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Triple Advantage
Triple Advantage

Season 3, Episode 45 · 3 months ago

Ep. 67 - Enrolling in Strixhaven

ABOUT THIS EPISODE

This week, we look at the first two Strixhaven subclass options from the most recent Unearthed Arcana, discuss how to implement traps, and share your picks for the best Magic: The Gathering setting to make the jump to D&D.

Hey on this episode of triple advantage,we'll be covering the first two sub classes released for the new crossoverwith strick haven, lower hold college and the Primary College. Next ondivining, the DAMG we're going to talk about traps and, finally, on the top of the town,find out what your society has to say about feature mtg Cross overs that wewant to see be published as always follow our socials to stay upto date with our latest releases enjoy. The show welcome to episode sixty seven oftriple advantage: Jordan Braden! How are you guys doingtoday, an complate great yeah, yeah in an clean and pretty great so riveting Sunday? So in continuation of last week'sepisode, we are going to be going through the colleges of strict hit.This is going to feel like a very double divining, the DM heavy episode.So for those of you who, like mechanics this one is the one for you. So in straight continuation, let'sbreak down what we are actually going to be introduced in the strict taven Dnd with mtg crossover that we're going to be seeing in the coming months. So for the lower hold college, we havededicated to the pursuit of history by conversing, with ancient spirits andunderstanding the whims of time itself. The primary college dedicated to thevisuals and Performing Arts and bolstered with the power of theelements Quadri dedicated to the study and the manipulation of nature's coremathematic principles, silver quill dedicated to the magic of words,whether encouraging speeches that uplift allies or piercing wit thatderides foes wither, Bloom College dedicated to the Alchemy of life anddeath and harnessing the devastating energies of both now, which one do you guys, which oneof you guys most excited about. We talked about this in in the previousepisode, but let's just go on again, I personally so in in mtg arena I havedecks for both wither, bloom and Quadri, and I've really enjoyed playingthem. Both, I think quand Rick is just interesting, so I'd like to see where they go with Quadri specifically,but I think that they're all going to be really really cool, so no strong, strong preferences. The hat can put you anywhere. If youwere to go yeah yeah. I would not complain about being sorted into any ofthese I'd, say: Quadri or Pris, Mary solely based upon their descriptions. Imean being able to manipulate the core oflike nature's core mathematical principles is pretty great. Everyone wants to be able to manipulatethe world around them and then the Pris Mari College is just visual andPerforming Arts and bolstered with the power of the elements, thuch justsounds like fun incarnate. So it's like a street performers, the ideal I I getfrom him, but I mean I would get to it's a little bit more. I guess betterthan a street performer. You know it seems like a a sounds like the magicequivalent of art school yeah yeah you graduate, and then you becomea street performer, a yeah but yeah...

...at least it's not the silver quillcotch. You know which is like you have now, can speak and do English. That sounds great yeah. I'm guessingyou also didn't like the onomancy class for wizards yeah. No, I definitelydidn't really like the onomancy glass for wizards, so I got a mess withSilver Quill Yais that what they're calling order ofscribes now, I think I ashes- I don't know if they're oneand the same, I think order scraps as something else, but it's also been awhile, since I've heard O for both of them so either way I didn't like eitherthem Jordan doesn't like words, you hate herheard it here. First Yeah, that's right right! I think I'm personallyinterested in the weather bloom college just from the the general descriptionright now, if you guys were to attach a real world class or a a real worldschool of study to these courses, which ones would you apply here? Oh that's inlike im, because I'm thinking like Silver Cola College, obviously your leadership courses, what else like business management,English, English kind of international relations like international relations,a okay, wither, bloom, those are Kem kitsfor sure. I think I was gonna say I like BotanyYeah Yeah, like Cambio those any type of yeah that kind of orcan yeah, butspecifically like nature yeah I mean I said we are part of nature. No,but like specifically dealing with like plant life right like there's botany,but that's not really a major. What's the what's the word, I'm looking for the plant biology, one, the butt yeah.I guess I yes bout me. It is Bony Quaick, Quadri, sister maths. I meanthe tag line, I'm looking. I have the the wizards page for the magicequivalent of this pulled up just so. I can comment on that. The HAG line onQuadri literally says math is magic yeah. I mean this real world shout out here, but thisjust sounds like that. The Mars Ome like what like mathem professor at artsfrom the university. Oh he listens to this. Doesn't he yeah? He does shoutout at you know where you belong, the QuadriCollege. We look forward to having you in this game. Okay, what about lower hold historyright, yeah, his or archaeology, a spherical Gy, a classic something likethat? Geography perhaps yeah, maybe geography,emperors, Mary Still, Art School, is just yeah. Unlike these regular sub classes, theoptions presented here designed to be comparable with multiple classes classes that are compatible each subclass option only specified in each entry. So let let's die with cool idea.Yeah, because I mean it kind of like gives you. It gives common ground to a lot ofcharacters as well. It's a really powerful story, telling tool, I think, absolutely m okay. So, let's dive right into themage of the lower hold. This is limited to barred, warlock and wizards subclasses. At third level, you have the lower holdspell list of knock log and located object at fifth speak with Dead SpiritGuardians at Seventh Arcani stone shape at ninth destructive, wave and legendLore. Your lower whole spells are you the can trip of sacred flame atfirst level and comprehend languages,...

