthings through beforehand and then, if I need randomness, then I look at otherpeople's tought processes. Bu Stuff- that's been done before. So no I'm notgreat at Improv, it's kind of my downfather, so I know how to have fun on yourcampaigns now you' Gan I screw with me. I know all right well that about wraps upeverything that I wanted to talk about this week, but before I toss it over toyou, Jordan, I do have to get something off my chest. No pisses me off what well the other day I was playing aDrud and the baddy started running away, jumpedon a boat and managed to sail off. My first instinct was well. Let me jump into the water turn into a fish and chase after it due,but apparently I'm only level too, and I can't do that for some reason. Well,right. Whatever will you do Carlos...

Well Bele? Now the circle of the deepsubclass is now on DM skill made by our very own doorgar Yo, if you've everwanted to interact with slife swim at level to what crazy and have almostvery, like really kind of strong abilities up into higher levels. Brain.If you want to detail in those, we can certainly have a nice little bonusaction with you following the design of this, but Oh my God. Finally, you cansem a level to I think. That's all! I have to say guys. Don't need any, youknow what I could have left it at that and had nothing else in the class. AMpeople would still jump on that yeah M Alitell you! This is rel nic. Well, make sure you guys go check thatout on DM skilled the circle of the deep, all right, Jordan, all right! Thank youfor that very professionally done ad Carlos, and we will follow that up with anotherprofessionally done segment here on the Dungeon Masters Guide, guys we're inchapter five on page a hundred and four, we just finished talking about wallsand doors in dungeons and how they're very important for your campaign and how it's going to be run. Aanow we're going to talk aboutportcolises. I think that's how you pronounce that you were Jo o this is. This is very important stuffhere, okay, anlk! Wait! Just let me just sumemarize this quickly. This isnot anything like doors with. What's thecorrect, it's it's very different. Carlos thank you for asking. You know Idords are very different from Port colises because they put a separatesection in the book here, for it o a separate secon for walls to so, let's,let's not yeah, se much credit, brick versus woolden, all right. I'm exact whaas. Thinkingabout this. Okay, let's jump into it port Cullisis, a pork Colis is a set ofvertical bars, made of wood or iron. It reinforced with one or more horizontalbands. It blocks a passage or arquay until it is raised up into the ceilingby a winch and chain. The main benefit of a port coluss is that it blocks apassage while still allowing guards to watch the area beyond and make rangeattacks or task spells through it. winching a Porcolus upor down requiresan action if a character can't reach the winch, usually because it's on theother side of the port, Colis lifting the Porcolis or bending its bars. Farenough apart to pass through, requires a successful strength check that the DC of the check depends on thesize and weight of the Porkcolis or the thickness of its bars to determineappropriate DC. Then we got to go to chapter eight guys yeah chapperate's, going to talk a lotabout like different random stuff and how to set DCS Yeahigt so yeah. But yes, this is very important foryour dungeons. Don't forget to add this in and make sure you're payingattention to whether the winches on the insid oroutside of it or whether there's one on both. Iguess yes, okay, should a ever decide to integratethis into a dumption. I will make a twitch account Indo for the Roal SeSociety and just do a full livestream event where a profusely pologitapologize for my next statements, because this is the dumbest thing wehave talked about on this podcast date and we've talked about some prettystupid things in this potgast, but that is just there's so much stuff that I want toknow about from the DMG and on none of those lists. Do the portcullises of mydoors, making appearance, not a single list. It's so funny! I don't know like ifthey're just like trying to tell you like different things that you can putin the dungeon. Like you know, you can't possibly think of a Portcalliswithout you know having it written in the book there.For you, it's like these are medieval things yeah, it's not all doors, guys, there's metal grates that you can't get througha, but sometimes there wouldn't Carlos. Soyou know they might at burn it down. Yeah, it's great guys. It's great all right! You know the pork Callis.You know there could be some really cool sequences there that they alwayshave fun. You Canfon, you can have some...

