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Triple Advantage
Triple Advantage

Season 3, Episode 18 · 1 year ago

Ep. 43 - Embrace The Lightning

ABOUT THIS EPISODE

On this week's episode of Triple Advantage, lightning strikes us a third time, we encounter the bulk of event-based adventures in our divinations, and we share dreams of characters to come in our Talk of the Town.

On this week's episode of triple advantage, lightning strikes us a third time. We encounter the bulk of event basedadventures in our divinations and we share dreams of characters to come in our talkof the town. As always, be sure to follow us on our socialmedia and become a part of our society. Enjoy the show. Hello, membersof the society, and welcome again to echoes of the outlands. Onthis particular segment we bring back the third and final installment of Tasha's lightning around, where we take the sub classes offered in the newest release by wizards ofthe Coast and take the quick synopsis and fire it off at the guys overhere in the Royal City Society and get them to come up with a characterconcept on the spot. They get points for rooting the character in some backstory, they get points for originality and they get points for adapting the features ofthese subclasses to the back story. So that is to say, no genericorphan endeavors here, because that could technically apply to every character. How arethey differing from every other archetype per se? But will let you guys know thatwe will not be covering the ranger subclass and this particular episode. Now, that's because we've actually hit some technical difficulty while recording and I didn't wantto ruin the sanctity of this competition and the guys that the guys that arealready given me an answer on it. So we'll beginning with the rogue.Now, welcoming in our two contestants, are our two regular hosts of thispodcast, Briton Jordan. Guys, please say Sollo and how you're going tobring your particular DM skill into this competition? How will you win over one another? Welcome to Tasha's lightning round, where the rules are made up inthe points don't matter. That's right. Therefore, I'm going to bring mysum total of zero knowledge to this game. I'm going to approach this for zerostrategy whatsoever and we're just going to see exactly what happens. That isa solid strategy braided and I'm things very mvs of you right now. ADDScla would like. I would like it noted that in the on cut,or I guess the section that is cut out now, it was stated thatI was ahead in that particular round and whether that's true or not, itis completely irrelevant, because that's right alonger part of the purple advantage. Solet's kick it off with that brazen cockiness from Jordan. But you're going tobe the first one up on the hot seat, s right. Last timeyou're doing rolling. That was good. Okay, that's good, it's fine, I can do it. Bring it. Last time is not this time.So with the rogue we bring two new archetypes in. First let's takea look at the Phantom. The Phantom is a rogue with an intimate understandingof death and the power that can be harnessed at the moment a creature dies. With this build, rogues forge bond with various spirits of the dead toget new proficiencies. The you'll sneak attack, damage to multiple creatures or even capturethe essence of a dying creature in the form of soul in the formof soul trinkets. Soul Trinkets protect you from death, allow you to dealmore damage or even question the spirit inside the Trinket for information. As thePhantom masters their relationship with death, they gain the ability to assume a spectralform which can fly, move through others like a ghost and has a protectionfrom attacks Jordan. This is really cool. This sounds like a little bit ofdark souls, a little bit of shadows of more door, which isreally sweet. So I definitely try and create a character based on the characterin that the shadows of more door would be awesome. I'd go with somethingalong those lines, where maybe a spirit had saved me at some point andso there's some sort of tragedy, maybe family dies or something like that,but the spirit was there and maybe it's been connected to my family for along time, ancestral stuff. That would be sweet. I'd go with somethingalong those lines and create my character using that spirit as like the main onethat kind of like follows me around or is in the back of my head. All right, what about you Britain? I had a player one time whodevised his background as being part of this organization of rogues that were soshadowy like they just couldn't be caught,...