...and at each additional level you learn additional spells and youreach certain spells in this class. That is your level one feature. Yourancient companion is a level one Maje of low world feature as well here, andyou learn to call on the spirits of the ancient bed and house them temporarilyin the remnants of old statues. So they may remain longer on this plane tobolster your studies and aid you in battle that is so wal that is so neat like man, I got er. I got a cramp forthis. I got to like know what happened during this battle. I'm just call thespirit of the general that fought in that battle. You can send Sutthin, tellme about it and I'm going to put him in this horse statue. You put him in my quill so that he canspeak to me as I'm writing the test. I don't think that's so of cols likelike, maybe as like your maybe as your magicians focus, you have like a tinylittle stone like you know, there's like soapstone carving is you have like a littlestatue like that of like a generic humanoid and that's what you use incase? There's no statues around yeah. It reminds me a little bit ofMushuku from Milan. You know the he's like a spirit like the ancestralspirits right kind of cool, so yeah you could totally just put himput an ancient spirit into like a dragon form, for instance, and justhave Mushi following you around all the time yeah could also it could also be kindof like do you guys ever watch Shaman King. Now, this kid no ISSENA popular like Latin America, Isort of got no, so definitely a anyways. I think of like your anime,with like a little spirit following your round right like it's another coollittle yapping thing coming around dude see on down like this thing actuallyhas a staff lock like this is a this is just like an inanimate object that taxy likethis is a creature you can create at Level One. That's a statue, that'spretty you! You have it a statue yeah and it's actually fairly powerfultoo. I mean it's not base armor class fourteen, it's pretty nice and I hate it that level yeah depending on what class you arefor sure yeah I mean bards and wizards generally, don't have a lot therewarlocks, I guess not so much either so yeah. It could be quite possible thatyou have the same acor or or worse than them. So Ah, that's cool about this too, is that I mean it's obviously easy narrativetool for dams as well right like hey but like because you can, I wonder like,would you would you use a player want to like switch to the spirit thatyou're calling forth to learn? Obviously different things or just likelearn a deep amount of one spirit kind of like I don't know. This is like myI'm very much so thinking about this in the Shaman Kro, like they're kind ofjust like a partner is the entire series, or in my first thought, wasswitching it up, and then I started reading into the level sixth featurelessons of the past and it sounds like it almost wants you to focus on one orat least focus on one specific type, because yes, since the past gives youthe options of healer sage or warrior type spirits, and you get to pick oneof those and you gain benefits based on which one you've selected to kind oflearn more into yeah. You actually have to choose that at level one you do havethe ancient okay yeah, so the ancient companion comes with special actionsthat are only accessible for each of...

...the different types. So the sage onegets you get this extra, while withinfifteen feet of the companion, you and your allies gaining bonus plus two towisdom and intelligence checks, whereas the healer gets an action likethe The statue can heal people for temporary hit points and the warriorType Spirit gives the the engine companion a reaction. Sure- and I get that, but I don't thinkthat you're locked into a specific type. Are you because it iswhen it's you can whenever you do in a shorter long rest, a long rest, but youcan switch it out right. You could do a healer or sage or a warrior. If I'm not mistaken, I don't think it says anywhere that youhave to choose one and then that's the only one you can sun forever. When you bond with your ancientcompanion, choose the type of spirit you bond with healer sage: Worry yourchoice of spirit yeah, the Germans, certain chats yeah but yeah. I at theend of the shorter long rest yeah exactly so so you could put yeah. So you couldchange it out. Yeah versus level. Six, like I think, you're locked in if I'mreading it right. Oh No, I'm sorry! I was reading itright as well. It so be whenever you choose that yeah, so you get boons.Whenever you bond to one of these okay, I see now yeap yeap. When you bond witha new ancient companion of a different type, you immediately lose the benefitsof your previous companion and gain the benefits of the new companions. Typeokay got him yeah wizards of the coast, making you make a decisive additiondecision as a player in two thousand and twenty one D, nd, it's less commonthan you think, but yeah we got so healer gives you ahit point Max increase aqual to your level in the class. Are you gain thesame number of hip points? It's a bit of a heel immediately and when you regain hip points from aspell you get in addition to one to eight, not bad. If you're going for a healerfocus, sage gives you advantage on Arconahistory, nature and religion, and you can deal with it an additional oneD. Eight. Every time you deal damage once Peter Warrior, you can do a cantrip attack or sorrycan't trip cast and a weapon attack as part of the action. That's pretty nutsyeah and a deal aditional ond radiant. If you hit the weapon attack youraldrige night. At that point I mean this is warlocks allowed in this classright yeah. Imagine acting like a hex play,burlock, yeah, yeah and giving as blast and a swing with your weapon at thesame time and dealing in additional one D. eight every time, if you yeah, O ontop of you, know, if they're cursed to get to add your proficiency bonus todamage as well and yeah. It just starts adding up like crazy. That's really,nuts Yep wow, okay, yeah, I'm ready my character aswe as we do this. If it was not, I rains making a combat orientedcharacter. What is this I do that sometimes not often but ye so at level ton we get war echoes bypulling from the magic from the past. You can cause your opponents old woundsto resonate a new once perter. When a creature you can see, hits a targetwith an attack role, you can use your reaction to force a target to make awisdom saving through on a failure. The target becomes vulnerable to one of thedamage types dealt by the attack. Yeah, that's pretty cool, but also thisvulnerability lasts until the end of the targets next turn and it affects damage dealt by thetriggering attack as well. So this is...

