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Triple Advantage
Triple Advantage

Season 3, Episode 20 · 10 months ago

Ep. 44 - How To Kill A Campaign 101

ABOUT THIS EPISODE

On today's episode of Triple Advantage, we check in and see how each of our campaigns are doing. On Divining the DMG, we discuss how to run a mystery campaign. Finally, we discuss the campaigns that the members of the Society have wanted to run, but haven't been able to.

On this episode of triple advantagewill give you guys a little campaign update with the stories that we'recurrently running at our tables on divining. The DMG will continue on tomystery campaigns how to run them. What kind of tips and tricks do wizards ofthe coast have for us, and finally, we discuss what campaigns. People in oursociety have been wanting to run but haven't gotten the chance to do so again make sure you follow us on allour socials to keep up with a conversation, and we hope you enjoy theshow hello members of society. I really wanted to talk in today'secause of the outlands. I think we need to take a little bit of a break. Wewere on Tasha's hot streak for the last threeweeks, so, let's bring it back in. To morepersonal note, I kind of wanted to get a camp a campaign update from you guys, howre things going. You know Jordanwild mount and a some crazy adventuring there and Britain, your murder Hobo, maybehero campaign. No, it's definitely mider how's everything going for you guys,Tare sure I'll go first. So My wildmounte campaign is moven,it's gone well. We have now officially made it through the starting adventure or one of thestarting adventures that was given in the wild netbook. It's actually, Ithink, free on DND beyond it's the frozen sick. I added in a little bit of my owntwists and pulls and a few other hooks that could be added into my campaign, specifically because Iwanted to add in characters that they could then later reference for certain events that have plannedfor the future, but otherwise it was pretty wellexactly as written in terms of the present sex stuff and it was prettyawesome. My characters were, or my players were a little bit afraidfor their characters lives as they were poisoned, or rather given this disease,the frozen sick, I think about half of them endedit up contracting it, whichis a disease that will kill a character given enough time, so they were on ahunt for the cure for it, which they have now found and achieved. They went through half of the dungeonat the end and then decided that there weren't enough treasures for it to beworth it for them to continue on. They had already found the cure and we'relike yeah we're good enough here. We don't need to move on here at all andand risk our lives any more than that, so they ended up like skipping over half of the dungeon andleaving behind a vast amount of treasure, and I was like, oh Ah t suxTob, you guys kind of thing, but I guess they got their goal and you knowcompleted that so they're now they're moving on so we'll have to make money and suchother ways mean atother game is fall out right,yeah yeah! I was a little bit surprised. Youknow if I were in most of my campaignsanyway, that that I play as a player, I can't help but want to discovereverything in a dunsion. You know, like I see another door there and I'm like.I need to know what's behind that door, it's I can't leave it. You Know Los O he's in there yeah. So these guyssurprised me, I was, I was very kind of pleasantly surprised. I waslike okay, so these guys are going to do things that are going to be a littlebit different from what I would do, but it is very like RP related, so they felt as theircharacters that there wasn't worth risking their lives, and I was like I yet behind that that ISI thing t to yeah, so the last session that we wellto was a big scary one for them, because on their way back, they raninto and encounter during this encounter, they met up witha cult fanatic who had been recently turned and they also met his pet remer has a youngone, but still yeah...

