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Triple Advantage
Triple Advantage

Season 3, Episode 48 · 1 year ago

Ep. 70 - Exploring New Legends

ABOUT THIS EPISODE

This week, we look at the new Avatar Legends TTRPG, discuss ways to invest money according to the DMG, and hear your submissions for toughest combat encounter.

On this week's episode of triple advantage. Breaking News. The AVATAR kickstarter is live. We chat about that. Next, Jordan teaches us about the various things we can keep track of, notes, logs and expences that can enhance and experience in DD and finally, Britain the question. What is the toughest encounter we have ever had? Well, the society, and we have some answers. Stay tuned to the end of the episode to find out what they are. As always, stay tuned on our social media is that's when we release our updates and new things when they come out. And for now, enjoy the show. Hello, everybody, welcome back for another triple advantage. Today I am joined by Britain, hello, and Jordan. Hello. Hey there, so big surprise, guys, it's your regular group. Never really switching out that line up today. Yeah, so we were going to talk about the musical campaigns and I guess not campaigns, just so one shots that we were developing. But thankfully for a procrastination, the the kickstarter for the Avatar, the last airbender, came out and I feel like that's breaking news, guys, because it is skyrocketing how fast this is being funded. Are you guys planning on getting it? Yes, on equivocally, there's yes. Yeah, yes, I think I think I'll get the PDF, probably at least. We'll see. We'll see what I'll see. Those dice look Nice, so the little, the little shiny dice, although I don't know what else I could use them in at the moment, but they look pretty. So, you know, big factor and journal about you. I'll for sure play it at some point. I don't know about getting it. You know, originally I was like, oh, that could be really cool, maybe I'll look at taking it up, and then all sorts of people started buying it and it's already at like four million dollars Canadian, and I'm like, you know what, suddenly I'm like thinking, oh my gosh, this is just they put avatar before something and people just went money, here you go, have it, take it, and I'm starting to, you know, be like oh I it's almost like there's this huge hype now about it and I'm like, I'm really afraid it's just not going to live up to that. You know, before it was like this cool thing and now it's like this crazy thing that everyone's got to have and everyone's like yes, Avatar. Finally they did something and I'm like, Oh boy, you put in a lot of pressure on this, you know. Well, I want to see what it's like first. I guess becaull right, the other choices that nobody buys it and then it doesn't get funded and then you never get a chance to find out if it's good. That is that. That's true. I mean I get that. It's just, you know, that was my perception of it. So first it was a cool idea and then all of a sudden it was this big thing and I was like less rested. Advertisers for Jordan's Ad Feed. Yeah, these make products that are cool, but not that cool. That's right, all right. I think that is the the og definition of the hipster term. And we've come full circle. Hello, let me get this straight. This was fine together until I got released on kickstarter. Yeah, screen, yeah, exactly. It's like, I'm just less interested. Now. I liked it as a concept. Yeah, we're so good an actual product. I can't believe this got so popular. A game based on the underground cult TV show Avatar. No, this is a global phenomenon. Jordan, this was going to go I know, but what I like it when I was a smaller thing. I don't know when I thought it could be smaller. I guess there was. Never nothing's changed about Avatar itself before, like it's yeah, I don't think the like the show has not changed due to the fan base. The show existed and a fanbase is built around it. Yeah, understand what's changed here. My crazy. No, it would be me. That's crazy. You know, that's just how my feelings went. I was like, Oh, all right, I'm...