...this could be a full round ofvulnerability to a type of damage. The follower parties using swords isyeah, really strong, yeah exactly this or if your whole Party is from you know,they're also wizards or whatever you know, because they're all part of thesenew colleges, then you've all got fire bolt. So everyone just hit him with thefire bolt this. This is also, though I feel like,and I don't know how this would play out just because I don't know the exactruling around this. Let's say a creature had vulnerability to all nonmagic attacks or sorry resistance. All Non Magic attacks does adding vulnerability, essentiallyknock that down to neutral. Just let's say you hit it with a sortattack, it hits it knocks it down to neutral, and now it's yeah t notvulnerable, necessarily you're, not dealing half damage, but you aredealing regular amounts of damage. We would regularly be doing half. That's not bad. If that's how yeah I'd have to lookinto that, but that seems like how it would work. That'show it works for advantage, disadvantage, hmm yeah and it seems to be it yeah. I would guess that it cancels outthe same as like advantage is a man. I think, though, yeah it's weird, I think, like only thegrave domat grave domain is the only other class that can applyvulnerability to someone. As far as I know so, I haven't seen it a whole lot,especially in the instance where they already have resistance to somethingnot a class space. Their spells that do don't know, but yeah I would I would I would probably yeah, have them cancelout if they have immunity, though, like how does that work? Does it just knockit down to resistance like because the problem is unity meansimmunity? I don't think he'd be a yeah, because that's how thin vulnerability is justsupposed to like double the amount of damage you deal and since you're doingno damage, then it's nothing still right, yeah that I think that makessense. So all right. What's the what's the lastthing here, Carlos little fourteen at level? Fourteen we get historieswhims throughout stepping. You start steeping yourself in the chaotic whimsof history. You learn how to briefly channel the wild nature of time itself.As a bonus action, you can enter a state of crone chaos when you enter thestate at the start of each of your subsequent turns. While in this stateyou gain one of the following benefits of your choice. Luck, you receive abrief flash of the future, stealing yourself against oncoming attacks.Whenever you make a saving throw against an effect that deals damage,you can roll a d six and add the number to the total okay residence. You rewindtime, leaving together injuries as they occur. You have resistance tobludgeoning, piercing and slashing damage. That's pretty good swiftness time, stutters slowing others,but hurt ly you forward. You move in speer, your movement, speed, increasesby fifteen feet and you do not provoke opportunity attacks. Oh Ha ha nice.It's like! I love it little! Oh Shit. Let's a spell that use alittle of time. Haste is the spell that increases speed,a lot, but it doesn't unprovoked opportunity, attacks or it doesn't yeah.It doesn't stop opportunity attacks from happening. The mobile feat stopsthat from happening, and I think swash bucklers have the ability to stop that,and I we have the drunken master. Has...

...the added benefit whenever they flurryblows. EATING EXPEDITIONS FOR DIS engage expeditions, retreat, yea. Thatis a bonus action dash, but doesn't stop opportunity attacks still seso anyways. This state lasts for oneminute and ends early if you're in capacitated, I'm already longer is recover. Yeah,I'm already like painting this in my head, like okay legitimately, like Ithink we all know that he played warlocks are strong. I think that'skind of itis. You could get it out with this. Oh yes,like. I know that like this, this essentially takes the place of it ofthe HEX Blake Right. Yes, yes, it is. It is so you could, you could multiclass into this. That's true. You could take the onelevel that you need to get. The like proficiency bonus, upgrade damagee nineteen and twenty on crits and stuff, like that, the ability to haveweapons of any choice that sort of thing well, even like a like. This onlygoes up to level. Fourteen fourteen a yeah I takes like an six levels andfixed in yeah late lock. I peen your character makes it that Lil saving yourhands. You know yeah and the campaign same thing so, but yes yeah you couldtotally. Could I could you could kit you could kit them out? Definitely, oh I've got oh yeah. Oh Yeah. I've gotan idea now yeah it's coming together. It's coming together. I got mycharacter, let's go somebody back and it's an it was not a and it's this forkmoment we move on to the mad of the prism. Are, I think, do we want to dothis one and then save the rest for next week, because I think er sounds agood. That's when a lot long yeah. I thought this is cool to dive into where this is limited. The major of thepraise, Maria Limited to Druid, sorcerers and wizards. Yet again, themajors of pismares use surges of a lemon of elemental energy to expresswho they are and how they see the world to them. Magic and motion are one andthe same. Both are exhibitions of rock creativity through the through whichmasterpieces are made and there pursue the arts. Sumpers Mari Major's focus onperfecting the fine details of their technique, while others prefer tounlease their wild creative visions in dazzling spectacles of elemental power. So the creative skills of the pismares areproficiency and acrobatic athletic nature or performance. Your kineticancestry lets you dash as a bonus action when you take this bonus. Actionchoose one of the following additional effects: boreal sweep icy winds, swirlaround you. Until the end of your turn, you can move across the surface ofwater as if it was harmless, solid ground. Additionally, if you leave aspace within five feet of a creature, you can force sacrator to make astrength, saving throw against your spell save DC, and I failed say of thecreature is not prone and any creature and a creature can be effected onlyonce each turn scorching world flame wreath your steps,flames wreath your steps. Once before the end of your turn, you can force acreature within five feet of you to make a dexar saving through againstyour spells of DC on a failure. The creature takes one D, four plus yourSelsingen modifier of fire damage fire. One of the targets of your choicetakes an additional Monday, expired image creatures. No, it's fun thunder thunderlight. John is the next one under like jot. Yes, yeah you take on a nimble,lightning form. Oh I did. He went to the right side andsaid of the left. Yeah Yep Thunder Light John. You take on a nimble,lightning form until the enterree. You can move through the space of othercreatures and you do not provoke opportunity attacks. Another one where you do proveopportunity, attacks or that this, which is really useful for wizard orlike any type of casting classes. If...

