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Triple Advantage
Triple Advantage

Season 3, Episode 28 · 9 months ago

Ep. 52 - Enter The Matrix

ABOUT THIS EPISODE

On this week's Triple Advantage, we discuss how to add the Hex from WandaVision into your D&D campaign, look at the different subtypes of NPCs that you can create using the DMG, and discuss the worst things that we've ever done to player characters in our games.

Hello and welcome to triple advantageon this week's episode. We talk about incorporating Lan divisions, heck intoany campaign mystery worlds within your world that your players have to escape,find out what that means in this episode, then we talk about NPCs, howto create them and how you can have your players incorporate and use themwithin the campaign. What level of control do you give your players? Andfinally, we talk about the awful things we've done to our player characters inthe campaigns, ranging from not so bad to absolutely horrific, as always keep in touch in our socialmedia channels to keep up Tho date with he r latest conversation and ourreleases enjoy the show Ello, wonderful members of the Sisetyfor another echoes of the outlands. Today, I'm pretty sure we're kind ofoverlapping, a topic we might have talked about in the past. It's gettingreally hard to keep track of everything guys, but we're talking aboutadaptations in the indied N. specifically, I think, for the most part, the buzzword has been one division for TV shows and the ndbeyond jumped onto that realhard with releasing a Gud on how to start adapting the one division setting into your DNDcampaign. Now this article kind of spoiled a little bit of the show for me,because I'm only on episode, two- and I definitely run ahead here- that I'm a little disappointed in myself fordoing this to myselffor doing this to myself, but anyways guys, you guys alrea the article as well.What are your initial thoughts on it? My immediate initial thought is: I'mshocked that Disney has allowed this to state up. I don't know why they haven't, demandedthe wizards takedown stuff, that's directly referencing their property byname and by spoilers so' wondering if that indicatesanything for the future, but I don't think I don't think thatthey're referencing anything specifically like they're, not usingcharacters in a publish story. They're just saying how can you take this at they're? Fine, but theyre? That'syeah, but they're, saying hey use this Disney property in your game, but is like the main thing here is theheck, and so is is the Hex the is that Disney? Oh almost, certainly if theyhaven't rade mark that they're done talk about it in the specific settingof one evision but like yeah, they don't own the word, the hecks,they might fo the idea. Yeahvery eouly, don't know what they own anymore. I would. I would not be surprised ifthat was trade part that, though I do think it would be exciting. As youmentioned. If there was some crossover official crossover, custion work, detonthecost presents the officialDisney ttrpg I want to play as a Princess Dat. I mean I critical role had that one episode like a inoff episode. I think they did like a disyeah o shammeringSam Yeah Ranit. It was not Disney. It was Misney, of course, my bad you're talking about the compeeydifferent thing Ereu. Obviously I believe we confuse those but yeah so spoilers for one evision.If you haven't seen it, and if you haven't seen up what DoreYou doind o go watch one o vision, it's a good show, yeah and otherwise GIVahead of maybe a bit. If you don't want...

...to yes, GA, Jordan, it'Sget DA, but so essentially right now in onedivision. The plot is without revealing to too much the basic premise of thestory is there in a Sitcom one envisioner stuck in a sitcom land andit's may be created by Wanda? Maybe not it's not clear, but everything outsideof this world is normal, and this world is kind of a town. That's encasulatedin this area that they call the hecks because of its shape and the Hex is this land, whereeverything suddenly turns into TV sicomness, all seemingly controlled byWanda, and if you enter the hecks you're part of it. So this is lessabout how to convert the TV show into a DND, friendly format and more about howto incorporate the idea of the hecks into your game, which I find incrediblyinteresting, super cool. I would so love to see that, like I just I don'tknow like now that it's out there I'm like. Yes, I really love those sames of likepocket dimensions and, like the I don't know, like the little timeless lossworld that you kind of accidentlly sumble upon it could be, it could be tome it seemes very similar to how you would accientally fall into likeBarobia. You know yeah, what's Boropia is ver Feis Chrisis trod it's it's aPaket dimension, kind of offshoot of shadow fill. I have to slay te CrisivTrod Yeah. I really need to. I don't think that doesn't spoilanything, that's just the setting yeah, but if you want spoilers, no yeahyeweat but yeah, I think that this would be reallyinteresting to run. I've got a couple IDIES, for has everybody seen theTruman show? Yes, I think we war yeah high schoolright. Yes, that's! The first thing I thought of ingeneral, with like the show and thrtical well I'd like to see like thisis the start of a campaign or the characters like they don't know thatthey're in the hecks and they start in the hecks and then slowly things revealthemselves and they realize that they're actually like stuck in thislike town, that's frozen, hat, O treis beingforced to act this way and they have to escape it. Somehow Fari S, ietresting I'll, be similar tolike how the Matrix lotline od. You know yeah exactly what. If I yeah what, if Itold you, the heck would have to be pretty big for the people to like at the beginning sure you couldlike you'd, have to include both like a city htown and like the surrounding area, so they could havelike random quest that they go on within this area. So you could have afew sessions where they don't know. What's going on yet oo, that's there'sI mean I kept you guys in one specific town for a while in in my home room, and I don't thinkanybody really desired to leave the town you just kind of wanted to stickaround and see what was up yeah. But if you want you want them tohave that immersion right where they really believe that this is how theworld normally works, or your world this right and so like. If you, if you started outwhere you know they have that that world that's expanded out enough,that they can have certain like smaller quests outside like low level stuff,you know just you know, my farm is under attack or you know my sheep havegone austray or whatever random stuff that you can have and thenhave like, like in on evision, have like random parts of it that just kindof glitch out or like seem really off and, and you have tostart being like okay. What is going on here, like I, don't understand, and sothen you know they'll start to look for more and more of these like glitches oroff things, and so eventually they...

