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Triple Advantage
Triple Advantage

Season 3, Episode 37 · 5 months ago

Ep. 59 - Enter the Dragon

ABOUT THIS EPISODE

Today on Triple Advantage, we look at the new draconic options for your characters available in the latest Unearthed Arcana, explore travel options in the DMG, and see what the craziest thing your DM has done is.

Today, on tricle advantage, we look atthe new driconic options for your characters available in the latest.Onrathracana explore travel opctions in the DMG and see what the craziest thingyour DM has done is, as always stay tuned to our social media to see whatwe have coming next enjoy the show hello members of society, and today wepick up yet another food scrap from your favorite friends was to the coastthis week. We're going to be looking at the DACONIC options released and guysare you excited for this yeah? Actually, I think that they havea lot of interesting options here and I think they did a pretty good job, it'skind of interesting, so I'm looking forward to it yeah, I'm not the I'm,not as big of a Dragon Guy, as some people are, but there's some stuff inhere then Exxeta to dig into well. The only thing I got to say about thisone is heavy breathing notnow we're looking here, essentially atexpanding the the dragon born traits and sort ofadding a little bit of flair to the abilities. For the most part, you canalso choose a couple of feats for Nondragon, born characters and they're,also expanding the cobolt Lin, but remind me wealready had this from Volos Tdad. We not couple yeah yeah, I have to say I wasn't like superimpressed with the coboald section here in the dragarnic options. I think I,like the other one better, just seems more fun, so right, really generic and seems like you', just kind of likechanging the whole essence of a cobald to be like more powerful. In a sense, Idon't know, that's that's the feeling I got. It was like we're going to makethese guys look like they're. You know actual dragon descendants instead ofjust weak, lizards right, and I think the one thing thatdoes stand out to me is that in the diconicoptions offered now, there's no sunlight sensitivity to the cobls, andthat's probably just to encourage more players to actually pick this right,because not all adventures are in dark caves where you might benefit yes, Yand yeah. I think like this. Is this isn't as weak? All around? I don't think is theVolos version. I think yeah, if, like, if you're goingto play a cobolt, if you had the Bollo's version, you would really onlybe playing a cobolt if you had a very, very specific reason. This gives you acouple more option. It makes it a somewhat viableoption now yeah, but it's more boring. So you knowHowhos more playability, more bovering to you. It's not more play. It's it's more average. If that makes sense asless average, instead of having somelight sensitivity, you're nowstronger, it is objectively, less average. No, no! I mean it's more average comparatively to allthe other, like races that you can choose out there.The cobilds, I think in involos have like a really cool ability. They havelike pack tactics and they have the ability to. You know like crawl on theground and grovel in order to give other people advantage on attacks andstuff like that which, just like it adds a lot of like fun options that youcan't really do normally. This just is like okay, you now have advantage. JohnSaving throws against being frightened or you know you could learn a can tripor you can. You know, hit people with your tail as an unarmed strike, andthen you can now roar. I don't think I don't Weli mean anybody can roar justyour Roa, I stronger, and I don't necessarily think that saying that,like having a specific action B to Cower, Grobel and beg is fun from aplayer perspective. It is so much fun, no I'd, not if you're Runn, not ifyou're running a Lon a wrong a long rearning campaign. Your whole role isgoing to be to do that every single time, so you can give everybodyadvantage. That's not think it's limited in how much you cando it, but I'm not entirely Sur on that, but but it's so much fun just to likeadd that option that flavor to so why? Wouldn't you be able to just do that asan action anyways like just be like? I...

