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Triple Advantage
Triple Advantage

Season 3, Episode 31 · 8 months ago

Ep. 55 - New Friends!

ABOUT THIS EPISODE

This week on Triple Advantage, we shout out some awesome new projects we've found through the #SelfPromoSaturday trend on Twitter, look at what denizens can be found in your dungeon, and see what you have to say about customizing your spellcasting.

On this episode of Triple Advantage, wehave echoes of the outlines where we cover my favorite things so far that Ihave found on self promo Saturday days. It's exciting one on divining the DMG.We continue on to talk about dungeon factions, who are the denizens of yourdungeons and of what do they do find out and in our final segment to talk ofthe town. We talk about flavoring, your own spells and Braten, and I disagree. Ias always make sure you stay in tuneof those social channels to keep in the loop and stay in touch with us and seewhen we release stuff and just generally that's where we mostly talkto people anyways, enjoy the show, welcome members of society again toanother episode of Tirple Advantage, not sure anymore. I forget that we saythat already doesn't matter on this echoes of the outlanes. I actually wantto give a shout out to some of my favorite pieces of content that I'veactually found on the self promeo Saturday Post that we do on Saturdays.I figured this is a great way to sort of talk about some of the other greatcreators that we have in our community and give hem a bit of a spot light. So again guys, I don't know if you gotthe chance, I did forward you a little bit of a Latea did foward o o some ofthese. I know that were wer probably keep an eye on different things acrossheir social medias, but here are some of the ones that I personally havefound to be of great interest and have been listening to and watching sincediscovering them on the some other Selfpromo days that wehave had the first one is a podcast called ofmice, men and monsters- and I don't know if you guys have seen this, butessentially it's a live play. Dnd podcast, in which our intripid dms takeplayers through the stories of classical novels, starting withFrankenstein moving on to mobi Dick and a now. I believe they just wrapped upthe Robin Hood Ark. It's a very engaging podcast. All of their actorsare super funny and in general, the production quality is phenomenal and Ilove the concept of taking. I love the concept of taking thesestories that we know and love and the NDA fiing them and fantasifyingthem that when you add magic to anything, it definitely creates someinteresting offshoots a so what you might expect. So I don't know if you guys have had achance to listen to this yet, but I highly recommend that you do that so far, it's it's been pretty excitingand brading Youl like this, but I'll only say this just because it doescoincide with your career as well, but these are teachers, so, at the end ofthe at the end of each of these arcs, they also do a book report on the actual novels themselves. Sothey'll talk about the history of like mobi Dick and where the inspirationcame from for the books and a little bit of like an Isu knovel, which Ifound really really refreshing but as as it goes for a dnd play. What doyou guys think about taking these like classical stories and den defyingthem? And what stories would you guys, love to one day see from a podcast likethat? Well, first, uck that's really cool second off. Maybe we should explainwhat self promos Saturday is for people that don't know H. Yes, it's a goodpoint, so self proma Saturday, for those of you that don't have twitter isa hash tag that goes round every Saturday. It's really really big in thettrpg community and essentially what it is. Is You post your stuff aroundeverywhere, rather shamelessly, like we do so thateverybody can see what you've been working on so we tend to post aroundtriple advantage, plus whatever we currently have released from theRolsy Society, in addition to Ipost durigar around quite a bit, and then wepost our own post and just ayshow us what you got and a lot of peoplerespond to us and we've met a lot of people and had some great conversationson twitter through this Hashtag about different projects that people havebeen working ont about the projects that we've been working on. So it'sbeen a lot of fun. This podcast is one that I have seen aswe've done. The Self Promo Saturday thing I have not listened to it, yet, I'm probably going to after...

