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Triple Advantage
Triple Advantage

Season 3, Episode 20 · 1 year ago

Ep. 44 - How To Kill A Campaign 101

ABOUT THIS EPISODE

On today's episode of Triple Advantage, we check in and see how each of our campaigns are doing. On Divining the DMG, we discuss how to run a mystery campaign. Finally, we discuss the campaigns that the members of the Society have wanted to run, but haven't been able to.

On this episode of triple advantage willgive you guys a little campaign update with the stories that we're currently running atour tables on divining the DMG. Will continue on to mystery campaigns how torun them. What kind of tips and tricks do wizards of the coast havefor us? And finally, we discuss what campaigns people in our society havebeen wanting to run but haven't gotten the chance to do so. Again,make sure you follow us on all our socials to keep up with a conversationand we hope you enjoy the show. Hello, members of the society.I really wanted to talk in today's echoes of the outlines. I think weneed to take a little bit of a break. We were on Tasha's hotstreak for the last three weeks, so let's bring it back in to amore personal note. I kind of wanted to get a camp take a campaignupdate from you guys. Hire. Things going? You know, Jordan,wild mount and some crazy adventuring there, and Braden, your murder Hobo,maybe hero campaign? Murder, it's definitely murder. who how's everything going foryou guys? Are Sure I'll go first. So my wild mount campaign is moving. It's going well. We have now officially made it through the startingadventure, or one of the starting adventures that was given in the wildnt book. It's actually, I think, free on DD. Beyond it's the frozensick. I added in a little bit of my own twists and pulls anda few other hooks that could be added into my campaign, specifically because Iwanted to add in characters that they could then later reference for certain events thatI have planned for the future. But otherwise it was pretty well exactly aswritten in terms of the frozen sex stuff, and it was pretty awesome. Mycharacters were, or my players were, a little bit afraid for their characterslives as they were poisoned, or rather given this disease, the frozensick. I think about half of them ended up contracting it, which isa disease that will kill a character given enough time. So they were ona hunt for the cure for it, which they have now found and achieved. They went through half of the dungeon at the end and then decided thatthere weren't enough treasures for it to be worth it for them to continue on. They had already found the cure and we're like, yeah, we're goodenough here, we don't need to move on here at all and and riskour lives anymore than that. So they ended up like skipping over half ofthe dungeon and leaving behind a vast amount of treasure, and I was like, Oh yeah, the sex to be you guys kind of thing. ButI guess they got their goal and, you know, completed that. Sothey're now they're moving on, so we'll have to make money and such otherways. You out of the game. Is Follow Right? Yeah, yeah, I was a little bit surprised, you know, if I were inmost of my campaigns anyway, that that that I play as a player.I can't help but want to discover everything in a dungeon. I you know, like I see another door there and I'm like I need to know what'sbehind that door. It's I can't leave it, you know, closed.Yeah, so these guys surprised me. I was I was very kind ofpleasantly surprised. I was like, okay, so these guys are going to dothings that are going to be a little bit different from what I woulddo, but it is very like ourp related. So they felt as theircharacters that there wasn't worth risking their lives, and I was like, I getbehind that. That is a thing too. Yeah, so the lastsession that we want to was a big scary one for them because on theirway back they ran into and encounter. During this encounter, they met upwith a cult fanatic who had been recently turned and they also met his pet, Ramor has a young one, but...

