Triple Advantage
Triple Advantage

Season 3, Episode 31 · 10 months ago

Ep. 55 - New Friends!


This week on Triple Advantage, we shout out some awesome new projects we've found through the #SelfPromoSaturday trend on Twitter, look at what denizens can be found in your dungeon, and see what you have to say about customizing your spellcasting.

On this episode of Triple Advantage wehave echoes of the outlets where we cover my favorite things so far that Ihave found on self promo Saturday days. It's exciting one. On defining theDMG, we continue on to talk about dungeon factions. Who are the denizensof your dungeons and of what do they do? Find out and in ourfinal segment, talk of the town. We talk about flavoring your own spellsand Braden and I disagree. As always, make sure you stay in tune withthose social channels to keep in the loop and stay in touch with usand see when we release stuff and just generally that's where we mostly talk topeople. anyways, enjoy the show welcome members of the society again to anotherepisode of triple advantage. Not sure anymore I forget that we say that already. Doesn't matter. On this echoes of the outlines, I actually want togive a shout out to some of my favorite pieces of content that I've actuallyfound on the Self Promo Saturday posts that we do on Saturdays. I figuredthis is a great way to sort of talk about some of the other greatcreators that we have in our community and given a bit of a spotlight.So again, guys, I don't know if you got the chance, Idid forward you a little bit of a late at night. I did forwardyou some of these. I know that we're probably keep an eye on differentthings across our social media's, but here are some of the ones that Ipersonally have found to be of great interest and have been listening to and watchingsince discovering them on the some other self promo days that we have had.The first one is a podcast called of mice, men and monsters, andI don't know if you guys have seen this, but essentially it's a liveplay dd podcast in which are intrepid DM's take players through the stories of classicalnovels, starting with Frankenstein, moving on to Moby Dick and I now Ibelieve they just wrapped up the Robin Hood Arc. It's a very engaging podcast. All of their actors are super funny and in general the production quality isphenomenal and I love the concept of taking I love the concept of taking thesestories that we know and love and DND fying them and fantasyfying them. Thatwhen you add magic to anything, it definitely creates some interesting offshoots as sowhat you might expect. So I don't know if you guys have had achance to listen to this yet, but I highly recommend that you do that. So far it's it's been pretty exciting and Braden, you like this,but I'll only say this just because it does coincide with your career as well. But these are teachers. So at the end of the at the endof each of these arcs, they also do a book report on the actualnovels themselves. So they'll talk about the history of like Moby Dick and wherethe inspiration came from for the books, and a little bit of like anIsicu know, which I found a really, really refreshing. But as a asit goes for a DD play, what do you guys think about takingthese like classical stories and d defying them, and what stories would you guys loveto one day see from a podcast like that? Well, first off, that's really cool. Second off, maybe we should explain what Self PromoSaturday is for people that don't know. Yes, that's a good point.So Self Promo Saturday, for those of you that don't have twitter, isa Hashtag that goes around every Saturday. It's really, really big in thettrpg community and essentially what it is is you post your stuff around everywhere,rather shamelessly like we do, so that everybody can see what you've been workingon. So we tend to post around triple advantage plus whatever we currently havereleased from the Royal City of society. In addition to I post or goaround quite a bit, and then we post our own post and just say, show us what you got, and a lot of people respond to usand we've met a lot of people and had some great conversations on twitter throughthis Hashtag about different projects that people have been working on, about the projectsthat we've been working on. So it's been a lot of fun. Thispodcast is one that I have seen as we've done the Self Promo Saturday thing. I have not listened to it yet. I'm probably going to, after Carlosjust sold me on up there stories...

...that I'd like to see it doneas like a d d adventure. That's an interesting one. Come back tome. Dream. Which one do you not want to see? Yeah,that's the thing. You Story. That's nothing, and I also don't knowwhat they've done already. So I don't want to, well, I'll tellyou what they have posted right now. So they've completed Frankenstein, moby Dickand they just wrapped up their Robin Hood. Okay, you said that. Iwasn't sure if it was that that was extensive or if that was justsome of them. Yeah, so it's a rather new podcast as well too, so it's really refreshing. I think it's definitely in my sort of likebackground, competitive mindset. It's like the production, call it, that theyhave on as incredible and it's like Oh, you're hey, well, there's standardsto keep in the podcasting world. Guy This. Yeah, I alsohave not listened to it yet, but I for things that I'd like tosee, I think I'd rather play them out, if that makes sense.I'd rather get like a group together and be like Hey, guys, we'regoing to do like an Aladdin style story today, kind of thing, youknow. So come prepared with characters that could work in this, you know, aladdinish universe. You know, it's just a clarify Letna Griba or whatever. So these are they're not taking like settings, for example. They'll betaking players through like the main core of, you know, what makes Frankenstein orwhat makes mobe deck or what makes Robin Hood. Right, so they'reone person is playing as Robin Hood or Frankenstein or the party is just playingthrough the setting. Okay, so the setting of Robin Hood would be thetown. What's the town's name? Frek, can't remember, but it's in England, I assume. Then it's just basically the Nottingham that's it takes placein Nottingham. That's that's what they're doing. Or is it like a steal fromthe rich give to the poor type situation? Yeah, I actually haven'tgotten that far in to the podcast myself. I'm still in the mobi Dick Portionof it, and that what does it look like? Essentially, whatwe have is just the players going through the core of the MOBE dicks areand like I want, I want to be like very vague about this justbecause I don't want to really like spoil it, but you have essentially yourcore story of Moby Dick Being driven by your player characters and then from thatthe thing is that it's interesting because it diverges so far and it's