...garlish just sold me out wot there stories that I'd like to see it done as like a dnd adventure. That's an interesting one. Come back to me. Dean with on. Do younot want to see yeah? That's the thing you store, that's the thing, and I alsodon't know what they've done already. So I don't want to well I'll. Tell youwhat they have posted right now, so they've completed Frankenston, mobiDick and they just wrapped up their Robin Hood. Okay, you said that Iwasn't sure if it was it, Thatt was extensive or if that was just some of them yeah, so it's rather new podcast aswell too. So it's it's really refreshing. I think it'sdefinitely in my sort of like background competitive mindset. It'slike the production Qualli that they have on is is incredible, and it's like.Oh okay. Well, there are standards to keep in the podcasting world guys yeah. I also have not listened to it yet, but I for things that I'd like to see, I think I'd rather play them out. Ifthat makes sense, I rather get like a group together andbe like hey guys, we're going to do like an a ladin style story today, kindof thing you know so ome prepared with characters that could work in this. Youknow aladinish universe. You know it's just to clarify I macroba or whatever, but these arethey're not taking likesettings, for example, they'll, be taking players through, like thea maincore of you, know what makes Frankin sign or what makes Mobi deck or whatmakes Robin Hood Right. So there one person is playing as Robin Hood orFrankinstein, or what party is just playing through the setting? Okay, so the setting of Robin Hoodwould be the town. What's the town's name, frickcan't remember, but it's in England. I assume, then it's just basicallyNottingham. That's it takes place in Nottingham. That's that's what they'redoing or is it like a steal on the rich give to the poor type situation yeah? Iactually haven't gotten that far into the podcast myself, I'm still in theMOPAN, Dick Pars of it, and that what does it look like? Essentially, what we have is just theplayers going through the core of the MOBI dexer and like I want. I want tobe like very vague about this, just because I don't want to really likespoil it, but you have essentially your core story ofMobi Dick being driven by your player characters and then from that. Thething is that it's interesting because it diverges so far and it's it's arunning story as well, and that's why it's a little bit confusing to because,like they start in Frankan sindsetting, but then the actions and story thatthey have here is tied into the world of Mobi, Dick and they're sort ofbuilding the world adding these books on top of one another. So that's whyt,I'm like it's like kind of pulling from the the stories themselves, but then addingonto that fun D and denus and sort of live play. WHATWA, my looking for Improv that youwould find from other DND. It's Akano Sel thisis like a decision tree more sothan anything kind of kind of yeah like or Agan, then they're like okay, youknow such and such a thing happens. What do you do? What do you do here? innocense yeah, but like it's more oflike an additive world right now, like ththey're like there they're looking toadd on to and build onto a world using these novels, I mean I think igeba could still workin that setting yeah yep but yeah. I yeah again. I think I'd rather playit than listen to it, but you know I I mean it would be pretty cool tojust listen to it. I think to get ideas on like how to run it, because I'm still a little bit confusedon how all that's working so I'll, probably give it a listen to yeah. I did like their their prologuetrailer, so you can definitely back up to, but I do. I do definitely know thatyou, for the most part, don't necessarily watch too many live playthings other than like critical role at most yeah h right. So it's not thit's. Not so much of a podcast itself, it's just you don'treally like a Dimonto. These sort of you honests GNII mostly do that becauseI run a wildmap campaigd. So I take ideas from that. That's fair enough! That's fair enough,and I learn about the world that I'm already like invested in just you know through it so yeah,...

...okay, so movie Ad Alon Braten, Bre yeah,we forgot Braden Britan, didN'TC Brindon SA story, Noeah still I'm stuck.I like that. You said Aladdin, I a probably on okay, that sounds Nice. The only reason that I have a qualmwith that is that is that a classical tale is that, like, like, I don't putthat in the same sort of well Thera Soi, ed story behind Alatin Thou is not justthe Disney film, it's definitely dizzythink in the Disney film, but youcould run the original. I mean only the Disney film exists in my heart, so wellyouis wrong. The first time Robin Hood was the Disney film as well. So Imanwhat else. Is there a book? There's a booksactually,several books where rubbin hoods concerned exactly meant me differentI'v. also read many different romenod books, so I mean I get that, but all right now I can't read what do weget next Cromus yeah anyways we'll come back to Brarden and I guess you SettaLadin, but I'll, see if you trained ID by the end of this podcast. The second fun little discovery that wehave had from sout from Saturdays has been a master, the dungeon. This is ayoutube channel and they they post and an animated bits for tipsand tricks for Dungeon Masters. Essentially, the reason that I like them is because, from production perspective, theirtheir animation is a little bit more simple, but it's very exaggerated and it's very descriptive,based on what the content of the videos is and also in general, I love the ideasthat they put forward. For example on one of their little DM tips. They sortof broke down how to generally break down and createa Zelda like Dungeon, talking about generic keys, that you can use withinrooms and how you can sort of mix that in with the existing rules of Thnd, andmaybe some other ttrpgs, to create some sort of unique dungeon. That issomewhat selled inspired some other post that they have had arethey're doing these sort of short stories recently and one of those oneof the ones has been on stamina, and I think this is the one that I sent youguys essentially just Sart talking about how you know in the game, your constitution, isn'tyou know your? How much you'r bleeding or how much life you have left Gong onquote is how much stamina your character has left, and I never really thought about it. Thatway, because I'm used to I kind of I kind of used to see that as like an HPbar with your character right nonce, you hid zoo, you went on conscious, but just the little things that they coverare really unique. They've had some videos on poison traps and how to whattypes of poison traps giving the examples of fun things to use. You knowhaving like time, delays on constitution checks, for example, right,like e player, gets some ICCOR on them. You make them roll a constitution checkthat doesn't really take into effect until maybe like twenty minutes laterthirty minutes later in Gametime, and then your character starts feeling sickand they provide some examples of it, and I just generally love the thevoiceovers that they do they're very engaging, very energetic and a really fun watch and again this Iit's a rather new channel as well so they're, just starting out there sortof video machine and it's really exciting and I'm really looking forwardto seeing more of them. Have you guys do I maybe not Jeordan be Bridd? Do you know any other sort of dmme tipslike what do you look for when you're, when you're looking for DM tips online?So I actually do follow these guys, I'm a big fan of their stuff. I sawthem from one of ourself from a Saturday posts loved. It love that loved. It decidedto give him a follow. I like what they're doing I really like whatthey're doing in terms of not even dme tips, the bestlike Youtube content channel, I think I've seen for DND, is still critical role and not for critical role,but for when they did the handbroker helper series. Oh yeah, that was a goodserieus yeah. That was great, and I still said that to if I have a newplayer and I've explained something to them, and they don't seem to to begetting it because of the way that Im explaining it or whatever I'll, go here,check out this video and see. If this makes more sense and that's go mosttimes, it definitely does. But I do like I like that these guys tofollow both the the kind of DM tips aspect and alsothis kind of creat raspect. So you got the dugeon design ideas which you can'tuse for Dndy, but you can also. I mean that I'm sure that there's a certainextent of just flexing that they did this, which is also cool like I want tosee how they did it, and I do. I really did like that, video on stamina, it's something that I've heardbefore and I keep forgetting it and...

