Triple Advantage
Triple Advantage

Season 3, Episode 17 · 1 year ago

Ep. 42 - My Character Is Better Than Yours


On today’s episode of Triple Advantage, Carlos leads another lightning round of
character creation to celebrate Tasha’s Cauldron of Everything, Jordan walks us
through how to create event-based adventures, and we hear your thoughts on the
best characters you didn’t create in this week’s Talk of the Town.

On today's episode of Triple Advantage, Carlos leads us on another lightning round of character creation to celebrate Tasha's cauldron of everything. Jordan walks us through how a creat event based adventures. We hear your thoughts on the best characters you didn't create on this week's talk of the town. As always, keep it locked on our social media pages to stay uptodate on our latest releases. Enjoy the show. Welcome back, everybody, to the continuation of TASHA's lightning round, part two. Last week we started this just going over the subclasses that were available in Tasha's cauldron of everything and getting Braden and Jordan here to quickly think of some sort of NPC or character that they first see using any of these classes. And guys, hello, welcome to the show again. So good to be back, Carlos, thanks for having us just so. Yeah, round two of this of the segment is double jeopardy, so your creative points will count double for this second half. Still sorrow. Yeah, that is in fact through two. MOSTIPLE is intet zero. Excellent, I'm ready. But for all you astro lovers out there, for those of you Zodiac lovers out there, we bring you the circle of stars. The major theme of this subclass is starlight and, by the way, sorry, I should have stated and we're going to pick up where we left off with the Druid sub class here, just picking up with a circle of stars. So the dirt complete our star map, which becomes a magical to the use of our tell Omans cast spells and even embody certain constellations in the night sky, while in the starry form, the Constellation appears on the body of the DRUID and changes how they participate in combat, cast spells and even maintain concentration. Guys, I'm going to take Braden here on the HOB seers. Okay, I'm thinking. I always found this weirdest and Druid subclass. This always struck me as more of a wizard thing, just as a just conceptually, just because, like wizards are supposed to be the scholars versus druids. I get that, I get the nature aspect of star gazing and whatnot, but drew, it always seems like people that are like actually part of it. In Astronomy Guild, mapping out stars would be more scholarly than more naturally. But I digress. I would like a high end, full research, dedicated individual that does take that more scholarly leading. That is there. There a DRUID, but they're definitely more of a city druid. I guess. I don't know if that's really a thing. Let's but less of like that, this arch type of like, Oh, I wander the forest doing all these things. I'm more of like no, like I know nature, but like a I know it from the safety of my tower where I watch the stars. Interesting. So I've actually I assume we're moving on to me, but I've actually played as this class before and it is awesome. I love it. And for my character I created a simple and cheery little dwarf who basically just use the stars or played on the omen side of things a lot more, and so he just sought guidance from any sources outside of himself. So he would throw bones, he would, you know, read the stars and stuff like that like be oh well, this star came out first today, so you know what that must mean, that I need to go in this direction or something along those lines. Very simple, you know, oriented that way, where it's just like let's just follow these directions that are given to me via the stars and I was on that was the DM for that game. It was literal astrology. Yeah, great, I mean, I think that's where the attraction of this some class comes from, which were sure form a nice little culture inside, you know, the Royal City, Hmm Hans, you know, this sub class dramatically reimagines what it means to be a druid. You'll druds can expect a wild ship charges to sum in a wildfire spirit who has the step up and acts much like the updated ranger pets. Over time, the druids mastery over fire expands, improving their bond with the wildfire spirit and...