...range attacks through it. You can like.Have people lift the bars up? You know, while others pass through underneath itand that kind of thing so could you know be an interesting segment but likeit's not like, I couldn't have thought of that. Yeah did Itrou its own section,its own, some heading in the DMG, my votes for no Stina foot. Note on thedoor section. I don't need a full extra, I'm mad, it's great! It's GROAT,unnecessarily mad! There's, no reason I should be upset about. I mean they have.They have so many tables for literally like everything else. They couldn't justmake a table of possible entrances, yeah yeah, possible, doorways, possibleblockades and Lik just leave it for the DM to figure it out and types of wallsIV SOM als. Well, like I mean I could definitelysee that in being needed. If there was like a mechanical difference like okay,like wooden walls, you can kick down any wooden wall with like DC tenstrength, whatever right, like that's completely different than like a Stillnwallware, you can't kick it down right, bur, it's like you can't escape thedungeon verses. You can just walk right through a house yeah but like why Doelikyeah that in Chapter Eight,which makes e Exactit, why is it also here yeah yeah, because the importantpart is actually the DCS of other things? Really, because that's what Ineed to know, I know what a wall looks like you know, I'm pretty sure the restof you all know what a wall looks like and I don't need different types of itto be described. To me, what I need is: How does that Wall Interact? PICIT,like mechanically with my players, you know: can they break it down? What doesthat look like? How much does it require for you to be able to breakthis down or push it over or whatever? You knowthat kind of thing that that is the important part, notwhat it looks like so an I agree with I' making an openconcept dungeon just so I don't have to use any of these rules. No War, no doors, TS, Imorto to openspace. The only blockades that are in ther are ones that you flit there freeyourself, Tis e. You Know Wha iitor thanit either you know what you got tomake it like an infinite void. Yes, that at that's your new Yeah Yep, it's great, then you don't have to worry about thenext section, either here Braden, which is darkness and Light Somius. Yes, darkness is the defoultcondition in an underground, complex or in the interior of above ground ruins,but an inhabited dungeon might have light light sources so in subterraneansettlements, even races that have dark vision, used fire for warmth, cookingand defense, but many creatures have no need of warmth or light. Adventurersmust bring their own sources of light into dusty, tombs where only on dead,standguard, abandoned ruins, teaming with predatory monsters and oozes andnatural caverns were sightless creatures hunt a light. The light of atorch or lantern helps a character see over a short distance, but othercreatures can see that light from light source from far away right. Light in anenvironment of total darkness can be visible for miles, though. A clear line of sigt over sucha distance is rare underground, even so adventures using light sources in adungeon, often attract monsters just as dungeon features that shed light fromfosters fungi to the glow of magical portals can draw adventures attention. So you know darkness and light is athing. Yes, that goes through the port, Cellis, sometimes yeah. I guess it's just trying to sayyou know think about whether your dungeon has light or not and if so makesure the creatures have the sites required to see in that environment still m guys. Air Quality is another thing thatwe have to talk about here: subtraining N, Tutles, above and above ground. Ruins are often inclosed faces with little air flow, though it's rare for a dungeon to besealed so tightly that adventures have trouble breathing. The atmosphere isoften stifling and oppressive. What's more odors linger in a dungeon and canbe magnified by the stillness of the atmosphere? That's very important foryour campaign. It's probably going to change everything about your campaignand and how it goes forward because of this illness of the atmosphere in anadungeon. Admittedly, this is actually a section that I don't mind because,like this, this leads to you thinking about things like like how, when we wrote...

...the fires below, we had a whole sectiondedicated specifically to the air, because the air is polluted with smokeright, because the air actually becomes a hazard. So this is even if it doesn't,maybe you're not done the second, but even if it doesn't necessarily go in that direction. That, at least tome, is on the same wavelength of starting to think about okay. Well, theair can be different things. Is it hard to breathe? Is Reh pleasant to walkinto? I've, got a DC check in deeper than the ICAN see just to entera room, because the sench is so overpowerly bad, yes, so stuff like that, I can actuallysee being Mecana Sare important as a Pli I oncallous, which is still making me angry right, but I will I will point out thatit in here it literally does not talk about any of the stuff that youmentioned any of the traps or hazards or potential ways of using dcs orconstitution checks because of otors. It literally just says there could beodors here and also there is usually eir for them to breathe. You're welcome yeah at's a little less descriptivethan I would like, but at least ask me like thinking about air. Yes, a that potential use. Yes, what does theBest Colis make me think about a port coli o know thank yeah all right. Let's see what you think ofthe last section here of these things that are needed in a dungeon sounds soa dungeons, enclosed geography helps channel sound. The Groaning Creek of anopening door can echo down hundreds of feet of passageway louder noises suchas the clanging hammers of a forge or the din of battle. Can rever beat arevervate reverbrate. That's it through an entiredungeon. Many creatures that live undergrounduse such sounds as a way of locating prey or go on alert at any sound of anadventure ring parties, intrusion, so yeah, deuth checks. I like that it's unrealistic for people to thinkthey can just kind of bash their way through something and nhe's gin reactin the slightest right and I've had the ie its like people arelike having huge fights and I'm like yeah, and then the people that are inthe next remokere coming. I there likewhat. Do you mean it's like? Whatdo you mean? What yeah you're all like screamen and Yu lk, that character talkabout yeah, putting it like all these gutdural war cries like, of course, theguy for the next remover was going to come n and see what the heck's going on Yep exactly, and it also is useful forlike oh well, you can hear the din of you know a forge. You know the hammerbeing brought down on. You know, metal in the you know, Fita few rooms down orsomething like that. An adventtures go! Oh! What's that I'm going to followthat sound you know could be good, could be bad. Who knows yeah it givessome bit of a hook gives them a reason. Token gives them a destination MM. All right, let's jump into the nextsection here. The the hazards dungeon hazards, so the hazards described here,are but a few examples of the environment, dangers that can be foundunderground and in other dark places. Dungeon hazards are functionallysimilar to traps which are described at the end of this chapter. So, detecting a hazards, O no abilitycheck, is required to spuat a hazard unless it is hidden. A hazard thatresembles something benign, such as a patch of slime or mould, can becorrectly identified with a successful intelligence. Nature Check, useguidelines in chapter eight to set an appropriate DC for any check made tospot or recognize a hazard chapter. Ait's going to be important. I feellike I woul us, skip it yeah athat's, right Gaus. I don't think we talked about itenough, so they definitely are going to bring it up again hazard severity so to determine ahazards deadliness relative to the characters. I think of hat of thehazard as a trip and compare the damage it deals with the party's level usingthe damage severity by level table later. In this chapter, The table alsoappears in Chapter Eight. I am glad that it shows up in thischapter as part of like the Dungeon Hazard Section, although chapter eight seems to have alot of t e like DCS and stuff like that, so I can see why they would put itthere too. So it will be nice to just kind of go backto chapter eighd, all the time for all the stuff that I really need to knowabout my dungeons yeah. So I think it goes in here now todescribe a few different potential...