...right. So for those of you don't know,they are like Cenepede, like creatures with wings and they burrow through the frozen ground. They have like heatedbodies, so they can survive in the cold, but it also means if you attack them atMaley range you're going to get burned, so they they are very powerfulcreatures. Currently, my characters are only levelthree or my players are only level three, and this is a crfive creature, so it was definitely a very tough fightfor them and one of their characters iscurrently in the mouth of this beast. So it is not looking great for them. There's a good chance. He may die. Eid Yeah sounds yeah, I'm Gon ty. How much damages Iremember how he's do on average with a bate it's bite attack, I think, does threeten points of piercing damage plus, I think it's. If I'm rememberingcorrectly, like one Ond, ten or oned, I don't know one one d somthing points ofacid damage as well, so it's it's a hepty chunk might be two.It's two t six points of death, acid damage, yeah twenty six points of aciddamage. It's it's a hapty chunk of damage,especially level through yeah for level three characters. You know that you're,probably sitting somewhere around the twentiesh range in HP, maybe a littlebit more, maybe a little bit less depending on your class and modifiers. So it is actually verylike this character. Nearly got one shot like Brat down in a single turn. Irolled kind of poorly on the first role, so he got lucky and survived so he's still been he's still alive foran extra round, but now there's there's a good chancehe'sgonna die he's got two desk saving throws against him right now, so you kind of ended that off out areally big cliffhanger, Lou Yeah, Oh yeah, the players were like like now. What ar we going to do, but it had hit that time where peopleneeded to get back home, so they could go to work and stuff like that, so weneeded to leave it there and yeah. It was just. It was really good, so I will put this out there. Theplayer that is currently being you know, chomped on, did discuss with me ahead of timesaying I don't think that I'm going to be able to continue on in the campaign,so it'd be really cool. If, like you could find some sort of way to likefinish me off in some sort of big way, so I am complying with this request, but also somehow trying tomake it so that the other players have a chance of making it out alive. So that was that was a tough challengefor me because, honestly, like thesecharacters, have got this creature down to like lessthan half of its health and they've also killed off the cultist as well. So it's they've done a lot more than Iit would have liked. Fshed like I guess I guess I sort ofanticipated, but it was hard, so yeah it'll be it'll, be interesting tosee what they do. Well, I wish the best Obluc to your playersand yea really get im up, dare for them I later? What about you Brinn yourcampaign? Oh boy, so you picked it. You picked quite a week to ask I I have two Campaignsas, you know theHord of the Dragon. Crampaign is going fantastically. We had a hystericallyfunny session yesterday, where it erupted in a Barbara, with our Paladin testing the limits of hisskills by smashing chairs over the enemy, who is purposefully and Hilariouslyunderpowered compared to the compared to the players. So he wouldjust pick up chairs in this brawl after Carlos's character, Thoran had stunningstriked them and just snashed them and put a level three divine smite into thechair as an improvised weapon and just deal it stupid amounts of damage justsmashing chairs repeatedly into this guy. So that was hilarious and it isthe will of my God that you will be defeated by this chair in the name ofHeer get me at,...

...but that was fun and they've also justgot a ton of really cool weapons from a dragon that they slew and they broughtback its remains and had them crafted in some really awesome: armorments shodout again hammands harvesters handbook, one of the best dnd FIV, theseeplements I've ever used. It makes my campaign so much fun, but my other campaign that Carlos solovingly called the murder Hobo campaign of the storted this session. That campaign is coming to an end. I have told my players that we are ending the campaign that the arcthat is coming up. I have mapped out. It is going to be a final arc, with anending that I hope is satisfactory for everybody, but we're not going to becontinuing past this particular. So once that's done, the campaign isFinito. I'm super curious and also Super Sad.At the same time, yeah yeah I mean the plus side is like. I will bestarting another one after this one yeah not immediately I'm Gy to takesome time flush. It out make sure that it is a good campaign that everybodycan enjoy versus, like just starting straight into it and figuring thingsout on the way. But it's yeah it's a little sad. I wasreally enjoying this for quite a time, but it's it's that time. It's time for this Dand. What about Youn Harlos well see the thereason the question arose was because I'm currently going through somethingvery similar to you know the end of tat campaign, butacross something. I think a lot of the MS have encountered before, which isjust scheduling, kind of killing everything you know nobody being available right times, andthis isn't like to knock anybody, and I know that you're part of this campaignto Jordan, but we've gotten to a point in the campaignwhere I think everybody's work schedule. Personal Life things you know are just digging into and putting a wedge andit's getting to the point now where okay, two players have lyounowrequested that they can leave the campaign and okay. Well, where do we gofrom here we're at the final dungeon, so kind of want to get a gauge us sowhere you guys were at with this? Just because I don't know, I don't know whatI'm going to do with the two of anilation. I feel like we've beenrunning it for so long, but at the same time, if you know a lot of people can't continue playingit, then how like I'm wondering what a good way to wrap this up? You know Imean thematically speaking, I could kill everybody and it stays perfectlyin lowre, which is exciting. To me, as a possible, you know ultimate final: You have to get awayfrom this dungeon type episode think, like temple run where you have to just like run out, sothat would be kind of cool. I have already almost died in that campaignmultiple times I've been petrified Yep and stuck in aroom with no exit yep a noair petrified. Yes, that's right,twice abut dyeah need to get Youso stone begun orsomething in happens entirely too often to you seriously. An I've been possessed by a randomguard. That seems to be insane your posess, my fouguts, no, his opposite a is posessed by Hespossessed by God, but he is going insane seeme visions of somebody else,yeah got it okay and I also play a character who essentially has already amultiple personality disorder where he, I am two characters in one: the Jackal,an heiht situation, yeah. So pretty sure that potion youdrink hourly has something to do with this mental state and Probablyyes we'reall worried about youbut yeah, I mean, like the the general the GeneralCampaign Upda for me is that I feel like there's, been a lot of stories andcool moments throughout the throughout the campaign. Right, I feel like atleast all the players can recognize one moment that they really enjoyed it,which is really good for me because it makeom feel like I haven'tcheated any player. You know M, like there hasn't been some sort ofresolution. Someone hasn't been able to explore, except maybe for for new itself right,because I think there's just a lot going on with you Y, like Y, your lifegot flip, turned upside down and...

