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Triple Advantage
Triple Advantage

Season 3, Episode 22 · 1 year ago

Ep. 46 - Let's Go Shopping!

ABOUT THIS EPISODE

On this week's episode of Triple Advantage, we go shopping for our favourite parts of D&D, find more ways to complicate a campaign, and share our dreams for the future to come.

On this week's episode of triple advantage, we go shopping for our favorite parts of d d find more ways tocomplicate our campaign and share our dreams for the future to come. As always, follow us on our social media to see what we have in store foryou. Enjoy the show. Welcome members of the society to two thousand andtwenty one. Are we late by an extra week and did we take anextended vacation off of this podcast? Maybe, but here we are back again withmore Hashtag content today. On the echoes of the outlines, I reallywanted to just get a general sense of where we're at. I guess guysas DMS as twenty one is starting and just I thought it would be interestingto get like, after, you know, a couple of years of playing,what are your guys's favorite aspects of dnd? Now, to break thisdown a little bit further, you know we have your role playing, youradventuring in your advancement in game, like the renown and leveling and whatnot,that you might get it, but I was wondering if there's any little subsetsof that that you guys could think of that you have found that you reallyenjoyed this past year and that are looking to maybe explore even further this comingyears, both as DM's and as players yourselves. So it's a bit ofa vague question in a sense. I'll give a bit of an example hereand for example, I've liked over the last year of playing, I foundthat I really enjoy the role playing aspect of characters and I've I'm going totry to find a way this year to, as a DM, be able toroll play a little bit more, using NPCAS and whatnot, because Ireally do enjoy interacting with the party. But have these characters be a coreelement of the stories and, you know, adventures and problems that your characters mighthave. Think about it in like those anima shows where like your maincharacters find some new person, or even in like kingdom hearts more specifically.Actually, yeah, you go to a you go to a new you goto a new area and you have a specific npiece on there. That kindyeah helps you. But you can choose whether to have them very direct theclose your party. Right. Yeah, you still give the the players thatsort of the choice. But I really want to explore that sense of leveldesign and mechanic where you could have somebody like a close source of information thatcould help you and solve specific problems, maybe to the new dungeons that youencounter. So that's personally where I what I've found a lot of interest inthis past year. But I want to pass this question off to you guysbecause I'm interested to see. We'd sometimes we play together and in some campaigns, but I know that we also play in many different campaigns as well asynchronousLee. So I don't know any of you guys can take it away withthis one, but it's funny that you say that, because I would Jordan. I would just talking yesterday. We're pretty sure we're in almost every campaigntogether. Like I think I have wondered an in without him and he hasone without me. But all of that all right, cool guy. Yeah, cool. You were invited, Carlos. Well, I'm actually excited to seehow you do with your goal for this year, Carlos, especially withtoash's coming out and the sidekicks being introduced. I think that'll be a huge boonto anybody that's looking to do exactly what you had. Definitely was abig factor and you know, considering it's one of Tho things where it's like, you know, like with the players, right, like, if the playersdon't know so many exists, is it really a part of a gamemechanic? It applies to DM's as well, right, like if somebody doesn't specificallytell you, hey, you could have like NPC's that. Totally dothat. Yeah, so my big thing. So I don't think it's a shockto anybody that I'm big into the role play aspect. What I know. It's crazy. I've talked about that at length on this podcast and outsideof this podcast. I have never noticed it during and of any of ourgames together. I know I keep it on the download. That's not reallymy thing to break it down into a subset. I like moments that eithermake me, if on the player or the players, if I'm the DM, say wow. And part of why I think that that doesn't translate sowell to combat. Like if I'm playing combat or I'm running combat for playersand the villain does something really cool and...

