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Triple Advantage
Triple Advantage

Season 3, Episode 48 · 3 months ago

Ep. 70 - Exploring New Legends

ABOUT THIS EPISODE

This week, we look at the new Avatar Legends TTRPG, discuss ways to invest money according to the DMG, and hear your submissions for toughest combat encounter.

On this week's episode of tripleadvantage breaking news, the Avatar kickstarter is live. We chat about that.Next, Jordan teaches us about the various things we can keep track ofnotes logs expenses that can enhance an experiencein de and and finally Briton the question: What is thetoughest encounter we have ever had? Will the society- and we have someanswers- stay tuned to the end D H episode to find out what they are asalways stay tuned on our social media as that's when we release our updatesand new things when they come out and for now enjoy the show hello, everybody welcome back foranother triple advantage. Today I am joined by Braden, hello, hello andJordan. Hello, hey there so big, surprise guys. It's your regular group,a really switching up that line up today, yeah, so we were going to talk about the musicalcampaigns and I guess not Campine, just one shots that we were developing, but thankfully, for a procrastination, the of the kickstarter for the Avatar,the last air bender came out and I feel like that's breaking news guys becauseit is skyrocketing how fast this is being funded. Are you guys planning on getting yes unequivocally that s? Yes Yeah? Yes,I think I think I'll get the PDF, probably at least we'll see we'll seewhat else those dice look. Nice, though a little the little shiny dice,although I don't know what else I could use them in at the moment, but theylook pretty so you know big factor in Jorn. What about you ill for sure playit at some point. I I don't know about getting it. You know originally. I waslike. Oh that could be really cool. Maybe I'll look at taking it up andthen all sorts of people started buying it, and it's already at like fourmillion dollars. Canadian and I'm like you, know what I suddenly I'm likethinking. Oh my gosh, this is just they put avatar before something, and peoplejust went money here, you go, have it take it and I'm starting to you know,be like. Oh, it's almost like there's this huge hype now about it and I'mlike I'm, really afraid it's just not going to live up to that. You knowbefore it was like this cool thing, and now it's like this rasy thing that everyone's got to haveand everyone's like, yes, Avatar. Finally, they did something and I'mlike Oh boy, you've putting a lot of pressure on this. You know. Well, I want to see what it'slike first. I guess because right, the other choice is that nobody buys it andthen it doesn't get funded and then you never get a chance to find out if it'sgood. That is that that's true. I mean I get that it's just you know that wasmy perception of it. So at first it was a cool idea and then all of a sudden itwas this big thing and I was like let it advertisers for Jordan's Ad FeedYeah. These make products that are cool, but not that cool. That's right! All Right! I think that is the the ogdefinition of the hipster term and we've come full circle. Hello. Let me get this straight. This was fineto get until I got released on kickstarter adore yeah, exactly as Ises, like I'm just less interested now, I liked it as a concept or so than anactual product. I can't believe this got so popular agame based on the underground cult. TV Show Avatar. No, this is a globalphenomenon jury. This was going to do now. I know, but what I like when I was a smallerthing. I don't know, and I thought it could be smaller. I guess there wasnever nothing's changed about Avatar itself. Before, like it's yeah, I don't think the like. The showhas not changed due to the fan base. The show existed and a fan makes isbuilt around it on not understand. What's changed here?Am I crazy? It would be me, that's crazy! It's youknow, that's just how my feelings went. I was like ohall right, I'm out.