...to the point where they were elevatedas God's and the hilarious part of watching this go down was that he wouldconstantly fail all of his dealth rolls. So I would like to resurrect thatback story in that it is this literally a descendant of one of these membersthat's getting this aid, and he is. He's getting all these tips fed tohim so that he is actually like just fantastically skilled at stealth. Soso that that's hilarious background, but with actual results. All right, sothat was the so that was the phantom. But now we're going to be movingon to the other archetype, the soul knife. The soul knife isa psionic assassin, using the power of the mind the fuel a range offeatures. At the beginning, the soul life gains psionic energy dice which grantvarious boons like telepathy and boosts ability checks. They also get a psionic blade,which functions similarly to a dagger and allows dual wielding PSIONIC attacks. Asyou control over the PSIONIC as you as your control over the PSIONIC blade improved, you gain abilities which trigger when you summon it, like increasing your attackrole, teleporting or studying the target of the attack. Masters of the craftcan also use psychic powers to turn themselves invisible. Right, what's your characterconcept again? I want it on record that I don't like the ionic classes, but I do the PSIONIC dagger is an interesting one and I've got thisweird picture of them almost using their own head as a sheath for that,and I know that doesn't make sense. But the idea is that it's likean ethereal blade. Right, is a site. It's a psychic blade.It's not like a physical, tangible blade. Is that what I'm understanding? ItsIonics are? Yeah, I think power of the mine and power oflife force and whatnot. So yeah, so this blade is necessarily like aphysical blade. I think it was more saying like you can use telepathy andtelekinesis to enhance your skills. Is it's what I heard there. That's dumblike that, because I like the idea of if it's if it's like anactual, like psychic, raging blade, that would be cooling, like aphysical hilt and then kind of like a press to the temple type thing andextend the blade out. Is You pull it off at the temple, likeliterally using your mind in both the literal and metaphorical sense to create this blade. That's all I have to this class. I'm pretty sure that's not even whatthe classes so do with that, which all right, George. Mycharacter is going to be a noble born character whose family has passed on thesepsionic traits and has trained. He's trained for his whole life with these kindof like abilities. He's Super Haughty, thinks he's all that. Definitely nota very like empathetic person and he's going to kind of like walk around likehe's the greatest thing in existence and he will use his abilities essentially to justkind of like nudge things in his favor every now and then. So likea misstep here for someone else, you know, pulling someone just a littlebit closer to them so you can get that backstabin, those kind of things. Just he'll be quick, agile and very, very overconfident. All right, well, I'm going to omit those a couple of those last discribers,because quick and agile apply to all rogues. That's now to summarize the class themselves. For the rogue, for the Phantom archetype. Jordan, you broughtin a right away. You started trying to get this character in line withdark souls, which isn't necessarily very original right off the bat, but thenagain, bring jumped into rogues that are too shadowy. took a caught,which is a definition from somebody else's character that they've created, not his own. Therefore, he is immediately disqualified. In Jordan, you take the phantommarket. For the soul knife, you went with the family background again Jordan, which puts you in a perilous situation. However, Braden's lack of understanding ofthe style, neck abilities and the soul knife kind of put him,I think, hold on worse location, because he kind of just described themechanics of the class instead of giving me the class itself. I was II'm still nice for that. was though. What could you even consider an originalidea then, because honestly, like my family, history of being trainedand having the ionic powers passed down is obvious. Just saying that. I'mjust saying that for the first subclass, you want, with Phantom of afamily pass down goes, and then on the soul knife you were also goingwith a family passed down. I'm saying, with these two characters being created soclose to one another, it was too good to on the nose.I hope we change the strategy going forward,...

Jordan, and you're the first goingto be on the hot seat for a brant mind sorcerer, and let'sget into that right away. Why don't we be a guy who's got it. You know family history of well, let me get you the decerption,unless you really want to know I'm stared out of the handicap. The aberrantmind sorcerer is a sorcerer that gains the power from psychic connection force between themselvesand some powerful alien an entity. With this build, sorcerers gain access topsionic spells and the fences, including the ability to cast spells using only themind and protections from psychic damage and the charmed or frightened conditions. At higherlevels of the sorcer can embody the presence of the Eyeburn't mind and gain specialmovement abilities like fight flight, swimming speed and squeezing through impossible spaces. Paragonsof this class gain access to an imploding teleportation skill which damages nearby creatures asthey escape from danger. All right, so my character fell down into awell or some other type of place where he would be trapped for days onend alone by himself, and during this time he went a little bit insaneand also may contact with some sort of aberrant creature unknown to many different likeanyone really, and most people just think he's just gone insane, but heactually does have a connection and he will have powers that kind of emanate fromthere. Okay, and right in. Now, mine has a long familyhistory of known getting yes, no, what I would do? I've hadthis character concept for a little bit and it works. I haven't, liked, had a class to put it too, and now I've got a class toput it to, which school? The concept of like almost like alike a birthday party magician, like a kid's magician that everybody like. He'sall this smiles in fun and you know he's doing all this fake magic andeverybody's like, well, what's your secret? And his secret is something like superdark. He's not just like a like a sleight of hand magician,he's like an actual magician with some terrible secret. And I like this.I think that this fits really well to that, because I like the ideaof them like Oh yeah, you know, I'm just doing this, these theseaverage tricks, but it's because there's this eldridge being sitting in the backof my mind feeding the information on how to do it. MMM, Ilike that very nice. All right, moving on to the clockwork soul.The clockwork soul is a sorcerer who gets their power from the plane of mechanistsand the abilities reflect the order and precision inspired by such a connection. Whencasting a sorcerer's spell, they also manifest an illusionary effect reflective of machines,clocks or gears. At first level, clockwork souls gain the ability to canceladvantage or disadvantage gain in their presence. At higher levels they can shield theirallies and gain rage like state where all of their d twenties have a minimumroll of ten. Masters of this art can also summon a horde of clockworkcreatures to heat, to deal, heal, damage or and spell effects. Braden, what is it your original clockwork soul, sorcer? It depends onthe setting because, like, if this was ever on, this would justbe a sorcerer. It's steampunk central, but in the in like a forgottenrealm setting. I like the idea of like somebody who like where's the steampunk esthetic? Like dresses basically like they're from ever on, but they're not. And it kind of like how we see steampunk people today, like they'rejust like people with a very strange and particular esthetic and nobody, except forlike people from the community, really get that. So they're constantly dressed likethey're both from the past and the future at the same time, and everybody'sjust constantly staring at them like what it? What are you all right? Jordan? I would go with a character who grew up in a corrupted townand seeing the law kind of being taken out of contacts all the time,he is just decided that from now on, anything that he does is going tobe in perfect balance and will follow the law to the letter, andthat will kind of like follow along this like mechanical like side of him.He just likes things to be in order with precision, and it must bedone according to the laws that are in place in each of the different landsthat he may go to. That would likely be the character we go with. Okay, so let's summarize the sorcerer round for you too. Now Igotta say, from being on the receiving end for the clockwork soul, youguys gave both very even response, as I think you didn't necessarily talk aboutthe character and to themselves too much more...

