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Triple Advantage
Triple Advantage

Season 3, Episode 29 · 1 year ago

Ep. 53 - Meet Your New Step-Strahd

ABOUT THIS EPISODE

This week on Triple Advantage, we head back to Ravenloft while talking about the new sourcebook from Wizards, dicuss what makes a good villain, and see how you handle romance in your games.

... book from Wizards. Discuss the elements of a good villain and look at how you run romance in your games. As always, stay tuned to our social media to stay updated on our newest releases. Enjoy the show. Hello, wonderful numbers of the society. On Today's echoes of the outlines, we're going to dive straight into a Ravenloft, the dark and scoopy new book coming out from wizards to the coast, Van Ritchen's God to Ravenlof. Now, I have no idea who Vann ritchend is. Unfortunately, in this case, I actually haven't played cursub Strauda yet, so there's a lot of law here that I had to google to sort of kind of catch myself up on. But, guys, I know that some of you have played curse of Straw, so what are your thoughts on this? Being a little bit more direct, I don't know that this is curse of Straw necessary versus like trying to flesh out the world around curse of strawd because it sounds like like curs Straw is Borovia, which is one specific area, but it sounds like it's trying to flesh out. So it talks about a fleshing out the domains of dread, more than thirty new and familiar domains of dread beyond Borrovia, like Lamordia, dementally and kind of like Harry, none of which I've familiar with. So it sounds like they're really trying to flesh this out. is like it sounds like they're giving this the the ever on treatment, where like people kind of knew it beforehand and now they're trying to like really bring people in and give it a new campaign setting, more so like a swords coast adventures. Got Exactly? I'm confused. I've read a couple times that it's like the new campaign book and like this doesn't seem like a campaign. That seems like a setting. Yeah, yeah, it'll be like a like a wild mount type thing where, yeah, you maybe got like some adventures that they'll include in there, but I think this sounds more like a just a full setting, which is cool, super gothic setting. Yeah, I'm about it right, I think. Go ahead. I was just going to cover the the contents of this book. Like you mentioned, we're talking about the domains of dread and this actually hasn't been a thing since, I believe, advanced the indeed, for recall correctly, but by the way, it's been a far beyond my ears since that's been discussing an official printed book. We're also talking new backgrounds of like horror theme backgrounds for your characters, which I'm always excited about. I love backgrounds. Are One of my favorite things in DD. It's usually how I sort of build characters around. And we're we've discussed in the previous podcast we discussed the new races of the damp pier, the heck blood and the reborn, and those will make their official debut on this book. We have two new subclasses, College of spirits for Barts and the undead packed for warlocks. Will touch on that a little bit later. And dark gifts for characters, a flesh your place in the domains of dread. That sounds really cool to me. Yeah, that sounds just the right amount of vague for me. We have new horrific creatures, so a little bit of a monster manual bit here and an all new adventure. So it's an all encompassing book here, but go on. Sorry, I interrupted your Britain, which wants to let everybody know what what we were talking about. All I wanted to do is formally request that we name this episode. Meet your new steps...

...dred. Yeah, that's a good one. Hey, at least we can at least it came up with it, like now, the easiest one. Shit, done. Do we need an episode? We just need to catchy title. People Look Click. Thanks for listening, guys. Catch US next time on. I think last week it was pretty catchy, wasn't it? Click Bait? Oh, yeah, Hashtag, yeah, but ever was. Yeah, I'm a I'm honestly like with the gift of hindsight. I'm surprised none of us saw this one coming, considering how much gothic stuff yeah, re leasing for the last couple months. But I wouldn't. I still am kind of surprised that they're doing this. Curse of strawd strikes me, and I think it strikes a lot of people, as like one of the more perfect yeah, module, so that they've released. It's really good, it's really well balanced, it's got a great atmosphere and it really like it wraps itself up very nicely. So I'm I'm a little bit confused on why they're so ready to go back to it. It just seems like it's it's it was a good chapter in their history, but it seems like the chapter shut. Well, maybe that's that's why this is a source book right, because they just want everybody to go you, okay, we like because of Strada such a great hit, let make your own stories from the setting. HMM, yeah, that's a good point. Yeah, and on top of that, when, when was curse of strade released? Right, like if, if it's been long enough now that pretty well everyone has played curse of Strad already, or a majority of their fan base, now they can say, Oh look, we can throw in this huge new setting and maybe people will go back to curse of strade again, kind of thing. Or people who haven't played it yet are now going to go, Oh look, there's this whole new setting. I want to play curse of Straw because I've heard good things about this horror themed stuff. Also, you can now go back to curse of STRADE, probably with these new lineages and dark gifts and subclasses and stuff, which would be kind of cool backgrounds even. But I to be honest, I've never really ran any gothic horror themed and I think that they're just sort of flushing out all the little avenues here, right like you have your ever on Artifi, Sayer, sort of advanced technology themes gothic with Raven lost. I wonder what we're also going to be working on. But with regards to this particular book, I'm actually kind of excited to see what the college is spirits is all about as well. I haven't, we haven't. I mean I haven't seen anything on this ill behind. I talked about this on Oh, yes, we did. That was a while ago. That was a while ago. Yeah, yeah, right, right, right, right, right, man, this is all coming together now. What did we do? Know The undead packed at all? Yeah, Oh, yes, AH, yeah, yeah, but not in that last bunch. I think it was the college of spirits and it was something else, and I think the pact of the undead warlock was like on Earth Darkana for a while back. Yeah, like one of the ones on the tail ends that like didn't quite make it into maybe that was. Yeah, there was a right, there was an either living one. Right, wasn't there? But I don't remember an undead me. Maybe it was called on dead. I don't know. It's not in Tasha's I don't think. Well, there's undying, which is, yeah, a litter story, something similar, right, but there's also undead, which is a like on dying's been around for a while. UNDEAD is new. ISSH on earthed Arcana like in the last six months. Oh, you know what? Yeah, you're right. There there was an undead packed. I do remember talking about it, but was that that...