I wanted to be the only one with theshiny to a yeah. It was just it was just you know. Okay,I want to see how it looks now and like what it'll actually be like. So now,then it's like it's essentially an advertising advertising phase. I guessso, once it's like actually out and released, I might get a better feel forit and then be like. Oh yes, I actually an do enjoy this game. I don't want tojust be like Oh yeah everyone's getting it I'm going to hop on that band waginbecause I like Avatar and you know so, does everyone else but like which istrue but like I I don't know I just I'm skeptical all of a sudden, so yeah! Well, that's that's just me allright! Well, I'm excited CA. Yeah there you go. I'm excited yeah, okay. So let's talk game itself here, yeah, what about itbefore? Let's just put us all in the same page here before this was releasedon a what excited you about the possibility of an Avatar universe andbased on the kickstarter. has this met expectations, or has this sort of change your mind?Likely? I don't know okay, what did you guys want to see like froman Avatar integrated into the ND? Actual I've been so first of all to goway back on this Jordan and I were actually in the early stages ofdrafting up a five Avatar conversion and we had been working on it for abouta month and then they said, hey, Avatar, tr PG and we were like okay, so theyprobably did it better than we did in our basement. Let's just wait for that.Can I instead so obviously there's been no progresson that's because hat's going to compete with the funds, but I've been I've been following thispretty much since they now said I've been on their mailing list. Actually Ihave A. I have a copy of the basic rule set, so I've glossed over it up. My no means anexpert on how to play this game, but I think that they've done a goodjob. First of all, the thing that I was looking for most in an Avatar T, trPG. Obviously you want the bending everybody wants to see the bending andhow they're going to do the bending, but the tricky part is how to integratebending with non bending. How do you make sure that bending is present, butalso isn't the only de facto thing to do? If you don't want to send upuseless, really underpowered yeah and it sounds like they've done a goodjob with that versus where, like Georgia and I were looking at classes of like fire, benders and water,benders and whatnot they've done away with that entirely. They have classes,they have a I'm scrolling through the kickstarter rapidly looking for classes,because the names escape me. The adamant, the bold, the Guardian etCetera, et CETERA, they're, all very arc, taple ideas, and therein you can playwhatever you want. Inside of these classes, you could bein an idealist class and B A fire bender or a waterbender or a non vendor, and that the effects of that class, the benefitsof that class and the drawbacks of that class are going to be the same, nomatter what you choose, which I think is a good way of doing it,because now you don't have it sounds like they're. Treating bending is moreof a tool than a than as a weapon which is interesting yeah, I think they're using like they're, not using the five. Idon't know this is. This is an odd based setting they're using theapocalypse framework, if I'm not mistaken, which is like you resolve things based upon like whatpeople want to do in what order, and it's a little bit more like at the same time. If that makes sense,as opposed to like you know, take turns so it's you end up with differentsituations, and I be like you couldn't do something like Oh yeah, I'm gonna,you know throw like. Oh, I see this person start to bend this and I'm goingto bend this to. You know: Canter Act that kind of thing. It's a little bitmore difficult to do that or you have the one reaction and then that's it,but that's not really how bending looks like in the in the Avatar series. Soit's you know. I think this could be aninteresting way of seeing that done. Yeah the combat is it's much more fluid.It's not yes, Yemen, ed as a five...