...about their traits and qualities. SoI'm going to say that you both tie on that one, but I willsay that Jordan's aberrant mind sorcer had a little bit more mm rooting to somesort of world with his description. So, Braden, this puts you two classesbehind. I still don't know the rules to this right behind. Ireally like your grat in honestly, I would give you the point. Well, it's Jordan is giving you the point, then congratulation. Yeah, you guysare now tied. But did Jordan understand that the next class we're goingto be discussing is your favorite, Braden? Oh yeah, her lock. Yeah, so I couple ahead here. Let's see where we go. Andsince we're now tired, given Jordan's generosity, Braden, you're gonna be on thehot seat first. I like it describing the fathom less. Somehow,you've come in contact with a being in the depths of the ocean struck abargain. Whether your power comes from a kraken or a disgrunted turtle, youharness the power of water, becoming an agent of an element as much ofan agent for an entity. Starting at Level One, you get a swimspeed and can breathe under water. You also have the ability to summon tentaclesfrom the depths the deeps to help you combat in combat, and you controlover these your control over these senticles grow considerably as you level up a higherlevels. Your bond with the water allows you to teleport yourself and your friendsto nearby bodies of water. Yeah, this, this like the this isn'tjust a warlock that, this is my warlock. I'm I'm the the theHP lovecraft Fan and the in the group. So this is this was built forme. I have, I actually have a very strong concept for awarlock of the deeper. What's it called now? Fathomless. Yes, Ilike that. I have a very strong concept because I've been wanting to introduceone to my campaign for a bit. Essentially, the religious leader in atown that has pledged itself entirely to the services of an aboyth that is constantlysurprised, applying the town with boons in exchange for their undying worship. Sovery, very twisted cult mentality, but it is the main religious focus inthis town. So they are pretty much the most important person in this townfor being the most devout. Cool, I like it, all right.All right, I think I would go with something a little bit different.I would go with a character who is in a prison and he and abunch of other prisoners have been working towards escaping this prison for a while.It's a an island prison or a beach prison, somewhere along those lines,and they dug a tunnel and this tunnel that they've been working on for monthskind of like leads out to an area where water starts to kind of likeleak in or something along those lines, where eventually they will come into contactwith some sort of beasts. They might happen upon an area that's been buriedfor a long time, maybe a temple to some sort of unknown primal beingthat is related to water in the deep, and my character would come into contactwith this being and I would probably have this character actually kill off anyof the other prisoners in exchange for gaining the power of this particular being andhis story. We kind of like set off from there. Okay, movingon, we have the genie. Before you get the wrong idea, thisisn't that kind of genie. This is a noble genie, which means you'relooking at a ruler of vast territories on the elemental planes, not a dimestore wish grant. It's also for builds in one with a warlock having todecide between been earth, air, fire and water. From the various spells, attacks and other perks granted by your genie, you also gain access tothe genie's vessel, which is like an embodiment of your patrons power. Youcan use it to increase your damage, protect yourself or even hide inside fora short rest. Finally, after you gain a high enough level, youcan cast a modified wish spell where you beg your genie to cast a stellof six level or lower for you brain. Give me your genie orlock concept.I like the fact that like more than other warlocks, I feel likethis patron like really encompasses the idea that,...