...was? So that was with the same it was underting Briganda, but it was with the same creepings college of spirits. I don't know about that for sure. I just remember talking about it and about the like its abilities and that kind of thing. Yeah, yeah, same here. It's been a little bit since we talked about that, but yeah, goodness, that was a while back. Yeah, I'm just looking up to see, just reading through all the theddy beyond post and seeing what all they're. So some of the little teasers, just the monsters who the Carrie onette guys, kind of creepy. I'm not sure if it's like a skeletal sounds like a skeletal puppet. I hate it. Yeah, Arey and net it was the google. Also, yeah, carryon's like I'm dead by like dead body essentially, right. So, yeah, yelp. And then Maryonette's, you know, are puppets. So this is great. That really cool stuff. So if you ever wanted to channel your inner naruto pauses as a character, that's a much that's like a kid version of what I'm imagining here, where it's like no, no, I'm thinking, I'm thinking about Conquero in Naruto. Yeah, yeah, because, yeah, he doesn't seem that creepy compared to what I was imagining. But yes, that would holpen alley. There was somebody else, I forget, the other the other character in the series who actually made Marionett like who made his puppets out of flesh, but I forget his the character name. I think it was a it was one of the Tachi, not, not the at touchy. They are Cotsky clan members. HMM. Yeah, I had like a tail, yes, yes, yeah, bone tail. I think we're boys and on it and stuff like that. Yeah, yeah, yeah, a couple of bodies. Yeah, that's pretty cool. I wonder if this could be a subclass that we could create. Oh Gosh, not, can we not? Hey, I mean we have used corpse collector before. It was will put them to use. Yeah, I guess it's kind of hard to see like, like, I don't know much about all these dread domains right. So I like, I mean personally it's hard for me. It's hard for me, as somebody WHO's new into the hobby, to immediately connect with this book. Like the only reason that it's like largely interesting for me is because we've covered a lot of the subclasses of we've covered the lineages. But I think this might strike better connection with someone who's been playing the game a lot longer, because the the domains of dread are not something that I know anything about, right. But somebody that might have been playing like advanced dnd would be like, Oh shit, like I'm so excited to go back to cal carry right, yeah, whatever that means. But yeah, and a new haunted adventure, which I guess we have seen how to run horror. I think I'm trying to pieces all together. Guys. I've seen a bunch of like I've seen a couple of the stories on dnd beyond about like running horror in your and your campaigns, and I'm interested actually to see how they would have handled this, because I know that, at least for me, that's one of the more difficult teams to establish at a table and especially when you're playing with remote players, just kind of, kind of hard to give that spoopy Vibe, you know. Yeah, the real trick to running a horror adventure is to find players who have wild imaginations and are get scared shitless very easily. That's going to say. This...

...sounds like I need you in this campaign. Yes, that's right. It takes no effort at all to terrify you to your core. Yeah, like seriously, I mean like when we talked about carry it outs there, I'd got like chills and stuff, like I'm I'm still getting over it. It's it runs rampant in my mind and then I just let it parcolate there and it just ends poorly for me. See, the karenets sound terrifying. The vampiric mind players don't sound like a walk in the park either. Yeah, I mind flavors the like already are horrifying. I'm not sure how them being vampiric makes them worse, but it feels gothic. But but yeah, well, maybe, clearly have you could clearly haven't mad Zombie mind players either. Yeah, but, like, listen late, think about this from a from a TTRPD's perspective, not from a conceptual perspective. Mind players already really tough to kill. Now throw in all the resistances and powers that a vampire already has. M Hmm, now you're just standing three times as long fighting a squid face guy. You rate lovely, ha ha. Look, looking the lambordium up right now, just at a some sense of what these locations look like. You have you have it pretty much bordering the coast of the Sea of sorrows, which immediately speaks to just how sad and grayscale I picture all these campaigns to be. Oh yeah, everything like all these all these settings always give me some sort of like s recession vibes. Yes, yeah, see, I don't know if I'd be able to handle like a long term campaign in such a grayscale setting all the time, such a dark, gloomy setting. Yeah, yeah, everyone you've talked to you was eaten by had a family member eating by Werewolf and are all starving and everybody's got I don't know. Yeah, that's it's just it's just sad. That's rough. Yeah, sure, which I guess. I mean if you're a DM that doesn't necessarily enjoy like character, like voice acting, you know might be good because you can just monotone the entire campaign and it's camp totally and them look a bit of an odd, odd interaction between you and your dnt in you and your DM afterwards. What does everybody sound the same. The plague, the plague, always the plague. I'm excited. I always. I feel like you like these themes a lot. I do, but like I feel like if I really wanted to like do like a horror or campaign, like I'd probably go play call like Kathulou, which I'm still trying to do. But this sounds like the sounds like true gothic horror mixed with like a little bit of campy horror, which is kind of what Straw is to me. Like it's definitely horror base, but there's a lot of there's a lot of like tropes in it, like right drawed. Not Mild Spoilers, I think. Maybe I'm not sure, possibly mild spoilers for Straw, but like strawd embodies a lot of like very tropy vampire ideas. He can't. He like he can't come into a house unless he's invited. So you can have entire conversations with strawd. Were like you're in the house and he's outside of the House and he's going just like, come on, just let me in. Like...