...start to realize. You know, then thatthere's something wrong in this place and we have to solve it or get out or whatever it is that you wantthem to do within the heck. It actually gree sorry go ahead. S Agree with that. I think it's largelyall the same, though right like I mean the players when you're talking aboutfreedom of choice in this game and the ability to have it immersive right,it's really only depending on how real you make the environment for theplayers right. So if you like narrow down your scope to one city and makethat city as real as possible, then I think imersion is there you're, justlimiting the area that your players can around, and I actually think that thatcould play into your advantage with regards to this particular moduleitself, because you could have and something that I really enjoy ingeneral. But you could have those moments where the player, R knowledgeand the character knowledge kind of develop at the same time. So, forexample, if you have the setting start out in this city that you know 'slet'sput a let's put a setting to it, something like bossing say right whereit's a completely walled off city right and you have your player start aut withgeneral quests within the city. Right players aren't necessarily going to askabout the external world if all you're freeing them is like little threatsfrom within. But then, as they kind of move about, you could say like Oh yeah,like nobody leaves the city and that's nown right, like everybody knows thatonce you get to the walls, there's always guards there and the players canthen try to push the boundaries that you've set as a DM right. thereas go:okay, I'm going to try to like leave the city and the guards. Don't let you?Why is that? And then you know as a DM, you could let them know you don't know. When was the last time, you left thiscity actually and that's how you could like start like sort of breaking theplayers off from the regular Schmuck n PCs that don't know what they're livingin into questioning their environment right, which I think brings it up atthe same time as like it would be a natural thing for a character in astory right or sure the sort of developing this awareness. So I thinkthat that's really coole like that's something, that's really cool. It's ait's a good idea, it's very it's very matrix, ethough and I think, like ingeneral, like a lot of these sort of living in this truman, show kind ofworld or whatever is all very these stories. I don't know they althe.Only the only like the only thing that I have with them is that thes storiesall heavily rely on the players becoming aware that something is likethe environment is wrong around them, and I think that that's like, I guess it ga standard in thiskind of thing I mean: How else would you do it? Then?I guess don't know I don't know. I'm trying to think right now, I'm tryingto think of something like clever, and it's not coming to me immediately, buttry to think of like a way to break the mold on this kind of story. Right yeah.They give it as like. Potential ideas is like a protent like Alabyrinth kindof thing like you could make it into like a a type of puzzle where there's only one way out or oneway in or something like that, like. Maybe you have to talk to acertain person and he gives you you know certain information or, and each of these like different clues, canlead you to a wave to get out or something like that. Maybe you could turn it into something alongthose lines, as opposed to like you got to fix something, but either way like you do have to atsome point realize. I guess that you are either a trapped or be. Something is wrong in the place thatyou are right. It occurs to me that I've kind of donethis to a certain extent, not because in myhomebrew campaignions as Jordan canatest, my players discovered a whileback. It'sbeen a while, like twenty sessions ago,...

...that this plane that they're living on,which was previously thought to just be a material plane, is not the materialplane and it's somewhere. Yes, and they said I me fo lot. It's just bucking you.This is the thing talking about what Carlos is talking about. Relying on players like needing tobreak out of this thing, Jordan cares. Jordan would like to fint that morefrom the rest of the players don't care they're, just like okay, that's cooland they've, just continued on which yeah his Ri, like it doesn't seemlike that's an issue in this world. As far as you can see, right, like I mean we're still livingnormal lives were able to go almost anywhere. We want to kind of thing,there's no like set limits as far as we can see, and as far as we can tell it'sthe same as any other fantasy world. It's just that this isn't the materialplane, and so I need to know what is going on. I'm just a curious person by nature, so I but the rest of the par already is,I guess: Maybe they see it as like? Oh well, it's just another fantasy world Tit doesn't. Why does it have to be the material plane it doesn't have to be, Isuppose Ani thin. I Hon not really ar into this.I think they just don't care, but this like, if you were going to dothis like not as an introductory session like as just like this happensat some point in the campaign, you got to have a party that buyes into it, and this reminds me a lot of the the false hydra. I don't know if Theyeah Turydra ye yeah.This reminds me a lot of something like that where, like it when it works, itworks really really well, but your players have to be invested and willingto work with you for it to work, because if you just walk in- and it'slike- oh my God, like the Hecx, alters your mind and now you're you'r somebodyelse like you're, a caricature of yourself living in this town- and youdon't remember the outside nd, the players are like. Yes, I do. I remembereveryt Yeah Exactl an tell me that I don't Okay Y e. This isn't going towork, then yeah ten, so they do reiterating talkabout em. The article sorry go ahead, I'm just going to reiterate a quickpoint. Players, please you're, not playing against your DM. Pleaseremember this. We are not out there to get yeah ocerintime, devestor now mo, so the listen. If we craft a really good encounterwe're out there to get. You like, I am Tryng to get my monsers to hurt yourcharacters other than that we're not out there toget. You well speak for yourself, but I mean I'ma no. I'm kidding Gotm Tiagreaers have tol me that I agree with Braiincompletely, though nothing nothing. Nothing would be more disappointing tome as a DF to craft. This wonderful little look to the world in the settingthat they've been playing in only for the players to be like no we're, okaytaking the blue pillow. We don't want to wake up. This is fine yeah Yep yeah, so they do talk actually aboutthis a little bit in the article where they talk about how if you're insidethe heck, so they say you know if you are going toapproach this concept of them walking into the hecks instead of startingwithin the HEC type world or kid setting or whatever. Then you have to work with them as like. Youknow, there is a bit of mind altering they say you know. Maybe have them likedo like a session where they're, like hey, come up with a Sitcom character toplayuss or whatever, which you know, which is what one division is basedaround, but or anything else really like, come upwith another character concept that they can run with and improvise with work with them to say: Hey, here's,another character that you can play and I think most players will be like. Ohokay, cool I'll jump on that.