...the ability to heal or deal damage with the powers of death and primal flames. Jordan, you're on. Yeah, give. This is definitely like a regrowth is where I would go with this. So you have to bring things down to its base before you can rebuild something, hopefully better. We would be all about destroying corruption and I would probably have my character focused on taking out things like undead specifically. It seems like that that's a little bit of a clericy thing, but I I just based on what I'm hearing from that class, like it's it's very much oriented towards regrowth and undead are something that are kind of, I guess, an a front to nature itself. So I would go that route with my care actor. I like you. Yeah, I like. I like Jordan's plan there, but I'm going to go with when I first saw the wildfire was one of the first ones that made me look at the the new you a classes and go oh, it almost looks like they're trying to come by in a couple classes now. So to cut down a multi classing, and this one struck me as a big bridge between the DRUID and the barbarian. So what I would like to do is a druid that has experienced some kind of devastating losses, lost everything in his fully given into the rage, and that rage manifests itself as a blazing wildfire. The nature itself is actually viscerally responding to the rage in this individual and causing its rage to take shape and manifest. Cool, I like that. Cane my answer. Just kidding. See, I was thinking with this subclass or a little bit more of like miasakey where how and calcipher kind of relationship. I don't know if you guys have seen the Oh yeah, asshole. Now, a little bit of a different out, little bit of a different take on this fire spirit in a sense, but I think it works all right. So moving on to fighters now, and I think this is kind of cool because one of these sub classes we've talked about before and we've talked about the lack of SI warriors. So Si warriors are the epitome of psychic combatants, powered by a pool of sounic energy. Dive. The SI warrior has various sonic powers they can use to alter the battlefield. They gain access to barriers, teleknie's attacks and even flight through the mastery of their mental energies. Braden, you're on the hot seat. Give me a character. This is the this is the warrior, right. HMM, I'm I was. I was, I think, like the one percent that is really not huge. On the the PSIONIC. You a when it first release. I did a good thing. I didn't ask for your opinion. I asked for a characters. Exactly what you asked for. That's this entire show. But what I don't yeah, I don't have a this is one of the few that I don't have like a fully formed idea locked and ready to go. Into a campaign because I don't like it. I haven't given that a lot of well, that's the point of this hot seat. It's to ca yeah, I go, I go, I guess, but I've been, I've been. I've been under digging like Jordan most community. Yeah, yeah, go for him, all right, super easy, barely inconvenience here. Jedi. All right, this is this is like a clear kind of like thing leading up towards a type of Jedi. PSIONIC telepathic powers are going to allow you to do things, I assume, like push people around or potentially do some sort of mind tricks and that kind of thing, and your warrior abilities will just kind of put you in that position where you'll be able to be a type of Jedi and it could be pretty really I don't know, would be pretty cool, I think. I agree. I think every time that I see say on its being used, my brand defaults back to my stircraft day is. So I'd make maybe some sort of pro toss kind of character. It's hard to say without the specific abilities that you might gain or again, we're just looking at this from a really high level overview of what these subclasses are and just abstracting from there. But maybe that's where we could go when shields and flying. Yeah, but yeah, I think. I think Jedi is definitely the easy ticket. You don't okay exactly, but brand didn't give you an answer. That's totally a point for you. Oh Yeah, all...

...right. Moving on from side warrior, we have a little bit of an overlap here, which I found really interesting. I mean, we have the route night, the rut night augments their weapon armor in trinkets, with powerful rooms to imbue them with unique powers. The best part is the run I can use the rooms to grant protections to their allies to as your mastering increases, the run I can force opponents to rerule attacks and even growing stature permanently to reflect the influence of their rooms. Now, Jordan, so it sounds a lot like an artificer kind of I guess, with just the almost like your equipment is this stuff that's doing the improving. So I'd go to like a type of anime that that has to do with a special weapon or something that is actually the part of you that is growing, as opposed to you becoming more skilled. It's like this weapon is becoming more powerful, and I try and play along that that line as long as possible or as long as it made sense, and then, if the moment arose, I'd look for some sort of way for me to almost like lose the weapon for a short period of time or something like that, just to like have this character kind of like push to his limits and see what happens. All right. So, similar to brain, I asked for a character and you gave me the description of a shell of a character. So, Britain, can you steal this point? I hope so, but I'm also thinking along the same way. Length is Jordan. I wanted a character that has a that uses the room night, less of I'm somebody that is really good at run Simon scribing them, and more of somebody that like, I've inherited this set of armor and this blade and they have these rooms and they make me powerful, but it's almost sentient. So sometimes I'll wake up aiei level up and then go to sleep and wake up again and the runes have evolved and the rooms have let switching around and I'm now suddenly more powerful, but I really don't understand. So, yeah, I read this doing the work. Yeah, I played this pretty low int I would play this as like I there's clearly something happening that's giving me all these powers, but I have no idea what the hell it is. So I'm just going to keep using the me that flow up in my face somewhere. All right, I think to make the statement a little bit, to make this segment a little bit more streamlined, I'm going to a couple more rules. Halfway through US playing this game, I want you guys to give me a character named and I don't know, is less streamlined? Sorry, a name and what else? Well, maybe not just the Carlos character. Name is the last thing that I come up with when I'm creating a character. Oh, you're in trouble, then, time for all of the zero some points. For me, looks like the halfway twister rehas throwing Jordan under the bus. I'm pulling up my sheet with all the names that I have. Okay, are here. So just just just to clarify a little bit. So we'll use the next