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Triple Advantage
Triple Advantage

Season 1, Episode 11 · 1 year ago

Ep. 10 - 10 up 10 down

ABOUT THIS EPISODE

We hit 10 episodes! How do we deal with splitting the party? How do we incorporate real life into our campaigns? How many more episodes can we keep doing before this gets old? Find out in today's episode of Triple Advantage!

Oh, my God, guys double digits, Jorda and Brurden, we're we've gotten to ten episodes. How excited are you right now? I can'tbelieve we haven't killed each other already. It's true. You know it might help thatwe now have to social distance. Yes, that is actually actress. Rigt and atime of almost murder were pulled apart by the world, guys very nice. Now this week's episode is a little bit stricker to do becauseJordan, down the medal of God knows where, in a time where Internet connection iscrucial and we 've been forced to move completely digital, so yeah we're Goin to see how this fullrecording works, I'm hoping that you guys have an uninterrupted version, and it all goeswell, but we'll see were only three correct, connect connection districtdisconnects Allo, his Baren a so far from civilization, is not functioning properly. Apparently this week guys, we have some generalconversation about actually isolation. Thank you for brnging it up. It's a hodtopic. We're definitely going to talk about it, but the way that I want toactually talk about. Isolation is inregrets. A DND eventually NYDM facesa party split or more specifically, a character going off on their own. Sowith that, segue aside, how do you guys handle with the session with just oneplayer, exploring your World Bratn? I'm GOIN NA throw this ball toyou right away, maybe not the right person to throuhthis too. I have not done this exactly, but I do have frequent cases ofsplitting the party, if you will, that is that my players can never decidecollaborately. What they'd like to do so it'll usually be one or two or threeof them doing the quote: Unquote main quest objective, usually whatever I've kind of steered them a little bittowards through their NPC interactions and through things that they'vdiscovered in the world and then I'll have another two or three off doingredappract, which is often scamming people in the streets,epickfocketing and wor being nice to them. That has almost never happened. Idid 't last session. That happened once fickuring aside. That was not on topic.Sai Jardan with you have you ever had any players just go off on their own inany of your sessions, most of the sessions that I've run havebeen one shot, so there haven't been a whole lot of likeopportunities. I guess for them to do that kind of thing, because in a oneshot they kind of all know that hey there's this main objective, weshouldn't try and like mess around with it too much. And furthermore, I think that kind ofthing happens more as the players get more comfortable with who theircharacter is and who the other party members are. So when I've run a campaign, I've only really done that a few timesand most of those only lasted a few weeks or maybe maybe sometimes they lasted a bitlonger, but they when I'm, when I'm trying to do that, Iguess I try to switch back and forth as much as I can, and then I find ways of bringing themback some sort of plothook or maybe there's a barrier in the way or something along those lines. That kindof like stops them from going off and being this lone wolf character, whichyou know everyone has in their head, is a great idea, but the whole point ofdnd is to kind of be collaborative and...

...cooperative and kind of have funtogether. You know so having a Lon, wolf kind of go offand do his own thing might be cool for a little bit, but it's going to get oldreally quickly for the other players yeah, I think it's inevitable. To I mean I've definitely had my shure ofexperience with players going off on their own insessions and, I think, like you saidit happens predominantly because I'm running a longer session andeverybody's gotten more accustomed to either you know using that criminalcontact and going and finding some information. So I the approach to that is always a bit ofa Fi. Fifty I'll try to do a couple of key moments by sort of switching thescene per se between the Sola player and the rest of the Party and then I'll try to make it so that there'ssomething exciting, but as a DM. It's so hard for me, because I love thatmoment of realization when players come to come to new information. So I reallydon't like how I can't actually split how I'm giving the information, becauseParty membersthem that are together receive theinformation if I were in person, but the party member that is off on their own. And sometimes theseevents don't converge and that's fine, because the party will ultimately gettogether and talk about it. But if maybe one member is going off tosneaking into a window or trying to surprise a big bad as a party is goingin a different direction, you know to pin it or whatever it's hard to manage that knowledgebetween two players, because I'd love for the party to you know not gothrough the door just because they've already seen that the other playerdiscovered a trap there. You know yeah, one of the things I've seen you do isswitch people into different rooms where they can talk like when we'vedone it online anyway, which I think is really cool. It's a great way of beingable to only divolge it to specific players and then the other players kind of have to findout, via you know, kind of like that ripple effect rightright right, which is really cool when it happens, but at a table it's alittle bit more difficult to do. Yeah Yeah. I think it's definitely like wellthit's, one of that. That's one of my favorite things that I like to do withdiscord. Actually, just because I can change, you know the tone of it. I havea little bit more control with who I'm talking to what I'm saying, especiallywith like inside checks. You know mm and just in general, because I want toencourage the party to talk amongst each other and not necessarily just elyon me to you know, give prompts and information. I wantthem to start telling each other the things that they found out and I wantthem to start. You know beingcoming a party like youmentioned earlier. You know so yeah really important and I think we'll getbetter with using discord as a whole. I think well find some interesting tools.Actually I've actually just found a new BOT for discord for game management,and I think I'm really excited to start using this. It actually just pulls informationdirectly from DND beyond. So I think it's bit of a Webscraper Soyou'll justpoint your character, shoet ad it and once it's sort of loaded, you cantype actions to the BOT like inside check or saving throrows and it'll. Pull yourstats and automatically give you a result with a randomly ruled die. I think itd be kind of cool. It's gotan initiative tracker in it. It's got some monsters preloaded, so you canlike throw images of what people are fighting it's pretty interesting. So I'm GOINGTOtry to get used to this, and hopefully...

