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Triple Advantage
Triple Advantage

Season 3, Episode 34 · 8 months ago

Ep. 57 - Campaign Check-In

ABOUT THIS EPISODE

On this week's episode of Triple Advantage we give an update on our home campaigns, prove the importance of walls and doors, and finally discuss the balance between planning and improvising a session.

On this week's episode of tripleadvantage, we give you an update on our home campaigns. We prove the importanceof walls and doors and finally, we discussed the balance between planningand improvising a session, as always follow us on our social media to seewhat we have in store for you enjoy the show below society and welcome to well, not so echoes of the outlines. The boy didn't do his research and Igot nothing from the outside world today. So instead I figure, let's turnit around, and let's hear anugdate from our wonderful dms on how our campaignsare going. Some pitfalls, some successes, some amazing moments- Idon't know, let's get into it- braiden Yo I've heard from therumblings that year campaign is slowly coming to its to aent, and you have something elseplanned how's your current campaign going well, if you mean slowly comingto an end, what you mean as ended three weeks ago see. This is why these episodes areneeded. Now we done, we finished the campaign, I did a etter. It ended, I think in Jordan. You play in thiscampaign, so you can back up. I think it generally went the way that you guyswere expecting it to go walking into that last session, yeah, with theexception of how it ended for one of our characters, yeah that was prettycool. I like that wel now you got ta fill the audience in here. Well,basically, my party had been working towards. They had been tasked with defeatingthis kind of rogue mage type guy, this extremely extremely powerful Mage, and they were promised like pretty muchwhatever they wanted in exchange. So it was a very much like a like a finalityof like you want. You want to achieve your goals like this is the way to doit. So do this and then you've got whatever you need to liveout your wildest dreams and they were given away basically tothey thought they were going to have to go head on into combat against this.This brutally tough mage and they kind of stumbled into a wayalong the way that they could instead strip him of his magic. They could leverage him with somethingthat they had, that HEU really needed to essentially willingly give up his magicin exchange for that yesand. I think we all learned. Yes, the thing that theyhad was the Hart of his his wife Yeah. We all learnd Loveis weakness there youK O yeah, that's good lessbut they. So they went into this last sessionwith this new knowledge, and I think that the plan was ye, we're just goingto leverage it. We're GOINNA, get him to give up this magic and we're goingto leave and everything's going to be fantastic and they got in there andeverything went off with that hitch except the guy was like. Well, you seeyou killed the Guardian for the last. You kill the last Guardian that I hadguarding his heart, clearly you're very powerful, and Ineed a New Guardian. So if we're going to do this, one of you has to staybehind and guard this heart, which is not something that I ad toldthem was going to happen. It was not something they would expect, so itquickly became very Davy Jones of you yeah. It very quickly became like who'sgoing to be the one to stay behind and our good friend Kevin, his player Amnondecided to stay behind. He was a very scholarly type, so he spent that we dida little epilogue afterwards shadowd inspired by critical role. Everybody did terribly awful thingsbecause it was. It turned into an evil...

...campaign towards the end, so everybodywas just doing awful things in the repalogue and then Amnon decided to stay behind and readfor the rest of his life and eventually learned how to end the universe, and sohe did yeah. That's Howi Campain endeddestruction of the Ra yeah. Well, that's that's. One Way to end it yeah or schooler. Being evil could have suchdire consequences. I guess your party was full of murder Hobos, he entire. I,yes, they just fully metamorpost into their torselves. Atthe end, I thought Amnon from the brief momentthat I was in this campin. I thought Amnon was not so evil it wasn't. Heserved an evil. Patron was the thing, so he himself was pretty level headed,but his patroom was pretty pushing him towards this kind of stuff. Soeventually, once once the General Party vibe shifted towards evil he just kindof gave into it. Yep I mean I guess it's fine just gotcorrupted by the rest of the numbers. Yeah yeah, I mean Wer. What were somenotable moments that you remember leading up to the endor, even a couplesections before that they were like very very shortly beforethis happened. They thought that they were going to like set up a new mafiathey're, going to become like mafiosos and run this city, and then they gotthe floor absolutely wiped with them by another, powerful mage yeah, alsoheaded up at separate Lafia, so that that dream died pretty quickly yeah, I'm just really glad you know your andbossmades didn't have time stop or something like that that he could justuse to go and crab the heart away from US bfor. If he did, you just didn't, useit and I'm grateful he did. I mean he had stuff, butnothing of that power, and you don't want to risk something going wrong withthat kind of stuff. So I don't think I would have used it anyways. I'd say the that my favorite thing inthat campaign was the Isle of Sin, which was an island. The party was onfor a while that it was essentially it was. It was halfmodeled after Vegas and half modelled after hill. Then it was an island. Itwas like a tourist destination run by devils, where, like there were allthese quarters, each one dedicated to like one of the different vices likedifferent sins that you could commit. That was a lot of fun. There was a lotof fun, yeah players like check out and just kind of like there was a missionthere and they ended up doing it, but there was also a couple sessions, Othem just scwewin around for a while. That was a lot of fun. Every time Ihear Vegas right now, and especially with homatures like the den I not I'mjust tinking the stand, I need to Wan ot stuff. I haven't llYoue bread them either. I have. I was told that if I've read the book, Ishouldn't watch the show it's hard I'll say this: it's hard.This is such a tangent, but it's hard to cram that many pages of book, especiallywith, like the extended edition that many pages of any book into a nineepisode like eight hour series, regardless ofhow good of writer you are. There is moments where near the end that felt alittle rushed like scenes, kind of just happened and we're just moving the plot along here.But it's that I don't know it was a good series. I mean the productionvalue was super high. I just think from my personal opinion, the lastcouple of episodes were a little rush. That's all ITSI think it's worth thewatch, though he'll EAN, if you, if you've, read the book you'll, actuallybe able to keep up with, what's going on otherwise you're going to get lost all right. Well, that does a frussatkings corner this Stephen King analysis podcast...