...then I watched it again and I was likethat's right and I do tend to run it, as you said,as in Moreof, an HP bar sometimes so I'm definitely Goinno try and rememberto start shifting back towards stamding off it yeah. It's definitelyhard to run it. That way, though, I think just because, like you, you lose HP,quote unquote. Whenever you get hit by an attack and like you know it, maybemaybe it is more like okay, you blocked it with your shield, but you know youcan only block it with your shield. So many more times before you run out ofSamon and you miss the attack. Well, no, you like, like yea. I think it's like your constitution. Almost so,you've been hit so many times that you pass out because you've been literallysliced upt with the sword so many times, not necessarily bloodlust, but you'Rfucking exhausted from this battle right yeah I mean yeah, especially when you've gotlike a fighter WHO's. You know wearing heavy armor yeah like it's, not it'snot like. You know. Every attack that hits is like stabbing through well, andthat's that's actually something that they do. They do specify on to issaying, like you know, when you receive a damage like slashing right, when you start bleeding out, is usuallywhen you have a sword through your gut, regardless of the level of yourcharacter, right like it's not like you're, going to be a level twentycharacter that so how can take three great swords through the chest andyou're just chilling yeah? So obviously this falls into. You knowhow you, how you as a DM flavor the encounter, but it's always good, tokeep those things in mind when planning in general. I 'm really excited forthis channel even right now I love how engaging their content is, and I lookforward to you know if they possibly increase that animation that they have,because I really love the artstyle that they're using right now and I wouldlove to see more of it like it's very good Jordan. Irecommendid ITGO CHECK T ut E H, most of the stuff that I look for iscomedy stuff when I'm looking at dunges of dragons, because it's fun well, youknow what that's something that I haven't really go too much into. Ihaven't really found too much comedy with Rese Taeson Drian. So maybe oneday you can give me your list orsrens and I'd love to shout those people outas well. Okay. What before I continue the final one that I was really excitedto catch aglimps of and our self from a Saturay post was Sean Somday, thatshifting spire series and I'm going to just really go over the redder posthere, because I think that'll sort of conceptualize at the best. But essentially it's a new show, and it'sgot you essentially. I don't know I don'tknow how to describe it. It's pretty much like a dnd game show where eacheach time he runs a party through the tower. You have some character,introduction saying who they are and how they're going to be the ones thatare going to reach the top of the tower. The essential structure of it is yourchallenge, tower kind of competition where you have parties going in andbeating dungeons and beating levels of this tower and advancing further upuntolike up to the top. The first thing that I thought of when, when I sawsomething like this, was kind of like a sord art online beatin t the hundredlevels of this tower, but yeah is essentially eleven teams. Ind Totalget to go through the game and the one who gets it closes to the top at theend takes out a grandpras from of the various sponsors that he's got withthis channel. So I think in Generaica it. The General Concept of this game isso good because, on the one hand, it's a unique thing. I haven't really seenin DND, and it's really taking advantage of the social channels oftwitch and making it like a TV show in a sense, but also keeping it a TTRPG,and because of that you get to make those two things which a love doing inat the table like mixing, that sort of Meta element of the game of you know:Players being you know, human beings enjoying time together and also thatfantasy world that you're, creating as your dming and playing through acampaign. So I'm really excited and I've definitely put in a bid or I'verequested that the RCS group can get a team configured for the followingseasons. So maybe we will get a chance to tackle this tower in the future, butthis is definitely a concept that really excited me, and I did talk to. I did talk to the Creator overinstagrem over twitter when I first sort of saw him on the little thread,and it's really interesting and I've been watching a couple of episodes ever since and just I love the concept. I love thisconcept of the game itself. Your Youe essentiallyjust creating a brand new game, for you know a stream and it mat- and it's sogood with regards to like social...