...like your warlock, is your SugarDaddy, like your it is a lot of actual mechanical features that haveyou begging them for things in exchange for, like something that you'll do for them. So I like the idea of playing. Let like like that,like a sugar baby, essentially like a very wearies young meds naive. Letme do this thing. That is essentially like I'll do whatever you want thetool of this genie, but he's very much like you know. Oh please, can, I, can I please do this, please, I'll doanything for you. Felt weird saying that, but I like the concepts. Idon't know if I'd actually play that, ever, but I like the ideaof it. Well, your weirdness just gave us a sound clip topromote for the next week's episode of Yeah, I don't know, I'm it's agood thing you added these. Yeah, Jordan. All right, this one'sfairly difficult, I think, actually, for me to come up with adecent, original backstory. So I will just go with this character isgoing to be the guardian of this particular lamp. So maybe a religious orderwas in charge of protecting and guarding this lamp from getting into the wrong hands, but he eventually gave into the call for power for reasons. Potentially someoneattacked and he needed that power, or he just became super greedy and decidedthat it was his by right. I can make it okay. So,summarizing the warlock, we find ourselves at odds here. Britain, you didnot run away with this as you thought you might. With regards to thefathomless, I like your idea, but in in, but that's for themost part. You gave a current state of what the character might be,and Jordan you kind of just gave a backstory, but not the character itself. Perhaps so you guys. You guys going to both give me very descriptiveelements of what the character is, or aspects of their character, but notnecessarily something that strikes to me as the saily. Maybe the Ableth is moreunique than I killed my comrades for some dark power. So we will get. will get a little edge to Braden. But then as we look at thegenie, I gotta say unfortunately, Jordan, sugar baby Indian, ismuch more unique. I like it. Yeah, then your answers, andI want to say to stress that if you really want to take these home, you got to be a little bit more descriptive, be a little bitmore sure of what these powers might be. A seat of saying some loose,for reasons unknown, committal to something. But this round is over. GotIt. You have a chance to possibly even this out with the wizardsection. Yeah, nons this one. I would like it say. Iwould like to it said that you know these this is a lightning round,and so these are the things that we're coming up with on the spot andI would someone will come up with better things than other. Oh, absolutely, absolutely. I would normally take like weeks to come up with the characterbackstory that I liked and I would work through multiple different potentials, and sothat's why I kind of go with reasons on known but I'll try and doare detective here and I'm sure that in other professional sports, if one losingteam is describing the reasons as to why they didn't practice enough, they wouldalso have many, many, many things to say. But moving on tothe wizard, seeing that Britain is still in the lead, we're going tostart with you. We're looking at our Kane traditions for wizards now, andthe first one is blade singing. Blade singing blade singers are wizard who havestudied Elvin Battle Magic's a blade singer has proficiencies and armor, weapon and skillsof wizards don't normally get access to. The blade singer can invoke their blades, song and combat to increase their movement speed, increase their defenses and dealmore damage. They also have the ability to attack more often and can usecan trips as a part of their multi attack action. Britain, what isyour character idea. So you know how Guardians of the Galaxy, yon dohas that Arrow that he controls of the whistle. Yes, I kind ofwant that with a blade. Not Literally, like you're sitting back and letting theblade do you work, but like literally, like blade singer. SoI like the idea of like as you...

...your movements are less of a lessfighting and more of a dance, almost, so somebody that's been raised not totreat it as a as a weapon so much, but as an art, like a classical dance. So their movements are very graceful, very wellexecuted. Their movement and everything they do with the blade is very thought through. A dance of death, dance of death. Yes, okay, sure, okay. So blade singing the skies definitely going to be an Elf,and I say that with a question mark. No, I'm kidding. Definitely gowith an Elf here. I know that blade singing in the past hadto be an Elf. I don't know. Is Is it still that way?Attaches why they changed it up. That's okay, that's why they changeit. I don't know. I still felt like, you know, elveswere like it fits there. I don't know. Their gracefulness kind of thingso well, on top of which they, because of their long lives, theyare able to like learn and read up and become a better wizard,I would think then most other races, if they really put their minds toit. So for me it makes sense that they would be able to masterboth weapon and spell casting at the same time. So I that's why Iwould still stick with enough if, if I were to create this character.That being said, that means that this is going to be an older characterwho has career, has spent many, many years training in both arts,simply as a mercenary for the Elvin Kingdom, and I wouldn't want to go anymore unique than that because I think that might kind of take away fromit to a certain extent, and I would really like to just kind ofplay this simple guy who, you know, seem simple on the outside but onlike if you really get to know them, you'll see that he hasbecome a master of both, you know, sword and spell so he kind ofwill sit back a little bit and let people do the talking and thedeciding and that kind of thing, and then he will come in and finishwhat they cannot. All right, and moving on to the last subclass forthis competition, the order of scribes. Wizards are creatures of Pen and paper, but usually all their attention goes into the page. When a wizard joinsthe order of the scribe, so they get magics focused on both quill andspell book. Using their wizardy quill, they can copy spells faster, neverneed ink, and can raise any mistakes with a gesture. With their awakenedspell book, they can use it as a spell casting focus, change thedamage type of their spells, cast rich was quickly and even replace the entirespell book if it takes damage or is lost. Never worry about losing yourcollection again. You can also summon forth the mind of your awakened spell bookto help you in your adventure in various ways. It higher levels, youcan create enhanced spells, curls, which allow you to cast them at higherlevels for free. You've become proficient with making regular scrolls to sell, andyou can even enhance your bond with your awaken spell books so that it canhelp you remember things or even take damage to protect you brain. I wasgoing to pass, honestly, but now I've kind of got the idea ofalmost like an espionage field, like a spy, somebody who is so faradvanced in their study. Of not advance, but they belong to this this orderof scribes, essentially like kind of an underground order of wizards in spellcasters, and they become very adept. They're constantly writing this information, storing ina way with more accuracy, more talent than any other wizard, so they'reable to quickly analyze, click, quickly deduced, quickly get information on anygiven spell right it away, stored away, bring it back to whoever they happento be working for at the time. It just seems like that kind ofimproved scials skill set would be very beneficial for magical espionage. But youdon't know if that's even a thing, but I'd like that to be athing. Cool, I would go. Sorry, you're going to say callyour name. Go, okay, yeah, I would go with and a thief. My character would go undercover as an apprent just to a particular wizard, maybe one who's kind of hermited himself away. He would spend years kindof like working under this wizard who kind...