...still. Yeah. Right. So, for those of you who don't know, they are like centipede like creatures withwings and they burrow through the frozen ground. They have like heated bodyso they can survive in the cold, but it also means if you attackthem at melee range, you're going to get burned. So they are theyare very powerful creatures. Currently, my characters are only level three, ormy players are only level three, and this is a crfive creature. Soit was definitely a very tough fight for them and one of their characters iscurrently in the mouth of this beast, so it is not looking great forthem. There's a good chance he made die. Yeah, might be.Yeah, that's a yeah, I'm going to say. How much damage doesI remember how he's do on average with a bite. It's bite attack,I think does d ten points of piercing damage. Plus, I think it's, if I'm remembering correctly, like one one D ten or one DEP Idon't know. One. One d something points of acid damage as well.So it's a it's a hefty chunk. Might be too. It's tod sixpoints of acid damage. Yeah, two to six points of acid damage.It's a it's a hefty Chunko damage, especially level through. Yeah, forlevel three characters, you know that you're probably sitting somewhere around the twenty ishranged and NHP, maybe a little bit more, maybe a little bit less, depending on your class and modifiers. So it is actually very like thischaracter nearly got one shot, like brought down in a single turn. Irolled kind of poorly on the first roll. So he got lucky and survived.So he's still been he's still alive or an extra round. But nowthere's a there's a good chance he's gonna die. He's got two death savingthrows against him right now. So you kind of ended that off on areally big cliffhanger in Oh yeah, Oh yeah, the players were like likenow, what are we gonna do? But it had hit that time wherepeople needed to get back homes that they could go to work and stuff likethat. So we needed to leave it there. And Yeah, it wasjust it was really good. So I will put this out there. Theplayer that is currently being, you know, chomped on did discuss with me aheadof time, saying I don't think that I'm going to be able tocontinue on in the campaign. So it'd be really cool if, like,you could find some sort of way to like finish me off in some sortof big way. So I am complying with this request, but also somehowtrying to make it so that the other players have a chance of making itout alive. So that was that was a tough challenge for me because,honestly, like these characters have got this creature down to like less than halfof its health and they've also killed off the cultist as well. So it'sthey've done a lot more than I would have liked. Like I guess Iguess I sort of anticipated, but it was hard. So yeah, it'llbe. It'll be interesting to see what they do. Well, I wishthe best of luck to your players and is really getting update for them aslater or you burn your campaign. Oh, boy. So you picked you've pickedquite a weak t ask. I I have two campaign since you know, the Horde of the dragon campaign is going fantastically. We had a hystericallyfunny session yesterday where it erupted in a bar brawl, with our Paladin testingthe limits of his skills by smashing chairs over the enemy, who is purposefullyand Hilariously underpowered compared to the compared to the players. So he would justpick up chairs in this brawl after Carlos's character thorn, had stunning strike themand just smash them and put a level three divine smite into the chair asan improvised weapon and just deal stupid amounts of damage just smashing cares repeatedly intothis guy. So that was hilarious and it is really riddle of my Godthat you will be defeated by this chair and the name of tear. Yetme it's but that was fun. And...

...they've also just got a ton ofreally cool weapons from a dragon that they slew and they brought back its remainsand had them crafted in some really awesome armaments. Shoutout again Hammond's harvesters handbook, one of the best d' Sup themn's I've ever used. It makes mycampaign so much fun. But my other campaign at Carlos so lovingly called themurder Hobo campaign. At the start of this session, that campaign is comingto an end. I have told my players that we are ending the campaign, that the ARC that is coming up, I have mapped out. It isgoing to be a final arc with an ending that I hope is setsfactory for everybody. But we're not going to be continuing past this particular soonce that's done, the campaign is Finny. Do I'm super curious and also supersad at the same time. Yeah, yeah, I mean the plus sideis like I will be starting another one after this one. Yeah,not immediately. I'm going to take some time flush it out make sure thatit is a good campaign that everybody can enjoy, versus like just starting straightinto it and figuring things out on the way. But it's yeah, it'sa little sad. I was really enjoying this for quite a time, butit's a it's that time. It's time for this Dand what about you andCarlos? Well, see the the reason the question arose was because I'm currentlygoing through something very similar to you. Know, the end of a campaign, but across something I think a lot of the m's have encountered before,which is just scheduling, kind of killing everything, you know, nobody beingavailable there times, and this isn't like to knock anybody, and I knowthat you're part of this campaign to Jordan, but we've gotten to a point inthe campaign where I think everybody's work schedule, personal life at things,you know, are just digging into and putting a wedge and it's getting tothe point now where, okay, two players have the you know, requestedthat they can leave the campaign and okay, well, where do we go fromhere? Where at the final dungeon? So kind of want to get agage as so where you guys were at with this, just because Idon't know. I don't know what I'm going to do with the tomb ofan elation. I feel like we've been running it for so long, butat the same time, if you know a lot of people can't continue playingit, then how like I'm wondering what a good way to wrap this up. You know, I mean thematically speaking, I could kill everybody and it staysperfectly in Lore, which is exciting to me as a possible you know, ultimate final you have to get away from this dungeon type episode. Thinklike temple run, where you have to just like run out. So thatwould be kind of cool. I have already almost died in that campaign multipletimes. I've been petrified, Yep, and stuck in a room with noexit. Yep, I know why. Are Petrified. Yes, that's right, twice your but the second yeah, need to get you s stone begoneor something that happens entirely too often to you. Seriously, and on.I've been possessed by a random God that seems to be insane. Possess myfew goods? No, opposite. There is possessed by he is possessed byGod, but he is going insane see visions of somebody else. Yeah,got it. Okay. And I also play a character who essentially has alreadya multiple personality disorder, where he I am two characters in one, theJackal and high situation. Yeah, so pretty sure that potion you drink hourlyhas something to do with this mental state, and you can probably stop. We'reall worried about you. But yeah, I mean like the the general theGeneral Campaign Update for me is that I feel like there's been a lotof stories and cool moments throughout the throughout the campaign. Right, I feellike at least all the players can recognize one moment that they really enjoy it, which is really good for me because it makes me feel like I haven'tcheated any player, you know, like there hasn't been some sort of resolutionsomeone hasn't been able to explore, except maybe for for new itself, right, because I think there's just a lot going on with you le You leftgot flip turned upside down and yeah,...