...no, and one strawd, but guys, we did that once. are like it was basically us just being traumatized. And RDM that is just like outside going like her, oh no, no, wasn't matter that one. But he's outside going like please, come on, he's you know, you're want you let me in, right. We're like no, I'm just wanna the struw also glitter in the sunlight. He doesn't, but he does have a a stereotypically vampire castle, like it's it's very draculash right down to the very core of it. I mean to certain extent, I think people go to those campaigns for those tropes just to like be like hey, this is a cool thing, you know that I am familiar with and I want to see what it's like to be in that trophy world. But also you're right, like we're called CTHULU. would be more like, it would be more open ended, I think, to to actually becoming horrifying to a lot more players. I'm just surprised, you know, I think. I think with regards to this book, though, I like they're definitely leveraging the fact that maybe more people have played curse of Straw or kind of know the general just a rapem off, because this book is coming before. Just get this book is coming up before Candlekeep, isn't it? I don't think so. I think it's candle keep them this candle keep first. This is amazing. Okay, so they've just announced it and I was just going to say because, like for candle keep, there's been a lot more releases and teases at the content that's going to be inside of the book, at least with like stories and like the types of adventures or the backgrounds of the authors. So I'm wondering how much more they're going to be doing that for revenlave. Probably a bit, really quite a bit. Let's up. So it gives us a segmentum this podcast. That's the important part. It's all that's all right. It's all about that content. You hear US listeners. God, I don't know if it's just me, guys, but this morning I am feeling tired Ay. You know who's not, though, is Jordan. Yeah, you're just perpetually upbeat and I hate you. You're so why don't you take over for a whiles and we're going to go sleep in the back room. Of course, love you guys to suit. All right. So in that case, everyone who is still awakened partolating like me. We are on page ninety four of the Dungeon Masters Guide. Last we left off, we were talking about NBC's and how to make them and loyalty rules reguarding NPC party members and that sort of thing, and higher legings and how that works. And now we're going to go into the last section of NPC's which is talking about villains, so which kind of a little bit fits with the the theme this week. So that's kind of cool. So villains by their actions. I love this sentence. Villains provide job security for heroes. That's great, so good, so true, but also kind of like, oh, suddenly the heroes job seems Oh there's negative connotations associated with it. It assumes that there's bad things going on. That's funny. I think it's the it's I think it's the dark night. It's one of the Batman Movies where they essentially talked about like, you know, is Batman necessary because we've liked, seen an uptick...

...in crime? Or is there an uptick in crime because, like Batman's here? And I was always like no, but like, if you think about it, like the job goes away the minute there's no demand. So yeah, you do need a villain. Yep, right in the job description. Yep. So it just, yeah, ruins being a hero for me a little bit. But that's okay. You know, villains still exist and I'm going to pretend that they come before the heroes always. So I was Lett born because of villains. That's right, that's right, not the other way around, and don't tell me otherwise. So Hmm. So, anyway, live law. Let's see. Yeah, no, no, don't use that line yourself. Become the villain, I know. All Right, chapter three helps you determine suitable villains for your adventures, while this section helps you flesh out their evil schemes, methods and weaknesses. So they have big tables here, guys, that are meant to inspire you. So they talked about schemes first, so maybe there's scheme or objective is related to immortality or influence or magic, like carrying out a deities wish, your set, offering sacrifices and that sort of thing. Or maybe it's related to passion or power or mayhem or revenge or wealth. Those are just like basic ideas that you can throw in there and they've got like underneath each of those little sections they've got extra little subsections that can kind of tell you different potential goals or how to carry out said Schemer or objective. Like, for power, you could have seas, control of an army or conquer a region, to in or inside a rebellion, that sort of thing. So bunch of different ideas here on what what a villain wants and what to do with the villain, I guess. So very, very basic. Doesn't give you a whole lot other than the very base idea and then you flesh it out from there. And then it goes into the methods here. So once you've got your scheme or objective picked out, you can go into methods. So how are they going to carry out this objective? And they've got things like agricultural devastation, assaults or meetings, bounty hunting or assassinating captivity or corrosion, confidence, scamps, defamation, dueling, execution, impersonation or disguise, lying or perjury, mayhem, magical mayhem, specifically murder, neglect, politics, religion, stocking, theft or property crime, torture, vice, warfare. I like how they've got like some here that are like really horrible things and others that are, like property crime is, you know, a villainous action. I mean I like that you slid right from murder into politics, those as. This is why you don't hire the murder Ho party to handle the white color crime division. It's gonna be a lot of murdered people. Is why you mostly just don't hire the murder Hobo Party. That be a lesson, but you never know which one it's gonna be. Yeah, it's true, right until afterwards, right up until it happens, and then you're like, Oh, you're that type of players. Get it? DD World needs like a Yelp, like a like a community board that is exclusively dedicated to boasting reviews on adventuring place,...

