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Triple Advantage
Triple Advantage

Season 3, Episode 26 · 8 months ago

Ep. 50 - Getting Gothic Up In Here

ABOUT THIS EPISODE

This week on Triple Advantage, we get spooky talking about the new gothic lineage
options, Jordan gives us a seminar on how to build an NPC by the book (literally),
and we discuss whether you prefer playing against smart or dumb creatures.

This week on triple of Banach, we getspooky talking about the new Gothic Linea Ajoptions. Jordan gives us aseminar on how to build an NPC by the book. Literally an we discuss whetheryou prefer playing against smart or dumb creatures, as always make sure tosay tune to our social media to stay updated on the latest from US enjoy theshow the B'all member O Society will comeback to echoes of the outlines this week, we're going to talk aboutsomething that actually came out a week ago, two weeks ago, but dude Isciduling we didn't get around to it, then, but here we are now we're talkingabout gothic lineages today, guys do you guys get a chance to read the newor Nearth Orcona? I did ED. What are some initial thoughts? That's Gothic you, it's actually I'd say that's not go!Thank you. Maybe it is maybe it's not. This is not what I thought they meantby Gothic lineages, but I kind of like it better than what I thought it wouldbe so m yeah I mean so predominantly forthose of you that haven't an don't keep up with the current releases of unearthor Conna they're playtesting, some new linejasthey're, not really like glasses. I would say what would you call likeracis or racist Yeah Yeah? Oh, oh, it's, the Dampier, the hex blood and thereborn. Those are the three races that are released as like Gothic Horr, Iwould Y. I would call them like Gothic Hor, linit lineages, really becauseit's basically a type of vampire and then hex bloods are like heags andthen the reborns are like Frankenstein's people who you know haveto do with some form of undeath. I see see. I got a little confusedbecause, for example, for the the dampair I always thought was likevampire. So I was like you get bit you kind of turn into one. So I wasthinking more of like like pure bloods. I guess I guess Iwould also be a race so right like in so anyways. It gets a little confusingwhen your character, your player characters, can change, form and change.What the I guess their origins are, but out of the three of them. What are youguys most excited to try who I'm STOPP ING the HEX Blon I downhere, yeah yeah, the reeborn. Wasn't thatinteresting? I don't think so. I woal for sure als by the way side.Doesn't it it does. I mean like basically it gives you dark vision anddeathless nature, which means you have escaped o death. You getadvantage on, saving throws against being diseased and poisoned resistance,tof poison damage advantage on death, saving throws you don't need to eat,drink or breathe, and you don't need to sleep. So it's just kind of a you know.Little like ribbon features. I would call them the less. The last slee Fuature ispretty much your Elf trance yeah exactly yeah. I got so that I personally themost excited about the HEX SPLOD, but why don't we dive in to thim for theaudience to learn a little bit more about what they are I'll read the theinitial descriptions of each sofor example: The bampere pose between theworlds of the living and the Dead Dam peers retained their grip on life, yettheyare endlessly tested by vicious hungers. Their ties to the undead grantdampers a taste of vampire's deabtless prowess in the form of increased speed,dark vision and life threaten and life draining pate, with unique insightsinto the nature of the undead. Many dampeers turned to the lives ofadventurers and Monster Hunters. Their reasons often deeply personal. Someseek danger. Imagining monsters as personifications of their own hungers,others pursue revenge against whatever turned them into a dampere and stillothers embraced the solitude of the hunt striving to the distancethemselves from those who tempt their hunger, a very classic Vampire Shit right there.It is yeah white damp here where do that work?What oes Y name Damn Pere is an actual thing. I'M NOT! It is redily clear onwhat exactly it is versus of Vampire, but it is an actual like vampire subrace. I feel like yes, like maybe origional Folo variancs, it's AlkinsFalklor yeah, who is Bolton. The Bar Wais, the BALTANSOTSS pparently,don't have the usual weaknesses of Vampires...

...asparently, at least that's that's.What I'm seeing there mortal beings who are half human half vampire to somelower? So it's like the result of a unionbetween a vampire and some other form of rate like some other race, so they're half vampires, I see do they glitter in the sunshine yeah. It says none of the usual weaknessescome on SOT, O weakness come on Ersoality t, it's style, yeah, so really, like you'd, almost have to forman entire campaign around this right, because some of these some of thesetraits kind of are a little bit gamebreaking. I would say in the senseof like a regular party, it's like giving somebody flight level, one right,like spider, clam, Oh yeah, right away, Eric Ocker it not even that not eventhat it's like sputter time with the ability of being upside down yeah.That's pretty cool very empire, it's so cool! It's as as a monk as I play a monke one ofmy campaigns, but I kind of feel cheated out here. You know, because Ican't technically run upside down. Leave. That's true! vendicular symstcce,since you like run out of speed, you fall too, which sit but like with this.You could just keep going well, you can just stand still. They can't go overwater, so you know. If you got, you got something on them there. That's true! Actually, that's true.Could you run over water if you're avent a damp yer month, Oy, not Itout,Yeaka Geer? Your monk would probably be like optimized ridiculous yeah because,like I'm looking to like the vamperic bite, it's a natural weapon, dea line,one FDA, four damage with an additional. How counce is a simple meanly weapon,yeah that that was the Char Proficien, so it countas a monk weason as aMontweapon yeah. So you, your your dice with increase as you go and you'd beable to regen hit points, will enty six region, yeah, yeah, Ot, nice and Oh yeah, and it's any time that bitehits yeah. So you just be like deal in damage andreginding your own health. At the same time, it's funny e bad. The bampar bitewould that be like the Bampark Biht woulh that be the attack action then,because then you wouldn't be able to do like an unarm strike or somethingcounts. As a simple mele weapon, it's a natural weapon which Moses a TempleMele weapon is what it says with which you are proficious: Ois, Amon, okay,essentially so nothing like witing somebody, four times and e every singleround, ith floriub Os Ilov the only ill hold on actually would it count for so the only weird part about it? Isthat you add your constitution modifyer to the attack and damage rules when youattack with your bite? Okay, so you might not have the hoiestconstitution no, but I'm wondering how that works specifically with themartial arts feature of the monks. We just don't check that Inoer Wich, which what is ther, I'm wondering whether it requiresdexterity, no okay, it just allows you to use dexterty instead of strength,okay, yeah! No, then, then, in that case itwould still work with martial arts, so you could still do flurry of blows, forinstance, and you could essentially just bite four times you would have to use contet in oe yeah,the average, but well, nothing, that's not a bad thingeh MANICAA CON, my dumpstead anymore! If Ido this yeah it would, it would mean yeah, you would bebuilding less like dexterity. I guess and just build everything into your con,so you can Reagen health if you're missing it as opposed to dodgingattacks. Yeah I mean just in general, though I feellike Labor was like thinking o among this lik kind of limits you, because why would you notwant to do the bite attack for every single strike if you can reag NHP atthe same time, when I'm thinking about this in Chamatic, our p sense? Whywould I want to bite everybody yeah that many times it's like? Oh God, he'skind of a weird person, maybe maybe give them low, Carisma Yeah Yeah it S. just I find the idea funny of like. Oh I'm, a tortured DUB here. Myhunger is insatiable that I'm trying my best to control that thet, I'm goet ajust flurry a blows launch four bites on to someone and dedvalwith them.Every Ronka hold on we're missing one...

