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Triple Advantage
Triple Advantage

Season 3, Episode 47 · 4 months ago

Ep. 69 - Return to Form

ABOUT THIS EPISODE

On this week's episode of Triple Advantage, we finally get around to discussing the first of our music inspired adventures. Next, we use some downtime to talk about what happens between adventures. Finally, we look to what the future may have in store for us as we ask ourselves what kind of classes are missing from D&D.

On this week's episode of tripleadvantage, we finally get around to discussing the first of our musicinspired adventures. Next, we use some down time to talk about what happensbetween adventures and finally, we look to what the future may have in storefor us as we ask ourselves, what kind of classes are missing from dungeonsand dragons, as always be sure to follow us on social media to see whatwe have in store for you enjoy the show, hello, everybody and welcome back toanother episode of triple advantage. Today we have the regular Caron, foryou know the sixty ninth episode in a row, Brid Durdan. How are you guys doing pretty great, tired, very tired, a longdays yeah? So last week we said that we wouldcover the one shouts that we were making and although that will be true,it will be partially true, because we will only cover Jordan's one shot asBraden and I have been procrastinating. So Kid Jordan tell us about this one shot andtell us about how you've incorporated the shuffled songs that we randomly gotfrom spotify and how you are weaving these into atale. What is the tale? Talk? Okay, I can do this, so my songs were darkness by Mico, Tamia,God of war, from the playstation video game and skirmish midnight and bymidnight siden ticket. So I started with the darkness one, and I wasthinking like okay like I try to get a feel for these things and then justlike kind of wove like a setting around each of them, becausethey're all they're all fairly different, but Ifelt I could weave one into the other. So the story goes like this. The city of Maxen has been at peace forat least three hundred years. For the last three hundred years. Sorry, itspeople have grown very prosperous and happy behind the walls that have keptthem safe for a very long time. Indeed, people flock to this city. For thisvery reason for outside the city, walls is a land of strife and war. Theneighboring cities are constantly attacking lands and repelling attacksfrom others. Yet this city alone remains a banner of refuge and safetyfrom all attacks. Why? It's quite simple? They have a weapon strongenough that no other lands dare attack for fear of swift and Brura vengeanceupon them. This weapon was crafted with the help of mountain dwarfs who havebecome legends to craftsman everywhere. According to this legend, they used ameteorite that fell near the city and the blessings of the Gods, who felt forthe plate of a once terrorized land priest prayed for weeks and the mastercraftsman works like they had never worked before to create this weaponthat we could save them. Finally, it was completed and the king, at thattime, used it to show an invading army, its destructive power. The army fled,the city was saved and the reputation of the destruction it left spread tolands far and wide. The king then made a declaration to the lands that theywould not use. This new power to annihilate other lands. So long as theywere left to live in peace, he then locked away the weapon. So that itcould not be taken away by forces that would use its power for evil. Sincethen, the other countries have left them alone, and the city was able toflourish under the piece it achieved, but now something has gone wrong as anarmy larger than has ever been seen on this continent approaches the citywalls once more, the people are afraid and confused. What kind of army woulddare threaten a land with the power to wipe them all out. Then again, was thisweapon even real, and what is our ruler going to do so? This new ruler mustfind a way to deal with the army and calls forth adventures to take upbequest on his behalf. So the Party is asked to retrieve theweapon that has been locked away and it is said to be hidden away under themountain. They must travel by rowboat through an underground waterway to ahidden vault that hasn't been touched for centuries. So that's where the darkness song camein, had a very like creepy feel, and there is like kind of like ashes ofwater that I could hear in the background there. So it gave me a verylike underground, cavern y kind of feel, like you know, there's creepy thingsthat are waiting for you there. So I went this and the undergroundcavern has become a layer for monsters, and the king also knows that the way istreacherous and trapped. So the king...