...powerful, the response isn't usually likewow, that was cool, it's usually like crap, I just got hit, fell like half my hp and now I'm dying. Thanks a lot.Yeah, and maybe I mean like afterwards, like we have a debrief sometimes andit's like Oh, yeah, like that was fun and I'm just likereally, because didn't seem fun. It didn't seem we are some pretty coolout on your back for camera and you've seen M Redu some cool shit.Yeah, but I okay, yeah, I guess as the player I alsoplay. I also play warlocks a lot, which I like the role play aspectof, but my move sets tend to be a little bit limited withso many spells, loots and such. But as a subset specifically, Ithink I was talking to my Tier Nave of dragons campaign about this recently,I love running shopping or but a dam. I love running shopping sessions because it'sa chance for me. I spend a lot of time tried to infuselike cool aspects from, not necessarily like other properties even, but like fromthings that I see. Like if I'm browsing the DD subrit it's and Isee like a really cool homebrew item that somebody's made, I'm like that's reallyawesome. Or like I follow big shadow to the Griffin Saddle bag, whodoes custom content, custom homebrew items complete with art and a full that blockevery single day. That guy works tirelessly but he always has these cool ones. I'm just like man, that's so cool. So I collect all ofthese into like big packages and then when people go shopping, when they're likeI need to stock up, and just my time to shine. So Iget to break out all these cool items that have been sitting on for awhile, that some of which I've designed, some of which other people have designed. I get to like it. The most fun thing for me recentlywas like they went into a shop and I knew I knew what their budgetwas, and this guy tried to sell them this really cool sword that Igot. I think I got it from the Griffin Saddle bag. It wasessentially like an old thin Japanese style urn and once you opened up the topof the urn and extended into a sword made of ash and shadow whoa verycool it had to be a tuned but it did like a lot. Ican't remember off the top of my head just what Adab did, a lotof extra stuff on top of just being a sword. And then he kindof like crooks it back up and was like yeah, the so that's thesword, and they were like Oh man, like we'd love that how much.He's like tenzero gold, and they were like you serious? Why wouldyou show us that? It was like because it's fun and I can.Yeah. And then, I mean like during one of our recent adventures aswell, Carlos actually was asking. He was like, Oh, well,what if I, like, you know, I'm a monk, I don't needweapons, but what if I got like some gloves that were maybe they'dgotten these dragon teeth? He was like could you do something that is likeyou could make the gloves into or the teeth into gloves rather, and thenI can wear the gloves and then I can you m sestus like like likeI'll like tip knuckles. Yeah, and that I can do the monk stuff, that I can still have like an edge, and I'm like looking throughI was like, well, there's nothing here, but there is now thatwe just kind of home breweding item on the spots. That was a lotof fun. I don't know. Yeah, I approached that in a very aristarkrequesting gendrey's aid and making a specific weapon cut, but it was alot of fun to make it. I'm kind of I'm pretty happy with theweapon that came out of it. Still in the still in the bucking excitedto use this still in of the party. They didn't time mode, so we'llsee if that has to be scaled back a little bit, but Idon't think it'll be too terribly bad during the level. What's the right sorry, what do you think is like the hardest part of like running a shoppingsession? Would you say, like for people out there so looking or likemaybe give them like a breakdown as to like what you do to like getready for a shopping session, because, honestly, well, I show mesession is a lot right. Some people, like I know Jordan, you're moreof a combat guy than a well, yeah, some situations. Yeah,yeah, I like flavoring things, but I find when I'm running ashopping session for my players, it's difficult for me because I find it's alot of Improv on my part, like, Oh, what would be sold inthis town? I don't know, general goods. And then someone asked, can I get a carved duck? Sure, maybe I can find one. Yeah, how much would that go for? I have no freaking clue. You know, it would be like under trinkets, I guess, orsomething, and I'd give a random price.

But like for me, I foundthat it was like, if I'm not totally a hundred percent prepared,like with, okay, here's these five different shops that you can go toand they sell this, this, this, this and this, and have likea full list already composed, then I'm floundering. Okay, here ismy several step tutorial for running a shopping session, as this is my favoritething, I have a method. Step one, if possible, ask yourplayers ahead of time to let you know if they're going to be buying anythingspecific. So, for example, if you're in the middle of water deepin your players or something like, I'd like this super expensive ring on thespot, the answer might be no right because, yeah, that's something thatI'm not completely familiar with. That's something that I'd like to take the timeto look into, to see what the stats are and to see how muchI'd like to price that at. That means not. No, not,no, permanently, not, you can never have this item, but notright now, because you kind of drop this on me and I need totake a session or so to look at this and I don't want to leaveyou guys sitting here in the discord while I do that. Step two use, sorry, do you use a specific site for pricing items? Well,here we go. Step to is have a resource for pricing items. Idownloaded there is an awesome site that I can't remember off the top of myhead that has a price for most items associated in the DMG. If it'san if it's a DMG or a PBH, item is in there. I alsohave a lovely list of shop archetypes. So I don't remember where I gotthis. I can share this with you if you want, Jordan,and I can share this well, everybody, because it's sitting in my google drive. I can't remember. I'd love to credit the original person who cameup with us, but I honestly can't remember who originally came up with us. I'll post it on twitter, I suppose, if I can find it, but essentially it's a list of like if you go into a potion shop, here's when they can expect to find out of the standard items, likeanything PBH or like minor kind of minor dmg items, because you're probably notgoing to find like high tier magic items everywhere. You'RE gonna have to finda specialist for that. So in a potion shop you might find all theseitems and then they'll have a breakdown of price or average or lower end priceshops and for higher end price shops. That is expedited a lot of timefor me in terms of I just have to be like, okay, it'sthis, this and this. You're looking for this. All right, it'sright there. You can find this shop and while you're in here, oh, you also wanted this. Yeah, you can find that here as well. MMM. Step three is to really just kind of have fun with itand to try and see if you can find a way to rope everybody in. So, if your party is more Rpantry, to come up with somefun shop keeps that they can have fun interactions with. If they're more aboutthose roll moments, have a couple of wool items. If they like toflex their skills, have them make a perception check when they're in the shopand maybe have them spy something that you know the shop keep wouldn't normally showto just anybody but this person's spot and they can be like, Oh,I see you have an eye for this school stuff, so let me explainthis to you. If they're really if their combat oriented, then make sureto emphasize at least one weapon shop where they can buy stuff or at leastlook at stuff and give them a goal to set that can make themselves stronger. Maybe they can't buy that tenzero gold earn sort, but maybe now you'vecaught their attention because that synergizz is really, really well with some of their abilitiesas a martial character and they're thinking now that that's a great item thatI could have. That would make myself way stronger in combat. So that'sgoing to be my goal, is to circle back to buy that eventually sothat I can have that and enhance myself. And now they're already looking forward toa second shopping session. But honestly, don't if if you're not a bigfan of this, like it's if it's not clear. I this reallygets me going. I said to my players I was like I would justrun shopping if I could. They were like that's funny. I was like, I'm not kidding this. This could be my whole dd and I wouldbe happy. If it's not your thinger, if it's not, your players thinkshopping session is a lot to do. Shopping shopping section in a session.Fine, we want to take yeah, the thing I did. I didprobably three quarters of its just session of shopping and I could have keptgoing. So this is, I mean it like an hour and a halfof shopping, and shopping takes a while...