...part here guys. You can empower yourself to gain this. The region. Essentially, when you bitepeople, so you can only empower yourself a number of times equal toyour proficiency bonus her long rest, a you can only region every time like twice essentially per long restwhen you're at low levels and up to six times at the higher level. I meanthat's a that's a free dice of healing on an t, yeah yeah, that's still notbad! Oh it's very good, but you wouldn't you wouldn't biteevery time, then. Essentially, you could just throw in punches and thingslike that and not have to worry. You know, and you wouldn't necessarilybuild constitution as your major thing, unless you still wanted to bite every time that, like you, can also just do thegain the bonus, an exability, checkour attack, roll y make to the bonus,equals a damage dealt by the bik of e tight yeah ye H, yeah, all right. So this I sil like damagedspiking respect to it. Nice look healing aspect, but it's. It is alittle bit gated by your proficiency potify, which Yeah Yeah I tuiss. Is it Omybs? It's fair, yeah yeah, although having a be on a long rest, because I mean like as a Monky, you sawyour like it's coming, your storyn on shore right so yeah like my Lineag, isnot as good as my class iwascan. You guys thin have any othercool like dam, perecharacter class combinations when my first thought wasbloodhunter, and then it talks about them being loaners and that doesn'treally Mesh with the whole belonging to an ancient order thing. Maybe your bloodhunter is different.Yeah well and of course, rogue would befantastic. For these guys, being able to spider climb would just significantly improve likesneak attacks, and that kind of thing you could, you know, walk on the wallsand then jump down oeop of people. That would just be ridiculously awesome. What else would be cool here? It seems to me that a lot of the stuff would be like very,very cool for a completely gothic theme campaign. If you had your os but likehaving one person it can spire climb around, is I don't know wereare they on yeah in the ceiling? I don't know like thesearen't like traits that I would like that. Make me want to build a characteraround a dampere person, Likei'm trying to think of fun things, but I don'tknow if io'd want to play on a campaign like a long form campaign. With this it's ainteresting. Now it's been alittle while, since they've actually released a race that I've been likeyeah, I want to place that right now, yeah, the Volos ones were really good. Ireally enjoyed most of them, but that came out before we start playing. I can't think of any since we've Sertof playing that a release that I'm just been like. Well, I guess the Warr, but theforfords are so strong yeah, that'sjust its not generally campaign specific thing. It is as well like just having a Warfardownyour party, that's like a Pallad and it's a pretty solid tank. Yeah anyways, that's enough of the damp ere.I think it's your standard vampire of MPR Beem it the way you want. I guess Idon't really I'm not diving too much with Thaut one, and particularly theone that I did like a lot is explant wer wishing falls ancient magic,CINAFFA hot's desire, at least for a time ex bloods are individuals infusedwith eldridch magic, Fay, energy or mysterious witchcraft. Some enter into bargains with hags gaintheir deepest wishes, but eventually find themselves transformed. Thesechanges evidence a hags influence ears that split in fork points skin in wildshades, lengthy hair that regrows ith cut an an irremovable living crownalong with these marks ex blood's manifest hag like traits such as longlife, duck vision in a Marain, a variety of magical methods to beguilethe senses and avoid the same while many hex bloods gained their lineageafter making a deal with a HAG, others reveal their nature as their age,particularly if a HAG influence them early in life or even before theirbirth. Many hex bloods turned to lives of adventurer, seeking to discover themysteries of their magic to forge a connection with their fay natures or toavoid a hag that obsesses over them.