...engagement, trying to build yourchannel it all sort of interweves within one within itself, and I lovethat idea. There's tons of work being put into this, I I get the sense that that at brain bees, Sean Sean, the thethe creator of this has a very technical background as well, becauseon the Games they do use extra tools like ar carts to you know stream andgenerate some sort of treedy environment across the tables. So it'snot your regular sort of foundry Vtt or what's what are t some other fantasy grounds? You know your sort ofTud mapsyles. He actually takes the time to sometimes create these threedyenvironments to show players on stream love the mix of technology, love themix of game showiness and love that it's ttrpgthat we're essentially running within our community and I'm glad that theyposted in one of our one of our terds, because I've beenwatching it closely, sinse and especially if wecan get to be on it. But I really wanted to get yourthoughts on this, but do you guys think of the the general game outline and how it serve interactswith twitch yeah? I think it's brilliant. I know Jordan, I think,would really like this, because he has run a one shot for some of us beforewhere we were split up into teams- and it was a game show essentially yeahwith each of us. Like we had a team, we had a SPONSORWAT TA reason for beingthere and we were racing to get like magic items by the ender, like creditstowards magic items and that we can come back and defend our title if wewant later and yea in further iterations of this game. But it's moreof an involving game, so it's not kind of a run that got let's downnecessarily, but I like the idea of running the samething for a multitude of people and seeing how quickly people can overcomethese challenges. That's really cool to me yeah! I would I would absolutelyhate: Hey, Hey ges! May We love to participate, Hey eahyeah for sure I getus in there yeah. No, I think that's I think. That's brilliant Shan also has somein has added someintegrations for using twitch twitches tipping system to actually like have audienceinteraction, and the first thing that I can think of is imagine having yourtwitch tipping system be just like your hunger games like patron Wi Aes they can, they canhave SOM Oters, yeah yeah yeah, like imagine having your random viewers ontoit to be like. I want to sponsor this person and give em a buff in battle. That's here's! A healing posher, that's good it'sthe concept. Thisselfhas so much runway and I'm really excited to see the future of it. Butanyway, I figured I'd use this segment on this episode. To give a show up backto our community, it's been a great being part of it so far and ou lookforward to discovering more and more not only onSaturdays, but just in general, as we interact with more and more creatorsout in the TTRPG space Georde. You definitely got a get onsome of these. My guy there, some of these things, you're missing, ont n,some great stuff, I' Workd Oi'll, get to it. You got it, but, alas, we must move on and Jordan.Why don't you take the home all right, so we're going to move into? I, theDungeon Masters Guide, guys we are on Chapter Five, we're on page ahundred and one we're making our way through dungeons. We talked a little bit about thecreators and the dungond purposes and a little bit about history and how thatinfluences, how you create dungeons. So now we're going to talk a little bitabout the inhabitants of it. So after dungeons creator depart anyoneor anything T at might, move in intelligent monsters, mindless dungeons,cavengers, predators and prey like can be drawn to dungeons. The monsters in adungeon are more than a collection of random creatures that happen to livenear one another. Fungi, Vermin, scavengers and predators can coxist ina complexychology alongside intelligent creatures who share living spacethrough elaborate combinations of domination, negotiation and bloodshed.Characters might be able to sneak into a dungeon ally with one faction or playfactions against each other to reduce the thread of more powerful monsters,for example, in a dungeon inhabited by mind flayers and their GABLONOIDthralls. The adventurers might try to incite the GOBLINS, Hob, Goblins andbug bears to revolt against their ilithed masters, not sure exactly how that would work. Iwas under the impression that mind flayers, if they wanted thralls, couldessentially take over the mind of an individual can so not necessarily willit's probably get it's a lot of work? I...

...might I wonder I'll get a large os there action. No hungry. Can there be factions like between mindflayers, Ohsir, or are they? Are they all like of a hive mind anyway, so they're notgoing to fight against each other? No, I think ther'RS self foral, there'sSuffeeyo want yeah, but I think I think canonically there's several elderbrains, so they're linked to one of like a multitude of elder breains andthat's their ie. Might I think it's been a while, since I' wo, TIL EF fits,but I'm fairly certain that's how it works that may so. Yeas like that couldbe pretty cool if he had multiple different elder o brains that werecompeting for a particular region or something yeph. I like cool yeah, a o dungeon factions, a dungeon,is sometimes dominated by a ingle group of INTELLIGENC, complex or a gang of trolls inhabitingan above ground ruin other times, particularly in larger dungeons.Multiple groups of creatures share space and compete for resources, forexample, Orto that dwell within the Maya end of a ruine dwarf citadel mightskirmish constantly against the hobgoblins that hold the citadels uppertears. Mind flayers that have established a colony in the lowestlevels of the mines could manipulate and dominate Keyhob Goblins, an attemptto wipe out the orks and all the while hidden a Hincell of drow scouts,watches and plots to slay. The mine flars then enslave whatever creaturesare left, so it's easy to think of a dungeon as acollection of encounters with the adventures, kicking downdoors, one whele door after door and killingwhatever lies beyond, but the ebb and flow of power between groups and adungeon provides plenty of opportunities for more subtleinteraction. Dungeon denizens are used to striking unlikely alliances and adventures are awild card that Andy monsters seek to explain. So that's a really interestingidea to me. The idea that I guess the dungeons can be essentiallyanother town or city, it's just that their monster inhabitants instead ofthe more I guess, normal ish races. If youwant to call them that, I'm not sure what else to call them that yeah, I don't know I'm. I am oneof those people. I guess that kind of saw dungeons more as like. Okay,there's a different encounters within this dungeon and that's pretty much itbecause that's all that matters to the player characters, but it could be interesting to runsomething that's a little bit more intrigue, Orient It within a dungeonyeah that that Dat. That type of dungeon I think, applies to one veryspecific type of player. I for one with love and intrigued based Dungeon. Ithink that yeah yeah I mean like. I guess I never thought ofit. That way, though, is the thing like rigt like if I was thinking intrigue,I'd think you know, town above ground or in a you know, Atlantan city orwhatever, but it would be a city. It wouldn't be like a dungeonthat adventures would randomly come across right or like say you know: Ohthey've been sent on this quest to collect this. You know item from a adungeon, that's nearby and lowand. Behold, there's intelligent creaturesthere that are, you know having their own power squabbles and stuff. I wouldn't have thought that way, so thisis good. This is good for me. I'm learning and it's interesting to because, likethe factions that are within idundon, don't necessarily have to be part of the Dungeon's history right. Itcould just be anactoniss taking over the dungeon and is trying to figure out.You know trying to take a stronghold on it, so a gang of GOBLINOIID's taking over some sort of you know old, decrepitYuanti temple. You know they might be scared of some sections because there'sbig snakes in there and they might try to luere players into these and, likethe interactions that you might have within these sort of yeah environments,might create little unique offshoots depending on like what kind of whatyou're trying to mix within it. So I would even say it's almost more fun tomix a faction, that's not necessarily associated with the dungeon itself tobe part of it. You know you know it's funny. I think I've literally played ina campaign where there have been multiple factions within it. I justdidn't think of it that way. Even as a player, I think I was playing theyawning portals and there are both cobalds and goblins within this withinthe dungeon and the coboards had a particular quest that you they wanted us to do, becausethe goblins had stolen something from them, and I don't want to give too manydetails away in case. Someone wants to keep that hidden,...