...combat would be which omens able, Ithink, yeah you're exactly right. That opens up a lot of possibilities. Whatthis could look like m? That's, I think where this game has anadvantage in the sense of an RG space too. Is that the the majority of Oman like in ourcircles, majority of people, I know- have seen Avatar and kind of understandwhat the world is like, which is something that, as a DM when you'restarting to play this game makes it really easier for new players to belike, Oh yeah, I've seen that show. Let me join in so to tie those mechanics from. I guesspeople's expectation of scene avatar right in this more comic and loose type of storytelling. I wonder if I've factored into like howthey designed the the combat itself to to just be a little bit more light,hearted to players that are expecting Avatar. The last air bender get thatkind of experience from their TM. You know, or you I don't know like how,like I'm having a difficult time playing. Thinking like how you couldcreate like a like a dark store cure right. All of a lot of Avatar waspretty like light hearted and you know very obvious good ver versus evil. Itwas, and it also wasn't. There was a lot of darkness going on in Afata,which I think is what a lot of people liked about. It was that it did kind oftack all those tougher subjects and especially looking at a post, less air bent orse. So looking atCora, for example, that really started to Delphin to like the gray of the alot of things on the villains were wrong, but theyhad a point most of the time and they were. You could dey like very big NITO SK fora lot of them or you could see why they were doing it, but you still knew thatthey were the villains. Yeah and especially, I haven't read thethe follow up novels about the Kyocera, which is also a playable thing in thisgame, but apparently that delves even deeper into this idea of it's reallynot a black and white world. It's not good versus evil. There's a lot more nuance, things that you could do withthis Ip yeah. That's really really interesting!I mean there's so many different areas that you can play in this, which isawesome. I think like that, excites me. The idea of you know seeing what thesettings look like like what was you know what led up to Avatar, Ang andthen Cora right, like you, see bits and pieces of it throughout the series, but like thiswill hopefully tell a little bit more into it, and then you get to make yourlike own stories and that sort of thing so yeah, I'm thinking, we've all seen.Cora right. I know Jordan has art yes, yes, I'm thinking that the game willalmost be similar to like or a before. It was like a real thingbecause, like you had avatar an avatar became like the defacto. The last air bender rather became likethe de facto Avatar series, and then you are introduced to Cora and,like there result these random characters. You had no idea who any ofthem were, and then you kind of saw a couple of the big characters fromAvatar, but like Ol, an PC is the bad word for them, like they were kind ofthere for a bit of exposition or a bit of like to teach them something new,and then they disappear again, and I feel like that's how this is going tobe. When you play the game, you have yourselves as new characters and youmight like brush shoulders with these familiar characters. But, besides that,like its your story, it has nothing to do with this. Besides the fact that ittakes place like with the backdrop of these settings, you're- probably notgoing to nobody's, going to sit down run withthe gewitter you're, not just going to play through book one of a last year,Benares for kicks you're, going to do something different yeah, we just going through their Fak hereand like will there be more bending styles like metal, bending we're goingto feature mechanics or subsets for pending, like Metal Bending in the corebook of course, or supplements will also a feature even more infumed. I guess yeah I mean with the systemthey're using they could pretty well do whatever they want. I mean you knowit's not like they have to make separate classes for it or anything. Idon't think I didn't really read up on how the bending works exactly, but I would assume it would be fairly easy tojust kind of incorporate, whatever bending you can think of into it. Yes,but I would think that the smart dm would play this almost as if it was prestige classes in M, like old school D nd, I don't thinkfabea really introduced prestige classes, but we're like yeah. You canpick up this really cool new skill that not a lot of people have O, but it'snot just like. Oh I level and I take...

...this- is going to be like all right.You got to like work for this. You got to have a lower reason. You've got toactually explore the world and train for this. You can't just do it all of asudden right or you have to sacrifice some part of your normal bending inexchange for the skill or something like that. Yeah it's or they have theconcept of balance in this whereout torn between tradition andprogress and tradition, is keeping things. The same kind ofadhering to the past in progress is constantly moving forward and swaying. Far In one direction will help you insome circumstances like if you're, trying to, if you're, like heavilyslided towards the progress side and you're, trying to appease likebuilding a new factory or something you're, probably going to do prettywell at that. If you're trying to appease a group, that's trying to protests the new factory because theydon't like the change, if you're heavily towards the progress side,you're, probably not going to do as well right, I feel like that is a good way of also.It reminds me of the alignment skill, but not to him, and also withlegitimate mechanical implication, ADDS yeah. That's for interesting, just creativity,focus, harmony and passion. So that's what you're saying we need toadd into D nd Braden is is for the alignment chart is stats. I think weshould just start playing legend or Avatar legends into down. Have a Te podcast, that's OK! I can't believe we wouldchange. I can't remember what the we've done this once before this is nowa something podcast. I can't even remember what it was. That obviouslydidn't happen. So I see if this one sticks the thing I always pay attentionto with kick starters, especially like big ones like this. From what I saw like it, this isn'tlike extorting to fund it. Necessarily they already had the game ready. Itsounds like they were ready to ship out to is a manufacture exactly. This isthe kick starter to kind of like get back the capital in advance, so thatthey're not like topped out and still the Prophet starts to roll in and getsome right there and with stuff like that, I'm alwaysinterested to see like what else they're going to throw in because, like you already know what thecorral book is going to be they've already like it's not like they're,it's in development like this is done. They just need to print it and get itout from the sounds of it. So what I like to look at is like thestretch Coles I. What are you? What are you stilldeveloping? That is going to be essentially fast track.The more you get and there's a ton of stretch cools for this, which isobvious or they're up to like four million with the search cools, wonderif ill ere going to keep releasing more. I think so because I was I've beenpaying attention since they hit like one one point: Five and they had up toabout like two million in stretch poles and they so like every time I checkback, they just keep at more, but the stretch polls are really cool,so they have a bunch of pre written. They have like the physical stuff like extra merch for different tearsand stuff, and then they also have new arc types that they're adding newbasses. Essentially that are being unlocked and play tested and addedevery time you every time we contribute money. We have N PCS and the ideabehind the N pcs, it sounds like legends are mentors and masters withthe ability to teach techniques and expand the PCs, training and abilities.So that's where I think they're going to bring in this idea of like Oh these weirdbending styles, because especially like I'm looking over the PCs, you got Zula you've got suky. You've got a Catara, that's a lot of potential for some strange abilitiesthat you don't necessarily see from every character to be taught or, and then we've also got a bunch of premade modules. Pre made kind of oneshot adventures. It sounds like set in a variety of different areas that arebeing published and unlocked by these stretch cools. So there's a there'slike outside of just the core book and just the the basics. Here, there's a lot thatthey're, adding on and they've I mean they've got a lot to pull from H m. Soit's not surprising how much lore has been officiallyreleased by the creators of Avatar. What do youmean laure? Like other games? I guess so there there's there's pieces of Iplike how big is this world from like a granite like in a I guess how granularis the Lore? Currently not o extremely...