...you guys see it in the two, an an I toan annilation campaign soon, but yeah no nojust. With regards to isolation, it'sjust that. I think that tool is going tohelp a little bit too just managing like because I can bring people intodifferent rooms, I'm just thinking about it now so excited yeah. It'sreally cool the implications that o online stuff is allows you to do right. Yeah, I'm just really excited about it. We'llsee I'll cool well, come back to this. Well they'll, be another update, catchepisode. Eleven! You know, Braden passing the ball onto you, now a'm not able to see directly, but do you have that book inhand? I think he's scrying, Oh boy! Oh, let me wro indeed have that book inhand, not bad. It was a TWALL, Oh okay! Well, yes, I have that book in Hit that book, of course, being the dungeonmaster's guide. It is that time again, Ladies and gentlemen, last week we went over fections andorganizations and discussed whether your parties, we members ofsuch or whether they created such and what renown means to you in yourcampaign this week, super excited to say we're talkingabout magic in your world. Ohboy yeah get ready, wait and my world,or in the four by four cell. That is currently my bedroom, yes to both bunow. What's thedifference, this ificat lack of magic in the latter, but it starts off by talking aboutsomething that we've discussed on this podcast before the difference betweenhigh magic sittings and low magic settings- and it mentioned specifically the dark sunsetting as an example of alow magic setting- and I wasn't- I don't know if either of you erefamiliar with dark son in the slightest, I was not no, but no, it describes it as a setting where magic actually casting magic, actuallydrains life away from the world itself. Oh so magic is therefore serrinisly, taboo, yeah, O not supposedto be doing that and as such, the ones that do use it are considered villains.Oh that's cool I like that and that it contrasts that with a high magicsetting like Everon, which a couple I think actually Carle you own the guideat least- and I play in it. Yes, where so you already know, Jordan magicis super super commonplace in ever: Oh Yeah, Welen, Nan tat, like all Heeck,yeah, yeah, all kinds of tech items you know like they got trains and sky ships and all that kind of stuff,all running on partial magics and things like that that have been imbeedinto items. Super Cool love it. So we got those end of the spectrum and, Isuppose Fairrun in the forgotten, realms kind of lies somewhere in thecenter of that it does I'm interested to see what youthink about this. It starts by stating to consider these questionswhen you're, creating your own fantasy world is magic common. Is it sociallyacceptable? Is some of it rare? How unusual are members of eachspellcasting class? How common are people who can cast high level spellshow rare magic items, locations and creatures? How do authorities regulate or usemagic and how the normal folks use magic and protect themselves from it?...