it's arunning story as well, and that's why it's a little bit confusing too,because like they start in frank and sense setting, but then the actions andstory that they have here is tied into the world of Moby Dick and they'resort of building the world, adding these books on top of one another.So that's why I'm like it's like kind of pulling from the the the thestories themselves, but then adding on to it that fun D and Dns andsort of live play. What am I looking for? Improv that you wouldfind from other DD it's games itselves, like a decision tree more so thananything, kind of kind of yeah, like order and then they're like,okay, you know such and such a thing happens. What do you do? What do you do here? In a sense, yeah, but likeit's more of like an additive world right now, like the they're like they'rethey're looking to add on to and build onto a world using these novels.Essentially. I mean I think I grew bokus still work in that setting.Yeah, Yep, but yeah, I yeah, again, I think I'drather play it then listen to it, but you know, I I meanit would be pretty cool to just listen to it, I think, toget ideas on like how to run it, because I'm still a little bit confusedon how all that's working. So I'll probably give it a listen to. Yeah, I did like their their prolog trailer, so you can definitelyback up to it, but I do not. I do definitely know thatyou, for the most part, don't necessarily watch too many live play thingsother than like critical role at most. Yeah, yeah, right, soit's not. It's not so much of a podcast itself, it's just youdon't really like a dive into these sort of view and honestly, sorrys gonnalie, I mostly do that because I run a wild mount campaign. SoI take ideas from that. That's fair enough. That's fair enough, andI learned about the world, but I'm already like invested in just, youknow, through it. So yeah, okay, so moving hold on Braden. But yeah, we forgot Braden.

Britain didn't come Brendon. See Astory. Yeah, still, I'm stuck. I like that. You said Aladdin. I'm yeah, probably. Well, okay, fine, that sounds Nice. The only reason that I have a qualm with that is that isthat a classical tale? Is that like, like, I don't put that inthe same sort of. Well, there's layers, bit of och.There's a story behind Aladdin. Those not just the Disney film. It's definitelydisciplined in the Disney film, but you could run the original. I meanonly the Disney film exists in my heart. So well, yourn is wrong.The first time I heard to Robin Hood was the Disney film as well. So I mean, what else is there? A book? There's abook. Exactly several books were Robin it's concerned. Exactly many different I've alsoread many different robinhoodok books. So I mean, I get that, butall right, I know I can't read. What do we got next, Carlos? Yeah, anyways, we'll come back to Britain and I guess yousaid Aladdin, but we'll see if you change it by the end of thispodcast. The second fun little discovery that we have had from self from Saturdayshas been mastered the Dungeon. This is a youtube channel and they they postand an animated bits for tips and tricks for Dungeon Masters. Essentially, thereason that I like them is because from production perspective, there their animation isa little bit more simple, but it's very exaggerated and it's very descriptive basedon what the content of the videos is and also in general, I lovethe ideas that they put forward. For example, on one of their littleDM tips, they sort of broke down how to generally break down and createa Zelda like Dungeon, talking about generic keys that you can use within roomsand how you can sort of mix that in with the existing rules of dndand maybe some other TTIPG's to create some sort of unique dungeon that is sosomewhat Selda inspired. Some other posts that they have had are they're doing thesesort of short stories recently and one of the one of the ones has beenon stamina, and I think this is one that I sent you guys,essentially just sort of talking about how you know in the game your constitution isn'tyou know you're how much you're bleeding or how much life you have left.Quote on quote, is how much stamina your character has left, and Inever really thought about it that way because I'm used to I kind of Ikind of used to see that as like hp bar with your character right andonce you hit zero you went unconscious. But just a little things that theycover are really unique. They've had some videos on poison traps and how towhat types of poison traps, giving the examples of fun things to use,you know, having like time delays on constitution checks, for example. Rightlike a player gets some chor on them, you make them rule a constitution check. That doesn't really take into effect until maybe like twenty minutes later,thirty minutes later in game time, and then your character starts feeling sick andthey provide some examples of it. And I just generally love the the voiceoversthat they do. They're very engaging, very energetic and a really fun watch. And again, this is a it's a rather new channel as well,so they're just starting out. There sort of video machine and it's really excitingand I'm really looking forward to seeing more of them. Have you guys,maybe not Jordan, but Brittain, do you know any other sort of DMItips, like what do you look for when you're when you're looking for DMtips online? So I actually do follow these guys. I'm a big fanof their stuff. I saw them from one of our Self Promo Saturday posts. Loved it, loved it, loved it, decided to give them thefollow I like what they're doing. I really like what they're doing in termsof not even Dmi tips the best like Youtube content channel I think I've seenfor DD is still critical role, and not for critical role, but forwhen they did the Hanbrooker helper series. Oh yeah, that was a goodserious yeah, that was great, and I still said that too. IfI have a new player and I've explained something to them and they don't seemto be getting it because of the way that I'm explaining it or whatever,I'll go here, check out this video and see if this makes more sense, and that's most times it definitely does. But I do like I like thatthese guys to follow both the the kind of DM tips aspect and alsothis kind of creator aspect. So you got the dungeon design ideas, whichyou can't use for DD, but you can also I mean that I'm surethat there's a certain extent of just flexing that they did this, which isalso cool. Like I want to see how they did it, and Ido. I I really did like that video on the stamina. It's somethingthat I've heard before and I keep forgetting... and then I watched it againand I was like that's right, and I do tend to run it,as you said, as in more of an HP bar sometimes. So I'mdefinitely going to try and remember to start shifting back towards stampinough is. Yeah, it's definitely hard to run it that