...yeah, I don't know. Ijust it's hard to it's hard to it's hard as at the m right,because I get out. We want these stories to continue out, but life, you know, and sometimes you just can't do anything about it. So, yeah, there's more like an airing thing out, airing things out amoment for me, still thinking about what I'm going to be doing with it. They I'll try to keep running it, but if we keep hitting these kindof issues where we can't play, HMM, then I'll have to findsome final sort of set of episodes that we could possibly do to wrap itup. Yeah, but I don't know. Hopefully, I mean I'm sure thatnext week's question might continue and have something to do with this, butlet's pass it off to you, Jordan. Okay, so I started to leaveit on US startic note here, but, like, oh wait,said Camp Hey comes to it and but you know it, sometimes it justhas to be done and you know what, hopefully it leads to some new doorsthat you can open up in the future and you can have some funthat way. All Right, here we go, Guy, as we arejumping into defining the DMG, this is where we read the Dungeon Masters Guidekind of for the first time fully. So we are on page seventy seven. We're talking about event based adventures and this is going to start going intoa couple of different potential, I guess, types of event based adventures I wantto say. So let's jump into that. Okay, so the firstone here that we've got is a mystery. So a mystery is a form ofevent based adventure that usually focuses on adventures efforts to solve a crime,usually some sort of robbery or murder. Unlike the writer of a mystery novel, the Dungeon Master can't always predict what the characters will do in a mysteryadventure. Surprise, surprize, there's lots of those. A VILLAINS ACTIONS ARECRIME. A villain whose actions are crimes free want and done, or serialcrimes, might inspire you to craft a mystery adventure around that adventure villains crimes. Similarly, if the adventures goals include determining a villain's identity, that mightbe part of a mystry. So to build a mystery adventure, you shouldfollow the steps for creating any normal event based adventure and then consider adding threeadditional elements for this adventure, which are the victim, the suspects and theclues. Okay, so victim. So think about the victims relationship to thevillain, though you can create a strong scenario with no such relationship. Partof what makes a mystery exciting is the discovery of the twisted connections between mpcsand how those connections led to the crime. A random killing might be just asmysterious, but it lacks that emotional connection. Also look for a connectionbetween the victim and one or more of the adventurers. One surefire way todraw adventures into a mystery is including making them the suspects. Yeah, yousorry, I read that slightly wrong. It's it include, including making themsuspects, is to make this the victim someone with whom the characters are acquainted. So either the victim is acquainted to the players somehow and so they'll bedrawn in because they want to solve the crime for themselves or for Cathartic reasons, or to help someone else that they know, somewhere along those lines,or if they were just really important to the campaign and suddenly your biggest sourceof information died, you know, you might want to discover a why andwho could possibly do something like that. And then the other way, ofcourse, is to make them suspects. Yeah, I'm going to be I'mgoing to be doubling up my comments on the segment with also plugging a thingthat I have on DM's guild because, yeah, yeah, my highest ratedand best selling module on DM's guild is something that I release prior to USstarting the Royal City Society. It's called the perfect crime and the context isthe financial guild of water deep. Their main volt has been robbed and youhave to figure out who robbed it. So, first of all, yeah, big, big yes, for,...