...want to go and distract these creatures.Well, you can, but like that's, not necessarily going to give advantage forother people to you know make attacks against them. That kind of thing I don't know, I thought it was reallycool, and this just seems like okay, you get a few like boring things likeokay yeah. You have dark fishind. So does every other race advantage, JohnSavings Os against being frightened man. You know onarm strike that now deals onsix plus strength. Protifir met an extra can trip Mah. You know a bonusaction to roar so, instead of being able to attack with my tail Yor sayinthat literally cowering grobbling Ta is more fonsive. Yes, T's ABSOLUTESD youlike playing there, isn't any there isn't any other race out there. Thatcan do that, like you could like yeah, but like it's, I don't know like it. Itopens up options for different. I really like my awesome subbreals here,because I get to go fror of an enme and play dead. Oh that would be so much fun,so much fun. I just I don't know I like the weird stuff this is. You can havedo it weird. This is a vital longterm, Rah Yeah de I think cobolds are a funnytossaway joke character in Vilus, and that's always how I've seen them playedwhen people play them. It's always a one shot and it's always hammed up itexactly the way that you've described it in a one shot. I would not be able tosit through as a DM or a player doing that for an entire campaign, and I mean yeah. I understand from theperspective to that like like you, could definitely go as a player and sayhey. I want to distract my enemies to give my allys advantage right like youcould certainly do that as an action right. It would just be a DM ruling ifyou're looking to help action, but exactly okay, so eifically we'velabeled at grawl. No, the help the help action only helps people that arewithin five feet of you and it also there's other limitations on it. Thegrovel means everyone gets advantage, everyone, not just a single person and yeah. You could like RP it out andsay sure you can try and do that and like maybe it works kind of thing Imean you know as a DM. I might let something like that. Go I', probablywouldn't think of it, and in the time you know that, Oh yes, there is. Thisthing called the help action or there is this race that actually gets thisability called grovel. That logic, though, then I question why you thinkit's boring that you get to attack with your tail. In that case I mean like it's okay, but it's like it.I don't know it's just man. I can flavor my attacks. As being youknow, I'm hitting with my tail whenever I want to. I don't have to have anability yea, but at labors does teting an extra attack. It's not an extraattack, it's an Onno, it's not yeah! It's an unarmed strike. It is not anextra attack. It is just an Onno. You can now make on arm strikes with yourtail instead of your fist right, so you could be wielding a two handed weaponand still make that attack on your turn and on Armstrike sure yeah, but youwould have to have the actions for it, and that would mean you not using yourweapon. That is too handed unless you're a monk so and then inthat case then, like you know, you can still do it because you got Ta foot all right, Jurn Ey, I think I'm justI'm just saying it just seemed a little bit. Buti think this is just anothercase of like they're trying to change something up that you enjoy it's I meanyeah sonlight, some I get it somlightsensitivity sex. So I understand that and like it would make sense. You knowthat they're getting rid of that kind of thing. I think they're trying to getrid of it for everything, and that makes sense to me, but so ow much doyou hate the chromatic dragonborn and Metallic Dragon Borns. Then, Oh, no, Ithink they're really cool okay yeah. I those guys are awesome. I, likethat they're differentiating I like that. There's you know your yourabilities. Your breath weapon now increases in power as you level up, soit doesn't make your breath weapon completely useless at later levels,which has always been the issue with Dragon Borns. In my opinion, and they've got a couple of other likereally cool like side things that they can do, and each of them is different,and I like that, so I think that's that's good thias eough for the Metallic DragonWorns to have a cone attack, whereas the chromatic ones have a line attackfibhm, I think. Was it the gems that...

...also get a cone attack? Gems also go toCona Heck Yeah Yeah Different With Dragon Borns. It depended uponyour ancestry that you chose so and that's that's the theme that they'resicking with here too so I think they had like there was usually like one line and onecone attack for each of the different like elements that they had chosen.Although I think there was one type of damage that specifically only had coneor only line- I can't remember, but it was something along those lines yeah. I do definitely like the GemDragon Borns a little bit and you don't really see them too much atleas, I haven't een an II'm super familiar with JEM dragons whereer thosecom from as a source. That is a good question. I don't think this. I don't think thatthey're in the monster manual, the Dai, a Wond, Ithernosor something yeah. I don't. I don't know, I'm not entirely sure te bring. That in seems like it's thirdadition yeah. It is cool that they have like all thedifferent types of damage now so like you can actually have access to Tikicand radiant and force damage as a dragon born, which is cool, and you getresistances to those kind of damages to because of that, it's very nice ye there's not much lorg behind them. Tat I conplan I'm go. Wicki is all right, so you have a different draconic traitsand ancestries for your dragon borns. But if you're not a dragon born, theydo have some options for you as well, and those come in the forms of featsfor this unearth or Conna. They have a Gifto, the chromatic dragon and give tothe metallic dragon and Gife to the Gem Dragon, which you can take each givingyou different abilities. For example, metallic dragons get cure wounds,whereas Jim Dragons get and increases in intelligence, wisdom or Charismum, and some other abilities. You guys pickyour favor from these three I think I'm liking. He, the metallic dragon gifts,because just learning cure wound is pretty strong and being able to castfrom spell slots, definitely give your party a little bit of versatility,which I'm always for. I liked the chromatic dragon. I likethat you can infuse martial weapons with damage types, that's always reallycool and then the reaction to give yourself resistance to different typesof damage is also kind of awesome. It. It puts you up there as like in anelemental defender Atacker, which is yeah. I don't know, Ithink it's really cool could be fun. It's weird to me that they would giveit a choice of resistance when you take that reaction, though,because there's nothing specify in saying like you choose your hair atyour ancestry, announce point yeah and the same thing for the the Metallic Dragon, although itsabilities don't necessarily correlate with the ancestry yeah, I think it's it's similar to the absorbd elementsreaction smell, which it's pretty well exactly this, except inorder to gain the effects of absorbed elements you have to take the damageand then you get resistance to it kind of thing. You can use the reaction toget resistance and then your next attack with Amele weapon allows you to do an extra d for but ofdamage of that type. But this allows you to make some choices there witheach of the different types so yeah. I think it's kind of cool yeah. Ithink about you're right stronger. This way it just it just seems off Labor offteam. On the the rest of the I mean how they're approaching like themetallic right, matic and Jum dragons, and as far as Gendragon goes yough, youget pretty much a push. An Fo Push, plus alittle bit for Sanmach as well. If you get attacked Bra, do you have afavorite ofthe? Three, I'm digging, I'm digging the JamDragons I like JEM dragons are something that I'm really really reallyexcited to see, and I just did some so when we talked about that. I was doingsome digging online in the background and it looks like on the tail end oftwo thousand and nineteen. They were teased towards being in a book that maybe coming out, two thousand and twenty. But now it's looking like witheverything in covid an might be pushed to wo thousand and twenty one. So itlooks like that's something that we're going to be seeing in the near IshFuture. So I'm guessing that's why this...