...it because usually it's like, oh, what do I want to buy? I don't know. Why do theyhave? Okay, well, now we have to look at things and thenwe have to look at pricing and then we have to be Oh, dowe want to do that? Can I make a persuasion check to make like, you know, the pricing different? And it adds up real fast.And try and have the players also converse amongst themselves to like it like RPamongst themselves to decide what they need before you even step foot in any shop. Of them kind of like take a minute ago. Okay, we're shopping, but let's be a little bit focused about this. Now, as theDM, it's fun to derail that focus by throwing cool magic items at them, but have the focus at least narrative. But what do we need? Okay, we need like six potions of healing. We're looking for some rope, we're looking for something, some new armor for the Paladin. The barbarianwants a new weapon. And I think if we can find some cool arrowsfor the robes, that would be cool too. So what shops do weneed to okay, then you can go. Okay, so you can hit uplike a general arm shop for the Arrows and or the barbarian you canhit up an armor shop at that Palet and what he needs. You canhit up a potion in your shop to get that to maybe not get thepotions and maybe just did a general good shop for the ropes. Yeah,and you, as the DM, have focused that down to there are fourshops that they need to visit. Anything else is on them. I feellike I'm one hundred percent just hijacked this segment for the tels to talk aboutit. Yes, I will turn this over. So what aspects of DDdo you like? The shopping get in loser. We're going shopping Jordan.What do you like in Dud what do I like in Dnd? Oh boy, okay, I'll just be real fast about this, but I'm sure I'vesaid it before. I like story, guys. Story stories the big thingfor me. I so enjoy seeing a story start, go from start throughto finish and seeing like how things played out and just seeing like all thelike side pieces and the the complications that come along with it, seeing howpeople react to them. When I'm building my world. I've noticed this overthis past year where with wild mount I love connecting things together. So rightfrom the beginning I have an overarching theme that is going to be like thebig bad and, but I've got multiple different big bads who are also slightlyconnected, and I've got like different areas that are connected, even though theyreally shouldn't be, or they wouldn't normally be, but I of found waysto like make links from one place to another, just so that the playershave the opportunity to follow almost any type of thread that they want and theycan make their way in towards kind of the end goal of this campaign thatI've set before them, even though they have no idea yet what that andgoal or campaign is. I've set so many different threads out in motion thatthey can pull almost anyone and they'll end up in some of the very samespots. It's to me that that is that's interesting. I love like seeing, okay, how are my players going to like do this thing? Oh, that that's cool. Okay, so now they're going a different way thanI expected, but that's okay, because each of these different things are stillslightly connected, so I can, you know, hint at these types ofthings. And now they're getting a little bit more angry at this type ofcharacter, which is totally fine, but like it's still going to pull intothis one bigger story that they're kind of creating, which to me is kindof cool. So that's like the big thing for me with regards to DD, just the overall story and having it linked together and having things in thestory that kind of like point in a particular direction. or I I likethe role play aspect of things. For sure, I'm not the greatest atthe like out of Combat Roleplay, I think I'm fairly decent at role playingmy combat. I don't know if you can agree with that or not,Braden, but I think most of the time I like even even as likemy fighter character. I've given him the shield master and I like to say, okay, I go to, you know, attack this person, butI've made it so that it's efficient strikes with this character and it's very proficientand you can see like that he's aiming at specific points. And then Ialways talk about how when I go to bash them, I go for likea knee or I just like bull them over or I talked about exactly whatit is that I'm doing as I do it, and it's not just likeokay, I tack, I shove,...