I like this. I think it's really cool.I think, as a background is definitely originally kind of it's to me. It kindof might give like a little bit of like a Narrato vibe to it. It's like, if youknow that your parents did like something bad to keep you alive to bebored like there's a lot of fun little backgrounds, especially when it comesinto like having a magical, being sort of influence, your characters, and maybe this it kindof makes it easier for a DM to also create plot points around you just baseon your like racial choices, which I think are pretty cool. Some of thehexplood traits include dark vision, Fai resiliance, which is advantage onsaving throws he made to you, make to avoid or end the charm condition on yourself,and you also get hex magic and a magic token heck magic is you can cast asky's self and heck spells with the straight intelligence, wisdom orchrosmos your spoutcasting ability for these and your magic token is as anaction you can harmlessly pull out. One of your nails to through a lock of hair.This token is imbued with magic until you finish a long rest, while the LO,while tokanismbuwed this way, you can use an action to sent a telepathicmessage to the creature holding or carrying the token. As long as you havethe same you're in the same plane of existence and are within ten miles ofit here, you go brain. Here's my nail I'll be in touch yeah, I'm not takingthis. I can't even get my party to sign a book of shadows for FreeCommunication and rother lesson. Durans. Do you think that they're going to takemy finger nail, nowhat about a tooth? Doesn't eir thing, yeah, just pull outyour move? That's better! Yeah! You guys! WBEFORE! You Go! Hang on like bigpair of flyers out from the ATACE SHOCON. Ye would be it's so like creepy andawesome at the same time. It's it's great. This is great you're rightin that. I think that this would be like a good reveal ano for it if you're playing itlike a particularly plot based game. I think that would be cool to just likekind of have like just perfrar yourself as human and then all of a sudden. It'slike no I'm actually not I'. Try. Now I'm trying to fix myselfkind of thing outside of a base game like if you're just kind ofdoing a hack and sash, I probably wouldn't go tas this yeah yeah this. I think this isdefinitely ties more with, like the story aspect of it, and especially whenyou're talking, especially when you're talking about something like like it changes with their age right, likeone of the things that they describe here, was like many Hex Blos gain theirlinege after making a deal. Others are reald in nature as they h. How do youdo that in? Like a campaign setting right like do I have a player, create ahuman character, quote onquote and then, as they level up, I'm like hey, you cansee in the dark now right like to me. That's a little bit of like thissort of race. The racial traits maybe come in as you're like leveling up, butthen it kind of gets weird as to why you might have chosen that in the firstplace right, like maybe all your players, don't really know where theycame from or something like that more more of like a. What am I thinking here like Harry Potterish, like you discoveryour magic or, what's I don't know, I'm thinking like a school like orphan?What's the show, what's the show it's like a school of orphan children thatare all like that? Have Super Powers and stuff, Oh yea, the umbrella academy,Yeah Somethong like that right, where it's like, maybe like the people, don'tnecessarily know because they don't know their background. So you have abunch of party members that don't necessarily know what their racialbackgrounds are and all of a sudden is a DM. You can like introduce thesetraits, they all be kind of cool, but yeah, like you said, if it's like ahacken side, I don't know why Youd Yeah whos is you have to be carefulwith people not or like character, your players, not knowing what it is thatthey have like abilities and things like that they have. It is cool to likeintroduce like certain aspects of that, but I'm not sure I would do like a fullrace like Oh yeah, by the way I'm going to reveal to you later that you areactually thisting yeah, and I guess that's where I go confuse initiallyright like I was like these seem to me like additions to you know something that you might addto an already like the traiths from from a race. Already right, like youcould be an LF that develops. You know hexblood traits right necessarily like you're, not a hexplit right right is this like? How did they did they talk about way? Okay, Fayekidnappers, swapped you and your...

...parents child. So like you, this is so you are born into it. It's just that, like your actualorigins, are somewhat unknown to you and that's always weird to me as astory element, because how do you keep mechanics away from a player thatchoses as their background right like if you're, if you're a child kidnappdlike all of a sudden D, You find like eather falling out yeah yeah, I guess the magic tokenthing specifically is the weird part like hexmagic, favorsilien, circuvationand oere all like fairly natural things I feel like they would come to youfairly easily, like you discover like. Oh I'm able to cast this spell, butlike who's Goin, no like below nails or tooth, I guess it does have lock ofhair. So maybe you accidentally discover that, but it is kind of weird you're right thatway. Ilike the I like some of the oragersbins here as and especially for the story, elements right like a Cobon ofhags lost, one of the remembers and you wer creat place lost Hec, nothing likegiven the player that all t e one two of Oh, no, no! Yes! This is the bigbaddy DBG fight. But little did you know that you were meant to join and then you hithim ith some charm spells, you know already goes into disarray and youcreate distrust between your party members. That's always fun and always present at most of my castyeah. If you were to do hack and slash withthis race just to kind of circle. Back to that heck spell like it gives you ethe ability to cast hext as any class, any class, which means that's Pettrong,like a high level fighter, with like three attacks, and now all of thoseattacks are Adende sixes of necrotic damage. That's decent! You can do somedamage with that yeah yeah yeafo show Bosmons. No, it's a it's really cool. I think Ilike this one, the best predominantly because of that RP ement,but some of the the features of it are really cool yeah. But last but notleast in this grouping of free is the reborn death. Isn't always the end. The rebornexemplify this being individuals who have died yet somehow still live. Some reborn exhibit the scars of fatalfates, their ash and flesh missing limbs or bloodless veins, making itclear that they have been touched by death. Other reborn marvels othery born aremarvels of magic or science being stitched together from disperate beingsor Bearin mistreus minds and manufactured bodies, whatever theirorigins, reborns, no a new life and seek experiences and answers all theirown. So it specifically says here thatreborn suffer from a manner of discontinuity, an interruption to theirlives or physical state that their minds are ill equipped to deal withtheir memories of events before this interruption are often vagueer absent. So again we have a very story driven yes, race of characters. It's one of these things where again,if you're, maybe more of an experienced player, I think that this is more foryou, especially if you're more comfortable with our peeing things, andmaybe I think I maybe on the complete opposite. Perhaps if you were a brandnew player, this might also be a very, very good fit, especially since you might not actuallyknow what you can do with your character in the first place. So mightactually play into a nice little parallel between your game knowledgeand your RP elements, which is always need. However, sometraits of PHTIC relly love, dark vision on this. The reborn can have dark virsion, whichagain doesn't really make sense to me from yeah story perspective, because itdoesn't necessarily mean that you were stitche together with you know the eyesof creatures, t it could see in the dark or even if you're, a human and youget brought back. You now have dark, fishion question mark you have it sem weird yeah, you havedeathless nature, which is you've escape death, a fact representedby the following benefits. You have advantage on Saming thrors againstdisease and being poisoned. You advantage on Dhat savme throws that'scool, you don't need to eat, drink or breathe, and you don't need to sleepand you pretty much have the Elf trance to be your longer. So you can finish along rest in four hours if you spend those hours in an inactive amotionlessstate which I think from an Rplmit whilh be kind of cool if you're, justkind of like you zone out for four hours of the day and just like stare ata wall, yeah isn't plays into that sort of dissociative mental state thatyou're in yeah,...