...or like a like a tinder, like having a people put up their characters and what they're all about, and then you like swipe left and right based on whether you want them for your campaign's yeah. So again with each of these methods they've got a bunch of different subsections that talk about different ways that you can go about doing those things, which, I mean most people don't need a whole lot of help with that, I don't think. But maybe this will inspire you in a specific way. It's good to have all these things kind of listed out. It gives you options. But yeah, again, not like it's not gonna like completely flesh out your villain. It's just going to give you basic ideas and then you need to make your villain kind of like grow from there. It moves on then to villain weaknesses, so a villain's secret weakness. So finding then exploiting a villain's weakness can be very gratifying for players. So, although a smart villain tries to conceal its weakness, a litch, for example, has a fullactery which is a magical receptacle for its soul that keeps that it keeps well hidden. So only by destroying the fallactory can characters, and sure a litches destruction. So that's a very basic one that has an obvious weakness, though usually it is very hidden. It is fun to kind of find that weakness, unless you're a party like mine, right Braden, where we find the weakness and try to use it to gain something out of the fill and instead of just using it to destroy the villain. See in that example. So Jordan's referring to my homebrew game where they just found a a heart, a human heart, humanoid hearts. That's was said to be something that is able to make the to weaken the villain they're eventually going to go up against. But this is going to lead me into a point that I wanted to make, and my favorite thing about villains is when you create a weakness that is both unexpected and that causes a moral dilemma with the party. Now I'm unfortunately unlucky enough to have a party that doesn't have morals, so moral dilemmas don't really happen with you guys. That's right. It's more about what can we give, which way can we gain more out of is one hundred percent about power and financial gain for you guys, which sucks because this is actually I think for any other party, the what's going to happen here would actually be in intriguing. It would make you think it would. I don't think that it would be a cut and dry answers to what to do with this. Like should we kill this heart that we found because it's something that, you know, is attached to, suppose a villain that we've never met before? So it's like, also, you're all, you're all just kind of assuming a lot of things about what that is. Yeah, for sure, we don't actually know anything other than what we've been told a lot. Yeah, exactly, so we're like making stuff up as we go and hope in that it works. So, which so far it's kind of working, sort of, probably not as much as we think. That, I mean one of the one of your parties literally lost in a magic forest. Yes, so there's that that. It's right, it's fantastic. What's the DMG say about this? The DMG gives you a few different villain weaknesses that they they talked about here. So a hidden object holds the villain soul, so, you know, Hore crux. There's...

...also a the villains power is broken if the death of its true love is avenged or the villain is weakened in the presence of a particular artifact. Actually, let's go back to the last one there. I think that one's really cool, only because if something like the villains true love is avenged, does I guess it's assuming that the villain was once upon a time like a good person and their true love was killed or whatever by an evil person, and so now they've become a villain. And so if you avenged them by killing off the villain that originally killed their true love, then then, you know, maybe they're weakened and they kind of lose that will. But I wonder if, like, you know, villains can still have lovest right. So it would be kind of interesting if, you know, they were both evil, both the villain and it's true love. We're evil and if you avenge the love of that villain, then you're really going and killing, you know, as supposed hero. You know that's so is that's always really fun to me when you do a need tie that into like combat mechanics as well. Right, you could make a very so like if you've ever played any other sort of like RPG games, you know, like enrage timers and things like that. where I'm thinking. I'm thinking if you guys have seen like a baby drivers, I think the latest movie that really represents us, but a certain but the sort of like Bonnie and Clyde relationship, right, and if one of the two dies in combat, the other goes into a rage mode, right, and it's something that the players might not necessarily expect, but it would increase it, like it turn up the dial on the the encounter itself and I think it makes for like really dynamic kind of content. That way, I the start of trying to play around with that a little bit. Obviously I haven't been able to introduce that into any other running campaigns that I have, not setting related, but kind of just sort of toying with those ideas. But yeah, you know, the other thing that I that I find funny is that weaknesses can be unexpected as well, right. Yeah, I was watching I was watching the boys on Amazon prime. I don't know if you guys have seen that series. Yeah, but essentially the the theme is Superhero has gone bad. What happens if Superman just realizes that he could go on a murderous rampage and no one can do anything about it? Really, really, yeah, but want they have worlds based on that actually in the DC comics. I haven't read. I haven't read those but those have not made it to the mainstream media yet, I would say. But the the one thing that comes to mind is one of these, one of these villains in the series named as Black Noir, is just like a invincible Ninja of sorts, happens to have a peanut allergy. Yeah, I can imagine, imagine your party figuring that out, that your litch villain could never get rid of it. It's peanut allergy and all of a sudden you have a barbarian rushigan trying to stuff nuts and taste bad turn on encounter upside down. Yes, we need more of that. Boys, like Pretty Farm Austin powers ask moments in DD where it's like like you're interrogating Mustafa and it's like all you got to do is ask him the same question three times because you can't stand to be asked the same question three times. Damn. Yeah, it's actually quite so introducing some of that. Obviously not with you guys,...