...offers what little knowledge he has ofthe Party and tells them that the reward for successfully retrieving theweapon will be exceptional, fame, small fortune, title and lands if they sodesire, and perhaps a magical artifact from the Royal Treasury. While traveling in this river boat, theParty will encounter rapid split pathways, perhaps monsters such as grisor Ropers, or spirits and oozes. When they reach the end of this river,they will need to travel further down into the back into the mountainfollowing the path they will eventually reach a large pit like cavern withmagma at the bottom. There are stairs carved out along outof the stone spiraling down this large cavern, but no railings. So this iswhere the god of war kind of comes in. It's like this long, like trek downinto the mountain, is how I kind of felt was this constant, like slow, beatlike a drum a war, drum kind of thing, and so it wasjust this long trek down this spiraling area into this pit of magma, so they have to overcome a few trapsalong the way that might you know, lest they, the party fall into this pitof magma and when they finally reach the bottom. There are two giant gildeddoors that stand shut before the party. One ghostly figure in Regal, attire andwearing a crown stands before the store. Who'll ask the party what they should.The ghostly king find their answer to be noble enough. He will open the doorand ask them to promise that they bring the weapon back when the task iscomplete, so that he might once again protect it from falling into the wronghands if he finds their answer lacking. Heattempts to stop the party from proceeding upon his defeat. The doors will openand reveal a room with stairs leading up to a small dius folding above theDIS is a strange black stone that exudes a palpable energy to it. Any onewho touches the stone must resist the pure energy feedback or become consumedby it. Others may try to help the individual resist it by grabbing a holdof the person or the stone at the same time, which will reduce the DC for eachindividual who helps successfully reducing or resisting the energy grants.Those touching it. The ability to cast the ninth level spelled meteor swarm,which can be cast once per daunt after acquiring the stone. The players willmake their way back out, but will be met by a large group of soldiers sentto take the stone from you. These soldiers appear to be from the invadingarmy, but how did they know where the entrance to the vault was, and so at that point there will be askirmish. I assume where these two forces will meet your party in thissmall or this band of soldiers and that's where the skirmish song willcome in or it could also come in to play with the ghostly king as well yeah. You got all that from three songs.That is correct. That's a goal what's like! What's that, I think thatwas the goal. Briton yeah, so does that mean it's time to step itup for you, I mean: What did you guys? What did youguys think of it in general? How did it feel did it seem vague? I mean I know Ileft a lot like open there. I didn't go into the details if I were to write itout more as like a full thing than I'd. You know add in you know the exactmonsters, the exact pathway is exactly what was in each room. That sort ofthing be a hop manes hiles are in the dungeon yeah. Exactly no be God, that's fun. What what have you been struggling with? Iknow because from previous conversations sometimes do do you haveyour ending, yet you know how the players can wrap up the story yeah. Sothat's. I guess where I left it a little bit open ended there. I was likeokay, maybe you know either the king is responsible for this or an advisor orsomething like that and he's kind of sided with this larger army, or you know, there's something else at play, and I haven'treally gotten into that. I'm, like a do. I want this other army, like this largearmy, invading army, need to be like led by some other, like supernaturalbeing it could be setting a level for this is alsoridiculously hard. I I wanted it to be...