will use the next subclasses and example. So we're talking about monks and the way of mercy. This monastic tradition gives monks uniques healing features, including new proficiencies, healing attacks and new ways to combine dealing damage and healing eyes in the same attack action. Higher level monks who follow the way of mercy even master the ability to resurrect the dead. So what the way of mercy? I'm thinking of some accolytes, some fighter, perhaps, a boxer named Johannes kick sure, and his abilities started manifesting when he realized that he couldn't win any fight, as his opponents would stand up and almost feel reinvigerated. Really. Well, God, what's the word I'm looking for here? Really invigorate, invigorated to fight further, as his attacks dealt healing energies to him, or something like that. Yeah, give me the start of a character with the sub classes. That wasn't the best one. I'm hoping that you guys can give me a little bit more. But now, still staying with monks, let's try this with the way of the actual self. Follow this path, use the body as little as little more than a representation of self. They know they're true power is inside, in their form, is of their astral being. At first, the one can only summon their astral arms, but as the increase in mastery, they become proficient and summoning their full astral self, giving them a bonus attack, improved skills and hand senses and much more. Ultimately,...'s the ghostly appearance that will mark adhere, and so the way of the astral self, since they manifest a ghostly body over their own body. Spook alert brain. That's spoopy. HMM. Name is Stella. Gotta have something to do with the astral side of it. The HMM. This was tricky because it's so easy to default back to just like somebody who walks the astral seas. I don't know. One day, when she was young, she died, had an out of body experience and once she was resurrected she never really came back from that out of body experience. Who That's? She's now able to just dissociate her consciousness entirely and walk outside her own body. All Right, Jordan, I'M gonna use entropy as a name, little on the nose kind of it has to do a little bit with the randomness of the universe and, I guess, just the energy. I guess of the universe too, and so I am going to say that she went through some sort of a portal at some point and something along those lines kind of like confused her with a semblance of the astral plane, and I'm just going to say that that's kind of like where her power started manifesting. Cool. I'm going to give this point to Britain and we're going to move on to salads. So, for Paladins, we're bringing the oath of glory introduce and theos. Paladins who take the oath glory are prepared for their destiny as a famous savior, hero or even legend. These are knights who can who can tell you their five year plan for becoming world renowned, and their new features reflect those goals. To a new channel, divinity options allow you to be an exceptional athlete or grant math numbers of temporary hip points to yourself and your companions. As you level up, your speed increases and you have an aura which increases the speed of your allies. Eventually, you gain the ability to turn defensive movements into attack, and both of the defensive an ally at the same time. Ultimately, you become a legend and can perform feats that regular mortals only dream of, including turning attacked into attack and attack miss into a hit, saving through into a success if it fails and gain advantage on some skill checks. Jordan. You Europe first. All Right, I'm going to name my character oft Neil, which means like strength of God, and I'm going to play him off as like a Samson type character, where he was born blessed with certain abilities and things like that, and he has to follow certain codes in order to maintain those abilities, almost like like pregame superstitions kind of thing, almost like where if you do these certain things, you're always going to win, type stuff, and so I'd love to play my character that way. Follow these codes, you win or you get powers. Very cool, very cool Britain. His name is Constantine and, especially because the theos release was where this first came up, I want to really lean into the Greek origin of heroes, kind of archetype. So very, very humble beginnings. was just an exceptional, exceptional athlete who at some point is told that he's been chosen by God and he kind of by the gods and doesn't really like buy into it too much, but then it's kind of thrust into glory. So level one you'll see him being like exceptional, exceptionally talented, especially athletically, but not like devout or anything. And then by level twenty he'll have come to accept his destiny and realizes that he is a hero of the realms by birth. But will he be able to overcome the greatest feat of all, which is real player scheduling? No Rip. Level Twenty, yea. Next we have the the watchers. Watchers are Paladins who are not constant alert against the dangers of extra planer threats. New Channel Divinity options all the watcher to vanish extra planar creatures or prove the defenses of an ally's mind. Later features improve initiative for you and your allies and retaliate against mental attacks. Ultimately, you gain extra senses, advantage for attacks against extra planing creatures and the ability to banish creatures when you hit them with an attack brain. You're on the hot seat. First. I dig this subclass a lot. His name... stark. He is the last remnant of a actual organization of oath of the watcher, Palletan's, that were completely destroyed when an advant being actually did break through into the side. So he's the last one. He's setting about trying to solo defend the world from these threats. will all the well seeking the one that actually did break through and try to end it. It's very cool. That's very on the nose and I like it. Jordan. Hmm, I am going to say her name is Mara and she is actually a blind and or uses some sort of a mechanical I I'm not really sure I would. I would probably like. It would depend on whether there's features that would allow a blind person to slightly see. If there's not, then I go with like her eyes were gouged out and she uses these mechanical eyes to see, or magical, magically enchanted mechanical eyes. And yet she's still like a watcher, you know, someone who watches out for these sort of barrant creatures, and she would have to live on some sort of a wall or something like that near or a town that is known for having these kind of creatures kind of appear. More often. Say That's raiding takes the Palette in front. Just move rising grounds here, because keeping track of who saying what when. But addition, to introduce some MOSTCO before is a guard from the city. So Mosco was in the battle fields constantly and now that she has retired, she stares out the windows of her family home watching her city, kind of