...because we've already discussed this lame on a plane in Austin power setting. This one villain where you kill. I'm not dead, but I seem to have gotten hit by a shock wave. All my bones are broken. said up what sting. That could work. That could work with an undead character. It really could. Like actually it. Is there a mechanic in the game for something like that, like a character that, if brought to zero hip points, they're just them mobile? I'm thinking like Zach and legal legends or something right, like the kind of on they got a piece someselves back together. Yeah, I know trolls can't be killed unless you finish them off with fire, like they have regenerated, regenerative abilities, but nothing that like stops moving, I guess. But all right, well, my mind just wanted that. Mind just want into half troll lineages. So let's move on quickly. Place Right. Okay, so other villain weaknesses? Obviously they've got like special weapons. That the extra damage to the villains they've got. The villain is destroyed if it speaks its true name. So makes souplixies or something like that, I think is the the superman equivalent villain of that the ancient prophecy or riddle that reveals how the villain can be overthrown. See that one. I've been like racking my brain to like make prophecies and sort of that sort of thing for my current campaign that I'm doing, but it is very difficult to make prophecies. So I'd like to see, like, I guess, us a guide or something like that on how to make prophecies on on things, just to like make it vague enough that it could happen kind of thing and yet gives the characters, or that the players like, a bit of an edge or or some sort of like clues around certain things without giving away too much. It's it's a fine line that's difficult to come up with. I know some people are really great at it, but I haven't been able to do it yet. So strawd actually to go back to strawd. Such strawdst features a fortune telling feature in it, HMM, and you can use the one that that is given to you in the book, in the source book, or you can make your own. They have this thing called a Tarocca deck and it's basically Taro. Yeah, and you can meet with like it's an actual physical product that you can buy from wizards. I have a set somewhere down here and you can meet several fortune tellers along the road and Straw and if you don't want to use the stock prophecies, that you have, you can actually like there's instructions on how to do a full terraca reading for your players, so that it's a bit of a randomized prophecy. But because it's a product that's linked with Straw, there's it's likely that all of those are going to happen. Interesting. Yeah, very interesting. That's really cool. I like that. Yeah, it was. It was a really neat idea. I'd love to see more of that kind of thing. But like, yeah, you don't want you'd have to make it like based on campaigns, almost, rather than based on settings and that sort of thing. Yeah, almost, so it would make it. I don't know, but maybe I don't. I don't actually know how those things work exactly. So maybe maybe you can do it based on settings. Who knows? Probably someone else. If you guys know out there, let me know any any type of materials that can be used for this kind of thing, because I want...

...to bring that kind of stuff into my games. So give me those resources you got. But yeah, let's move on here. We've got the villain falls when an ancient enemy for gives its past actions and the villain loses its power. If a mystic bargain, it struck long ago is completed. So those are yeah, yeah, some of these things could be really cool. A lot of them are tropes, of course. So I I am like, like, these are more meant for inspiration, I think. Of course. So it's again base stuff, bringing it, bring it into existence. However, you can kind of thing. No, Jordan, these are in the book. These are the only yes, that's right. So all, it's the only true way to play DD guys, to it's to use tables and to roll forever everything. Yeah, let's see, we running cool on time here, because there's the villainous options here. How we can probably go over it pretty quick. I got right and it's yeah, yeah, all right, cool, okay, so villainous class options. So this is really cool. So you can use the rules from the player's handbook to create NBC's with classes and levels, the same way you create player characters. Obviously talked about this a bit earlier. The class options below let you create two specific villainous archetypes, so the evil high priest and the evil night or anti Paladin. So the death domain is an additional domain choice for the clerics, and oath breaker offers an alternative path for Paladins who fall from grace. So death domain. It contains domain spells, obviously same with any other cleric. So they've got things like false life and ray of sickness at the beginning. You know, blindness and deafness, ray of the feebleman and animate dead, vampire touch, blight, death word, anti lifeeshell and cloud kill, all things that get added to your automatically prepared spells, which is fantastic. They gain the ability to use martial weapons. They're one of the few classes. I think war war domain also gets that option, and maybe tempest. I'm not a hundred percent sure on empist, but pretty sure wardmate gets martial weapons. And then they've got reaper here. So this is the really cool first level thing. So you learn one necromancy can trip from any spell list and then when you cast a necromancy can trip that normally targets only one creature. The spelcnt instead target to creatures within rain, within range and within five feet of each other. So that's really cool. Chill touch, I think is is a good one. Death's tool. I don't really know any other necromancy can trips off the top of my head. Yeah, I don't play it. I don't play too many, but it's cool if as a first little thing to you know, double up on your can trips, is nice, always nice. The channel divinity is touch of death, so that's where you as a whenever you hit a creature with a melee attack, you can use your channel divinity to deal extra necrotic damage equal to five plus twice your cleric level. So pretty decent extra damage there. It'll be like going in for the big bad take him down a few pegs all at once kind of thing. Even at second level that deals in extra nine hit points, which is like for a player character, that's like half your health. Yeah, in a...