...unlike the writers of a mystery novel, the DM can't predict what the characters are going to do. Yeah,yeah, that that took the first time play testing. Discovered that the firsttime we've play tested that. That took a lot of tweaking to figure outhow to get a desirable result. And part of the answer is don't runan all combat party in a mystery campaign. Yep, but the victim in thiscase wasn't so much. Another way too, I think draw players inis the promise of great reward, which is always a I think that's hisgeneral adventuring rules. So yeah, like I said, the victim in mycase was the financial guild of water deep and they they did not have aconnection to the players. This was a one shot. They did not havea connection to the villain that was a parent, or at all really,but they were able to offer ludicrous amounts of resources in exchange for the playerspulling off this job for them and figuring out who would drop them as theas some of the most wealthy people in one of the biggest cities in thesorts coast. Yeah, they have stacks on stacks on stacks, so theyhave the money's they got that. They got that Cashula can make a rain. So they, the players, were easily sucked in by the allure oflike, Oh yeah, no, these are people that we want to helpbecause, yeah, they're going to make it really worth our while. MMMYeah, it was just I was part of the all combat group. Itwas very, very interesting to see, you know, the bank try andtell this group of all combat people go and figure out something. You know, how did they pull off this crime and track them down? It waseverybody's Sucre intelligence characters have no idea how the crime was pulled back. Itwas so fun, so fun, but yeah, for sure. So inthat instance the victim it was the bank, but we didn't really have a connectionto it. So it wasn't an emotional pool, it was an angel. Yeah, all right. So the other thing it says that you shouldthink about adding into an event based adventure for a mystery is suspects. Soyour cast of characters should include an assortment of other mpcs who didn't commit thecrime but who had the motive, the means or the opportunity to do so. Suspects might be obvious or could come to light during the investigation. Onetechnique often used in detective fiction is to create a closed circle of suspects ora finite number of individuals whose circumstances make them the only possible suspects. Solike a closed room where a murder was committed, you know it's or maybelike a game like clue right where there's yeah, they're in a house.You're isolating the party exactly. One tip for keeping the players and the adventuresguessing as to the identity of the villain is to ensure that more than onesuspect has a secret. When questioned by the adventures, a suspect might appearnervous or attempt to lie, despite being innocent of the crime. A secretbusiness deal and elicit a fair a dark past or an uncontrolled vice are flawsthat makes suspects more interesting than NPC's with nothing to hide. So, goingback again to my example, the module that I released, you did notmeet the actual perpetrator until the very end. He was not even in the picturebecause he was Yep, he was that good at robbing this bank.He just got away Scott Free until you were able to track him down.Nobody had any clue he was. But I did introduce another individual that plays. There were a kind of divert attention. Yeah, words, there were acouple suspects that I had. Well, the main line I'm thinking of isthe the bank teller, the guy that runs the bank, because everylike you start off the party having a good idea who this person is.You have a physical description of this guy, Yep, that robbed the bank.You've got no idea where he went. So you have to figure out howhe did it and where he went so that you can track and that. But you kind of know what the guy looks like. And then youmeet this bank teller who looks nothing like this guy but who is still heacts very suspicious because he does have a...

...couple of secrets that he keeps andbecause of that, it kind of it's funny to see how many players lockonto this guy as a puzzle, this inside, despite the fact that theyalready know who did it and it's not this guy. So it's just hilariousto watch people like pivot towards like Whoa, so where were you last night?And it's like, well, what I mean there's a possibility that thatguy, you know, hired the person to do this job for him.We steal for sure bank that he works at and and you know, maybehe knows where it is. So don't act suspicious if you don't want tobe caught. It's that's like. That's like the that's a good damning momentsin like among us. You know, it's like, guys, I knowI was alone, but I swear I was doing tasks. I don't know, man, why were you alone? Super Suss I find. I findthe intrigue is really hard to run in general, though, because, likezone of truth is a is a thing. Also, like it is, butit is possible to get around zone of truth either a by resisting itor be by not answering the question. Yeah, but then they goes backinto the very supercuss. Why are you? Why are you not answering this question? Yeah, yeah, exactly, exactly. So it is for surelike super suspect when someone doesn't answer it, but they're there are certain ways aroundzone truth as well, where you tell the truth but you choose yourwords very carefully. Yeah, a lot of the truth telling spells can begotten around. There's definitely ways for you to be cryptic and stuff like that, but it which kind of sucks for the players that to a certain extentbecause they're like, I'm trying to figure out the, you know, theanswer to this thing, and I thought magic would help me. But thenthe NPC doesn't answer or whatever, like finds a way around it and you'rekind of like, well, well now what the actually the players in mycampaign last night found it found a fun way around us where one of themcasts zone of truth and and the NPC clearly wasn't talking, and then theother one immediately casts objection thoughts and just starts probing the crap out of theirminds. So that was entertaining and it resulted in them getting a decent amountof the answers that they wanted. I mean detect thoughts. On its own, I think can find most of the answers. A lot of fun spellOh yes, Oh, that was it that said. To bring it backto the campaign starts. I think yesterday's. Yes, it is a interrogation sessionwas really cool. Like I was picturing that whole scene so thematically inmy head. We had somebody under zone of truth and are barred, caughtcast totech thoughts. So we were pretty much just like pro like prying inand just like saying things and dropping names as much as possible to try toget those like surface thoughts to click, as they tried to resist them,even though he was an under zone of truth. I don't know, it'sfelt really cool, like it was a cool interrogation scene. Would you thinkburn I thought it was a lot of fun. Actually, that session ingeneral, I think, was one of our better ones. There's a tonof fun just across the board. I think it's fun when we can definitelylike tackle the opponents and like handle them a little bit quicker because, likeyou know, it's it's I mean, maybe I'm just speaking personally here,but like the last fights with dragons and like highly armored enemies have just beenlike attack four times. Cool, no hit, nice, no use,but that that changes anyways, back to the topic at hand, John.Yeah, okay, so I did you guys like get any clues out ofthis, because that's where this is going next. Clues, guys, cluespoint to the identity of the villain. Some clues are verbal, including thestatements of the suspects and the witnesses that help the adventures develop a picture ofwhat happened. Other clues are physical, such as an unfinished message written inthe victim's blood, a piece of jewelry left behind by the villain or aweapon found hidden in a suspects room. A clue should connect a suspect tothe crime, typically by shedding light on the suspects motive, means or opportunity. Some clues connect to the wrong suspect to the crime leading the adventure.He is in the wrong direction. Eventually they must find other clues pointing inthe in a different direction or come across evidence that absolves that suspect. It'sbetter to populate your adventure with too many...