...out. I wanted to be the only one with a shiny day. Yeah, I was just it was just, you know, okay, I want to see how it looks now and like what it'll actually be like. So now that it's like it's essentially an advertiseming advertising phase, I guess. So once it's like actually out and released, I might get a better feel for it and then be like Oh, yes, I actually and do enjoy this game. I don't want to just be like well, yeah, everyone's getting it. I'm gonna hop on that Bandwagain, because I like Avatar and, you know, sodas everyone else, but like, which is true, but like, I I don't know, I just I'm skeptical. All of a sudden. So, yeah, well, that's that's just me, all right. Well, I'm excited, car yeah, there you go, I'm excited. Okay, so let's talk game itself here. Yes, what about it before? Let's let's just put us all on the same page here, before this was released on President, what excited you about the possibility of an Avatar universe and, based on the kickstarter, has this met expectations or has this sort of change your mind slightly? I don't know. Okay, what did you guys want to see, like from an avatarn integrated into DD? Well, I've been so, first of all, to go way back on this, Jordan and I were actually in the early stages of drafting up a v Avatar conversion M and we had been working on it for about a month and then they said Hey, Avatar ttrpg, and we were like okay, so they probably did it better than we did in our basement, so let's just wait for that to conn instead. So obviously there's been no progress on that, because how's going to be compete with the funds? But I've been I've been following this pretty much since they announced. I've been on their mailing list. Actually, I have a I have a copy of the basic rule set, so I've glossed over it up. By no means an expert on how to play this game, but I think that they've done a good job. First of all, the thing that I was looking foremost in an Avatar TTRPG. Obviously you want the mending. Everybody wants to see the bending and how they're going to do the bending, but the tricky part is how to integrate bending with nonbending. How do you make sure that bending is present but also isn't the only de facto thing to do if you don't want to just end up useless, really underpowered? Yeah, and it sounds like they've done a good job of that. Versus where, like George and I were looking at classes of like firebenders and waterbenders and whatnot, they've done away with that entirely. They have classes. They have a scrolling through the kickstarter rapidly looking for classes, because the names escape me. The adamant, the bold, Figuardian, etc. Etc. They're all very archetypal ideas and they're in. You can play whatever you want inside of these classes. You could be an an idealist class and be a firebender or a waterbender or a nonvendor, and that the effects of that class, the benefits of that class and the drawbacks of that class are going to be the same no matter what you choose, which I think is a good way of doing it, because now you don't have it sounds like they're treating bending as more of a tool than as a than as a weapon, which is interesting. Yeah, I think they're using like they're not using to fight. I v I don't know. This is this is an IDD base saying they're using the apocalypse framework, if I'm not mistaken, which is like you resolve things based upon like what people want to do in what order, and it's a little bit more like at the same time, if that makes sense, as opposed to like, you know, take turns. So it's you end up with different situations in V like you couldn't do something like, Oh, yeah, I'm gonna, you know, throw like Oh, I see this person start to bend this and I'm going to bend this to, you know, counteract that kind of thing. It's a little bit more difficult to do that. Or you have the one reaction and then that's it. But that's not really how bending looks like in the in the Avatar series. So it's you know, I think this could be an interesting way of seeing that done. Yeah, the combat is it's much more fluid. It's not. Yes, yeah, you meant it as a V...