...a higher level adventure, especiallysince we'll be able to use this item to cast a nine lubble spell you don't want it to be. You know levelwant adventures, you know kind of thing so that setting the DC for the monstersand the traps and that sort of thing would be a difficult part there yeah and so in terms of like whatthey're going to do to wrap up they'll have to get to the king and drop off the stoneor use it themselves. They could do thaton the army and then just bring it right back depending on how much theytrust the king or the advisors there or you know, maybe they go to the invading army and you knowbluff their way out of it. You know or say, like Hey, we've got this now andlike you should back off, so I kind of wanted to leave. It open ended as tohow they wanted to finish it because yeah the players are always youknow open to doing that sort of thing. Isthere a chance for the players to convince the king to break their? I guess their oath and use that weaponagainst the army yeah. There is a chance of that forsure I would say yeah so like it's yeah, so if the, if they do decide, youknow to use that weapon or the king decides that, then you know what arethey going to you know? What does that mean for the city again, because you know now theworld sees that yeah. They have this weapon again so either they you know,try and make another truce, or you know the city is going to become.You Know A, I guess, a target for other cities andstuff like that, like okay, we need to take out this place and make sure thatthis weapon, you know, isn't in their hands anymore, so yeah it could be really interesting. Ithink, and there's a lot of different ways itcould go. It feels yeah it like, like you said it kind of feels like reallyopen and not sure how I want to close it out. I would almost want to leavethat up to the players, but I know with one trod adventures: they try to getyou to close it off and I'm so. I have difficult time choosing yeah what I, what is, do you? What is thatweapon? I guess I'm kind of held up on that. Oh, it's, just a magical artifact thatI've made up a unknown power. Well, yeah! It's like yeah, the the ninthlevel spell meteor swarm essentially sends down for giant meteors that just obliterateeverything I think it's like twenty ten damage, or something like that for noforty D, Ten, twenty ten bludgeoning and two, then ten fire damage, or maybe it's a d six. Ican't remember, but it's right, it's big, it's big, so it is a very powerful artifact andthe the DC and the pure feedback thing I kind of took from guardians of thegalaxy with the power stone. Oh Ah so I thought that could be a kind oflike a cool scene know where people are trying to help each other contain thisthis power, so do they all in to do a dance off? Yes, yeah exactly or I talk I was. I was wondering whether Iwanted to put like a monster at the bottom aside from the king as aprotector of this thing or, like you know, some ancient dragon, or somethinglike that like it could be just like a big monster instead of having itinstead of having the Large Cup of soldiers at the end orboth it could be both I was debating on that. I didn't know howI felt about that, though, so I was like He. Maybe are you hoping for thisto be more of a Dungeon Crawley type of adventure, or is it more R P based? Iguess what are your? What's your balance,ideal balance, he ideal balance. I mean the beginning of the adventure. Theplayers will have to meet the king and have that sort of like talk and discusshow they're going to do it, the dungeon crawl itself. I don't see as being toolong I and I want. I would spend a lot more time onlike the rapids, where, like they have to make quick decisions on, like you, know, incoming obstacles and likewhich way they want to go on the path...

...and that sort of thing and thenfighting monsters along this river at the same time so yeah I would. I would want to spenda bit more time there and then the traps are just the Dungeon Crawley partas they proceed to the bottom of the magma pit and then again, there's moreR P as they reach this ghostly King. You know they could just straight upattack it if they want to- or you know they could try and talk to this person-and you know prove that they're worthy ofyou know containing this power and making sure it's used properly. So I would, it would depend on thegroup, of course, but I enjoy our P, so I would lean towards that, of course, but I definitely also enjoy action inlike fast paced adventure. So I row in that for that's why I like therapids so right, a little bit more of an environmentallike yeah, Alene kind of yeah, exactly exactly and there's a bit oflike monsters along the way, but I didn't put in like anything like tooridiculously powerful either. So it would mostly be a numbers. The thinglike there would be a lot of like smaller monsters. I was looking at so like ropers and bricksand stuff or like CR, five and see our two creatures, but if you put in abunch of them, they're like it's they're, really cool because they justlike grapple people out of the boats and stuff like that, and you knowthey'll like grab on to people's faces and just like it could be a really like moment. You know in this undergroundcavern, so that's pretty fun m yeah. So now you guys are you knowyou're going to have to come up with some ideas here for your stuff. I getto. You know, hear that right right, you do indeed good but Braden. Ihaven't heard from you. What's what do you think? I guess my biggest questionis whether you think this will be able to be runin one session yeah. That was the other thing I was like. Aha Ha, I don't know,I would probably guess two sessions like getting getting to the stoneitself. I could see easily taking like two three hours with a party. That's why that's also why I didn'tinclude a monster at the bottom. You know a magma pit because I was like II'm already running like you know this rapids thing and then like havingyou know monsters in there. That's you know any time you have combat. It'slike there goes at least an hour m, because that's just how things work outand then with the rest of it. I was like okay, so they'll have some time beforehand andthey're going to need some time to talk to the ghost like king and or fightem.So that's like you know, you're looking at two to three hours. I would guessjust for that part getting to the stone and then you come back out and you'remet with this group of soldiers and so now you're easily. Looking at, I wouldsay, three hours, and so I was like okay, that's like either got to be likethe end of the adventure right there, and so they do that and they get backto the king and and then you know, boom end of story kind of thing like they they protected the land. They get theirreward. That sort of thing or this could turn into like a two shot whereokay, now? What happens? Next? What you know is the king going to use this. Youknow thing: Can the adventures help defendthe land you know on the city? Walls is the adventure? Is the invading armygoing to keep coming despite the use of such a weapon? You know so I was like this couldbecome a too shut and like I could have like a separate thing almost to like,say chapter two of this but yeah, and it is kind of open ended forthat reason, but yeah it's definitely going to be difficult to fit it allinto one adventure, so at least not a three hour. One I'dsay give yourself at least four hours for this. So Yeah compartmentalizing stories into alike into a good three hour segment is, is so difficult, quite yeah and like especially, if again you just go back to like do youhave? Are Your players on board at the story right away? You noyo make surethat everybody kind of knows what they're doing already right yeahh. Hethinks...