...clues then too few. If theadventures solve the mystery too quickly, you might feel some disappointment, but theplayers will feel a sense of accomplishment. If the mystery is too hard thoughthe ad the players will become frustrated, since you have to account for thepossibility that the adventures will overlook some clues. Use redundant clues to ensure that theplayers have knowledge, have the knowledge needed to catch the villain. That'ssuper helpful and important, I think, in creating a mystery, because Iwould definitely be one to be like, AH, I'm you know, Iput this one clue here at that one point. Oh, they just completelyoverlooked it. Well, I guess they're going to arrest that innocent guy.Sucks to be that guy. I'm always stuck between making something that's they superrewarding and making something that they find the answer to, and stuck beca balancedbecause our are good friend David, in his talks with me, is alwayswhen he was working with me on the mystery campaign that I did, heI had quite a few things set at like a high DC's. So youknow, there weren't there were clues and, like you there were there were cluesassociated with it at lower level DC's, but the better you did on aroll than the more you got out of that clue, like the morethings you noticed, I tell you a little bit more. Yeah, andhe was like you should really drop a lot of these down to super lowDC levels because if their key to if you need this clue to get frompoint a to point B and everybody needs to roll like a fifteen to findit, then there's not a good chance at the line it. Yeah,yeah, Yep, it's it's a tricky thing, which I guess is whythey're kind of telling you find some redundant ways of including the same types ofclues. It might be a little bit like disappointing for the characters. Go, Oh, well, we already know that, but at least then likethey already know that and so they can kind of move on from there.I had something else that I was going to say about being in this situation, but I can't remember what it was going to be now. Yeah,it's it is definitely hard to, I think, to come up with thosethe right clues. Oh, I remembered I was going to say. Sothe thing. The other thing to remember, I guess, is that when you'rewriting this type of like mystery, some people really, really and joythe mystery and in real life might be really good at putting these kind ofclues and stuff together. But I think part of the thing about DD isthat we have to take the characters and the characters only into account. Yeah, does that? Does that make sense? Like we're trying to make it sothat it's it's real but not real at the same time. So theircharacters might be a whole lot smarter than than they are in real life ora whole lot dumber. And if there are a whole lot smarter than thatmeans that we need to be able to somehow enable their character to understand conceptsthat they wouldn't normally be able to put together. If there are a wholelot dumber than we don't have to worry too much in the mystery campaign,but we might have to be like, okay, we need to put somereally obvious clues down here for these characters, you know, not like not theplayers might be able to put it together by themselves. Well, that'sa little bit Meta and you don't really necessarily want that. You want youwant the players to feel like their characters are doing these things, and that'sa tough thing to like draw out in the right way that makes it feellike their accomplishment, but also, you know they they were able to likepull it out of their character, because that it. That is one thingthat I find is, I I want to do things, but I'm alsolike I don't I don't know what my care like how smart is my characterhere? Is My character smart enough to come up with this plan? Iam, because I know I am, but like would would my character dothat? Okay, well, maybe not. Let's let's roll find out. SometimesI do that I don't know. What do you guys do when you'vegot either dumber or smarter characters? And in that kind of a situation,well, smarter is easy enough to compensate for, because if you have somebodywho's like maybe not catching on, but their character has like a twenty intelligence, they maybe be like, oh, roll like an intelligence check and ifthey do really well, then you can provide them the information. That willkind of help to fill in the gaps because, yeah, character, yeah, would be able to piece that together,...