...they don't provide, provoke opportunitytax, they need that. You know, and it's on the on the art work that theyrelease. There's like a stadium as well right. I wonder if they're going torelease the rules out of whatever game it is that whatever quit it? Yes, that would be. You know. I Bet Ibet having some sort of way to dodge opatas, very, very good to have in that kind ofgame m Yep, and then there, every team's goingto have that one guy with the sentinel feature yeah at level. Six we get favorite medium.You have owned your forms of elemental expression to best suit your ideas,just one of the following damage: types, cold, fire, lightning. You gainresistance to that damage type. Additionally, when you cast a spellusing a spell sot that deals that chosen damage type, you mit aspectacular aura of our history, which extends five feet from you in everydirection and last until your next turn. While this war is active, each creatureof your choice has resistance to your chosen damage type while in this auraso little a shield for your for your party, and you can change your choiceof damage type of course, once you finish a long rest, that's really! Nice! That's really cool! THERE'S A M! There's a lot of built inprotections to these yeah with Yure yeah. It's definitelyneeded, but I'm surprised that there's not more. I'm waiting to see if maybesome of the classes that will get to next week have more of like a like a damage impact. You know like there's a live, there's alot of like like I don't have it. I don't have aproblem with this. Actually, I really like the way that they're going withboth these so far, but there's not really anything that just like takesyourself as a wizard and like makes it more powerful in the sere they're,almost like rounding them out more into some other areas, which is cool, and Ilike it, but I'm wondering if there is going to be one class that just takes it and justextends it way far into the power zone verses make making it like a very wontipony yeah. I doubt it I don't know, but theycould I kind of doubt it. I mean I'd like tosee what yeah it would be if they did that, I feel like yeah they're, tryingto give each class like a little bit of protection and a little bit of attackpar, especially because, like it's based for multiple differentclasses, already right so like you're, trying to cater to those differentclasses, all at once, it becomes difficult to just focus on,say wizard, so I don't know, maybe that maybe there is one that does that, but yeah we'll see at level ten. You getfocused expression, honing. Your talents, you skilfully infuse yourmotions with even more potent expressions of elemental might onceperter you deal additional damage to at least one target. You gain anadditional effect determined by the damage type of chosen of your favoritemedium creature, cold. One of the targets of your choicesticks an additional Monday six cold damage and must make a constitutionseating through on a failed save. Their speer is reduced by ten feet until theend of its next turn fire. Once one of the targets of your choice takesan additional one D: sexpartite, that's another stack in fire damage here,Forty five flames and dancer, and you a creature of your choice within thirtyfew of you and they gain ody. Six temporary hit points lightning. One of the targets of yourchoice takes an additional endy six lightning damage on a failed, save thetargets unable to take reactions until the end of its next turn. Hmm somecounters to some counters to mobile characters. Perhaps- and...