...is all coming out. Right now is tbecause they' like to play test some of the player ofings that are going to beincluded alongside these probable NPC sash monster. Steplocks, I'm wondering if this has anything todo as well with the the fawold stuff that came out last time or if this isjust going to be something completely different. I guess we'll see Huh, but I do yeah,I'm really digging on the jum stuff it there was. There was a series that Iread weway back called delto request. It was a fantasy series and it still isone of my biggest things to draw on for creating custom, stuff and homeber stuff and thedragons in that universe were like each of the seven subtypes of dragonscorresponded to one of seven gyms, essentially so that this is given mestrong vibes in that man. So I'm really excited to see what they do with thisthat's cool, I'm really elthough W. I know wehaven't talked about it yet, but I'm really seted to dive into these spills. No with regard to the spells that we don'thave too many, but Mya are some quite quite strong and I think the take itoff here. The first one would be your triconic transformation, noliterally being able to turn into adragon. This sounds a lot like the feature that was released in the elderdragon patron available for yeah on DM skilled from the Royal City Society. Fogal, someone at wizards t! U Interesting Timing, guys interestingtimanjus say I don't believe the press. We came up with the first, but it iscool. I am Degana I mean yeah. Being able to turn yourself into adragon, is always pretty pretty spiffy pretty cool, but then the other. The other spellthat caught my eye here was which one was it Ralithim's psychic lance that onespretty cool that Reminde me of Yonder Yondu Yon, dus arrow. I can't reallydodge it. You know: G Matinum Shield was cool, Butim, shils,really cool yeah that one that one certainly very strong,especially against a creature that has that has avasion already yeah, yes,yeah minimal damage considerably thatthatwould be even if you fail one of the roles right, you're solinly, takinglike a quarter damage mm atways for the listeners here, whodon't have the page open my bad here. Sorry, the spell thist that they have atsecond level. Is I seing death's frost. Another second level spell the therismischief third level spell Phillam stride, afourth level Raltin Raoul othems Sychic Lance at fifth level, coming in withsome Andreconic spirit at six level, fitzpins, Patno and shield, and atseventh level the whole draconic transformation. So looking at from the top here, if wego to the available spells, we go draconiccnsformation you with a roar. You draw on the magic of Dragons Sa Dreams, FormYourself. Taking on various doconic features. You gain the followingfeatures: Benefits until a spell ends: blindsight you get incorporal wingswith a forty foot flying speed. You get bonus actions to be able to use yourbreath weapon in a thirty foot cone every single bonus action, yeah, that'sabout a hundred and fifty damage on average over the duration, which is pretty insane yeah. Assuming you have enemies thatyou know are there for that long. One Minute is a fairly long time, one minute of just literal breathingfire down in one location, yeah, yeah, yeah, quite strong platinum shieldgives you half cover resistance to Asi, hold fire, lightning and poison damagehm, and you pretty much have the benefits ofevasion here. So if you already have evasion, they stack othe top of the res.Imagine so why not? I don't know it's written exactly thesame as a vasion. If this creature is ubject to an effect that allows it tomake a dex dirty saving throat to take only half damaged the creature insteadtakes no damage. If it succeeds on a...