...hazards that you can find here. Theygot Brown old to Brown, mold feeds on warmth, drawing heat from anythingaround it, a patch of Brown mole that typically covers a ten foot square areaand the temperature within thirty feet of it is always frigid interesting.When a creature moves to within five feet of the mould. For the first timeon a turn or starts its turn there, it must meet a DC twelve constitution,saving Throa, taking twenty two or fourd ten cold damage on a failed, safeor half as much on a successful one. My goodness that is a lot SHALTAN MOLDY!Oh, like that's! That's that's a lot like I mean,especially for like something. That's like okay, I'm moving closer to thisthing. Oh, the air is a little bit colder. Okay, I'm going to walk alittle bit closer to this thing. Oh now, I take twenty two points of cold damage.Great Glad I moved closer to this thing, didn't even have to step in it. That'sinteresting to me all right, Brown mold is immune to fire and any source offire brought within five feet of a patch causes it to instantly expandoutward in the direction of the fire. Oh that's awesome, covering a ten footsquare area with the source of the fire at the center of the area. So a patchof Brown wold expose to an effect that deals. Cold damage is instantlydestroyed. Ah So the thing that does cold damageto people is instantly destroyed by a cold damage, but fire it is immune to and will infact attack anything with fire that is or any sources of fire near it. That's really interesting super cool. Ilike it I'm going to bring that in sometime before warrant party movie party of Wild Mout, all right, green, sline, Green Simes,another guy here that you know another hazard, so this is CIDIC. Slime,devours, flesh, organic material and metal on contact, bright, green, wetand sticky. It clings to walls, floors and and ceilings and patches. That'swhy we talked about walls and floors. Earlier HM, a patch of Greens, lime covers a fivefoot square, has blind sight out to a range of thirty feet and drops fromwalls and ceilings when it detects movement below beyond that it has noability to move a creature aware of the slimes presente can avoid being struckby it with a successful DC. Ten dexerity saving through otherwise theslime can't be avoided, as it drops a creature that comes into contact withwith the slime takes fiventy ten acid damage. The creature takes the damage again at the start ofeach of its turns until the slime is scraped off or destroyed, against woodor metal. Green flime deals eleven or TB. Ten acid damage each ground or anynon magical, wood or metal or tool use to scrape it off. The slime iseffectively destroyed. Okay, Wat Slin do sunlight any effect that cures diseaseand any effect that deals cold, fire or radiant damage destroys a patch ofgreen slime, so definitely not as deadly as theBrown mould, but greenslime could be very interesting as well. I am likingthat they're, adding in like the dcease and the damage that it deals in thatkind of thing right here in this part, so that I know- and I don't have to goand look it up in a different section- that's God you'll. How do you guys dealwith this kind of information in your games like? If that's like? Let's say you have adventuresthis ler like knowledge of Plime Green Times and Brown mold does do tough. Thecharacters immediately recognize it ben like a nature check or something I wasGonno say that might well would probably be some kind of a nature checkfor me. But would you prompt the nature checkor wedow yeah the if they said something along the lines of like do? Iknow what this is I', really like making it if they're, just like? Oh yes, there'sIME eroping from the ceiling, and it looks like it's dangerous and that'sall that they take it out of face value. Then that's pretty like I guess I guess thequestion is more so like do you let the player know based on what his characterwould already know because, like if you have somebody, that's would immediatelyrecognize that that, just because the player didn't ask hey is that dangerousyeah I mean Ido that couple times like more like a passive like a passive typeof Ju, with some characters I'll be like like if I know that theyspecifically would know, and not just...