...and the one the slight outland that egoes into this te on the outlanes.At this point, Oh yes, until we start talking about the D adoptations of ohernovels movin into the aftll Bator, which we should yes, let's wait for theThi Trod e new stridebook to come up for that, yes yeah, but yeah. I I'vebeen wrapping up t that campans wrapped up and I just dew days ago, Jordan. Isent out the primer for my new campaign. So that's that's Sonetin! Yeah! It's super cool super excited! That's going to be a lot of fun! I'mactually really excited for. On that one M: you want to tease the audience with what you're running it's seafairing, soI've created a demi playing essentially off shoot inthe material plane where it's just a basically the Caribbean, not reallyit's the Caribbean meets see if thieves meet son Te see if anybody's everplayed that, because I, like the horror, are great Buti, Tlo. Think 'm onampaignwithoutspy things happy for the LASOPHOBIA. I feel matchPhilosopho, so yeah ocean water, scary man, I'm like Sare, okay, s, Coceanocha, bad ocean water withouta boat, nearby, scary yeah. Why I take showers an not beths that bad ey? I'm kidding, but it is jor, what's going on in your campain. Well, unfortunately, I haven't beenable to play it as much as I had hoped just things coming up, but the crew I've had a lot of time to like figureout and plan like where we're going to go next or what the potential optionsare for them. There's a lot of different like manyconnections that I've made to different areas, so I can kind of like teasedifferent things, no matter what path they take, so it's becoming a really likeconnected and like fleshed out world. It's just that. You know we need to beable to play it on occasion. U Your Playon, your games, but yeah the crew has made their way into isol cross. Iknow that was a while ago. They were in search of a cure for theirdisease that they had. You know collected hbeen given by me, you'rewelcome crew, and so they discovered the place wherethe disease originated and then found the cure for it, and they made theirway back along the way they came across, likesome insane, majors or and insane mage. Rather, they don't know like who he was or whyhe was doing what he was doing, but he would just acted like totally crazy.They tried to back away, but he called forth another creature that helped him attack the Party and theyended up losing a member of the crew. It was you know a goodmoment, powerful moment the they then went on, though the town and kind of had likethis funeral service thing, which was really awesome, they're, really great at role playing.I love them for that it's it makes everything kind of seem. You know likethey're, more invested in the world and...

...even when they're in combat they'reconstantly looking for ways to just like describe what they're doing,rather than just you know, I attack kind of thingwhich is awesome they so when they originally started thecampaign, they were part of the Claret orders and they wereattempting to become full members and they were given a quest and they kind of like abandoned thatquest as things kind of developed and they acquired this disease, but nowthey're on another path, walking with Wel hbeing left behind by anothermember of the the Claret orders, mand you he doesn't know them, and theydon't know him really he's just been out here. But I've kind of added inthat, like connection for potential callbacks, I guess you know just to seeif they're still interested in that and now they're on their way to anotherplace on a recue mission to save a few folks that have gone missing fromCerinlia. So right now they are currently in themiddle of the river in Ferno, the lava river being chased down by a few firesnakes and meg. My mephots and other potential monsters that arerelated to fire in the realm of fire. It's really cool so being being on that like river, likeadds in, I think, like so much dimension to the battle, because they have to like jumpfrom ice block to ice bock. And yes, there is ice literally floating downthis river of TMA Magmo River. Yes, there is icefloating them, Megma River, it is really cool, doesn't make a whole lot of sense, butit's awesome magic da isimagined, so much pomisestone being mad. Yes, yeah! So, and there go ahead a time yeah. I was just goingto say, like they're, using things like really creatively like they picked up, they picked up, I create water spellscroll and they also had a oar that allowsthem to use like control water, so they they were like trying to use it to likecreate water like near the base of one of their ice blocks and then like usethe control water to like push it outwards, which was kind of interesting.I, like it, they're, always coming up with unique ways of overcoming thechallenges that I definitely don't see coming so yeaher, some of the coolest moments.Your party has done so far surprising moments that you mentioned well yeah, the create water spell aspretty cool. Let's see, I guess like right from theGego. One of my buddies is playing like a nome fighter and during his first combat he likedecided I'm going to like climb up on a person and backflip. You know off ofhim and then stab down into this wolf nd. I was like all right, like that'scrazy. It's really cool! I'm gonna, allow it you roll an acrobatic checkfirst to like see how well you perform it. He ruled like a natural twenty, orsomething like that. So I was like Yep you like pull this off flawlessly. Igave him advantage on the attack because it was pulled off lawlessly andhe ended up getting another natural twenty and just like stabped rightthrough the wolf. I was like Holy Shit first combat first move. Here we gowelcome to th MD. It was just kind of great intro for that that was that was reallyawesome.