...scapable destruction is the level six feature. Here you've got. It gives you the ability to become more potent with negative energy, so necrotic damage dealt by a cleric's spells, and your channel divinity option ignores resistance to necrotic damage. So they it's interesting to note that they specifically put that in here, because the next ability is divine strike, which all all Paladins get, which enables you to deal extra necrotic damage instead of the radiant damage that's normal for a cleric. When you hit a creature with a melee attack. So it's so that damage that comes from a melee attacks. I guess the resistance still applies. Only your spells and channel divinity are ignore resistance, which kind of sad I think. And then the last ability here they've got is the improved reaper, which is essentially the same as the reaper first level ability for can trips, but now it's for spells, for necromancy, spells one through five, so you can choose two targets instead of one, within range five of each other or within five feet of each other. Sorry. So if this well consumes material components, the cleric must provide each. You know the components for each of them, so be careful how you use that one. It can get expensive, although a level seventeen you probably got lots of cash anyway. Yeah, Palatin Oath Breaker. So this one is really cool. I really like the Anti Paladin class. It's pretty awesome. So they specifically stayed in here that a oath bricker only comes about when the light burned, whatever light burned in a Paladin's heart, has been extinguished and only darkness remains. So you must be evil as a Paladin and at least third level. So I know Braden loves that part where it says you must be evil in order to play this class. What do I love that part? Yeah, because you hate it when people say your class, your your alignment matters. Yeah, Damn. So, yeah, I'm yeah, so, well, that's not really that. That doesn't strike me as alignment. That just strikes me as like now, I guess it is a lament. I don't know. This just strikes me as like like this is this is like inherent evil, right exactly. It's like you had an oath and you've broken it. Yeah, and you are now like kind of in this darkness yourself, like your character is consumed by this this. Yeah, this seems like the other way around. This seems like. This doesn't seem like pigeon holding somebody based on their alignment. This seems like somebody willingly choosing that. Right exactly. So I guess that's why it's included in the DMG and not in the player's hand books. So it's like an option that comes about only in specific circumstances. So, but regardless, it is very cool. So oathbreakers have to be at least third level. And then you replace all of your Palette and features with this new sacred oath. Well, sacred, quote unquote. So you get new oath breakers, spells. So hellish review can flick wounds, ground of madness, darkness, animate dead, bestow curse, blight, confusion, contagion and dominate person. Your channel divinities are really cool. So you've got control on dead, so you can control, you can attempt to control and undead that's within thirty feet of you. They make a wisdom saving throw and if they fail, then they have to obey your commands for the next twenty four...

...hours, which is pretty awesome. So and on dead, WHO's challenge. Rating that is equal to or greater than your pallet and level is immune to this effect. And then your other channel divinity option is dreadful aspect, which is awesome. So as an action, the Palette, Palet and channels is darkest emotions and focuses them in a burst of magical menace. So each creature of the Paladin is choice within thirty feet of the Palette and must make a wisdom saving throw if it can see the Palatin. On a failed save, the target is frightened of the Paladin for one minute. If a creature frightened by this effect ends it's turn more than thirty feet away, then it can attempt another wisdom saving throw to end the effect. This becomes really important with its twenty level feature, which I'll get into in a second. But first you've got the are of hate, which upgrades the power of fiends and undead. So all Paladins get an aura. This one specifically grants bonus melee weapon damage to fiends and undead, which is kind of cool. It means that you're not really going to be helping your party for the most part, unless you've got a necromancer in your party or some sort of a fiend like a warlock with a pact that can bring about a fiend through their familiar pact of chains. Yeah, so it's kind of interesting that way. So be careful, I guess, when choosing this class. That aura might become a little bit useless depending on your your party. Supernatural will resistance is their fifteen level ability, which just straight up gives them resistance of bludgeoning, piercing and slashing damage from non magical weapons. So they are constantly in that state of rage, essentially, which is good. It's very nice for them powerful ability, although at fifteen level a lot of creatures are going to have magical options, so I'm not sure how much it actually does at those levels. I've ever really been that high of a level before, so I guess it would be kind of cool to see. But Twenty level, guys, twenty level dread Lord is a really cool ability and I'm slightly disappointed with the with something that I'll mentioned in a bit here. So, as an action you can create an aura of gloom that lasts for one minute. So the aura reduces any bright light in a thirty foot radius around the Paladin to dim light. Cool. Thematics awesome. Whenever an enemy that is frightened by the Paladin starts its turn in the aura, it takes for dten psychic damage. So just straight up, if it's frightened, you take forty ten. So that channel divinity. Dreadful aspect is if is going to be awesome here. Additionally, the Paladin and creatures here she chooses in the aura are draped in deeper shadows, so creatures that rely on site have disadvantage on attack rolls against creatures draped in the shadow. Super Nice Super Nice. And then finally you get a bonus action to make shadows attack other creatures, which is a melee spell attack that you make and if it hits, it does three D ten plus fear charism on a fire. So and then, of course, this is a long rest thing, only the drag. Yeah, the thing is is that I was I was slightly disappointed in one thing. You've only got one way to make enemies afraid of you. You've got the channel divinity dreadful aspect. And then I went and I was like, okay, maybe there's spells or something that you can throw at creatures to make them afraid of you, but none...