...in the situation like we have, I have awizard character in one campaign and so he's a little bit shy on being like. Oh,you know what I know about this, so especially if they're like in a libraryor something- and it's like our conno related I'll, be like you making thiskind of check right now, because you're the kind of person that would knowexactly what this is, what or at least has the most likelihood out of theparty to have any kind of clickl M, but I would say, like for DungeonHazards in general, like I think the idea is that most of them should belike just starting out their adventuring career and so might haveheard of these hazards potentially. But you know seeing them, and hearing ofthem are two completely different things. So that's why I think it's likeno ability check is recard to spot the hazard as it talks about earlier,detecting a hazard, but it will resemble something Benigh solike it's like a patch of slime or Patthof, mold isn't necessarily goingto be like Whoa. I should definitely destroy that thing as quickly aspossible. It's more likely going to be like all right. Well, let's get closerand figure out what it is kind of thing. You know if they decide I'm just goingto ignore it, then maybe that's when they get hit by these hazards, but thenthey do have the you know you can make an an intelligent nature check to kindof like decide what these things are, and that might give you someinformation on what the what it is so yeah- and I would say like unless, likethe character like explicitly talked about how they had encountered greenslime in their past before I say they probably haven't like encountered itbefore, so they do need to make that check min the future. If there's greenslime all over the place, you know they probably already know what it is afterencountering at one time right. Wolma think I mean hopefully, if they've done that,and you don't need to prompt anything because the player remember exactlyexactly, which would be then in character aswell, because the character should also remember that one time that they gothit by a slime that dropped from the ceiling kind of thing k passage Huk should be more common. Is I mean, like information that the DMjust divolgust to party based on their skill sets yeah for sure, but this is hazard, soyou don't want to just like throw in a hazward an and be like, Oh yeah, by theway you already know what this is, and so you can completely avoid it. If youwant to yeah, I don't guess I guess, but likean that's like why Didt you even put the hazard in then right yeah, but like someone with ahigh survival, would like that would tell me that that character would knowhow to survive more, which means knowing general threats know in generalwhatever, and then, therefore you know maybe something that's green slime is yeah, they might know like. Oh youprobably shouldn't touch it that that might be some information. I woulddevulte to that ut type of a person, but I wouldn't necessarily say thatthey know what it is or what it can do. I guess I guess about like why not? Whywould you keep information from the players that they might know? Well,then, why is it in like then? I would wonder why you include as part of theencounter, because then it's just this extra flavor. That's you know there,but they're just going to go around it anyway, so I mean unless they'replanning on like using it to like you know as a trap for enemies. You know, I guess that's a potential but yeah I don't know. I guess itdepends on the situation all right, let's get through the lastto here and then I'll hand it over to Braden. So there's webs so giantspiders, weve, thick sticky, webs across passages and at the bottom ofpits to snare prey. These web filled areas are difficult to reign. Moreover,a creature entering a webbed area for the first time on a turn or startingits turn, there must succeed on a DC twelve dixerity saving, throw or becomerestrained by the whebs. A restrained, a restrained creature can use itsaction to try and escape doing so with a successful DC. Twelve strength,athletics or Dexterity appobatics check each ten foot cube of giant webs has anAC of ten fifteen hip points is vulnerable. tefire and immune hasimmunity to blegeoning, piercing and SL psychic damage. Sorry, not slashing. Itis still you are able to hit it with slashing that's cool. I like that tbat there's adifference between the blazzering, piercing and ashing stuff. Yellow, bold, yellow mold grows in darkplaces, and one patch covers a five foot square. If touch the mould ejects.A cloud of spores that fills tha. Ten foot cube originating from the mold.Any creature in the area must succeed...