It's yeah, if you just like drop theminto it, they might be a little bit more like hesitant to do it. I think,but you also don't want to give away too much. So it's like yeah, that'syeahthere! How do you do that with Haut Medaknowledge Yeah? It is MEDA knowledge, but I think then,with the players you just kind of have to hope that they'll be willing to roleplay along with it. Instead of using that Menta knowledge to beat the game quote unquote, so I don't know s soon. is they havelike medanolege that lets them know? What's going to be happening for thenext five sessions like that, almost makes me feel like it's, not even agame anymore. It's just a show like you're, just kind of actually got ofscript. At that point, yeah yeah does get a little tricky, especiallylike with delivering and then at the same time, right, like all the playersat your table, need to be invested in the camp in that sort of campaign routright. I think it would be kind of lamb for F or some players to find this like notinteresting whatsoever Rahe, but they have to like go along with it becauseall of a sudden you've like trapped them in this world right yeah. I think I think I think it would workwell like the way that I kind of think aboutthis. I think it would work well either with a longer running campaign. Atleast like have your character. Have your players already have some sort ofinvestment in their characters right because then they will care about that carenders well being, and I don't think that that'snecessarily always possible when you're first just starting out a new campaign, it might be, but again it might dependon more so onlike the the seasonness of the of the playerright right. Just because I know I know for sure that, like if I were to starta new campaign, there's certain people that we play with that would just belike Yolo ever left right, ind center right regartless. I had an idea here, real quick. So if your players are going to walkinto this Hex, it talks a little bit in the artic about like flashback scenes.So what if you gave- or you talk to some of your players about playing newlike Sitcomi players, a d and completely leave out some of the others, and so some of themwill walk into it and know that the world is, you know like different, I guess and the otherswill walk into it and be like. Why are my?You know buddies that I've been with acting so weird, oh, so you wouldn'thave them change yeah. I wouldn't have them change. I would have. I guess,just some of the players change. That's interesting! That way. You know some of the playersare acting and they're like trying to like hide parts of it. They might belaughing along the way as theyre. You know, playing out these new charactersthat just seem completely different from who they were before and they kindof know what's up, but the rest of the pairs players are like what the heck isgoing on. I don't understand. I got to figure out what's going on now rightand so they'll start to like work towards that, and they might feel more compelled tothen try and save t eir their powes right who are affected by this Aybe. Imean I don't know that that's necessarily like I can see that workingfor sure, but I also know that any chance, my players have gotten thechance to like split up in the two annihilation campaign, because theyboth have different interests. They do or just something that I've noticedright like it might just end up being that the two players that you have thatare sort of quoteuquote waking up in this world are the only ones thatcontinually try to pull the threads on...

...that and every other player just goes.I don't care like it's not not important to me.Obviously, right, like the DF, isn't deamning me and whispering these littledetails to me. So I guess it's not that big of a deal, but I could see it working both ways.That's onpanse yeah! I do it after a longer termcampaign, or during one and I'd have like I dm, like I I'd message. Peoplelike outside of the normal campaign sessions and have a couple of people set up like new types of charactersthat they can play within this world. That they've just walked into you know and then and then have them. You knowkind of like act, weird and off, and that kind of thing I kind of I don'tknow it could work you're right, there's a potential. I guess for therest of the players Ar just completely ditch them, but yeah. I guess it depends on whoyou're playing with so but yeah. That was that was my idea, atleast for I probably still stick with like a you start in the hecks, because thatseems like something that they can all learn together at the same time. But if you are going to do it in themiddle of one, I'd probably try and have like a little bit of some of you understand. What's going onsome of you don't and so the people who don't want to figure out what's goingon and the people who are are a kind oflike laughing and trying to hide it, and it can be a little bit of aninteresting, dynamic there yeah for sure. Ah, I think one of the just thinking about this now I think Igot like I don't even know how you would incorporate this sort of settinginto the campaign. But to me it reminds me a little like how sort art online kindof works right like everybody wanted to go to this magical place, and now theyall Grot tracped right. So now at least you have a generalsetting. That is true for the entire game world. Right and at least you havethe same motivation for everybody right like you, you actively tell the players.This is a place that you all chose to go to and it turned out that it wasn'tall that was advertised right. You guys went in this. Wizard was promisinggreat riches or whatever, and he ended up teleporning people into this pocketdimension they controlled, and then that way all the players are aware thatthis is the driving sort of element in this campaign. This is what you guysare all trying to get out of, but then you can build the world around themwith regards to like NPCs, already being like whatever, like we're, nevergetting out of here right. So then, you have like both both sort of extremesthat the players can be exposed to, but not necessarily force them intochoosing one or the other, but like for the most part. I think most people atthat point would be like. Oh no like this is something that we want to getout of, because the DM has told us. This is bad right. The MSL as the worldis bad, but everybody jis kind of accepting it. So therefore we are theones that need to fix this for everybody right and then for those thathave watched sord out online they'll immediately be drawn in because they'regoing to go. Oh, this is the plot for sortar online nice. Yes, what a grat show for one season. Their newest season is good. I think,let's the gun, one was really not that good,Hey! I didn. I was about to dismiss this conversation. Gungale Onlin wastop. It was pretty cool yeah. I think Alphinwas definitely t the low tear one we're so far on topic yeah. We are lately listen to our new anime podcastlisteners.