Let's see other surprising moments, oh, they came across like a trappedroom which had like fire kind of likeshooting Yo out of the ceiling, and there 's a lever that you could turn iton or off with, and there was chess at the end of thishall. So one of the characters went down andlike opened up the lids to all these chests and it had like vils of thedisease that they had been afflicted with earlier. So they weren't reallyinterested in that, but one of the other characters like foot the leverand like turned on the fire once again, so this other characterended up getting like scorch and burn, which was kind of fun because it'sunclear whether it was on purpose or not. So it's kind of interesting to see theparty dynamic that way and then they ended up just like leaving the dungeonright after that, which you know I was like okay there's like another half ofthe dungeon that I had planned, but that's okay, tit's, a good thing. I hada few sessions plant in advance, so that's fun, yeah! That's that's where my crew is hangingout e won. Are you hoping to continue thecampaign yeah? Well, it's shut down. It's a little bitmore difficult. Oh yes, I forgot you were yeah I', not like doing the DND online.Not so much I mean I I've done like real twenty stuff, butit's a lot of work to create these maps with with free resources. If I were torun like an actual campaign online like a solid campaign, I would have to find something that I could like. Iwould have to spend money. I think, and that's not something I really want todo when I like being you know like in person better. It allows you to just kind of like use, minis and draw maps when you needto as opposed to like okay, I got to create these five maps in advance andlet me spend ten hours creating them all right here. We go. You know it's just I haven't found the right tool, yet Iguess which I need to like research. If Iwant to run something online or I'll just do what braiden does and just gostraight, like theater of the mind which can work, but I've always feltlike that makes me. I don't know you lose the tactical edge with that and Ilove tactics. So for me it wasn't. I prefer to have the the Grad systemjust for that minds. You there's some really coolthings you can do with theater of the mind. So, like you end up using yourimagination, a lot more and so like my friend, was saying, like the momentsthat you have in theater of the mind are a lot more like you can, you can see it more, and so yourmemories of it are a little bit more vivid because you're forced to like imagineit rather than just being like okay. I move this piece here kind of thing, soI was interested in that. I usually just use my imagination anyway, but but that's that's just me apparently Ey I mean I think, like having experience in both.I think there's there's a nice little balance in between the two like. I knowthat like when I run the campaigns, for example, like one of one of our players, definitelylikes the table, pops and Manis a lot more, even like playing digitally right.Like Maj man is always going to berequesting to see the table, and I think that just comes from like thebackground of like strategy, gaming and whatnot yeah, that's something that Iwelcome to, and the only thing that I that I have against all. That is thehow much it slows you down not not only...

...just to like set it up, but like it'sit, pretty much opens it up. So,like you start calculating every possible avenue to your move versusjust making a move, for example as Al Ri, ov notice as a DM just like okay.Well, if I move here, I can get like within this square and the act the yearof my spell. If I go here versa, thert of mine wheres, just like Oh do youwant to go attack this creature cool. This is where I'm going to play.Thisgoezida and Thean. You go okay, yeah! I think it's something you got toget used to because I think in the beginning, with Braden's campaign hecan probably attesct to this. I was constantly asking like okay but likewhere are they and like okay? What else is around here? Okay, but like how muchmovement do I have to like get to the? Can I get to this door, an okay butlike? Could I also you know like how much can I get up the stairs or like?Can I or yeah- and I just like ask a lot of like questions like that, and itwould just I feel, like that, slowed down the game a little bit, because youcouldn't see exactly like where you could go with movement, whereas whenyou're on the grid system, it's like. Yes, it's clearly like you could movethirty feet period and of story kind of thing unless you dash, so you knowexactly how far you can get, but I've gotten used to it. So I careless about like distances, it's just like yeah whatever I do thisthing screw movement, Yeah Yeah! No, I think- and it gets kind of strange rightbecause, like in certain games like Britain, when we were playing when we were playing, your Atyrny oftrion campaign yesterday, like my character, has so much movement speedthat at this points like you, have to either keep up with me literally liketaking sixty feet, a movement per turn or just explaining I like, and you kindof had a map open and, like you, I think you Juggae litmits,with the sort of describing what was going on with me sort of like trying tolike leash one of the character, one of themonsters that we were fighting away from the rest of the party m. But I think I I think it's in thosemoments where t becomes a little bit more difficult right because, like I'mtrying to get some strategic staggering of like the enemies and it'skind of hard to place a if you're not really paying attention right but yeah. No, I think that's prettycool, though that's unfortunate that you haven't unfortunate. They haven'tbeen able to continue the campaign. I was really interested to hear more boutwildcom, but I know es ill have to wait and on we're justgoing into another lockdown to so. I know it sucks so Maye yeah, I don'tjust give it a trad. I migt, I'm passing the online the ND crack pipe over to youjust take come on just try it. It makes listen. What I've found isthat there's definitely a balance and having discord as an in betweendefinitely helps right. Like that's one of the yeah, like I don't know if ID want to like,after playing some of your games, Riin whon, we were doing like fantasy grounds, as opposed to justbeing on a discord chat. This cord is so much better. I think this cord is the baseline and then youcan add on to it with like your screen, sharing and like ego, video cameras andstuff, like that, you know hat makes sense. I like fantasy groundspersonally, but that that's okay. Do you roll your digital dice on fantasygrond yeah like when Matt runs the campaignor or Kyle the like? All of your actions are kindof like already in the system and so like you can just double click. Oh I'musing the attack actions, hand. I double click this and it pulls the dicefor me and adds the modifyer and shows exactly what's going to happen, or Ican click and drag it onto a token. It...