...you've got the two you got. The two shows you've got abunch of comics that happen between and between the shows and after Cora we have a novel series that deals with Yoshi and that's pretty much it, but nickelodeon just gave the creatorstheir own studio to do whatever they want with in the avators. So there's agood chance we're going to see a lot more, not too long from now exciting, exciting advertise studios. Would you go to an Avatar world a themepark over, like probably, but also I hate myself for it, because I know Jordan wouldn't because popularUTA's right now that that actually is like if they did like a theme pro.That's the moment where I start going: okay, so you're just trying to milkthis frances like like they have been already. Well,I don't well, they have obviously they content creators. They want to makemoney off of this, but I also they've done everything they've done with like a deep reverence of respect of liketheir own Ip and also what the Ip means to other people. So that's fair. Ithink I'd I'd be upset and also surprised if they just went down likethe shameless cash grab route. I think that they're really careful with whatthey do with the IPE, which is why I especially excited forthis TRP G. I think that they've sourced it out, I think they found theright people to do it. I think that they're going to put inthe care that is necessary for it. Yes, it's got to wait for the citator tolaunch and then once you know the answer to that,Jordan will potentially know if he wants to buy it. Yeah, that's right andthen I'll run in with oryby except Jordan, because he doesn't have a happyyeah got a well with that. I think it's time tomove on to her next segment with Jordan all right. What are we learning today?We are jumping back into between adventures,guys for the Dungeon Master's Guide, Chapter Six, we're on page a hundredand twenty six and we're going to talk a little bitabout things to keep track of in in your campaigns and what kind ofstuff you know the players might get into during down time. So all right, so we're going to start withcampaign tracking consistent details, bring your campaign to life andcontinually continuity helps players. Imagine that their characters areliving in a real world. If the adventurers frequent a particulartavern, the staff lay out of the building and decors shouldn't change.Much from one visit to the next. That said, changes can occur as a result ofthe character's actions or of actions that they learn about. When the adventurers kill a monster, itstays dead. Unless some one raises it, when they remove treasure from a room,it doesn't reappear the next time they enter, assuming it hasn't been stolenfrom them. If they leave a door open, it shouldstay open until someone closes it. No one's memory is infallible, so itpays to keep records jot, notes directly on an adventures map to keep track of open doors, disarmtraps and the like events beyond the scope of a single adventure are bestrecorded in a notebook dedicated to your campaign, whether it's a physicalbook or an electronic file. Such a record is a great way to keep yournotes on organized. Your notebook might include any of the following elements.So your campaign planner write down the main story. Arc of your campaign, keeptrack of things that you hope appear in the future. Adventures update it as thecampaign develops, adding ideas as they come to you character, notes, write down thecharacters, backgrounds and goals, since these can notes can help youdesign, adventures, sorry, design, adventure, content thatprovides opportunities for character, development, keep a running, tally ofthe adventurers class and level, as well as any quest and downtimeactivities that they are engaged in if characters have a ship or strongholdrecord its name and what it and whereabouts, as well as any higherlings in the characters, employ you've, got player, hand outs. So keepa cop handouts you make for your players so that you don't have toremember their content later. Adventure lock think of this log as anepisode guide for your campaign,...