Do Do we have last minute thoughts inthe hecks, or are we good for Jordan to get started on yeah? I think they'vecovered most of it like in general. I think we like it's an interesting idea toexploine. I see like, obviously why why people are writing about this generally thes shows pretty popular. I think it's just an idea that abviously has been brought up beforeright, like your glass, Dome type of locate, and it's interesting juststhinking about like how you could incorporate this with players,especially like our players. Ikhalff, the fun is always thinkingabout how to incorporate new encounters for your particular players rightbecause yeah, yes, yeah, that's true, murder, hobos everywhere, that's never happened right, Braden! No!Never! Those are my last thoughts, Al Right, all right and that case with the heckskind of being over, let's jump into divining the DMG guys. We are working our way through we're now on page ninety three, so youcan follow along if you'd like to I'm going to make this a bit of a shorterone, because there's another section after this that I think deserves a full sec segment. So let's talk aboutadventure, NPCs and loyalty, so adventure nbcs are like NPCs that you use to fill out a a party.So if there aren't enough players in order to form like a full party of likefour characters, then you could maybe give them an extra MPC that fills thatextra spot, or maybe you have each of them play two characters or somethinglike that depending on how you want to do it it, it might slow down the game abit during combat, but it might help them survive. You canhave bigger and better encounters going on. So it's up to you how you w kind ofwant to run that it talks a bit about how goodsupporting nbcs are generally easier to play. So they have. They listed a fewgood candidates. Here you could have like life domain clerics, champion fighters, rogues with the thief, archetype andwizards with specializing in evocation. So one of those four is easy: Easy enoughto PLOP into pretty well any party to fill out any parts that are missing and then you can use those as they need. I don't know if I might let I wouldprobably let the players run the NPC, even though they're an NPC I'd,probably just have it as another PC. I don't know if I would want to run another player character essentiallylike in their campaign. It just kind of feels weird to me. I don't know about.I know I know Carlos you think, along the same lines, usually with with it'. I it's Bleone, now he's kind of been away from the Party for a bit the player has and so you've kind of.Let I use Leone in certain situations, but other than that he's kind of justthere. So he's become a supporting character. I think that's, probably the right wilto run it. What do you think Bradn I'mfift? Fifty it depends in that case,like I, don't think in Carlos's campaign we would have a party controlled N pc if we hadn't hada player drop out right and when Sur,...

...when we did have a supporting NPCCarlos did play him as Majeurup o right ats, Ebest tres in thatcampaign, and we've also you- and I know that in our Budy Mat's campaign,he tends to play a lot of the and pcs Weren, currently inroled in agiant giant battle where it's like us in about four or five DM controlledNPCs versus, like twenty DM controlled and Heses. Here's a lot of moving partsfor him to keep track of, and I don't endbe yea. No, but I don't know I don't have apreference one way or the other AI feel I feel weird role playing as a NPC. I wouldn't do that. Yeah leavethat to the DM I wouldn't mind like rolling for the stats and maybe doingsome combat control. Just so right keep the autonomy on our side, but the roleplaying I will leav to the person who actually created the NBC air. What do you think? Carlos that personally agre with Briten here, Ithink that I think that layers should really only focus on theRP for their own character. I think I think that, because iimmersion would be so much harder ifyou're trying to flip between multiple characters now, obviously this isn't true for everyperson playing tnd. Obviously, if you're somebody that, for example, youlove taking Improv classes and you love that kind of environment, then thatmight be something really fun for you to sort of switch between characters.That's pertially like why I really enjoyed the ND as at DM is that I cansort of try different character types and voices now and then and just likeswitch between characters that I'm trying to sort of act through, but Ithink for the players, it's reallplayers. It's really importantthat you focus on one character, because you're trying to you're tryingto build that sort of connection so that you actually have some ownershipof the character and that's really hard to do if you're, using multiplecharacters at once right right, yea, they become more resources than yes,which is anything else a little bit of this like it is the assumption thatthese nbcs are essentially that resources, the biggest time that I would use. Thisis, if I was playing with, say only two players, but I only had the two playersID probably give them an extra couple of pieces simply to fill out the likeComba and social aspects of the game where they can roll with differentstats is just to make things a little biteasier if they don't have healing they're going to need healing kind ofthing right, like or or otherwise. I got to start lookinginto like reducing all the stats on all the monsters and that kind of thingright, and so that becomes a bit of work as well, so which is possile but yeah. I think justfor me. It's more so the element that I like players to ar key their owncharacter. Yeah, because, as a player, you don't have advocacy over whateverybody else in the TND world says right. So just because you have asidekick with you doesn't mean that sidekick is just going to yes, man nearthe entire time. Unless you know, we've established that you you're some sortof royalty in that you're paying them, and that's literally the role right,but even still like you, the player, don't control the mind of other actors, Wutin this game right. SoI at them, I would say, like yeah, mechanically speaking, you couldobviously choose your NPC that you could choose everything that your MPCdoes. But you know there are limits right, like you can't, even even if youas a player, go oh, I have a new little...