...literally is like okay. Yes, you hit itar it tells you whether you hit or miss or crit, and then you can dragand dropthe damage dice to onto the character and just automatically applies thedamage to this creature. So it can be like pretty useful that way, but also finis grams means maps. Yes, yeah, that's good, not like you. You have maps too, so Iappreciate that I get to see whats what's happening and what's going on yeah I'd like that little hybrid, likeI was saying, with the using using discord, just a chat and thenjust streaming one of the maps online. It just makes it easier for everybody,I think, to sort of Gad where things are at, but also like, especially because I Imentioned right, like one of the players in a park always has for a map,so it's just easier to provide it than to you know be like no just imagine things.Guy Come Up. Mgenasia your campaign is getting close to anend to isn't it Carlos that's correct, we're so close after how many I thinkthis has been definitely e longest Opaino, five, an so ito. Definitely thefirst long term campaign haveit, but we're near the end of the the theactual tomb of annihilation guys were we're Ergattin there, the last lastcouple of sessions. I think, we'll see how it goes. We definitelyneed to have lots of time for them, but as an update for the audience here,party has managed to make their way to the bowels, to the very heart of the tomb of the nine gods. At this point,and for those of you who haven't played to of annihilation, this is the this is the final Dendin. Essentially,this is you found Omu, and you have found the entrance Ta Tom and nowyou're going in there to find out what in the world is causing all these deadpeople to start decaying after the party after arriving at the very bottom oftomb and discovering that there are there's a Hag Coven, that's essentiallybetween them and the gate onwards. They made a deal to essentially destroy the tombs keeper asthe hags needed more playthings and since the traps in the tomb were beingreset constantly and there ere too hard for most party members, they managed to convince the heags thatthey could eliminate this architect. This engineer from the Tomb andessentially gain access to the next room now, obviously the hags being veryconfident in their knowledge. What's ahead, obviously welcomed the partyinto continuing and I think the general that was a thatwas. That was a bit of an interesting moment there, because you guys had achoice versus fighting a Hag Covin at the time and you sort of circumvented that in aclever way. So I think that's pretty clever, bring some quick thinking on your part. There,because that would have been a very difficult fight and o they only do aboly was bad couple. Toes and HALOCOSTU was a couple toes, definitely a doable fight. It wouldhave been very, very difficult for you guys yeah yeah, so I'm excited for the nextlittle bit. I don't really want t spoil it too much because you guys are bothin the actal game. YEAHOM. More, yes, is more just like a shadow to Hanyuggets emember who's, listening wh. Who cares about this, but for the most partI think you guys have found. I mean I...

...know. I know that, for you tor your,you might be a little upset. Maybe we can go back to it if you want to goexplore the rest of the rooms of of this tomb later on, but there's just so much in thestungers, a lot yeah and there's just so much in the Modubuli to be honestthat you guys haven't explored the whole. The whole tomb of annihilationmodule just seems like a here, are tons of things: You're nevergoing to get to do. Fipick like five of them yeah yeah. It's it's really cool. I don't think mycharacter would would do the rest of the Dungeon, which is unfortunate justbased on, like I mean his original. My original character would but like sincethe influence of the ring less so less so yes, yes, but in general, I'm pretty excited.It's definitely been a long time coming. I don't even know how long I've beenrunning this game at this fin. Yes, over a year and a half, I would say atthis point right and maybe tha. Maybe that speaks stolike how much you've changed at the end, because I don't think if I were a if Iwere to start to move an iolation now I don't think it would. Even I don't think I would evven get to thislength at all. I would h I would have kept it a little bit more contizes. Ithink I was being a little bit granular at the beginning of the campaign, but I think you definitely would havefelt tha change as we moved into the the actual dungeons later on. I only started partway through so yeah.Well, even then, even then, it was still a little tbe granyular ou youweren't too far yeah you weren't like halfway through thecampaign, if you joirned in maybe like a third M, I think those firstencounters were pretty fun, though, and it's always unfortunate with thesekinds of campaigns, because it's like, where do we go with the characters?Nowright I like is at DM kind of wantkind of want to move on to otherthings so because we'll have to find a conclusion to what your characters doafter this yeah. I'm I'm definitely planning somenew campaigns in the future, and hopefully we have enough players.Amonst, the frond group brain plase convince more people to play the game. They come H, rap as manymore hear thatlisten, fondeful Little Hobby Aur game tables are open. Tthat's, that's whar! The campaign isright now we're without spoiling too much we're we'realmost near it. We're almost near the end and we'll see who survives and let'smove on Tsall. I gotta say you guys are both init. So Ok, so Jordan, yeah speaking of dmming andchanging styles and whatnot. What new lessons do you have for the DM to theworld today? Well guys, I got lessons on doors today, Oh yeah, that's very important part of yourcampaigns and it's talked about in the dungeon master's guide, we're on a page one hundred and tworight near the bottom called dungeon features. It's going to tell us allabout like what kinds of things you can put in your dungeons, including walls and doors, always goodthings to have in a dungeon. I don't think I've ever seen a dungeon withoutwalls, so that would be an interesting challenge.Thoug fing for more of an open concept. Dungeon here, yeah the vibes weren't working. When we hada wall e Gota, it's it's an old styled engine insteadof doors. We just have beads hanging.