...yeah yeah. I don't know I just it'shard to it's hard to it's hard as at tm right, because I get we want thesestories to continue out but life. You know an sometimes you just can't doanything about it. So yeah thisis more like an erring thing,t airing things out to moment for me still thinking about what I'm going tobe doing with it think I'll try to keep running it. But if we keep hitting these kind of issues where we can'tplay mm then have to find some final sort of set of episodes that we could possiblydo to wrap it up yeah, but I don't know. Hopefully I mean I'm sure that next week's question might continue andhave something to do with this. But let's pass it off to you, Jordan. Okay, so Istarted to leave it on a Sotartic note here. W like wait, Sacampai comes to itand but you know it sometimes it just has to be done,and you know what. Hopefully it leads to some new doors that you can open upin the future and you can have some fun that way. Yereat. Here we go guys. We are jumping intodevining the DMG. This is where we read the Dungeon Master's guide kind of forthe first time fully. So we are on page seventy seven we're talking about eventbase adventures, and this is going to start going into a couple of differentpotential. I guess types of event based adventures. I wantto say so, let's jump into that, okay, so the first one here that we'vegot is a mystery. So a mystery is a form of event base adventure thatusually focuses on adventures, efforts to solve a crime, usually some sort ofrobbery or murder. Unlike the writer of a mystery novel, the dudgeon mastercan't always predict what the characters will do in a mysteryadventure. Surprise, surprise: There's lots of those a villain's actions are crime, avillain whose actions are crimes free, want and done, or serial crimes mightinspire you to craft a mystery adventure around that adbit villainscrimes. Similarly, if the adventurers goals include determining a villain'sidentity that might be part of emestery, so to build a mystery adventure, youshould follow the steps for creating any normal event, bace adventure andthen consider adding three additional elements for this adventure, which arethe victim, the suspects and the clues. Okay, so victim so think about thevictims. Relationship to the villain, though, you can create a strongscenario with no such relationship. Part of what makes a mystery excitingis the discovery of the twistedconnections between mbcs and how those connections led to the crime. A randomkilling might be just as mysterious, but it lacks that emotional connectionalso look for a connection between the victim and one or more of theadventurers. One sure fireway to draw adventuresinto a mystery is including making them the suspects. Yeah you sorry. I read that slightlywrong. It include, including making them suspects is to make this thevictim someone with whom the characters are acquainted. So either the victim isacquainted to the players somehow and so they'll be drawnin, because they want to solve the crime for themselves for Cathartic reasisms or tohelp someone else set. They know somewhere along those lines or if theywere just really important to the campaign, and suddenly your biggestsource of information died. You know you might want to discovery. Why andwho could possibly do something like that and then the other way of f course isto make them suspects yeah, I'm going to be I'm going to bedoubling up my comments on the segment, with also plugging a thing that I haveon DM skild, because yeah yeah, my highest rated and best sellingmodule on DM's Gild is something that I release prior to us, starting theRoyral City Society. It's called the perfect crime and the context is thefinancial guilt of water. Deep, the remain vault has been robbed and youhave to figure out who ropped it so. First of all,...