like those elderly ladies from Eastern Europe or Latin America, take your choice. The exist everywhere, protecting the neighborhood from unusual wanderers, in this case from extra planers. Sources. I don't know the setting here, where this town is, you know, in constant threat, but whenever I think of a watcher, I always think of old ladies watching out of their balcony. So that would actually be awesome. If, like, you're living in the town where it's like, oh yeah, crazy old ladies always just like mumbling about these threats that itatures and she's just bast extra planer. We're here constantly, the only thing keeping you safe. He's like she's protecting we know she just had nothing to do. This is handling for Chris. Happens in family. Come on, yeah, Braten, just checking in here. How are we on time for this segment? I is a good question. That's this probably not a bad place to wrap it. Okay. Well, looks like gonna be able to have TASHA's lightning around part three, which is incredible because I'm really enjoying this and I think that's party three will be the best of all of them, that we have a proper form out of what to expect you, guys, as answers, as next week we will hash out some brand new characters, the live right here, well, actually not live for you audience, sorry, society members on the spot, and we'll be talking about Rangers, rogues, sorcerers, warlocks and wizards. But for now I think it's time that we go back and become better DMS. So, Jordan, can you please take us through the next section of the DMG? All right, sounds like a plan. So everyone, we are going through the Dungeon Masters Guide. We are on page seventy seven and we're talking about event based adventures, creating it event based adventures. So when starry clarification? That's page seventy five. No, no, so we talked about event based adventures, but I believe we made it to the part of mysteries which is still an advent based yes, center, but you'll remember that that entire segment l white. That is correct, because, Craig, that's right. Okay, my apologies everyone. We are on page seventy five. Great, okay, so event based, event adventures. Let's see. So these event based adventures are in comparison to the location based adventures that we talked about last time. So locations focus on creating the location first, and the event stuff is going to I'm going to explain that here, all right. So the focus... is on what the characters and villains would do and what happens as a result of that. The question of where, where those things happen and is of secondary importance. Building an event based adventure is more work than building a location based one, but the process can be simplified by following the straightforward steps that they talked about here. So step one, start with a villain. So putting care into creating your villain will pay off later, since villains play such a pivotal role in advancing the story. Use the adventure villains table found in the previous section. So with the location stuff to get started and use the information in chapter four, which will get to eventually, to help flesh out that villain. For example, your villain might be an undead creature seeking to avenge a past imprisonment or injury, and interesting aspect of an undead villain is that the past injury might have occurred centuries go, inspiring revenge against the descendants of those that harmed it. So you can imagine a vampire that's imprisoned by the members of a religious order of Knights who now seeks revenge against the current members of that order, which is a pretty cool villain, I think. Yeah, I still like that idea. Yeah, for those of you that are thing, if it sounds like we've talked about this before, because we have that. Don't know. We did this entire episode last week and then our recording thoughts in this lovely town of pandemic just absolutely collapse on itself. So everything was corrupted. We decided to just re record everything. Yeah, we kept the lightning round. Yes, it's so sound. Was Awesome, but thing after that was Carbo. But yeah, I can't remember if I did mention this last time, but I would like to point out that it says start with a villain. HMM, in in an event based adventure, I feel like doesn't have to be a villain in the traditional sense. I feel like your villain could be just any large scale obstacle. See, you mean like intrigue stuff or mystery stuff that comes out? No, I mean like plague. Oh, yeah, yeah, we're sure that's not necessarily villainous in nature. It's just a force of nature. Yeah, but it's also like if it was a wildfire or something, that would probably fall into location base. But I feel like playing calls Morn into event based, maybe depending on how the plague spreads, right, like, because if this plague spreads within a location, then your location is of the most important part, right, that's fine, but presumably the villains doing something within a location to. So no, not necessarily, right, like, because a villain is able to go out to multiple different locations and take from different areas and or show up in multiple different places and do different tasks. Right. So that's why this part two is determine the villain's actions, right, because now this action is it depends on the type up a villain, I guess right. If it's a oneandone type thing, then yeah, it's only in one location, for sure, but if it's a larger scale thing, then likely they will have followers at least in multiple locations or will show up in multiple different areas in it your and it'll be more of a long term thing, right, if that makes sense? Yeah, yeah, that makes sense to me. Okay, yeah, so step to determine the villains actions. So once you have a villain, is time to determine what steps that villain takes to achieve its goals. Create a timeline showing what the villain does and when, assuming no interference from the adventures. Building on the previous example, you might decide that you are vampire villain murders several nights by slipping past lockdoors in gashes form. The vampire is able to make these desks look natural at first, but it's soon becomes clear that a depraved killer is behind these murders. If you need additional inspiration, consider a few different options for how the villains actions can unfold over the course of the adventure. So they give you six different types of event based villain actions. So there's big events, there's crimes, freeze, growing corruption, one and done, serial crimes and step by step. So big event, the villains plans come to fruition during a festival and astrological event, a holy or unholy right, I. Royal Wedding, the birth of a child or some other similar fixed time. The villains activities up to that point are geared toward preparation for this event. So these are the stereotypical like okay, on the eclipse, you know, the fire nation is going to attack, kind of thing. That that's that's the feel I get...