...but it's it's really interesting. Iliterally did not think of. Like you know, negotiations as something that couldhappen. It was mostly like okay, well, the cobols were the first ones of Finus,so I guess we're doing their quest because you know I don't want to bechained up and you just go in and your murdereverything else, but yeah wow, I'm blind. I'm Blinden M as Hav Been Open. Yes, all right, yeah, so intelligent creatures in a dungeon havegoals whether a symble as short term survival or as ambitious as claimingthe entire dungeon as the first step in founding an empire. Such creaturesmight approach adventurers with an offer of alliance, hoping to preventthe characters from laying wast to their lair and to secure aid againsttheir enemies, bring the NPC leaders of such groups to life, as described inchapter four fleshing out their personalities, goals, ideals and ideal.Sorry, then, use those elements to shape a response to the arrival ofadventures in their territory, guys we have done it. We have made it to thepoint where they are referring to chapters previous something's wron till only ten percent into the book.Yes, here we go dense, yeah a's kin of because I we're getting intothe section here where I think this is an interesting section of thebook. In my opinion, as having been at DM for a last a littlebit now and Theyre Tru, it seems to me that ingeneral the book is trying to cover like every aspect of how, how to runthe game right. But it's it's just weird to me because at what point like? Are you expected to start runninggames? You know in the sense of like what the, with the what the direction of the DM Scud isright. It's almost like this is every sort of outline checkin box at you needto tick to. You know, make sure that your mpcs are doing this, make sureyou're doing this like it doesn't seem like it doesn't seem like a resourcethat you would go back to and explore, because t is, is not something that youwould pull mid encounter and be like. Oh, how are my interactions running? Soit's curious to me at what point you know. Wizards expects the MS to youknow, put the book down and start running games as they're reading thebook you know like after the character creation section and then everythingelse is just you know if you want to know how to run this here, it isbecause this is all stuff that you kind of end up this. This is the kind ofstuff that develops the flavor at your table right. This is the very finestuff that makes games between DM's unique right.Yeah, like I know that Braden loves voices and he likes creating somecontext for his NPCs that be using campaigns. But then again, you know fora lot of thpcs that I run they're more like AIDS in the game, so they don'tnecessarily need to have so much dimension, and you know in my games, like I'm just using themto be like a tool for the party more so than like an element in the game and itthis is where it hart of starts breaking away, because this is like thethe flavor of the tables right, and I don't know like it's just interestingto me- how specific they're getting right. It's tthe way that they talk about. It is so sort of like locked into like. This ishow you should approach the situations, whereas, like most and most dms aregoing to immediately break away from all of this and pretty much run. Thethe NPC is the way they want right like if you, if you look at Bria, Michael Murphy, from DimensionTwenty, I got I that was his name right m. no I to as the wrong person anyways. If you look at the m fromDimension Twenty, essentially all his characters have these serious moments,but then the Carr when the player characters you know roll in Atural,twenty you'll have hags like break out of the character that they're likebeing portrayed as to you know, add to that moment at the table more so thanlike keep them locked into the game. World you know is that is that kind ofbag to say d you AC, wan to MIT's, true, like the DMS, are all going to kind oflike break away from the dungeon master's guide. To a certain extent.For sure I mean we all we break away from all the rule books all over themand we haven't read all the rorld books either right. So I guess maybe my Itindo talking- I mean I mean I think, there's really...