...yeah big big, Yes for, unlike thewriters of a mystery novel, the DM can't predict what the characters aregoing to do. Myeah yeah that that took overbotiven play testingidiscoveredthat the first time we play tested that that took a lot of tweeking to figureout how to get a desirable result and part of the answeris: Don't run an all combat party in a mystery campaign ye, but the victim in this case wasn't so much.Another way to, I think, draw players in is the promise of great reward,which is always, I think, that' is general adventuring rules. So yeah,like I said, the victim in my case, was the financial guild of waterdeep and theydid not have a connection to the players. This was a one shot. They didnot have a connection to the villain that was apparent or at all really, but they were able to offer ludicrousamounts of resources in exchange for the players pulling off this job forthem and figuring out who would drop them as the as some of the most wealthypeople and one of the biggest cities in the sorts coast yeah. They have stacks on stacks on stecks, so theyhave the moneys. They got that they got that Cashola can make a Raiin, so they the players, were easily sucked in bythe illure of like Oh yeah, no e. These are people that we want to help becauseyeah they're going to make it really worth our while m yeah. It was just. I was part of the Alla Combat Group. Itwas very, very interesting to see you know the bank try and tell this group of orCambat people go and figure out something you know how did they pulloff this crime and track them down? It was everybody's. Super Intelligencecharacters have no idea how the crime us pay. It was so fun so fun but yeah for sure. So in that instancethe victim. It was the bank, but we didn't really have a connectionto it. So it wasn't an emotional pool. It was a minancial yeah, all right. So the other thing it saysthat you should think about adding into an event base. Adventure for a mysteryis suspects, so your cast of charactersshould include an assortment of other NPCs who didn't commit the crime, butwho had the motive the means or the opportunity to do so suspects might be obvious or could cometo light during the investigation. One technique, often used in detectivefiction, is to create a closed circle of suspects or a finite number ofindividuals whose circumstances make them the only possible suspects so likea closed room where a murder was committed. You know it's or Mabe, likea game like clue right where there's yea, yeah they're in a house, you'reisolating the party exactly one tip for keeping the players and theadventurers guessing as to the identity of the villain, is to ensure that morethan one suspect has a secret. When questioned by the adventurers, asuspect might appear nervous or attempt to lie despite being innocent of thecrime. A secret business deal an ILICIT affair, a dark past or an uncontrolledvice, are flaws that make suspects more interesting than NP CS with nothing tohide. So going back again to my example:Yeathe moduule that I released you did not meet the actual perpetratoruntil the very end. He was not even in the inture because he was yep. He wasthat good at robbing this bank, he just got away scout free until you were ableto track him down, nobody had any clue O he was, but I did introduce another individual that place. There were a kind of divertattention. Yeah words. There were a couple suspects that I had what themain win. I'm thinking of is the the bank teller, the guy that runs the bankbecause ever like you start off the partyhaving a good idea who this person is. You have a physical description of thisGuy Yep that rubbed the bank. You've got no idea where he went so youhave to figure out how he did it and where he went so that you can track anout. But you kind of know what the guy looks like and then you meet thisBankteller who looks nothing like this guy, but who is still he acts verysuspicious because he does have a...

...couple secrets that he keeps andbecause of that, it kind of it's funny to see how many players lock on to thisguy as a possible s jhus inside job, despite the fact that they already knowwho did it? And it's not this guy, so just hilarious to watch people likepivot towars like well. So where were you last night and it's like Whel theWa? What I mean there's a possibility that thatguy, you know hired the person to do thisjob for Himdel for Sur Bank, that he works at a d, and you know maybe heknows where it is. So don't act suspicious if you don't want to becaught. It'sthat's like that's like the that'sa yood damning moments in like among us, you know it's like guys. I know I wasalone, but I swear. I was doing tasks. I don't know man. Why were you aloneSuper Suss? I find I find. The intrigue is reallyhard to run in general, though, because, like the zone of truth is, is a thingalso like it is? It is possible to get a round zone oftruth, either a by resisting it or B by not answering the question yeah, butthen thet goes back into the theyr super fuss. Why are you? Why are younot answering this question yeah exactly exactly so. It is for sure, like super suspect,when someone doesn't answer it, but thrthe, there are certain ways aroundzone truth as well, where you tell the truth, but you choose your wordsvery carefully yeah. A lot of the truth telling spells can be gotten around. There's definitely ways for you to becryptic and stuff like that, but it which kind of sucks for the players atto a certain extent because they're, like I'm, trying to figure out the youknow the answer to this thing and I thought magic would help me, but thenthe NPC doesn't answer or whatever, like finds a way around it and you'rekind of like well well now what the actually the players in my campaignlast night found. It found a fun way around Thas, where one of them cast thezone of truth and and the NPC clearly wasn't talkingand then the other one immediately casts OJEC nots and just starts proking thecrap out of their minds, so that was entertaining and itresulted in them getting a decent amoun. The answers that they wanted, I meandetect thoughts on its own. I think, can find most of the answers. Olot offun spell. Oh, yes, oh at was that cerain to bring it back to the campaignstars. I think yesterday's Yeseray's interrogationsession was really cool like I was picturing that whole scenesothematically in my head. We had somebody under a zone of truthand Arbarrd cocast attech thoughts, so we were pretty much just like pr likeprying in and just like saying things and dropping names as much as possibleto try to get those like surface thoughts to click as they tried toresist them, even though he was an under zone of truth. I don't know it just felt, really: CoolIke I, as a cool interrogation scene. What d you think bred? I thought it wasa lot of fun. Actually that session in general, I think was one of our betterones is a ton of fun just across the board. I think it's fun when we can definitelylike tackle the opponents and like handle them. I bitbicker because, like you know it's I mean- maybe I'm just speakingpersonally here but like the last fights, ot dragons and like highlyarmored enemies have just been like attacked four times cool no hit nice no use, but that that changes theras back tothe topic at hand, Jon Yeah. Okay, so did you guys like get any clues out ofthis, because that's where this is going next clues guys clues point to the identity of thevillain? Some clues are verbal, including the statements of thesuspects and the witnesses that help the adventurers develop a picture ofwhat happened. Other clues are physical, such as an unfinished message writtenin the victim's blood, a piece of jewelry left behind by the villain or aweapon found hidden in a suspect's room. A clue should connect a suspect to thecrime. Typically, by shedding light on the suspects motive, means oropportunity. Some clues connecto the wrong suspect to the crime leading theadventures in the wrong direction. Eventually, they must find other cluespointing in the in a different direction or come across evidence thatabsolves that suspect, it's Betit's better to populate youradventure with too many clues than to...