...and you also get knowledge from a pastlife. You temporarily remember speradicclipses of the past againgiving the DM some really good, cookies and crumbs to give your players in an Rplemit, nothing like expesitionwindows and the ability to just have the storyforward to one of your characters. baccarents my favorite, like oh you're,trying to play this instrument. Guess what do you use to as well? Like youremember trying to play it at some point? It's can be really weird stuff.It's pretty awesome to do that kind of thing for sure yeah, especially if a player wasn't expectingit as well and again playing intoat. Like you, don't know what you'R, ifYoure, brannew player Igh, you don't know what your abilities are and all ofa sudden them going. You playd fallessly they go. I do what it's a very Meta background, I think or LINEAT persem. It is or sure not a hack and slash yeahyeah, and I guess I get away with like. I guess something that I knowtice, thatthey like the changes of Thee, warding right. It's on Gothic races, it'sGothic, lineates, yeah, yeah right! If it', that's in your background, I can'tthink for the most part, like I can think of any character that could gointo this kind of lineage. There's really. No. I don't think thatthere's really any like blast in particular. That would benefit the mostright, like the roads with spider. Climb obviously makes a lot of sense,but really anything here with deathless nature, maybe like a tank, your paletin tank, or something like that right. That could be good, especially if youhave advantage on that saving throws, because you could always come back tobeing just you know, I feel like your HB, but this one is better in group with less healing potential yeah. That's true! If, if your groupdoesn't have a lot of healing potential than advantage on death, saving throwsis a significant boon. Yeah Idon't knowlike, it's interesting. Ithink these are very non, combat mechanics that you get from these yeah from these lineges like, except for theteck, except for the hecks on the hexbund traits. I think that's likedefinitely the strongest combat addition and Tem parack by mair pit.Those are those are by far the best two I think out of this grouping. I really don't understand the dikvision,though, like I don't understand how that makes sense, I think they justlike. Maybe they thought gothic equals dark vision. Mae'l just accept it.Idon't know what Oul you guys mow like with like switch out dark vision forsomething? HMM, I don't know it just doesn't sit. Well, I don'tthink no right like if, especially if you werelike brought back Idon'tk, if you, if, like you character, was like one ofthose like Linea S, maybe resistance an achrotic damage or something that mightbe better. I ht that might be better Suiti, and that gives you that nicelittle combat, but then again you have advantage a saming throws yeah like it's just resistance to atype of damage, but it fits, I feel like it, fits better than dark vision,yeah! No, I definitely agree with that there because your body is alreadyundead in some way. You know so it doesn't make sense that nacrotic wouldaffect you as much so yeah. I think that that would work. Icompletely agree. Think of it, I don't know like I'mthinking like any character, would be kind of fun to make with this. Sothat's Ho, I'm not really like offering more like creative suggestions here,but do you guys have any idea what youwould make with a reeborn character? deathless nature knowledge from pastlife itis. This would be cool as an MPC. Forme, I think, as a DM that introducing a couple of these NPCs, if maybe, ifyou're, if you're pcs, walk into a town and Everybodyh's got faded, memoriesand everybody seems to be reborn- might allude to some sort of higher power.That's bringing back. You know like this village, wasn't here on the map,but there's a lot of people here. It's supposed to be a really old village,the villages like around. Why are they like using technology from like ages ago? You know lots of questions,that's exactly from that. I might go barbarian specifically for one of theorigins here that they offer is. You are released from being petrified forgenerations. Your memories have faded, though, and your body is not what itonce was. So I'd like to play like a barbarian that...

...knows he's supposed to be better thanhe is currently and like gets into situations that he thinks he can handle, but can't forsome reason and his body is kind of like rejecting what he knows. He shouldbe able to do, and it's kind of like a regaining of power. Instead of you know,moving up so much yeah, I would be kind of cool to playalong those lines, but maybe like a cool character. Origin you're, stillbarbarian, rigt, you're still very strong right, but you like wake up and like a field inthe field of bettl. Right, yes, like something brought you backvery supernatural style from the dead. Your time wasn't up, but you don'trecall how you were here and you kind of justwake up in blood generations having passed before thispoint like you would be very uncultured, like quote unquote like, even even ifyou were to go back to like your homeland, they be very different andhow they act and do their like, like their whole way oflife, would be different. So Ito'd be really interesting to play up thataspect, I think so for sure. It just gave me some a really dumb ideafor like a story, but do you guys remember seeing them the trailer forthe movie rouht? Now, if you guys watch the movie flat liners yeah, whereessentially like a bunch of doctors like put themselves into cardiic aresttechnically die only to them, be resuscitated later, nothing like that, but for a bunch ofpeople that love getting petrified for years on end O, you culd do like a wizard who's likeOh, I need you know like certain types of material or knowledge that isn'tgoing to be around for years from now. So I'm going to petrify myself and Ilike come back years from now, so that I can take fold of somethingthat's supposed to be there at this point in time or something like that.That could be really cool to yeah. The petrofication state is an interestnwant to play around with her stories, and actually I'm thinking about this. Ijust I just think of a Toman, an ilation campaign, how you guys justleft Dragon Bat petrified in the dengeon. I completely forgot about that. Sorry, Dranka Mate Oar partytens to quickly forget abouttheir actions as soon after they're done with stuff, specifically those related to NPCs thatare supposed to help us yeah, Atdo and quite literally arink or bad Hu hundredpercent has rescued US multiple times in the past, and we just totally just left him thereyeah good shit anyway. That's that's all. We have to reallycover for that. There's only three elintos that they release wonder ifthere is going to be more that they come out with, but in the meantime Ithink Jordan, all right. That's I bringing it out tothe divining, the DMG guys we are officially on Chapter Four II. Eighty nine er go three, I'mnonplayer character. Sorry go ahead! I just want no page eighty nine out ofhow many pinces jurn. Let me just double check that here, I'mnot going to include the appendix here, but to do okay, those are naps maps. This is appendix b going, I think, all on okay, that was 't apanics interesting. It's like two hundred and eightysomething pages so yeah, eighty, eighty, nine, twohundred and eighty nine pages. So there's only two hundred pages left inthe book, guys that we have to read Nice. That's about two years of content, very gos gosh all right. Let's hope we can well,maybe tit'll be aut goal a get through this book in two years guys. It's really some bonus actions, butjust deviting the tempty a be, I think, especially once we get to themagic items and stuff that yeah, I think, got. I think, we'll expedite alot of that. I really yeah there's something to say about just saying: Yeah, there's mading it. Yes,yeah, look at them when you want to, but you mean there's just there's justso much to go over right, yeah and just...