...that would be which opens up all I think. Yeah, you're exactly right. That opens up a lot of possibilities with this could look like. Hmm, let's I think we're this game has an advantage in the sense of an RPG space too. Is that the majority of I mean like in our circles, majority of people I know have seen Avatar and kind of understand what the world is like, which is something that, as a DM when you're starting to play this game, makes it really easier for new players to be like, Oh yeah, I've seen that show, let me join in. So to tie those mechanics from I guess people's expectation of seeing avatar right in this more comic and loose type of storytelling. Owner of that factored into like how they designed the the combat itself to just be a little bit more lighthearted, so players that are expecting Avatar, the last airbender, get that kind of experience from their TM. You know, are you guys I don't know like how, I I'm having a difficult time playing think of like how you could create like a dark story here. Right all of a lot of Avatar was pretty like lighthearted and, you know, very obvious good verb versus evil. It was and it also wasn't. There was a lot of darkness going on an Avatar, which I think is what a lot of people liked about it was that it did kind of tackle those tougher subjects and especially looking at post less airbender stuff. So looking at Cora for example, that really started to delve into like the gray of the a lot of things. The villains were wrong, but they had a point most of the time and they were you could they like very bg Needo esque for a lot of them. Were you could see why they were doing it, but you still knew that they were the villains. Yeah, and especially, I haven't read the the follow up novels about the Kyoshi era, which is also a playable thing in this game, but apparently that delves even deeper into this idea of it's really not a black and white world. It's not good versus evil. There's a lot more nuance things that you can do with this Ip yeah, that's really, really interesting. I mean there's so many different eras that you can play in this, which is awesome. I think like that excites me, the idea of, you know, seeing what the settings look like like, what was you know what led up to Avatar, AG and then Cora, right, like you see bits and pieces of it throughout the series, but like this will hopefully dealve a little bit more into it and then you get to make your like own stories and that sort of thing. So, yeah, I'm thinking we've all seen Cora, right. I know Jordan has our lost. Yes, yes, I'm thinking that the game will almost be similar to like or a before it was like a real thing because, like you had avatar and Avatar became like the de facto the last airbender rather became like the de facto Avatar series, and then you were introduced to Cora and like they result these random characters. You had no idea who any of them were, and then you kind of saw a couple of the big characters from Avatar, but like old and pcs is the bad word for them, like they were kind of there for like a bit of exposition or a bit of like it teach them something new and then they did appear again, and I feel like that's how this is going to be. When you play the game, you have yourselves as new characters and you might like brush shoulders with these familiar characters. But besides that, like it's your story, it has nothing to do with this, besides the fact that it takes place like with the backdrop of these settings it you're probably not going to nobody's going to sit down run with your therough with the Avatar. You're not just going to play through book one of the last yearbender just for kicks. You're going to do something different. Yeah, I'm just going through their Faq here and like, will there be more bending styles like metal bending? We're going to feature mechanics or subsets for pending like metal ending in the core book? Of course our supplements will also feature even more informed bending, I guess. Yeah, I mean, with the system they're using, they could pretty well do whatever they want. I mean, you know, it's not like they have to make separate classes for it or anything. I don't think. I didn't really read up on how the bending works exactly, but I would assume it would be fairly easy to just kind of incorporate whatever bending you can think of into it. Yes, but I would think that the smart dm would play this almost as if it was prestige classes in m like old school dd. I don't think five, yeah, really introduced presag classes. But we're like, yeah, you can pick up this really cool new skill that not a lot of people have. But it's...

...not just like Oh, I level and I take this is going to be like all right, you got to like work for this, you got to have a low reason, you've got to actually explore the world and train for this. You can't just do it all of a sudden right or you have to sacrifice some part of your normal bending and exchange for the skill or somethings that. Yeah, it's or they have the concept of balance in this where you're constantly torn between a tradition and progress, and tradition is keeping things the same, kind of adhering to the past. In progress is constantly moving forward and swaying far in one direction will help you in some circumstances, like if you're trying to if you're like heavily slated towards the progress side and you're trying to appease like building a new factory or something, you're probably going to do pretty well at that. If you're trying to appease a group that's trying to protest the new factory because they don't like the change, if you're heavily towards the progress side, you're probably not going to do as well. Right. I feel like that is a good way of also it's it reminds me of the alignment scale, but not and also with legitimate mechanical implication. That's yeah, stats are interesting, just creativity, focus, harmon in passion. So that's what you're saying. We need to add into DD Braden is is for the alignment chartist stats. I think we should just start playing legend or Avatar legends into it. is now an Avatar lets podcast. That's all. I can't belie. We've we change. I can't remember what the we've done this once before. This is now a something podcast. I can't even remember what it was. That obviously didn't happen. So I see if this one sticks. The thing I always pay attention to with kickstarters, especially like big ones like this. From what I saw, like it. This isn't like kick starting to fund it necessarily. They already had the game ready. It sounds like they were ready to ship out some manufacture. Exactly. This is the kickstarter to kind of like get back the capital and advance so that they're not like tapped out and still the prophet start to roll in and get them right there. And with stuff like that I'm always interested to see, like what else they're going to throw in because, like, you already know what the core rule books going to be. They've already like it's not like there, it's in development, like this is done. They just need to print it and get it out, from the sounds of it. So what I like to look at is like the stretch goals, like what do you what are you still developing? That is going to be essentially fast track. The more you get, and there's a ton of stretch goals for this, which is obvious, or there ups like four million with the start calls order. IFILL DOS going to keep releasing more? I think so, because I was. I've been paying attention since they hit like one, one point five and they had up to about like two million in stretch goals and they so like every time I check back they've just keep adding more. But the stretch goals are really cool. So they have a bunch of pre written they have like the physical stuff, like extra merch for different tiers and stuff, and then they also have new art types that they're adding, new classes. Essentially, they are being unlocked and playtested and added every time you, every time we contribute money. We have NPC's and the idea behind the NPCs. It sounds like legends are mentors and masters with the ability to teach techniques and expand the PCS training and abilities. So that's where I think they're going to bring in this idea of like, oh, these weird bending styles because especially, like I'm looking over the NPC's, you got a Zula, you've got Suky, you've got Katara. That's a lot of potential for some strange abilities that you don't necessarily see from every character to be taught there. And then we've also got a bunch of premade modules, of premade kind of oneshot adventures, it sounds like, set in a variety of different areas that are being a published and unlocked by these stretch goals. So there's a they're like outside of just the core book and just the the basics here there's a lot that they're adding on and they've, I mean they've got a lot to pull from. So it's not surprising a much lore has been officially released by the creators of Avatar. What do you mean Laura, like other games I go. So they're there's there's pieces of Ip like how big is this world from like a granite, like in a guess. How Granular is the Lore? Currently, not extremely.

