Sounder SIGN UP FOR FREE
Triple Advantage
Triple Advantage

Season 3, Episode 23 · 8 months ago

Ep. 47 - Candlekeep Theories

ABOUT THIS EPISODE

On this week's episode of Triple Advantage, the gang looks at Candlekeep Mysteries, the newest announced release from Wizards of the Coast, discuss how to create meaningful encounters, and look at their favorite third-party supplements used in-game.

On today's episode of Triple Advantage,we take you through the candle keet mysteries, the newest book, announcedby Wizards of the coast on divining. The DMG will discuss, encountercreation, how to structure, successes and failures for your party to drive anarrative and finally, in talk of the town, we discuss our favorite thirdparty modules. The society had lots to say this week, stay tuned and Rolthe episode, Hello, members of the society and on Today's echoes of the Otlands, we'regoing to be talking about candlekeep mysteries, the NEU, as announcedrelease from wizage of the coast and as tradition, the onslaught ofadvertisements and quite quite crafty content creation by yeah boy, James Hag,over at the Andebeond on today's segment. Fuck me t what am I going with this breat and Jordan? Have you G BOT this I mean I've got the ads for it. Ihaven't actually like looked at it yet I know that it's supposed to be aboutmysteries or something like that. I think, but that's about it. I got the emailand was like Oh yeah, okay, there's this new cool thing coming out I'll!Look at it! Another time and then thet, just kind of got lost a little bit, soI haven't actually looked, had a chance to take a look at it yet so I know it'salso not yet released. It's been released later right later this month, I think, or maybenext month, yeah yeah. I know it's supposed to be soon. Oh March, sixteento there we go. I mean it's. It's like one of these hit him hardwith the ads yeas, it everywhere reallys book, although like for forwhat, from what I'm seeing like it's likeseventeen short stories, the setting here takes place in the Library ofcandle keep and from what I assume is that this Yo you all these stories arefound within magical tomes in the library of candlekeep. So I mean itgives you a chance to incorporate this in almost any library setting in a city and something that I notice as well. Isthat part of their advertisement as well nowincludes a lot of the lower components for candlepee. They just release thetwenty minute video here explaining the background, and I thinkthat Thi's something that I really like, especially for like ddbeon to usis,because it sort of quickens the onramping period for this kind of book,like it kind of makes it seem like you can. You can definitely run adventureslike this. You know so much of the lar already right, so the the setting sense sorry is it takesplace anywhere or is it like set specifically in the forgotten, realmskind of thing, or what exactly have they stated that it takes place in the Great Library ofCandlekeep, vaster, pository, of Information Mundane and magical, weird andworrisome? This is the greatest source of knowledge in the swords coast, asours coast, okay, cool that I think I think the wholething is like essentially each one of these seventeen things is a story that you can find in the library.So you are essentially living out. The story that I really cool. One of them is likea onc shot just with the so cool 'l keep mysteries with candlekeep kind ofas a...

...a backing thing. So it's does say thatthey can ma run. Is One shot games pluked into an existing forgotten,rub's campaign ore adapted to other campaigns settings? I don't think you necessarily have torun them as like a tale found in a book. I think they can just be know but likeas far as the Lor for the the stories is th. They are like tals within t the library yeah I'll, keep right. But,like that's what I'm saying like you can like it's kind of like it's kind of like the yawning portalright where it's the physical location takes place in water, deep out theyawning portal tavern, but the stores and stories in the Yawnimportal yeahyou will you actually go to these locations, yeah yeah anyways. So it's very similar inthat matter, and I do like that. I like that, there's a lot of them, because that probably means thatthey're going to be shorter adventures, like maybe I'm expecting that these areall going to be like two three hours bether to be seventeen in one book,which Onli is exciting for me, because I, like that format, more yeah yeah I've got a I've, got a small theoryabout this, and I don't know if it's correct, but I wouldn't be surprised ifit is because this is following up pretty hot on the heels of Tashas, which introduced a stupidamount of new subclasses and class options and player creation options. SoI'm wondering if they're following it up with a book of one shots, so thatyou can actually try out all that stuff, because that's talkt your game, es Ognwhen you, when you jump into like a long form campaign, you're, probablyplaying one character for Oldlong righ. So if they released another campaignbook, If you wanted to try out tosh's new content, you're going to be tryingout one of those yeahs for a long time versus this lets, you try out a bunch of those things. If you were torun through each of these seventeen adventures, you could play each of themas a completely different character. You can tryright a bunch of differentbuilds that you're thinking a bunch of new ideas. Thot, you want toincorporate so I wouldn't Passeisi. Alsopurposefully. Tashas also has a bunch of like DMtools and stuff like that too. So I wonder if maybe some of the like newrules or things that they have specifically stated in there are goingto be like a part of that more an like, which would be really cool to kind oflike test out those mechanics that it was talking about. You know in a more, I guess, contained way if that makessense. Yeah that is very interesting, also and OA carls very chopped here,design yeah. Well, I mean, I think I think it's to be expected, like you'retalking about a company that has literally made just games and these kinds of gamefor, like these games, with like interaction between people, soobviously they're going to factor that into their marketing strategies andrelease schedules. I feel like that's very expected from wizards of the coastand actually welcomed right because, like, for example, just likeinintroducing, the lore behind it and giving players a little bit of likeearly access to this kind of stuff right obviously draws your attentionfurther. It makes you more attached to the contents already and from a game perspective right, likeyou, have to spend less time teaching people where they are and what they canexpect to do. I think it is, although you do mentionthat at least it gives you a chance to try these characters written theseadventures are from levels one to sixteen, so I mean, if you're, going to be changingcharacter and classes every two levels, or would you again just try to keep thesame character ourkind of adventure like? Is You sure that they are alllike connected? All these? That's true, I don't think that's an assumption. Ithink thet as Om ASEMTION. It's! U Like theyr stand alone, like it could ceeseyeah, yeah at's fair, like na...