...allied character, go charge in thereand die for me right, like that's uny living creature in thisworld. That will hesitate to do that and the only way that I can give thatadvocacy to that player or to that NPC is to run them myself, becauseotherwise I definitely no players that would run NPCs into their debts for theloss. Funny that you could, you should kindof bring that kind of stuff up, because the next section here is on theoptional rule of loyalty. So loyalty is an optional rule. You can use todetermine how far an MPC member will go to protect or assist the other membersof the party. So even though he or she doesn't particularly like it, so an MBCparty member who is abused or ignored is likely to abandon or betray theparty, whereas an MBC who owes a life debt to the characters or shares theirgoals and might fight to the death for them. So loyalty can be role played orrepresented by this rule. So the loyalty rules here are they'vegot a score. So NBC's loyalty is measured on a new miracle scale fromzero to twenty and MPC's maximum loyalty. Score is equal to the highestcharismo score among all the adventurers in the Party and itsstarting loyalty. Score is half that number. So if the highest curtismiscore changes, perhaps a character dies or leaves the group adjust theMPC's loyalty score accordingly. So and then you keep track of loyaltyas things go, so keep track of a NBC's loyalty score insecret so that the players don't know for sure whether an MBC prerty memberis loyal or disloyl, even if the MBC is currently under aplayer's control, so an MBC's loyalty score increases by oned four. If otherparty members help the MBC achieve a goal tied to its bond, likewise, theNBC's loyalty scort increases by wenty four, if an MBC is treated particularlywell, for example, is given a magic weapon as a gift or rescued by anotherparty. Member and MBC's loyalty score can never beraised above its maximum when other party members act in a manner that runscounter to the NB. C's alignment or bond reduce the MPC's loyalty scored byOnedy. Four reduce the MPC's loyalty score by twd Four. If the character isabused, misled or endangered by other party members for purely selfishreasons and MBC's loyalty- score whose lowltyscore drops to zero, is no longer loyal to the prparity and might part wayswith them. A lilty score can never drop below zero, an NBC with a Loty score often or higher risks, life and limb. To help your fellow party members, if theMBC's loyalty score is between one and ten, its loyalty score or its loyal feeis tenuous and an MPC whos loyalty drops to zero, no longer act in theparty's best interest. The disoyal NBC either leaves the Party attackingcharacters who attempt to intervene or works in secret to bring imbout theparty's downfall yeah. I like that idea. I sort of backend renowned system reputationsystem in my campaigns. It's similar, I mean, I think, for me.It juststems from my experience with wor the warcraft and how reputation work at then. That game isin particular with Ror gunds to like guilds and other groups. So I try toincorporate that with thend world as well or like for me. It more so starts in,like the neutral sense and positive actions will increase your reputation.Negative actions obviously decrease your reputation. The more negative end of reputationactually more so relates to hostility...

...towards the characters. So it's like, Iguess the difference here would be like it's not just like zero. It's it's notjust like a baseline, oh zero. We have no loyalty towards these characters.It's like no. We are actively working against the party at this point becausethey've, you know like the party came in and just straight up: murder, hobodeverybody left a couple f people. Those people aren't going to be like oh I'mneutral to you yeah attrue, so I neen like just so I'm clear about whatthey're what people is like sort of reputation as towards other peopleright yeah. I need to have both extremes of willing to help andactively working against, and I think, a little bit of a distinction there,but Ikit works yeah. The loyalty system isinteresting to in so far as it uses bonds as well. So if an MBC characteris out for revenge, for instance, if that's their bond and the players say no we're not goingto go after the guy that you want to kill or whatever, then that's actuallygoing against the MPC and so they'll lose loyalty at that point, which is interesting because it's notnecessarily just you know doing good things is always going to increase your loyalty with an NPC. Itkind of depends on who the person is, that is in your party, yeah and just thinking about it. Ithink it's something that needs to encompass like I think, loyalty within the party can be veryextreme right, because I know that for the momest part players try to helpeach other, but some other times right. They don't try to do their own thing,because they think that one way of solving a puzzle is betterright, they'll actively like attack one another in the campaign. So I think forme the the whole loyalty reputation system needs to apply both within theparty as much as from the party to external actors and NPCs in the game that just thinking about that now likeI don't think it would make sense for me to say, like Oh, like your NPC'sloyalty to you as twenty and then from within that same party you're, looking at yourcomrades who you've been adventuring and they just straight up fire Ballue,because you didn't want to agree to do something in the campaign. I don'tthink that they have a loyalty of twenty towards each other. You knowright, yes, yeah! It's true! It is a bit of a role plaything. I guess it. I don't know yeah, but that's yeah could be a like therule like I don't like the idea of statding out loyalty. I feel like itshould be a exclusively RP based thing like what is loyalty when they'retrying to force feedous and fitn yeah exactly yeah, I would maybe keep track of it forminor things. If, like major things come along, it might influence. Obviously they can make like biggerdecisions that way but like for minor things like like they don't go towards. You knowthe person who's, the perpetrator of some crime orsomething like that, and you know we should have helped such and such aperson, maybe that maybe that decreases theirloyalty a little bit, and maybe I want to keep track of that a little bit just to like, like have like tha, maybethe smaller things do add up eventually, but I'd have like a big track and asmall track kind of thing right where it's like. If big things happen, youknow there's a good chance either. You know this MPC is going to leave or youknow you get a major boose to the loyalty score or you know, with thesmaller things. Eventually, if you just keep doing things that are against thisMPC, then eventually they will leave you kind of thing right,...