...we're not separate. You guys excited tohave in person D nd again. Yes, Oh my gosh, I'm so excited I mean like the just being a person seeing people'sfaces is raped and like having the ability to just like use body language again, you know likepeople can do it a little bit with camera, but it's still difficult because everyone has to be looking thenand yeah, but you know I was just remembering that you know, being inperson also means that people are going to talk a bit more, if that makes senselike they're, going to sometimes out of character, sometimesin character. Just like talk about random stuff, I do I did enjoy thatbeing online people are fairly focused. That makes sense fairly on be like one of two things becauselike either you you have an engaged party or M or they're, not payingattention at all and or the wonders of the Internet or one click away. Yeah Yeah, I'm excited for in person stuffsetting in this space and in general. Just I want to start three differentiagain for many years and things to use irl it's gooding. So next week we may ormay not have an upraid on brain and eyes. One short campaign. Thank you somuch for this week and to continue this episode, you get to talk more Duro yeahafter your two week. Atis, it's not exactly I'm making up for lost timehere. I know everyone missed my voice, so all right! Well, I would like to hearfrom the society to like, if you guys have any tips or pointers or whateveron this on this one shot that I'm kind of thrown together then throw out myway send it send us a message: I'd love to hear back, but yeah continuing on guys. I believewe're on chapter six now of the Dungeon Master's guide. It's page a hundred and twenty five,it's talking about what we do between adventures all right, so the campaign is much more than a seriesof adventures. It also includes moments between them:the various distractions and side pursuits that engage characters whenthey're not exploring the Wilderness, plundering dungeons and gallivantingaround the multiverse on some epic quest, the natural pace of a campaign,often lulls between adventures time for the characters to spend their treasureand pursue their goals. This down time gives characters andopportunity to sink their roots, a little deeper into the world, buildinga personal investment in what happens to the people and places around them, which can turn which can, in turn, drawthem into further adventures. Chapter five equipment of the players handbookdetails, expenses that a character incurs or basic necesse cities,depending on the lifestyle of the character chooses from poverty toluxury chapter. Eight adventuring of that of that book describes some of thedowntime activities that they can pursue between adventures. This chapterfills in the gaps describing the expenses of owning property and hiringn PCs and a variety of additional downtime activities. The characters canpursue. The beginning of this chapter also offers suggestions for linkingadventures to other together and keeping track of events in yourcampaign. So I know lifestyle is something that like people are supposedto choose and stuff, but do any of you guys ever use it I mean, maybe if, likeI had like okay guys, you've got two or three months here you know of down time,then I might be like okay, it's going to cost you x amount per day, butthey'd also be able to make money in that time if they wanted to. You knowthrough some of their downtime activities. So it's like how much do you bother withthat? I guess I tend to. I tend to pay a lot ofattention to that M. it's one of these things. It's like, if you just areaccumulating golden accumulating Golden Nickum Land Gold. It shouldn't be an issue if you spendlike right percent of your time, adventuring, and then you come back fora month. You should be fine right if they want to blow that all ona fancy hotel for a month. That's on them, then was limmits on them too, butright next, for a makes for a fun opportunity of exactly how they want tolive...