...saving, throw and only half damage, ifit fails normally, don't they put disclaimers. If abilities, don't stack, I don't know. I V never really seen alot of. I don't know. I don't know lot of Peopl has written would for me twould mean that. Okay, you have a platinum shield on you. Therefore, youget the benefits of the Platinum Shield being this, and if you also haveevasion, you get the benefits of evasion e yeah. I would thi SA yeahright because it's not my yeah, that's that's fair! That's fair! Right! Yeah!I mean you're. Also talking about a six level, spealtyor five hundred goldpiece casting yeah e Yeah woul. I is nice that you can move it to any personlike you can give the Palad inivasion essentially or you can give you knowthe barbarian invasion or whoever. Well I I mean you're already adding halfcover as well yeah which, as Nice, half cover and resistance to a bunch ofdifferent types, go is really good. Maybe I'll try toconvince her wizard. Will this make it into our tyrady and dragons campaign?Retison earthit's, fair? Oh I'm going to be speaking to ourwizard, because our Palat a con, certain Ou, couldcertainly use half cover. You really couldn't know. That's fine! Ou knowwhat I change my mind. So this is not okay! Then we have plame stride. That'spretty much exactly what you imagine. You get faster movement and you leave thegrounds scorching. As you trail on ahead. Wer eveer, seen that before arcane played RCS, corching, peet yeah, I think again. This is definitelyone of those odd ones because the character, first of all, it's aself cast and we're talking about artificers or artifices, rangers,sourcers and wizards. Being able to cast this to fully take advantage ofleaving a trail of fire would mean that you're putting yourself in between yourparty and the enemies at minimum right. I don't know that a wizard or a sourcerwho would want to do that? Maybe, if you're running away at leave, if you're,if you're running away it, leaves a trail of fire, that's beneficial. I mean you know to your party. I couldbe really useful for a multiclasser, so if someone's going Paladin and sorcerercombination, that could be, that could be a really nice buff for Paladin kindof thing or there's. Also now, with level spellthou you'd have to be like a pretty high level, source or fifthlevel. That's it yeah. So only a fifte level. Paladin. When do you take this? I don't know. I don't know what theexact dip is, but there that you could do it there's. Also now it's Onergy chronogymagic. The chronotrist in the wild mount allows you to take a spell and turn it into like amoat like a little Pearl, essentially that you can give tosomeone else and then they can cast that spell as if they had cast it using theall of your all using all ofyour modifiers and your spell slots, if you're the wizard kind of thing yeah soell that that's definitely a method of achieving this Sfelt Bhut. I thinkit'll be very hard for yourself as a character to give yourself that smullyeah, I mean I mean yeah you're talking about multiclassing here, but it's likeyeah you'd, either you'd be a pretty Shitty Palatin at level. Six. If youonly have one level of Paladan and fine levels of sourcer Otestra yeah, but you know yeah, but you o know you'd be dead, but you could be source. You could be aPaladin with fire. Then you know what you could just take your vullloads colbal. Then I guess yourstarategy is Tojest, lame, striht up there and Grovel as a level, onePaladin right right. That's right! Fun Player Experiences Yeah Yeah. Imean it's also useful for just getting away from people right like yeah. Ifthere's a lot of enemies or people come up from behind you, you can use theflame stride to get out of there. I agree it's kind of situational, butit could be fun. It's just. You leave a trail of fire,so it's not beneficial for your party, if you're in a small dungeon yeah. Thisis a solo, spell baby all right. Moving on ICING BETS FOR UST,a second level, O vocation, one one action casting time: Fifteen footcone and it's an icy cold breath. Thirty foot cone, guys wit. Yes, self-is a fifteen foot cone,...

...but a oh yeah. I see cold energy andmints. What that's interesting? It says the range! Yes, so that's that's!Definitely a Typo one of those is wrong. It's either a fifteen foot cone or athirty foot cone it's unknown at this point interesting. Maybe it's sayingthat the cassing origination point is a self from a fifteen foot. No, THAT'SWEIRD! Now that's Wano Yeah Question Question Question: Mark We cau oince.What are you going to do? AUTUM got him on their draft guys: okay, tether's Mistre, a second level.Illusion concentration spell that you fill up twenty foot cube centered upona point. You choose with a range of Phay androconic magic. You Roll on themischief Surgh table with effects like a bouquet of flowers appearing allaround or a creature in the cube must succeed on a wisdom, saving through orbegin giggling. Until the start of your next turn, it's pocket, pocketes, pocketized, wildmagic, guys Ho Fund. I'm sure that ANYDM would be willing tochange this dfor effect to change and Thamatically, adapt to your charactersas well t at S, which is pretty fun: Rolitham', Psychic, Lance fourth lovelenchancment, one astion instantaneous spell ou and leease a shimmering lanceof psycho power from your forehead at a creature that you can see. You can alsosay the creature's name and the spell hits that person immediately. They gainno benefit from cover or invisibility the lance homes in on it real strongstuff, ten P, six sitic damage yeah, also the only one available for awarlock Ka, and it's a it's. An intelligence saving throw like that's.That's, that's a nice one, because not a lot of creatures have the proficiency. For you know,intelligence saving throws so it's it's a good one to get, and I love that youcan like just say: If you know the target's name and it's within range,then it gains no benefits from the cover or vincibility, and you don'thave to even expend a spell slot. That's so good! It means that you cango and talk to people first and then be like. Oh now that I know your nameyou're dead and there's nothing. You can do yeah, it's a Yeaho for sure it's Yiks, yeah, really big ags. I mean it'sdefinitely something that if, if you know that person's name thatwould make a deadly assassin yeah, she looks like a plants here, BartWizard. Well, imagine just giving this little note of draconic Psychic Lanceto a nice little assassin character and you got yourself some nasty nasty asseassy damage. And finally, we come in with someanderconic spirit, a fifth level conjuration. That does exactly what itsounds like for one action and up to one hour, you can summon it orconicspirit, mind it's worth noting here that the HP of these dreconic spirits is definitely a lot lower than that ofa real dragon and that of a tercotic transformation, and I mean notably soit's a fifth level conturation spell, but the size of the creature that youcreate is massive. It can definitely change the field of battle. You PrettyMuch summoning a dragon of your choice onto the board here, really cool stuff, I think drew is AIC. What's it you see thecomponents for it? An art object from a dragon's hordeworth at least five hundred gold pieces. That's so funny you mean you have to actually find adragon shord before you can do this ae I mean th. The DRICATTAtransformation is also a statuet of a dragon worth at least five hundred goldpieces. Plattin Yefiel is also a platinum plated dragon scale worth atleast five hundred gold pieces. Yeah Right. The components are difficult tofind yeah, but I mean depends on the campin you're running because it seemsa sure, tyrany of dragons campaign. This could be a fun recurring theme,braiding and e Thi. There were so many dragons in a book called tyranny ofDragons Wol rasy. Well, I know what we're doingwith our DRIV. He scales this time. Yeah that is not anert object, now becareful, nop o I'm not looking for that. I'mlooking for giving my monk a Planinum Shield, possibly Oh, no, don't dothatwell. This is all kinds of fun, but we must move on because I think we'rerunning overtime. Wei will mention that I was dodoing some digging becausesomething was scratching in the back of...