I attack again kind of thing andmake roles for it. or at least I try to stay away from that. I try not to take up too much time on my turn either.So there's it's finding that balance. So but I enjoy like the moments whereI'm like yeah, I can. In the most recent in one of mymore recent sessions, I got to block an entire lightning bolt with the withthe shield master reaction, and that was just so much fun where I couldjust like I got to step in front of it and just put my shieldin front and just all the lightning just kind of got smashed into the centerand then dispersed around in my shield and it was just a really cool scenarioto me that I was like yes, I feel so cool, it wasawesome and yeah, at that I'd say that that's like my favorite part,I guess, of of DD is having those cool moments in combat. Outof combat. Is a lot of fun to I like staying in character asmuch as possible for the for the entire session. So, yeah, allright. Well, yeah, the section. We're still running on the same segment. Yeah, so, Jordan, why don't you just carry over intoyour sex sounds good. So this actually kind of carries over really well whatI was just talking about the story and the complications and things like that,because now we're going to turn over into the DMG, page seventy nine andwe're going to talk about complications, which it can include moral quandres, twistsand side quests. So follow along if you'd like to page seventy nine againand let's just dive right into it. Okay, so complications. Let's talkabout the moral quadries. So, if you want to give the characters acrisis that no amount of spell casting or swordplay can resolve, add a moralquandry to the adventure. A moral quandary is a problem of conscience for whichthe adventures must make a single choice, but never a simple one. Somoral quandaries can include ally quandres, friend quandaries, on our quandres, rescuequandaries and respect quandaries. So and then they go into detail about each ofthe different types here, so alley quandre. So the adventures have a better chanceof achieving their goal with the help of two individuals whose expertise is allbut essential. However, these two NPCs hate each other and refused to worktogether, even if the fate of the world hangs in the balance. Allright, well, well, this is getting into like some spoilers for whatI kind of want introduce in my next few campaigns. All right, yeah, like this is good stuff here. It's great, like reading up onthis kind of stuff can help you make campaigns that are very interesting. Likewhen I preread this a little bit right before we did this recording and Iwas like, Oh, I want to introduce some of this stuff for sure. I'M gonna look over each of the ones. I might try each onejust to see what like, what works well with the group and then liketry and improve, like use that one more often, just to see whatand say, I think would be really cool. So side tangent decide here. Let's see. Yeah, mpcs hate each other, refused to work together, even the fade the world hangs in the balance. The Adventures must chooseand the MPC that is most likely to help them accomplish their goal. Soit if they if they choose one guy, they're not going to be able touse the other. Essentially, is what it's getting at here. Soit can be really interesting. High levels you could have like different gods thathate each other, kind of thing. Lower levels you're talking about like differentpatrons. Maybe if you join one guild you're not going to be able tojoin the other. I know we've done that in one of your one shots, Braden. So it's it can get very interesting for for the players thatway, especially if they really want both people. It's great. So yeah, friend Quandry, an MPC that one or more of the characters cares aboutmakes an impossible demand on the characters. So a love interest might demand thata character turn away from a dangerous quest. A dear friend might plead with charactersto spare the villains life to prove that they are better than the villain. A week NPC might beg for a chance to win favor from the charactersby undertaking a dangerous but essential mission. And so what's that all its?Yeah, yeah, yeah, it's that.