...few. If the adventurers solve themystery too quickly, you might feel some disappointment, but the playerswill feel a sense of accomplishment. If the mystery is too hard, though the theplayers will become frustrated, since you have to account for the possibilitythat the adventurers will overlook. Some clues use reduntant clues toensure that the players have knowledge, have the knowledge needed to catch thevillain. That's super helpful and important, Ithink in creating a mystery, because I would definitely be one to be like. AhI'm you know, I put this one clue here at that one point: Oh, they justcompletely overlooked it. Well, I guess they're goingto arrestthat innocent guy sucks to be that guy, I'm always stuck between makingsomething. That's they super rewarding and makingsomething that they find the answer to and stuck be abalance, because our good friend David in his talks with me his always when he wasworking with me on the the mystery campaign that I did Hei had quite a few things set at likequite high DCS. So you know there were there were clues and like there werethei reclues associated with it at lower level dcs, but the better you didon a roll than the more you got out of that clue. Like the more things younotice, I tell you a little bit more yeah and he was like you should reallydrop a lot of these down to super low DC levels, because, if theyre key to, if you need this clue to get from pointa to point B and everybody needs to rule like a fifteen to find it, then there's not a good chance thatthey lind it yeah Yeah Yep. It's it's a tricky thing, which I guess is why they're kind oftelling you find some redundant ways of including the same types of clues. Itmight be a little bit like disappointing for the characters go. Ohwell. We already know that, but at least then like they already know that,and so they can kind of move on from there. I had something else that I was goingto say about being in this situation, but I can't remember what it was goingto be now yeah it's. It is definitely hard to I think, tocome up with those the right clues. Oh I remember I was going to say so thething the other thing to remember, I guess, is that when you're writing thistype of like mystery, some people really really enjoy themystery and in real life, might be really good at putting these kind ofclues and stuff together. But I think part of the thing about dnd is that we have to take the characters and thecharacters only into account yeah. Does that? Does that make sense like we'retrying to make it so that it'sit's real, but not real at the sametime, so their characters might be a whole lot,smarter than than they are in real life or a whole lot? DUMBER and if they're a whole lot smarter thanthat means that we need to be able to somehow enable their character to understand concepts that they wouldn'tnormally be able to put together if they're a whole lot dumber than wedon't have to worry too much in the mystery campaign, but we might have tobe like okay. We need to put some really obvious clues down here for these characters. You know no, like not. The players might be ableto put it together by themselves. Well, that's a little bit MEDA and you don'treally necessarily want that. You want you want the the players to feel like theircharacters, are doing these things and that's a tough thing to like draw out in the right way that makes it feellike their accomplishment, but also you know they they were able to like pullit out of their character, because that that is one thing that I Ifind is. I want to do things, but I'm also likeI don't. I don't know what my car like. How smart is my character here? Is Mycharacter, smart enough to come up with this plan Lan, because I know I am butlike wo LD would my character do that? Okay? Well, maybe not, let's, let'sroll find out. Sometimes I do that. I don't know what do you guys do whenyou've got either dumber or smarter characters in that kind of a situation?Well, smarver is easy enough to compensate for, because if you havesomebody who's like maybe not catching on, but their character has like atwenty intelligence, they may be me, like. Oh Roll, like an intelligencecheck and if they do rightly well, then you can provide them. The informationthatill kind of help to fill in the gaps, because yea character yet wouldbe able to piece that together, even if...

