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Triple Advantage
Triple Advantage

Season 3, Episode 6 · 2 years ago

Ep. 34 - Ice-Cold Takes

ABOUT THIS EPISODE

On this week's episode of Triple Advantage, we scrape the frost off of the new sourcebook, carouse the chaos of the Outer Planes, and shake things up in a discussion on dice.

On this week's episode of Triple Advantage, we scrape the frost off on the newest source book, carouse the chaos of the outer planes and shake things up in a discussion on dice. As always, be sure to follow us on our social media to keep up with the conversation. Enjoy the show. Welcome members of the society. On this week's echoes from the outlands, we got to talk about our twitter escapades. We finally started engaging with the DD and ttrpg community out there, past the local friend group that we have here that we usually communicate to, and my God, what a welcoming community it is self. Promo days filled with lots of retweets, lots of one line humorous replies and I think in general it's a it's nice fully joining the the NERD DD communities online. Now you know it's a Britain. You were also pretty engaged in this, or your thoughts. I was. I I like twitter, I like whatever a little too much. We'll do with that later. But yes, I think that the nice thing is that we now actually have an outlands for our echoes of the outland series, a greater source of opinions and a greater source of content to pull from to talk about here. And the one thing that I saw repeatedly, because it did come out last week, as we kind of touched on in our last episode, was Ice Win Dale Ramo, the frost made dropping earlier last week. It make its appearance Jordan. Have you heard anything regarding ice und I have only heard what I've heard from you guys, which is basically that it's going to be awesome but also extremely difficult from n I here, or at least balancing. Wise it might need some tweaks APPS. I think we're definitely going to see that. Rule of you know that these are just examples, guys. You play your own games, make up things as you go because Britain, I think the thing that people have been talking about the most has been the first encounter. Yes, tickled regarding that. Yes, full disclaimer, none of the three of us have actually played us. So we are taking this. This is literally the echoes of the Outlandes. We are taking this one her say from what we've heard from people on on twitter and on instagram and on our general social media communities. But essentially the adventure starts at level one, asking players to complete one of two adventures in order to progress to the next stage and once they do they hit level two and then they can continue on with these other adventures. Of from what the community seems to be saying, one encounter is very well balanced and the other is not. And from what I hear, the other encounter essentially results in players at level one having to fight a crthree creature that can, if they hit their attacks, essentially one shot a player per turn, which again, again haven't played it, going off of the hearsay, but it seems there's a lot of people commenting on it and it's seeing as that's the big group route. That's like your seventh person group goes in and can maybe take it on. That's a strong maybe two from the Sun. It's it's tough to believe that that's happening in a fully published module. But also then I think back to hold of the Dragon Queen, which I ran myself, and that's a notoriously, I don't balance module, and notoriously I mean it ends at level seven, level eight, but it ends with your party of four. We had five, but average of for like it says fight against an adult White Dragon, which is a CR thirteen monster, which if you're not. If you're a first time and it seemed it kind of feels like a first time module. Yeah, like it's a it's a fairly straightforward when it's a fairly easy one to read and to comprehend to walk yourself through. So it kind of endears itself, in my opinion, towards newer DM's as opposed to some of them. Long Time player. It's very linear, as opposed to something like tomb of annihilation where you basically...