...this would also be good because youwould be able to disable other majors counterspell ability, that's r countercounter spell Yep Shield and then yeah and then, if you need to get away fromthem to you, don't provoke opportunity text if they don't have a reaction lefteither. So you can run away run away. You real good yeah at level. Fourteen you get IM pesticateimpeccable physicality. Your relentless dedication and trading have instilledan outstanding sense of position and grace in your art. You gain proficiencyin dexterity saving throws, if you do not already have it. Additionally, whenyou make a Eseri having through, you can treat a d twenty role of nine orlower as a tent nice. That is pretty awesome. I knew Iwas going to like the Pris Mary, it's cool. I love gaining proficiencies,it's like my favorite thing and your friend, man, Jordan, and Iknow right their first ability, the creative skills I was like. Yes, thegame, proficiencies acrobatics, athletics natures are performance tocaress awesome. I DECIPI, I don't know why they wouldput dedicates to the visual and performing arts on the description.This is pretty much just performing it's like they are all physical ability likeit's like, like practicing and honing, or like dance and whatever like there'snothing here about, like yes rating really pretty smell, digits, yeah butsure how would you like? How would you make that into an ability? No, I D N T I'd like I'm just saying.That's just general Maje abilities, I think like this is a very physical Majeright like the physicality of these majors are the important part which Ithink is a little bit a little bit offuscated by the fact thatthey described the visual and performing arts in the description ofthe prismatic college. That's true because there is really no visual stuffhere other than like the flayers. When you do move like performing moves, Iguess well, there's no, there's no vitals baked into the into the abilities, but I also don'tknow how they do that. So I think that they are like, I think, lower wise. Itencompasses like the arts period, but I yeah I don't. I don't know how theywould go about putting in the visual arts into the abilitiesthemselves. It's like strick saving is expandingits arts program to include visual arts and you're like one of three newstudents in a brand new cohort in the schools like yeah, we just needed theprogram and you're like okay. By the way, our the arts always wins the the new quid tournament so start theIrdat anyways we'll continue the rest of these sub classes for strict haven on nextweek's echoes, but for now Jordan, what you got for us in the realms of theDnju you're going to love this we're doing traps guys it's great everyoneneeds to have. You know an idea of how traps work, because everyone lovestraps right right, Neros yeah, I mean the entire campaign that I ranwas basically traps exclamation mark and then some sort of title that wizards assigned to it to those it lefttum of an isle. It was just traps traps. It's a drava explanation pace,...

...yes, so yeah, so we're going to jump into now.Page, a hundred and twenty and we're going to see what the dudgeon master'sguide has to say about traps and how they work. All right traps can be found almostanywhere one wrong step in an ancient two might trigger this. A series ofsiling blades, which cleave through armor and bone, the seemingly innocuousvines that hang over a cave entrance, might grasp and choke any one whopushes through them a net hidden among the trees might drop on travellers whopass underneath. In the D N D game, unwary travellers can fall throughtheir desks, be burned alive or fall under a a fusilade pustules. I don't know howto say that word guys fossil ate, I don't know it's Fusilade, isn't it ofpoisoned darts? I don't know yes, don't don't get hit by the poison darts a trap can be either mechanical ormagical in nature. Mechanical traps include pits Arrow traps, fallingblocks, water filled rooms, whirling blades, and anything else that dependson mechanics to upgrade magic traps are either magical device, is magicaldevice traps or spell traps magical device traps initiate spell effectswhen activated and spelt traps are spells, such as Glyff, warding andsymbol that function as traps. I find it interesting that they threwpits in with mechanical traps. That is like it's on the same level. You gotone guy over here in the dungeon. That's like look at this. I builtgiants spinning blades that pop out of the wall and attack people. Wheneverthey walk into this specific vicinity, then you get cool, but I built a whole.I dug a hole. I Tinto it if they have a passive perception lower than seven Yeengineering bitch. Ah, it's so true, okay traps and play: Let's keep goingwhen adventures come across a trap. You need to know how the trap is triggeredand what it does. You know trip pits. You know that you fall into them aswell as the possibility for the characters to detect the trap and todisable or avoid it so triggering a trap. Most traps aretriggered when a creature goes somewhere or touches something that thetraps creator wanted to protect. Common triggers include stepping on a pressureplate or a false section on the floor, pull it pulling a trip wire, turning adoorknob or using the wrong key in a walk. Magic traps are often set offwhen a creature enters an area or touches an object. Some magic traps,such as the glyph of warding, spell have more complicated, triggeredconditions, including a password that prevents the trap from activating. Ialways found it funny. You know, like I think I've reade some of the like trapsin a module at one point where it was like. Oh Yeah. By the way this is aglyff boarding and the password is this, but nowhere in the module does it sayanywhere where the characters could possibly learn. What that you know phrases to stop that from happening.It's just like yeah, it's there. If someone is lucky enough, yeah sentaitguess a random word as it's happen, read the mind, I suppose, if one of thepeople that did have it, I don't know what levelwas this yeah? It was a low level and I remember it.It was like an ancient tomb kind of thing, so it was like there wasn'tanyone around that could have told them it was just like yeah was there? Was ita word that was like at least guessable, given the context I may be, but I don'tremember, it was a long time ago. I just remember it being like no one isgoing to get this like I was got...