...of them are Paladin spells. None of the fear related ones are Paladin spells. And they have oath breaker spells here, but none of them create fear in creatures, which kind of sucks because you want to like double up on that, on that dread Lord. You know options. It's really cool. So it just kind of feels feels bad that way. You know you don't have any other options other than the one use of channel divinity and if it fails then you're not doing anything much. So if it works it's really cool, but if it doesn't, it's kind of just a feels bad. And then, of course, here it talks about the oath breaker atonement. So if, if you allow player to choose the oath breaker a look option, you can of course later allow the Palette into a tone and become a true Palette and once more. So I don't Braden kind of had this happen in his campaign a little bit, which is cool. I love this idea of Paletin's actions matter where you know they can. They can work towards being this oathbreaker Palette and or they can work towards being there their heroic self, I suppose. So it's kind of cool that way. I like it. I would like to see so. The last thing it says is a Paladin who breaks his or her sacred oath a second time can become an oathbreaker once more, but it can't atone. I'm no just picturing like to like like your ex taking you back, but it's like, all right, but just this once, this happens again, it's over. That's exactly it. No more murdering. Okay, okay, last chance here. This is this is Rehab. It's REHABB and if you fail it's done. You're done getting out of here, it's so bad. But yeah, so that's the that's your oath breaker and your clerk. Death remain. That's all about the villains. And we've officially made it. But two chapter five, guys. So my God, we're almost oh yeah, no, there's still hundreds of pages left. So, yeah, don't worry, we've got lots of content ahead. Again, it's all about the contents. That's right. For now, braid and take her away. All right, let's do some talk of the town. That's segment where we ask our listeners a question, that we talked about their responses to that question, that we talked about our responses to that question in this segment right here in this week's question is how do you, if at all, handle romance in your game? Yes, for once, I've actually already answered this. You have, and I so. So. Carlos responded to our instagram post, which seems redundant, saying the same way that Shakespeare handles it, I kill everyone, which just makes me think that you haven't read Enough Shakespeare. I mean, I've only read the books that we're given to us. Yeah, exactly, that it go outside as just the tragedies ever, like that's half as works. All the other works. That's like happy and you have like a big wedding at the end and everybody loves a wide that me. Fifty percent of the time you just kill everyone off. Yeah, but the other fifty percent on the time it's fine. We gotta have the variest, the diversity. I see side, side note here, a slight tangent. Why is it that they only teach the tragedies? I learned what I learned comedies in school. I waited time again a stream grade ten. There were a few. Yeah, any of those? What world?...

Murder and sadness? Talk to your teachers then. That wasn't how had nothing to do with the curriculum and everything to do with what they chose. Dark days. Yeah, yeah, is that your actual answer? Do you have another one? Nono. That was my actual answer. Yeah, there's been no romance in my game any other than like had like players visiting brothels and stuff. That's not romance. Romance, but it it's okay. You had okay, you had one of your characters visit a we all visited a Eric Ocra kingdom and the princess was very, very yes, or Nice. That's right. So that was something. That's true. Yeah, so I guess the way I handled that was making our player feel very uncomfortable at the table. As me, I feel like not friends, not the play being friends and being friends since high school and overtly making advances. Yeah, yeah, she said, but it hasn't really come up. The uncomfortable or uncomfortably aroused. I didn't say. I mean, who knows who? I ask him. We'll get it. We'll get a Meta podcast one of these days. Of all Aska. Hey, the book said anybody with charisma this high gets gets the slop treat which is interesting, because I didn't I have a higher charisma than he does. Yeah, yeah, wait, you do. Orlocks man? Interesting? Yeah, I mean he's a sort time. So I do have a higher charisma. Interesting. What about you, Jordan Ho? You don't know you were. You were stone at the time. I think we're you now. This was pre stoneification. Yeah, I for yeah, I don't remember. It's all it's all history now. So you were typically wrong. Yes, Braden went and later pretended to be the princess, which was awesome. It was funny. That's that was hilarious. Thank you. Was In come Oh, yes, or now it's not. How did you handle romance? I mean my players mad uncomfortable. I think he had you. He had you still pretend to be the princess, right, but he was like he gave you permission to act that way. Yeah, as, yeah, which was awesome. I loved that. That was hilarious because everyone believed that it really was the princess. They're right up until the moment that Braden turned back into Braden Guitar or is in. It was great, so good. Loved it. So, other than for good laughs, I mean, you know what else is romance for? Right? So I guess for my campaigns, I specifically included that kind of stuff in my session zero, where I was like, okay, guys, you know sexual content I'm not really going to include in this. It's you know that. I'm just kind of putting that out there. I'm not going to where it's going to be like a fade black situation. If that happens, if you you know, want to pursue, you know, like I guess, a romantic relationship with any of the characters in it, then you know, we can talk about that and that's fine. It just know that it will be me that is going to be acting as these characters and I will do my best to kind of make it acceptable. But, like, I don't know how far to go with that. And so it's just kind of was a conversation that I had with the group and the group kind of, you know, said yeah, that sounds fine kind of thing. And and you know, it hasn't come up yet, but it is an option out there that I've left...