...summarize each game session oradventure that helps you keep track of the unfolding campaign story. You cangive your players access to this log as well, or to an edited version, strippedof your notes and secrets. The players might also keep their own record ofadventures, which you can refer to if your own log is incomplete and PC notes,so record statistics and role playing notes for any NBC's. The charactersinteract with more than one it's. For example, your mot, your notes, mightdifferentiate important people in a town by their different voices, as wellas their names, the places where they live and work the names of their familymembers and associates, and maybe even a secret that each one of them has campaign calendar. So your world feelsmore real to players when the characters notice. The passage of timenote details such as the change of seasons, major holidays and keep trackof any important events that effect at the larger story and, finally, the toolbox. So keep notes whenever you create or significantly alter a monster, magicitem or trap, keep any maps, random, dungeons or encounters. You create this information insures, you won'trepeat your work and you'll be able to draw on this material for later lots of stuff there good stuff hard. We we get my favorite near the inthere, the tool box. That's your favorite, the passage of time and set calendar. I I know Carlos uses thiskind of stuff. Jordan. Do you use calendars yeah? Actually I have so inmy wild out campaign. I took the exanimate and printed out a copy formyself and I showed the calendar to my players from time to time and say: okay.This is what day you're on right here. This is an event. That's coming up thatyou know about you know. So this is how much time you've got until that point.Things like that, and I do like little jot notes as well on the calendaritself for like super important events, so when a player died, I marched thaton the calendar so that you know when it comes around to like a year orsomething in the future. They can be like. Oh, this is you know such andsuch a person's death date. That kind of thing. So, yes, I use acalendar. I made one for my recent CAMPA, my newest home brew campaign,but I don't know that anybody's ever looked at it. I definitely sent it tomy players. I don't know that they've used it, I haven't been really keeping track of it, which is obviously something I shouldhave been doing, is the dem it just struck me, especially at the pace thatthings were moving as struck me as relatively inconsequential yeah yeah. I mean to a certain extent.It is for sure it depends on how much of an influence time is going to haveon your campaign right if there are major events that happen at certaintimes. Maybe that's a good thing to keep track of, like I know in you're, in your home brew campaign before itwas important to keep track of like the moon cycle, because of when someonecould read a particular book and do certain rituals and that sort of thingyeah that was important, but like other than that, it wasn'toverly important how much time passed right. It does help for if crazy events happen,that they want to recognize in the future yeah it otherwise like if it's notimportant to any character or any specific event that you've got plannedan yeah the calendars, probably not overly important. I like my days. I, like the passage oftime- I don't know well how did you guys feelin the Tomelitan campaign when you guys got petrified, and I ran acouple of sessions with the players whose characters were not petrified andthen like, ultimately revilin that it's like a passage of like three monthstime and I tried to give them extra abilities, like advantage on naturechecks in the area, because they'd spent more time there than you guys hadto create a little bit of a like weight to it. I guess I and I got what were you guys asthought on that as players? It was interesting, but I didn't feel. I guess it necessarilylike impacted my character too much, whichis good. I mean you don't want, is like...