way, though, I think,just because, like you, you lose HP, quote unquote, whenever youget hit by an attack and like you know it. Maybe maybe it ismore like okay, you've blocked it with your shield, but you know,you can only block it with your shield so many more times before you runout of stamina and you miss the attack. Well, no, you do like, like, I think it's like your constitution almost. So you've beenhit so many times that you pass out because you've been literally sliced up witha sword so many times. Not Necessarily Blood lust, but you're fucking exhaustedfrom this battle, right. Yeah, I mean, yeah, especially whenyou've got like a fighter who's, you know, wearing heavy armor. Yeah, like, it's not. It's not like, you know, every attackthat hits is like stabbing through. Well, and that's that's actually something that theydo. They do specify on to is saying, like, you know, when you receive a damage like slashing right when you start bleeding out isusually when you have a sword through your gut. We're ardless of the levelof your character, right like it's not like you're going to be a leveltwenty character. That's so. How can take three great swords through the chestand you're just chilling? Yeah, so obviously this falls into you know,how you how you as a DM, flavor the encounter, but it's alwaysgood to keep those things in mind when playing. In general, I'm reallyexcited for this channel. Even right now, I love how engaging their content isand I look forward to, you know, if they possibly increase thatanimation that they have, because I really love the art style that they're usingright now and I would love to see more of it. Like it's verygood. Jordan, I recommended it's go check it up. Most of thestuff that I look for is comedy stuff when I'm looking at dudgeons dragons,because it's fun. Well, you know what, that's something that I haven'treally Dave too much into. I haven't really found too much comedy with Restisenters and Dragon. So maybe one day you can give me your list foractually out lens and I'd love to shout those people out as well. Okay, what before we continue? The final one that I was really excited tocatch a glimpse of in our self from a Saturday posts was seawn someday,the shifting spire series, and I'm going to just really go over the readerpost here because I think that'll sort of conceptualize at the best. But essentiallyit's a new show and it's got goot you. Essentially, I don't know, I don't know how to describe it. It's pretty much like a DD gameshow where each each time he runs a party through the tower, youhave some character introduction saying who they are and how they're going to be theones that are going to reach the top of the tower. The essential structureof it is your challenge tower kind of competition where you have parties going inand beating dungeons and beating levels of this tower and advancing further up and likeup to the top. The first thing that I thought of when I whenI saw something like this was kind of like a sword art online beat intothe hundred levels of this tower. But yeah, it's essentially eleven teams intotal get to go through the game and the one who gets the clisses tothe top at the end takes out a grand prize from the various sponsors thathe's got with this channel. So I think in general, cool it did. The General Concept of this game is so good because, on the onehand it's a unique thing I haven't really seen in DD and it's really takingadvantage of the social channels of twitch and making it like a TV show ina sense, but also keeping it a TTRPG. And because of that youget to make those two things which are love doing in at the table,like mixing that sort of Meta element of the game of, you know,players being, you know, human beings and enjoying time together, and alsothat fantasy world that you're creating as your dming and playing through a campaign.So I'm really excited and I've definitely put in a bid, or I've arequested that we, the RCS group, can get a team configured for thefollowing seasons. So maybe we will get a chance to tackle this tower inthe future. But this is definitely a concept that really excited me and Idid talk to I did talk to the Creator over Instagra, over twitter,when I first sort of saw them on the little thread and it's really interestingand I've been watching a couple of the episodes ever since and just I lovethe concept. I love this concept of the game itself. Your you're essentiallyjust creating a brand new game for, you know, a stream and itmat and it's so good with regards to... social engagement, trying to buildyour channel. It all sort of interweaves within one and within itself and Ilove that idea. There's tons of work being put into this. I getthe sense that the at brain beast, Shawn Seawan, the the the creatorof this, has a very technical background as well, because on the Gamesthey do use extra tools like Aur carts to you know, stream and generatesome sort of d environment across the tables. So it's not your regular sort offoundry Vtt or what's what are the some other fantasy grounds, you know, your sort of tod maps styles. He actually takes the time to sometimescreate these D environments to show players on stream. Love the mix of technology, love the mix of game showiness and love that it's a ttrpg that we'reessentially running within our community and I'm glad that they posted in one of ourone of our threads because I've been watching it closely since and especially if wecan get to be on it. But I really wanted to get your thoughtson this. But do you guys think of the General Game Outline and howit sort of interacts with twitch? Yeah, I think it's brilliant. I knowJordan, I think, would really like this because he has run aone shot for some of us before where we were split up into teams andit was a game show essentially. Yeah, with each of us like we hada team, we had a sponsored way to reason for being there andwe were racing to get like magic items, that the ender like credits towards magicitems and that we can come back and defend our title if we wantto later in in further iterations of this game. But it's more of anevolving game show. It's not kind of a run the gaunt let's style necessarily, but I like the idea of running the same thing for a multitude ofpeople and seeing how quickly people can overcome these challenges. That's really cool tome. Yeah, I would, I would absolutely hey, hey, hey, guys, hey, we love to participate. Hey. Yeah, forsure. I get us in there yeah, now, I think that's I thinkthat's brilliant. Sean also has some minds. Has added some integrations forusing twitch, twitches tipping system to actually like have audience interaction, and thefirst thing that I can think of is imagine having your twitch tipping system bejust like your hunger games, like patron. We use they can, they canhave some