Lots of questions there, but all goodstuff, because when you are creating e world, yet yougot to know you got to know how how all that is interacting with each otherright. I've always kind of been interested in running more of more of a I don't know. I guess I playin a lot of like high magic zones, so I think, would be really interesting tosee what the implications of a low magic society would be just to like up that wil factor. Ifsomeone does pull it off- and maybe you know like people are lesstrusting of people who can catct magics and that kind of thing. On top of that, like with that that that really what was that the forbidden Te yeah the dark sun setting, I wouldreally like to play in something like that where, as a spellcaster, I wouldtotally play as a spellcaster ind that just to see like how much would I bewilling to how much would I be willing tosacrifice? In a sense, you know to be able to pull off this magic. You knowwhat am I willing to risk in order to get the potential benefits of thatmagic y? You know thinking about that. I would just be excited to run itbecause, to my mind, it just comes to away tomaybe influence, maybe combat mechanics, I think of like that episode in Avatar,when they first meet the blood bender and the first time or she's teachingGuitara she'll pull the water out of all the flowers around and it killsfield right. So I think it would be kind of interesting to have a combatencounter of sorts where, when magic is being used, you know, trees might startcollapsing onto the battlefield or things around you might start changing,and that way your players might actually you know, feel their directimpact of their magic usage. You know yeah, they might have to think twice.You know, but oh maybe I shouldn't have done that now. That's an excellent segue Carlosinto our next section, which is restrictions on magic. In your example,blood bending in the ABOTAR Universe is considered extremely taboo and in thesesequel series we see that it's actually legal. This discusses whether similar thingsexist within your campaign in the in the rum of densions and dragons. Doyou have certain spells or even schools of magic that are absolute, no noteslike the like the three unforgivables in Harry Potter. We like neckarmancy, falls kind ofunder this, like I feel like in a lot of stories. It's usually the don't doit instead, people bad, you know, but I don't know, aside from that, I'venever really tried banning any yeah. To be honest, yeah. I think I playsorry go ahead. I was just gonna say, like I think, for the most part right,like I've done modules right, so the magicitems seem to be balanced with the world. I've never really had to like turn it up, but like I've, neverreally experienced a world where it's just like overtly available or a worldwhere it's highly restricted either it's just you know there. You encounterdifferent types of magic, maybe through the world that'dbe interestingacthually. Maybe, with regards to like how wizards wouldstudy right, like maybe the knowledge of certain types of magics isgeographical and it plays in like a sort of social, cultural kind of way. In my campaign with Everon, I play with a cleric of the gravedomain who goes around kind of animating the dead and the most. I guess reaction that gotten out ofpeople as we travel through this town...

...with the undead is like, oh, like.What's going on there like stay away from that guy, you know, but therehasn't been anything. That's like. Oh that's, clearly illegal or you know,you're going to get thrown in jail for this or oh, my gosh. There is a youknow neccromancer here we need to find himand kill him like Whitch Hunt. This thing now kind of thing yeah, likemaybe like a Mecca Mansy matcomes with like negativeone to care, Texas yeah, but that's the thing right like I don't know if it'sbecause, like the DM, doesn't want to take away from the players like idea ofwhat they want to be able to do, but at the same time like if there aren't anyreal consequences to what you're doing, then I would feel like those it's almost notworth it. You know. I think this falls into like experienceYeaher, maybe because I can see you guys being interested, but definitelysomeone who's, maybe joining the game. Doesn't madty want to feel like they're,a burden on that new world ether exactly so. The next section discusses schoolsof magic and it's not just a discussion of what the school'sof magic are. Actually it's not in there at all what it is a discussion of what the schools of Magic signifywithin your campaign. So it's suggesting that you could decide.thes schools of magic exist within your campaign exactly as written. You havethese set areas that magic falls, undernew studyunder them, or maybe you have no formal structure and that's not reallyacknowledged at all. Maybe you have certain classes like wizards that justare extremely rare, because nobody, everybody's so innately gifted withthese magic abilities. Nobody needs to study it or maybe vice versa, maybenobody's born with magic, and everybody has to study it. So wizards oreeverywhere and no bards or sorcerers really exist. Hm Yeah yeahit's, definitely like your if itallfalls under, I think, if you're just making a new world or if you'rehomebrewing, something as a DM right. It's just thatvariability of how you want to use this in the world. So many so many things come to mind,though, like I don't think like, I don't think you could possibly I'msurprised that they made that section like a small section in a book like Ifeel like the writers could go on and on about that, like I can't imagine,being kind of creative and just being limited to like the formaut of a book. What I mean like, obviously, they canrelease more aditions and more cofpies, but, like you, try to finish a section right, butI feel like this can go on and on and on yeah, when I heard that I wasthinking I couldn't help but think black clover.I don't know if you guys have watched that it's an anime not in this world. Everyone uses magic.Everyone literally, like you know, kids start like you know, learning basicmagics and then, when you get to your you'r coming of age, there's a ceremony that grants you a abook and that book either improves your magic or gives you like some sort of a like extra spells and that kind ofthing and some people use it to become a lot stronger and others like Oh yeah.It's just this little thing that you know doesn't really make too much of adifference in their life, but they have it and the main character is born withoutmagic, which is super like unheard of, and so I'm Ju. I couldn't help, butthink, like you know, oh in this world, where everyone has magic, I'm going toplay as a fighter yeah that that's the first thing I cateto my mind as well: yeah, absolutely because how do you choose those nonselcaster types in this world or and like who? Are you yeah exactly? What do you mean? Youcan't open the store with matc and I think that's where I I think, that'swhere you know as a DM. You have to be...