...there like the way that you you've beenyou've been kind of handling it to us. For the most part, I think our campaignwith the Torny of dragon stuff, even you made down time that are de factosort of like shopping session. You know, yeah. I think what we haven't reallyspent too. I think the only time was like in between the campaigns andmutuals like what our characters would be doing, but other than that, like I've enjoyedhaving to think about like how to like restock up for the next like of thecampaign or the next light of the adventures that were taking, especiallywith like with hall or wizard. I think that it's, it's really cemented the rules ofwizardry by you like having harder requirements on the regents that theyneed to use to cast, spells yeah all right. I think I think, from from another player's perspective right,it does add a little extra layer of R P on top of just regularly playing your character,because you have to keep track of all these. You know your resource is to actuallyuse your abilities, which is not something a lot of otherclasses need to do per se. Right, like as a monk, I'm pretty much good to goafter a short rest yeah. I an ID right, yeah, that's true yeah, I would say these spell. castersdefinitely have to worry a bit more about well like buying consumable. I itemsyou know like diamonds and things like that required by spells for materialcomponents, but getting yourself out of real deep debt with the DARV and empireexactly but yeah. I was just curious because Iwas like well if my characters have like a week of down time like is thatgoing to cost them money, or is that going to make them money or see? I was,I would think so because I was, I was loosely thinking about implementing asystem like that where, on like a long running campaign, any time you get into town right likeyou, can you have to purchase regions again right? So that's like a flat cost depending on. Like I mean you, don'thave to make it a huge deal right like you could see you as a DM could be like.Okay, wizard you or you've expended your resource as an it cost you youknow whatever two gold, ten gold to get it all back,depending on the the spells that you have ready right. If you want to beprepped for everything right so then you could just kind of wash away the l.let's find the specific items here and just tabulate the ones with costs forspell usage and then just make it so that they can instipthat, which I think is, I think, it's more important to do that in a gamewhere you want to maybe have like, maybe if you're running, like anepic style of game or some sort of like organized play between multiple groups,right where you ideally want to have players spending their goal in one wayor another, and in like one shots and short form campaignsthat usually won't happen because they don't have the time to do it or itdoesn't necessarily matter too much to spend the gold, but all right like if you're, if you're,introducing like resources in the game that they can purchase, then you needto have that currency being moved around right. Otherwise, your playersare just going to like hoard. How about have a dragon hoard there a don't have to stash itsomewhere. Yes, all right yeah. So I was just curiousabout what you guys are doing. So the other thing that the the other thing to do when between adventures is linkingadventures, and I think that this is a key thing to help you players progress,so a campaign in the style of an episodic television show rarely needstory links between its adventures. Each adventure features its ownvillains and once the characters complete the adventure, there aretypically no loose plot threads. The next adventure presents an altogetherdifferent challenge, having nothing to do with the adventure that preceded it preceded it. Sorry, as the charactersgain experience points they become more powerful and, as do the threats theymust overcome. This kind of campaign is easy to run, since it requires littleeffort beyond finding or creating adventures appropriate for the party'slevel. A campaign with a narrative lets the players feel as though theiractions have far reaching consequences. They're, not just racking up experiencepoints. A few simple modifications can help. You overlay overarching elementsto create a serialized campaign, H in...

...which early adventures help set up thelater ones, and this is what I like to do, because I, like the idea of farreaching consequences of you know your actions will have consequences, notjust for right now but later on. You know your success or failure couldaffect how this story progresses, and I think that I think that helps players.You know feel like they're, like the there's a meeting to whatthey're doing and what they're playing, but it is a bit more difficult, so I'mexcited to hear what they have to say to help with that yeah, so using an overarching story. Sothis section presents a couple of examples of over arking stories whichhave, over the years, fueled many classic D, nd campaigns, theadventurer's goal in the first example, is to amass the power they need todefeat a powerful enemy that threatens the world. Their goal in the secondexample is to defend something they cared about by destroying whateverthreatens it. The two examples are, in effect of thesame story: Variations of the battle between good and evil, told indifferent ways, so example, one here, the quest of many parts. So you can tieadventures together by using an overacting goal that can be fulfilledonly by first completing a series of related quests. For example, you couldcreate a villain who can't be defeated until the characters explore ninedungeons in which the nine dread princes reside with each of the witheach of these dungeons stocked, with enough monsters and hazards to advancethe adventures two or three levels. The adventures spend their whole careers.Fighting the nine dread princes before finally pursuing an epic quest todestroy the prince's monstrous progenitor. As long as every dungeon isunique and interesting, your players will appreciate the tight focus of thecampaign in a similar type of quest campaign. The adventurers might need tocollect fragments of an artifact that are scattered in the ruins across themultiverse before resembling the artifact and using it to defeat acosmic threat, so example, two agents of x. You canalso build a campaign around the idea that the adventures are agents ofsomething larger than themselves: a kingdom or secret organization, forexample, wherever their allegiance lies, the adventures are motivated by loyaltyand the goal of protecting whatever it is. They serve the a Royal City guilt, the hid, the characters over arkingmission might be to explore and map an uncharted region, forging allianceswhere they can, where they can and overcoming threats they encounter alongthe way their goal might be to find the ancient capital of a fallen empirewhich lies beyond the realm of a known enemy and forces them to navigatehostile territory. The characters could be pilgrims in search of a holy sightor members of a secret order, dedicated to defending the last bastions ofcivilization and an ever declining world, or they might be spies andassassins striving to weaken an enemy country by targeting its evil leadersand plundering its treasures yeah. So what do you guys use any any ofthose elements in the stories that you tell if you were to come up with a campaign?I guess like yes, yeah, absolutely yeah hundred percent yeah, it's itseems to be an easy way. I've I'm using more agents of X. Currently, althoughit's got a little bit of the quest of many parts attached into it for mycampaign, or at least that's the way, it started more agents of x, it'sbecoming more quest of many parts, because the characters are less andless attached to the faction that they started with so we'll see where thatgoes, they're becoming more free agents. Ifthat makes sense, so we are now consulters yeah, do you guy? Was it Braden, I guess in tyranny? Did theydid they join like a faction or something like that? Did you a yourparty? They did and then afterwards they kind of became agents of the council itself. So it's become agents of x butdefinitely started as quest of many parts. Were it's like this is theultimate goal we just kind of have to hop around until we reach that right and now it's now that that's done, we've been doingsome o some looser stuff that still connectedby the common threat of like a potential world destruction, mthe common thread, it's a more commonfor thread than you think, Oh, I know...