restonsors. Yeah, yeah, like, imagine having your random viewerson twitter to be like, Oh, I want to sponsor this person andgive them up up in battle. That's where's the healing brochure? That'sgood. It's the concept is self has so much runway and I'm really excitedto see the future of it. But anyway, I figured I'd use thissegment on this episode to give a shout out back to our community. That'sbeen great being part of it so far and we look forward to discovering moreand more, not only on Saturdays but just in general, as we interactwith more and more creators out in the TTRPG space. Jordan, you definitelygotta get on some of these, my guy. They're some of these things. You're missing on some great stuff. I'm working on. I'll get toit. You got it, but alas, we must move on. And Jordan, why don't you take the home? All right, so we're going tomove into the Dungeon Masters. Guy, guys, we are on Chapter Five. We're on page a hundred and one. We're making our way throughdungeons. We talked a little bit about the creators and the dungeon purposes anda little bit about history and how that influences how you create dungeons. Sonow we're going to talk a little bit about the inhabitants of it. So, after Dungeons Creator departs, anyone or anything it might move in. Intelligentmonsters, mindless dungeons, gavengers, predators and prey like can be drawn todungeons. The monsters in a dungeon are more than a collection of random creaturesthat happen to live near one another. Fungi, Verman scavengers and predators canco exist in a complex ecology alongside intelligent creatures who share living space. Throughelaborate combinations of domination, negotiation and bloodshed, characters might be able to sneak intoa dungeon ally with one faction or play factions against each other to reducethe threat of more powerful monsters. For example, in a dungeon inhabit bymind flares and their GOBLINOID thralls, the adventurers might try to incite the GOBLINS, hobgoblins and bugbears to revolts against their elithic masters. Not sure exactly howthat would work. I was under the impression that mind flayers, if theywanted thralls, could essentially take over the mind of an individual. Can So, not necessarily will. It's probably it's because it's a lot of work.I might I wonder. At a large...

...note, there are actions hungry.Can there be factions like between mind flayers, Oh sir, or are they?Are they all like of a hive mind anyway? So they're not goingto fight against each other? No, I think there's several. There's several. They want really yeah, but I think I think canonically there's several elderbrains. So their linked to one of like a multitude of elder brains,and that's there. I've mind. I think it's been a while since Ilefants, but I'm fairly certain that's how it works. That make so?Yes, I could be pretty cool if he had multiple different elder brains.That were competing for a particular region or something. Yep, I like cool. Yeah, as so dungeon factions. A dungeon is sometimes dominated by awill group of intelligent complex or a gang of trolls inhabiting an above ground ruin. Other Times, particularly in larger dungeons, multiple groups of creatures share space andcompete for resources. For example, ORCs that dwell within the my endof a ruined dwarf citadel might skirmish constantly against the hobgoblins that hold the citadel'supper tiers. Mine. Players that have established a colony in the lowest levelsof the minds could manipulate and dominate key HOB GOBLINS and an attempt to wipeout the ORCS, and all the while hidden a hidden cell of drought scoutswatches and plots to slay the mind flares that enslave whatever creatures are left.So it's easy to think of a dungeon as a collection of encounters, withthe adventures kicking down doors one while door after door and killing whatever relies beyond. But the EBB and flow of power between groups and a dungeon provides plentyof opportunities for more subtle interaction. Dungeon denizens are used to striking unlikely alliancesand adventures are a wild card that any monsters seek to exploit. So that'sreally interesting idea to me. The idea that, I guess the dungeons canbe essentially another town or city. It's just that their monster inhabitants instead ofthe more, I guess, normal ish races, if you want to callthem that. I'm not sure what else to call them. Hum that.Yeah, I don't know, I'm I am one of those people, Iguess, that kind of saw dungeons more as like, okay, there's adifferent encounters within this dungeon and that's pretty much it, because that's all thatmatters to the player characters. But it could be interesting to run something that'sa little bit more intrigue Orient It within a dungeon. Yeah, that thatdone. That type of Dungeon, I think, applies to one very specifictype of player, I for one, with love and intrigue based Dungeon.I think that. Yeah, yeah, I mean, like, I guessI'd never thought of it that way, though. Is the thing. Likeright, like, if I was thinking intrigue, I'd think, you know, town above ground or in a you know, at Lantian city or whatever, but it would be a city. It wouldn't be like a dungeon thatadventures would randomly come across, right, or like say, you know,Oh, they've been sent on this quest to collect this, you know,item from a dungeon that's nearby and, Lo and behold, there's intelligent creaturesthere that are, you know, having their own power squabbles and stuff.I went to bought that way. So this is good. This is goodfor me. I'm learning. Yeah, and it's interesting to because, like, the factions that are within the dungeon don't necessarily have to be part ofthe dungeons history. Right. It could just be a factionist taken over thedungeon and is trying to figure out, you know, trying to take astrong hold on it. So a gang of Goblino, it's taking over somesort of you know, old decrepid Untie Temple. You know, they mightbe scared of some sections because there's big snakes in there and they might tryto lower players into these unlike the interactions that you might have within these sortof yeah, environments might created little unique offshoots depending on like what kind ofwhat you're trying to mix within it. So I would even say it it'salmost more fun to mix a faction that's not necessarily associated with the dungeon itselfto be part of it. You know, you know it's funny. I thinkI've literally played in a campaign where there have been multiple factions within it. I just didn't think of it that way even as a player. Ithink I was playing the yawning portals and there are both cobalds and goblins withinthis, within the dungeon, and the cobalds had a particular quest that youthey wanted us to do because the goblins had stolen something from them, andI don't want to give too many details away in case someone wants to keepthat hidden, but it's it's really interesting.