...get all of Shelton your like, there you go, kids go play. So it's definitely a lot easier to kind of set yourself up for, into prep for, which is a lot of I think what tends to overwhelm first time DM's, that was my most overwhelming thing when I started, was how to prepare and where to go and how to set up and how much should you be prepping and whatnot. But if you're a newer DM and you're playing through these modules, you're not going to really think twice about throwing a CR three creature at a level one party. Well, the book tells me to do it. It's probably okay. Why would wizards not know what they were talking about and speaking as somebody who's accidentally thrown as CR five preacher, because it was my literal second time dming at through a cur five preacher at a level two party. You know that it didn't end well. I killed one of our players and I was like yeah, and only afterwards did go back and I was like wow, that was on balancing count. And this was this was me getting it from a from a third party source, finding a one shot and running that, and I can't even imagine like taking it from wizards and then ending it like that's and wondering, as a DM, like where you went wrong, because that's not a good feeling. Killing players. That's nothing that we want to do, is DM's. Oh okay, that's something I want to do. is a DM tell you how to play your game. But because you guys are traveling through the tomb, the Literal Tomb of annihilation, I am one hundred percent trying to kill you. I've don't doubt it anything, just so you guys are perfectly aware, one hundred percent believe that. I mean honestly, like, I think it depends what kind of players you're playing with. New Players, yeah, maybe don't try and kill off their entire Party. But I think some of the experienced players enjoy the risk. You know, I personally, if I'm going into a combat that I think is, you know, underwhelming, then I'm not going to enjoy it. You know, every now and then it's okay to have something that I'm like, Oh yeah, now I feel like I'm on top of the world, kind of thing, but that should always be followed up immediately by something that's going to rip me to shreds and say now you're not ready to take on the world, to get get off your high horse. You're get off that pedestal you put yourself on. You know there are consequences to your actions. So when combats end up in a place where one of your party members goes down, that feels like, Oh man, there's real consequences here and you know, now we have to actually think about what we're doing here. Is it worth it to actually fight or do we need to run away? And if my players feel that way, I think that I've done a good job, because I don't want them to go into a campaign thinking that, you know, they can just get away with whatever they want to do. So I mean I see our three versus c our one or versus level one party is a little bit over the top. Level one is always hard to balance for, though. So I mean, yeah, it's a orderously hard to get good balance going for love one and as you're just throwing the mobs of like see our one quarter creatures. I mean, guys. Say That though, because, like, if you look at lost minds of found Olver, it like if you're running that as a true level one, you know one shot or whatever campaign that you were going to be doing it as the first cave encounter with the GOBLINS, right, like new players aren't necessarily the most stealthy or um like, you know, if you're really truly playing it out right, like lots of Goblins can definitely kill a level four party, especially if they're hiding in bushes and the running around and using those, you know, very goblin niche abilities, and then outright the bug bear that's at the end of that encounter could one shot most casters if it rolls high enough. So it's you know, I think it's one of those things were with regards to the encounters higher, I'll say, like higher level parties in the sense of more, sorry, more experienced players, I think might approach these stories differently, right, and I do understand that as a DM, right, like you're probably just going to go through this crthree monster to your new party. But if you're that and you have a DM, you're probably playing with brand new players to and I perfectly remember fudging so many roles because I would have killed you guys so many more times. Man, well,...

...you're bad now. Well, you've why do you feel bad? Like it's like I'm figuring the shit out, you know, I don't want the story to end, like why? What's the where's the fun and having to reroll characters over and over again when you're trying to learn this game right? TPK is obviously not what a DM hopes for, but if all the members, accept one survived, or like all the members except one goes down, I think that's that's pretty exciting to a certain extent. I maybe not all the time, obviously, but like this. That's where this new adventure runs into a risk, right. Yeah, it is very possible for an inexperienced D M to accidentally kill the party just because they're running the character. But I don't know, there's definitely been some good conversation throughout this and we will get our hands on this at some points and we'll have a more in depth opinion on it and will likely release a bonus action for that when that time is due. It should be noted it is on sale right now on Amazon, so we should probably us in all of our listeners brill the check that out for interest. It's like half off. It always also id no, but like even even more considerably. Yeah, that's true, fifty percent. That's pretty good. Yeah, all right, guys. Well, before we get chilling, as I don't know what that's all the time that we have to discuss the echoes and the headlines that we read a lot don't proceed further. So we'll catch up with you, guys next week. And for now, Jordan, I believe it's your time. Oh yeah, this is going to be exciting, guys. We're going into the DMG. We're on page sixty, at the very bottom. We're talking about the outer planes, which are well, kind of spiritualish planes, which I want to talk about a little bit before we get into the next places that we're going to talk about these spiritual planes. I've been reading through a little bit and I'm seeing like a lot of these worlds. I think it's an interesting comparison have inhabitants that are like humans and dwarves and elves and like ORCs and or half works and things like that, so they're almost like more natural worlds, whereas I think in the inner planes it talked about how like there were other different types of inhabitants, like salamanders and I forget all the other ones that we just talked about a few weeks ago, but each of the different places had like a very specific type of elemental creature that were the main inhabitants of those planes, whereas these ones, like the main inhabitants seemed to be, for the most part, a regular creatures that you would find on a world. The fact that there's probably some other type of being there, such as celestials or demons as well, running around. Just thought it was an interesting kind of comparison. Okay, but without further ado, I'm going to jump into are the next place on the list here that we haven't talked about, which is our borea. So I think that is one, two, three, four, the fifth one, and it's alignment is chaotic. Good. So our borea is larger than life. It is a place of violent moods and deep affections, of whim backed by steel and of passions that blaze brightly until they burn out. It's good natured. Inhabitants are dedicated to fighting evil, but the reckless emotions sometimes break free with a devastating consequences. Rage is as common and honored as joy. In Our borea there are mountains and forests. Sorry, they're the mountains and forests are extravagantly massive and beautiful. Every glade and stream is inhabited by nature spirits that brook no infringement. Travelers must tread lightly. Our borea is home to many elves, elven deities. Elves born on this plane have the celestial type and are wild at heart, ready to battle in a heartbeat. Otherwise they look and behave the same as normal elves. Guys, when I read this I immediately thought value. Actually, not this one, but this is like, so, so much more chaotic than any of the other ones that we're getting to. I like it. There's a there's...