...one for level, one one for level, twoone for level three etc. There's seventeen of them right! So maybethere's just San extra level, five or something like that who knows or and LiTheyre, just split it up a little bit differently than that. Obviously Iguess hit's, because when I read the Lore, I kind of I kind of pictured thisas like cave of or eels type, Itoul be cool to run like an intriguekind of campaign where, like maybe these are like long lost magical tomesand your partyes wizard happens upon one of them and, like Oh, my God, thisbook leads so another book and all of a sudden you're in this, like right,wizarding world of library that nobody et existed or something like that and t,and it totally could just follow one party to you're right like that, couldbe really interesting to where it's all about like this super detectivey typeteam that like because they all have to do with like mystery right or IA, SuperMetagamagi game right yeah. I would like to rud like a stream orsomething for this, where somebody is like running for other people and theydo all seventeen mysteries kind of separately yeah, but the the DM is lessof like a D and they're less of describing like so you rule this investigation. Now youfind this, but I'd like to hear more of like they're, almost like thelorekeeper and theyre reading from the book, and it's like trthey're narratingstraight from the book. So as the players doing something it's like OhHay, a then vengus ventured forth into the forest and there they found. Soit's less of like this happens to you and more of like you're speaking, an eOmni present third person, as if you're literally reading a book fromCandlekeep, I see yeah at's kind of I in figurewhat you're saying the little compicate but yeah. I know there', there's manyways to read these books. I guess and it'll be interesting to see whatthey do. I do expect now that you mentioned. I do expect them to be likejust completely separate adventures with like an expected level. Rage has svery similar to the way that the yawning portal of structured- and Ithink it allows you to have that continuity if you want it to right, ifyou're just going from une o sixteen in order of the adventures with the samecharacters or if you want to introduce these adventures at different times,but I guess that kind of talks into you're still like newyor party, isaren't running level. Sixteen short stories either or level tenant. Aboveso I wonder how many of these are early level adventures yeah yeah, because if they are all like theearly level adventures, it would be harder to an have that continuity. I think rightwhere it's the same party all across aboard well Nalso, like you'd, only have maybelike one or two level. Sixteen campaigns, then, because yeahexperience, wiles yeah, I don't know like the yeah. I mean it'shard enough to write levels like sixteen adventures anyway, so I doubtthat they'll have a lot of level sixteen nd stuff in there, because it's so difficult and thehigher the levels are the longer I can't a campaign will take regardlhesof whether it's supposed to be a one chot or not. I think anyway, or options yeah players all like theyhave so many different options. They have like ways of getting around different things,so so much differently than a lot of writers can imagine or they're, because the players have somany different abilities that make them. You know almos DM, like sometimes intheir, in the way that they can go about doing things. They start tocontrol the world almost at that point, so I wonder how they, I wonder, howthey, if, if it's something that they account for and how, if, if they do, doa do it? I am e fited to kind of read...

...something like that. Just to see whatthat high adventure thing looks like well, I'm wondering just because likeif you're, if you're having this adventure happen, you know in a oneshot environment right, then you can obviously gear your charactersaccordingly, but if you're bringing in level sixteen characters that alreadyhave existing magical items, yeah Yep exactly it's- I guess it just depends on the tone ofthe book right I mean, if they're directing it towards just a one, shoddytype adventure, then they probably don't care about that at all yeah.These are mysteries too. So, like I, I doubt that combat or like you know, the combat typeabilities aregoing to come into play here as like a major part of it. So I think it'll be more suited for like a roleplay typeexperience anyway. So maybe that's how they're kind of getting around it- I don't know, but we'll see. I guess I don't know. Is I'm excited to see andread about some of these story backgrounds. It looks like they've they've usedalmost seventeen different writers, there's a lot DRAFTI fint writers onthis yeah. Seventeen different writers forSeventeen Adventures, Yep Interesting Yep II- want Lese, won't less all thesenames here, but you uys Chris Brerkons, okay, yeah at's, the first one there's a couple ofthem. I Gona I amy Borpoll, yefor cant, tell up Adam Aig, something Irecognize or if it's just a Genorin, they are, though, over on dnd beyond.They have started doing not not walk through per se, but like small teasersinto some of them. So I know it sounds like thes styles are kind of all overthe place as well, so amy ofvorbothis supposed to be kind of like off the walls. Bizarre, Ican't remember the exact context for it, but it's supposed to be like a very,very strange, almost rrealist comedy type adventure versus some of them aregoing to be more intrigue themes. Some of them are going a be morehorrorthemed right. So then they're ter entirelycombat themed adventures, Yeah Yeah, yeah, yeah interesting. I guess Wie'll have towait till the end of the month to figure yeah exactly truly what'shappening here, but I think from the fom the looks of it. This is til, be agood bye for almost andm. I mean if you're looking FORTU adventures. Thismight just be e. The ticket, especially if you're starting to play the game,might be one of their better sellers. I want that. I want that alternate cover,my God. It's yeah, it looks it look very. It looks very like Darringtonpress yeah, it does it's so pretty. I was that's all. It's all t noticefrom the outside world that I got all right then, so you saying it's time tostart defining some some of the DMG jardn. You know that's what im sayingall right, then so everyone we are going to jump intothe dungeon master's guide. We've been reading through it. If you've been paying attention, we arenow we're going to talk about creatingencounters. So this is going to be a medy subject. So try to stick with me, and hopefully wecan gain some tips and things that we canuse for our games all right, so creating encountersencounters are the individual scenes in the larger story of your adventure.First and foremost, an encounter should...