That last one. I really likethat one, just because I enjoy the idea of a weaker and PC, kind of being like, I want to be like you guys. Youknow, I tried running that and you guys ended up getting pissed off atthat MPC for not contributing to combat. Was that? Oh, Musherie,let me know. Mushery contributed to combat, he just couldn't hit anything. Yeah, nine times out of ten. But yeah, I mean, yeah, I think like in terms of like week NPC, I would make itmore like this character is likely to die, kind of weak, where it's likeif they bring this character along despite him begging for it, you know, they'll get to know him a little bit, they might become a littlebit attached. I'd make him very friendly and like, but then like,if he goes into combat, there is a high chance he's going to dieunless they spend their turns protecting him instead of actually doing the mission. Kindof thing. You know, is a Jordan. Have you watched critical roleseason one, like the first campaign? I have watched parts of it,but I haven't watched the whole thing. You may have seen this section.There is an excellently role played section where essentially voxmachina returns back to their keyand there's a there's like a fanboy waiting for them, and this kid islike a commoner who wants to be an inventor, and he's like Ban bowinghard over vox mockey's, like you have to take me along with your adventures, and they're they're like, they're like you're not an adventurer, like it'svery dangerous. It's like I don't care, like I want to be an adventureyou have to let me in, and so that's just kind of like. Stealth's up behind him and just whax him over the head with the bluntend of his dagger. Almost kills him, just like the blunt end of hisdagger, and then they read they bring him back up and backs waslike, yeah, that was me not trying, like you will die.He's like this is a tough lesson, but you will die. He justcrushes this kid's dream and sends him off and the arrest of the parties,like that's you kidding me, like was he's like, you know what,if we took him along, we he would die and that would be ourfault, like I did him a faith. Yeah, it was already comes back, because the villain, I don't think he did I can't remember whathappens to him, but they don't. would be so good. He comesup again, but I honestly can't remember what the resolution for that was.Guys, it's syndrome from the incredible, it really is, buddy. Butyeah, that does sound like it like that's the kind of scene. Iwould love to see my characters handle it. It would be cool. Right.Moving on a little bit here honor quandry. A character is forced tochoose between victory and a personal oath or code of honor. A Paladin whohas sworn an oath of virtue might realize that the clearest path to success liesin deceit and subterfuge. A loyal cleric might be tempted to disobey the ordersof his or her faith. If you present this quandry, be sure toprovide an opportunity for the character to atone for violating his or her oath.Very interesting, hard to pull off unless the PC is also very vested inthat personal oath or or code Yas I know, a lot of people buildPaladins because they're like, oh, I want to smite and hit people reallyhard and also be a little bit of a healers, tanky person and theydon't really think too hard about like the the actual oaths that they're kind oflike taking it and the tenets of their faith kind of thing, and theydon't really use that as part of their character. But if they do,this can be a very interesting quandary for them. My my Paladin in ourtyranny campaign did something very much against his oath. And you he was aPaladin of tear and he had like tears, like the Scales and everything emblazoned onhis armor. And then he woke up the day after he essentially,he essentially murdered an NPC who was like morally gray, but like it wasstill like they were unarmed, like they were defenseless, and he killed themlike for it was an emotional scenario. It was. No, it wasn'ta dry scenario, but it was still like it was something that he waswould for sure. Yeah, it's something that was very clearly against his ownso he woke up the next day to find that all of the iconography onall of his armor and everything, the skills were incredibly ill balanced, tippedin one direction, and so ever since he's on been on like the pathof redemption and every time he has been completing these these very heroic deeds,of the scales tip a little bit further...

...back into balance. Yeah, see, that's very interesting, super interesting. I'd love to do that kind ofthing, and a lot of them. Yeah, rescue quandre's guys. Theadventures must choose between catching or hurting the villain and saving innocent lives. So, for example, the adventures might learn that the villain is camped nearby,but they also learn that another part of the villains forces is about to marchinto a village and burn it to the ground. The characters must choose betweentaking out the villain or protecting innocent villagers, some of whom might be friends orfamily members. This is the age old question of well, it's likethe moral it's the train scenario, the trolley, I guess, where you'vegot two options, you know, one, maybe you take out the villain andit stops other people from dying in the future, or to you savethe people. That you can write then and there, but the villain mightget away and kill more people in the future. So you know, what'show do you make that choice? I feel like it's very we've all playedthe the at least the first mission of God to the Dragon Queen in somecapacity or another. I feel like that's kind of similar. How you knowthis town that you just encounters like on fire and being sacked by this cult, and your kind of your railroaded a little bit into into just kind oflike defeating the cult and getting them out and doing these like side quests.But at the same time, like the village is on fire, you couldfreely like just be like I'm going to ignore the village and just focus onsaving the villagers and getting them all out of here. Yeah, that's true. I never really thought about that. Actually, I just assumed the playerswould go for the villains kind of thing. Well, that's that's what the moduleassumes too, and I think it kind of really yeah, you intodoing that, but I mean, like if the players were like, youknow, I like forget the villains. Can can we just like go abouthelping people? And Yeah, why not? M Hmm. And they definitely havelike I think in the module they have like there's a bunch of differentlike rescue missions that you do. I think that's only like really but that'sreally mostly only after you go and you talk to like the mayor or whateverof this town and then he sends you out to a different place, Ithink the mill or like the church or something like that, and there's afew different areas, but all of them involve some sort of combat as well, because obviously there's villains running all over the place. But you never theynever talked about like yeah, putting out the fires or anything like that.They're just like go save the people, bring them back here kind of thing, and make sure you kill as many of those gobolds as possible. Yeah, that is interesting. Next time I run and I'll see if I canplay that up a bit. All right, respect, Quandrey is the last oneof the moral quandries. Anyway, two important allies give conflicting directions oradvice to the adventures. Perhaps the High Priest counsels that the characters negotiate peacewith, negotiate peace, sorry, with militaristic elves in the nearby forest,while a veteran warrior urges them to prove their strength with a decisive first strike. The Adventures can't follow both courses and whichever ally they choose, the otherloses perspect for them and might no longer aid them. This feels very similarto the Alle Quandrey, but I think the difference is that the respect quandreameans that you can earn respect from the other person by doing other things.At least that's the difference I'm saying here. What what do you guys see?This feels and Carlos, would be interested to get your take on this. This feels like in reseve t him at, there's the Council of waterdeep, which is this kind of governing body ish of like royals, andall these like different delegations that are allied against the cults of the Dragon andthey're kind of your quest givers or right and most, if not all,of rise and they're sending you to all these places. But no matter howyou do the job, you'll always end up making some people happy and pissingoff some people. Right exact always be like they recently saved or not safe. They captured one of the high level worm speakers in the cult, oneof the high level members, and brought him back so that he could beexhorted for information, and most of the people were super happy about the factthat they now have this wealth of information available to them. But there wasa couple of them that were like, well, you know, this guy'slike he's better off dead, like he's committed a stupid amount of crimes andhis very life is like a perversion of nature, like just the fact thathe's alive and allowed to keep breathing is he will he will break out andhe will keep doing the terrible things that...