...the passage of time to negativelyimpact characters or some characters, but not other characters or that kindof thing. I guess like not not to an extent where it would be like you know they feel like they're. NotYou know part of the group anymore. Does that make sense like you'd want tomake sure that they're still included? So I think you did a pretty good jobwith like just giving them the advantage on the Ne Nature, checks andstuff like that in the area that was, that was a cool way of doing that. Iliked that, but it it meant my character wasexactly the same kind of coming out of that right, which is fine. It didn'tfeel, like I missed out on anything too much. You know because it's not like, I guess it'smore, that I didn't backtrack right, like it's not like my character isbacktracked is just that my character is in the same place and othercharacters were slightly ahead, but not like unreachable ahead, and I think they were a higher level as well, butthat was only for in possession yeah a session or two something like that. Yeah I don't know Braden. What do you feel I would? I would tend to agree with you.I think yeah all right well, party on on mind, yeah,I enjoyed running the split sessions for a period of time M. I don't knowlike it was good. I enjoyed that part it just I wouldn't say it had a majorimpact on my character, if that makes sense yeah, mostly because I was petrified during that time, it might have hadmore of an impact on the other characters who were still active duringthat time, and also the setting, I think, plays a huge factor in that too,because let's say, if you're a ified with like appointments coming upexactly and all of a sudden like, Oh here any miser, you log back intoexpired, quests, yeah yeah, whereas like with US and Chaltzantzin.Now we just had this one thing that we had to do and it didn't impact how longit like how long we took to get the question, wasn't a major rat. Does thatmake sense? HMM, or at least we didn't? We didn't feelit that way like it wasn't like you know, monsters are somehow getting strongeror or that they were coming out in larger numbers or anything that wenoticed majorly because of the passage of time. Does that make sense. Yeah E and yeah, like you, said we weren'treally connected to the area before so there weren't any majorevents that we would have missed so thin of ways. It could have beenimproved, but let's not take away too much from the segment right. Yes, thisis a thing an forgot about that sorry, yeah, okay, let's, let's keep goingthen let's talk about some recurring expenses, guys Bo besides the expensesassociated with maintaining a particular lifestyle adventures mighthave additional drains on their adventuring income. The playercharacters who come into possession of property own businesses or employhigher lengths must cover the expenses that accompany these ventures. Thenit's got a list here of maintaining costs for things like an Abbey GuildHalls, noblest states, temples that are either large or small,fortified towers, etc. They've got, I think, the biggest price here they'vegot is a palace or a large castle which cost four hundred gold pieces per day,and you need to have two hundred golds worth, I think, or two hundred skilledhigher lings and a hundred untrained hirelings. If I'm reading thatcorrectly, so you can get real costly, real fast, it's not unusual for adventures,especially after the tenth level to the gain possession of a castle, a tavernor another piece of property. They might buy it with their hard one lot.Take it by force, obtain it in a lucky draw from a deckof many things or acquire it by many by other means, maintenance costs, the maintenance costtable shows the per day upkeep cost for any such property. The cost of a normalresidence isn't included here because it falls under lifestyle expenses, asdiscussed in the players and book maintenance expenses need to be paidevery thirty days. Given that adventures spend much of their time,adventuring staff includes a steward who can make payments in theparty'sabsence...