...they're not yeah exactly, I find it more difficult to run into situations where somebody is playinglike a six ind character. That's constantly like coming up with everysingle plan in solving every single mystery, I'm like okay, so yeah,somehow like like you ate, rocks for breakfast, because you thought it wassereal, but you just solved this incredibly complicated mysteries singlehanded with no help for the party. There's the O, there's a leap INLASHOChere, that's going on so m and there's not a ton that can be done there,except to kind of prod the yeah player a bit and be likehey. Maybe maybe you wouldn't know that maybe dialit back a little bit and I always feel bad doing that, because that feels liketelling somebody how to play the game and how to play their character. But toI mean extense like I in I find I en twenty in can be really hard to because, like let's say, you're tryingto break into a prisen or break out of one. If, if or even just like, come up witha plan in general, like my character, I might go okay. Well, Ithink this might work, but I don't really know for sure: would mycharacter as a essential genius be able to come up with a better plan? Probablydoes is the DM a genius who can come up with that plan? For me, maybe maybe he's got some sort of ultimateplan. T that could potentially work an an a twenty int character would be ableto come up with something along those lines with a good enough role. I don'tknow but like for me as a DM. If I see a twenty inch character, I the onlything that I can do most of the time is the maximum potential that I can givethem based on the information that I know without giving them too many otherclues that they don't know about. It's a very tricky like I don't know it's a tricky thing to see to get around. I guess sorry, Carlos!You were going to say something well. What I was going to say is that this is this: sits in the boundary between theplayer and the character right like this weird metal layer that yeah, wereally only get to experience in this game, right, becaue or any TTRPG forthat matter. Just because in regular video games right, you haveyour protagonist but you're driving them in the stories being told to whatthat acter is going to learn and this this. This is a similar issue.To that of. You know the wisdom, Stat and the crismus thatright so, for example, in the BRATANS campaign, my character has high wisdom. So itmakes sense for me to you know: try to piece things together as fast aspossible. Try to you know like, or at least that's the way that I' that I'mplaying it right, like my my like I'm like a shadowy rogue, but I likegathering information, and you know connecting the dots kind of like likeinvestigating a little bit, but not really not really investigating. We talked about this before more andmore so, like the shirlock Holmes e right, putting people together likeunderstanding pe yeah like the situations and what the yeah like, what the current dangers are: PeopleMotiv excet exactly so, but then, on the other hand, my characters got acharisma, so I've actually been trying to like figure out how I can play thatbecause, like as a player, I don't want to play something with eight Chrisma.You know I don't want to not be able to talk well like like. I don't want tonot be able to talk the same manter that I do, but you knowa chrosma could be interpreted in a different manner. So I think, for likelater on, like I'm going to try to like Chim in less in conversation, you knowbe more like shy. Yeah, so like you can look at those littlealternatives, but for something like intelligence right, like I don't know,I haven't had necessarily an issue with that. Just because my solution has been.I just do more checks, so if somebody Ha's got like a low averageintelligence, I'll just get them to make more checks, because it's I meanyou could know something you could. You know pass by and memorize somethingright, even if you're dumb, as a rock there's still that chance, but there'sless likelihood that you're going to know about everything right. So I justactually make that into a check. If they start asking questions, I wouldjust you know: do you even remember that that's check right, MMM and thenfrom then on the conversations informed by you know what I'm giving the playerrather than like? Okay, you have all this knowledge already yeah and makethis decision as if you would already remember that right yeah, I can't helpbut think of, like Caleb widow guest in critical rolecampaign number to two. He took the...

...keen mind feature I think specifically,because in campaign number one they kept forgetting certain facts or thingsthat would have helped them along their adventures or whatever and Killlt, or he decided. You know I'm going to takethis feat so that I will remember the things that have happened up until thispoint so that I can put together a more full picture without having to rely onyou know, history, check, roles and stuff like that, which is a fun way of saying screw youDM for not giving me information all tmy time or just I didn't take notesexactly, and this way I still don't have to take notes, but them a ut. Tellme anyway yeah I. On that note. I allow usually like if my players have beentaking notes, then everything that they have in their notes is knowledge thattheir character would have if they remember something their characterknows if it's in their notes and they can flip through, then that's somethingthat their character can remember. If they're standing around right I'll goang like oh DM. What was that one NPC we talkd to and I'm just going to belike I don't know what was that one NBC that you talkd to a very good yeah? Youknow that's something that that's funny because, like I would definitely, Idefinitely recommend to players, especially new players, to take noteswhen they're starting to play out, but I would definitely wave that, if thecharacter that theyre playing had less Tan five intelligence, I think YEUwould play better. You just go. Don't take notes dos, try to remembereverything, fresn and if you don't well, then you don't yeah. That is pretty interesting. I find theI like that. I find thatwe're way off topic at this point for the record BoPoy. I find the charisma point interesting Carlos because, like withwith Thorin, I find that, like, like eight charisma, isn't like a cripplingcharisma. I find that usually it gets played like you know, you're not like you're, not like a poorer, talker, necessarily, butsometimes I've tried. I've tried to like I've tried to like awkwardlyinteject, say things that are just kind of like off base yeah. It's never like,never like bad at talking necessarily but like sometimes like you just get areally bad, read, O the room and you you say something and it's justkind of like. So that's a lot of fun to play. FORISMA,as opposed to one of the players in my homebrew has like a he has like a or rismy think we roled for stats inthis cas we as like for Chrisma, and he decided to play that as having ToretSyndrome, so, besides being borderline, insulting or completelyinsulting anybody that actually has trest syndrome. It's funny because, like ninety percentof what he says outside of trying to play, having tarets in this campaign isbad enough to offput anybody. He always says things that are like reallyviolent and terrible anyways to the point where it's like. That alone wouldbe enough to have negative charisma, because, like everybody's looking atyou going, who is this guy? I don't want to talk to him. That's an awfulthing that you just said, but on top of that, she just like feels that he needsto like break down into random swear, sometimes, and I'm just like dilikethat', what no yeah that that Yeah Myr all right we're running a little bit short ontime here, I'm not sure if I'll be able to make it through the next thing Hereiwas giving it up. So I'm going to hand this over to you who we made it throughone whole type of event based adventure guys andhave turned th another week in this. This this book is going to take yearsto finish it. I really here checking back in every Monday, folks, yeah all right next week, we'll try and makeit through another one, hopefully a little bit more, we'll sit, though go ahead brave all right. This week'sepisode of triple advantage is sponsored by the latest module releasedfrom the Royal State's society. The wasting disease featuring a full threechapter campaign. That's three full chapters: Three full sessions, if youwish it to be two brand new sub classes, a series of maps and staplocks that areready to play. This is easily our most ambitious moduale that we have everreleased and is available now on DM' skilled, to search royal citys societyor check any of our social media pages to find that. But now it is time fortalk of the town, the section where we ask you thes society, a question: Wediscuss those answers on this segment right here right now that we're doingat the moment- and this week's question is what is a campaign that you would liketo run but that you have not run yet actually answered this week. So youdidn't wait to you e answer. Yeah HAT'S...