...in terms of like rule books quoteunquote, it's the players handbook and that that's that's where all the likemain rules for the dungeons and dragons is and then t thedudgeon master's guide, isn't so much a rulebook as it is like in ideas like here's how you can runthings. This is where I get ceared out like if every book that wizards isposting is just an idea book whathe. What's the difference between thewizards book and just like random Te postthat's that t difterenceis that its wizardsand it's supposed to be balanced for the game. I suppose yeah supposed to bebeing the keyword. I've seen home roomodules that are much more balancedon half of what was yelike. I wizards is so bad at balancing CR, etroously yeah, also sorr too correct,and let me go back to this, but it's Brandon Lee Mulligan is at the s orcommension twenty he's a phenomenal DM and my and Michael Murphy is just Murphfrom like Calle Humor, and I guess now dimention twenty. It's like ICO, I gotthere. I got the two actors mixed up, Mybi, remember getting the DMG like. Igot a players handbook and then I later bought a DMG in the mostermanual. Atthe same time, because I was going to start damming and it me, the firstthing I ever ran was something it was like at Carlos's house. I think youwere there, Jordan Carlis was there our friend Morgan was there our friendJustin was there. It was just this one shot module that I printed off fromonline and I remember being so confused because, like everything was there inthat module- and I was like wait like what do I need the Monstterman beforeyeah? What do I need the DMG for like? I thought it was going to be like Iprint this off and then it's going to be like Oh yeah check, page whateverthe DMG for the rule set on this, and then it's consult page whatever for themonster manual. In order to run this creet? No, it's all theire selfcontained in the module yow. Why did I spend a hundred an twenty dollars onthese books? EAHAT vel? We would have a podcast thatwe did nothing but read those books. I guess exactly there. You are true St, but ise.Also I mean you now have a homebrew world braiden. Did you use the DutchonMaster's guide at all to like help inform your decisions on how to createthe world itself and that sort of thing retrolactively, not yet world oself,but afterwards I had never Ihad, never considered the planes in the OTERplanes and whatnot. So I retroactively went back when we had already startedthe campaign and kind of constructed the greater cosmology around the worlditself, but for the world building I just went on no, we pid start on mymaterial plane. No, that was always supposed to besomething, but I never reallylached out a lot of the other planes. Hink. That's also just like, naturallyheaw the game broadens in scope to right because,like you start out and yours Tiglo adventures and Famblin and then you'relike, but I want fire elementals and where do those come from well and nowwe're talking about planes and then you're like well, I want more things inmy game, more campaigns and then you watch you know, and then you watch Dr Strange and you're like Oh, themultiverse exist. I want that in my games. Yes, that's on. It is versions of myplayers running around multiple universus, thanks for that idea or judgour matches gid in the monstersmanual ar definitely one hundred percent retroactive things they're likeokay. I have this idea and now I retroactively need to find exactingrules on it or the can be things like you know. Maybe I don't feel ascomfortable. You know with my NPCs. Maybe I think I need that. You knowthat they need work. Maybe I can get ideas on how to flush out nbcs betterin this book kind of thing, which I think they do a good job of doing right,Ka in J in general. I also think that the TRPG communities and space are intheir teenage years with regards to how they're treating wizards as well likeit's like all right, fuck, you parents, I know how to play my game. I can do itbetter. EVRYTHING EIS, like I know, morealready, Gos. Yes, that's right! Okay, dwe! I don't think I don't think thehave time to continue on here, because we're trying to keep it a little bitshorter. So next time well, can finish up the the dungeon ecology andencounter difficulty and get into mapping, but for now braided take ouraway. Please Bat! I want to hear about mapping...

...that's on my okay you're asking, let's take a second to here from oursponsors this week, okay, so it's Sathtotalk of the townthat segment where we ask you the society, a question, and then werespond to that question that we respond to your responses to thatquestion in this segment. Right here, right now in the question that we askedyou that we're responding to this week is, do you as a selfcaster in the game thatmade sense shut up as a spellcaster in the game? Do you flavor your magic at all? Isthere anything that you do to make magic your own Pulla, Jordan here and throw it toJordan, excellent? Okay, I mean for sure I try and flavor my spells differently, depending on the characterthat I'm playing, even if it's just like a small amountof customization, but I feel like what you're asking for here is a bit more than that like more like. Doyou pull from the weave, or do you get magic from another source kind of thing,or that it's a little up here? Interpretation?If you want to talk about that sure I literally meant, like various casmetically yeah ver, howmuch how much cou yeah weell talk about that. Howlike what do you do to make sals yours? Okay, so I guess I can talk about in yourcampaign braiden I made a deal with Bashaba and before I made that deal, weall met Vishava as like part of the part of the campaign she was doing someshow and during her like performance or whateveryou described it as like, she was very pale and like there was like a bluetingy light kind of thing that was coming off of her, I think is that isthat, like an a yea, so it was very, it was like ominous and like really likeit gave off this like pulse of like control and and still like danger atthe same time. So when I made the pact with her, I changed like I made the eldrige blastthat same color, so it was this white around the center, with like a BluePale tinge in the center, and so every time I shot my eldege blast. I wouldyou know, describe like this. This Pale, you know white light that shoots outwith this blue center, which you know that's justlike a little bit of cosmetic player to add in there. If I'm doing like more like, if, if Ihad spells like witch bolts or like chain lightning orsomething like that, I want to describe how it reached his people and like whatthey look like as they're being hit by this kind of thing. You know, they're likeshaking or theyre, got like little bits of like smoke and steam kind of comingoff of them, and you know how it like jumps from person a personif it's chain lightning, which is super cool, love it- and I just I like to add in you knowcolors- is the easiest way to do it. But you can also do things where it's like.If you talk to the DM before, maybe it's like you know, your fire ballspell actually looks like you know, Snow or ice, or something like that. It doesn't have to be exactly as it'sdescribed either. So I for sure do that kind of stuff. If Ithink that my character would have different interpretation than what'swritten, so awesome, Gartes wa, that I reder at thetable is pretty much. If you, the player, give me the description on theway that your spell Goingta appear, then that is how it appears in game.Otherwise, I'm pretty cut and dry about things like that in in the Games, I'lljust describe it. The way that you know your every day, Fire Ball, my look yourevery day, Chainli, you might look, you know, I'm not, I'm not! I'M NOT! I'mnothe type. At the end, I will add custom flavoring, you your characterfor you. If you don't wish again if it's something that you wantto work on. Obviously we can have a conversation about that, but I thinkfor the most part like I think it's only really been. YouBurn, U kind of like ads different flavoring to the spells at most so far. I know newt as well in the campangionWen. You have that, but it's that one's not really spellcasting, either right.So yeah, it's a little bit different like U, you sort of customized Yoer,the Ole Ray that you'r, the Brian Form, looks yeah and it's already a homebrewclass, so Pi Bread. So I do Homebrou the light spell. So it's not my wholebody that lights up, but just like a...