...for the total casper day. The costincludes everything it take to maintain the property and keep things runningsmoothly, including the salaries of the hirelings. If the property earns money that canoffset maintenance costs, of course, by charging fees, collecting tides ordonations or selling goods, and that is taken to into account in the table the so skilled in untrained hirelings,the players handbook explains the difference between a skilled hirelingand an untrained one. So and then there are two kind of like subsets here for types of recurring expenses you might have whichyour businesses, so an adventurer owned business, can earn enough money tocover its own maintenance costs. However, the owner needs toperiodically ensure that everything is running smoothly by tending to thebusiness between adventures, see the information on running abusiness in the downtime activity. Sections of this chapter, which isupcoming soon garrisons, are castles and keepsemploye soldiers use the veteran and guard statistics from the monstermanual to defend them. Roadside ins, outposts and fortspalaces and temples rely on less experience defenders, so you use theguard statistics in the monster manual. These armed warriors make up the bulkof a properties, skilled hirelings, all right, so those are that's. I guess all they really giveyou on. You know how they, how you run different businesses and things. I findit interesting that they were like you know. The businesses might cover itsown maintenance costs, but it doesn't talk about like making money at all. I would assume if a adventure owns abusiness they want to make money. You know at least a little bit somesort of income. Does that make sense. I mean people with a stable job. Don'tgenerally go adventuring, that's fair, but i mean one job once you're anadventure and you make a lot of money like you invest right like once. Youhave a lot of money, you just you, invest it in other things right, so youwould put it into a business that you see and you're like hey, i'm going tomake more money on this. That's generally yeah. I don't know the richget richer right like they go and they use the money that they've got from theadventure and they spend it on making more money feel like our party in the tertain, acame and just spent our money into making ourselves better more to go onmore adventures. Yep. I mean that's totally a thing youcould do, but you know it's also not the only way.I guess that you come across like we also gave away money we didn't have inor an extremely indebted to dorman empire. Oh gosh, you know for the realmright or the realm yeah i mean, and it talks a little bitabout here too, about like different ways that you can get it because in oneof in our campaign braden we came into possession of a tavern via intimidationand deals made under the table kind of thing. You know we just you know then owned thatproperly and we started making money via it, and then we ended up selling itbecause we got a ridiculous offer. So you know money yep and like betweenthat, and then one of our other players also had his own kind of side businessthat he had economically owned before you guysbecame adventurers yeah, which you had. I think you had agood system where it was like. You can't make money, you can just maintainand you can lose money and that's kind of how business i think should go.There is if you, if you look further into the we'll, get thereeventually, i think, but when we get to downtime activities, there is an actualtable like that's. Not my rules set, there is the actual dims god or how businesses or how businesses aremeant to run. I tweet just a little bit based on how much time you guys wereactually spending like actively maintaining it, but besides that, it's pretty much just what it is. Okay, well something to look forward to nexttime, then we'll get into the downtime activities.That's exactly what's next s,...

...but we'll save that for another episode, so braden al i'll hand it over to you now sounds good. Let's do some talk of thetown that segment. While we ask you, the listeners, the society, a questionthat we respond to your responses of that question and he respond with ourresponses of our own. So the question that we're responding to responses ofto day is are is: is english yeah? What is the toughest combat encounterthat you have ever had in a session will say it's one of the perhaps one of the first dragons wefought, but we ended up. I think it was more like in my head that it was goingto be more difficult. Oh, i know when space, okay, okay, socarlos you were running a one shot where there was like a shambling mound,and i ithers us something like that and try, and there was then there was the the one magician that was there as wellor the one mage, and it ended up like freezing like most of the party, and i think it came down to just me andthis other mage at the end, and it was this insane battle of majors. I was a divinition divination wizardand had luckily rolled, i think, like anatural twenty on one of my four sites for the day, which wasawesome. I ended up using that against an invisible creature to kind of likeknock him out of that, and it was just a battlelike back and forth constant, like counter spells being thrown trying toget. You know the jump on people. I ended up using mind spike to make surei knew where he was at all times, which was fantastic, worked real well and,like i think i just barely came out of there like having used all my spellslots and was low on hp. At that point we were down to like can trip casting, so it was just a really really toughbattle, just yeah, because i recall the evil majors re against. You was outof spell sot, so i retarded to jump stabbing you yeah, that's go at a. If i remember correctly,like everybody else was dead, yeah dying yeah, you were all you were alllike cone of cold debt. It was, you were all frozen statues and i was likeoh shit, not good yeah. That was a that was a reallycrazy fight, really awesome loved it, of course yeah yeah. That was fun. So that's mine for surethe toughest one i'm thinking the dragon fight with thethe acid dragon britain, because that one was a fightwhere the entire party was in a line, and ithink we took like three fold drane breath attacks and like everybody wasgoing down and we were we had to like we had to reconsider our strategy. Inthat moment, i don't know like our paladin keptgoing down. It looked pretty looked pretty bad except the. I guess thedragon use its breath attack and it also damaged a lot of the minions ithad in the base. But i just remember that pipe being very difficult, becauseat the time like i was still was that when i did, ihave the drag tooth gloves at that time, because i remember like even earlier onin the campaign, i was having a difficulties just punching through thedragon, as until i got that item you may have. I cannot remember i the rightthat was, i think that was one of the more difficult fights i had,because i like i kept popping back over to or paladin to like feda. Hey helppotion that was just enough to not get co by the dragons second breath attackcoming down or like even just so like he didn't take like death saved, orsomething like that. You know and on the rest of the party was likeway back, so they weren't, like they weren't able to get too much damage upon to the dragon, not like. We normally do anyway. Solike just a couple of breath attacks are, i think, a ton of damage superdangerous. You don't want to you want to be on the end off more than like twoof those that say for combat.