...a music artist that's several of my friends are into. I'm not sure if you guys have ever heard of Andrew W K. he's a he's a rock musician and all of his songs are about partying. Like every single song on every single one of his albums is about partying. But partying isn't so much the explicit action of partying as it is just doing whatever you're doing to the extreme in his song. So all the things he's sing about is just doing whatever you love to do and just doing it like right to the Max. And this is what my friends were like telling me, you got to get into this guy because this is what he's all about, and this is kind of this it like, I feel like if he was a plane. This kind of what it sounds like, because this sounds like like it doesn't matter what emotion you're feeling it, as long as you're feeling it to the Max. Yeah, as long as you're you're doing something you're and you're doing it to the absolute Max, then you're living your best life. In Arborea, like sounds like the perfect setting for a x type DD yeah, actually, one shot so adrenaline it it would pretty have a pretty cool, like extreme, like sports vibe, like you could just go in and do like a ultimate American Ninja type feel. That's what I'm doing. The entire module. It would just be like ability check scenario. Yeah, all right. So, as always for each of these different places, there is an optional rule that goes along with it. So the optional rule for this one is intense yearning. So for this you need to keep track of how many days a visitor spends on our borea. When the visitor leaves, it must make a charisma saving throw against a DC of five, plus one for each day spent on the plane. On a failed Save, the creature becomes afflicted with a yearning to return to our borea. As long as this effect persist, the creature has disadvantage on ability checks. At the end of each long rest, the creature can repeat the saving throw, ending the effect on a success, and then a dispel evil and good spell also removes the effect. I make that permanent. Yeah, I'll put seven tears every night, like OK, yeah, I know you have one. You you want to go back for one day and you're like, I actually fuck our borea. Yeah, it's not that good. I know, I totally would. I'm on that with you. I'd make them. If they failed, I'd be like, yeah, I know, you still want to go back now, sure, right, but yeah, I feel like that that has the potential to almost be kind of our peat out the way that you're kind of our peeing your character intim of annihilation right now, Jordan, where you constantly just want to get out of the dungeon. Yeah, yeah, so much like it affects their character in the RP sense, but it's more of like hey, guys, can we go back to a Borrina? Yeah, back for Burrina now. We don't need to do that quest let's go back to our borea now. Like, yeah, exactly become about let me funny. For sure. I feel like I would have to, like as the DM, I would have to make it pretty easy for them to get back to our borea if they wanted to, or at least like or here are, boy, yeah, like, like you don't want to make it so that they have like, you know, they have to wait like months to get rid of this feeling of like Oh yeah, okay, now you can get rid of that feeling of wanting to go back, but like it took you, you know, a year in game, months out, gate out of game type thing. I don't know, a lot of these rules just fall into like what kind of campaign where you're running at right like if you're already getting there, then sure, why not make your players go back if you have a reason to do it? And what I love, like, what I love about the aspect of being a game master, is that you can introduce this rule halfway, halfway through your our borea campaign, be like yeah, well, to stay here. You know, the Archuma players here seems like they're having fun for a slid this optional rule in here. Make my own a pathway through the campaign, and that's how you add your own flavor to it. Yes, I'm also like this. This place seems to be like, you know, rage field kind of thing, but is also supposed to be good. Like they're about killing evil. But what do you think that looks like for the inhabitants of this plane? Like if they're about killing evil, what is evil on this plane like? Are they killing it often, or they just...