...but it yeah it's a like minor thingsversus major things, and it could definitely be run with just RP you'reright, I don't know it's weird. It'sinteresting I'd maybe want to try it once just to see how well it works andthen decide from there like having I like having it sort of started out and made into a nactionalmechanic, though, because Ilike, I always try to go back to thosethings where it's like. If the player isn't aware that it exists, then thereis no localty in the world yeah. So if you don't actually tell that you canimprove your relationships with other characters and NPCs in the world likeif you don't like, lay that out at least an masician zero staing like that.This is a mechanic within the world. Right like this is something that youcould work towards. You know the Lord's Alliance or whatever, andwork with quests in that area, for, like the local military right, they'regoing to become Morali to you and obviously that's something that playersmight expect, but I just like to tell people, or at least like, like the way that I would run,campaigns now, is more so on, like these are the mechanics that existwithin this world. So you as a player can this is how you can interact itaneverew very directly. Yeah it's lie here are the buttons for you tointeract with the world, I'm giving you that I'm giving you the console, dowhat you want with it Rightyep all right, I'm going to quickly go over some ofthe other stuff here that they've got. I want to stop at villains, so these are other types of nbcs that youcan meet along the way there are contacts, so contaxts are just NPCswith close ties, Wyo, wone or more of your player characters. They don't goon adventures, but they can't provide information, rumors supplies orprofessional advice, either for free or at a cost. Some of the backgrounds they say in theplayers handbook can suggest contacts for beginning adventures, so,like Sgi greminal contact exactly, I think sailors also can do that kind ofthing. I think soldiers have like militaryrank which allows them to have like certain military context, or at least canpull rank over guards,and things like that, but you'd have to be in the same area.I would say it so it's very. It's very location based yeah, so you can do those kind ofthings. They've got patrons here, patrons ar contact who employadventures providing helper rewards as well as quest and adventure hooks. Somost of the time a patron has bes has a vested interest in the adventures,success and doesn't need to be persuaded to help them, so a patron might be a retiredadventurer or a mayor or a sheriff or something along thoselines. You can there's all sorts of patrons.It's kind of like a a staple of of DND higher links is the next thing thatthey talk about. This is interesting. I've never had this come up before hire lings ar adventure. MP, adventurescan pay nbcs to provide services in a variety of circumstances, soinformation on hirelings appears in chapter five equipment of the playersHannbook, so I went and actually looked it up because I was like. Oh, I don'treally remember this, but services can include anything justlooking in the players, an book yere from like coach Cabs to messengers and gate tools and ship passages, and thatkind of thing. So it's most of the time. You don't reallythink about it. I guess as like hirelings, but there are specificthings as well that you can...

...hire on as like guards and things like that, soyou can get skilled, harlings and untrained hire links and they hadedifferent cots listed there. If here's a Alrit, thout, here's a fun thought,aren't the player characters technically, just hirelings ye yeah, it's true when you start out, at leastfor the most pert they're, just very, very skilled hire links essentially- or maybe you know, from level to a onthe very skill for blubbl. Let's a like level three N, your reasonable peoplethat can actually affect the world yeah to a Santom, yeah yeah. So and then it talks about how, if youhire these adventures or these hire lines on for long term work, then youadd that cost to the NPCs services added on to the lifestyleexpenses, which you can see the additionalexpenses section of chapter six between adventures or more information. I'venever done lifestyle expenses in any of my games, never really seen it done. It's justseems like a lot of extra work. To have the players just say: Oh Yeah andanother day is pass, so you got to pay up. You know X, amount of money, ormaybe every month you have to pay certain amount of money in order to saythat you've survived in this lifestyle. I don't know it's kind of weird,especially when a lot of the Times thay're on the road anyway, so I don'tknow how much that affects it. I've done that in the few times that youguys aren't on the road if you's like staying in a hotel, if you're likespecifically eating somewhere yeah, it's not just somethingyeah, you foraged right I'll charge you for it and backwhen you had a bar to your name. I was charging you monthly upkeep on that. Yes, so like there are like specificinstances, but like it actually talks about, like in the players handbook howeveryone has a lifestyle- and you know this is what it looks like if you'reliving at you know the nobles lifestyle, it's going to cost you more money andyou'll, get like better food and stuff like that, but it doesn't act. Hello oactually affect any of them to pay,which seems kind of odd. Sorry, Yo! Go! Yes! Sorry. Can you hear me now? Yes, my Igot called sorry, so it cut out my Internet for somereason. We almost made it through what weare Newe get thou right there. Thank you Yore, just saying things o. Then you stopsaying things for a second and then you came back and Soit's Ik yeah yeah called right in the middle of thatsorry hoas that starlike bit application coming. This is this. Is Mydata? That's why it cut out. So when I got called on my phone, the data likeheather just kind of stopped see so, which is stupid, but hostcanfixes starling starlink has beenlike on and off like it works. Most of the time, but I don't trust it as muchas my data as far as like steady stream O, do you actualely? Have it yeahactually hasn't? I actually have it it's great. I can download things you know in lessthan forty eight hours, it'l prety great you'll have to inviteme over Jack. That's wwe're allowed to do so. Imean we're. Not We're getting like you...

...know. tweanty, ten city speeds is what we're getting really now sowe're getting like. I think, like seventy eighty megabites per seconds tothe House e bons kitting to apparently yeah. Well, I mean par it's Trueh tohousehold I get like six to nine makeabites for second, whenI'm downloading HMM, that's not topad a which was first ofthe PODCASTOT DMG okay. So what was the last thing? Isaid, like the last little sentence thatyouwere just talking about that last little section, just redo that I wasn't Wai. I wasn't geting cut anyof this for the record, Oh fuck gotage. Well, then, I guess I can just keep going here. There was no mistake, just keep going.There is no mistake, so we ere talking about lifestyle expenses, so I wassaying, like you know: I've never included any of this as like a thing, it just seems like a lotof upkeep and it doesn't affect the gameplay. So I don't include it Youre you Bratinbrought up the point of, like you know, having a bar, you know comes withmonthly expenses, which is fine and, like that's like a very specificinstance, but like the actual individual adventure, NPC or adventures, lifestyle expenses just seems likethat's just included when you go to whatever in you choose, to go to yeah, that's just kind of how it normallygoes. So I just put that in there and just don't worry about the lifestyleexpenses. So that's just what I do it ten goes on to talk about extraswhich are just characters that are, in the background of the main charactersthat the main character rarely if ever interact with, but extras might be elevated to moreimportant rules by virtue of adventures, singling them out. For instance, a player might be hookedby the passing reference you make to a street IRCHIN and try to strike up aconversation with the youngster. So suddenly, an extra on whom you plannedno importance becomes the central figure of an improvised role playingscene. So, yes, this will happen. Ninety nine point, nine percent of thetime, be be prepared for someone to just kind of be like. Oh, I like thisperson, I'm going to interact with them. It will happen guaranteed. So when the extras are present just beprepared to come up with names and manerisms on the fly. So in a pinch youcan plunder the race specific character. Names found in chapter two for races ofthe players handbook or you can just use a name generator easy enough. Yeah, just it will happen just be prepared. I havelike a list of like potential names I can use on the fly just written down, so I can be like. Ohyes, I totally named this character a long time ago. It was actually tave.Yes, isn't that the same name as the personyou talked about last tipe. No is totally different NOP. I haven't usedthis name before at all, never so yeah, so it will happen, but yeah. That's SI yeahyour friend Yep. That is where online stuff does come invery handy, but I still like the P pen and paper soI'll do the name generator ahead of time and write it down. However, I know I'm so weird, but the indeed dinosaur G. I know...