I literally did not think of like, you know, negotiations as something that could happen. It was mostlylike okay, well, the cobalds were the first ones to fine us,so I guess we're doing their quest because, you know, I don't want tobe chained up and you just go in and your murder everything else.But yeah, wow, I'm blind. I'm blinded. But as it beenopen yes, all right, yeah, so intelligent creatures in a dungeon havegoals, whether as simple as short term survival or as ambitious as claiming theentire dungeon as the first step and founding an empire. Such creatures might approachadventures with an offer of alliance, hoping to prevent the characters from laying wasteto their layer and to secure aid against their emmies. Bring the NPC leadersof such groups to life, as described in chapter four, fleshing out theirpersonalities, goals, ideals and ideal sorry, then use those elements to shape aresponse to the arrival at of adventures in their territory. Guys, wehave done it. We have made it to the point where they are referringto chapters previous. Something's wrong, they'll only ten percent into the book.Yes, here we go, den's yeah, I thought it, because we're gettinginto the section here where I think this is an interesting section of thebook in my opinion, as having been a DM for a last little bitnow. And they're true. It seems to me that in general, thebook is trying to cover like every aspect of how to how to run thegame right, but it's it's just weird to me because at what point,like, are you expected to start running games, you know in the senseof like what the what the what? The direction of the DMS Gud isright. It's almost like this is every sort of outline, check and boxthat you need to take to, you know, make sure that your NCCsare doing this, make sure you're doing this, like it doesn't seem likeit doesn't seem like a resource that you would go back to and explore,because this is not something that you would pull mid encounter and be like,Oh, how are my interactions running? So it's curious to me at whatpoint, you know, wizards expects a DM's to, you know, putthe book down down and start running games as they're reading the book, youknow, like after the character creation section, and then everything else is just,you know, if you want to know how to run this, hereit is, because this is all stuff that you kind of end up this. This is the kind of stuff that develops the flavor at your table,right, this is the very fine stuff that makes games between DM's unique,right. Yeah, like I know that Braden loves voices and he likes creatingsome context for his NPC's that we use in campaigns. But then again,you know, for a lot of mpcs that I run, they're more likeAIDS in the game, so they don't necessarily need to have so much dimension. And you know, in my games, like I'm just using them to belike a tool for the party more so than like an element in thegame. And it this is where it sort of starts breaking away, becausethis is like the flavor of the tables, right, and I don't know,like it's just interesting to me how specific they're getting, right, it'sthe the way that they talk about it is so sort of like locked intolike this is how you should approach the situations, whereas like most and mostdms are going to immediately break away from all of this and pretty much runthe npcs the way they want. Right, like if you if you look atBrian Michael Murphy from the mentioned twenty, I've got a that was the nameright. No, HMM, nope, I was wrong. Person Anyways,if you look at the DM from Dimension Twenty, essentially all his charactershave these serious moments, but then the carrot when when the player characters,you know, role a natural twenty, you'll have hags. This like breakout of the character that they're like being portrayed as to, you know,add to that moment at the table more so than like keep them locked intothe game world. You know, is that kind of fake to say?Do you say? You're saying it's it's true, like the DM's are allgoing to kind of like break away from the Dungeon Masters Guide to a certainextent, for sure. I mean we all we break away from all therule books, all of them, and we haven't read all the rule bookseither, right, so I guess maybe my talking. I mean. Imean I think there's really in terms of... rule books. Quote Unquote.It's the player's handbook and that that's that's where all the like main rules forthe dungeons and dragons is, and then the the Dungeon Masters Guide isn't somuch a rule book as it is like in ideas, like here's how youcan run things. This is where I get weird out. Like if everybook that wizards is postings is an idea book. What? What? What'sthe difference between the wizards book and just like random the post songet? It'sthat's difference is that it's wizards that it's supposed to be balanced for the game. I suppose supposed to be being the key word. I've seen home roomodules that are much more balanced half of what was. Yeah, like Iwizards is so bad at balancing cry it's atrociously. But yeah, but alsosorry to correct and let me go back to this, but it's Brendan LeeMulligan is a d Amor dimension twenty. He's a phenomenal DM and my andMichael Murphy is just Murph from the college humor and I guess nowould mention twenty, but it's like I got the I got the two actors mixed up.I remember getting the DMG like I got the player's hand book and then Ilater bought the DMG in the monster manual at the same time because I wasgoing to start dming. And if me, the first thing I ever ran withsomething, it was like at Carlos's house. I think you were there, Jordan Carlos was there, our friend Morgan was there, our friend Justinwas there. It was just this one shot module that I printed off fromonline and I remember being so confused because like everything was there in that moduleand I was like we're like what do I need the monster manual before?Yeah, what do I need the DMG for? Like I thought it wasgoing to be like I print this off and then it's going to be like, Oh yeah, check page whatever the DMG for the