...specifically like listing throughAdacitans, not feel like something: That's enjoyable, but hey members ofthe society. If you really want to listen to all the magicitens that mightbe in the DMG, if you you know, were curious and don't have the DMT give usa shot, we could release a bonus action just going over every single magicate. That's totally true all right, but without further do let'sget into creating some nonplayer characters. Guys, okay, he sees a Hes Pese nonplayer. Characters are any characterthat is controlled by the Dunger Master N. PCs can be enemies or allies,regular folk or named monsters. They include the local innkeeper, the oldwizard, who lives in the tower on the outskirts of town, the death knight outto destroy the Kingdom and the Dragon counting gold in its cavernous lair. This chapter shows how to flesh outnonpir characters for your game, for guidelines on generating monster likestatblocks, for an MPC we'll have to see chapter nine, which is the dungeonmaster's workshop, so it'll be a while before we get to that point, amallright so designing mpcs. So nothing brings your adventures and campaigns tolife better than a cast of well developed N. PCs. That said, NPCs inyour game, rarely need as much complexity as a well crafted characterin a novel or movie. Most mpcs are bit players in thecampaign, whereas the adventurers are the stars, so quick, NPCs and MPC doesn't needcombat statistics unless it poses a threat. Moreover, most NPCs need onlyone or two qualities that make them memorable. For example, your playerswill have no trouble remembering the no nonsense blacksmith with the Tattoo ofthe black rose on his right shoulder or the badly dressed bard with the brokennose. Yes, they will yeah, I mean likment, that is, but yes, theywill basical, probably forget about it until they go back to the town wherethey first met him. They're, like hey, isn't there that broken? You know nosedbard in this town or something or if they think theymight need a bard or something maybe they'll, think of him, but but you're right like guaranteed oncethey get out like out of that town or something like that that it will be sofar in the back of their minds that it won't matter anymore. Players do nottake notes; they will forget everything. Yes, yes, notes are importance for sure all right, so detailed NPCs, guys fornbcs who play larger rules in your adventures, allow more time to fleshout their histories and personalities. As you'll see, ten sentences can sum upthe main elements of a memorable NPC, one sentence for each of the FOLLOWIYGoccupation in History: appearance, abilities, talent, manerismsinteractions with others, useful knowledge, ideals, bonds, flaws orsecrets. So, although the material here focuseson human od mbcs, you can adjust the detail to create monstrous NPCs as well see O yeah. Aha, I'm get a hard disagree withthat. I don't use any of that for my NPCs. I just use various hilariouswestern European accents. That is my entire NPC Etos. That's allthey need yeah there is. There should be a littlecavy out there that says tmmpcs largely expanse to what accentsyou can do: Yeah ttake yeah! Yes, especially when you're playingonline yeah, I feel like yeah it. It comesdown to voice a lot more than than appearance, and that kind of thing forsure and Meeris. It's really hard to yeah.It's really hard to sort of establish that physical presence over discord orover just voice channel right like if you're playing like a big brude of anMPC at the table. Right, like you, can you as a DM can like sit differentlyright, yeah ou? Can you can drive that sort of state to your players, my likejust physical Qes, it's really hard to do that. All Mon yes yeah! I would agree with you for themost part Braiden, but I do think I want to try like creating an NPC witheach of these ten different traits just to see it like. If it helps medefinitely these are important. I mean I don't use all of these things.Most of the time like it would just probably have like if the charactersdecide that they're going to interact with this NPC more than I have detailsthat I can go to. If I, if I need it, I...

...son't I D. I wouldn't say that I don'thave them. I definitely don't build them in Advancte ONC in right. To thatpoint, then yeah. It's like okay. The characters have now met this character.How am I going to play this so all right, so, let's get into what eachof the ten different things here are specifically so occupation in history.So in one sentence I like this to it's like one sentence, describe the NPC'soccupation and provide a brief historical note that hits at thecharacters pass. For example, the NPC might have served in an army beenimprisoned for a crime or adventured for you years ago. That's all they say about occupation inhistory cool, so it's Yep. Very brief. Very brief. I feel like characterst will ask moreabout it and then I'll be like Oh yeah know I'm going to make up the crime nowand I'm Gointo have to I'm going to reitrate. These are thingsthat are being written on the DMG, with an expectation that your players aregoing to catch these things. You have to be very clear with new, especiallywith new players about where people come from about. Like those details,right like saying that you know an NPC, is you know, rough and show scars and whatever, likepeople, might miss those details in that one sen? So you need to be a veryclear with certain parties that, like of these describing aspects ofyour NPCs, I've never really had a time where it's like you describe somebodyand you can introduce as much lower as you want in one sentence. Your playersaren't paying attention or they're doing something else or like it.Doesn't they just don't it doesn't click right and then all of a sudden,you need to reiterate that again in a different fassionate reiteratod Agatinto the professions. I think these are very bold statements being made by ixYeah Shol not always take, I think, like foroccupation, it's super easy. It's like. If you made a blacksmith, you say it'sa blacksmith and then they know it's a bud yeah or occupation. PRIGT Super Azy history,part, I feel like, is more something it's like details that are there. Ifthe players ask into the players into the characters past, it's like okayplayer walks up and says: Oh Hello, Blacksmith. How are you doing today and they get toknow the car the NPC a little bit and and then something comes up where the the NPCspecifically says? Oh Yeah, when I was in the Army I used to you know: Do thiskind of thing or whatever, like that's, how I learned how to make swords orwhatever it is that you know he's doing. That's where I think history would comein more so than you know. Oh He's got scars so that clearly indicates that hewas in the army. HAT's. Your characters probably aren'tgoing to pick up on those kind of cues you're right, which is why I think they have aseparate section here for appearance. So in one sentence describe the NPC'smost distinctive physical features, you can roll on the MPC a appearance tableor choose features that suit your character. So they've got all sorts of things here,like missing: Teeth, pronounced scars, piercing, jewelries, Atlantish,clothing, birthmarks, braided beard or hair onusual, hair, colors, distinct ofnoses, exceptionally beautiful or ugly. Thingslike that all sorts of stuff here that can give you a little like pieces of a character that can really makethem stand out and that's all the appearance is meant to is make themstand out, so that players can remember thedifferences between characters. Essentially, I think that's what I'mgetting here from from the DMG. It makes sense I mean I would want to put a story behind like:Why does this character have missing teeth or you know missing fingers?That's just something I would you know be curious about. If I were the player that met saidperson, but you know so, a their answers are Waonly have three thinges yeah exactly like must have happened sometime in my past scar. Oh, what? When did that do yeah? What a weird lot of interactions thatwould be, that would be pretty awesome.