...part of it. So it's just like my hand that lightsup kind of thing, instead of like the whole body, just starting to be thisbeacon, because it yeahit looks cooler so that thinkoi flavored it. I think Ithink that I think that Matt Does the same thing in the the dragons campaign burden, so he normally like lights up a swordor his hand or something like thats yeah, smaller epentage, yeah yeah, no,like I've, definitely seen some really really clever, cussom flavoring suspells. Before again, I gotto go back to t dimention twenty pretively Malligan JusticeBenohomenally, but no just something haven'tnecessarily dove too much IDO AI'm, not as a DM. I don't necessarily spend toomuch time in that in that sort of aspect of customization and for the most PA. I guess so whenI've been playing characters. Thinking about it, I don't really play that manycasters I going to really play that in acaster. So I'm sure that I woulddefinitely come up with my own ser of custim flavoring for a caster, but then again it's like if you, ifyou're a DM, I think you customize more things as a player than if you're notWelli, mean yeah. You definitely customize more things as a player forsure like and it's it's so easy. I think to cusomize thosekind of things like you can even customize something like a counterspell if you're like a super water based one person, maybe you're all ofyour counter spells look like this water shield, that kind of like POPsout and stops whatever spell or interrupts it that way, it's really easy to just add a littlebit of flavor in that doesn't affect the game. It just looks different. You know what this thise s and I thinkthe reason that hiness, I don't necessarily dive too deep into thissubject- is that it's also part of your game world. Ithink right like ill. I see it in a sense. You can havethe creative freedom of you know, trying to customize yourspells here, but at the end of the day, Ari it all sort of works in the samesort of physical space. So the rules would apply Tet ere the rules for onefire ball are going to apply across the board for every fire ball right HM. Solike it just the way that I kind of like my sort of sciency backgroundmelting into the DND space. A little bit right like to me a fireball is somesort of combussion high energy explosion right and I don't necessarilysee especially considering what the, when let's get deep here with Yorg likethe backbone of magic in your world right, but like in the way that I sortof portray the magic in the world. The t like the way that the weve intractswith you know the players magic and whatnot right. It would interact thesame way across withard. So it's like you're casting a spelling. You might beable to like sort of add your your color flavoring to it. But generally the physics of the spell are going towork. The same across the Board for characters, that's not something thatI'm necessarily going to play around with right like if, if a fireballexplodes your fireball, you know they both Hav the same area but they're bothalso going to have like the same properties around. You know like it,urns up everything in space and pushes objects out of that becenter right. Ifthat's something that I say for one player, then that's also going to betrue for NPCs casting fireball as well, and that's also going to be true acrossother players, Ain firbol yeah. So the mechanic, the mechanics, always workout the same I mean it's really easy, I'm or Su justtalking about like the flavoring of it like like. If I'm saying like Irbalgoes through- and you know you have this right anime moment where, likeyour characters, have black sood all over them right. Well, that's going tobe true for every character. That's like thethat's! That's a Mechanica like! In that sense, it would like that's likethat's an element of the fireball spell right like you can change the coloringand maybe some other stuff, but like the way that I would describe it wouldkind of stay the same right like everything gets everything whatever,because then I think for me. I think that's sort of that establishes like alittle bit of a constant with the spell of constant you that characters might expect so that they can use that you knowlater on, for some other mechanics or whatever I h like, if you, if I go andsay like fireable, pushes all crates and boxes out of thet epicenter. Youknow it's definitely an added thing or will burn up all the wood, I'm going tosay that for every single character, I'm not going to let you have somecertifierble that doesn't do that Ras! That's more! What I meant! Okay, I see I forgot about my coolest rendition. I guess on Bell's Braian, soI'm just gkind O quickly, throw it out there, my my barrd character, the same characterArthur. He originally started as like this mentalist type character. So allof his spells were more along the lines of like magic trick. So it's like the sleepspell for him was just a hypnosis, so he would like find a way to call hemhis opponents and then snap his fingers...