That's right! That's right! It's not asign up front! This is no soliitrorus all right, but yeah. Let's, let's movein here, you can follow along if you'd, like page a hundred and two again ofthe Dungon Master's guide, but let's hop to it. Dungeon features all right,so the atmosphere and physical characteristics of dungeons vary aswidely as their origins, so an old crypt might have some stone walls and loosewooden doors and odor of decay and no light other than what the adventuresbring with them. A volcanic layr might have smooth stone, smooth sone walls,hollowed out by past eruptions, doors of magically reinforced brass, a smellof sulphur and light provided by jets of flame in every hall and room. So now it talks about walls, guys some dungeons have walls of masonry.Others have walls of solid rock younn with two with the tools to give them arough chiseled, look or worn smooth by the passage of water or lava an aboveground, dungeon might be made of wood or composite materials. Walls aresometimes adorned with murals frescos, bast reliefs and lighting fixtures suchas sconses or torch brackets. A few even have secret doors built into them. I'm really not sure, like I mean, did that help anyone here. Walls on what walls look like, I think,damatically I'. It helps set up tone yeah, yeah rirly. Have I ever used that I mean there's one moment of the tombactually, where I descibed were the starewell was made up of bones mm,but then I think you guys kind of forgot about that. So that's theirrooman important topic. Yeah. There was like the moments when we found likeAdam Antin, like ceilings, walls within a volcano, H, yeah. That was reallycool and that's t kind of an important part.But like most of the time I don't like. I have come across the situation whereit's like. Okay, you see like a tunnel kind of like leading off of this built hallway, and you notice that the tunnelis kind of like collapse and like it's, it looks likeit's been almost burrowed through, which is you know a significant thingcomparatively to just hallway. You know so, like you noticedthe difference between a borrowed tunnel and a hallway. That's been builtbecause you know that burrowing means that there's probably a monster around,and in that case it was a worm or a yeah purple worm. So don't go near those things guys e wormsare scary e get Yau. They get yau, but yeah I mean I don't, spend a wholelot of time describing walls most of the time. I might give like a briefdescription as they enter the dungeon, but, like I don't know, don't spend too much I on that. I don'tthink it's not overly important doors, though doors are like the mostimportant thing here guys. It's got all kinds of different doors that you canhave in dungeons. All right, dungeon doorways might be set within plainarches or lintels. They might be festooned with carvings of gargoils orleering faces or engraved with sigels that reveal clues as to what liesbeyond. There are three different types ofdoors here that they talk about. They got the stuck doors, so dungeons, oftendunte, on doors after become stuck when not used. Frequently, opening a stuckdoor requires a successful strength,...

...check. Chapter Eight running the gameprovides guidelines for setting the DC. Is that chapter eight in the DungeonMaster's guide or in the players handbook, because I think players an MoTracterat is so it's. I think I would refer to a different book if that wasthe case. Yeah, that's true, that's one of those things where,actually I don't know what the best way of running those are because, likelet's say you have a character that has already opened the stick door, do youkeep making them check for every other stuck door like seems kind of Patantic at that point,yeah, and so an right right yeah, you have nineteen strength, you managed toget the first one open, but this stuff door is giving you trouble to be, and Ialso like okay, if he fails on the stuck door like check, does that meanhe can't try again? I don't know, and those are those arethose moments at I'm still having difficulty running. To be honest, notdifficulty running, but difficultly, sort of like yeah exploring, which islike when one player fails a check and all the other bless you thank you. Oh,my goodness, we're going to catch covid from himthrough the Mikes yeah, but like the same thing goes for likeyou know, a player fails a check and then the rest of the party goes well. Iwant to try now and then okay. Well, I want to try and it's like okay, guys,yeah, I'm trying to ship me this door and then, of course, there's alwayslike okay. Well, if you can't unstuck the door, you just blast it apart.Unless it's you know made of Badamantin or something you know that you know,would resist that kind of thing or a wall of force, but like most of thetime, you can probably break open a door. So I don't know to a certain extent. Yougot to think like if there's a stuck door, maybe there's a consequence tofailing you know, opening that stuck door. You know, maybe someone hears youas you burst through it or something like that or you burst through the doorand you step on a trap. That's right there and you don't have an opportunityto like slowly open it, because you put so much force into opening up the storylike charged into it or something like that. Maybe that's how you do it. I don'tknow, but like most of the time I would say, yeth like there's, no there'snothing stopping them from just keeping like continuing to try over and overagain or blasting it open. So, especially in a old abandoned dungeon.There was a house less, so you know because there might be people thatcould see yeah wel. There are also lockstors guysthat's different than a stuck door. Characters who don't have the key to alocdor can pick the lock, of course, with a successful dexerity check. Doingso requires thieves tools and proficiency in their use. They can alsoforce the door open with tha, successful strength, check, smash thedoor to pieces by dealing enough damage to it or use the knockspell or similarmagic chapter. Eight once again provides guidelines for setting DCS andassigning castistics to doors and other objects. Statistics for doors and other objectsmight be something I really want to look up, because that happens moreoften than you think. whare people want to break stuff and then they've got barred doors hereguys. Bared doors are different that the a bar door is sipilar to a lockdoor, except that there's no lock to pick and the door can be openednormally from the barred side by using an action to lift the bar from itsbrace, so I'd say obviously th this one's likefar more difficult to to deal with in terms of like opening it, but like you could stillsmash it to pieces. If it's wood or well yeah stone might be more difficult,but you'd like there's potential still to break that stuff. So I don't know...