rule set on thisand then consult page whatever for the monster manual in order to run this creep. No, it's all they are self contained in the module. Yeah,why did I spend a hundred twenty dollars on these books? M Yeah,that eventually we would have a podcast, that we did nothing but read thosebooks. I guess. Exactly there you got a true answer. But,but, but also, I mean you, you now have a homebrew world ofBraden. Did you use the Dutchet Master's guide at all to like helpinform your decisions on how to create the world itself and that sort of thing? Retroactively, not for the world itself, but afterwards. I had never Ihad never considered the planes in the outer planes and whatnot. So Iretroactively went back when we had already started the campaign and kind of constructed thegreater cosmology around the world itself. But for the world building I just wenton. So we'd did start on the material plane. Know that was alwayssupposed to be something, but I never really fleshed out a lot of theother planes. I think that's also just like naturally how the game broadens andscope to write, because you start out and yours tiny little adventures and Fandlin, and then you're like, but I want fire elementals and where do thosecome from? Well, and now we're talking about planes, and then you'relike, well, I want more things in my game, more campaigns,and then you watch you know, and then you watch doctor strange and you'relike, oh, the multiverse exists. I want that in my games.Yes, that's all. It is versions of my players running around multiple universes. Thanks for that idea. Or the dungeon matters guide in the monsters manualare definitely one hundred percent retroactive things. They're like, okay, I havethis idea and now I retroactively need to find exacting rules on it. oror they can be things like, you know, maybe I don't feel ascomfortable, you know, with my NPC's. Maybe I think I need that.You know that they need work. Maybe I can get ideas on howto flesh out and BC's better in this book kind of thing, which Ithink they do a good job of doing right, I feel. In general, I also think that the TTRPG communities in space are in their teenage yearswith regards to how they're treating wizards as well. It's like, all right, fuck you, parents, I know how to play my game, Ican do it better. It's like everything. It's like I know more already,guys. Yes, that's right. Okay, we I don't think.I don't think I have time to continue on here because we're trying to keepit a little bit shorter. So next time we'll can finish up the thedungeon ecology and and counter difficulty and get into mapping. But for now,braided, take your away please, but I want to hear about mapping.M That's all why I don't. Okay,... ask for it. Let's takea second to hear from our sponsors this week. Okay, so it'sto a talk of the town, that segment where we ask you, thesociety, a question and then we respond to that question, that we respondto your responses to that question in this segment, right here, right now, in the question that we asked you, that we're responding to this week,is do you as a spell caster in the game. That made sense. Shut up. As a spell cast in the game, do you flavoryour magic at all? Is there anything that you do to make magic yourown? Pull a Jordan here and throw it to Jordan? Excellent. Okay. I mean, for sure I try and flavor my spells differently depending onthe character that I'm playing, even if it's just like a small amount ofcustomization. But I feel like what you're asking for here is a bit morethan that, like more like do you pull from the weave or do youget magic from another source? Kind of thing or that, I it's alittle up here interpretation. If you want to talk about that, sure.I literally meant like very, sorry. cosmetically, yeah, very how much? How much do you of course? Yeah, well, we'll talk aboutthat. How much, like what do you do to make spells yours?Okay, so I guess I can talk about out in your campaign, Braden, I made a deal with Bashava and before I made that deal, weall met Vishaba as like part of the part of the campaign. She wasdoing some show and it during her like performance or whatever you described it as, like she was very pale and like there was like a blue tingy lightkind of thing that was coming off of her. I think is that?Is that like a a yeah, so it was very it was like ominousand like really like it gave off this like pulse of like control and andstill like danger at the same time. So when I made the pact withher, I changed, like I made the eldridge blast that same color.So it was this white around the center with like a blue, Pale tingein the center, and so every time I shot my eldrich blast, Iwould, you know, described like this this Pale, you know, whitelight that shoots out with this blue center, which you know, that's just likea little bit of cosmetic flayer to add in there. If I'm doinglike more like if I if I had spells like which bolts or like chainlightning or something like that, I want to describe how it reaches people.But when like what they look like as they're being hit by this kind ofthing, you know, they're like shaking or they're got like little bits oflike smoke and steam kind of coming off of them, and you know howit like jumps from person to person. If it's chain lightning, which issuper cool, love it and I just I like to add in. Youknow, colors is the easiest way to do it, but you can alsodo things where it's like, if you talk to the DM before, maybeit's like, you know, your fireball spell actually looks like, you know, snow or ice or something like that. It doesn't have to be exactly asit's described either. So I for sure do that kind of stuff ifI think that my character would have a different interpretation than what's written. SoAwesome, Carlos. Where that I order the table is pretty much if you, the player, give me a description on the way that you're spelled coomup here, then that is how it appears in game. Otherwise, I'mpretty cutting dry about things like that in in the Games. I'll just