...be fun for the players. Second, itshouldn't be a burden for you to run beyond that. A well crafted encounterusually has a straightforward objective, as well as some connection to theoverarching story of your campaign, building on the encounters that precedeit while foreshadowing encounters that are yet to come. So an encounter has one of threepossible outcomes: The characters, succeed, the characters, partly succeedor the characters fail. The encounter needs to account for all threepossibilities and the outcome needs to have consequences so that the playersfeel like their successes and failures matter. So when you guys are building yourencounters and stuff like that, is that something that you've kept in mind? I've never even really thought about,like the partly succeed. If I'm being honest, when I do like encounterbuilding, I've always thought: okay, eitherthey'll, succeed here or they'll, run away or they'll die, or something like that. But usually it's success or failure. SoI'm not really sure what partly succeed would look like I mean they run awakebet. They succeed if they escape with their lives in an impossible encounter.That's pretty good orlike Hoy, Sav, O tisor Thata successor like what about save the villagers from the nasty killer and right you can't, but you gotthe nasty Cillor. You know I guess so. I would yeah HMM iinteresting what, ifyou're in encounter where you have to defeat a bad guy and save some of thevillagers that he has kidnapped, but you show up and defeat the bad gabitiesor to kill the villagers, because you took too long. Yes, I guess a moredirector, more direct way to phrases would be like what kind of care. What kind of questare you giving your players that have a component reccould void the quest right? So, in the sense I don't know likebecause I for the most part like in my campaigns- it's just been: Oh, you guyskind of kill the the next trouble that you've sort ofencountered, but it chilts been really weird because chilts got like theseseparate little things everywhere and they don't really interact with oneanother, because no one cares to go into the jungle. So it's like you hitthese little spots. You defeat the baddies there and then you move on tothe next spot and look and it rarely ever connects right right, whereas in a questline I could be ikeWEF, you don't say the villagers, then the army for some reason or the armylater in the campaign. You know for some reason I doesn't have as manyforces and it influences later events right, I haven't had that. Ihaven't been able to have that in my campaigns yet so I guess like for me: It's been onlypast since I like passing fail for the CAS. Well, yeah yeah, Whit, you think, is the normal, almostnormal, but there are Youe right. There are certain situations where partlysucceed. Might come to play, I just hadn't really thought about it. Asapparently succeed. I guess so, but it's like we didn't die. It's always asuccess, yeah exactly so all right. So, let's, let's talk aboutsome of the objectives here that you can have for encounters so characterobjectives. When players don't know what they're supposed to do in a givenencounter, anticipation and excitement can quickly turn to boredom andfrustration. A transparent, objective, alleviates the RAR risk of losingplayer interest, for example. If the overall story of your adventureinvolves a quest to deliver a pricess relic to a a remote monastery, eachencounter along the way is an opportunity to introduce a smallerobjective that moves. The quest forward encounters during the trip might seethe adventures accosted by enemies determined to steal the relic or bymonsters that are conton constantly...

...threatening the monastery. So some players create their ownobjectives, which is to be expected and encouraged. It is, after all, as muchthe player's campaign as yours, for example, a character might try to bribeenemies rather than fight them or chase after a fleeing enemy, to see where itgoes. Players who ve nor objectives will have to deal with the consequences,which is another important facet of encountered design. So let let's say the players decided tochase after a fleeing a fleeing enemy. H. W is that, likeI've had this in a campaign before where the enemys try to flee, and Ihadn't really thought that the players woeled chase after it, but they they did to a certain extent, and I waslike Oh, I don't know where this person would like Thisi know kind of wherethey're going, but I hadn't really like thought about that as being like apossibility that they would really try to do what about you guys. Do you have thatkind of issue where you haven't thought about like what the possible characterobjectives would be like what they might think. I mean most of the time.It's like okay, they defeated the enemy or they're fleeing so now, they'regoing to continue on with their quest, but my players almost turned around andwas like no there's this guy, that's fleeting. Let's go get him make sure hedoesn't come back later or something like that. That is me sessions that I've ever run. Gotta Have Mei Kin O. I tried not todwell too long in the what are all of the possible thingsthat my players could do, because I you can't keep up like I'd rather focuson like how can you increase the possibility of events happening right?That's a more in my head. That's like a more robust way of designing the game,because otherwise it's just going to be like chaos, yeah yeah, there's no way to preparefor throwing dinosaurs to fight at your party andthen halfway through the fights the party deciding that they're going tostop fighting and tame the dinosaurs. That does not that's not something thatgoes through your head when you're designing a fight. The biggest thing for stuff like thatis to just have have a good knowledge of what you think, your, how you think your world wouldreact to that kind of a situation if you got a plan, a fully fleshed out NPC or villain or character thatthey're interacting with. Even if you don't script, everything that they'redoing, if you have a good idea of roughly what they are and what theystand for, then you should be able to kind of spin off from there and kind of improveyourself into the situation. Right yeah. It's just it's a worry for me. Iguess like if, especially if I'm starting a session off with like okaylast time, we left off, you guys were about to face off against thusencounter, and then they go into the encounter. It gets finished realquickly and they start to you know, do something that deviates from what Ithought they would originally do. Then I start to go okay. Well, I'm movinginto Improv here and the stuff that I had planned and I justkind of like have to like move around in my head and I'm like. Oh No. This isgoing to get a lot more complicated, real fast, and so I just I always feellike I'm somehow letting the players down, but maybe that's just mebe beingtoo too much of a profecsionist. I mean, I guess on that note, like I've,never really found the difference in my game between like a prep aspect and like an Improv aspect,because almost always all introduce a scene and immediately iflike, you guys will interact with it in acompletely adifferent manner than the past right,like sometimes you guys just start...