...on a DC fifteen constitution, savingthroat or take eleven twty ten poison damage and become poisoned for oneminute while poisoned. In this way the creature takes five unedy ten poisondamage at the start of each of its turns, the creature can repeat thesaving, throw at the end of each of its turns any me effect on it. Succe on ititself on a successful, safe, sunlight or any amount of fire damage instantlydestroys one patch of yellow mold easy. There we go so fire bring firewhen going into R, actually bring fire and cold forgoing Ino Dungeons. It's important, always Carryi Wase, yes, but that's all for me. Braden all rightactually do. We have a thing that all depends on what the helfyou're talking about. I don't know an ad is there an ad now is that is thatthe thing o yes and as I was about to say, let's take a second to your awordfrom our you know: sponsors, that's right, okay, so it's ham for some talk of thetown is that segment where we ask you the society, a question and thet. Weanswer that question ourselves that we respond to your answers to thatquestions then sometimes we respond to the answers at the answers of ourquestions, which doesn't happen often, but it's gardyeah, I don't Thi anymore. Ongeri doesn't get short I mean before before we run away fromthis too far, but you do know that in the last couple of episodes, every timeyou say we're going to get a word from our sponsors. It just goes to you saying: okay, Idon't ecause. I have been inserting ISO, that's interesting! That's something totake up. Withe, Yoah, yeah I'e Been I've been meaning to talk his O. Well,those of you that follow us, let us know what you think of the ADSand, if we're having problems with the ADS and also we don't get to see what'sgetting advertised on our channel the APP, I suppose at the moment, ofenothing well well. The service that we use do we have stuff before and after doesn't seem like Yex, okay, I don't know if it's just like a spotfor people to put in ads. Maybe we just misunderstood her, where that's t,that's entirelhy got yeah that that spot should be filled with bads, if, like we can't see what's beingadvertised there. So if you have a problem with stuff, that's being advertised on ourchannel, it's all prescreen Wuth. If you see anything problematic, pleaselet us know ace up. I just keep forgetting to mook that, but that isimportant to note so back on to I don't even know what mysegment. It is anymore AK that one this week's question thetalk of the town is and it's it is a talk. It is a talk, and this is thetown. I don't know. What is your favorite unpopular dnd opinion? What opinion doyou hold about? Dnd? That you know is not widely received, and this got a lotof attention online. So I'm very excited to talk about this. WHO WANTSTO GO? First sure I gave my two answers. I want towait till you read, Thou sure all right, so I've got a couple. I guess that I canthink of. You know like. I know this. My playersmight actually know more about my like unpopular dnd opinions, but here's whatI could come up with. I used to hold hard to the racial likeability, score bonuses when people were creating theircharacters. I like to think of it as like it was agenetic. You know disposition that they were given like. Okay, here's your youknow. You are an ork and so you're stronger than most people, but ever since Tashas came out, I was I waslike okay now, there's roles in there that you know kind of say that's kindof like you know out the window and so I've just kind of been seging. It nowis like okay. Well. This is now just training. It's like class stuff likewhat makes your person a person kind of thing as opposed to a racial bonus.It's no longer that really, but it does like raise the question of like okay.If I choose the DWARF THE MOUNTAIN DWARF specifically, which gets a plusto to strength and a plus to to Constitution. Does that mean I get toyou know play with those with all four points there, it comparatively to the three that most classes ar most racesget, because that could be pretty prettyinteresting, pretty powerful. It could be maybe a little bit abused,but I iave yet seen it see it. So maybe it's not that it'. If a anyway, ifthere's already four points available...

...to you, then that's already stretchingthe limits of what you can write that class. So I don't know if it's abusedso much as you're just using what's already yeah yeah. I get that it's just that it'sfour points that are in specific stats, so it limits what you can do with itnow. This person could, you know, do tune constitution into and wisdom.Let's say if the plan at cleric- you know- or you know I don't know likethey could put it in four different stats to, and so you'd only have tospend five points of using stat point by system to bump four different statsup to of four titeen yeah. So I mean it yeah I don't know. I haven't actually donethe work to like figure out whether it's that powerful or not. It was justthe thought that I was like that's interesting. That's one of the onlyclasses that get you. You know four points, oh also, the human. Could Ilike put six points into a single stat or they I don't think I don't certainlycan have twenty strength and nine dexterity nine constitution and justdie. I get reing else like no. Those are like the Raciobonuses that doesn't include the point by stuff, so you could put six pointsinto something and then that's just like you couldhave a twenty score by spending seven out of your twenty seven points thatyou can spend in the point by stuff. So you have another twenty points that youcan put into the other stats. It's food for thought. I don't. I wouldn'trun it that way. I' probably say humans just get everything already, so justthat you get one in everything period kind of thing, but yeah humans are the best race in DND ye're, the mostyeah yeah it's well, I like it because youcan get feats, it's fun, Feitzar Fun and you can choose them Veryan, human, it's so much fun because you can choosewhat your character is good at. Instead of having you know like okay. Well, myork gets. You know relentless indurance, Oh okay, that's that's a good ability,but like is it as good as him having great weapon master right at thebeginning? Maybe not you know who knows I could be, could could not be dependshow you're playing so it's fun. That way. The other