...killing it's in general? And then you'll they live on this plane, but they want to fight against evil all the time, like this is like that's kind of their thing. So it just like to me it's like, okay, well, what does each of these characters consider evil like if they're going around killing each other on this plane, or or are they actually like going out of outside of the plane to go and like smite evil kind of thing. I know, I'm kind of thinking coked out superheroes. Yeah, was kind of where I was going with it. Yeah, why am I still shilling Netflix? Seorgan the next section? Okay, okay, so the next one is is guard. Still Amazon? Look? Oh, yeah, yeah, I'm sorry, he's got yes, he's guard, which is a chaotic, neutral chaotic. Good playce is guard is a rugged realm of soaring mountains, deep fjords and windswept battle fields, with summers that are long and hot and winters that are wickedly cold and unforgiving. Its continents float above oceans of volcanic rock, below which are, I see, caverns so enormous as to hold entire kingdoms of giants, humans, dwarves, gnomes and other beings. Heroes come to is guard to test their metal, not only against the plane itself, but also against giants, dragons and other terrible creatures that thunder across is guard's vast terrain. Guys, it's about Hella. Yeah, I was gonna say this just sounds like all nor mythology combined into one plane and the optional rule definitely makes it. I'm just going to jump into it because it's awesome. It's called immortal wrath. Is Guard is the home of slain heroes who wage eternal battle on the fields of glory. Any creature other than a construct or undead that is killed by an attack or spell. Well, on is guard is restored to life at dawn the next day. The creature has all a tip points restored and all conditions and afflictions it suffered before it's death are removed. Yeah, it's Bellhalla, yeah, just except glory on the battlefield. Yeah, like, but it's it is also all the creatures. So if you go and kill a dragon there, it will come back the next day. Yeah, well, it have memories. I don't. Yeah, probably, I'm not. You can try, but dragons are pretty intelligent, I imagine. If they're there, they're there because they want to be there. They also want to just and a dragon that doesn't die when just age constantly, like what just ben't known Ancient Dragon? Well, the other people also aren't aging then, like they're not dying. They I mean, I the fun part is a the answer to most of these questions is, I mean it could be. Yeah, entirely on whatever you want it to be. I was actually think, sorry, I was thinking that. I was thinking that I would make like a good little pocket dimension and Have Your Dragon Ball Z time chamber training room for Very High Level Party. You know. Yeah, absolutely, like there's no like, they literally can't die in there. So, yeah, go for it, kind of thing all out. And I feel like that'd be like hellishuns though, like hey, we're just stopping back in again just to just exqueeze some training and like no, you're here because, like you're committed to the glory of battle, not just because you want to test out some new weaponry and not die to it right, like. I feel like that would create some interesting conflict between the the inhabitants. Yeah, yeah, with the inhabitants. Want people to come there? Or would they fly? Your story doesn't have to be my story. Burn all right about that. I'm just saying, well, and guys, like what about, like if the adventurers go there and then they go and Piss off a dragon? Well, do does that mean the dragons going to go around and he's gonna like take down towns? And can you imagine a dragon's raft for a hundred years. That just keeps coming back, no matter how many times you kill it. I would rub down. I would wrap up the campaign the first time they killed the dragon, because there's no MDM mean the same encounter as many times for me too. That'd be hilarious. I would absolutely do that. Yeah, you kidding me? No prep and I get to play dd every single week on each time the dragon tax slightly different. Yeah, it comes from the West this time. Oh, it's just crazy, kind of hellish. If you have to stay there, if you were trapping there. If that's not everything, so damn right. Like,...