I don't know depends or yeah. I goes Gat Stone doors just a little bit more away at it with apicker yeah, eventually, eventually we'll get there guys just keep eldredsblasting it it'll workes, yeah, okay, but here's the importantguy part, guys secret doors, all right secret door is crafted to blend intothe wall that surrounds it. Sometimes sometimes faint cracks in the wall orscuffmarks on the floor betray the secret doors presence. It's talks aboutdetecting secret doors here now use characters. Passive wisdom perceptionscores to determine whether anyone in the party notices a secret door withoutactively searching for it. Characters can also find a secret doorby actively searching for the location where the door is hidden and succeedingon a wisdom, perception check to set an appropriate DC agains, see chaptereight see. That seems interesting to me most of the time when we've done likesecret door stuff, it's been like investigation checks that we've done at least that's what I've noticedpassive perception S, an active perception check is more of a like. Oh your failed. Yourinvestigation, checks, R, you've noticed this thing and this thing yfillyour investigation chick, but you do have a passive perception of fourteen,so he's a tid bit of information or best case of failing forward that I'veever heard of HAH, or in my case you know, past aperception of twenty two Braidan you're. Welcome pulling that one on theinvestigation. You trip and fall on your face, but that's where you noticethe key lying under a door exactly s. What do you guys do for like Passivchecks like when you're, when you're running on e counter like if somebody has the Passivperception of like let's say twenty two and they roll one like? How do you o?How do you guys describe that? Do this, that player just sort of have a defaultbaseline perception I regardless, or does that one overtake that, likepassive twenty, two, that they would normally have thi short answer for me,is that the one overtakes, the twenty two? But the long answer is thatdependent on the situation. If they had a twenty two, I wouldn't even have themRulle sothing like if it has a perception, is like you walk into aroom and where everybody else like, if somebody is like being acting like sort of suspicious,like you know, they get like the hood up. They're like Livikin in the cornerof the tavern like trying not to be seen, I would say it would take most people arole to figure out or to look around and say, like. Oh,that guy's being suspicious somebody with a twenty two percession walks intothe room, takes a scan around and is instantly like, Oh yeah, that guysuspicious yeah yeah for sure I use passive perception, first and foremost on on things, evenlike especially stealth checks, if, if my enemies or if my NPCs or monstersor whatever are hiding, they will roll steaf, because that's what you do forstelf. But then, unless someone like specifically states, I'm looking forenemies, then your passer perception is going to be used against their stealth DC. So like for someone with a twenty two passiveperception, they would probably notice most things, but there's always achance that someone is hiding even more than that or like is sealthier thanthat. So in that case like they still have to make that extra active check tolook for that person or that object or whatever. So it's not, it is like a baseline. Ithink for me for the most part, it's like only only if they want to exceed twenty two then they'll need toroll for that kind of thing or if...

...there's like, I don't know, there's like various special situations where I think Iwould say you know your Pasta perception isn't good enough for thisor whatever. Then you know you need to use theactive just because of the situation. I can't think of one off the top of myhead, but I feel like I could come across those and I don't want to pigeonhole myself, yeah opening a secret door. So so, oncethe secret door is detected, a successful intelligence investigationcheck might be required to determine how to open it. If the mopening mechanism isn'tobvious, so if the door doesn't have a handle, you might have to look forsomething to open it so again set the DC based on theguidelines in Chapter Eight. If Adventures can't determine how to opena secret door, breaking it down is always an option treated as a lockeddoor made of the same material as the surrounding wall and use the guidelinesin chapter eight to determine appropriate DCS hyeah. I I would again. I think I would allowinvestigation or perception for the most part when it comes to opening secret doors, finding secretdoors, because perception is used for so many different things. It's already one of the most powerfulskills I find comparatively to most of the other ones. Yeah, so I mean y. You always want tohave good perception. You don't want things sneaking up on you and you dowant to find those secret doors. So it's like yeah. You want to have that,but I don't want to say you have to have perception. So I'dgo andt. An intelligent person is equally likely to find things thatmight take them a bit longer. You know, because they're not going to find thestuff marks right away, but they might find differences in the stone structureor something like that, because it is there's like small cracks or somethinglike that that give it away so I'd say either either one of those checks couldbe used to find a door all right, concealed doors, guysslightly different or is talking about secret doors still unclear. I concealeddor is a normal door that is hidden from you. A secret door is carefullycrafted to blend into its surrounding surface, whereas a concealed door ismost often hidden by mundane means, so it might be covered by a tapestrycovered with plaster or in the case of a concealed trap door hidden under arook, so normally a care. Normally, no ability check is regired to find aconcealed door. A character need only look in the right place or take theright steps to reveal the door. However, you can use the characters, passivewisdom, perception, Corse to determine whether any of them notices tracks orsigns of a tapestry or rug. Having been recently dissurved interesting interesting, I mean likeit's Turally, true like if you move a rug away and you see a trap door thereI mean it's: It's just dor behind the closet, yeah yeah, the door behind theCabinet Jusokay, you open the wardrobe and see pinetrees. On the other side, it's Darnia, you move the rug and you see a latchver SOM. Yes right, yeah, I think we're starting to run a littlebit short on time here. There's a few other things and I think I'm just goingto hand it over to you here: Braiden, but but guys doors and walls theyreimportant things. They hold your dungeon together, Yeah Y.Ah, I had no idea that this was going to be that long, ethat section on doorsand walls and walls, God...