...from this kind of thing, which is which can be really cool. I'd almost want to use that like in a later like campaign where your characters are a bit higher level. Maybe. I don't know. I don't I'm still a really big fan of this particular one just because it it kind of even if you don't have like a set calendar like I do your campaign, like I use a very rigid callyder because I kind of back myself into a corner with a lot of mechanics that I was using for my for my home brew world. But if you don't have like a rigid adherence of times, a little bit more fluid and it's just not like I'm tracking day to day to day, day to day, what's going on? Hmm, then you can kind out of a yeah, this kind of gets you a little bit. It'll help put that urgency of time into your yeah, with her actually having to have a rigid structure. That's true. So you can it can be like, oh, it's going to happen on the Solstice, that's only three days from now. Does own, no matter when. The cell stysis is now, three days from now, and you've got three days. That's right, it's done. Yeah, I like this. I like this for villains. I also like this for players. I have a player that has a he has like a special events, the special thing that he can do with a book that he has every every full moon. So he's constantly like waiting for the full moons that he can do this cool thing and probably, if it is it a fum? Yeah, is it a fom? Every nice happening? No, we're not there yet kids. Yep, but it's cool. I like that. You know, it is interesting like if so, with these big events, make sure it's like one big event, is what I'm hearing, because, like full moons can be big events. It's just that you don't want it to be like something that is reoccurring, like in Braden's campaign, because then it will kind of put you in this place where you okay, well, at full moons, full moons only happen every x number of days or or months or weeks or whatever it is in your world. I guess you could make it up or you could have full moons, you know, more frequently, but every moon's a full moon. Yeah, that's right. Okay. Let's move on, though, to the next type, which is the crimes free. So this is when a villain commits an act that becomes bolder and more heinous over time. So a killer might start by targeting the destitute in the city slums before moving up to a massacre in the market place, increasing the horder and the body count each time. So this is your stereotypical serial killer, kind of I think. Or Hobo Party, yeah, exactly, or murder, hope of party, no one and PC. Yeah, what's a town? Exactly? We're already the bad guys. Guys. It is a slippery slope, let me tell yeah. It's very hard to get back on that other path to yes, all right, yeah, I like a I like crimes free. Well, now, serial killer would be more of serial crimes. Yeah, I was. I was looking at that too. I was like, well, yeah, maybe I spoke too soon. I do like crimes free, though. I feel like crimes free is more like a gang. Yeah, like looting things, destroying property that can see. Yeah, exactly, what up? HMM, a gang that starts out with just like grabbing purses off full. Ladies on the street, you know, which then becomes a larger, more nefarious organization. Potentially, it's all self fun and Games, until it turns out that that Old Lady is so right and can just wasted in seconds. My time has come. It all right, go a Tandon here. What you guys? You guys seen the movie priest? No, not yet. No, it's like all my time is come. Tender, rekindle my old warriorself and go fight this evil sword as as high as the villain's power and influence grow, affecting more victims across larger areas. This might take the form of armies conquering New Territories and evil cult recruiting new members, or or a spreading plague, as you were saying, Braden. So I was wrong. Pretender to the throne might attempt to secure the support of the kingdom nobility in the days or...