...touching things all the time Riah.Sometimes you are extremely apprehensive about doors for somereason: Doors ar scary, Mante, apprehensorse, it's just too much so, like I don'tknow, I guess like to what you said. It's a little weird that you flipbetween, like you, you go between like Oh, this is a planned moment to. Oh,this is improp when I like, I guess when I see the game. It's like it'smostly all improve with some general structure right. It's like you, improveyourself, you improve in amaze, but, like the maze, doesn't change, I guess yeah I mean like to me. It's like. I guess it's just ifthere's like a third, if the maze had a hole in it kind of thing, that's that'ssometimes how the magic names right right, like that's e, that's hermagical items and that's where magic comes into the game m. it's likethere's a whole an amazing. My players have just gone through it and they'veexited outside of the maze, and so now I'm like okay they're outside of thisstructure that I had for them that had multiple different pathways that theycould take, but they found another one. So now I'm like in the Improv Zone, soI'm like okay, my Mama starts to like build outward from there to try andlike encompass them again and bring them back into some sort of a semblanceof story. I guess right, so I don't know. That's! That's me.It's weird. I know I should I'm oben with it fro what I would u,but yeah what I A to Tak is hatm likee. I would just maybe, then just likeaccounting for that right, like if you have like, if, like you're, if thosemoments for Youre like okay, like I've, prepped this one particular dungeonright, like kind of prep a case for what, if they are not in this tungeon,that's ex yeah, I mean I do. I honestly. I have like multiple differentcontingnect plans like in case, and I try to Playn a few sessions like inadvance with like encounters and stuff like that, because I have had it whereI party decides they've. You know been through half the dungeon and nowthey're going to exit, and I was like okay well, I had this thing planned forthem for once they exited this thing and it's not like. Maybe it wasn'tfully fleshed out yet, but it's there, and I have this idea rough idea ofwhere they're going to go and or maybe it's like okay, this is it just. I try to plan a few sessionsind a head ahead with multitle different threads that they can pull onthat Ollyad towards some sort of a story or multiple different storylinesthat are going on at the same time, but it becomes a lot of a lot of prep workand so I'm trying to like figure out a way to. I guess, combine that into one and make it more simple for me, but we'll see- maybe maybe this dungeonmaster's God will help with that. Let's continue on here because I feltlike we have gone on a larger tangent there. Sorry, ideally the Dundon Master's God helpsus, but at the rate that we're reading it, I know re experts in ten years,eactly, so okay sample objective, so thefollowing objectives can be used as foundations for encounters. Althoughthese objectives focus on a single encounter during an adventure using thesame objective in multiple encounters allows these encounters into a largerobstacle or problem that the adventures must overcome. So the sample objectivesthat the give are make peace, protect an NPC or object,retrieve an object, run a gauntlet sneak in stop a ritual or take out asingle target so for make peace, obviously you'retrying to get the two two groups or their leaders to end a conflict. That'sembroiling...

...as a complication that they suggest thecharacters might have enemies on one or both of the opposing sides, or some ofthe group or individuals might be instigating the conflict to furthertheir own ends for protecting NPCs are objects. Obviously there will be some sort of you're acting as bodyguards here orescorts, and then for complications. They've gotthings like you might, the party might be the NPC might be cursed or diseasedor prone to panic, attacks or too young or old to fight or apt to risk thelives of the adventures through dubious decisions, the object the adventures have sworn toprotect, might be sentien or curse or difficult to transport. All of thesethings are actually very good base. Ideas for and encounter- I guess, lit'se some ofthese things like an sprs video game yeah. You know how frustrating it getswith the NPCs just completely useless, and you basically just have to throwyourself Om and to keep them from dying and walking into death in every singlecircumstance. Don't do that? What don't do t? I thought players,love that run, that kind of protection encounter, don't give your NCC something give your a funpart is that they can do but the fun part. Is You make one of the successcriteria for that quest, the well being of the NPC yeah? Exactly exactly please, you must take my son to theschool and water deep, no YEP, every time he finds he rever.He tries to drown himself or something every time what Yeah Carsts, iheethings?Okay, it's occurn, our SYSTEPND leas takemes. Take. I send Nour sisters tothe school. Aha, Nice Tas, a stare at the water. All right, yeah, Retrievan object isanother one here. So the Adventures Mas game, possession of a specific objectin the area of the encounter, preferably before combat finished hesas a complication enemies, might desire the object as much as the adventurersdo forcing both parties to fight for it fairly standard easy enough forcomplications. I probably throw in some sort of environmental effects that would make it difficult to collectthis object and throw on an object effect. The object does something thatyou don't want it to do. Yeah Yep, that too curse is pretty easy to do, run a gauntlet, so the adventures mustpass through a dangerous area. The objective is similar to retrieving anobject in so far as reaching the exit is a higher priority than killingopponents in the area. A time limit adds the complication, as does adecision point that might lead characters. astrait other complicationsmight include traps haazards or monsters. These are always fun. I always like this is almost like. After you'veretrieved the object. Now you got to get out of this building. That'sfalloing aparts, an Indiana Jones scene with the boulder chasing him. You knowkind of thing: Yeah, that's the great great opporgenity to run skale checksto for escaping. I yeah exactly having that scatic bunch o Lit iul yeah skillchallenges along the way that, like add towards their success or failure asthey move forward, could end and to TPK, though Soll becareful, people don't use o challenges. Enough, though, honestly needs to thatesanerfe thing. Theyre really good way to expedite story like if you assed, ifyou've gone to the end of the dragons layer and you've destroyed the dragonlike okay players, we either tp out or you know, have like a fun little y Migttime moment who you know yea like that...