...of kept him at arms length,as he's done with all of his apprentices for so long. But eventually thisthis my apparent, my character, the apprentice, would work up the courageto enter into the wizard's kind of workshop area where he's not supposed to be, and he will steal the spell book and quill that is magically enchanted tobe to act in this particular way, as it's kind of said, andat first it was just going to be a job. But when he leaves, he realizes that this spellbook actually has, you know, some sort of sentienceand it be quickly becomes enamored to with this spell book and he decidesthat he's going to go off on his own and he's going to run forhis life from the people who hired him and also from, hopefully, stayaway from the wizard to whom he betrayed. Araps it up or Tasha's lightning round, and let's do one final recap on the wizard around with blades,singing, bringing you brought in an interesting adaptation with yawn do but actually asinger with a bleed itself dancing around, and I can picture of very cinematicuse of this character of Jordan. Unfortunately, for this particular subclass, I feellike you bottled yourself into the expected answer. You kept it and keptit trying to be original and, although I appreciate the the creative boundaries thatyou limit yourself too, that was not the right thing to do for thisparticular competition. I gave you guys the three points, so I will haveto give Braden the blade singing. However, things slightly changed a little bit withregards to the order of the scribe. Brain described espionage and the use ofthese spell casters being used as roguelike entities, which is cool, butfor the majority of the description bring you kind of just repeated the benefits ofyeah, order was scribe already, which isn't necessarily new. However, withJordan, you gave me a character here, so I think that with this particularclass, you guys are at a time. However, Britain did havea small but definite lead in the past and the competition leading up to this. So I think that he takes the cake. And unfortunately we have notime to rebuttal these findings because it is time for your segment. Yep,okay, I'm just going to cry here for a little bit, but okay, and then we'll move on to yes, I'm gonna keep going here. Weare moving on to definding the DMG. GUYS, we'RE OPENING UP THE DUNGEONMASTER's Guide and reading through it for the first time for reals. Sowe are on page seventy seven. We're partway through the at event based adventures. Moving on to number four, which is identify important NPCs. Okay,so during it I'm just going to point out that the last competition that wedid has been phenomenal to run and highly relevant regards to this particular section.Yeah, okay, sure, so identify important NBC. So many event basedadventures require a well detailed cast of mpcs. Some of these NPCs fall neatly intothe categories of allies and patrons, but most are likely to be charactersor creatures whose attitudes towards the adventures remain undecided until the adventures interact with them. So then you go to see chapter four for more information on creating mpcs. So we will definitely get to that at some point. It's going tobe exciting. Okay, the elements of the adventure you've determined so far shouldprovide a clear idea of what supporting characters you need to create, as wellas how much detail you need to generate for each one. NPC's unlikely tobecome involved in combat don't need a full combat statistics, for example, justas characters heavily involved in negotiation should have ideals, bonds and flaws. Ifit's helpful, roll on the adventure allies or adventure patrons table, which islocated in the locations based adventure section earlier. So there are going to be alot of NPCs that your characters will talk to and and will interact with. Often, as it says, they will not have a swing one wayor another towards the adventures until they have done so. The important nbcs thatthat you need to come up with are they describe them as normally allies orpatrons. The villains were talked about earlier as well, so that's in anotherimportant NBC that you need to come up with. Yeah, I don't knowthat. Like most of the time, allies and patrons for event based adventuresare going to be important to the extent that they give you the quest andthen they're gone, kind of thing.