...weeks leading up to a coup, or a Gil bleeder could corrupt the members of a town council or bribe officers of the watch. Yeah, so I apologize, Braden. I was wrong about the spreading plague. Apparently that is an event as opposed to a location based thing. I would accept your apology, but they are at the same time. No, not really, because, like I would talk about like just strictly plague. This is this seems more like man made plague. Yes, LAN is literally creating plague, which actually, hey, sneak peek for something we're working on, for the real state of society. But yeah, I do like I've done the I've done the corruption side of things, I've done the clearly something in this town is wrong and the cops are turning of blind eye and this person has way more power than they should. So what are you going to do about it? Yeah, and that was a lot of fun up until the party, because party became yeah, exactly, up until that point. It is going very, very well, HMM, and even now it's going very well. But yeah, it's I like the I like the corruption aspect. Is a lot of fun to run, absolutely, and it's kind of cool just to have that like that mob boss Type Villain. It's just a lot of fun, I think, to run or be Ha yes, actually, I've done that a lot of an I maybe I should try something else. It has been your here, defining mark, I think, on the world so far, just because that's your amounts of mob bosses. Yeah, that's round amounts of corruption in mob bosses. It's great. Yeah, all right. So next step or next thing that a villain might do is a one and done. So this is where a willing commits a single crime and then tries to avoid the consequences. Instead of an ongoing plan to commit more crimes, the villain school is to lilow or flee the scene. So this is like heist stuff, is what I'm thinking. You know, rob a bank this one time, guys, and then we can go and buy ourselves our own island kind of thing. You know, pull off that big crime and then run or, you know, murder the royals and then run. Hope it's enough to like change things in the world. I guess maybe is what you're doing, or you're just doing it for you know, assassin. Yeah, I like this. I like this concept as one of those like if you can think of every heist movie ever, it's just like we just need to do this one big school and then we're out. Exactly. Yeah, that's that's what I picture this as. And I think until the next time movie, yeah, until until the eighteen peoples that come up for eleven. Yeah, that's right. I think last time when we did this the first time, you've mentioned that this would actually be really fun to run as a reversal. Oh Yeah, for sure, on the players perspective, where they're the ones that have to pull off the heist. Yes, and I think that I do think that would be even more fun than being on that as somebody who is run a bank heist mystery. Yeah, I think that it almost would be more fun to run your right, because like when the players are kind of just chasing down this villain's it's it is like interesting. There's like a little bit of mystery maybe and clues that you can follow in that kind of thing. But it would be even more fun to like kind of pull off this, okay, we're going to do this kind of thing, or like a prison break, you know, like we got to start this riot and then we got to do this thing in order to get out of here without being seen. In that kind of stuff. It just adds a little bit of like urgency and like Oh no, like I'm a little bit scared that my character is going to get caught kind of thing. I like it, all right, I will move on here again. So the next type of villain actions that you could consider our serial crimes. So this is where they villain commits crimes one after the other, but these acts are repetitive in nature rather than escalating to greater heights of depravity. So the trick to catching such a villain lies in determining the pattern that's underlying their crimes. Those serial killers are a common example of this type of villain. Your Villain might be a serial arsonist, favoring a certain type of building, or a magical sickness that affects spell casters who cast a specific spell, or a thief that targets a certain kind of merchant or Doppelganger, kidnapping and impersonating one noble after another. Really cool ideas here. Basically it's saying, choose a particular type of thing that this villain wants to get rid of or destroy or take in some way from someone else, and if, as long as that villains sticks to that type, you can kind of like play it off that way and hopefully the players...

...will catch on. Okay, we need to protect these people or these types of buildings or, you know, we can set a trap using this kind of Bait. So it can be really fun that way for the players. I think if they can, if they can figure that pattern out, run a DD session, but kind of model it laughter a criminal minds episode. Yeah, exactly. I would be actually sick. That was the first thing that came to mind, although any time I hear serial killer I think criminal minds. It's just it's always there. It's yea, the best shows of the sty W are you with it? Are Starting to date ourselves? Yes, but I would I've got a I've got a I've got a cool concept for a one shot. I think that it's more of a mystery style where they're they're finding all these people that are dead and ex sanguinated. De sanguinated was the term. No Blood. Is that what you're trying to say? Yeah, exactly. I don't know. That's using, you know, big fancy terms as opposed to just their blood is drained. They got no good. Yes, essentially that. So they're obviously the parties brought into look into whatever vampires draining the these of their blood. But as they investigate they find out that it's not a vampire. Is just like this super sick. Oh h, he's just nuts and is training everybody of their blood, because that's how he do right. Blood testing, guys, it's got to be done. Absolutely. Okay, so let's keep going here, because I think I'm starting to run out a time. So, step by step is the next villain actions. So this is in pursuit of its goal, the villain carries out a specific set of actions in a particular sequence. A wizard might steal the items needed to create a flactory and become a litch, or a cultist might kidnap the priests of seven good aligned Gods as a sacrifice kingdom hearts. And alternatively, the villain could be following a trail to find the object of its revenge, killing one victim after another while moving ever closer to the real target, real target. So I think this is the one that I most commonly used for my villains. I like them having some sort of a long term goal that they need to perform certain actions in order to a mass power or make their way out of whatever shackles they're in currently, or, I guess, just progress towards a certain ultimate goal. I just think it's really cool to think that way and I like doing that. So that is the type of villain that I generally speaking, make, but I should probably try and branch out, kind of like Braden this. I like this, but I don't like this in the adventures category, because this isn't this is an adventure, this is a campaign. For sure. Exactly what a campaign is? It's a huge long thing thing where you're following the villain, usually one step behind as they do steps. Yeah, I said so, I guess. I like at the end, I guess, like what's the difference between an adventure and a campaign? It would depend on how long it takes to complete said goal. Right, if they've got, you know, only three steps to completing their master plan, it's technically still a step by step thing. You know, they need to get to this thing and then they need to go and get that thing and then they need to do this ritual here, and that's their step by step villain actions and it leads up to some sort of an ultimate goal. But I understand what you're saying. I do tend to make them more long term stuff, for sure, where it is like more of a campaign type thing. It's going to take you from levels one through to ten, or one through to five, or whatever it is kind of thing. Yeah, exactly. Yeah, all right, what do you think should I keep going? Here? We are. That is a lot of to the we've been here for like twenty minutes. Are we had a natural stopping point of this. So this is moving on to part of any more. Yeah, it's we had an incredibly unnatural and forced stop. That's right for this. Can we do that? This would be a little you know what I might do? I'm going to quickly do the the parties goals, I think, and then we'll call it there. Cool, cool, all right. So this is part three of creating your event based adventure. is to determine the parties goals. So you can use the event base goals table to set the parties goals. A goal can also suggest ways in...