...ultimately comes down to a closeinternal. Look at yourself as a DM and go. Do I hate my party? Yes, yes, yes, all right. Let's keep going here,detecting a disabling, a trap. Usually, some element of a trap is visible tocareful inspection characters might notice an uneven flagstone thatconceals a pressure plate or a spot, a gleam of light off of a trip, wire ornotice small holes in the walls from which jets of flame will erupt orotherwise to take something that points to the traps presence. A traps description specifies thechecks, m d CS needed to detect it disable it or both a character actively.Looking for a trap can attempt a wisdom perception check against the traps. T C,you can also compare DC to detect a trap with each characters. Passivewisdom perception score to determine whether anyone in the party notices atrap in passing. If the adventures detect a trap before triggering it,they might be able to disarm it either permanently or long enough to move pastit. You might call for an intelligenceinvestigation check for a character to deduce what needs to be done, followedby a dexterity check, using thieves tools to perform the necessary savaitGE. I, the wisdom, perception like passivestuff is like super useful, but also like as soon as you get someone in theParty who's got like twenty three passive perception. You're like oh well,there goes anything on absolutely yeah like traps. Just don't affect thisparty any more. Unless I split them up somehow. I guess you know so. I yatis when you have a cold hardlook at yourself as a player with a DC eighteen of perception pass aperception and go. Do I hate my party and the interest? Yes, yes, yeah. I also I do like here that theywrote in that you can make an intelligent, domesticate shun check todeduce what needs to be done because sometimes for traps like they're thereand like there should be a way to disable them. But you know, maybe yourplayers can't think of it or whatever you know their characters might be ableto. So that's where you know you got the investigation checks coming in tomake them be able to think of those kind of things, even if the players themselves can'tthat being said, if the players themselves can think of it, thenfantastic roll with it. You know, but I do like that they have the option. Iguess for four players to come up with that kind of thing. I feel like ingeneral that something that should be utilized more than just yeah with trapslike, if you think about it, like you're you're, you yourself are likelynot as charismatic as somebody with a twenty cares. Chrismas score exactlyit's just that's an impossible part to set so, if you're playing a characterwith a twenty intelligence score, you're, also, probably not necessarilygoing to be as smart as that character, your character would probably see moreand be able to comprehend more than you would exactly your sea. So you should beusing that score to your advantage and actually able to get some kind of ainsight or a boon based on that score. Hmm Yeah, which is you know great, and sometimes it works out. Ihave, I think, I've come across situations where it's like. Okay, evenif this player were to roll a natural twenty and have an you know aninvestigation score of you know, plus ten or whatever. I can't give them anymore information, because I don't know how to say it like. I can't give themany ideas, because I, as the dam, I have no idea how to you know, get pastthis challenge that they're in front of which, like you know, I guess there aresometimes those impossible moments, but I you know, I always think like.Maybe if I, as a D M, was smarter, I...

...could come up with a cool idea for this,but sorry guys, you're limited by me all right, I'm going to continue onhere any character can attempt an intelligence or can a check to detector disarm a magic trap. In addition to any other checks noted in the trap,description. Of course, the D cs are the same, regardless of the check used.In addition to spell magic has a chance of disabling most magic traps, a magictraps description provides the DC for the ability check made when you cast tospel magic. In most cases, traps description is clear enough that youcan educate whether a character's actions, locate or foil, attract. Aswith many situations, you shouldn't allow Dye Rolling to override cleverplay and good planning use your common sense. Drawing on the traps descriptionto determine what happens. No traps designs can anticipate every possibleaction that the characters might attempt. You should allow a character todiscover a trap without making an ability check if an action would clearly reveal the traps presence.So, for example, if a character lifts a rug that reveals a pressure plate, thecharacter has found the trigger and no trick. No check is required. Royans may check for me, Yeah Gosh, passive insane. There we go foiling traps can be a little bit morecomplicated. Consider a trapped treasure chest if the chest is openedwithout first pulling the two handles set in the sides: a mechanism insidefires, a hail of poison needles toward any one in front of it. Afterinspecting the chest and making a few checks, the characters are still unsure.If it's trapped, rather than simply open the chest, they prop a shield infront of it and push the chest open from a distance with an iron rod if inthis case, the trap still triggers but the hail of needles fires harmlesslyinto the shield. Traps are often designed withmechanisms that allow them to be disarmed or by past intelligent mostersthat place traps in or around their layers need ways to get past thosetraps without harming themselves. Such traps might have hidden levers thatdisable their triggers or a secret door might conceal a passage that goesaround the trap. Okay, yeah I've always found it like. I always want the players to be able tofind those secrets, like those hidden levers and stuff like that, and it gets really tough if, like theyneeded to find a certain hidden lover to continue on and they don't becauseof a bad investigation role or whatever do you guys just have people likeremake rules after a certain period of time or something do you have any like yeah, okay, keep going, you just keep going, go orturn back around because it's a dead end and there was a point in the time ofanihilation campain where you stepped in a room that just sealed off. Yes,well, I guess you're dead, like I was like. How do we even get outof this? How do I get out? Is it even possible? It's like the other person,the other party members are supposed to be able to open it up. I guess from theoutside, but inside you're stuck- and I was essentially by myself so ya. Gash is form, though, which happened to work. Probablyshouldn't have, but it did because you know no one wants to die that way. All right trap effects, so the effectsof traps can range from inconvenient to deadly making use of elements such asarrows, spikes, blades poison, tokage, ass, blasts of fire and deep pits. Thedeadliest traps combined multiple...