T! Let's hear it now, because it'sweird, if I read yours over thehere, very interesting, fulk campaign or,like one shot type thing I'll leave that up to you. I wasthinking full campaign, but if you want to talk once shot the int and aprewritten or home brew is Fair Game Right All right. Well for me, theanswer that I answered on ourown search media pages with my own personalaccount, because you know hashtight engagement. I think that when I first startedplaying dnd, I got wrapped in the whirlwind that it is it creatively andI I got tailes of the yaning portal and I alsogot Chrisa strod and then I a im ink tum, F manilation, because I reallylike the setting. So I would like to play those two otherbooks at some point. Al At least do some sort of campaign with that in the future. I think one of the things that I'vetaken away from running a preitten campaign and this specifically for Tomof Straugt, I'm sure that is a phenomenal campaign. People rateit oneof the highest five campaigns, or at least by Wases, O the coast- and I'msure that's true. But the thing is I can't get over people scheduling andthat has come up in almost every single campain a I don't ever want to hit thatagaint. So I think I want to run something like strawd with a little bitof a higher level Party. So it can be a little bit more expedited and especially now, like everybody's,been playing, you know, we've been in like levels, seven through ten for mostof our characters and remember when we started this podcast guys like we were,we we all had regavlyives and for Yeah Yeap. So why would we want to go backto that right? So I think ID be a little bitmore fun do but yeah I mean Yoa to get people inyour campaign that are up for the challenge that is creatinghigher level characters, yea being able to role that to a Cervi extent, yeah. Iknow I think I think our player pool has grown a little bit, though yeah inthe A, in the same sense that I've been running like the three shots, and youknow a little short in between adventures. I think this would just be good for aselect few of people. You know just o something to try out a couple times oreven something that maybe we can work on like or like. I can work on like gamifying alittle bit to see how I can you know an just getting into he conversation,weal Tanget, but those two campaigns and I like theYalning Porl, because I think I can splice those into other campaign s well,so I might just take those ays like one shots here and there and just buildthem. It build them out in foundry, first just to see how they play out, but anyways thoeare my answers Kay so campaign wise. I think that I would like to run acampaign in Ebiron or I wan. I get that book. I want toget that Bok, but I would I so good finish the other wise. So one of myfavorite campaigns took place there. I think my I made my character go fromlevel three, all the way through to level eleven in a campaign with acouple friends of ours. It was so much fun. Eberon is such acool setting, love it so much the story that was being told there was awesome just the whole like vibe that I gotfrom it was like it's high magic, but also there's some technology or they'reusing magic to create technology, and that's just super cool to me. I just Ijust loved the whole thing, so I really want to go back to it. The point that we left off in thatcampaign was such a cliffing or two, and I feel the yearning you knowthere's such a high desire to go back to it, but I don't think it's evergoing to happen. Unfortunately, but yeah the that campaign would be so much fun and then wild mount if I are to runanother one in wildmount. I'd love to do one that takes place in Jor House or on that side of the mountains,because it's just such a different vibe from any of the other likecampaign settings that I can think of where in Shorhaus the main races are thingslike bug bears and goblins and dark elves, and these are the normalcitizens of that like whole.