At least that's what I've found.What about you guys? Can you think of any NBCS that stick around abit more than that. You know, I disagree because most of my campaigns, for the most part, have been and pcs that stick around with thewith the players, and help them sort of being used as their own guideof sorts throughout, and that's pretty much what the to of anihilation expects youto do anyways. Right. So, yeah, yeah, fair enough.I'm not, I'm not. I'm not saying that creating NPCs is not animportant aspect of writing an adventure, but I'm a big fan. I knowquite a few DMS that they prepare this way, way, way, preemptivelyby just having a huge list of generic NPCs on for different rules and thenjust like Oh, you like, because there's no guarantee that somebody's going tovisit an NPC or not. They could be exult this time into creating anentire yeah, pound, and the Party to ignores all of it. That'swhy it's saying to identify those important ones right that they're probably going to runinto. I'm a the key ones, obviously, or key, but foreverything else, for kind of fleshing out the story on a secondary level.I like the idea of just having this giant list and then, if theyneeded it's just like. Oh, today you're facing NPC number four hundred andeighty seven from the list, right exactly, and hopefully you remember that the nexttime you go back to that same place, because your players will knowthe so, yeah, obviously like write it down, as they do.Yeah, yeah, key facts. All Right, I'm going to keep itmoving here because we are running short on time. Anticipate the villains reactions.So as the adventures pursue their goals and foil the villains plans, how doesthe villain respond? Does it lash out in violence or send dire warnings?Does it look for simple solutions to its problems or create more complicated schemes toroute around the interference? Look over the villain actions that you outlined in steptwo, which we talked about last time. For each event arising from these actions, think about how the adventures are likely to react. If they canprevent an action or hamper it success, WHAT EFFECT UP ON THE VILLAINS OVERALLPLANT? What can the villain do to compensate? One Way to track thevillains reactions is by using a flow chart. This might grow out of the timelinethat describes the villains plans, outlining the villain gets back on track afterthe adventures toward its plans, or the flow chart could separate from the timeline, showing various actions and adventures might take in the villains response to these actions. So basically you're just trying to guess what the players are going to doand then try and come up with a reasonable response from your villains. Iusually have a couple of different potential ideas that my players might do and thena couple of different responses from each of the different from from the villain.With these event based adventures, you really got to think ahead and think abouthow each of these different people are interacting together. There are often going tobe situations that your players come up with that you did not anticipate, butyou can still just kind of choose even the like the closest looking reactions thatyou've written down for your villains, or come up with a brand new onein reaction to that have some fun with it. I really like doing thiskind of stuff. It's one of my favorite parts, just being able toanticipate the players and then figure out what to do to kind of match themor or get around whatever it is that they're doing. Is is a lotof fun. To me. Yes, and as important as this is,based on this description here, I now have the amazing image of my headand like them getting to the villain and them, like it says, tocreate a flow chart for this villain, like this villain actually having like afull white board and flow chart. Yeah, yeah, to do for sure,style like note, like you ruined my man. Look here, Iwas supposed to be taking over the bank at two o'clock, and it's thatthat just disrupted everything from that point on. Like, how dare you pressed myselfdestruct button exactly. I built those inform me and me only. Yeah, that's great. I totally want to do that. Now, have someoneactually build on their own self destruction. That would be fantastic, cool.Yeah, okay, so detail, the key location. So, since locationsaren't the focus of this adventure, they can be simpler and smaller than adungeon, complaints complex or an expanse of wilderness. They might be specific locationsin a city or even individual rooms or locations where combat is likely to breakout or significant exploration is needed, such as a throne room, a guildheadquarters of Vampire's crumbling manner or, on nights, Chapter House so you're probablygoing to tell your characters that something is or your players that something important ishappening by pulling out, you know,...

...the map of, you know,this room or something like that, which is, I guess, a bitof it downside to these event based ones, because you're not focused upon the locationitself and so it's not all perfectly like mapped out. But I dostill prefer these, I think, because it's well, I think it's alittle bit easier personally to come up with these event based ones then it isto you know, fully flesh out a location, and also I like thestory that comes along with those kind of things. I mean, AD meantly, I found it less fun. I like fleshing out a location, butit's there's a difference, like it's one thing to say, like I werecurrently working on an adventure that takes place in the city of water deep.Do I flesh out the entire city of water deep? Absolutely not, right, ridiculous. So No, it's like four or five locations maybe over thecourse of this three and adventure that we're writing and right along the way,like you know, you can do anything you want in between, but it'smostly going to be like walking to or from one of these three locations,three or four locations, all of which have them. Yep, okay,let me a little bit of both. To be honest, like I don'tmind fleshing out entire city, but like, I guess, like it's to methat means something completely different than other dms. Right, like to me, a complete city is like, okay, I have the NPIECE, I havelike a Blacksmith NPC, I have a blacksmith location, I have ashop or a shop. Right, like a big city to me is justaccount of how many things are expected, right. Yeah, for sure.And for these kind of event base things, they basically say, you know,you can choose to have these kind of things, but you're likely notgoing to like map it out or even like you'd basically go, okay,you're at the blacksmith. Now, what would you like to buy? Hehas these things here. You know, they might describe the room a littlebit, but it's not going to be important. In might even change nextsession, you never know, because that's not the important part of this adventure. They will just basically say it is a blacksmith or you know, whereasa throne room is a little bit more important and needs to say the samebecause maybe they have hidden floors or they have, you know, important elementsin there that you need to be aware of for particular combats and that kindof thing. Okay, step seven. Here, guys, choose an introductionand a climax. The adventure introduction table in the location based Adventure Section offersfun possibilities for hooking the characters into the advents of your adventure, including dreams, hauntings and a simple plea for help. Dreams are always fun. The adventureclimax table in that same section includes adventure endings that work just as wellfor event based adventures. For example, the adventure introduction table helps you decidethat an ally the adventures care about needs their help. Perhaps the NPC isa night who believes that a vampire is trying to kill him or friend ora relative is hoping to find the knights murderer. This NBC brings the VampiresCrimes to the characters attention. Looking over the adventure climax table, you mightdecide to have adventures bait the vampire with a chest of jewels stolen from itslayer. As an added twist, you decide the vampires true goals is toreceive retrieve a necklace among those jewels. The necklace is set with nine gems, and those gems the vampire can open a gate. With these gems,the vampire can open a gate to the nine hell's. Should the vampire succeed, the adventures will have more, more pressing threat to deal with, aspowerful as a powerful devil steps through the gate and honor some ancient pact itmade with a vampire. That's really cool. That's so cool. I would geta lot of it. Next to exact from real safy siddy. Yeah, but something along those lines. You definitely want to try and introduce youryour event using MPC's that you've created and then kind of like tie things togetheras much as possible using the story that you've created here and throwing in thosetwists are always always fun. You know, it's not everything is as it seems. It's is a pretty pretty good explanation of how things normally happen.Yeah, all right, plan your encounters. So this is going to be thebulk of your work here. So after you've created the overall story ofthe adventure, it's time to plan out the encounters on which the events ofthe adventure will hang. So in an advent based adventure, the encounters occurwhen the villains agenda intersects with the path...