thingthat the super, the real unpopular thing that I was going to talk about,though, was alignment chart is important and we talked about thisbefore. So I'm not going to go into the reasons, but it's important that,needless to sayin, over sort of yeah, it's important to the one percent ofplayers that that's right, a right. So there's your own popular opinion,you're right, THAT'S UNPOPULAR EI! Think carless Yo want me to getinto yours. When we talk about the doesm go for it. Don T know you have. Idon't want to repeat them. That's fine! I plug mine quickly and that's thatmulticlassing sucks. I know that is o Po because I havemulticlast. I like it for flavor. I hate it as a mechanic Il Findi. I findthat if you're multiclassing, it's just for flavor and you end up ecappingyourself in terms of actual performance. Yes, you it's called Ha dip. You knowyeah tip an power for the flavor potential versatility, so you aredefinitely kneecap in your Eah. It is that is correcters, which is why I kindof like these new sub classes that are kind of shifting themselves towardslike not having a need to multiclass like alot of them out here. The cool feats Houre, the COOL CI tre Lov Yeah, justdul level into it, yeah exactly yeah like here's, the stuff that Yo need torun exactly the kind of flavor base character that you want withoutactually having to justswitch all the way over Rus YeahYeah. I agree now. I have also done it. IFHERwas if they had like a stacking mecanic to these feats. Like let's say youcould get like sneak attack from a feat and then, if you find you level intoroad, you can get like improved sneak attack damage. Then maybe there's aconversation there, but other one, a lot of there's a lot of stuff to sterstracking. As soon as you do that I will. I will agree with you and saying thatmulticlaus generally will suck for your character. Maybe that's not asunpopular as I thought, but I brought that I o several people and peoplereally like Bo? U Tis! So, but then what matters is that you're wrong Iman Ither people enjoy multiclassing because theylike trying out the different abilities and because they like the flavor of it.So, like I only multiclass yeah ionly multiclass, because there was you oanopportunity for me to become like a...

...warlock type character, and it's likethis makes sense for my character. Is it going to suck for stats for surelike it did not help me mechanically, not a whole lot anyway, so, but it was fun to like. Have that wholeflavor part and story element of it so yeah. I would agree mechanically sucks, yeah, all right, so I'll do our pluks from online and then get toCarlos as well who's in there because well, first of all, let me talk about our instagram before we get into theother half of what we did this week because Ofr our Inrinstagram, we have our man mgoi one on one. It's been awhile dude to haven't heard from you, it's as to hear from you again says that there doesn't have to be alot of combat for the quest to be fun and exciting big agree. Tiy agree. I really likethat. I don't as somebody who primarily likes RPversus Ombout it doesn't it's not necessary.It's nice, it's good! It's good! To have not saying that you shouldn't havecombat, but it's not like a diehard rule that every session has to havecomat, especially especially for just plugginga just, so you have combat in the session yeah. I think it's like almost anexpectation. You know that it's like dnd is about the combat. So if we don'thave combat in a session than it's like, what are we even playing Dandanymer? Wewell, yes, we're playing DND, it's a role, plag game, not you know, you wantnonstuck Hacko tags, Evin staoryeahnow I thoroughly enjoy combat. So if Theye,if I go like three three sessions, four sessions without combat, I start to geta little bit. Ansy oh see. I can go sessions at a time with no comthat withno problem. Yeah Yeah, I just enjoy the combat element of it,and so I like having it there at some point.It doesn't need to be there for most sessions. Like one D, Two threesessions would be like my like you. No all right, t Youko, let's do something!Now it's like what what are we doing here so but yeah overall? I would agree ight,let's take a look over at our communityes core, because I startedasking questions on here and I started a war which is fun, never ask people'son Tock with ER DND opinions in an open forum like our community. This courtitleads to Hilarity, so we got our main man and frequent contributor dcupsresponding, and I knew this about him and I got to say I agree with him onthis. I've been using it a lot in my Bru campaigns, especially now. Thetwe're online distances and ranges in squares or feet are dumb and createroadblocks for fun. Engaging creative, combat, ashed Jag abolish ranges. Hesays he means that in both weapons spell ranges and movement distance. So we had a follow up question where's, Hemscarlinop or User BlueBasil responded. What are you curious about this like? What do you mean like? Does that mean? Like infiniterange like? How do you mean and dgvs responded with his motto, which he saida couple times before is close is close enough and far as too far away, so she tends to not think in feat aninches he hends to think about, like it in thes situation that we're playing inmy favorof mind game. Can I do this? Yes, you can. You arewithin range that you can use your movement to do that or now you are notin range that you can use your movement to do that, you're, like a hundred feetaway. Now you can't run up inmetely somebody if you're, like thirty five toforty feet, away, he's probably Goinna, let you move up to the enemy and clocket,because that's going to be more creative, more fun and it's not goingto be like. Oh I'm, ten feet short, I guess I'll just keep moving in the nextsix seconds yeah, but there was another side to that. Ibelieve how do you mean? I mean you said you started a war, well they'v, not not about this one,specifically. The other side to that is our man, hecks yeah, wo. Just saidcan't confirm that opinion is unpopular and I disagree wildly, but that's kindof yeah an ended yeah. I I mean I'm kind of with hexthere to be honest, but that's the strategy gamer comingout in me. More than anything I like being able to move a certain number offeet and knowing okay well, this person can also only move this many feet.