Characters would immediately assumehe's crazy, which might not be bad ould, could workthat into all right abilities. So you don't need to rollfor ability scores for mbcs, but you should not abilities that are above orbelow average, so great strength or monumental to stupidity. For example,and use them to inform the NPC's qualities, so they go over the sixdifferent ability scores that you can have andgive you different attributes that represent that. So, for instance,wisdom you. If they have high wisdom, then they might be perceptive or spiritualor insightful if they've got high dexterity thantheir life or agile or graceful, or something like that and then for lowstuff. They've got dexteritis, clumsy and fumbling, whereas if your wisdom islow, it's oblivious and absent minded. So it's you can just add these, like ascentral traits to kind of help you envision the character, which is useful. If I wrote those down, I might be ableto remember them easier to, because that's the other thing too, is that I find you know I might play thecharacter one way and then you know ten sessions down the road I'll be like. Oh,how did I play that character again, I have to go back and read the notes alittle bit and I go yeah. I wrote a little bit about this NPC, but not thatmuch so maybe it is a good idea to have these kind of things written down, so Ican go. Oh Yeah, I'm playing him up, as you know, sickly or absent minded ordull or whatever you know just little corpse. I guess yeah and I think that's again as a starting DM. That's one of thoseharder things to keep track of, especially if you have that NPCrecurring in the campaign, but I have found at like at least theway that I haled it was just to keep the NPC around for a little while. Sothen I never really have to change the characters like you have like yeah. Forme, it's like for me. I really like having that like one key NPC rightright and everybody else is just background and PCs yeah the time. So ithelps me focus on these person, but even even like a main NBC in aparticular town that you know that they're going to go back to is can bedifficult to keep track of, because you know the adventures might go out, likeyour players might go out of that town or, let's say five sessions, and if you're,only playing by weekly. That is ten weeks. So it human memory is notfantastic all the time you know. So, if you're not constantly playing thatcharacter, then it is likely that you will forget bits and pieces of that characters, yeah Eson, so all right, halents, so in one sentence describesomething that your NPC can do. That is special. If anything, so you can rollon the MPC talents table or use it to spray. Your own ideas, they've gotthings like unbelievably lucky great with animals great with children draws beautifully sings, beautifully. Haints expertcarpenters drinks. Everyone under the table, all sorts of things that they've gothere mostly random skills. They might comeup, I'm not sure how often they will. I guess it depends on how much the the players like the character, yeah, that's another difficultan yeah.You can create the kindest most lovable MPC you, as at ten spent so much time.Thinking of the background and story, elements for them, and your parents andyour characters might just not get Ike flying fuck. I would be worried about doingsomething like if you gave him a trait he's great at solving puzzles and, likeyou, come up with a puzzle for him to solve, and then one of your players,just like Oh yeah, well solve this puzzle and a bring one out and you'relike orap. Oh No, the DM has to play the game now. Yeah Oi would be worried that way, but maybejust have to go into the script in description mode. Just describe how thecharacter happens to solve this, even though he don't know the answer yeah.Even if you as a player, don't know how to solve, puzzles. Irl, don't worry,you can get so the NPC solves a puzzled. No problem and your players will haveto accept. It...

...empowers guys, do Youam powers when you don't know. Just say ithappens: Yep All right, manerisms in one sentence, describe onemannerism that will help the players. Remember the NPC so again, there's atable here or you can genera use it to generate your own ideas. They've gotthings like solars words or has lisp or stutters speaks loudly whispers. You can use like use, colorful, oathsand exclamations a e prone to predictions of doom. Maybe they squint or fidget or staresinto the distance, choose something: that's a cool one, there's other ones like fights,fingernails or taps fingers. That kind of thing there's just little like I want to say quirks they're, just likelittle picks. I guess that the character will often do yeah in those real traits. I'm not sure like these might not always come up. I'm not sure like how many of mycharacters actually have this? U, I would use it for like a recurring NBC, but maybe not like a random store owner or blacksmith orwhatever, but one that they're not goingto rtmeet too often or traveling merchant, or something like that. I'd probably leave those kind of things.Unless I really wanted to make it a joke or like a really interestingencounter or something there's so much to deal with mpcs man,there's so much to consider and then I do ather all right interactions with others. Eid one sentence describe how the NBCinteracts with others using the traits table here, if necessary. So an NPC's behavior canchange depending on who he or she is interacting with, for example, an innkeeper might befriendly towards guests and rude to her staff. So they've got a few different traitshere, like argumentative or irritable or ponderous or random. Think to your curious, friendly,etc. ATRA YEAH! So I'm not Sureo. I guess, like his is part of the majorcharacter, so you'L it's good to write this kindof thing down, so you can have an idea. Oh yes, this character is hot tempered,so I got to play it up this way, Itl it'll come into play for almost everysentence that the character says. So that's a very, I think, that's a verypowerful part right, useful knowledge, so in a sentencedescribe one bit of knowledge that the MPC possesses. That might be of use tothe player characters, so the MBC might know something as Banal as the best inin town or as important as a clue needed to solve our murder II. Don't know if I do this all thetime. Actually do you guys, I certainly don't. I mean if, if the players needparticular pieces of knowledge like where the best in in town is, I mean like, I would assume almost anyNPC that they run into might know where that is, and I would just kind of givethem that as base knowledge, I'm not sure you know like they need tohave one specific bit of knowledge. Unless, like it's important to the story, are they NP? Are they a keympc or theyjust like a every person ethe? Some, like a think in like how world eworcraft candles this and they have like town, Garods, essentially postedeverywhere, and those are the only real impcs that your characters can like.Your characters are like you, the player know that that's where you getinformation from right, Jist, like maybe saying like town guards, know all of the answers to like city things,for example, might give your players the reason to just say: okay, we'llfind a town guard to ask these questions to right right. Exactly it'slike. Maybe a type of NPC knows this...