You've got the two you've got the two shows, you've got a bunch of comics that happen between and between the shows and after Cora we have a novel series that deals with Eosh and that's pretty much it. But nickelodeon just gave the creators their own studio to do whatever they want with in the Avatar verse. So there's a good chance we're going to see a lot more not too long from now, exciting, exciting avatar studios. Would you go to an Avatar world if a theme park ever? Like probably, but also I'd hate myself for it is I know it. Jordan wouldn't because it's popular. Popular. That's right now. That that actually is like if they did like a the in park. That's the moment where I start going. Okay, so you're just trying to milk this franchise's like they like they haven't already. Well, I don't. Well, they have. Obviously they are condering creators. They want to make money off of this, but I also they've done everything they've done with like a deep reverence, of respect of like their own Ip and also what the Ip means to other people. So that's fair. I think I'd I'd be upset and also surprised if they just went down like the shameless cash grab route. I think that they're really careful with what they do with this Ip, which is why I'm especially excited for this TTRPG. I think that they've sourced it out. I think they found the right people to do it. I think that they're going to put in the care that is necessary for it. Yes, it's got to wait for the kick tarder to launch and then, once you know the answer to that, Jordan will potentially know if you wants to buy it. Yeah, that's right, and then I'll run and with everybody except Jordan, because he doesn't have a topic. Yeah, got him. Well with that. I think it's time to move on to a next segment with Jordan. All right, what are we learning today? We are jumping back into between adventures, guys, for the Dungeon Masters Guide, Chapter Six. EXP're on page a hundred and twenty six and we're going to talk a little bit about things to keep track of in in in your campaigns and what kind of stuff you know the players might get into during downtime. So all right, so we're going to start with campaign tracking. Consistent details bring your campaign to life and continually continuity helps players imagine that their characters are living in a real world. If the adventures frequent a particular tavern, the staff, layout of the building and decor shouldn't change much from one visit to the next. That said, changes can occur as a result of the characters actions or of actions that they learn about. When the adventures kill a monster, it stays dead unless someone raises it. When they remove treasure from a room, it doesn't reappear the next time they enter, assuming it hasn't been stolen from them. If they leave a door open, it should stay open until someone closes it. No one's memory is infallible, so it pays to keep records, jot notes directly on an adventures map to keep track of open doors, disarmed traps and the like. Events beyond the scope of a single adventure are best recorded in a notebook dedicated to your campaign, whether it's a physical book or an electronic file. Such a record is a great way to keep your notes on organized. Your notebook might include any of the following elements. So your campaign planner. Write down the main story arc of your campaign. Keep track of things that you hope appear in the future adventures. Update it as the campaign develops, adding ideas as they come to you. Character notes. Write down the characters backgrounds and goals. Since these can notes can help you design adventures. Sorry design adventure content that provides opportunities for character development. Keep a running tally of the adventures class and level, as well as any quests and downtime activities that they're engaged in. If characters have a ship or stronghold, record its name and what it and whereabouts, as well as any higher lings in the characters employ. You've got player hand notes, so keep a cop handoutes you make for your players so that you don't have to remember their content later. Adventure log. Think of this log as an episode guide for your campaign. Summarize each game session or adventure.