...seems to be a d ND class. I can eversure right. I definitely use a story telling to Ohokay, good yea, the I use the agents of x type of thing, because Ifeel like the way that I've been running one shots. I kind of just getlike a random people together it it fits in a medacine that they they'reall already part of some organization. That kind of just hires consultantadventurers to go solve miscellaneous problems. You Royal City, Gilt, exactly that is correct. That is how most of the adventurestarted and due to the death of two characters, two new charactersintroduced that are not part of this, so fun. All right, no sorry keep on. Oh!No! No! No thing! I think it's just like for me: It adds to the little the the ongoing growth of the the story. I guess the loose story line,what is the royal city goes. Maybe at one point well examine the actual Gilditself rather than just the jobs at handsewed. Wow, that's crazy talk, man!Nobody is allowed to examine it a guild. Yes, you just do what they say and move on just kidding all right. So, let's plantsome adventure seeds here guys, so you can make a campaign feel like onestory with many chapters by planting the seeds of the next adventure beforethe current one is finished. This technique can naturally move thecharacter, move the characters along to their next goal. Sorry, it's there's amisprint there. If you've planted a seed well, thecharacters have something else to do when they finish an adventure, perhapsa character drinks from a magic fountain in a Dungeon and receives amystifying vision that leads to the next quest. The party might find acryptic map or relic that, once its meeting or purposes determined pointsto a new destination, perhaps an NBC warns. The characters of an impendingdanger or implores them for help the trick is not to distract the charactersfrom the adventure at hand. Designing an effective hook for a few for futureadventures requires finesse. The lure should be compelling, but not soirresistible that the players stop caring about what the characters aredoing right now, to keep players from straying save yourbest ideas for the very end of your adventures or insert them duringperiods of down time. Here are a few examples of ways in which an adventurecan an adventure. Seed can be revealed so on a villain's corpse. The characterfinds evidence that the villain was working for. Someone else. I captured N P C reveals the locationof some one or something that might interest the characters. The characters are heading to a localtavern when they spot a wonted poster or a missing person poster completewith the promise of a sizable reward. Members of the local militia or citywatch put out the word that a crime has been committed and they're looking forpotential witnesses and suspects. Finally, the characters receive ananonymous letter that sheds light on a plot were impending invent event ofwhich they were previously unaware. I love dropping adventure seeds into my campaign because it's just Ilike having the options there for the characters tojust pursue, whichever thread they want to follow. So, if they're not really interested inthe adventure that they're on currently, then there's a good chance that youknow they'll just decide. You know what there is this other thing that wasgoing on. I'm going to go, follow that right now, maybe I can convince theparty to do that with me, or you know, maybe they're not really interested inthis one, but the other players want to continue with it. So they do that andthen you know agree to go on the next quest with them at following this otherthreat that thread that they're interested in so adventure. Seeds are abig thing for me. I know you guys probably do the same. Iwould guess yes, yeah I've got a bout billion ofthe mountain. The Home Brew Campaign that I'm doing right now so yeah, just throwing them left and rightallowing of players to just make their own world essentially the justeverywhere, like you want to pick one up. Fine, if you don't find I've goteight thousand more...