...he was already doing. Like youshould have killed him, you should not have brought him back, so pickinglike they the the party, makes their choice kind of without knowing what thedances are. Yeah, it's a little bit exactly. It's like they don'tknow that these will be the outcomes, like they'll piss off this person,but alle with this person, but right it. Ultimately it does come downto the same thing, which is they can't these all of them. There'sno situation. But there can do that. Will make everybody happy? No,but you can piss off the other person in the future and, youknow, become a bit more allied or respected by the general again later orwhatever. You can always a yeah, exactly, like you can. Youcan change sides a little bit. I guess that's the difference. Like,whereas the ally Quandrey is like these two people hate each other and if youever ally with them you are considered their enemy or something. I guess that'sthat's what I'm I'm I gotta make some sort of line here. I don'tknow. So okay, let's move on a little bit. The twist,guys. Twist can complicate a story and make it harder for the characters tocomplete their goals. So they give a few. They give ten different thingshere that could be twists. So the adventures are racing against other creatures withthe same or opposite goal. I have a one shot in mind for thatexact twist, as like a major part of it. The adventures become responsiblefor the safety of a noncombatant, NPC. The adventures are prohibited from killing thevillain, but the villain has no compunctions about killing them. The adventureshave a I'm limit. The adventures have received false or extraneous information. Completingan adventure goal fulfills a prophecy or prevents of the fulfillment of a prophecy.The adventures have two different goals, but they can complete only one. Completingthe goal secretly helps the villain. The adventures must cooperate with a known enemyto achieve the goal. Or finally, the adventures are under magical compotion compulsion, such as the guys spell or in order to complete their goal. Interesting, very interesting. I'm not sure if I would ever do that. Lastone, the adventures are under magical composition compulsion to complete a goal. That'sinteresting. It's one of those that gets I feel like it's one of thosethat gets a little bit weirder, especially if your players aren't more accustomed toartp yeah, actually, I feel like Claire, dependent on the kind ofmechanic to be exactly like and your players would your players would have to beup for it, like and I definitely would not want it to last verylong, like it'd be for like maybe a couple encounters, or like maybeone adventure is under the compulsion to do such a thing, but like havingthe whole Party would be it would feel really railroady, you know what Imean. So I'm not sure how much I enjoy that one, but maybethere's a way to make it work and I'm just not seeing it. Soall right, let's go over this last section and then I'll turn it overyou to Braden. This is on the side quest, so as the lastcomplication type that they offer as examples. So you can also add one ormore side quest to your adventure, taking the adventures off the main story pathdefined by locations or events. Side quests are peripheral to the characters primary goal, but successfully completing a side quest might provide a benefit toward completing the primarygoal. So some of the side quest options they give our finest specific itemrumored to be in the area, retrieve a stolen item in the villains possession, receive information from an NPC in the area, rescue a captive, discoverthe fate of a missing NPC, slay a specific monster, discover the natureand origin of strange phenomenon in the area or secure the aid of a characteror creature in the area. So I use almost like side quests here,like I'm reading over this and I'm like, Oh, I use these side questsas like main quest stuff almost. I'm like, well, it's notquite main quest, but it's like because my main quest is so like overarching, all the side quest can kind of like peel into the main quest insome way. So even if they were to go off and get like well, unless they decided that they just wanted to totally like dip on the entirearea that I have kind of like planned out. So if they went atyou know, halfway across the world, then it would be far more difficultfor me to find connections to the like big main quest or primary goal thatI have them kind of on. So...