I mean, if you can help it, don't be onthe end of any of them, yeah well, one you can usually survive to. Ah i don't know why you bring was your topest comment.My toughest combat was one that was run by a friend of ours matt, who we talkedabout pretty frequently. He tends to draw from a lot of sources when making his enemies, and he also his power scalingspretty ridiculous. So our fights are often like very long and very brutal,and one particular fight lasted two full session start to finish, and mattruns like four and a half five out recessions. But this was like a nine toten hour fight. It was a single target. One creature who was just this absolute rage monsteressentially named wilhelm, this barbarian gladiator, who had beenresurrected and kind of outfitted with all this nasty new stuff that he could do tokill people, and that was tough enough and then half way through kind of videogame. Final bostil. He just took a potion that gave him all theseridiculous new powers and basically brought him back up to full as like allright, o final boss phase to let's go, and it was just like you absolutelywere pouring pouring pouring damage into this guy and he's not even showingit he's pouring damage into us and we areabsolutely showing it because it's only a lot of damage. It was a very brutalfight and i am absolutely shocked. That's none of the player charactersdied that weren't supposed to die because my my player character died,but he was also evil at that point and if he hadn't that it would have beenweird but yeah, that was definitely as a gooda later or two two sessions. There was a kidtwo sessions, i loved it yeah that was a that was a very solid one, but let's take a look at what thesociety had to see because we get a couple of responses this week, lookingover at our twitter, we have at namo nine o five to this toughest encounter was a chaindevil, absolutely wrecked us. I've run have you to run a chain divlebefore i'm not, but let me look up the statoc for run spike devils chain. Devils, i don't know pain.Devils are pretty brutal. I ran one kind of when, in my home, brewjust after carlos's character died. Actually, when jordan, you and the rest of theparty faced off against this god that the couto had constructed, he was essentially a chain devil, ah, with with a couple of minor tweaks,to make him a little bit more powerful but, like i didn't, have to do muchlike they are, they are very powerful creatures, so creepy looking to not not pleasant,not lookers. We have the tangled whip at ropley today, com through saying the lightning towerfight, half way through the jd region to a p rudel. I did some research intothis. The jade regent is apparently a path, finder module that it sounds like these guys arerunning because tangled web runs a kind of gaming community. Anybody cansign up i'd check them out if you were looking for a game, but finally, looking over at instagram, we have some of me. We have not heardfrom in a while. We got a camera manila. Toughest combat in counter was twolevel sevens versus a cloud giant: twenty five ogres and an adult whitedragon. I'm gonna be a you going to read thatagain. That was two level sevens: versa, cloud giant, twenty five ochresand an adult white dragon. How well he immediately replied to his ownpost and said to be fair, but we didn't treat it like a fight, but we stillkilled everything but the dragon and escaped. I don't know what that ma. I don't knowhow is alive. None of this makes sense who hatch can hit us up? What are youtalking about? Did they just have like ridiculous items and magical items andarmors and stuff or like what jo? I need to know what happened? None of this makes any sense. Oh...

...and where are you running? Were you oneof the players something's wrong or sums up? Let us know and for everybody else. Letus know what you think of what we did in this episode stay tuned to oursocials at royal city society on twitter or sorry on instagram at rosesocial on twitter communities. Acord links can be found in both stay locked.There were always asking new questions like we just did here, we're releasingnew content. We've got one, that's pretty ready, would you say: jordan,yeah yeah. I think it's pretty well right, so load it coming up very soon,but besides that, keep it locked here for new episodes of triple advantageover monday and we'll see you next time. I.

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