...specific type of knowledge, correctyeah, but you have to be very specific to like tell your players that rightyeah that way they know it's an existing resource, not necessarily right. Some of the I figure out ontheir own. The other thing is like you can easily like implement that too, aspart of your campaign be like, oh well, they go and talk to the inkeeper andlike well. I don't know you know where such and such a thing is. But you knowwho does know is the town guards or you know so, then you can have peoplego off and do that kind of thing, which is an interesting idea. I'm not S. it's a hard one. It's a hardone to implement because part of me just wants to belike yeah. Anyone you talk to has all the useful information, so we don'twaste too much time doing that, but at the same time I want it to be realisticwhere it's like some people know things and other people know other things. Yes yeah. I don't know, I think, like kmpcs arethe ones that kind of lead you into new storylines and then there's generalnpcs that just kind of have information about the world around you yeah like, and I guess it's up to you as aDM- to decide what NPCs your playeryour players interact with, depending onlike what they're looking to do right and that's the thing like like unlessso, unless I had something specific that I wanted the town guards to say toa character, I would almost always in the in the example I provided say thatthe innkeeper has the same knowledge as the town guard almost always like,unless it was something specific about where a prisoneris kept or somethinglike that. That is very clearly like military in nature. Iyou know I th the innkeeper would know most things,as would almost any other merchant or shopkeeper or whatever, like people wholive in the area would know things about the area yeah there it's very, and I wouldn'twant to send the players off to meet another NPC that I then have to haveanother voice for another. You know like interaction with and it just likeall the introductions again and that kind of thing, because it is like atime that's been taken out of like I'm, that could be spent moving towardsa particular potpoint or something like that. So unless there was something specificI wanted them to cure about or see or interact with. I would almost always just have one NBCor any NPC that they talk to have the information that they need right. Yeah, that's a good idea too oal right ideals, so in a sentence describe oneideal that the NP C holds dear, which governs his or her greater actions, soplayer characters who uncover an NPC's ideal and use what they've learned toinfluence the NPC in a social interaction which is discussed inchapter eight running the game. EAHIDEALS can connect to alignment, asshown on the NBC adeals table. The alignment connections here aresuggestions. Only so an evil character could have beauty as an ideal, forinstance hwhat. What do you think it meansexactly by if player, characters, oncover and NPCsideal? If you discover what somebody wantsright like? What can you do with that information? Just like anything in reallife, reallia right, exactly it's kind of like yeah, I guess you can manipulate thebetter or or have better social interactions with them.Maybe they're more friendly towards you, because you share something in commonor something I guess and like discovering. Somebody's ideals doesn'tnecessarily have to be some shady thing. Eitherorighno like it could just be. Wehave been with this NPC for a while, so we know that they want to fight forwhat's right or they want to save those can't say themselves right, like theirbonds, ideals and flaws from your character creation right that yourplayers wir discover, and that comes naturally with learning more aboutsomebody right exactly right, yeah so interesting, like that, does expand to the flaws aswell right, like Yoah, know that you know this MPC might like if they arelike a barbarian in nature right like they might just charge headfirst intocombat without really giving it much thought hmm. What do you do? You guys normally comeup with like ideals and bonds and flaws for your, like all your NPCs, or do you just say I like to give mympcs at least a reason you rightto do...

...to us why they're with the party rightlike Mushari was with the party, because you guys were helping him. Imean that this was part of like the book. Itsulf like this was like therdeal. A The story tells you but Hek first time, I'm Mo sure it is like hewants. You to help him reclaim rockhummer in chult right, so that's whyw. Hecompanies a party as a guide and that's like something that is very clear, its a very clear motivefor that MPC, but in general, like most people, have reasons, as so why theyhelp other people right, whether it's just like an inherent good that theywant or some other ulterior motive but likeyeah, I think I always establishing that kind of helps. You run the character, min a believablemanner anyways. I guess I just never really thought of like writing thatdown. I just like okay. Well, this person is the leaderof the town, so you know they're after respect, and they, like you, know,having this kind of interaction with people and so that's kind of like itbecomes their ideal, almost or maybe they're after community and thatkind of thing, and so that will kind of run it, but I've never written it down.So it's interesting me to like write down that and then have it there and belike Oh yeah. I need to keep this in mind because it almost like fades intothe background. As like, it's it just kind of is supposed toinfluence every every decision, subtly f right, bonts, so INOCENTENC summarizethe people places or things that are especially important to the MPC. Sothey've got a table here again for that kind of thing: the characterbackgrounds in the players hand, book explore bonds in more detail and player,characters who uncover and PC bonds. I can use what they've learned toinfluence the mpcs in a social interaction again, as discussed inChapter Eight, so they've got things here likededicated to fulfilling a personal, lifegoal or loyal to a benefactor orpatron or employer or drawn to a special place or out for revenge. That kind of thing again, it feels like just kind of likethe subtle pieces of persons full being kind of being put into place.There flaws and secrets always fun to havethese kind of things or more major NPCs. I would say, but we'llget into that in one sensence subscribed. The MPC's flaw someelements of the characters, personality or history that could potentiallyundermine the character or a secret that the MBC is trying to hide. So the MTC flaws and secret stable heregives you some information. The backgrounds in the players handbook canbe used to create more detailed flaws and player. Characters who uncover theflower secret obviously can influence the MPC. So they've got things here likeforbidden, love or arrogance, or overpowering o specific phobias. That kind of thing I'm not like, wouldyou guys give this to like a general blacksmith a flow? Maybe you want tomake the BLA. I don't know like that to me it's one of those like if you wantto make the blacksmith important in the campaign. Why not exactly it's almostlike if the character is somehow important or if you want them to beslightly more important than the others? That's when you give these guys a flawor a secret yeah, so I'm not sure yeah, but okay, so it then goes on, but I think I will call it here for now,and I will let my friend Braden takeover, because we've now finishedthose ten different describing pieces of creating an MPC so Bradan, what ayou got for us today, all right what I've got for you. Today's this week'stalk of the town, the segment of which we ask you, the society, a question andthet. We respond to your answers and then we respond to our answers and thensomewhere in there there's some kind of a consensus. But let's see what we werelooking at this week, the question of the week is either as a player or a dia, and thiscould be different. Do you prefer to play against or asintelligent creatures or beasts to playing, as is a DM playing againstas a player right interesting, I think playing as for me, it's definitely playing ascreatures with some form of higher intelligence, because otherwise they,like...