Like hemisphere essentially of thatcontinent, I guess the whole like half of that contonant is those races mainlyare the ones that make up the normal towns and things like that, and andthings like humans and elves and and dwarves are like oh well. What are you doing here? Shouldn't yoube on the other side of the mountains like we, don't really trust you, so I think, would be really cool to runa campaign with those like different races and like they do have a bit more of a primal. I guess vibe to them where it's likeokay, they're, going to solve things a littlebit differently than just like human laws, and things like that. It wouldjust be a lot of fun. I think to do that that whole setting, so so those are mytwo answers. I'd love to do one of those two settings if I are to run ananother campaign, I find it interesting, a lot of people that have talked totalk about running asyour house campaign, but they always talk about itin the context of like oh I'm interested in Sarting an evil campaign.So I should run a Jorhouse Campaign Bo thevibe that Yor House Campain would beevil. I feel like the're INS, not additionally, evil races exactlynobody's evil, but it's hat. It's not like you know, they're, just going torun around murdering each other all the time. This is a civilization well. Thisis like. I just got the vibe that the whole thing about Jorhos is to to kindof indicate that you know they're not they're, not evil, just because they'reborn a certain way, which is SOM exat. I really vibe with, and I try andincluding a lot of my settings so exact. I like I like that Jerhas exists, but Idon't think that it needs to be an evil campaign. I don't think it should be anyo know for the most part, absolutely not it it can be, but it doesn't have to beit's like. You can run evil campaign anywhere. You know it's just a different vibe and I'd loveto see the types of characters that peoplecould come up with that fit into this slightly differentsetting. You know it would just be really cool agreed for my answer is it's something thatI've been thinking about as this campaign that I currently have comes toa close? I would like to do a seafairingcampaign and I'm setting that up currently in amanner where I'm building a world's that is entirely ocean, similar to e the elemental plane ofwater, but not I'm the actual elemental plane of water. It's basically justmaterial plane of existence that is entirely island based entirely ocean,based where the players will he who controlsthe largest portion of land is king well, essentially like each in eachisland, will kind of be like a sovereign territory or they'll, be likecollection of irons, islands and like a confederacy type thing, but most of itis going to be like picking up quests here and there on the islands and thensitting off to accomplish those quests either on the ocean or differentislands. It's going to be a thing about constantly, moving on and constantly going other places, insteadof like staying in one fixed location for a while Ranitin. Maybe I'm turningthis into an OV wlcand, stop it, but que're going to become pirates aregoing to be ow everyone out of the water. No. But the idea that, like like we're some places, will give you like a like akeep like a house or a mansion that you live in. Essentially your players arein control of about and their boat is their home andtheir boat is also their murored transportation of their weapon. So youcan upgrade your boat in Trado for other boats and Tyeah uprade, theweaponary on the boat, with lots of cool stuff, I'm currently looking intopicking up a copy of ghosts of saltmark. For that exact reason again, I call I've got a shout out thesame individual who creates a Haman harvestters handbook because he has amodule on US naval combat as well. So I'm excited to dive into that that? UCan just gave all the money at amt ships content but yeah. That is my answer and now, let's take alook over at what ar social said, and it's beencoming down from last week, which is probably our best answered question.This mweek has been a little bit slow, so answer from user mats that was inour discord for prewritten they've said they have storm kings thunder lyingaround for a while that they've been being to finish at some point, I ran acouple sessions, but it didn't really grab the group's interest to. I guessthey never finished it, but they're currently instructing several campaigns that are using fiveelements, but that take from worlds and...

...situations that are outside oftraditional five, so the world of bloodborn, the Lov of x, com for kind of afuturistic, Sifi campaign war, Hammer Forty K in the same vein and also the ideas probably more set along thelines of a Fiv setting, but resodent evil or silent hill, which I mean sign we al for those two,Oh that be spoop. No, so scary! That's why you have to bethere yea GOI. Can I play the scarty cat at theCAMPAIG? Blis You'e got to be doing it in Irl,anyways s you might as well. I know at least now I have an excuse- a right but thatdoes it for this week'stalk of the town as Jordan sniffes in the corner for a bit e, always sniffles in the carn now, but more so than usual. If you, if you like her content- andyou want to answer next week's question- to keep a lock to our social media-that's our community discord page, that is our instagram at real city society,and that is our twitter at relsy social. I keep an eyeout for new content thatwe always have coming out and keep it locked here for a new episode of tripleadvantage coming at you. Every Monday, we'll see you next day.

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