describeit the way that you know you're every day fireball, my look, youreveryday chain late in my look. You know I'm not. I'm not.I'm not. Another tip at the MD. I will add custom flavoring to yourcharacter for you if you don't wish. Again, if it's something that youwant to work on, obviously we can have a conversation about that,but I think for the most part, like I think it's only really beenyou burn kind of like adds different flavoring to the spells. At most sofar. I know newt as well in the campaign Ur and you have that, but it's that one's not really spell casting either, right. So,yeah, it's a little bit different. Like you, you sort of customizedyour were the whole way that your prime form looks. Yeah, and it'salready at homebrew class. So yeah, fire bread. So I do homebrewthe light spell. So it's not my whole body that lights up, butjust like a part of it. So...'s just like my hand that lightsup kind of thing instead of like the whole body just starting to be thisbeacon, because that, yeah, it looks cooler. So I flavored it. I think. I think that. I think that Matt Does the samething in the the dragons campaign burden. So he normally like lights up asword or his hand or just some Reli. That's yeah, smaller appendage. Yeah, yeah, not like. I've definitely seen some really, really clevercustom flavorings to spells before and again I got to go back to the dimension. Twenty brendantly Mulligan dust as phenomenally. But no, I just something Ihaven't necessarily dove too much into it. So I'm not as a DM,I don't necessarily spend too much time in that and that sort of aspect ofcustomization. And for the most I guess someone I've been playing characters. Thinkingabout it. I don't really play that many castors. I haven't a reallyplay that many cast or so I'm sure that I would definitely come up withmy own sort of custom flavoring for a castor. But then again, it'slike if you're if you're a DM, I think you customize more things asa player then if you're not. Well, I mean, yeah, you definitelycustomize more things as a player, for sure. Like and it's it'sso easy, I think, to customize those kind of things. Like youcan even customize something like a counterspell. If you're like a super water basedone person, maybe you're all of your counterspells look like this water shield thatkind of like POPs out and stops whatever spell or interrupts it. That way, it's really easy to just add a little bit of flavor in that doesn'taffect the game. It just looks different. You know what this does, andI think the reason that Highness, I don't necessarily dive too deep intothis subject, is that it's also part of your game world, I think, right, like I'll I see it. In a sense, you can havethe creative freedom of, you know, trying to customize your spells here,but at the end of the day, right, it all sort of worksin the same sort of physical space. So the rules would apply. Therules for one fireball are going to apply across the board for every fireball, right. So like it just the way that I kind of like mysort of sciency background melding into the DD space a little bit. Right.Like to me a fireball is some sort of combustion, high energy explosion,right, and I don't necessarily see, especially considering what the when let's getdeep here with her Gars, to like the backbone of magic in your world, right, but like in the way that I sort of portrayed the magicin the world and the like, the way that the we eve interacts with, you know, the players magic and whatnot, right, it would interactthe same way across wizards. So it's like you're casting a spelling you mightbe able to like sort of add your your color flavoring to it, butgenerally the physics of the spell are going to work the same across the Boardfor characters. That's not something that I'm necessarily going to play around with.Right. Like if a fireball explodes your fireball, you know they both hitthe same area, but they're both also going to have like the same propertiesaround, you know, like it turns up everything in space and pushes objectsout of that by center. Right, if that's something that I say forone player, then that's also going to be true for NPC's casting fireball aswell, and that's also going to be true across other player asking fireball.Yeah, so the mechanic, the mechanics always work out the same. Imean it's really easy. I'm more so just talking about like the flavoring ofit. Like, like if I'm saying, like fireball goes through and you know, you have this right anim a moment where like your characters have blackfood all over them. Right, well, that's going to be true for everycharacter. That's like the that's that's a mechanic. Like in that sensethey would like. That's like that's an element of the fireball spell. Right, like you can change the coloring and maybe some other stuff. But likethe the the the, the way that I would describe it would kind ofstay the same, right, like everything gets to everything whatever, because then, I think, for me, I think that's sort of that establish islike a little bit of a constant with the spell, a constant you thecharacters might expect so that they can use that, you know, later onfor some other mechanics or whatever. Right, like if you if I go andsay like fireball pushes all crates and boxes out of the epicenter, youknow, it's definitely an added thing or will burn up all the wood.I'm going to say that for every single character. I'm not going to letyou have some sort of fireball that doesn't do that. Russ that's more whatI meant. Okay, I see I forgot about my coolest rendition, Iguess, on Bells Brain. So I'm just going to quickly throw it outthere. My my barred character, the same character, Arthur. He originallystarted as like this mentalist type character. So all of his spells were morealong the lines of like magic tricks. So it's like the sleep spell forhim was just a hypnosis. So he would like find a way to calmhis opponents and then snap his fingers and they would fall asleep as he calledfor it, or like he would distract...