...yeah the time he remains just for just the path. Yes, you merely think you have free yeah.Exactly all right. Last thing I want to talkabout here for this week is foreshadowing, so foreshadowing is anexercise in subtlety involving the delicate planning planting of seeds forfuture adventures. Not all foreshadowing bears fruit, particularlyif the clues are too subtle, or if events conspire to take your campaignin a new direction. The goal of for shadowy is to hint at upcoming eventsor and new threats in your campaign, without making it obvious to theplayers that you're telling them what the future holds. Here are a fewexamples, so an object, worn or carried by an enemy as the symbol of apreviously unknown organization engraved or written on it. A mad womanstanding on a street corner spouts fragments of an ancient prophecy whilepointing a crooked finger at the characters. The king and Queen announced themarriage of their son to the daughter of a neighboring monarch, but variousfactions opposed the unit union trouble is brewing, bug bear scouts, are making incursionsinto civilized lands and spying on settlements as a prelude to a Hob,Goblin warlord's invasion. A puppet show in a market squarepredicts a tragic outcome. If two noble houses on the cusp of declaring war oneach other refused to reconcile N P C adventures in a city are beingmurdered in a similar, yet unusual way, hinting at a future threat to theplayer characters. So I like these honestly, I think the thing I'm missingand my campaigns is just like random for shadowing events like I like the bug bear scouts one are making,you know, encourages into civilized lance and spying on settlements as aprelude to a HOB GOBLIN war. Lord invasion, because it's not necessarilylike part of the main like over archingstory or threat that I have going on. But it could be something. That's goingon in the world and needs to be dealt with so that I like that idea. It'sdefinitely something I want to work on. Personally, I tend to get to attach tothe story. I don't know how. How do you guys dealwith that? Do you have difficulties coming up with like random things goingon or like? Is it pretty easy for you? Do you have any tips or tricks? I neverhad to really foreshadow too much, and especially us because, like running tomore anihilation, it's more like, Oh, you discovered something new in thejungle yeah. One time I tried doing it, I didn't like. I thought I was doing apretty good job and then the party still ended up getting turned half inthe stone so Yahmani it wasn't doing it. Maybe it was too so so I I mean I, as as a player knew thatyou know things in you know stone would probably be I'm going to do so of somesort or you know a creature that can turn people to stone like a Basilisk, but I didn't know whether my characterwould know that I was having difficulty there like trying to separate mycharacter from my player knowledge. I think I might have asked you at onepoint whether I could figure something out, but then I like rolled reallypoorly and was like out. Well, I guess I don't know, no, let's go yeah. I don't know terms of like do I feel like I haven'tplayed. I haven't made a story, that's large enough that could ha foreshadowedelements. So That's fair! That's fair! I just Ijust have not gone to the point where I can drop little little tippets andlittle yeah. Your players have always had enough to go already, so it doesn'tneed for shadowing yeah yeah. What about you Braden? I do I mean I use for shadowing a fairbit. I would think whether, because I've got like so many threads of there,whether any of it actually ever comes to fruition is a different story, but Itry to I try to work it in way appropriate yeah yeah. Do you guys like do you? Do youfind it difficult to do the foreshadowing, or is it fairly easy? Do you do you usually like a bendtowards like here's, a story element that could be or is it more like here'san event that could happen, but above...