So now I can calculate okay. This wouldbe a safe distance for me to stand in order to fire at this person withouthaving to worry about them coming up and attacking me for this turn you know, but Andot ofthat Gan get into the conversation of if that's Meta, because it's not reallylike your character. Standing in the fight wouldn't be like all right, I'mexactly thirty feet away. So the spells going to stop short yo my face likethat's, not that's nourightistic, but you're right, but an archer who'sstanding. You know forty feet away, probably thinks. Okay, I'm forty feetaway. I can probably shoot at this person without them. You know beingable to run up to me within a second and be able to attack me and Melawithout me, first being able to run away, you know you know. Distance already is a littlebit funky ndndd in general, but an archer would have a general idea as tohow fast a person can move and would keep pace as much as they can with thatperson to stay away from them and make firing like shots at them from distance,so that the Mele person can't get up there. Sure! No, that's how I realty dothat, without literally accounting for every square foot that everybody di-that's not that's, not necessary to do wit, yeah, but it gets it gets difficult in so faras like then you're saying well, okay, I stand far enough away that I think hewon't be able to reach me, but also close enough, that I can fire and then also. I would like to then runaway next, her far enough away that he can't catch up to me, but also closeenough that I can fire and it to me, I'm just like. Well, I'vegot thirty feet in movement. I just move thirty feet: okay, there we godone and of Turd or I dash or you know I take the dodge action this turn andtry and catch up to them next turn kind of thing or corner them or find ways of using the environment. Tomy advantage, based on the you know, th the grid system, whichbecomes part of my strategy. In that you know I can corral the person which hes a little bit more wonky whenyou're just kind of being like yes, I'm in this room, and he is also in thisroom and were close enough, so I mean it can be rung that way andit is, it could be fun. I am just a strategy person and I likemy strategy, so we're GOINGTA hate, thatcoming camen. I mean I expect itfor your campaign and I am at peace with it. So you know it's totally cool.I can run with it. It's just my preference. If I had a choice, is thegrid system? That's that's just me, and I know lotsof other people would disagree with that, and you know they. You know it'stotally totally fun either way. I just prefer the grid. That's all all right. Well then e. Then we havecaralos coming through with some extremely hot takes yeah, which is the first is that eachplayer should only have six seconds ire rell to decide what to do. Each termdig ups, Sagreece says es too generous. All players need to do need to say whatthey're doing simultaneously and then he hits teos in real Lifyeah Gettingto,our PM D cups. It's a lot of fun can confirm is basically that what you justa right now, thos expe yeah to virtual yeah. I oreality loan,yes virtual, Rop yeah awesome, then Carlos came through withmy real answer. Is that inventory should be tracked, which got somepushback, but I don't disagree with that. Oh I mean maybe some things, but I wouldn't fullup to LIK COM in triales. Let me pick away at that for a second DYEA, thatthe DM should be tracking their players imagery, or do you mean that theplayers should have an idea of what they have on them? Or do you mean that,like weight, ind carrying capacity should be tracked, I mean both yeah tms should track of their players.Inventories for sure and players should generally know what they have availableto them. Incumbrance is something that I that's not necessarily part of likeinvetcory management and accumbrance is more of like a do. You want to make the gold in your world a little bitmore scarce because, like the reason encumbrancemakes senses because otherwise everybody kind of has a portable hole.If you don't yeah right, so that's, okay with you, then that's fine, butthey should still have an idea of. What's in that portamale whole. If thatis the case, I've roled this. I rule this a little bit Lucy goosy, so Iagree that the DM should have a good idea of what their players have. Aplayer should have a good idea of what they themselves have...