...them as he did some magic offto the side. So I kept trying to do that kind of thing asI was flavoring him as this, you know, psychic, mentalist type person. So yeah, that was fun. That was fun. I'm going todo that thing that I do and disagree with Carlos M because of well,I got this idea. I love the idea of flavoring spells. I've beendoing it pretty much for as long as I've had characters. I've been findingways to kind of make spells custom and personal to the ones that I have. I have one specific that I have right now is Jordan, you playin this campaign. She's a Elvin necromancer and I've portrayed her very much aslike this kind of like know it all, bookish teenager tape vibe and she's veryshe's very much rebellious. So I know, yeah, I've alluded tothis before, but I guess you haven't like full on seen it to Jordan. But she doesn't, she doesn't keep her necromancy spells in her spell bookbecause she had these like overbearing parents. That would constantly be like checking onher spells to make sure she's doing well. So she couldn't keep necromanti. NECROMANCYwas a bit wilder for her. So she has the NECROMANCI spells tattooedon her body and like covered up with rapping and covered up with robes sothat people can't see them. I just thought it was super cool that youhad it like tattooed on your body and you pulled off the rapping to readit and I was like that's so cool. I didn't know the reason behind it, so that's even better. That's awesome, but I necessarily like disagree, like it's just the way. Don't know. ADDS. No, that'sthat's that's that's just my own player. Here's here's the disagree part. Lunchis coming, don't worry. I got this. I got this idea froma wizard or a DD beyond article that was posted recently that was about thisexactly. That was about trying to encourage players to branch out into really makespells their own and to really like consider that as part of your role playingwhen you're playing a spellcaster, because your spells are essentially an extension of you. It's the only thing signature about you really and the the cool thing thatthe person talked about was they talked about a player that they had who,her character, had grown up underwater. I can't remember if it was arace thing or if it was a setting thing, but they had grown upessentially underwater and they were a spellcaster and they had access to fireball, whichis what, like Carlos talked about. All fireballs look in the same andI was like, well, let's check this out, because this person hadgrown up completely underwater, completely submerged. They'd never seen fire before, butthey still had fireball as a spell. Well, how does that work?So essentially what they did was, if you can picture like an underwater likesteam vent, yeah, that's what they did. It wasn't an actual physicalfire, it was just a super heated concentrated area where they would just essentiallycreate mass amounts of steam that would burn away at the player and that wastheir fireball. It was just flared as steam and so they still took firedamage, but it was flavored, flavored as steam instead of see, that'sphysical fire. I get what you're saying there, but the thing that Iwould say that is every fireball that gets cast under water would turn into steam. Right, because I'm still saying it's a higher release of energy. Iheat, it's going to cause the water surrounding it to boil immediately. Sure, bad, there, that's starts and fire. And this was above water. No, I know, I know. Oh, I see, I seewhat you're saying. Yeah, so they move the same, like steamrules essentially to above ground. Yeah, yeah, yeah, okay, Icould see that, I guess. Then I don't understand. Why not justcall it like a steamball spell? Then, like just change it. It's nota fireball spell at that point. That's not a fireball, the steamball. Just call it a different spell and I would change the physical properties ofit, right, like steam and fire, like you wouldn't burn things, you'dmake everything like wet and Super Hot to the touch. Right like that. That's like that's what I would change about that spell. It's not tome. That's not fireball. Right, I get that. I get Iknow, I get it. And, like I'm saying, like, ina sense, like you can pretty much poppy pass fireball and replace the thename for it, and that makes sense, right, like I can definitely seea wizard taking his own take on fireball. But, like, thething for me is that like, for example, for wizards right, likeyou're supposed to be going to school and it's more of like a this thismagic has been researched and tested and, you know, running through and there'sa reason why you need those components to cast a spell. The outcome isgoing to be the same. Wizards that then go like Oh, my fireballis bigger or my far ball is whatever.

That's a different spell. My firelike this sort of damage comes from steam. Well then, maybe BatGuano isn't your region for it, right, maybe you change the components of thespell to create steam, because Bat Guano and somatic elements and whatever causea fireball, they won't cause a steam ball. So this person that livedunderwater probably doesn't have Bat Guano. Right. So it's a different spell with differentregions and they can discover that, right. There's no limit to theplayer discovering a spell. It does these exact same thing but it's not afireball spell. I would cur I would change it to something different. That'skind of where that's kind of where I'm going with that, more so thanOh yes, let's reflavor fireball, because then I don't know, and thiscomes from more of like a game design perspective, I think like if Iwere to like put this into a physical game right like, it would justbe a different element. We can we can run things that we can seta big deal. Let's. We're definitely not friends. No, you're wrong. I hate let's. Let's take a look at what the society had tosay over on instagram world either six sixty six. Looks like they kind ofagree with you, Carlos. So they say. The first time they casthe asked them what they want the spell to look like, and then fromthat point on he always describes the spell in that way. We have atMvella twenty nine. All My necromnstrs attacks involve skulls shooting from his wand,because I'm so edgy. That's Rad and we have over on our twitter atrenegade studio, saying that he does it in lots of ways. But hehad especially wordy Bard, Septimus Lang Stitch, who would cast cutting words, andwhen he casts cutting words he would bite his thumb in the style ofShakespearean insults. A very, very classically trained birds. That I like that. I like that a lot. I have a I have a bard thatdoes something similar. He's a very he's a very very much like a stageBard, not like a like a Song Bard, and he does the samething. He does these like grandstanding Shakespearean insults every time he uses what's that? What's that? CANTRIP? I Love Jordan vicious mockery. But yeah,that is going to do it for today's episode of triple advantage. If youlike what you hear, check us out on our social media. That's atroal state society on Instagram at Roal city social on twitter. We are goingto be having lots of new content coming out very, very soon, likeincredibly soon, like sooner than you think. To keep it locked there and wewill see you next time.

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