...exactly it is pretty cool. I like it,I'm definitely going to run a few of those I think in my campaign, becausethose they're always fun. I think players really enjoy them to because itgives them a sense of like something bad by taput. We have to move fast.What is that like Ondiennan Jones moment? It's like think fast eqictly?What can I do on my fever right now to escape this? Yes, it is Cool O. All right next thing here sneak in so theadventures need to move through an encounter area without making theirenemies aware of their PR. Presencs complications might ensue if they aredetected so intrigue related more. I always findthat the sneaking in is a is difficult to run. I don't know, but you guys,because line of sight becomes a thing how tosneak work. It becomes complicated that way, but it can be really cool if you dohave those assassin type characters. It's also interesting. I would throw ondifferent complications for like if people find bodies and things like that, I'd love to like kind of come up with asystem for that I'll have to think about that more it' Sky Roomstole the Ga. The guards know you're there, but even if they can see you,they don't know you're there, ats, yeah, exactl, I'm sure it's nothing must have been the windst. I was listening to a podcast on Itas like a reddead redemptiondeveloper talking and she was saying how they were havingissues with some of the the behaviors in the game with regartdslike NPCs and quest givers. They are finding like a lot of players would goup to questgivers and the questgivers would like immediately be aggressivetowards the NPCs that well, apparently, it was because the the the characters react on like an AIengine right and the AI engine pulls from like the threat of the area aroundHem, so the same simes like in spyrum, if the, if the guards are fighting theplayer, they're not going to talk to you all right, but what was happeningis that they had rattlesnakes spowting in bushes that generated a lot ofthreat which was causing random questioers to be super apprhensivetowards players. That's funny no, and the difficulty in troubleshootingwas that they didn't know where symetimes radle, Nek pawnd or not,because they won't be in bushes. TS, awesome, Ou, know it', a consider ye do yourmpseason came to understand, threat level, yeah, all right. Stopping a ritual is anothersample ojective here. So the plots of the evil, Colt leaders, a Malevelat,warlocks and powerful fiends, often involve rituals. That must be foiled.Characters engaged in stopping a ritual, musttypically fight their way throughevil minus. Before attempting to disrupt the ritual's powerful magic asa complication, the ritual might be closed might be close to completionwhen the characters arrive. Imposing a time limit, depending on the ritual,its completion might have immediate consequences as well always fun to havea time limit, type battle or a time limit type thing where you gotto steal something or whatever I find time limits do put a lot of thepressure on the players and they understand that there will beconsequences for that kind of thing. Yeah ID before throwing in like a stoper ritualtype thing I might throw in like the retrieve object, kind of things and seeif the players succeed in taking objects that are needed for the ritualsand things like that, because I'm not maybe maybe the yeah. Iguess the cults could be like sneaky enough, that they can start the ritualwithout the players, but I've always...

...been kind of like. Oh, the players justhappen to walk in at the exact time that they're performing a ritual unlessit's like a week, long adventure and then throwing in a time when it justfeels. Like all right, you know they just happen to come atthe very end. It feels it feels very like cliche movie type thing. I guesswhere it's like Yep. The players show up right, that the very end e lastpossible minute and save the day kind of thing, which can be fun, but I'vealways found it more cliche. So I'd like to find a different way of doingkind of a nasty DM. If you're, like e player, showed up, but the master planis already anmer on we did you lose. I mean I mean the entire if you want tolike really stretch it about the entire tyranny of dragons campaign fromwizards is just a stoper ritual campaign, yeah with a bunch of otherstuff along the way. That's you're trying to stop the ritual before theritual even starts yes, yeah so see I'd. If I were to do a stop or ritual typething, I'd have it as like. A long form thing where it's like. Okay, thisritual is going to happen in one month guaranteed the players have that amountof time to be able to figure out. What's going on and then show up and stop them beforethen kind of thing, but it doesn't give you that samefeeling of Oh there's a time limit before bad things happen. You know, soI just it's hard to get that balance of Adda nit time limit in and also notjust being total cliche. They show up, of course, right before so I don't know it's different. I maybeI'll run both try and run both of them see. Wiwhat t feels better and then work from there in know. An interestingWavin a calendar is like such a balancing thing for a game it. I thinkit's so necessary. Just because that way you the DM, can keep track of whenthings are happening right ID like the thing is like obviously, that th myou get to be really wishy washy with how long certain things take, but atleast you get to time everything yeah it', a make a sense m an interesting way kind of around theCliche I find, but still keeping in line with the CLICHE is to make it so that the ritual can't evenhappen until the players get there so make like there's something that theplayers have, that yeah is wneeded by the cult or e. The like the playersthemselves are essentially going to be the sacrifice for this yeah so likethat I reat for movie cliche to Animeclichi. Well, I ran IM. I read a one shot at one point where playerswere investigating this sunken city and they essentially their guide, wentmissing and so they're searching eound the city trying to find him, and thenthey find the guide and he's like on a sacrificial table about to be aSacrificeso. It turns into a stoper rictual, but they didn't even know itwas a stop a ritual campaign. It turns into that at the very end because theyhad essentially delivered what they needed, which was a sacrifice right, yes, iyeah. I would love to do yeah tthat does sound better and I throw it in with like a Retriev, an object, typequest before then, where it's like. If the adventures exceed in taking thisitem, then the cult is going to try and find a way to trick the players intofinding them and coming with the object that they need. So I that that would be. That would begood all right last. One here take out asingle target, so the villain is surrounded by minions, powerful enoughto kill the adventures. The characters can flee and hope to confront thevillain another day or they can try to fight their way through the minions andtake out their target as a complication.