That helps you keep track of the unfolding campaign story. You can give your players access to this log as well, or to an edited version stripped of your notes and secrets. The players might also keep their own record of adventures, which you can refer to if your own log is incomplete. And PC notes. So record statistics and role playing notes for any NPC's the characters interact with more than one NS, for example your mote. Your notes might differentiate important people in town by their different voices, as well as their names, the places where they live and work, the names of their family members and associates, and maybe even a secret that each one of them has. Campaign calendar, so your world feels more real tow players. When the characters notice the passage of time, note details such as the change of seasons major holidays, and keep track of any important events that affect the larger story. And finally, the toolbox. So keep notes whenever you create or significantly alter a monster, magic item or trap. Keep any maps random dungeons or encounters you create. This information ensures you won't repeat your work and you'll be able to draw on this material for later lots of stuff. They're good stuff, hard. We've got my favorite near the in there, the toolbox. That's your favorite, the the the passage of time and sex calendar. I I know Carlos uses it's kind of stuff. Jordan, do you use calendars? Yeah, actually I have. So in my wild mount campaign I took the exander and calendar and printed out a copy for myself and I show the calendar to my players from time to time and say, okay, this is what day are on right here, this is an event that's coming up that you know about. You know, so this is how much time you've got until that point, things like that. And I do like little jot notes as well on the calendar itself for like super important events. So when a player died, I marked that on the calendar so that you know, when it comes around to like a year or something in the future, they can be like, Oh, this is, you know, such and such a person's death date, that kind of thing. So yes, I use a calendar. I made one for my recent campaign, my newest homebrew campaign, but I don't know that anybody's ever looked at it. I definitely sent it to my players. I don't know that they've used it. I haven't been really keeping track of it, which is obviously something I should have been doing as the DM. It just struck me, especially at the pace that things are moving, is struck me as relatively inconsequential. Yeah, yeah, I mean to certain extent it is. For sure. It depends on how much of an influenced time is going to have on your campaign. Right, if there are major events that happen at certain times, maybe that's a good thing to keep track of, like, I know when you're in your homebrew campaign before it was important to keep track of like the moon cycle because of when someone could read a particular book and do certain rituals and that sort of thing. Yeah, so that was important but like, other than that, it wasn't overly important how much time passed. Right. It does help, for if crazy events happen that they want to recognize in the future. Yeah, it otherwise like if it's not important to any character or any specific event that you've got planned the yeah, the calendars probably not overly important. I like my day's I like the passage of time. HMM, I don't know. Well, how did you guys feel in the Tumilation campaign? When you guys got petrified and I ran a couple of sessions with the players whose characters were not petrified and then like ultimately reveal in that it's like a passage of like three months time and I tried to give them extra abilities, like advantage on nature checks in the area, because they'd spent more time there than you guys. Had to create a little bit of a like wait to it. I guess I don't. I'll get what were you guys thought on that as players? It was interesting, but I didn't feel, I guess, it necessarily like impacted my character too much, which is good. I mean you don't want,...