...my head, because I was trying to figureout if this connected it all to like the faewild stuff that they havereleased previously. It doesn't, but I backed roount itbecause something else was bugging me and earlier at, like the taile end oftwo thousand and twenty, the last thing that they released intwo thousand andtwenty was a couple of sub classes and it was the monk's way of the ascendantdragon and the rangherd rake warden interestings. Look like they're rampingup to some kind of draconic themed module, cool, Ot exsat. Who would have guessed atdenges and dragons, bringing out another dragons module din, see it bee glos, but anyways. That's it for this week,Jordan whyt! Don't we take it up with some education, sure, yeah? Okay? So for today'sepisode, Kids, I need you to turn into the Dungeon Master's guide on page one hundred and six we're going tostart talking about the wilderness guys and how you approach travel in yourgame. You know this is kind of a it's a big part of being a DM, so theygive you two different potential approaches that you can use, and I wantto talk to you guys about like what you use in your campaigns right, sowilderness, so between the Dungeons and settlements of your campaign. WorldlieMeadows, forest deserts, mountain ranges, Oceans and other traces ofwilderness waiting to be traversed. Bringing wilderness areas to life canbe a fun part of your game, both for you and your players. The following twoapproaches work particularly well, so there's the travel montage approach. Sometimes the detination is moreimportant than the journey if the purpose of a wilderness treck is to getthe characters to where the real adventure happens, gloss over thewilderess trek without checking for encounters along the way, just asmovies use travel montages to convey long and arduous journeys. In a matterof seconds, you can use a few sentences to describe of descriptive text topoint a paint, a picture Gosh of wilderness trek in your players mindsbefore moving on describe the Germany journey as vividly as you like, butkeep the forward momentum. So you walk for several Mile Miles andencounter. Nothing of interest is okay but far less evocative and memorablethan a light rain dampens the rolling plains. As you travel north aroundmidday, you break for lunch under a lonely tree there, the rogue finds asmall rock that looks like a grinning face, but otherwise you encounternothing out of the ordinary. The trick is to focus on a few detailsthat reinforce the desired mood, rather than describe everything down to thelast wlade of grass. So call attention to unusual terrainfeatures such as a waterfall, a rocky outcropping that offers a breathtakingview over the tops of surrounding trees, an area where the forest has burned orbeen cut down, and so on also describe notable smells and sounds such as theroar of a far away monster, the stench of burned wood or the sweit aroma offlowers in an Alvin forest. In addition to evocative language, visual AIDS canhelp set the scene for the characters. Travels image. Searches on the Internetcan lead you to breath taking landscapes. In fact, that's a goodphrase to search for both real and fantastical as striking as real worldscenery can be. Wilderness travel can be used to remind the players thattheir characters are in a fantasy world. Once in a while spice up yourdescriptions with some truly maetrical element, a force might be home to tinydragonets instead of birds or its trees might be festooned with giant webs thator have Erie Green glowing. SAP Use these elements. Sparinglylandscapes that are too alien can break your players. Sense of ammeersion inthe world a single, fantastic element within an otherwise realistic andmemorable landscape is enough. Use the landscape to set the mood and tone foryour adventure in one forest. Close set, trees, shroud all light and seem towatch the adventures as they pass in another sumlight streams through theleaves above and Flour Laden Vines, twine up. Every trunk signs ofcorruption, rotting, wood, foul, smelling water and rocks covered withSlimy Brown Moss can be a signal that the adventures are drawing close to thesight of an evil power that the that is their destination or can provide cluesto the nature of the threats to be found there. Specific wilderness locations mighthave their own special features. For example, the spirit forest and spiderhaunt woods might feature different kinds of trees, different kinds offlora and fauna or different kinds of...