...even if they're not, yeah,exactly. I find it more difficult to run into situations where somebody isplaying like a six into character that's constantly like coming up with every single planand solving every single mystery. I'm like, okay, so yeah, somehow,like like you ate rocks for breakfast because you thought it was cereal,but you just solved this incredibly complicated mysteries single handed with no help from theparty. There's the hope. There's a leap in logic here that's going on. So HMM, and there's not a ton that can be done there exceptto kind of prod the, yeah, the player a bit and be likea maybe, maybe you wouldn't know that. Maybe dial it back a little bit, and I always feel bad doing that because I feels like telling somebodyhow to play the game and how to play their character. But to Imean extense. Like I kind I find want twenty end can be really hardto because, like, let's say you're trying to break into a prison orbreak out of one. If, if, or even just like come up witha plan in general, like my character, I might go, okay, well, I think this might work, but I don't really know for sure. Would my character, as a essential genius, be able to comeup with a better plan? Probably does. is the DM a genius who cancome up with that plan for me? Maybe, maybe he's got some sortof ultimate plan that could potentially work, and an a twenty into character wouldbe able to come up with something along those lines with a good enoughroll. I I don't know. But like for me as a DM,if I see a twenty in character, I the only thing that I cando most of the time is the maximum potential that I can give them basedon the information that I know, without giving them too many other clues thatthey don't know about. It's a very tricky like I don't know, it'sa tricky thing to see, to get around, I guess. Sorry,Carlos, you were going to say something. Well, what I was going tosay is that this is this sits in the boundary between the the playerand the character, right, like this weird Meta layer that, yeah,we really only gets to experience in this game, right, because or anyTTRPG for that matter, just because in regular video games, right, youhave your protagonist, but you're driving them in the stories being told to whatthat character is going to learn. And this this, this is a similarissue to that of, you know, the wisdom stat and the CHARISMAS thatright. So, for example, in the embrace campaign, my character hashigh wisdom. So it makes sense for me to, you know, tryto piece things together as fast as possible, try to you know like, orat least that's the way that I'm that I'm playing it right, likemy like I'm like a shadowy rogue, but I like gathering information and,you know, connecting the dots kind of like like investigating a little bit,but not really not really investigating. We talked about this before, and moreand more so, like the Sherlock holmesy right, putting people together, likeunderstanding people. Yeah, like the situations and what the yeah, like whatwhat the current dangers are? People in motives exactly, exactly. So.But then, on the other hand, my characters got a charisma. SoI've actually been trying to like figure out how I can play that because,like, as a player, I don't want to play something with eight charisma. You know, I don't want to not be able to talk well,like, like I don't want to not be able to talk the same mannerthat I do. But you know, a charisma could be interpreted in adifferent manner. So I think for like later on, like I'm going totry to like chime in less in conversation, you know, be more like shy. Yeah, so, like you can look at those little alternatives.But for something like intelligence, right, like I don't know, I haven'thad necessarily an issue with that, just because my solution has been I justdo more checks. So if somebody's got like a low average intelligence, I'lljust get them to make more checks, because it's I mean you could knowsomething, you could, you know, pass by a memorize something, right, even if you're dumb as a rock, there's still that chance. But there'sless likelihood that you're going to know about everything, right, so Ijust actually make that into a check. If they start asking questions, Iwould just you know, do you even remember that? That's checked? Right, HMM, and then from then on the conversations informed by, you know, what I'm giving the player, rather than like, okay, you haveall this knowledge already. Yeah, and make this decision as if you wouldalready remember that, right. Yeah, I can't help but think of likeCaleb widow guessed in critical role campaign number two. He took the keen mindfeature, I think, specifically because in...