...all right, yeah, let's take a quick,you'R, the door Wuok second to hear from or sponsor okay. So it's halth a talk, talk of thetown that segment where we ask you a question and that we talk about theanswers to that question and then talk about the answerst. Our question andthe question that we are talking about the answers, too, is how much of yoursessions are planned in advance and how much do you leave to Improv? Okay? Well, for the most part, I know ageneral like on the two nilation camping has been rather easy, because Ican kind of read how many rooms you guys could possibly go into. I meanlike the way that I've kind of structured it is that that you could technically go to anyroom in the dungeon, but there's only a couple of pats to get there right. So Ikind of FOCUSD my prep on those pats, and I focus on the types of encountersthat we could have in those rooms atside for what goes down once you guysactually get to those rooms. That's usually usually one hundred percent Improv,just because I've almost given up entirely on trying to predict,encounters and how situations will go. I just kind of know. This is wherethings exist and the party moves to it and cool. This is what is in the room.This is what you guys can. These are the enemies and pcs that are in theroom. Give you guys the reins and go figure it at party. Tell me tell me what you want. It does become a little bit easierright now, since you know I don't like the party that I'm running doesn'tnecessarily have any spells that would take them into a completely differentplane or tileport into locations right. I think that's when your improbinessneeds to pretty much just overtake everything, because, like there's no reason like, I don'tknow how I would ever prep for somebody like having teleport, for example, andthen the party suddenly going Oh shit, we need to go back here, Wol, yeah ofort. Here we go yeah but yeah for the most part. It's like Ikind of plan out the pass to the next locations that you guys were going togo, and I learned that and then I improve the actual encounter onceyou're there yeah that's a good way to run it, especiallywith a campaign book you can. You can kind of like see what's compening orwhat's available to the Party, which is Super Nice. It's the major advantage for sure ofrunning a prewritten campaign. I think there's also an importance tolike dessociating camp, the associating location from an encounter like thosetwo. Don't necessarily need to be the same like right. You know like theencounter can shift between Lookat, like NPCs, can be in other places aswell. You know what what got wild you shouldn move things the beheater, it'sjust cuting, I think I saw like I think I saw a postother days like regardless of whenof. The party goes to the undergrounddungeon for the lost mines or you go to see which creatur has been snatching:The citizens of a village. It's the same Red Dragon, Yeh, congratulations! Yeah! It's true! So true, I so the beginning of my campaign was run. It ran mostly through a preriddenmodule that is found in explorers guy toAlbert, which is called the frigid woe. No, not the FRIDGID wot the the frozensickness. I think the prozen sick,...

...that's it it's it's! It took my characters from like levelone up to three they're now level. For so since level, three I've had toimprove to a certain extent, but I still lan a lot in advance. I add pieces that they can attach tocharacters that are going to influence their decisions, different challenges that they have to overcome. A lot of it is going to point in similar directions.I have a few like major threads that I'm going to keep like having pop up for them over and over and overagain, and hopefully, eventually they latch onto one of those kind of thingand hthey'll either stick with it or they'll, move onto the other threadsthat I have going on at the same time. But I have the world kind of likemoving towards a particular goal or a fewdifferent, like major pieces that are moving towards a particular goal andthat's not going to change. So I for the most part, Plann things Idon't like leaving a lot up to Improv like you could potentially do that. ButI feel like the major story has to be written for sure. If you don't have a few different likemajor story threads or like at least one night, I would guess thatyou have like written out that the players can attach to. Then things can devolve really quickly tothe point where they don't know what they're doing and they're kind of justmucking around and in the same place or they're, going off doing random quests, which,like maybe they really like that. Maybe they just really want to go into adungeon and like grab a cool magical item and that's it and that's the onlyreason they're going and you know that's, that's totallyfine for me. I like story, so I am going topush that in my games, O yeah, that that's that's what I do yeah yeah, I e. I just prefer to have somethingplanned in advance. Otherwise, if you loike I'm floundering constantly- and I want to make thinor you don'tnecessarily like that Improv as much yeah I want. I want to make theexperience fun for for them for everyone, and I don't want to feel likeI'm somehow like letting them down because of my poor INRO skills. So Iyeah I like o Haveein EST, yeah and and obviously like it. It will over timeand I am starting to get a little bit better as they come up with. You knowridiculous schemes on how to get through areas which is awesome and I'llset like DCS for that kind of thing, but I would never like. Obviously youcan't plan for everything, so I just like having a major plan or goal tofollow along with it sets my mindit es, and that makes itfun for me which hopefully makes it fun for everyone else to so wel. What a positive outlook you haveon your table! Yeah, it's making me sick, yeah! I've got. I've, got two kind ofseverate responses to this, based on whether we're talking about rewritten or talking about humbrew talk about my previtn answer and thenmy homebrew answer actually pretty much directly corresponds withthe answer that we got from the society today. So for prewritten, I tend to plan it not meticulously becae but like it'sthere for you. So there's no reason to just like show up and be like. Oh, whatare we doing today? Let's have fun yeah. No, you can like give the book a readover for like half an hour to an hour...