...weather or different random encountertables. Finally, a wilderness track can beenhanced by calling attention to the weather you spend the next three dayscrossing. The swamp sounds less heroing than you spend the next three days,trudging through the knee deep mud. The first two days and nights in thepouring rain and then another day under the beating Sun, with swarms of hungryin insects feasting on your blood, okay. So that is the trevel montageapproach, I'm going to start at the end and work my way backwards, based on Suralked about first of all, Kay, not wanting your stuff to sound toalien and foreign to break immersion is at absolutely dependent on what kind ofscene that you want to set. I don't like that. That's kind of why did ot isuniversal because sometimes e O, if you're in a place where your charactersnever been, and it's very different from the average you wantit to seeMalian. So there are situations where it callsfor that. Second, I googled breathtakinglandscapes. There they're pretty nice as a good call good job DMG. Thank youfor that. Yeah third re, mentioning kind of odd things that theymight find, like the rock that looks like a face type thing. That is a greatidea. In theory, I have never rolled with a party that that would notimmediately devrail the rest of the session with. Oh, I know right is startmentioning anything, that's like a little bit off of what they perceive tobe normal. That is the second where they spend the rest of the session.It's the door effect as soon as you overscribe a door they're going tospend the rest of the session, trying to figure out what's wrong with thedoor. It's the same thing this will be. It's actually will be like Skawha. Isthis rock grinning? We must find out. It must be wizzard. Ol wione madethiyeah s every spell so that you're completely tapped out for the upcomingrandom encounter that I apand you don't understand. This is going togive me the secrets to the universe, guys it's so true. It is so true. Maybe if you made that more normalwithin your campaigns like every time you come up with something along thoselines, and so they'll stop like seeing that as like out of the ordinary may byBen, is still out of the or it's not yeah. You end up with the problem of you knowwhen they do find something that you want them to. You know pick up on then they're, like that's nothing outof the ordinary yeah and I think a that's also likethat requires at least a few sessions of, like, oh for sure, weaking them anddraining them of all of the resources wasting it ontrying to figure out why this rock kind of looks like a face. Myeap it'll be a yeah for sure a fewsessions a few times fe traveling occasions. When you know you describesomething out of the ordinary and they will for sure just go to town on it. In general, though I know we haven'theard the second part of this, but I'm a huge fan of the travel montage mm yeah. I agree with that. I've tried both ways. It Ye I'll, read the next approach firstand then I'll get into it, but I agree with you on a large scale, Al right hour by our approach. Sosometimes the journey deserves as much time and attention as the destination.If wilderness travel features prominently in your adventure and isn'tsomething you want to Goss over, you will need more than a descriptiveoverview to bring a long and harrowing journey to life. You'll need to knowthe party's marching order and have been ordered and have encounters at theready. Let your players determine the parties marching order, see the playershandbook for more information on that characters in the front rank are likelyto be the first to notice, landmarks and torain features, as well as theones responsible for navigating characters in the back rank are usuallyresponsible for making sure that the party isn't being followed, encouragethe CA characters in the middle ranks to do something other than blindlytrudge along behind the front rank characters. The players handbooksuggests activities such as map making and foraging for food wilderness journeys typically feature.A combination of planned encounters encounters that you prepare ahead oftime and random encounters so in care. An encounters determined by rolling ona table a planned encounter, might need the mapof the location where the encounter is set to occur, such as a ruin of bridgespanning a gorge or some other memorable location. Random encounterstend to be less location, specific, the fewer planned encounters you have. Themore you'll need to rely on random...

...encounters to keep the journeyinteresting, see chapter three for guidelines on creating your own randomencounter tables and when to check for random encounters. We went over this alittle while ago. Yeah. I don't think many of us thoughtit was great, but it was okay. A good way to keep wildernessencounters from becoming stale is to make sure that they don't all start andend the same way. So, in other words, if the Wilderness is your stage andyour adventure is the play or movie think of each wilderness encounter asits own seeme and try to stage each one in a slightly different way to keepyour players interest. So if one encounter comes at the adventures fromthe front, the next one might come up come at them from above or behind. Ifan encounterfeatures, stealthy monsters care a character tending to the party'spack, animals might get the first indication that monsters are near whena pony, wickers nervously. If an encounter features loud monsters,the party might have the option to hide or set an ambush. One group of monstersmight attack the party on sight and another might allow safe passage forfood. I reward characters for searching wild thy travel, providing things forthem to find broken statues, tracks, abandoned campsites and other fines can add flavor to your world, foreshadow futureencounters or events or even provide hooks for fewther further adventures,so wilderness and journey might take up multiple sessions to play out. Thatsaid, if the wildernester journey includes long periods with noencounters use the travel, mountage approach to bridge the gaps betweenencounters having run O o annihilation. If we did travel, I feel like I had todo a balance of both in this, because if we were to do pure, like travelthroughout the entire campaign, we would still be traveling through thejungles Yep Yep. But it's also hard to do a travelMontas and justify a travel montage in a setting where you guys, don't reallyknow where you're going either yeah right. It's highly subjective to theadventure that you're running like I don't really know what a travel motagewould completely look like in the sense of like I'm trying to factoring that you guyscan get lost in here right like here's, this montage and you end up innot the destination. You expected. I guess exactly. It's kind of it's kind of weird, because you're likechalt is like set to be this weird location setting so like it's meant tohave an effect on your travel and what the players end updoing. So it's almost like you're being forced into an hour by our approachinstead of the montage, you know and it's kind of cool, but atthe same time like you want to move the story along. So how do you do that?It's kind of hard to balance the two right M. exactly so Braden you, you focus on the travelmontage stuff. I know in general yeah there are times when, like. If there'ssomething specific that I know I want to happen on the way to somewhere rollbreak it down, yeah not into the hour by our but I'll, usually do like a dayby day kind of thing right, but in general I'll do a little bit ofhandwaving, because I think that unless there's like a specific reason to be onthe road to focus on, what's going on there, it's largely for travel, it's largely verymuch for a purpose and the destination is the destination, not the journey. Yeah H, the hour by our approach isalmost like. If your wilderness is actually a dungeon the whole, you know that's how you're kind of seeing it atthis point. You know where it's like: okay, therecould be encounters around here. You don't know, Oh, maybe maybe yourplayers really like the idea that they could be ambushe at any point or theycould come across random strangers on the road. Maybe they really like thatexploration stuff and they really enjoy. You know the the elements ofe just kind of likerandomly coming across people and creatures and potentially getting lost,and that sort of thing, but I think most of the people that I play withprefer you know, what's the next real thingthat happens in this story, and you know so to do that you kind of have to havelike a travel montage like I started in in my wildma campaign. I started withmore of an hour by our approach, mostly because my players were new andI wanted them to get a feel for...