...which the adventures become caught up in the villains plans and what exactly they must do to foil these plans. Okay, so they give you like twenty different options here that can kind of inspire you. So the parties goals might be to protect an object, negotiate peace between enemy nations that are or feuding families, smuggle weapons to rebel forces, win a tournament, those kind of things. So you want to make sure that your event based adventure has some sort of party goal as well as villain goal, almost and then hopefully the two kind of intersector collide somehow. So if it's winning a tournament, maybe your villain has some sort of steps in place in order to stop that from happening. Or the serial crimes, or sorry, the crime spree, might happen where you know someone to guys to go and kill the people at this event, and so you want to have those two things kind of colliding. So it says, for example, you roll a ten on the table indicating that the parties goals is to secure aid from a ruler or council. You decide to connect that to the leadership of the order targeted by your vampire villain. So maybe the orders leaders have a chest of jewels stolen from the vampire centuries ago and the characters can use that chest as a bait to trap the villain. So it's important to just kind of make sure that your party has something to do at that intersects with your villain. Okay, so that is where I think we'll call it for today. Will continue on with our event based adventures next time, but for now I'm going to hand it off to Braton. You Bet so, before we move on to our next segment, this episode of triple advantage is sponsored by our newest release, the path of destruction barbarian. Hey, kids, Tush is not enough for you. You want more subclasses, everyone a level of building. Path of destruction barbarian. It's got all you need. It's got you're an unstoffable juggernaut tank that just rolls over everything and lives for nothing. But this diruction Jordan wrote it, we helped edit it. Tons of fun available now. Pay What you can on DM s Gild. You know the drill. Check out our other stuff when you're over there. What's that you guys? Ever play page? No, but I know it was a big ish think there was a rampage movie, wasn't there? There was. Oh yeah, yeah, it's like about giant monsters kind of coming in and destroying towns, isn't it? Yeah, yeah, it could be. If you level to twenty in path and destruction. That's right, do it. Not so much it is now this is outtime for talk of the town, the segment where we ask you the Society of question of them. We talked about those answers on this segment of the podcast in this week's question is what is your favorite character that another player at your table has designed? So this can be either somebody that another person in your party has assigned or NPC that the DM has thrown at you that you really liked discuss. Yeah, okay, so I really, really really loved to to two things actually that I know our good friend Matt basically did the voices for and created. So the first one was most recently we played a one shot with him where a particular weapon was sentient, the weapon of warning, and so this character, or this the character who owned it, didn't exactly know that it was sentient, I don't think, and it was just kind of great because the first time that we walked into a room and it just started talking, it was like Kimboo, watch out. It was fantastic. I loved the voice for it. It was just great, and their character just started freaking out like what is going on here? It was fantastic, hilariously over the top of the voice on this thing. Yeah, yeah, it was just so good, so good. I loved it. And the other voice that he does that I really loved was one of the major villains in our most recent campaign where this guy was kind of like a ban character where he took like this and it was just kind of great to experience that Bain type feel against this large mechanical type villain. It was just such a well played character. I loved it. He hurt too, for those Oh yeah, protest for the play band like characters while at the table. If... get a solo, cover the way the mass sounds. Yes, you know, just some just some tips for you might look a little funny. Well, the big red look up. It's already game. It's all exactly exact prices. What's your what's your answer for this all? I actually gotta give a big shout out to our good friend Matt, because every character that he makes he so good time curning a back story and then are seing the characters whenever we play, which is always welcome and fun to partake in any session with him. That I think the two characters that I've been most too, mostly exposed to our yawned are from the rise of team at campaign and another character that he made fully, a very classic Shire halfling with good intentions playing in a, you know, this dangerous world. And actually in that other campaign I have another another player created a furbowled character called Rubra of Alder Wood, who just takes things slowly, time passes as needed. Awesome, and interacting with this character was a little difficult because you didn't really know, as a DM, when she would stop, I thought, and start something completely different. That was tortures. That must getsful online. anyways. That's that's a couple on the play gets. You can you can't even like gate like in our in our in our covid world, where we're not at a physical table necessarily. You can't like gage. The response, at least usually assobly like you about to say something like your kind of hang on to like it just sounds like you're sitting