...prepared for that right because I feellike if you're trying to maybe dabble in this kind of homebrew, you have totake the considerations of what your world looks like outside of just yourparty right, because you might just say. Yes, I allow this one barbarian in thisworld where everybody knows magic, but why were they there right like? Wheredo they come from? Is a a tribe of barbarians that whatever right like it's new and new er players, might not likesee that directly person but like it's, I think, as a dmater duty to have that backbone, because if thatplayer gets hooked, O the game and starts, you know exploring furtherYoyou better have answers. I think what would be really cool towould be to see a clash of these two different societies, a one that's bornwith magic everywhere and another that's never seen magic before and theymaybe cross some sort of a C or whatever and meet each other, be interesting, yeah for sure, and just to see like what happens.There's yeah for sure now. The next section that we got hereis on teleplortation circles, which I don't know about you guys. I've neverreally used too much or actually ever know that I think about it. I've endedat them, but yeah we've seen them before in Chult at least once that Ican think of, but it just discusses to consider whatexactly that looks like in your world. So are they well guarded, probablybecause theyre instant access to the place that you're trying to get to? What exactly? Does it look like whenyou enter a telepotation circle? What does that feel like to the players? The first thing that jumped to mindwhen I read this section is the coolest thing I could think of usingteleprotation circles would be a city that is completely inaccessible, butfor teleportation circle, for whatever reasons completely sealed off and theonly way to get to it is through some ancient it soundsik a that sounds just like Dallarin for moreof the work, Crote floating city, Never Nia Lkyeah, I didn't, I didn't, thinkev played, but now it's a floating city built by wizards and because it'sfloating the only way to get to it, is to telleport into it or you fly to it. I guess wizard stole my idea. So would thatwould you would you think, like a Demi plane of sety? Maybe that's one potential yeah. My my first thought about this ismaybe there's a quest that involves finding this ancient runic array thatyou need for the teleportation circle, an until you find that this place iscompletely cut off from you. It's pery cool on Kno, whar, kind ofsecrets. The city like that would homd it's a good question. The final section that we have here isbringing back the dead. Everybody is everybody's favoritemechanic, so it discusses what exactly that lookslike what that involves in terms of souls in theafterlife and belonging to a Deity and the Daty, preventing you f coming backor allowing you to come back. It mentions enemies, perhaps usingcertain methods in order to prevent yourself from coming back, and then itmentioned something that I really never considered before, which is the factthat a soul can only be returned to life if it wants to be returned to life. So if you try to ret durect somebudy orsomething that, for some reason, doesn't want to be resurrected. Good luck. I think that that rule isspecifically there to keep parties from essentially jailing acharacter into life. If a player...