...encounters and it- and you know thewhole, like idea behind, combat and like how that all works and just likewhat they could do, it's great for you know teaching peoplewhat the potentials are and how it is still a real world. So if you want todo stuff, while you're traveling, you can just tell the DM hey, you knowduring this travel can I do such and such a thing like I don't know likelike look for certain foods or try and find a monster's layr or whatever youcan. You can call out that kind of stuff, but it now now that we've gotten past,like the point where I feel comfortable with my players and they feel prettycomfortable more in the setting I've kind of moved towards more of a travelmontage where it's like. Okay, you guys travel for, like you know a few daysand you come across a few different things along the way, but nothing meatlike really grabs your attention or is you know too difficult for you tobe able to handle, and so you can keep moving and then youyou know you come across these encounters that now have real gravityto them and that's where they need to likestart making decisions again, kind of thing yeah. No, no! I Agree Lik that, like Itried that's, I think, that's kind of how I tried running the t e tomb mm, but it's difficult. I mean yeah. We've talked about this before to butlike since we started that and I like, since jumping into pretty much likeokay. How do I handle travel through this? The jungle right, like I feellike I have A. I would definitely take more of the montage approach yeah this way, and I actually do appreciatethat the book gave what w a what the players bring to theparty while they're traveling, based on like their order or whatever tat'AC,and I've seen a couple of variations of this online too. With regards to likeokay, you guys are traveling to a destination, choose what you are goingto be doing right and some players can be on resource gathering or whateverright and based on. You know whatever roles they bring. They add to the partyyeah, which I think it's something that I would definitely incorporate more of in that in that regard, because I thinkit is kind of it would also be kind of Shidy to do a trial o montage, whereit's like. Okay, you guys are on this road, for you know a couple days hereand you reach your destination and, like all the events that happen,nothing really important too herd, but you don't Ike gain anything from thiseither right like why do a travel montage? If the players aren't going totake away any information that actively pushes them forward in the story or right, you know, I mean tha. The travelmontage is just to like actually get players from Pointa to pointp thatthat's the idea. It's like you know. You want to make sure that the you knowthe players understand that this is a real world and you know time has timeis a thing, but at the same time you don't want totake away from your Wei real world time by actually running through. You know,you know an hour by hour approach. You don't want to spend two days, you knowactually traveling with them from one place to another. You want them to be able to get to thatnext place. It's like in a story. You know you don't go on describingthings like in Lord of the Rings. You do any other type of storagebuilding where it's like you can be on the road and things might or might nothappen, but you know until something does happen, you can almost just kindof skip over it a little bit. You know you need a little bit of Info, but notthat much. You don't need to describe every last blade of grass as they say Imean I agree to a certain extent right, like I mean it to one point, you dowant to drive that whole. This is a living breathing world element to itsure and that's what you re you're, trying to say that you're going afterwith your travel matage, but in the same regard right like if I'm playingwith five experienced players, everybody understands that right. Ithink a good way is to like throw a couple choices at them. Like okay, youcome across this. You know ravine. How do you get across it or you know youcome to fork in the road. You know where there's a path going into youknow the mountains or there's a path going into a valley. You know which wayare you going to go and then you can have different descriptions as theytravel through those different areas, adding choice into that travel montageat Canada, lot to it without having to take up toomuch time, usually, depending on how decisive your players are yeah. It also depends what kind of gameyou're runng right like if you're running more like a hackand, slash typeyeah yeah,...