...elements to kill, injure, contain ordrive off any creature unfortunate enough to trigger them. A trapsdescription specifies what happens when it is triggered the attack bonus of atrap and the SAFE DC to resist its defects and image it deals can varydepending on the traps. Severity use, the traps, save DC and attack bonuses table andthe damage severity by level table for suggestions based on three levels oftrap severity. So a trap intended to be a set back isunlikely to kill or seriously harm characters of the indicated levels,whereas a dangerous trap is likely to seriously injure and potentially killcharacters of the indicated levels. A deadly trap is likely to killcharacters of the indicated levels, so it goes in there's a there's now a block here that shows youso trap danger, O so o trap days DC and attack bonuses. If you want to set backset, the dcted or eleven attack bonus at three to five and then dangerous. Itgoes up to twenty five for d save DC and the deadly is sixteen to twenty forthe safe DC and then attack bonuses go from six to eight and then nine totwelve. So you choose how deadly or like howpowerful or how likely the trap is to work against a creature, and then you set the damage,which is really the killer part here so for first through fourth level, aset back would be one D, Ten points of damage which at first level, can stillkill you. But you know it's possible. You willsurvive as well, depending on what kind of character you're playing AH P,sorcerers yeah, exactly dangerous is two D ten for first tofourth, and then deadly would be forty ten. I think four D, Ten, if like onaverage, will just like outright kill a wizard. It like no saving throws they're justdead, because you know that's more than double their health, so yeah be very, very careful with thatkind of thing. As you get to the higher levels, it becomes less and less of athreat, of course, so and then fifth, the tenth level. Youstart going up it's T D, Ten for the set back, forty ten for dangerous andten D. Ten for deadly eleven to sixteen is forty ten for setback ten D, Ten for or dangerous and eighteen ten for deadly. So I think thedeadly becomes dangerous for each like increment and then so here again,seventeen to twenty level. A setback is ten. The ten points of damage-dangerous is eighteen T, Eighteen D, Ten and then deadly is twenty. Four,the ten points of damage for a trap, lots and lots of damage. Okay, I'mgoing to quickly go over these complex traps and then next time we'll get intosome sample stuff cool and then I'll hand it over to you braiden complex traps. So complex traps likework like standard traps, except once activite, they execute a series ofactions each round. A complex trap turns the process of dealing with thetrap into something more like a combat encounter when a complex trap activatesit Rolls Initiative. The traps description includes an initiativebonus on its turn. The trap activates again often taking an action it might make.Successive attacks against intruders create an effect that changes over timeor otherwise produce a dynamic challenge. Otherwise the complex trapcan be detected and disabled or bypassed in Tete usual ways. So, forexample, a trap that causes a room to...

...slowly fled works best as a complextrap on the traps turn the water level will rises and after several rounds,the room is completely flooded. Yes, there is one of those in the tombof Anila Ion, except it's like acid or poison. I think that fills up the roominstead. Is that right and it deal psychic damage is yeah yeah? That's when you guys fellinto the pit with the Shamley mounds rat? No, that was when we were in the roomat the buttons and Ohotahi was o. It was not a gas, it was whose got it.Psychic is yes, and then there was gas in the HamleyMans area, yeah, yeah, yeah, yeah yeah. There's lots, there's lots of stuffthat kills you there. There was a there's, a hallway in the tomb that hasa big propeller on the other end. If you get too close, it starts suckingyou in that's kind of awesome, but also, ah, it's like Adam Hantin, propeller,blades, all right, all right, yeah, that's Eilie the complex, a yeah yeah,I'm hoping like when we read up on some of these sample stuff like it'll, giveyou some ideas as to like how we can make more complex, stuff, yeah so next time, next time we'll getinto that so be sure to join us. But Braden take her away all right. Let's do some talk of thetown. That segment will we ask you the society, a question and then we respondto that question as well, and then we respond to your responses to that.Questions in the question of responding to your responses of are is is not our is. The question is now that we've got strick haven ocoming out on the very very near horizon. What would you like to seewizards adapt next from the magic multiverse as a setting like magic or gathering no like magic es like magic, the gather Gotcha, okay. Well, let me tell you all about thenothingness that I know of magic. The gathering and I will say I would like to see one of them probably not really sure which one though somaybe someone give me some descriptions of some possible potentials, and I cantell you which one sounds the coolest to me. Didn't we cover this last week when webrought up probably, but I totally forgot about it, because you know I was.I remember. I remember you mentioning already that he weren't that I don'tknow anything about magic. You don't play magic. The Cathari Yeah Yeah, because I was thinking like a newfor x type, setting that would be cool, sure, yeah. Everyone loves new for ex a Briton and a inisted or maybe murden. I think so. Your Dad, like I would yousaid new for Exin. I think new for exy would be cool, but I'd almost want todo like mirrored in as it's becoming now for exe like like a during the warsetting, you can play on either side or playboth sides or play either side and die that be cool machines and then in a Strad for all the the thehorror goodness. I think we'll be just just lovely, Oh that not that one it would be. Itwould just be such a bleak campaign like I feel like in a Strad like you're,not there's, no heroes in instraordinary to die...