...ahead of time to so you at least knowwhat's going on and then walking in your good yeah. Those books have meticulous detailslike they have so much info like you know exactly how many doors and windowsand everything is in those things. Usually it's in buildings. It's good. Itemt to stray a lot from what the books actually say, but I can do that becauseI'm not just bloundering on the spot, like I'vefreadned Mo written, I'm like yeah, I've read through this and I don't likeit versus like if I was going incompletely blithe. I'd probably be like, like Parlos yesterday in our ar not to Hav vannilation in our that's your name of Dragon Journy. He was at a point where there was a window at one point in thistower that they're in he said I like to like climb out the window, because he'sa monk of a certain level of a certain class hic can run on walls. E was like I' like to just run up tothe top of this tower. If I could and see things and I knew from reading, though the module it veryspecifically says that there are a few windows, but they are way too thin tobe able to fit a human oid person through them, and I think that it's probaly in theirespecifically to stop people from doing exactly what he was going to do yeah. But if, if I had been just kind of in theIMPROB Szone, I probably would have just been like yeah sure you can dothat and then been at a complete there's, probably a window yeah. Whatexactly is beyond that Mor for my homebrew games, because it'smy world, I'm going to sum up with our good friend dgups Seid in our discord server this week, which is thatI typically plan the major story. H, game beats that will happen in asession and leave the rest up to whimsy. Sometimes I plan lots but end up doingimpro for most of it that I'll shelve tho plan stuff for later, although inan old running game, I had known the story world and characters well enoughthat I improvise most sessions for a while, but that's definitely the stars,a lining kind of thing, not the norm so yeah, that's that would beridiculous. Well, that'ik up doing, I ended up doing t because my homebrew campaign that just ended I had taken a while in advance to kindof plan out the world and plan ot a lot of large story. Events in the world, so that, like you, when, whenever youwere working away towards a goal, there was a couple of encounters in linedonyour way towards that gooal and anything else that happened along theway were details that I could kind of fill in in the moment. But the mainstory was there for me, but as we got to those last few sessions, I stoppedpletting entirely. I was like what's going to happen, Idon't know we're GOINGTO figure it out in session. Take it thus heckpares were born, thusHek sperers fer born now. We've got A and thow we've got Ol new muster and like it's one of those things wherelike. If you can do it, it feels great. But if you can't- and you feel like youlike- need to rely on your notes- that's like you're you're, vastly in the majority ofpeople there. I don't know anybody that could improve an entire campaign startto finish with zero planes. I don't know I was thinking about thisbecause I o, I don't know how many of our listeners are new DMS versus oldDMS, but I think we've got a couple that are either haven't dmmed before orh that are just starting to DM, and I was thinkingabout when like when we first started this like I was very, I had to play Hem by the book. I had to have everythingmeticulously organized that was the last detail and I know acouple people to still do that, but it got to a point where was like it'sexhausting and it takes up so much time and effortjust to like like to have all of this planned out, especially once you getinto session, and none of it happens in...

Ervase. So I think like it's it improved,especially in this game, is an important skill to have that. I thinkit doesn't have to be your bread and butter doesn't have to be the onlything that you do, but I think you have to have some kind of a some kind of abasis of that you have tohave that ability yeah and that's it's something that comes with time, though,to like, like, I think, running a pre writtenmodule is a great way to first start off dming, because it shows you thebasics of how how rooms are built, how to have NPC characters, interact withother characters. You know what kind of encounters are possible. You know how much details should youadd into different things, and it just it gives you a basis. I T like abaseline like Oh okay. This is kind of what the world looks like and how I cando dcs for traps, and you know differentchallenges and stuff like that. So I think it's really good to do aprewritten campaign module and then you can start to be like okay. I understandhow the world works in general and then go from ther kind of thing. It's yeah, it's a good stuff for sure, but improvebecomes bigger and bigger. As you progress for sure, yeah yeah, I like the Improv, it's fun yeah. First,one yeah like Sayng Yeah same here for sure yeah all right. Well, THAT'S GOIN! Ta!Do It for this week's episode of triple advantage? If you like what you hear,if you want to contribute to head on over to our social media pages, that'sat Royal City Society on Instagram, Ara City, social, on twitter, thanks to thecommunity, discord can be found at both check out our fun projects that we keepputting out deeper than the ICANC came out two weeks ago. I think now. As of thisrelease, we've got some. We got a couple of very exciting things comingvery very very soon as long as we put the Li final letice on those yeah, but in the meantime, keep itlocked to tipple advantage for a new episode every single Monday. Unless weget lazy, we'll see it next. On.

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