I guess, like the passage of time to negatively impact characters or some characters but not other characters or that kind of thing. I guess like not not to an extent where it would be like, you know, they feel like they're not, you know, part of the group anymore. Does that make sense? Like you'd want to make sure that they're still included. So I think you did a pretty good job with like just giving them the advantage on the nen nature checks and stuff like that in the area. That was a that was a cool way of doing that. I liked that, but it it meant my character was exactly the same kind of coming out of that right, which is fine. It didn't feel like I missed out on anything too much, you know, because it's not like it. I guess it's more that I didn't backtrack right like. It's not like my character is backtracked. Is just that my characters in the same place and other characters were slightly ahead, but not like unreachable ahead, and I think a they were a higher level as well, but that was only for the session. Yeah, a session or two, something like that. Yeah, I don't, Braden, what do you feel? I would I would tend to agree with you, I think. Yeah, all right, well, yeah, we're going on mind. Yeah, but I enjoyed running the the split sessions for for a period of time. MMM, I don't like. It was good. I enjoyed that part. It just I wouldn't say it had a major impact on my character, if that makes sense. Yeah, mostly because I was petrified during that time. It might have had more of an impact on the other characters who were still active during that time. And also the setting, I think, plays a huge factor in that too, because, let's say, if you're petrified with like appointments coming up exactly, and all of a sudden's like, oh here, I mean sister, you log back into expired quests. Yeah, whereas, like with us and Chalt, it was basically like now, we just had this one thing that we had to do and it didn't impact how long it like how long we took to get the quest on. Wasn't a major threat. Does that make sense? HMM, yea, or at least we didn't. We didn't feel it that way, like it wasn't like, you know, monsters or somehow getting stronger, or or that they were coming out in larger numbers or anything that we noticed majorly because of the passage of time. Does that make sense? Yeah, and yeah, like you said, we weren't really connected to the area before. So it there weren't any major events that we would have missed. So of ways it could have been improved, but let's not take away too much from the segment, right. Yes, this is a thing and its forgot about that. Sorry. Yeah, okay, let's let's keep going. Then let's talk about some recurrent expenses, guys. So, besides the expenses associated with maintaining a particular lifestyle adventures might have additional drains on their adventuring income. The player characters who come into possession of property, owned businesses or employ higher lenks must cover the expenses that accompany these ventures. Then it's got a list here of maintaining costs for things like an Abbey, Guild Hall's noblest states, temples that are either large or small, fortified towers, etc. They've got. I think the biggest price here they've got is a palace or large castle, which cost four hundred gold pieces per day, and you'd need to have two hundred Goldworth, I think of, or two hundred skilled hirelings and a hundred untrained hirelings, if I'm reading that correctly. So you couldn't get real costly real fast. It's not unusual for adventures, especially after the tenth level, to the gain possession of a castle, a tavern or another piece of property. They might buy it with their hard won lute, take it by force, obtain it in a lucky draw from a deck of many things, or acquire it by many by other means. Maintenance costs. The maintenance cost table shows the per day upkeep cost for any such property. The cost of a normal residence isn't included here because it falls under lifestyle expenses, as discussed in the players handbook. Maintenance expenses need to be paid every thirty days, given that adventures spend much of their time adventuring. Staff includes a steward who can make payments in the parties absence. But the total cost per day. The cost...