there in silence. It's like, yeah, yeah, it's especially he say you're waiting for you able to talk online? Right, yeah, did the DC should we reconnect? Yeah. Anyone else experiencing technical difficulties here? What? Yeah, it's like I'm getting like flash from Zo Zootopia. Is that grab sloth? That? Yeah, yeah, yeah, definitely painful, but awesome. I like the concept. Yeah, that was not maybe the best. Probably only do that for like a one shot. I don't know if I could pull it off for a whole like campaign. I feel like I'm the kind of person who might give up on that part or like say it's emotional growth, like Jordan, you know, one of my players and my homebrew plays. It can't coup. And Yeah, the actual mimicry part of the cant coup, I think, is gone to quite out the window because she is very frustrated with her limited vocabulary. Yeah, it was like really cool and she really liked it at the beginning, but just after a while she just is like, I need to be able to talk normally. It's yeah, nobody, nobody can. Like they're making plans and she can't jump into the plans, even though she's got good ideas, because she doesn't have the words to describe exactly wants to say. I remember, I can't remember what she was trying to describe. At one point she was trying to described like a tiger or something, and the only large creature where she had was elephant. Trying to get people's attention to just kept pointing meat like elephant and every person what there's none. But yeah, but my I think my favorite. I feel bad for also not showing out that now, but that's that's been shouted out enough. Yeah, despite the fact that he does have some great, great characters I could mention. But I really like a character in our two of anihilation game currently going by the name of Leone. He is not always gone by the name of Leone. He was previously, when we first met him, Alferte, the giant Luchador, Barbarian Goliath, always had all this pride. Was was convinced he could beat anybody in a fight, and then he got he got he got destroyed in a one on one combat with this professional gladiator and he went through a weird redemption arc phase where he just ditched the luchador mass. He's went back to his birth name of Sabin. And then we were in the jungle and a bunch of US got petrified and there was a time skip for those of... that were and when we came out of it, he was draped in Leopard print with a new mask in calling himself Leone, and he just like he plays up the the wrestling angle very great. I've seen him jump off of a cliff and attempt to pin a flying reptile. Yeah, off the side of a cliff. That didn't end well. For him, but I appreciate the commitment to the bit. Yeah, it was pretty great. But yeah, I like the I liked that this cut, this constant shuffling of personas that he's got. I think he might stick with Leone. I think that's the direction he wants to head. But I part of me says he doesn't his characters to yeah, yeah, that's true. They're always like how way through, you forgot that that was not the original name Stary. Yeah, it's like watching best it's like watching critical role, except the dam's not in on it. Actually, that's a recurring trend with a lot of our players. Yeah, which probably address that at some point. But let's take a look at what the what the society had to say? A bit of a bit of a slow week. Now that we're getting into the end of the year, I think a lot of people are maybe a little bit busy. We have seen a little bit of a downtake and online interaction, which is totally cool. But the one that we do have that I want to mention is, I want to say it's pronounce mcgoeone on Instagram and they responded that a bodyguard to their character who hated their character was their other player character. So this character, this person was playing a character who had a bodyguard and this bodyguard despise the character. I think, Carlos, this was in your campaign correct. It was in fact the tale of Leandro Kalith and the bodyguard, Eric, the human and with Pilith is an Aladdyan Elf who lived a very posh life in the Fay wild and I guess one day they found a human in in their ferk was actually tyler's character, and Frek grew up and was almost adopted into the family, but as as a guard, as an assistant to leandrol. Now that leander is out in the material plane seeking adventure and the renowned to enter back into his higher ranks the Fay wild. It's a bit of a back story on, you know, family, a com plish men's and personnel drive and etc. Ferrik realizes that, you know, maybe he doesn't have to do everything leand roll says. I mean we're not with his family anymore and he's a big boy. You can handle yourself right. So the dynamic is pretty interesting between those two characters. Yeah, that would be awesome. I'd love to see that. That does sound like a very interesting dynamic, but I think that we are running out of time, so let's call this segment of talk of the town and therefore our episode of triple avenge. For those of you that are listening, if you want to join in the discussion, we post new questions every week on our instagram page at Row City Society, on our twitter page at royal city social and on our community discord, which can be found at either of the last two mentioned social media pages. As well, we have a tendency to release content, music content for DD, written content for DD. If you don't already know, now you know. Check out our pages for more information and keep it locked here for more information on the next triple advantage. We'll see you next time.

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