...yeah, if you sprayed silver paint in your mouth, he'll to witness me and didn't end up there, I'd be a little salty. HMM. Well, the next plane is definitely a hellish plane, I would say. It is called limbo. Limbo is chaotic, neutral. It's a plane of pure chaos, a roiling soup of in permanent matter and energy. Stone melts into water, that freezes into metal, then turns into diamond, that Burns up into smoke, that becomes snow, and on and on, in an endless, unpredictable process of change. Fragments of more ordinary landscapes, bits of forest and meadow, ruined castles and even burbling streams drift through to disorder. The whole plane is a nightmarish riot. Limbo has no gravity, so creatures visiting the plane float in place. A creature can move up to its walking speed in any direction by merely thinking of the desired direction of travel. Limbo conforms to the will of the creatures inhabiting it. Very disciplined and powerful minds can create whole islands of their own invention within the plane, sometimes maintaining those place those places for years. A simple minded creature such as a fish, though, might have less than a minute before the pocket of water surrounding it freezes, vanishes or turns into glass. The slotti live here and swim amid this chaos, creating nothing, whereas the give Surrey give, the Serai monks build entire monasteries with their minds, like the slotty. Don't you burden, I don't know of run slot once it really is they're they're they do things that make it really hard to like the eat they it's hard to undo the things this Slottie do. And then, I mean it's cool for higher level stuff but like you're running up against it. They're not terribly high. See our creatures. If you're running up against Slotti at lower levels and you don't have a good cleric on standby to get you out of tricky situations, you're incredible. I don't actually know what they do. I've never seen this lotty in action, the one that I ran, which I can't remember. They're all they're identified by color. I think it was the Blue Slottie essentially inflicted the individual with a curse that caused them to they couldn't regain health points. They lost health points at a regular interval and if they hit zero health points, they themselves just turned into a Slotti. H Yeah, Yikes. Yeah, not something you want to throw against your lower level characters. Yeah, I'm glad you spent all this time making your brand new character, but here's what you're going to play. Yeah, thereasuations, Blob, wizard monster, have fun. Yeah, okay, so limbo does come with an optional rule as well. It is old power of the mind. As an action, a creature on limbo can make an intelligence check to mentally move an object on the plane that it can see within thirty feet of it. The DC depends on the object size, five for tiny, ten for small, fifteen for medium and twenty four large and twenty five for huge or larger. On a successful check, the creature moves the object five feet plus one feet, or one foot for every point by which it beat the DC. A creature can also use an action to make an intelligence check to alter a non magical object that isn't being worn or carried. The same rules for distance apply and the DC is based on the object size. Ten for tiny, fifteen for small, twenty four medium and twenty five for large or larger. On its success, the creature changes the object into another non living form of the same size, such as turning a boulder into a ball of fire. Finally, a creature can use an action to make an intelligence check to stabilize a spherical area centered on the creature. The DC depends on the radius of the sphere. The base DC is set for five at a ten foot radius sphere. Each additional ten feet added to the radius increases the DC by five. On a successful check, the creature prevents the area from being altered by the plane for twenty four hours or until the creature uses this ability again. Stuff like this...

...makes me wonder why things like telepathy, no, sorry, telekinesis. Telekinesis, aren't in DD, because they've clearly kind of put the thought out how it would. There is a tell nieces sell, actually there is it. Does it function similar to this? Think it's a level five spell. It allows you to move objects, for sure that are certain sizes. I think it's like less than a thousand pounds or something like that. Is something. Is something you're able to move. Okay, I only know because I played as it in one one shot and I I yeah, I use the spell once, so I think that's how it went, but it was a long time ago, so you're pretty much it. That's pretty cool, though. I like this. This strikes me as the plane equivalent of the Thanos. Reality is whatever I want it to be. Mean, yeah, this is where the reality stone is found. Everyone, yes, make notes. It's your literal sandbox. Yeah, okay, I think I'm going to do one more here real quick. It's called pandemonium. It it is. Yes, it's a chaotic, neutral, chaotic evil plane. Pandemonium is a plane of madness, a great mass of rock riddled with tunnels carved by howling winds. It is cold, noisy and dark, with no natural light. Wind quickly extinguishes non magical open flames such as torches and camp fires. It also makes convert conversation possible only by yelling, and even then only to a maximum distance of ten feet. Creatures have disadvantage on any ability check that relies on hearing. Most of the planes inhabitants are creatures that were banished to the plane with no hope of escape, and many of them have been driven mad by the incessant winds or forced to take shelter in places where the winds died down, until they sound like the distant pries of torment. That's this is a you, pay rdom. I'm vaguely familiar with this setting just because there's a critical role. One shot set here. Oh really, yeah, it was a good one too, but just feels like the setting where you're at the bar you can't find your friends. This feels like a lot of the a lot of what I like to think about when we're talking about travel to other planes is like is there certain areas where there's overlapping between the planes, where you could just accidentally end up on another plane and it mentions that for stuff like the the elemental planes, like the entrance to the plane of fire, might just be found in the heart of the volcano one day right or at the bottom of the sea. For the for the spiritual realms, I think there is like the infinite staircase and the river stick. There there is, and there's more tangible ways man from this as much there isn't. Well, I'd be interested in what would happen if you're just in the desert and a sandstorm whips up and the sandstorm just doesn't end and then you're just not on the material plane anymore, Oh gosh, and you're just constantly in this sandstorm, in the swirling chaos of winds. That is pandemonium. How about this? How about this? You wake up one day and you can't go adventuring and you have to stay indoors and you can't leave and you're like when this is going to end, and they're like six months to a year, man. Well, that's just yeah, this is an escape from life, Carlos Sea. Yeah, we're tuning it. Not Real here. This has been its own pandemonium. All Right, I'm going to try and bring this back on track a little bit. I'll tell you what the optional rule is. The mad winds. A visitor must make a DC ten wisdom saving throw after each hour spent among the hallowing winds. On a failed save, the creature gains one level of exhaustion. A creature that reaches six levels of exhaustion while on this plane doesn't die. Instead, that creature gains a random form of indefinite madness, as described in chapter eight. Running the game, which comes later in this book, much much later. Finishing a long rest doesn't reduce the creatures exhaustion level, unless a creature can somehow escape the maddening wins. I...