...campaign number one they kept forgetting certainfacts or things that would have helped them along their adventures or whatever, andCaleb what or he he decided. You know, I'm going to take thisfeat so that I will remember the things that have happened up until this point, so that I can put together a more full picture without having to relyon, you know, history check rolls and stuff like that, which isa fun way of saying screw you, DM for not giving me information allmy time, or just I didn't take notes. Exactly in this way.I still don't have to take notes, but the DM has it sell meanyway. Yeah, I on that note, I allow usually, like if myplayers have been taking notes, then everything that they have in their notesis knowledge that their character would have. If they remember something, their characterknows, if it's in their notes and they can flip through, then that'ssomething that their character can remember. If they're standing around right, I'll goin like Oh, DM, what was that one NPC we talked to?And I'm just going to be like, I don't know, what was thatone MPC that you talk to? It's a very good yeah, you know, that's something that's funny because, like, I would definitely, I definitely recommendto players, especially new players, to take notes when they're starting toplay out, but I would definitely waive that if the character that they're playinghad less than five intelligence. I think they would play better if you justgo don't take notes, US try to remember everything interesting and if you don't, well then you don't. Yeah, that is pretty interesting. I findthe I like that. I find that we're way off topic at this point, for the record, but only I find the charisma point interesting, Carlos, because, like with with thorn, I find that like like eight charismaisn't like a crippling charisma. I find that usually it gets played like youknow, you're not like you're not like a poor talker necessarily, but sometimesI've tried, I've tried to like I've tried to like awkwardly interject say thingsthat are just kind of like off base. Yeah, yeah, it's never likenever like bad at talking necessarily, but like sometimes, like you justget a really bad read of the room and you you say something and it'sjust kind of like what. So that's a lot of fun to play charismaas opposed to one of the players in my homebrew has like a he's likea or charisma. I think we've rolled for stats in this camp, aswe has like for charisma, and he decided to play that as having TuretteSyndrome. So, besides being borderline insulting or completely insulting to anybody that actuallyhas durette syndrome, it's funny because like ninety percent of what he says outsideof trying to play having Turetts in this campaign is bad enough to off putanybody. He always says things that are like really violent and terrible. anyways, to the point where it's like that alone would be enough to have negativecharisma, because like everybody's looking at you go and who is this guy?I don't want to talk to him. That's an awful thing that you justsaid. But on top of that, she just like feels that he needsto like break down into random swear sometimes, and I'm just like like the no, yeah, that that, yeah, all right, all right, we'rerunning a little bit short on time here. I'm not sure if I'llbe able to make it through the next thing here about doing it up,so I'm going to hand this over to you, who we made it throughone whole type of event based adventure. Guys have turned but another week inthis this this book is going to take years to finish. It's really here. Checking back in every Monday, folks. Yeah, all right, next weekwe'll try and make it through another one, hopefully a little bit more. We'll see, though. Go ahead brave. All right. This week'sepisode of triple advantage is sponsored by the latest module released from the real estatesociety the wasting disease, featuring a full three chapter campaign. That's three fullchapters, three full sessions, if you wish it to be, two brandnew subclasses a series of maps and stop blocks that are ready to play.This is easily our most ambitious module that we have ever released in is availablenow on DM skilled to search royal city society or check any of our socialmedia pages to find that. But now it is time for talk of thetown. The section will be ask you, the society, a question that wediscussed the those answers on this segment right here, right now, thatwe're doing at the moment. And this week's question is what is a campaignthat you would like to run but that you have not run yet? Actuallyanswered this week, so you didn't wait to really answer. Yeah, let'slet's hear it now, because it's weird...

...if I read yours over there,very interesting. Full campaign or like one shot type thing? I'll leave thatup to you. I was thinking full campaign, but if you want totalk about shot the time and prewritten or homebrews, Thir team. Right,all right. Well, for me, the answer that I answered on ourown sourcial media pages, with my own personal account, because you know,Hashtag engagement. I think that when I first started playing dnd I got wrappedin the whirlwind that it is it creatively and I I got tales of theyawning portal and I also got Churis of strawd and then I added up thinkingtoo Mo anihilation, because I really like the setting. So I would liketo play those two other books at some point or at least do some sortof campaign with that in the future. I think one of the things thatI've taken away from running a pre written campaign, and this specifically for Tumof Straw I'm sure that is a phenomenal campaign. People rate it one ofthe highest V campaigns, or at least by wizzards of the coast, andI'm sure that's true. But the thing is I can't get over people schedulingand that has come up in almost every single campaign. I don't ever wantto hit that again. So I think I want to run something like strawdwith a little bit of a higher level Party so it can be a littlebit more expedited. M and especially now, like everybody's been playing. You know, we've been in like levels seven through ten for most of our characters, and remember when we started this podcast, guys like we were. We weall have relatively fives and for yeah, yeah, so why would we wantto go back to that right. So I think I'd be a littlebit more fun do the but yeah, I mean see to get people inyour campaign that are up for the challenge that is creating higher level characters.Yeah, being able to rope that to a certain but extant yeah, Iknow, I think. I think our player pool has grown a little bitdown. Yeah, in the same the same sense that I've been running likethe three shots and, you know, a little short in between adventures.I think this would just be good for a select few of people, youknow, just to something to try out a couple times, or even somethingthat maybe we can work on like or like I can work on like game, to find a little bit to see how I can you know, thisgetting into the conversation real tangent. But those two campaigns and I like theyawning porl because I think I can splice those into other campaigns as well.So I might just take those as like a one shots here and there andjust building, build them out and foundry first just to see how they playout. But anyways, those my answers. Okay. So, campaign wise,I think that I would like to run a campaign in ever N orwant to get that book. I want to get that book. That wasit so good. Is the other lie. So one of my favorite campaigns tookplace there. I think my I made my character go from level threeall the way through to level eleven in a campaign with a couple friends ofours. It was so much fun. Ever, on is such a coolsetting. Love it so much. The story that was being told there wasawesome. Just the whole leg vibe that I got from it was like it'shigh magic but also there's some technology, or they're using magic to create technology, and that's just super cool to me. I just I just loved the wholething. So I really want to go back to it. The pointthat we left off in that campaign was such a Cliffang or two and II feel the yearning. You know, there's such a high desire to goback to it, but I don't think it's that we're going to happen,unfortunately. But yeah, the that campaign would be so much fun. Andthen wild mount if I were to run another one in wild mount I'd loveto do one that takes place in Jorjas or on that side of the mountains, because it's just such a different vibe from any of the other like campaignsettings that I can think of where in Jor Haas the main races are thingslike bug bears and Goblins and dark elves and these are the normal citizens ofthat like whole like hemisphere essentially, of...