...and they would fall asleep as he calledfor it or like he would distract them, as he did some magic off to the site.So I kept trying to do that kind of thing. As I was flavoring him as this,you know psychic mentalist type person so yeahthat was fun. That was fun. I'm going to do that thing that I doand disagree with Carlos, because Eli got this idea. I love theidea of flavoring spells I've been doing it pretty muchfor as long as I've had characters, I've been finding ways to kind of makespells custom and personal to the ones that I have. I have one specific that I have rightnow that Jordan, you play in this campaign, she's a Alvin neccromanswer and I portrayed her very much is like this kind of like know it all. Bookish,teenager Tade, Bibe andshe's, very she's, very much rebellious. So I knowI've alluded to this before, but I guess you haven't like full on seen itJordan, but she doesn't. She doesn't keep her neccramence spells in herspellbook because she had these like overbearing parents. That wouldconstantly be like checking on her spells to make sure she's doing well.So she couldn't keep neccromanting necriments. He was a bills for Whil Aer,so she has the neccramance spells tattooed on her body and thi covered upwith wrapping nd covered up with robes so that people can't see them. I just thought it was super cool thatyou had it like cathewed on your body and you pulled off the wrapping to readit and I was like that's so cool. I didn't know the reason behind it. Sothat's even better than awesome, but I necessarily like Disagreehou likeit's just Tho. We don't know at'. No, that's that's! That's! That's justmypaper here! HERE'S THE DISAGREE! Part lunch is come and don't worry I got this. I got this idea from a wizard or dndbod article that wasposted recently. That was about this exactly that was about trying toencourage players to branch out andto really make spellstheir own andto really like consider. That is part of your role playing whenyou're playing a spellcaster, because your spells are assentially anextension of you H. it's the only thing, signature aboutyou real and the the cool thing that the person talkedabout was they talked about a player that they had, who her character hadgrown up under water. I can't remember if it was race thingor if it was a setting thing that they had grown upessentially underwater and they were a spellcaster and they had access tofireble, which is what like carless talked about all fireballs look in thesame, and I was like Wel, let's check this out, because this person had grownup completely underwater completely submerged. They had never seen firebefore, but they still had fireball as a spell. Well, how does that work? HMM,so, essentially what they did was if you can picture like an underwater likesteam, vent yeah, that's what they did. It wasn't an actual physialfire. It wasjust a superheated concentrated area where they would just essentiallycreate masimounts Osteam that would burn away at the player, and that wastheir fireball. It was just flittered as steam, and so they still took firedamage, but it was flared flavored as steam, instead of se that physical fire, I getwhat you're saying there, but the thing that I would say that is every fireballthat gets cast under water would turn into steam right because I'm stillsaying it's a high release of energy, I hate it's going to cause the watersurrounding it to boil immediately sure Bas ther that certain fire- and thiswas above water. No, I know I know. Oh, I see I see what you're saying yeah, sothey move the same like steam roles essentially to above ground, yeah yeah, yeah, okay. I could see that I guess, then I don't understand. Why not justcall it like a steam ball spell then, like just change it. It's not a fire.Ball spell at that point. That's not a fireball. It's a steam ball, just callit a different spell and I would change the physical properties of it rightlike steam and fire like you, wouldn't burn thingsyou make everything like wet and Super Hot to the touch right like that. That's like that'swhat I would change about that spell it's not to me. That's not firableright! I get that! I get. I know I get it and, like I'm sayinglike in he sense like you, can pretty much copy, pays fireball and replacethe the name for it, and that makes sense. Rigr like I can definitely see awizard taking his own. Take on fireball but like the thing for me, is that like,for example, for wizards right, like you're supposed to be going to school,and it's like it's more of like a this. This magic has been researched andtested, and you know running through and there's a reason. Why do you needthose components to cast that fell? The outcome is going to be the same wizardsthat then go like. Oh, my fireball is...

...bigger, or my forball is whateverthat's a different spell. My far like this sort of damage comes from steam.Well then, maybe back Guano isn't your region for it right. Maybe you changethe components of the spell to create steam because Batguano and Samaticelements and whatever cause a fireball, they won't cause a steamball. So thisperson that lived underwater probably doesn't have BAT Guano right. So it's adifferent spell with different ragens and they can discover that right.There's no limit to the player discovering a spillit. Does these exactsame thing, but it's not a fireball spell. I would cur. I would change itto something different, that's kind of where that's kind ofwhere I'm going with that more so then, oh, yes, let's reflavor firebll,because then I don't know- and this comes from moreof like a game design perspective I think like if I were to like put thisinto a physical game right like it, would just be a different elemant of we can di. We can run things AIS, Ot, abig feel. That's hat! We're! Definitely not friends! No You'R wrong. Let's, let's take a look at what thissociety had to say over on instagram world dater, six, sixsix looks like they kind of agree with you, Carlos, so they say the first timethey cast. He asked them what they want, the spellto look like and then from that point on. He always describes the spell inthat way we have at m villa twenty nine. All Mynecromenters attacks involve skulls shooting from his wand, because I'm soedgy that's radish and we have over on our twitter atrenegade studio, saying that he does it in lots of waysbut hean, especially wordy birds, septimis Lang, stitch who would castcutting words and when he cast cutting words, he would bite his thumb in thestyle of Shakespearian insults very, very classically trained. I like that. I, like that a lot I have. I have a bird that doessomething similar he's a very he's, a very, very much like a stage burden, not likea like a song bird, and he does the same thing. He does these like grandstanding, shakespearian insults every time he uses. What's that, what's that Cantrup? ILove Jruden dishes mockery, but yeah that is going to do it for today'sepisode of triple advantage. If you like what you hear check us out on oursocial media, that's Aut, rosate society on Instagram, at reral city,social, on twitter. We are going to be having lots of new content coming outvery, very soon, like incredibly soon, like sooner than you think, to keep itlocked there, and we will see you next time.

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