...for them where I've said, you know, if that's something you want to do in your campaigns and in the campaign and that's fine. You know, it gets a little bit more tricky, I think, with Inter party stuff. So I'm not sure how how much to like it's a confusing like section, I guess. So it's just kind of been left out in the open where we've had a conversation and we've said, okay, you know, this is acceptable. If everyone's here, if everyone here is cool with that, then then we'll run with it. And everyone kind of said, yeah, that's fine, but if anyone ever gets uncomfortable then you know, just say it and we'll just kind of drop it there, because that's fine. No one wants to make anyone uncomfortable in any way. So this is all just kind of for fun and for pretend. So, you know, let's let's keep it that way. So that's a conversation that you have with you your players ahead of time is super useful. I think a hundred percent ten out of ten, would recommend you do that in a session zero type thing because, yeah, otherwise it can get kind of like awkward and you don't know how far the person's going to go. So yeah, have that conversation, make sure everyone's comfortable and then proceed from there. I'm yeah, I don't got answer. Yeah, I would say I'm generally inclined to agree player versus and PC romance is always fair game and my games. I mean that's not to say that the players can just instantly seduce any NPC they want because of the players and still a romance. Right, exactly, but that's that's why, and there's a difference between seducing someone. I think you owns. Yeah, that's fair. Yeah, but yeah, I'm I run that all the time. I'm right there with you. Any kind of player player interactions would have to be agreed on ahead of time. I think that that's an important part of the session zero, although I would like to to use this time to point out my most niche bit of DD Trivia that I have, which is that for three point five there is a a second party source, like a sorry third party source book that is notorious on the interwebs known as the book of Erotic Fantasy. That is actual rules, because I think everybody these days, are everybody I've ever met, does the same usual fade to black kind of thing anytime there's any kind of implied sexuality in this but this book includes a full rule set on how to have sex in your game, which is just ridiculous and mind boggling. And I don't know who went through and made the rules for this, just the fact that it exists is enough to to just make me smile. It's just funny to me that somebody actually did that. But looking over we we got a couple responses from the society this week. Looking over it Instagram, we had Dr Matt at Uge say, why, sorry, isn't that what role play is for? Winky face, winky face, Oh my God, Matt, thanks. Yes, start restricting our content. Wait, have I been playing D India wrong the entire time? Over on our community discord we got an actual response from good old gips doesn't usually come up. To be honest. I've had pcs that want us to Douce for whatever. We're all adults, so we know where the lines...

...in the social contract are. Any sexual stuff is strictly a fade to black, wake up the next morning kind of thing, unless there's a reason not to do this skip, which is I was like, what, what does he mean by then? Then he included you know, for example, if you're doing it to steal something off of the NPC or to assassinate them, and like it's kind of a honeypot situation right, which, honestly, I would have thought would have come up in one of our games at least once, given our ridiculous place stocks. I'm surprised that, given the diversity of players we have, that has not come up at all. Yeah, again, I think it's that social contract, almost like the implied one, where it's like, you know, people are a little bit more nervous unless you like. You got to have that conversation so people understand, I guess. Right. Yeah, and if you can't have that conversation then it's almost like yeah, and it's not happening. That that's if you're if you're not mature enough to have this conversation at your table, you're not mature enough to be doing this at your table, exactly. So, yeah, and I like like. I get the I get the social contract aspect, but the conversation is still important and maybe that's what he meant by that. Maybe he did just that aversation before m but that's going to do it for this episode of triple avantage. If you like what you here and you want to be part of the conversation, check out our social media's. That's at Real City society on Instagram, at real city social on twitter. Links to the community discord can be found in both. Keep it locked there. We've got a ton of new content coming at you eventually. I've said that every week for wake, surely all. He almost three months now with no new content, but it's coming. I promise it's coming. I'm looking at it right now. It's right there. Yeah, keep it locked. Will see you next time.

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