The minions might be innocent creaturesunder the villain's control hilling. The Vine, the villain, means breakingthat control, but the adventures must endure the minions attacks until theydo. This feels like a mindflayer type campaign, where you know there's my mindflayer trying to take over theworld and or having a bunch of just random NPCs an people, maybe NPCs thatare important to the characters being under the influence of the villain here, and so, if they killthese NPCs or people, then you know they're doing a bad thing, but also, ifthey kill the villain, then they stop more bad things from happening in thefuture. So do the ends justify the means thatos, it's really. It's really anyany powerful individual would make a good single tarket kill campaign,Corupto, King Mafia, boss, Yep, even a dragon. If you can find a sixsufficiently powerful dragon. IAS attracted a lot of people to itside. Yes, Vampire Vampire is a good one forthis. Oh Yeh, with all their thralls, and things likethat sat can throw up things that are not necessarily of the right mind tosay that they're villain exactly all right, so those are the objectivesthat they give as options. I think I have kind of run out of time here,which is unfortunate. I really wanted to move into the combat encounter stuff, but it's a big enough section that Ithink I'll hold off onto it on it until next time yeah. We can probably do thewhole scoat next time, yeah all right, so I will let Brad and take over fromhere. So what do you got for us? Well, first of all, I've got our sponsorshipquote unquote sponsorship, because we don't get paid for this, but thisepisode of Tatal advantage is brought to you by the wasting disease, one ofthe newest modules from the rural city, society featuring a full three shot aswe like to call them around here: Mush to Carlosis Chagrin, multiple factionsthat you can align with a thrilling story about disease set in the city ofwater deep topical. Ah, it is available right now on DM's guilt.I think it's one dollar ish or the module, the first one that we've everreleased for a fixed amount and also, hopefully, we will have some new stufffor you soon were our hard. It work behind the scenes cooking up some newstuff from the Ruyal City Society, for you. So look for that soon not nextweek soon I don't think, but soon and no no yeah, but for now it's time to move in totalk of the town, which is the segment where we ask you the society, aquestion and that we answer that question and e talk about your answersto that question. This egment right now, right here in the question of the week,is as a DM. Do you have any third partysupplements that you use to enhance the experience of your campaign, sosomething that is not necessarily tied to the campaign that you are running ifyou're running a prewritten campaign or something that you've got from a sourcelike DM sgild or someone like us that you use to change up your change up your homeroles and change up what the players can do interesting, ov curiosity? Would alcohol technicallyfall under this category? No Nice? Rather so I mean I use home brew rules, I mean, I thinkmost people do I've taken a few from Matt, so I've taken a few from...

Matt mercers videos that I've watchedin the past I've taken a few from other videos that I've seen as well, just tolike add some player to the game, but nothing like that. I've writtendown as like. Oh, this is for sure like a source material type thing other thanI will say. Madam Ensels, I love using that stuff because it's a really coolthing which you created Braden and I'm reallyimpressed with it. It's it adds a whole new flavor to rogues and to darker sneakier type characters that Ilove seeing in the game. So I have included that my players havenot yet interacted with it because they're not those type of players, butI will eventually introduce them to characters that might have that kind ofstuff. So I'm excited to bring that out. Yeah shout up mot of mensils. I'veactually included that one in both of my campaigns that I'm running right now-and it is I just I like we talked last week about how much I like shopping soanyany chance I get to yeah newr shop at now. Anmetur is really nice for me, yeah. I say that I've I' ve reallyenjoyed using character generators, especially the ones that give you alittle bit of like character backgrounds and like some rearsonalitytraits, because it really gives you quick way to like jump into an RP of some new person. Ifyou have more information on them so like there's, some really good onesonline use that for NPCs, then yeah,especially like hen when in cities and players get to interact with a lot ofdifferent people, yeah those always com, ING Clutch. Itis so hard to just like randomly generate those kind of characters.Right, yeah well, like IAND, feel like they are supposed to be part of theworld yeah, I think without spending hours andhours on beforehand, like figuring out every person's, you know individualpersonalities and stuff. I do I do agree and I think that it's a reallyreally useful tool, one that I should probably use myself, because I'm oftincout with my pants dawn whenever somebody wants to talk to a new MBC allright, but at the same time I don't feel like every single NPC. That'sencountered in any given scenario needs to be this really quirky memorableperson. Ye H, like a lot of them, can just Gao, be like their own person, butstill kind of generic. That's always dependent on how much your playersinteract with them. Yeah, because theri definitely had moments where I'm like.This is nobody in this world and all of a sudden. The players are like talkingand like trying to find out the deepest circuit secrets. So, if that's alreadythere with a character, generator yeah easy enough. Weti know like, forexample, when your party went shopping in my Tor name, Dragon's campaignCarlose, the last time you were in water deep, I was like I had fenrickpicked out this guy that deals in Kount of like crafting weapons and stuff outof exotic creatures like dragons and deals in the buying of their slainparts, because I knew that you would be doing that and I had daub the magicgood salesman crafted out, because I knew that you guys were looking forsome specific magic items. So because of that, I knew that those twointeractions would be decently lengthy. So I wanted to put some more time intothose particular and pcs verses if you needed arrows and you just kind of thought of Thot onthe flight you're, probably just going to come up against a room of the mill,kindly Aro salesman, righ's not going to be Asin Guy with some intricate backstory that I put a tot of time into okay. But what about like, for instance,the Blacksmith and port cane in your campaign there, because we use we, we stayed in portgame for quite some time. We use the blacksmith fairly often andthe character became a bit of a patron of ours for a short period of time at our atthe bar establishment that we ended up...