...beasts, don't tend to have plans ormotives and I'll, be it fun to play and rumbiesthere's really not much dimensionality that you can give a beast in a Gampain with that being said, the opposite is true for intelligentcreatures. Now, I think, for me in general, is justmore fun to RP creatures that can speak as well versus having to make animalnoises, and you, you know, go approach things thatrote, but that's just my personal take on thatyeah. What about you Dune? I think I think you're right it's morefun to play like if, if I'm the DM, I prefer to play as more intelligentcreatures that can come up with plans and motives,and that sort of thing when I bring in you know, beasts most of the time. It'seither just a random counter or it is like okay. Well, this creature is beingcontrolled by such and such a person who has plans and motives. So it's not it's not very often that there will bea campaign setting based upon you know the beasts that kind of just are there. If thatmakes sense, if the players were doing like amonster hunter campaign where they just go out and they fight beasts all thetime- and that's it- I might you know like it- might be difficultfor me almost unless I had like some long term like way in the futureencounter with some sort of overarkhing villain. I would almost need to have pets justto make things interesting for me, something that you know some way tomake the combat encounters or the encounters with these beasts have meeting and purpose towards agreater story as a player, it's really nice, sometimes to justhave the black and white like okay, this creature is trying to kill me, I'mgoing to kill it first, it's really easy to get into that D and be likeokay, I'm getting my combat in here, but you know when it starts to come tolike intelligent creatures, suddenly, there's a bit more gray, morality tothings right where there's like! Oh well, you know this person kind of isgood sometimes, and it is a person. It's a you know, living creature thatlike has intelligence and sentience, and you know maybe we need to thinkabout why it's doing these things and that sort of stuff but well like. I feel I feel restrictede asa DM plaing beast, because, like beest normally act on instinct and to play abeast properly, O Hak, if you're playing a bear, you have to sort of acton what a bear might do in a situation exactly, whereas an intelligentcreature can change their plans if a battle, something changes in a battle,you as a DM, can see what your players are doing and try to like. You know,lay against him a little bit in that sense, yeah and react to the moment:Yeah, not necessarily just act on insine mm, so yeah yeah, I would say most of the time yeahas a player. I think it's still more fun to take on intelligent creatures.In the end, sometimes I like having reprieved from all the moral ambiguityand just like takin on a big monster. That's Attackin, the town. Let's do itkind of thing makes it real simple, but overall, I would still want somesort of over arcing villainniss scheming, goingon behind the scenes at some point, so ther death, the villain, was an otterwith a increased intelligence. Yes, it always is a platipus puts on hat. Yes carry Ta Playou knowwe got red that now right, oises, that don't sue US Disney anyways yeah. I tend to agree. I think thatintelligence is the way to go buth because, like it allows you is the DMto just kind of strategize. Instead of just running on, like I find myselfwhan I' running beast, cetching myself was like trying to strategize what would makethe best fight and then I kind of catch myself, and I was like that doesn'treally make sense, though, is these creatures rest be smak. Ye features runexclusively on...

...instinct and survival survival drive and because of thatsthey're, going to play way differently than somebody who has like a twentyintelligence and has a master plan of exactly how they're going to play this yeah, and I think I like to playagainst intelligent creatures. As well, just because I like thee, I like theopportunity for RP yeah, like the opportunities for likethose elm to feel like you're, actuallyoutsmarting, something to feel like you're beating something that had afair chance to be honest, yes and for the witty repartee during Nice, little banter. But yes, let'stake a look at what the society had to say. Twitter was weirdly quiet thisweek, but we got quite a few responses on Instagram, which we haven't had in awhile nice to see you all again we're looking for setour discord. Guy Dgup says that he likes monsters.They can be intelligent enough and there's always something satisfyingabout slaying, a terrible, beasty, yeah yeah. If you go fo the big batty,you know like blowing up the town kind of thing. It'salways fun. Yeah simple, maybe, but can be pretty fun very true from a player perspective over on theInstagram, we've got at Alisia web x coming in with beasts, because you canjust punch them real hard and they die agree to disagree. I've tried punching a beast's realheart. It did not die. I think sometimes sometime Beast Punch backrealhard an you die next stup we've got a Noah SHANMCintelligent for sure they can have a myriad of motivations or responses toany situation. REPAN anhordor thanks, NOA big agree. We have at Tyler Dayon Nice to see youagain, tyler, not a DM, but it was fun that one time seeing Jordan versus Carlos in thatspell battle. So I think that's why his way of saying intelligent and to yeahwe play o hatone shot where you guys got o Wen out at as a Maje versus mage yeah. It was really I was fun. I got tsay that was really really really fun so good. I think that's a great examyouof why intelligence, yeah and I think we're both like prettymuch dry weren't. We, Oh yeah, Oh yeah, we were running low on spells and itwas back and forth counter spells and so much fun yeah. He we were like bothreally low HPO Thos counterfills were definitely needed to not just die and thit's good. So we've got at EmilyMalcolmson with not a DM, but taking out like twenty beasts in outsmarting.One intelligent are so different. Yeah it ASPARTA hit different. Don'tthey yeah a flock of wolves versus a dragon like one of them is a one of them islike how many of these things can I kill before the numbers get a hold ofme and the other one is. How do I not die to this one very smart thing, yes, yeah, which one do you think would be likescarier. Do you think, like I seen like a Ma, ord or like well, maybe kind oflike as a character even like? If I were to go into a cave, you know whatwould be worse to see a Massof hord or like a giant dre. If you're in a cave,a giant dragon depends what kind of level you arebecause if you're a level ten wizard a hord, don't mean Shit to you, TAT Trin,to think I facing off against like one very powerful sorcerer and then like an army yeah, the army is poorly trained, evenif they're all common or stats. That's a lot of people yeah yeah, in which case you're, almost likeOh yeah, I'd rather take on that one source, Erser ECAUS. He doesn't lookthat him posing and then, when you look out and you seelike a hundred enemies out there- you, like, ah yeah- No, no, no thank you allabout that action economy. Yes, Playe foerthin, yesteray, yeahseriously dude. We I thought I thought we weregoing to get mailed onouth fat Todo. I don'tthinkit Ma a I basically for thelisteners. My players fought a dragon yesterday and came out like they wonhandily. It was not a contest. We keep doing that. I think that's, Ithink we're going to die one day. Gus Are gonna like become overconfidenttime, fe much ower scaling, Aha Ha Haha. That does it for thispeaks episode of triple advantage. If you want to participate in our nexttalk of the town, we post our questions on our social media. That's at RuralCity Society on Instagram, outarosity, social on twitter, our communitydiscord links can be found at either of...

...those previous things stay tuned to all of those to see whatwe're doing next to see what we have coming up from our rating departmentand yeah. Just keep it lock. There we'll see you next en.

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