...and usually not succeeding so yeah. Iwould. I would like to say I would like to see what an innate campaign wouldlook like. So it's a horribly fantastic said. Oh Igot it. That's over yeah! Lots of you sorry go ahead! Oh I was just going to say like thefunny thing is like it. I started playing magic like when we started inschool, like the big sets were like returned toRavia and, like I remember, playing then like Mtg, thirteen and rap, like all of like all of those setsthere and then I feel like that's like that's already the book right like havebecause already the book, so that was one of my interested it. It's notreally like something. I can't play right now either I just haven't gotten: do it we a yeah, I dont, Lik or Jordan, and Iare doing Arabica Amen? Yes, a lot of fun would strongly yes cool cool cool. I am going to belearning, I guess about at least one setting of the magic, the gatheringuniver playing a Theresa Campaign to I all right. That is also magic, thou,the other and you're right. I I do know about Madgett Cather, no, no I'Vee,starting both of those, so I still know nothing and they're, just startingretose. We been playing in Ravna for years, Yeah Yeah. Exactly so! Oh is that where map poles like? Doeshe just pull a RABIC card when, when he's doing his writing sessions, he'lljust pull out an cordsen right based on that, which is a really neat idea? Yeah, that's fun, but yeah lots of responses from thesociety this week, looking over at our Instar Age m villa twenty nine says,he'd like to see instat combined with pursood called it purse of in Astrot, a ha ha ha ha. I don't like think you made me readthat on the earned we have M J M Le Tent twenty two comingin saying El Drain: Hands Down Great, lower and great monsters. I did notknow El Dran, so I had to look this up. Apparently, it's an empty g settingbased on European fantasy, so like king, Arthurbrothers, grim like classic crater type fantasy, do interesting, which is cool, but is that not justkind of D nd? No slightly different, I'm sorry! It'sslightly ease yeah, it's a low magic setting. I don't think it is. Are Three and I mean like it's a ElDran I mean there is patches of love. I see about the suck well. Magic is woven. The heart of theplay and to posing sebethis roby hang has I mean it's a different, take on itright like it's, it's the schools, an available magic. I think within thesetting that probably make it unique and stand up in the MTG worlds in the Mtg. Does it stand out in theDean de World? I mean it's just in another settingright like like any other one, you it's just different people, thedifferenceway of society that is working. You know. Maybe it's not like superdifferent in terms of like the kinds of creatures you find, but that doesn'tmean that the setting isn't very...

...different. I guess so because, like I saw, I saw asetting be released on them. Skill that I was like a spirited away type of setting for D nd right with like certain magicalcreatures and stuff like that, and it's like okay, it's adding creatures tothis world right like, but a lot of the rules of mechanics are still based offo the same kind of elements ary like an just kind of a Garici, but it gives youa really good tool to like create in that world right because it's, you kindof know the the whimsical sort of style of spirited away, and I'm I'm assumingthat it's it would be a very similar tool in that case, for like Al Dranewith like and with the ND as well. I don't know it just like I think aboutlike Ravinia right like it's, not that different either it's just it's justguilds. I mean rapid rannical like an entire like the whole world is one city air, that's a that seems different. Tome, whole world is one small townsend, but let's take a look over it twitter,because we've got a couple of responses in there we have at daylight pub ten sixty six,so loaded question. If I had to pick two I'd say: El Drin and exalingeldering again, because high fantasy re, imagining of classic Fairy Tales exhaling because Vampire Concitato S,Fighting Dinosaur, Knights, plus pirates and dino gods is more thanenough yeah. Yes, it is exhaling is one of those ones that Ifeel like should just kind of exist in the swords coast already, because wehave exaling is kind of like a it's like a it's very like South American lowerbased based in like the jungles and based in lots of lots of traditional Aztec and my religion. It seems like anlower, and that's kind of that that reminds me alot of chalt already reminds me a lot of the jungle setting.So I feel like there's something that could be done there, but I would I doagree. I would like to see that done. We also got it could easily be expandedwith like some more dinos or yeah types. Absolutely we got finally, at the on MC P, sing,Kalides and Coltham with the exle, with the explicit wish yet mealy classes,some love, so Kalides is rather steam. Punky, maybe a bit more diesel Punky, but it'sit's not ever on exactly, but it's also not far from ever on, but Cald Heim is one of the newest onesthat they've released in its very much based in norse mythology. More than anything else is bery muchrace in like liking, tradition, Nice. So that would be a that. I don't know a ton about Skelton,but I do think that it is that is like a lower magic setting. If, if I'm correct, though I do thinkthat would be an interesting one to look at m yeah bus norse mythology is just great. They have so many interesting stories that they do, but that is going to doit for us this week en triple advantage. If you like what you heard want to bepart of the conversation check us out on our socials. That's out relsesociety on Instar at royality, social on twitter community discord links canbe found in both as canned links to whatever project we're working on atthe time lots of stuff out on DEM's guild to go check it Outo,...

I'd, say you're paying to keep thelights on, but you're, not we make like ten cents a purchase so check it out. anyways pick up somestuff. It's fun! Keep it locked on here, though, becausewe got new episodes of triple advantage coming out on Mondays. Mostly everyMonday is not last Monday, but hopefully next Monday, we'll see staytuned. See you next time. I.

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