...buying there as well. So well that, that's again all right.That's again, like I put a lot of work into pretty muchall of the NPSEASON portcing, because I knew you guys were going to spendupwards of like fifteen sessions, at least in this right town. So I was likeyeah. I want to have these experiences that you guys can delphin to and figureout for yourselves yeah. So the like, like you, said, like a getting arrowsand stuff like that. Isn't a big deal until you know you start using the sameNPC to Buya arrows from all the time right which, in a city like water, deep,you probably won't you'll, probably just try and find whatever's closest anversus if you're, looking at a magic item, supplier right, Somebody Thaddeals in buying dragon parts. That's a pretty niche thing to the point where Ican pretty much pinpoint. There's like two of these people that you know of yeah o yeah. I like that sorry, we got waysidetrackd for that, but I like yeah, I, like the I like the Ideao Carlos. Ithink that's a really good good tool for adm. what did the people say? Let me get tomind first, LO, your role. Okay, yeah, come on because I've got a I've got a got. Agot. A got, got a shadow to havens, harvesters handbook, which is prettymuch. I think it was like ten dolars when Ibought it it might have been less T. I don't want to say that they're chargingsomething that they're not. I bought it at full price at the timeand I don't regret a single scent of that purchase because it's the most funthat I have ever had using a third party module in my campaign. So what itis is essentially it's a book that has a list of every monster in the player'shandbook and the author behind this is also resed o volume, two in a volumethree that includes monsters from Volos and Mornincadens respectively, and what it is, is essentially the ideathat you know monsters don't usually havelike loot on them like you can't really pick their pockets, but ri theythemselves are looted to some people. There are people that will pay topdollar for dragon skills. There are people, thatwill pay tons of money forvampire's teeth, so it includes a list of pretty much everything that can beharvested from a specific creature and he's got like every creature. In thisthing it includes the DC that you would haveto rule in order to disect these things. So if you roll like a ten, maybe we'relonly getting like a couple of dragon teeth on a dragon. If you roll a Firigh now you got some teeth and some skalls keep going up a rryo gettingyourself some wings or a horn cool, and it also includes a laundrylist of homebrewed items that can be crafted out of all of these differentthings that have been collected. So I know hen my terleof dragons campign.The players have outfired themselves as like dragon slaers, because that's whattheyve been doing for a while they've been tracking down and killing dragonsas they cause trouble and now theyvethey've harvested a couple ofthese, and they brought the gear back and now they're like kitded out like asdragon slayers, because they've got all this stuff made out of slain dragons. So that's super interestingn. So muchvery shout out shout out to Hammons for pimping, our partyou yeah yeah. It'sbeen, it's been so much fun. We've got like one of I think our Drud right nowhas a cloak that she can like speak a command word, and then she just gets wings for eight hours, because I was crafted from Dragon WingLeather. It's pretty sa it's. I recommend thismodule to literally everybody yeah I mean like that, would have beena lot of work to for the guy to or oh it's a it's a ludicrous amount of work.There's so much work. That's been put into this particular Monel makes it so much easier on the DM,because I honestly it is something that...

...the players will do all the time yeahI'll be like. Oh, what can I harvest from this monster? The DM tuth question bark. How much is thatworth? I don't now yeah, there's there's a priseponteverythingfor every item as well, which is beautiful. I Yeah I'm using that heavily in mydolingy of dragons. I intend I'm already home brewing a new campaign atthe moment for when my other campaign is over, and I intend to introduce that insession zero as anoption and hope. That's they're a little bit selective about it,but probably not LE'l see, but speaking of will see, let's seewhat the Society Hav to say and I got to say our discorts been poppingrecently. If you are, if you are not on ourcommunity discord an you ar listening joinour community discort, because wevebad we've been having some great conversations over there about a lot ofstuff, and this particular one. I've got acouple of answers from here about these third partys Salthem. As thet peopleuse ar good buddy egups says the heuse is the critical hit tables from darkheresy, so dark heresy. I looked up is a TDRPG that sit in the warhammerforty capers. These tables are very much somethingthat you are clearly born out of the Warham or forty cavers, becauseessentially what you would do is every time you crit. In addition to doing thedouble damage you do some kind of a terrible effect to this person. So you would role I'm not entirely sureif it's a D, One hundred or if it's a looks like it's a deep twenty, but depending on the type of damage that you're doing you roll onthis critical table to determine what extra happens to theperson that you're hitting so there's one for like piercing, slashingbledgeoning he's he's home broud this a little bit because it was kind of aScifi setting previously and he's kind of adapted towards the DND verse, but one of the ones that he introduce waslike. If you do like heat or fire damage, he's posted a little a littlesnippet of the specific thing and the. If you roll a seven on thecritical hit table with a terrible snapping, sound the heat of the attagboils the marrow in the target's arm, causing it to shatter the target's armsbroken and until it is repaired, the target counts as having only one arm,they're stunned for one around and also take one D, five levels of fatigue,which I believe is a yeah Ortykad like exhaustiou. I don'tknow if it's a one to one translation, I'd, be interested to see how ye or ifhe just removed the fatigue, and maybe it's just the arm exploding, which ishorrific enough to be honest, yeah yeah. That kind of AFF is alwaysinteresting to throw in because it just adds like another level of likerealissm, but also like you know, it's got to be something that the playerscan overcome at the same time and you don't want to completely debilitatethem either it's a hard like balance to come up with, and then he went on to say that there'sa bunch of tables that are from dark herasy and I don't think he uses all ofthem. But he's talking about how you know, there's rolling to see how farblood splatters when you, when you strike a Cret, Ait,there's relling to see how far the head travels when you decapitate someone. Oh my gosh sospeci yeah, but the other good answer that I wantto talk about is from our good budy hext shoutowe text, who is a huge fan of wild magic and wovmagic sorcerers, and I misread this. I thought that he had found a one thousand results table for wild magic search, and I was like manthat's a lot of...