...like that. Yeah, that's guys. Who wants madness snack? All of the madness, all of the madness. I wonder what a character with all the madness would look like. Pretty crazy. So I think that would be kind of fun. Habit like a trap or something that you can use on someone. They get stuck there for a certain number of hours or whatever and see how much madness they come back with. It's cool idea, but at that point I think I'd rather just go play the Kulla Kutoolu RPG. Yeah, person what that is? In the first place. So, yeah, why limit myself to this many madness when I have so many partituos over there? Exactly? Like, if you're making mad this the point of your game, than there's better systems for that. Does the ND make you think you have worms underneath your skin? Or if not, then what's the what's the point her rage? Well, with that lovely note, I think I'm going to hand it over to Braden. Thank you and before we move on, tonight's episode of triple advantage is sponsored by the Arcane Blade, a lovely, lovely class, a partnership between the real site society and our good friend Bradley Bandra quick, featuring a full class with three complete subclasses focusing on half casting, focuses on the idea of an indomitable fighter that is leaks above their peers. A very unique class of very fresh take on both mealy and spell casting, now available on DM's guild. But now it is time to move into talk of the town, the segment where we pose a question to you are listeners, the society, and we discuss those answers here and see what see what we think about it. And the question that was posed this week was inspired partly by something we were talking about last week, and also the fact that I know exactly how I'm going to answer this question, but I'm curious to see how everybody else was going to how important are your dice to you? Are you taking them away? Because is I don't think you're going to end up leaving my house if you try that. No, I don't. That's like cardinal sin you don't get in being a teacher. Exactly. Are In their dice? That's right, they're mine. They're extremely important. You must have dice to jail as well. There are differences, hundred percent. There are differences between dice. Some are just better than others. Well, that's definitely hot take. I'm not sure nobody agrees with you there. Sorry, yeah, now, that's right. Is An ice cold take? Do you have a harbor take? I I think I got wrapped up at the beginning with dice, as everybody does with regards to d ind they're so fun, the CLICKITY clackity. You want to roll, you want to enjoy that feeling in your hands and you know getting that ones and net s and all in between, and I think all of us end up buying way too many dice. That could ever use, at least personally. You'd see I've a gotten to the point now with my dice where I with the colored sets that I have whenever I run sessions, I just like to have matching pairs of D S and whatever common creature or whatever monster that I'm running their matching pair in that attack die. So that way I can just roll the die quickly and I know like which colors match to which creatures. It just makes my job a lot easier. But that's just with my physical dice and I don't mind using online dies as well, and even that's super easy if I can sort of mix and match, because sometimes you have to roll a lot of saving throats, so I need a lot more you know. So I think to me it's not a not so much the die itself but the ability to have, you know, rand one, two, six kind of probability, whether it's online digitally or whether it's with my physical die. Now, I think it's just there. They're more of a tool for me. It's not like it's like I'm going to be taking these days across characters. It's just not at that level for me, to be honest. Will come back around...