...of the characters. You can't alwaysanticipate exactly when or where that will happen, but you can't create a list ofpossible encounters that the adventures might experience. This can take the form of generaldistrict descriptions of the villains forces, details of its lieutenants and minions,as well as encounters tied to the key locations of the adventure. So thenit tells you to see creating encounters later in this chapter for guidance on craftingindividual encounters. So you're going to spend a lot of time trying to comeup with different encounters that the adventures can come across that they may or maynot just completely skip over, which is a high, high probability. Irecently had a group just completely skip past half of the dungeon that was plannedout. So yeah, they're it. There's there's a likelihood that that kindof thing can happen and will happen and you should be expecting that kind ofthing to happen. But you also need to plan for the event that theycome across every single encounter that you've planned out, which might make the adventuremore difficult, but it could be more exciting. Who knows? One ofmy one of my favorite moments in critical role as a scene where they're essentiallythe running through a town on their way to somewhere and they get stopped byguards and there's a guy, I can't remember the exact situation, but there'sguards and there's a giant worm involved and a fights about to break out,but Travis is character Ford mentiones to go no, no, see, we'reworking with you, in like flashes and item that they had in the past, and then with a high persuasion role, the guards are pretty much like okay, go, go on your way and they run off. And oneof my favorite moments is just seeing Matt like pick up this paper, foldit in half and just be going well, won't need that and counter passing itoff to the side. Yeah, definitely does happen and again this this. I just find this hilarious that this in the book because it's like,Oh, yeah, you've done all the work right now you just got towrite it. Yeah, that's all. That's all. Easy peasy guys.But yeah, I will definitely get to the rest of the stuff. Itgoes over a bit more in depth into different particular event based adventures, butwe will get into that next time. As I hand the reins over hereto Braden. Sounds good. Sounds good. This episode of triple avantage brought toyou by door to our new music out now. Go check that out. I'm running at a time so that adverts pretty short. So right nowwe're going to move on to talk of the town, the sexual where weask you the Society of question that we discussed the answers right here in thissegment. And this week's question is, what is it character concept that you'venever played but you really want to? The something that you've created, anNPC of a PC, probably a PC you've been sitting on for a whilethat you're like, man, I love this idea, I'd love to playit, but you just haven't got around to it. MMM. I thinkCarlos gets to go first, since he sat through all of our character ideas. How we get to hear some of who hold all right, listen asat DM. I'm sure that we all come up with ideas on the flyall the time. But I cared a concept that I've wanted to try on. I've actually just wanted in general, to be able to play a wizard, especially now that I understand the game a little bit more. In thespells don't frighten me, and that's the way I haven't actually been able todo with regards like spell casters too much. Other initially played a sorcer in onecampaign but then quickly switched. So for me, I'd like to stayin the spell cast or range for at least a little bit. With regardsa concept that, having tried, I really like the idea of the warwizards and how they can be in the front lines. Yeah, and specificallywith some sort of ever on back drop as well, because I really reallyenjoy that setting. Yeah, ever on is really cool. All right,really cool, Ordan what are you thinking? So I would, I think Ireally want to try out a Viking Raidar is kind of like the basicidea here it it came from when I was watching Vikings, obviously, andI just really loved that like feel to like people who sit in one placeand they don't but then they go out and they raid for whatever they need. Right. So this guy is going to be very okay with whatever kindof things that needs to be done in order to take over or take whathe wants, and he's not going to stop for anything. It's hard toput that kind of thing into a campaign specifically because it's a little bit moreon the evil side of things and a...