I like the SECON. This is informinutemuch better than the yeah port color section Ta there we go yes', exactlyyeah. I think we can all agree on that very useful, so, but I think I'm going to call it therenext time we'll get into more about the wilderness and the things that you cando in the wilderness, but for now Braden. Why? Don't you whydon't you take her away, yeah, let's just her quickly from our theoreticalsponsors? Okay, so it's time for talking o the tow thesegment where we ask you the society, a question and that we respond to thatquestion, and then you respond to that question that we respond to yourresponses. TOF that question and that question this week is what is thecraziest ruling that your DM has ever given? What is something that has happened ina game that the DM ruled on it and you thought that wow that's a crazy ruling. I mean I'll, tell you the ruling that Ihad. That was the most innocent at first, that I realized was quite reallystrong later on in the campaign that I really didn't want to just take away at that point. But it was in the two of andilation campaign,letting the barbarian do two full attacks with a two handed weapon as ifI was a Aswa one handed weapon, he ikes, yes, yes, crazy, Yep, caus Leoni was pretty much one shottingeverything up until always. Molike three weeks ago, when I officiallystook over and said, I'm retiring thes, yes retiringyeah at that, was pretty crazyyeah. That was that was this learn the lesson: Kids! Don't ever letyour barbarian do that it snowballs very quickly. Yeah I mean at first you're right. Itwas just kind of innocent. It was like yeah you just he wanted to be able tomake two attacks or whatever, but then that quickly becomes threeattacks and then you're like Oh gosh. It just hurts a lot and the parions are powerful, now mind you from a game choice with regartds to likegetting these etgetting a getting our player to be like more engaged. I thinkit actually worked out in that sense because it made them feel a lotstronger than their ar adversaries and ended up taking choices with thatknowledge, yeah e game, so it kind of works out from oneperspective, but it from the game itself. I was like these encounters arefluff. Yeah can literally go in attack two peopledown two enemies in one turn great yeah. It gets a little bit crazy. Thatway, I don't know. I'm having trouble withthis one braden crazy rulings- it not not because they probably haven't beenmade, but more because I'm bad at recallingthese kinds of things yeah. Why don't you go first and I'llthink for a bit sure so in my in our recent campaignthat I'm playing in with a couple friends I'm playing a NECCRIMANCIwizard and at the level that we're at I canusing my abilities and my talents and my spells, I can essentially for fivelevel spell slot to animate six Zombis and just cart hem around with us anduse them for stuff. Now the way that anime dead is written in the way thatthis is usually ruled is that I can create as many as I want, but per bonus action that I have. I canmentally command any one creature with the spell essentially to dosomething I can't ar sorry yeah. I can issue a generalcommand like attack guard, something like that. But besides that, like I can do thatonce perturn with one of those creatures. Meanwhile, the other fiveare just kind of acting antagonistic to anything hostile that comes near them. The way that my DM ruled it is that Ican do that for all six of them, so I essentially get six fre attacks each turn with one with each of these creatures, so Ican just keep mustering up legions and throwing them on mass at people which is I like it. We now have a small army, it'sdefinitely strong and, like I tried to he's, I said like o the first time weused it. I think I only had two on me.

I said like Oh you know I commanded onehe's like well, what's the other one going to do, I said now, but I I canonly use one, that's the way that the spells written he said now. I hate thatrule you can use both of them. I was like both of them. Yes, you can useboth of them. Okay, so I started using both of them and then later on, Iraised six of them and I was like just to be clear. An I keep using all six ofthese per turn. He goes yeah and I'm just like. Oh no going to go wrong so quickly. Yes, oh another, crazy ruling. Also in thatcampaign, I guess which was awesome. I my character in that is a fighterwith a shieldmaster and resilient feats, which it's enhances. My dexteritysaving throws like a lot in one of our fights in an arena, oneof the enemies used the spell lightning lightning strike. Is it it's not calllightning, but it's the lineattack lightning? Yes, so it was a thirty foot line and itcame at a few of us and I was in the front there and I succeeded on thesaving, throw and used my reaction to essentially take zero damage and heruled it that that essentially dispersed the entire line of of damage. That would come from thislightning and I was like so that, like everyone was safe behind me, which wasawesome ridiculous, but awesome because it's really cool and it made me feellike- I was useful to more than just myself in that moment, but from now onlike I can, I can try and set it up that I can like block it for otherpeople as well, which is really cool, but it could be really powerful becauseit would stop any type of damage from getting through kind of thing, which isgoing to be nice yeah. The problem there is more of something along theLenes of a carlose dept, with with Er with his barbarian yeah Caus, like I think in the momentthat was a really good ruling, because we were bunny beat up in that fight.That would have taken a lot of damage to a lot of people and that essentiallycut it off so that we didn't we weren't in a worst situation than we were so that was good. The problem now isthat it sets the precedent that you can just do that exactly so now I come up against adragon or something like that, and I stand right in front of its mouth and Isay: okay, everyone in a line behind me, you'll be fine yeah, it could just it can it can steamroll potentially well see it hasn't, come up again. You know conbut, yet exactly so. Cool ruling, crazy, ridiculousawesome at the same time, but yeah could be could be, could be fatal for sure all right. Well, the society wasunfortunately, quite quiet. This week, Yola making me Look Thad, so we are going to leave it at that forthis particular episode. If you like what you're here, if youwant to contribute, you can follow us on any of our social media. That's atPROC society on Instagram, averolse, social on twitter links to thecommunity. Discord are available in both we post these questions weekly, wepost anything that we're working on weekly. We try and engage with you comeon down we're generally nice people, Jordan, sometimes, but you knowalltogether yeah, but aside from that, keep itlocked here. We release new episodes of triple advantage. Every Monday. Wellsee you next time.

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