...that continent. I guess the wholelike half of that continent is those races mainly are the ones that make upthe normal towns and things like that. And and things like humans and elvesand and dwarves are like, oh well, what are you doing here? Shouldn'tyou be on the other side of the mountains, like we don't reallytrust you. So I think would be really cool to run a campaign withthose like different races and like they do have a bit more of a primal, I I guess, vibe to them where it's like okay, a they'regoing to solve things a little bit differently than just like human laws and thingslike that. It would just be a lot of fun, I think,to do that that whole setting. So so those are my two answers.I'd love to do one of those two settings if I are to run anothercampaign. I find it interesting a lot of people that have talked to talkabout running as your house campaign, but they always talk about it in thecontext of like, Oh, I'm interested in starting an evil campaign, soI should run a Jorjus campaign. But the VIBE that your Haus campaign wouldbe evil, I feel like there is is not actionally evil races. Exactly. Nobody's evil, but it's not. It's not like, you know,they're just going to run around murdering each other all the time. This isa civilization. Well, this like I just got the vibe that the wholething about your hoss is to to kind of indicate that you know they're notthey're not evil just because they're born a certain way, which is something thatI really vibe with and I try and include in a lot of my settings. So exactly I like. I like that Dr Hass exists, but Idon't think that it needs to be an evil campaign. I don't think itshould be any knowing for the most part, absolutely not it. It can be, but it doesn't have to be. It's like you can run evil campaignanywhere, you know, it's just a different vibe and I'd love tosee the types of characters that people could come up with that fit into thisslightly different setting. You know, it would just be really cool. Agreedfor my answer is it's something that I've been thinking about as this campaign thatI currently have comes to a close, I would like to do a seafaringcampaign and I'm setting that up currently in a manner where I'm building a worldthat is entirely ocean, similar to the the elemental plane of water, butnot and the actual elemental plane of water. It's basically just a material plane ofexistence that is entirely island based, entirely ocean based, where the playerswill he who controls the largest portion of land is king. Well, essentially, like each of each island will kind of be like a sovereign territory orthey'll be like collection of irons islands and like a confederacy type thing. Butmost of it is going to be like picking up quests here and there onthe islands and then setting off to accomplish those quests either on the ocean ordifferent islands. It's going to be a thing about constantly moving on and constantlygoing other places instead of like staying in one fixed location for a while radiating. Maybe I'm turning this into ane. Will can and stop. Its enough, but we're going to become pirates are going to blow everyone out of thewater. No, but the idea that like, like we're sudden places,will give you like a like a keep, like a house or a mansion thatyou live in. Essentially, your players are in control of a boatand their boat is their home and their boat is also their more transportation andtheir weapons. So you can upgrade your boat and trade it out for otherboats and, yeah, upgrade the weaponry on the boat with lots of coolstuff. I'm currently looking into picking up a copy of ghosts of salt marshfor that exact reason. Again, I call I've got a shout out thesame individual who creates a Haymond servesters handbook, because he has a module on USnaval combat as well. So I'm excited to dive into that. Thatguy can just take all the money that I'm Mak out up all the shipscontent. But yeah, that is my answer. And now let's take alook over at what our social said. And it's been a coming down fromlast week, which is probably our best answered question. This week has beena little bit slow. So answer from user mat that was in our discordfor pre written. They've said they have storm kings thunder lying around for awhile that they've been being to finish. At some point. I ran acouple sessions, but it didn't really grab the group's interest, so I guessthey never finished it. But they're currently instructing several campaigns that are using Velements but that take from worlds and situations...

...that are outside of Traditional v sothe world of blood born, the little to xcom for kind of a futuristicsci fi campaign, warhammer for K in the same vein, and also theideas probably more set along the lines of FIB setting, but resident evil orsilent hill, which I mean? Sign me up for those two? Ohthat be spoop. Oh No, so scary. That's why you have tobe there. Yeah, can I, can I play the scarity cat atthe campaign please? You'RE gonna be doing it, I rl anyway, soyou might as well, I know. At least now I have an excuse. All right, but that does it for this week's talk of the townis Jordan sniffles in the corner for a bit. Turn always sniffles in thecarn now, but more so than usually. If you if you like our contentand you want to answer next week's question to keep a lock to oursocial media. That's our community discord page. That is our instagram at real citysociety, and then is our twitter at reals a social keep an eyeouch for new content that we always have coming out and keep it locked herefor a new episode of triple advantage coming at you every Monday. We'll seeyou next time.

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