...includes everything it takes to maintain the property and keep things running smoothly, including the salaries of the hirelings. If the property earns money that can offset maintenance costs, of course, by charging fees, collecting tithes or donations or selling goods, and that is taken to into account in the table. The so skilled in untrained hirelings. The players handbook explains the difference between a skilled hireling and it untrained one. So and then there are two kind of like subsets here for types of recurrent expenses you might have, which are businesses. So an adventure owned business can earn enough money to cover its own maintenance costs. However, the owner needs to periodically ensure that everything is running smoothly by tending to the business between adventures. See the information on running a business in the downtime activity sections of this chapter which is upcoming soon. Garrisons are castles and keeps employ soldiers use the veteran and guard statistics from the monster manual to defend them. Roadside INS outposts and forts. Palaces and temples rely on less experienced defenders, so you use the guard statistics in the monster manual. These armed warriors make up the bulk of a properties, skilled hirelings. All right, so those are that's, I guess, all they really give you on. You know how they are. You run different businesses and things. I find it interesting that they were like, you know, the businesses might cover its own maintenance costs, but it doesn't talk about like making money at all. I would assume if adventure owns a business they want to make money, you know, at least a little bit, some sort of income. Does that make sense? I mean people with a stable job don't generally go adventuring. That's fair. But I mean once, once you're at an adventure and you make a lot of money, like you invest right, like, once you have a lot of money, you just you invest it in other things, right, so you would put it into a business that you see and you're like hey, I'm going to make more money on this. That's generally yeah, I don't know. The rich get richer, right, like they go and they use the money that they've got from the adventuring and they spend it on making more money. Fill our Party and the terrry of dragons of can I just spent our money into making ourselves better, more power, more adventures? Yep, I mean that's totally a thing you could do, but you know, it's also not the only way. I guess that you come across like we also gave away money we didn't have been or how extremely indebted to torm and empire. Gosh, you know, further the real right or the realm. Yeah, I mean, and it talks a little bit about here to about like different ways that you can get it, because in one of in our campaign, Braden, we came into possession of a tavern via intimidation and deals made under the table kind of thing. You know. We just, you know, then owned that properly and we started making money via it's and then we ended up selling it because we got a ridiculous offer. So, you know, money, Yep, like between that and then one of our other players also had his own kind of side business that he had canonically owned before you guys became adventurers. Yeah, which you had. I think you had a good system where it was like you can make money, you can just maintain and you can lose money, and that's kind of how business, I think, should go. There is, if you if you look further into the what will get there eventually, I think. But when we get to downtime activities, there is an actual table, like that's not my rule set. There is the actual DM's guide or how businesses or how businesses are meant to run. I tweaked it just a little bit based on how much time you guys were actually spending, like actively maintaining it, but besides that, it's pretty much just what it is. Okay, wow, something to look forward to next time. Then we'll get into the downtime activities. That's exactly what's next, but we'll save that for another episode. So,...

Braden, are all handed over to you now. Sounds good. Let's do some talk of the town, that segment where we ask you, the listeners, the society, a question that we respond to your responses of that question and then respond with our responses of our own. So the question that we're responding to responses of today. Is Our is, is is English. Yeah, what is the toughest combat encounter that you have ever had in a session? Who? We'll see. It's one of the perhaps one of the first dragons we fought, but the end think it was more like in my head that it was going to be more difficult. Oh, I know when. Okay, okay, so, Carlos, you were running a one shot where there was like a shambling mound and like spiders or something like that and dry and there was then there was the the one magician that was there as well, or the one mage, and it ended up like freezing like most of the Party and I think it came down to just me and this other age at the end, and it was this insane battle of major's. I was a divinition, divination wizard and I had luckily rolled I think like a natural twenty on one of my for sights for the day, which was awesome. I ended up using that against an invisible bull creature to kind of like knock him out of that and it was just a battle like back and forth, constant like counterspells being thrown, trying to get, you know, the jump on people I ended up using mind spike to make sure I knew where he was at all times, which was fantastic. Worked real well and like, I think I just barely came out of there, like having used all my spell slots and was low on HP at that point. We were down to like cantrip casting. So it was just a really, really tough battle. Just, yeah, because I recall the evil majos against he was out of spell slots, so I resorted to jump stabbing you. Yeah, but that's like that same if I remember correctly, like everybody else was dead, yeah, dying. Yeah, you were all. You were all like cone of cold, dead, it was. You were all frozen statues and I was like, Oh shit, not good. Yeah, that was a that was a really crazy fight, really awesome. Loved it, of course. Yeah, yeah, that was fun. So that that's mine for sure the toughest one. I'm thinking the dragon fight with the the acid dragon Britain, because that one was a fight where the entire Party was in a line and I think we took like threefold dragon breath attacks and like everybody was going down and we were. We had to like we had to reconsider our strategy in that moment. I don't know, like our palid and kept going down. It looked pretty look pretty bad, except that, I guess the dragon use its breath attack and it also damaged a lot of the minions that had in the base. But I just remember that by being very difficult because at the time, like I was still was that when I did I have the dragon tooth gloves at that time, because I remember like even earlier on in the campaign, I was having a difficulties just punching through the Dragon's act until I got that item. You may have cannot remember. Either way, that was. I think that was a one of the more difficult fights I had because, like I kept popping back over to our Paladin to like feed a a health ocean. That was just enough to not get Koed by the Dragon's second breath attack coming down or like even just so like he didn't take like death saved or something like that, you know. And then the rest of the party was like way back, so they weren't like they weren't able to get too much damage up onto the dragon, not like we normally do anyway. So like just a couple of breath attacks or, I think, a ton of damage super dangerous. You don't want to, you know, want be on the end of more than like two of those, I'd say our combat.