...to the the virtual dice, because that's is something that came out of our online interactions this week. My personal answer is I am I am officially what is known in the DD universes and dice Goblin. I love my my, my click clack little number rocks. They're the best I have. I am get a dis agree with Carlos. On a fundamental level. It is impossible to have too many dice. Agree. Not. That's not a thing that exists. Think, I don't eleven sets recently. I don't have nearly that memory recently. Yeah, come back to that minute. Just why so many dice? I am also I am one of these people that, like, if I'm playing a new character, I want to set of dice that is there's I want to set of dice that belongs to them. It's like these are their dice. It's completely irrational. It makes no sense, but it definitely like, in my mind, it helps me with the RP. It's kind of like it's I think it's kind of like the DD players equivalent of a safety blanket, like it just it helps me really slip into the character just a little bit more to have a set of dice that is ascribed to that character. Yeah, it's a little visual aid, kind of yeah, so we had a lot of interaction on this question on our twitter, on our instagram and actually on our discord as well. So on our twitter, the quite a few people answered. Are At OURC Robin says that they're very important. No explanation, but thanks OURC at Cam Cam for thousand and forty seven. They all betray me, but there's sometimes pretty, so they're pretty important. I agree. I don't know about you guys. You ever been trade by your dice? Oh, yes, I don't pretty. Yes, vice have failed me on many occasions and that's when you put them in the dice jail. I needed I needed dice jail. That's that's something in the near to immediate future. Looking at her instagram, the gut to power plant not very attached, with the exception of an og a DD sets that my fiance got me. HMM, since I've ever yeah, very and I think that that's that's another thing. They are like one of these things that I mean, I look at my dice and I remember exactly what was going on with each of them and when I bought them and why I was buying them and what they represent. Specifically. Yeah, I like, yeah, sorry, go ahead, like my I don't know, like my first set. I I know it because I like that. That was just, you know, it was a moment. Was Like I'm getting my first set of the ind dice here, like I don't know, like I just remember going in there and why I picked it and how I ended up with it or why I thought I needed it, and then going back and being like Oh, this is going to be awesome. Unfortunately, the it is the set that betrays me the most. It always is. Your furst, I feel the same way. I know exactly on my verst said my first set stabbing me right in the back. Yeah, I will agree with that. With regards to sentimental dice, I think maybe that's why my attachment to the to these tools, isn't as deep, perhaps, but because, like the first like the sets that I've gotten have come from like, you know, I lost mine, found our starter set, so I got the they're really nice blue dies, but you know, I didn't really choose them, and then I bought the packaged online quick by of die as well. You came in like five different colors of five different sets, and I felt I felt like hey, that's that's cool. It's get to get started, especially since I knew I was like starting to Dm and we were all just kind of starting to play. So there might have been people I didn't need dice. So I was like, okay, this will have extras, but I don't really given any thought. I think that if I were to buy some higher quality dice, I would definitely be a little bit more attached them. But I would also expect, you know, I think, I think especially now, and not to take a dig at anybody that's, let's doing this, but like with a lot more dice being made. All right, you got like if they're weighed improperly, you want to want to pick something like that up. So, like, I would expect a lot from a die that I pay, you know, if it's like some sort of stone die. So I'm a little hesitant to buy it because, like, what if you what if it's a little bit biased? All right, and like it notably so.

And but I would definitely appreciate and care for those guys a little more than these little plastic things that I have clickity clacketing around me. You know, I got a between characters. I've used the same sets like. I just like the blue ones, the purple ones and the like, the other greenish ones like. That's pretty much all I use. Talla day young on instagram. I always have a hammer by my side when I'm rolling and if they disappoint, that ha ha ha. I definitely has a bigger die budget than I do. That he's really attached to his dice, or he's not at all attached to his dice to the point where he's just going to destroy them, or if he's that invested in their own I'm very confused as work that represents for his actual attachment to these days. Tyler hit us back up again. I need to know. Probably talk to somebody. Sounds like he got a lot of anger buddy as hers that don't know us. He's are. He's our friends for not just telling random people to go get theory. But he needs therapy, yes, but the the thing that I want to talk about the most is this conversation that really started over on our discord channel, because I stopped in on the discord and I was going to ask the same question, but I just at it to see first, because it is more of an online space where people are actually on there, like we run all of our games right now through discord in current setting. So my opening question was, is anybody actually still using physical dice over here, or is everything just virtual right now? And the answer I got was pretty unanimously that the dice are important, that people placed kind of the same attachments on their dice that we've alluded to at this point. But it kind of got a little bit sidetracked into a discussion about virtual dice and virtual playing becoming more prevalent right now and it became more of a discussion about what we've really lost during our current environment, during having to be socially distant from each other, not just the use of virtual dice over physical because everybody can see it. If using a tabletop sym the leader, like fantasy grounds or like real twenty, you're going to be using virtual dice. Jordan, I you play campaign every week where we're using that over and that's that's too bad. That's not too bad. I like fantasy grounds for that because everyone can see everyone's roles. I'm not a huge fan of I mean I I want to see everyone's roles. I don't know, there's something about like, when that moment comes, I want to see and I know all and it's what's coming, like, oh no, like this needs to be good here. Oh now it's a one kind of thing, like you know, you get to watch and and that like like in that's really is the best in physical, like presence of people. I think personally, when you're just doing it over discord, let's say, and we're you're making rolls behind the screens kind of thing and then you're calling out what your final number is or whatever, it just loses a little bit of that Gravitass I like, yeah, it's just it's not as good. And the conversation didn't really get more upbeat from there. We started talking about what else we've really lost at the table in this in this current environment, being able to see each other facetoface, like being able to look at the person you're are peeing with directly in the eye across the table. Is there anything? This is deviating a lot from our initial question, but it's something that we've been discussing with our community online. Is there anything that you guys feel like specifically has impacted you, that we've lost in moving everything digitally? I really like many a truce and I really like setting up an environment for people to play and whether it's drawn or whether it's d printed in some cases, I like that there's like an aspect of texture to the game and that's something that is really difficult to emulate on a purely digital level. Right. I think that even things like like although we've moved all our campaigns over on to discord and we have, you know, the music bots and whatnot. Right. We've had those moments before where I've brought it up that I would like for the music bots to stay unmuted if possible, even though they...