...all, right? Well, thanks gist. That was awesome. Ilove learning about how to write better adventures next time, we'll talk abouthow to keep track of your campaign and recurring expenses that might happenand then maybe get into the downtime activities so we'll see, but for nowBraden. What do you got for us all right? We've got that segment talkof the town where we look at a question that we have, and we ask you thesociety that question that we ask ourselves that question and discuss theanswers to that question on the question that we're discussing theanswers to is one that we asked like weeks ago, because we haven't done thisshow in a while yeah sorry, Jordan, my goodness, but the question that we've beenwondering is what is a class or sub class concept orlike an arch type that you've seen in fantasy or in different stories that doesn't exist inD nd. Yet they'd like to see existent end one hundred percent, this going tosound the inner we was going out here, fit Ninja characters from Norton, F, P, theso fine, a they're actually like there monks, I guess for the closest thing,but it's not really like an O. I know, but I'm talking like I'm talking, maybelike super on the nose like taking abilities from the show and yeahreaching them as spells or abilities in game. I think that would be cool also.This is not necessarily subclass related, but I think the general themeof like shown in Animes is something that I would love to introduce into a dND campaign, one time to have like this, like epic type of over the top combatkind of year, where perhaps like six squares per turn, don't matter toomuch it's more about, like you got punched and you got sent flying throughthe map kind of thing like that level of like outlandishstuff, but in sure how that plays with the actual balance of fit. My two centssort go ahead: Eyot like an army after every boss fight just so the next bosscan kill them to power skill. This er yeah sons, more powerful than the lastguy. You think. Yes, the typical show in yes yeah interesting. I would love to seelike either like a venom type thing whereit's like you've got like a symbiote type creature attached to you and givesyou abilities that way or something along the lines of like aJedi. I Love Star Wars, so you know bring me them Jedi, but it'd be really difficult toimplement that. I think into a five denting the like. I don't know it's difficult likeany time, you're trying to introduce something new that isn't like inherentto the setting it's difficult to just see like how it can fit in if that makes sense,yeah, it's all theoretical until you actually try it yeah exactly so, but yeah that I think I thinkthat'd be really cool, like a venom type thing could have like a symbiosisand everything too, as like a threat yeah to be cool. I was thinking like this is kind of inthe game already, because we have the swash buckler rogue, but I want like areally definitive pirate class like one that does not blush about what it isand it like it is piracy. I don't know what that would look likeexactly maybe a couple of different sub classes, but a lot of a lot of a lot ofGan Green. Yes, some scar, a yeah, must be listening. At least one body partcovered up in a hilarious way, yeah, but yeah yeah yeah, the Parchous,definitely the closest you can get to that. I would say like right now,anyway, it is, but it's still like it doesn't feel that close to me it is butlike it could be, that we could do more m yeah, it's almost like yeah, becausebecause gun slinger might also fit in there a little bit depending on youknow what age of piracy or an that's true, you know having the pistols andstuff I've always figured like I've, always pictured, gun, sling or like. Iknow that it's like more steam Punky, but I've always pictured it more likewild west...

...m e, even just from the name yeah yeah, that's true, but yeah, looking over at our twitter page. So Iposed this question literal weeks ago when we're supposed to be on a segmentand then didn't, but the responsible got from at Davidbearer, David Barentin was, I tend to like things tied to supernaturalelements, what up David same so probably a ghost power, warlock orsorcerer. That's kind of I like the concept forthat, but I don't know that that scales with the rest of like the warlocks thatyou have a ghost coward sorcer, would actually be really cool. Goes part warlock. It's like you, get your power from like Kasule, and thenyou got the guy over from you getting it from an arch Fay, and then now yougot a guy getting it from a ghost. It doesn't feeling. I guess, scales thesame amount of like grandiose. You know it might depends on how you mightflavor it like I. As soon as you said, like ghost powered warlock, I was likeghost writer, Okay Yeah, but that's the I go has likethe fiend because that's got the contract with Mephisto, true to a certain extent, but the ghostwriter itself is actually like is Michael, Michael Angelo or somethinglike that. No, the Archangel Michael Sorry, is the original Ghost rater type thing like it's a soul.That's almost like incarnates itself inside of a willing host yeah, but inorder to get the spirit of vengeance, he had toliterally shine the contract with the devil. That's true that at that verythat's, very feen warlock me is like signetics, give you these phenomenalcosmic powers- that's true, fair enough, but yeah. I can see that does it for ushere at triple advantage, if you like what to hear, if you want to be part ofthe conversation check out our social media pages, that's that real citysociety on Instagram avaracious on twitter community discord, lakes can befound in both stay tuned. We've always got stuff coming out. We just releasedjust being relative, because again we haven't done this in a while, but wejust released the blood magic sorcer available. Now on DEM Kild, we'realready working on the follow up to that of stay tuned. Keep it locked,we'll see you next step a.

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