I mean, if you can help it, don't be on the end of any of them. Yeah, well, one you can usually survive to. Yeah, I don't know, Louis Brad was your toughs combat. My toughest combat was one that was run by a friend of ours, Matt. We talked about pretty frequently. He tends to draw from a lot of sources when making his enemies and he also his power scalings pretty ridiculous. So our fights are often like very long and very brutal, and one particular fight lasted to full session start to finish, and Matt runs like four and a half five hour sessions. This was like a nine to ten hour fight. It was a single target, one creature who was just this absolute rage monster, essentially named Wilhelm, this barbarian gladiator who had been resurrected and kind of outfited with all this nasty new stuff that he could do to kill people, and that was tough enough. And then halfway through, kind of video game final boss style, he just took a potion that gave him all these ridiculous new powers and basically brought him back up to full as like all right, well, final boss phase to let's go. And it was just like absolutely, we're pouring, pouring, pouring damage into this guy and he's not even showing it. He's pouring damage into us and we are absolutely showing it, because it's a lot of damage. It was a very brutal fight and I am absolutely shocked that's none of the player characters died that weren't supposed to die, because my player character died, but he was also evil at that point and if he hadn't died, it would have been weird. But yeah, that was definitely about it have been sail later or two, two sessions. That was a kid. Two sessions. I loved it. Yeah, that was a that was a very solid one. But let's take a look at what the society had to see, because we get a cup of responses this week. Looking over at our twitter, we have at now hundred five. This toughest encounter was a chain devil absolutely wrecked us. I've run. Have you to run too, chain devils before I'm not. Let me look up the step lock suor run spiked Devil's I'm chain Devil's. I don't know. Pain devils are pretty brutal. I ran one kind of when in my homebrew just after Carlos's character died, actually when Jordan, you and the rest of the party faced off against this God that the Kuotoa had constructed. He was essentially a chain devil with with a couple of minor tweaks to make him a little bit more powerful, but, like I didn't have to do much. Like here they are. They are very powerful creatures, so creepy. Look into knots knots pleasant not lookers. We have the tangled web at row play today come through saying the lightning tower fight halfway through the jade region to ape brutal. I did some research into this. The Jade Regent is apparently a pathfinder module that it sounds like these guys are running, because tangled web runs a kind of gaming community. Anybody can sign up. I'd check them out if you're looking for a game. But finally, looking over at Instagram, we have some of you we have not heard from in a while. We got at Camera Manilla. Toughest combat and counterable was two level sevens versus a cloud giant twenty five Ogres in an adult White Dragon. I'm going to yeah, I'm going to read that again. That was two level sevens versus a cloud giant, twenty five Ogres and an adult White Dragon. How well, he immediately replied to his own post and said, to be fair, we didn't treat it like a fight, but we still killed everything but the dragon and escaped. I don't know what that means. I don't know how he's alive. None of this makes sense. WHAT CAM HIT US up? What are you talking about? Did they just have like ridiculous items and magical items and armors and stuff for like? What? Do I need to know? What happened? None of this makes any sense. Oh Y, were you running?...

Were you one of the players? Something's wrong here, something's up. He let us know. And for everybody else, let us know what you think of what we did in this episode. Stay tuned to our socials, at Real City Society on twitter, at our sorry on Instagram, at rosity social on twitter. Community to scored links can be found in both. Stay locked. There were always asking new questions, like we just did here. We're releasing new content. We've got one that's pretty ready. Would you say Jordan. Yeah, yeah, I think it's pretty well ready, so loaded, coming up very soon. But besides that, keep it locked here for new episodes of triple advantage every Monday, and we'll see you next time.

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