...little bit more selfish. So it'shard to make that adventure based unless you come up with some sort of backstorythat changes him somehow. So, but then I wouldn't be playing the Vikingradar. So it's like I really want to play this Viking radar, butI need a particular settings. So I would really love to do a likeone shot adventure as a Viking Raider with everyone else as also Viking Raider,kind of thing. That'd be interesting. Yeah, remind me to talk toyou after this recording. I've had an idea for that. Okay, cool, I'M gonna go. There's a book that I've been using mostly in thecampaign that Carlos plays in with me, the tyranny dragons campaign, but thatI'd like to introduce to my other campaign, if we ever stop being evil murderHobos. But it's it's a book that you can get on DM skillsis called Hammond's harvesters handbook and the idea is that he has taken every singlepreacher in the monster manual and then he has subsequent volumes for Volos and frommorning kinds and he's put a a harvest list for them. So if youdecide to like hack up this creature after you kill it, here's what youcan get. You have to make a check. This is a specific kindof check that you have to make per creature and if you roll a theDC said at this to get this kind of item and then if you rollhigher than there's the next DC to get it some more items. And basically, the more precise you are, the better you do at like dismembering thisthing. And then there's also like sale points for all of these pieces.There's items that you can make with them. There's really, really cool and I'mbased on that. I want to play a character that is essentially hisfather was kind of like a Steve Irwin naturalist type and he wants to be. He's like a very young guy and he wants to be just like hisfather. So he's out in the woods and he's basically like he's less aboutdoing anything for anything outside of knowledge, is say. He's basically just outthere so that he can observe things, and then he's along with the partybecause they'll occasionally kill things and that gives him an opportunity to just chop themup and see what makes them tick and make more notes for his field research. And I've been sitting on that character. That was that was where I wasgoing to go if we were permanently paralyzed by a Medusa. I wasn'tI wasn't quite sure that's going to happen in Cholt, but that was mythat was my backup character concept. First we died in there, but let'stake a look at what the society had to say. So, looking firstat our INSTAGRAM, a lot of people took this less in terms of likecharacter concepts that they develop themselves and just kind of like overarching our types thatthey like to play. So, Dr Matt at, you a weelth respondedwith any evil aligned character. Hey, I'm your guying. Hit me up. You want to join right campaign. I'm I'm in it. I don'thave a choice. I mean to be honest. Playing a villain within agroup would be fun too, and Braden of stop know that it would beso much fun. It was fun. It was great. Conrath responded withSore Walk Inv he likes warlocks, but he doesn't play casters enough to committo them. I highly encourage you to commit to this, and I'm notyes, I am just saying that because I'm a huge warlock him. Attile of the day, on what going warlocks? You don't need to knowtoo many spells, it's true. Yeah, you can really only do two spellsper day any anyway. So or pre short rest, rather so andout as well. I'm start there. I'm not at the same stage ofcar as Carlos. I'm absolutely still frightened by the spells, and so warlocks. Good for me. I like it capped. Tyler Day young responded witha creature of some sort that was true polymorphed and loves the fact that theynow have opposable thumbs. That's probably my favorite. That's I would have wonthe competition on top of lighting. Oh Yeah, now I love this ideaof just like this. You're constantly walking around with this guy and you keeplooking back and you just like keeps like waggling his sons's like guy you okay? Oh Yeah, no, just fun back here. What's his deal?Are you waggling Your Butt just sometimes? That is awesome, so good.Looking over, please let me play it in the campaign where he's doing this. For sure, for sure. Looking over at our discord, we gota couple of answers. Hext, good to see you again. hext hadthe idea of an entering middle age human rogue who is more of a duellistand ventures explorer than a for volute thief. He'd be from a noble background,providing him a life of luxury for...

...a while, which allowed him towork on the creation of tools and weaponry and intellectual pursuits, but becomes awareof a dark family secret, that the source of his family's wealth and prestigeis a still active connection to a slaving network. So it cuts to eyeswith all the family but maintains and develops connections that allow him to act againsthis family's darker pursuits. I like this idea of like first first of all, like a non dark, edgy rogue. Doesn't happen too often. That I'mguilty. Yeah to but it will. It's so easy to just you know, play into like, okay, will this guy steals and murders people? Well, how it's hard to make that seem good, but he's donea great drop. where it there with that. Yeah, I like,I really like this concept and I it's really obvious that he's put a lot, a lot of work into this. So I F for for your ownSake, hext, I hope you get to play this. I know you'reyeah, I know you're from our area, so do like hit us up.I will make sure you play this in a campaign. You put waytoo much thought into this to go to waste. Second and last one hereis from D Gup, Sir Man David, a character I'd like to play,maybe for a one shot, is a laracor healer that traits his patientslike a stereotypical mechanic would treat a car. So shoe horning the line. Well, there's your problem. Every time they found a stabed in the otherplayers for the last time. That I read for the first time earlier thisweek and I was like yeah, yeah, the world needs this world nee.He needs like Brooklyn accent to he is sue you. Yeah, Ohno, yeah, you know, you looks like a little scratch, butthen a yep, that there's poison in that. That's going to cost theextra boy. There's your problem. Well, there's your problem right there. Yougot no spleen, probably right on the battlefield. What do you doing? Your arms in the tree? I'm gonna have to bring in some boys. That's going to cost yet like, I'm want to tell you about gettingtrolls ripping your arm off, Steve, not covered by the warrant. See, if it was like three inches to the left, it would have beeneasy fix, but now the whole arms completely on. Yeah, I gotto see that now sometime. That does it for this week's talk of thetown. If you're listening and want to contribute to keep an eye on oursocial media pages to look out for the next question. That's coming at youon our community discord, which can be found at any of our links.It's coming at you at our instagram page, at Real City Society, coming atyou at our twitter page, at real city social while you're there,keep your eye out. We're always putting out new modules, putting out newmusic, trying to make new friends in the in the Internet space, anduntil then keep it locked. Until next week we have new episodes of tripleadvantage coming out every single Monday. We'll see you next time.

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