...then like these side quests might justbecome like things that they're doing to pass the time almost. But for nowI have all sorts of like threads that they can pull on that will kindof connect in some way, shape or form to the main quest or givethem some sort of information or benefit towards the main quest. What did yousay there? Exactly? Basically, I'm saying that, like the side quest, I'm using them as a way to a reward people with information that goestowards the main goal. So like it won't be if it's even if it'snot directly like here's the main quest and they're not following that path exactly,even if they were to take a side path, that side path would stillhave information connecting them to the main quest, unless they were to like just gohalfway across the world and have nothing to do with any of the stuffthat they've encountered so far. In that instance, then the villains would beable to just kind of like REC havoc and the world would become a farmore chaotic place, which would also be interesting, but, you know,maybe not great for the world at large. Okay, it's like it's like recordingyour players. It's like a little bit of like extra granularity in theyeah, exactly, it's like. So, even if they were to be likelike, for instance, I offered them the thread of like, Ohhey, so these people have gone missing recently from this place that you've beenstaying at. We're wondering if you wanted to, you know, follow upon it or not. You don't have to, you know, like yourwe just need some people to go and like look for them and see ifthey're there. So there's going to be some sort of connection to that fromthat to another thing. But I've also got they've also got a time limitto get back to their main their original goal, which was set out fromtheir guild. And so they had to make a choice there between, youknow, do we do this reckon rescue mission or do we go back tothe main goal that we originally set out from? And so if they eat. Either way that they went would eventually like lead towards this overarching goal thatI've set for them, or quest. But you know, the choice thenchanges, I guess, how they go about being their characters. All Right, the rescue quest is really just a side mission. It's not something that'sdirectly like part of the main quest, but it is something that they coulddo. Okay with that. That is the end of the complications. Nextwe're going to get into creating encounters, which is going to be a haptyone, but for now I'm going to hand it over to Braden. Okay, so, before we get sort of with my segment, this episode oftriple advantage is brought to you by something I should have prepped something. Itis brought to you by Kringles wonderings work. Yeah, the Yay, I think, I think we I think we plug this last time too, andit's past Christmas, but whatever, get prepped already for next holiday season,my granmas. But that that's this that's making on for the Christmas that youmissed. Yeah, fantastic holiday module, written by several of us here atthe real estate society. Lovely art by Carlos, some storylines by me andour good friend cam fantastic, a lot of it. It's already getting fantasticratings. Thank you to all of you on DM skilled that have already purchasedthis is easily been our most successful module yet, yet being the key word. We will have more. I pros just taking a bit of a holidaybreak. But now it's after talk of the town, the segment where weask you, the society, a question and that we respond to that questionand answer it ourselves on this section of the podcast. In today's question ishe guys, it's a new year. What what are your hopes for yourtable in twenty one? Well, I actually have an answer for that.I hope to see more new faces at my table. I've gotten sick ofmy regular friend group ex and I really want to meet New People. Wehate your face too. Just kidding now, but there's such a big there's sucha big dnd community locally and I know that from other groups to likethrough playing like ultimate Frisbee. I know...