...sometimes are very loud, because it's part of the prep that I do that I bundled into the game as a game master and it's part of the thing that I factor into the mechanics of encounters with you guys as players. Right. So when I don't have things like music or like a battle map or some sort of prep that I can give you guys, some some weeks it's easier to get away with for sure. You know, some weeks were theater of mind when players away, we're just going to have like a fun little session to get us through a head in the story, right, but some others are a little bit more involved and I like the versatility of being in person where I can switch, you know, between these kinds of environments, versus me having to have these programs ready on my computer and, you know, if I'm running the VTT server, it's a little bit of Tab Management and definitely noticing them. My computer can't handle all these windows open all the time right versus me just whipping out a battle map that I already printed and we slap our minis on top of it. And I think definitely that person to person connection when you're with your players, because I can actually look at you guys in the face and have a conversation with you in character, versus we're kind of you know, I'm looking up at you and camera angles are a little weird. We I think, just in general, like the group, is getting a little bit more accustomed to that and once we I think, hopefully they ideally, if we get cameras for everybody, you know, that would be amazing. So it's at facetoface and miniatures for me that I've missed out on most. Yeah, the body language is key, I think for any time that you're doing any type of our being, I need to see you like what? What is it that they're trying to tell me? Are there being sarcastic? Are they being aloof for there being, you know, completely genuine, like what is it that's going on with them? It's hard to tell when it's just voice. Now I'm glad we have voice and it's not all text. Like. Can you imagine trying to do something like that and all text? DD session just keep typing back and forth between each other guys, some like, I've seen it, then I don't. I don't like. Hey, guys, just so you know, the Royal City Society is working on a Zork port to these. So That's enough. But so, I mean I am glad that we have these the technology that we do to be able to do this kind of stuff, but I do miss being in person. I think another thing that comes along with being online all the time is there are a lot of situations where I've noticed, you know, people kind of just dip at random moments. They're just like, okay, hold on, I guess second guys. Wait, yeah, and and then it's like, oh, okay, it's the same. It's the same thing that makes, I think, work from home a little bit more difficult. It's that that you can sort of feel that you can tap in and out. You know, you're not really committing to a Threehour R peeve fanfest, fun fest versus, you know, Oh, hold up, hold up, you know, I got something got my house is on fire, I gotta go. Let's say. Yeah, well, okay, if your house is on fire, understand, but you know, it is that same thing. It's like, Oh, you know, or like they're not paying attention at all. They're kind of like, Yo, I found this meme that I was looking at, you know, the whole time that you guys were talking to have no idea where we are right now or what's going on in the campaign. Can you just bring me back up to speed on this? Yeah, well, like really, okay, I mean, you do what you got to do and I'm glad we can still play in DD and I love it. I just I miss being in person guys. Yeah, BA got more depressing than it probably should have, but honestly, that's I'm glad we talked about that. That's been something I've been I am getting a little bit more excited with the tools that are becoming available. It's for the forded online. I have enjoying it and I like the little stream setup that I've sort of figured out for the campaigns that I'm running, and I'm like trying to work on it to be a little bit more interactive from your end as well. So it's a been a fun little development project for me now that I've gotten into it, but definitely still missing out on some key elements for it to be there. I agreed, but with that, I believe that brings us to the close of another episode of triple advantage. As always,...

...check us out at real city society on Instagram at real city social on facebook. Look for our discord, check out our DM skilled and tune in for a new episode next Monday. We'll see you next time.

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