I can't help it. I don't like havinglike a laptop there and I just use my phone as like the where the music is coming from, so Idon't touch that ever either, except for when I want to switch songs andthen the rest of it. I just have writtendown. So it's just right there in front of me all the time and that's that's all. I need so Er'ssomething that you want to agree with, but I've actually started just usingdigital dice, prett yeah, predominantly for all mycampaigns that thos ma ban from t like I can ti, because I can take my eypadanywhere so like I can. I can play it if I'm at somebody else's house, forexample, if I'm just like anywhere, I can justpop my headphones on op in the discord call and I have my character Shet and Ican roll dice and they can log things and take notes. I imigt have a dicerollers APP actually, so the the APP is something that I've downloaded and it it has enough customization optionsthat I can be like. Oh, this is what I roll when I do fireball and I can havelike specific things for each of the individual spells and or attacks that Ido, which is interesting, but I like thefeel of dice and rolling it. So I mean there's that the I use digital lice,more often on fantasy grounds when we play with with Matt and stuff. But,like I don't know, I like I like physical dice. So it's just it's athing. I choose not to use my Dacetroller AP, even though it could.You know just be like. Oh yes, this this, this, whatever it's very usefulfor spells, but I don't know I like rolling so Pard of my fun. Don't take that awayfrom me and take it o away for me you're, both band for my Gess Ilthy, filthy, digital tosusers, a that's a've got for this section, so next time we'll get into like thevillains and stuff which will be interesting. They've got a lot writtendown there for it so be prepared. Braden, though, take it away all right.Let's do some talk of the town. That segment will we ask you guys out therewith the society a question an that? We answer that question that e you answerthat question of the two of us. Both all three answered that question who asks the question, though? Oh I'masking the question and the question that we have is what is the worst thingthat you've ever done to a player character in your campaign? The obvious answer is death. Theobvious answer: Is I killed a guy thatit right, boring. I want to hearyou something else. I want to hear something. Well, you're part of this campaign tobrains, isn't no surprise, but there's a particular prairio character that Ihave continually, at least in the last arc of this campaign. Continuallydriven into madness, yeever, so slowly, threug voices in their heads, and I got to give a teacher an you'replaying that quite well. Thank you, itit's not easy, but I like it it's fun,especially because, like here you're like the the whole beginning part ofthis campain, when you first introduce you were like the one that was likelicking everything and trying to put their hands on everything and Er's ascool of red thick Ark Liquid. I'm definitely going to taste that whodoesn't, but it was blood. So yeah that's been pretty fun. I don'tknow if that's like awful that I've done, I haven't done anythingtaecessarily awful to characters. I think that's like definitely the mostpsychologically traumatim yeah that I've done as part of the as part of thehauntings written in the game exactly, but what else EO the gatrificationtetification yeah, but I did I do that...

...yeah I feel like I was giving some prettygood hints throughout that entire area of like Oh yeah, life like were stronestatues. There's lots of animals here that are like frozen in Midaction R,also stone hundred percent. You gave away lots of hints. I just didn't knowwhether my character would react to those hints or not. You know so. Doesmy character really think? Oh, I should definitely close my eyes here. Nah,hopefully not, and I mean I does speak to somehing- that I've changed in mydming style, at least, if I feel like players should have a chance atdiscovering something I'll just ask for like a general insight check at thispoint. Just so. I know whether I can have a little bit of like infodump yesavailable because otherwise like it does feel like. I don't want to cheatplayers right and like, but like you wouldn't be aware of the surroundings,but do you take that in let's check right, just always do checks yeah Imean I was more like when I said petrification. I was more just saying:petrification sucks when it happens to you yeah, but it's definitely part ofthe game. So it's not Ay ones fault. It's just it happened yeah. I will washmy hands from any responsibility about petrifying you guys all all times thatthere you guys have gotten petrified. There has been a snone statue in theroom, I'm not even going to pretend to entertain the idea that this was myfaults: Om Noot, Tha, you yeah. Okay, so I mean I havekilled a player character, but you know he said: Death is normal and all thatwhich is fine, so the worst thing other than that that I've done in a campaignsetting. So I think it was when my players had gone into a situationwhere they were clearing out like a bandit camp kind of thing. They came across a dying cultist andthey talked to this coltist and thought that they had the situation handled andcould kind of move away and be done with theconversation. They got the information that they thought they wanted and then the cultist kind of didsomething unexpected at least to the party. She threw a bottle of what is calledfrigid woe in wild mount, which is a disease that when a player is infected with it,they slowly turn into ice over time. So it is incurable vianormal magic and that kind of thing, so the players had to go on a quest inorder to find a cure for this disease that they then contracted, because they turned away from my cultist yeah felt bad, but also itwas fun. Ot Ready. Mine is probably a very recentoccurrence because we in early on in my homebroew campaign,one of my players got his hands on the literal Necronomic Gon and decided that yeah this this bookwith the potential to end the world is going to make excellent light readingmaterial. So it's a special homebrew item thatI've designed myself and completing each chapter essentially section of thebook results in you getting some kind of aspecific boot, but it also also on you rolling on a done hundred table to see how badly Y- U R reflected by this. So he finally likefifty sessions in got the first chapter done because he cap't failing chext. Inot go in Sayne every time. We'e read it...