...that's a lot of wild patrick now it isa ten thousand result table for while magic search. What so you would roll a dten thousand, which I assume only exists in thevirtual world. I don't think there is a physically constructed D, Ten thousandanywhere out there, but he went on to explain that with the wild magic. He has altered it a little bit from thethe Vanilla while magic that you would find on the players. Handbook wereessentially instead of like every time you what Carlous Youerun a wellPOUNTRYC socier. Is it like on a nap one or a nap twenty or somethingecauses a Serch, and the thing is that it doesn't happenthat often so well he's like he's altered it here, so that it may triggeron any spell cast, and you essentially, you have to make a DC ten plus a spelllevel check using your spellcasting modifier. Ifyou get above that check, you're good. If youdo not meet that check, then your wild magicsurges and you have to roll a d ten thousand,which again is a thin. I play I played a Canon and I stolefrom- and I Stolle a home role from somebody,but essentially having it so that every time the source fercast a spell, thewild magic table triggers on a twenty the first time you roll a die after you cass a spell,then the next time it triggers on nineteen and above then, eighteen andabove so it kind of like forces the wild magic to occur at some pointresetting back to twenty yeah, and that was really fun to dobecause at least like the wild magic horcer gets to at least hit wild magic.Well, I I predictavly the oh well semi, I mean the other wayyou do. It is use the tides of chaos, ability that the sorcerer has right,which is first levelability gains. You advantage on an attackrollor saving,thrower ability check, and then you can only do that once for long rest andthen automatically the DM can have the wild. Mr Magic seargh table happenedanytime after that, when you cast to a spell a first level and then you get toregain the use of the tides of chaos feature if the wild Magicic Surgh goes off, sothe off them a little bit like in the senst like you shoes when it occurs,it's no longer wild. The DM gets gets to choose and he canhave you do it right. So you gain advantage and then there's like the DMcan decide. Okay, yes, this time the wild magic search table happens, I witso l that takes the randomness out of it. I feel like Thet Ik, with the withthe rule of the DA like there's a literal chance in the fact that it'swild and it's unpredictable. It's not yea, I'm just saying hey this happens.Do you know I mean the wild and unpredictable part would be, whicheffect you get because it might just completely. You know, screw up the spell y justcast or gained advantage on or whatever and that's the other thing is thit canhappen on ability, checks and saving throws. Now to oh well. No, I guess you still have tocast a spell after that. So it's after you cast a spell, but youcan use the advantage for anything. You want right. So I don't know it's interesting, but myfavorite ruling, but I could see the appeal per so yeah. I mean definitelylets you drive the story element like further right, like Oh and now yourwild magic triggers and it could possibly save the party in a situationor scenario like that right, yeah. So so heck linked us this table on ourdiscord. He linked the most updodate version andhe was very impressed with the fact that this new version lets you nowcontrol F, which implies that the last one did not let you search, which meantyou just had to scroll through ten...

...thousand entries to find the one thatyou eknow, which is no upsetting. So I took I I took a quickly through it.The two that I really enjoyed was, I can't remember the numbers of them,but one of them as a casto grows. One additional finger each week and castor now enjoys the taste of fire us like that. I just looked at ARAUNDon it says any attempt to change the shape. Well, turn the caster into ashrubbery Nice. So with with this in mind, our lovely admit for or discerdthroughin a robot for UST to play around Wich, which is something that weshould have done a while ago, but is now done so anybody can just roll onthis so hexsrorld and got entry, nine thousand and ninety sixwherh she copied over for one dten rounds. All Wood within fifty feet iswater. Soluble Bhut. He then pointed out would suck if you were on a boat. So there's some there's someinteresting entries in here. That's such an odd thing. I love it.That's so funny to think ofiut. I want to know how this person decided thislike ten thousand, that's a lot of stuff. What right now hear me out guys what if would just melts all right? So that concludes oursegment and thereby our podcast for today and if you like, but you here besure to check us out and give us a follow. Honor socials, that's at roalcity, social, on twitter, at rosity society. On instagram, the links to ourcommunity discord are found on both check out our stuff on DM's kild. Ifyou've got the time, I think you'll like what you find and besides that,keep it locked for new episodes of triple advantage. Hopefully, every weekthe we'll see you next day.

In-Stream Audio Search

NEW

Search across all episodes within this podcast

Episodes (85)