...that there's a lot of those friendsthat play dnd and I think it'll just be really fun to get to anotherand now it's interesting because, like obviously the dynamics of this game might be, might be with like your your small tribe, you know, like thefriends that you're usually usually with them playing right. So, like for meit's something that I want to like start reaching out and seeing if other tablesare like wanting to play like one shots and campaign stuff like that, andI would be much more fun to some meeting New People with new ideas fornew characters, you know. So that's my hope for this New Year.What about you, Jorn? Let's see, for the New Year, to seefrom my tape, what do I want to see for my table?I guess I want to see them become more comfortable, which actually they alreadyare. I'm super impressed with this group. They started out basically as new players, but I have seen them grow both, like in knowledge of,like how the game works and in role play. At the role play aspecthas been phenomenal with this group. It's been. I just love it somuch. I'd like to see the DM do a better job of being ableto Improv and that sort of thing, which is me. So, youknow, that's that's a that's a goal. That's what I'd love to see atmy table. I I mean, I'd love to try and do likemore tables and like added more friends and things like that. I know alot of people that are interested in it and would love to like test itout and like join a campaign. I just wish I had more time tobe able to do this kind of stuff. It's yeah, I mean we'll seewhat happens. I have one person already in mind to see if Ican add him into the table, but we'll have to see if it worksout with like covid and everything too. So it just it's a bit ofa mess that way. So we'll see what happens there. But I amactually really impressed with the group as a whole and I am excited to seelike what they come up with for the future in terms of like how they'regoing to play and like how much investment they can put into the characters ontheir own. So one of the characters started out with almost like zero knowledge. Had Amnesia, like the character had amnesia. I had his real charactersheet. He didn't even have his real character sheet, and now he's likegetting into it and he understands the mechanics a little bit and he's getting toknow like how his character works and I've been implementing that as like his characteris starting to gain regain some of his, quote unquote, memories and or understandingof the world, I guess, as a whole. So it's beenreally cool. So I just want to see that continue. All right,what about you, Braden, I or one? Got A couple plans.My homebrew campaign is quickly coming to a close. We're in the final stretchnow of what's that is going to be like. So that will hopefully,I say hopefully because, like we try and meet weekly and it ends upbeing monthly. Hopefully, by the end of two thousand and twenty one thatcampaign will have concluded. Oh yeah, yeah, yeah, the tyranny ofdragons campaign that I'm running is going very strong and I hope to continue thateven after we are done tyranny. I'd like to branch that out into someeye level adventures for the party. HMM. Want to keep playing with the greatgroups that I'm a player in. I'm already toying around with a newcampaign that I'd like to start, but I this point I playdd for nightsa week and that is way too much on top of working. Oh so, at least have to wait for a while after my first campaign ends inorder to do that. I've got two dragon fights coming up this coming week. Yeah, baby, yeah, that's spicy. Let's so ready to usethose new spike gloves yet. Let us know on twitter, everybody, howmany players you think I'm going to kill in the next two weeks? What'syour party size again? Six minor fix for homebrew and five for right Yrney, so at least ten, I think. Are you going to be dead?But One? Yeah, I will say. I will say Jordan.You'll find this really fun Um. So I am playing a monk in Braden'scampaign and I just hit level ten.

So I got purity of body andI guess I guess I misread this. Initially, I did too, butI I thought that it was like immune to being poisoned, not just immunityto poison. So I actually took a full breath attack from no, froma poison dragon now, and I guess I was just chilling. I didn'trealize that I really didn't take a damage until past some other members of theparty fact checked. Yes, I own monk skills. There you go.So I'm gonna enjoy the plate a few monks. I'm sure he was theyeah, he's the one that brought it up. Yeah, yeah, solet ten months. Man, interesting. The dragon has already messed up alot of the rest of the party, though. So Oh, yeah,I mean breath attack with like fifty seven damage does nothing to the monk,does a lot to everybody else. Yeah, but but at least a monk willbe able to do damage to this dragon. Yeah, yeah, yeah, a little bit quick for this. I I'm really worried about our group. Braden, I was like doing some calculations in my head. I waslike, okay, so we've got a warlock who has lost the ability,he ability to week, which means that he can't use eldridge blast. That'scorrect, which is like his main way of fighting. Also correct. We'vegot my character, who is, you know, really not combat oriented,has a negative one and constitution will die basically on the first time that there'sa breath attack and he's involved in a very correct we have an assassin whois now poisoned, which means they have disadvantage on all attacks, which meansno sneak attacks. So correct. Yeah, so that leaves us with an assassin, a barbarian and a fighter with sharpshooter. So like those three characterswill have to take on this dragon essentially on their own. Yeah, that'swhat we're looking at, but the others of us will just have to likespread out and get the dragons attention and die individually. I'm not skimping outto this is like a full black adult dragon. It's a pretty fun well, I'm so dead. We're all gonna die. Possibly, maybe the campaignends next week. Will See tu it in next week to hear her SEBK. Let's take a look at what you all said when asked what their hopeswere for the coming year. Coming, you're indeed at world either. Sixsixty six says. You play it again, not h yes, that's all ourthat's rough, buddy. Yeah, yeah, I feel for you.Hang in there, it will get better. I'm enjoined my party. It soundslike I'm going to have at least five openings, and one of themat our see Robin says they hope to finish their two yearlong campaign that they'restreaming on youtube, fifty plus total episodes by the end. CONGRATS. Thatsounds awesome. That's really cool. Yeah, we've toyed around with the idea ofdo it a little bit of a little bit of the let's play thinga couple times. We may still we'll see much watch for the inevitable RoyalCity Society twitch page. But that concludes our episode of Triple Advantage for today. If you like what you hear, be sure to follow us on socialmedia, that is, at real city society on Instagram, at real citysocial on twitter. Check the links in the description for a link to ourcommunity discord where we like to hang out and talk with you guys and discusswhat is going on in your personal campaigns and like to hear your ideas andthoughts and feedback. Let us know how you think we're doing. Check outour stuff on DM's guild. And Hey, it's two thousand and twenty one newyear baby. We'll see you guys next time.

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