...finally got this done stepped up, got his boon and thenimmediately rolled and had his voice permanently taken away. The only way to get his voice back, asis to destroy the book and he's not willingto die for the book he is Ahe is oucruster. It's Jock, he is a warlock. Yeah is a warlock with two nonverbalspells, and this was immediately before theywalked into a dragon fight. Aha, a yeah. It was fantastic, so thatHAPP, but let's take a look at what thesesociety has to say. Looking over it, our our community, this courd, we Gover Man Matt as agon met with a lot of examples. I can't saywhat the worst that I've ever done is tenerally. Try Not to mess with the PCstoo much, and then he proeeds to give a laundry list of times that he's messedwith the PCS. I don't do this often guys, but buthere's the Tom I do but yeah so he's got he's, got fiveexamples on here, I'll fire boff quickly. I think this was you. Jordanactually fighter destroyed his family sword when attempting to use it todestroy an ancient evil artifact in rolling a natural one, purvose magical,but only because the artificer had infused it he's now, using a spare withthe saminfusion and waiting for the original to be reforged yeah, it wasvery traumatic yea. I can't I can't mend the sword. I've already tried thatso you're kind of stuck without your family sword for a bit. No so sad after a private meeting with oneof the current big Bads, they were able to convince the evil pc to do in theircause, which expedited his inevitable downfall at the hands of the Party forbetraying them. That I don't even think that was a mad thing. I think that wasa evil. PC got evil, come up an sing, Yeah Yeah Braden Right Cauh, when IDID T at yeah itwaszero sue, Ding that so in his game of Ravnica, which Idon't think you play in Jordan, yet t yet now, two of the PCS last their lives goingagainst the Goblin mob bus for those of US MTG Keeks, it was Crinko, got Ta,love that Little Guy it taunted him in the final encounterthat the clairic could just bring them up after being downe with healing. Weactually did that we just made fun of him because it'slike we go to heeler. What are you going to do and then we got split upand Cranko killed the cleric and down the warlock and then justordered his cuns theywere. Like yeah, he said that that guy can just keepbringing them back. UPS Tor just stab the crap out of thim until he's dead, just busher the unconscious body ofthis cleric. He does note that both PCs were later revived, but at a unique personal cost to eachinpreasa is a cool thing. That Mat does, if you're, really really attached to aplayer character and it dies he'll usually find a way to allow you to keepplaying that player character, but it'll usually come at a heavy penalty. Hmm, and then we got I like that. It's acool idea. We got chrisitems th, saysunfortunately, the PC who took a wand forg from a branch of a galtiest tree,used it never used it and then stopp playing the PC, although one of thecurrent pcs is now attuned to the artifact that he mentioned in the firststory that you try to distror with your sword and it's currently speaking tohim with a disemboded voice in their head. I'm sure I cannot go wrong, no,not at all its definitely not yes, normal. It's just T, just an ancientbeing. That's inside someone's head, I mean that's litrally every Monday foryour character, Jordan, but yeah Chris first items ars morethan every Monday. At this point it is every Monday and Thursday Brad. Oh true,yeah stop touching things but yeah. Looking over at our twitter,we got an answer from at World Eiter...

...six. Six! Six, who says I petrifiedtheir legs and then smashed them. That was all that the tweet sa and Ifollow it up that with. Is there any particular reason behind the lakesmashing and he said they ignored a trap. That was all that we said, and then heeventually did follow it up with some context. I gave them achievable optionsto fix the petrified legs aissue, either with magic or buyingcydeboard legs, both of which they could afford, and then they explicitlychose not to do those things before diving into a dungeon in the abyss. SoI ain't losing sleep over it. Yeah that's fair and we finally have this one, thisone's tragic. This one actually is tragic and I would like to know thecontext behind this game. So, if you're listening at check des out one, we would like to hear the full storybehind this yeah. I check these at once says I hadone make a choice between his life mission and a new lover which could behis only chance to start at elvish family. I was Lik, Oh my God an is. I followedthat up with what did they choose Thut, they chose the mission yeah, followingwhich the lover left the plane forever. Oh, that is rough. Oh, that is real. Thatis like that's one of those geting coice. Well,it's one of those things where, like you, don't need to punish yourplayers with like death or losing a limb or something and arde direct. Thatis an emotional choice that would absolutely like that would devastate me character where that would come upreally, but no, I would devastate me no, it would be. It would be so good.That's that's like the ideal thing to have in a campaign where you, just yougive them a choice that is very difficult for them to make. You knoweah and, and has the emotional higes to it excellent excellent. I do want to knowthe story behind that. Imagine having characters to the motion. Tisi only play edge lowerds. No, I onlyDM for echlords. Yes, that's right, but that is going todo it for this segment of triple advantage. If you want to contribute tothe discussion tune into our social sets at Royal City Society on Instagram,that's out real city, social on twitter links to our community discord are inboth its pop and come visit. We Fun people keep an eyout. We've got new stuffcoming soon. I've been saying that for a month now, it's it's going to happen.It's if I keep saying it enough. It's going to be true right, hopefully yeah! That's how things werewe have new stuff, it's just taking longer than we thought so, keep itlocked, keep updated watch for our new stuff, we'll see you next dam.

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