I'm not wild on encumbrance. As it'swritten, especially when it comes, I don't Idon't use a cumbers o when it comes to money, I'm pretty lenient, especially but the one thing like I had one playerthat tried to loot, Wenty Tha. He was a gun slanger. He tried to loot twentypistols off of dead bodies and just keep them he's like I have the I cancarry them. I've got the encomvrance of like that's fine. Where re you going toput them because your backpack is a finite space, it would not fitthese twenty guns. On top of the ridiculous amount of crap you'vealready gotten your backpack, so he literally like he had to walk aroundwith just gun stratped all over his body n get sother about anything else. Right.I gotmit's like. I just want to buy three hundred arrows, so I don't haveto buy ares again. It's like well yealet's. You have a botto Holdin, ORealisticalle have like twenty yeahthats. That's what I try and sellthem on the I think I don't know. I don't think it's called the quiver ofholding, but it's like that. It's the same thing: it's like a eveer, really expended exactly quipperwith like the oventonal. Well, do you well, like I mean in part, though inpart, the reason why it's important to me is because, like now that we'rementioning Quivers, it's like when you're playing those other games whenyou get a bigger bag of bombs or a bigger quiver or even like a big Roupipouch like you, get excited for that, it's something to work towards in thegame. That's not like a campaign element right. It's I want to get thatfucking Rube, like I want to get that extra pouch. You know, so I can carrymore arrows and I can do more damage. It's like Oh cool. You just leveled up.You can fire more Arros. You know faster, but you're, running out faster.You know like that, like those are the kinds of like little goals in game thatI think can only like you got to track it can't. Just I don't know yeah, that'smy it's! The RPG Gamer in you yeah, that's like yeah. We got to upgradethese things and get that stuff. I think I was listening or watchingvideo recently on on the critical rorl cast, and I thinkit was like Laura had bought like a thousand errors orsomething like that. But basically she just like was like here's. You know thecoin that I would need in order to spend and any time she goes into town.She picks up enough automatically, essentially to be able to continue realistically onthe onto the next area without having to worry about running out of. Are Ilike that honestly, like that yeah it makes things a little bit lesscomplicated, but it also like, if you do, have an extended dungeon. You know.When do you then say well now you're out of Arrows, because you' fired fiftyof them already, you know or something Lik. They were going on an extended DunJournal at least that there was a track of them going on an extended journey,then Presumabley they would domor forethought to pick up yeah, especiallyconsidering. I think that Matts at at one point that, like they got the bagof holding, so it was' realistic for them to just buy mask quantities ofArata time and just dump the right bag and take them out as needed. Yeah it's just it does. It does like part part of that strategy element is, to a certain extent lost when you dothat kind of thing right, but I think it makes the game cleaner and easier tomake some more sow, which is the thing like I'm okay for that yeah. If there'sone less thing that you have to keep track of, like that's tedious andthat's straight up getting in the way of youhaving a good time, then I'm all for it yes, now mind you, it can be. It could bereally cool if a person like you know doesn't have access to their arrows forsomething you know, and normally they fire arrows. But if I maybe if I wantto do that I'll ad, some sort of story element, that's like well, you know yougot captured and your weapons were taken away or something like that, andthen they have to find their weight out and get their items again. Kind ofthing I don't know, but it could be. It could be reallyinteresting to have an extended dungeon where they do run out of certainmaterials and they have to really work on that resource management part. Butthat's only for certain players that you know it would depend on the peopleyou're playing with most of the time. I think it's it's for the most partedious,and so people re just like no just you have stuff you're, fine, you fire, you can eat your rations andyou're not going to run out. You know it's fine, you're good. Yes, you cangame and hunt and whatever it's easy, Anapa and then the final thing that we havecoming from Curlos is that digital dace is just as good asreal dase and I'm not even get a acknowledge that that's wrong you'rewrong S. Absolutel herisy! You said feel bad for even thinking thosethoughts. That's right out of here te Mythe IME that I've just been like shit.I need to set up for DND Whit Bout, my like phone, my IPAD. I can just jumpright into a game with no worries. Don't I'm N. is it that hard to just aset of dice? The same way you take aor...

...phone in a nipat? So it's not it's about the samedifficulty, but I can play dnd with outdice on ive hadanywhere ar on my phone anywhere and it's just easy, because I just carry myheadphones jump into the discord, chat and startplaying seep, but Yi, don't see you don't see the upsides of not beingtable. Looked like I but yo I mean like. It really depends whereyou're trying to go, because I mean the Mie Ofi Ceg, wherever I are insi.What's going on in the scenario I'm just saying I can go outside, Icould be playing on a train, possibly in a hypothetical scenario that it'smuch more versatile than real dice are. Although I love real dice, my statementis, they are the same tat. The FS NOT GOCAn't, believe you car MI did. I feellike like when you're in kindergarten, and then it's like you guys, don't evenknow I've been using digital dice for my last couple of campaigns and no onknows, I feel like when it's like yeah come on. There's no such thing as adumb question, and then somebody says something and it's like no Lon waswrong. THAT'S A dumb question! This is this. I the DD on popular equivalent ofthat, like you, can't do that on yeacular, no es can be and I's et. Absolutely I'm sure that someone somewhere agreeswhot. They do and they're wrong. That's right! So that's going to doYoure that society we're woning together, that's going to do it forthis week's triple advantage. If you like what you hear if you want to beport of the conversation, follow us on our socials, that's at Royal CitySociety on Instagram at real city, social, on twitter links to thecommunity. Discord are in both as Carlos mentioned. We have new projectsthat are constantly coming out. We have one that just came out. We have morethat are coming up very soon. Jordan spearheading the next one. It's goingto be really good. A'd super excited for that and, aside from that stattunefor new episodes of triple advantage every single Monday, except for thisMonday, because we screwed up we'll see next im.

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