...doesn't actually want to play themanymore, think about it like when woul't that be useful story, wiseother than you don't want one part of member being like hey. I don't you knowmy month died, but I was really excited to play s palated and somebody else inthe party Goig, but I'm going to resurrect you tomorrow so like you bestjust show up. It does make me think, though, becauseI had a character that was recently resurrected in a curse of strautcampain and it's very very apparent to all the players that that not not me, Ilove playing this character, but the character himself does not want to bethere anymore, like he's very scarred by everything. That's going on inBarovia and just like sweet release from that in any form would be verywelcome and I died and they resurrectd me, andI was like Il wrigt on to the next thing, with my terribly scarred psyche,but reading this and looking back on it, I don't know that that would have been something that the character wouldhave done. I feel like. Maybe he wouldn't have want to come back m something to consider yeah provide it gives you an ultimateout. You know just in no what here's a here's, astoryhook for you guys what happens if, for whatever reason, an entity is ableto forcibly resurrect someone with out rulement what are the aftermaths ofbeing torn per se back into living pulled? You know, that's interesting. That reminds me of supernatural actually, if anybodyfollows that show, I've never actually finished season one. I finished seasonone, and that was it. It kind of lost me towards the end, butit was a pretty good show, but there's there's one particular season wherethat's exactly what happens where one of them dies as they usually do and isforcibly thrust back into his body by an angel that requires his help. I'm not yeah. That sounds pretty cool, but why wouldan angel do that to someone? It was. U E story telling confusing, but I think that makes methink about. Actually, the explorers Gud to wildmow has a section on hollowones is what it's called, which gives you an option for bringing particularcharacters back and then making them into something more than what they were orsomething less, depending undour point of view, kind of like the resurrection Du to Anartin MM, exactly yeah, that's pretty cool other. That is a rap on this section ofthe DMG. Actually Nice. I was going to say during what otherinsight would you want from us at this point? Is it I think it's time it'stime for our critical thoughts? Okay, so for this one, I think I'm going toplay into our discussion of magic and how it all works. So my question for you guys today, is how much does real life play into yourcampaigns, so things like physics and biology can sometimes interact in superweird ways with magic. So is there some sort of a system that you guys go aboutusing for determining how things work out mechanically, or do you just kind of like make something up on the spot? Well,figt you that you mentioned that I'm actually just running a campaignwhere I've introduced coronavirus into theworld, because a wizard Polymorph de frog into an Armadilo and someone atethat so...

...a lot I'll get it all. Joking aside, I like to introduce as much as possible,because I've mentioned this before I think it's easier for players to havesome connections to the game. Some groundrules that they could feel gravity is felt. You know what that feels like so I'll. Try to use descriptors thatpeople will have definitely experienced when it comes to the magical side ofthe world. That's where I leave it more to the fantasy o Realm M. so, like I guess another question kindof along those lines is like so once you start using magic to start creatingeffects. I know there's things that, like you, can control water and like, and then there are like freezing spells-and you know someone who is you know has water on them is more likely tofreeze ind it. You can kind of almost freeze the outside of just them likehow like how much do you allow physics to work in and how much you just like,say: Okay, this is the mechanical effect of the spell and that's kind ofit go aheadbrid. The the rule of cool issomething that I really tend to abide by when I'm dealing with my players. Iwas just Gong to say if they can come up with a really clever idea. That makes sense within the realm of what wewould consider to be realistic if it's, even if it's not directlywritten into the mechanics of the spell, I'm probably going to allow it so yeahif somebody gets wet and you cast a freezing spell on them, it's probablygoing to do significantly. It's going to have significantly more of an effect. Then, if you do it o just cast aregular freezing spell at somebody who was not wet right. So what about things like? Okay, so you are interrogating Someonand, youhappen to have an endless supply of water, an emdless water bottle for lackof better term. I think there's one in there are you talking about Waraboarding and pcs here Du maybe but yeah like just own it and say it otgo this around about way. You want a waterboard mpcs in your game here toOyou Doit Yeah Yeah. What are the t? What wouldyou guys do for that like? How long can a person hold up against something likethat? I don't know. I don't know how I wouldhandle it. I think burten. Maybe you have more experience with your criminalcampaign. Butialy hate that I do. I think intimidation checks is usuallyhow I would handle it, and I've mentioned this in previous episodes.The success of a check doesn't necessarily mean the immediate returnon its value right. So, if someone's intimidating someone or torturingsomeone, I might ask for an intimidation check and if they succeedand go rather high check, then you know the person will startspilling the beans and telling the party as much as possible. Maybe ifthey role low, they could like torture for a longperiod of time and not see you know any answer from the person, possiblyvissing timeline. So the party has to choose other things at that point likethis is going to take. It looks like it's going to take a couple of days tobreak this guy like being for being very upfrond about what it this isgoing to cost. If you continue with the throut, you know, given the checks thatthat were prompted but Britan, how do you handle it? The one time that I can say that thishas happened is when I think back to actually both of you were there forthis session, when my players decided to get informationout of the local gang leader and he wasn't really forthcoming withinformation, and they took a really gratuitous tortocessionto try and get information out of him like a scary amount of detail into whatthey were doing to this boor guy.

But I had decided pretty much rigt fromthe beginning that it could go on for really any amount of time, but there was only a certain amount ofinformation that they could get from this guy because he was reporting to another guy who heknew could do ten times worse to him. Then you could to him so, no matter how well you rolled on yourintimidation check. He probably was not going to tell you much more than youalready knew now. Would you say that that's a like amechanic with regards to this is information that the players cannotretrieve at this time or just set an obscenely high DC check,and I guess just improvise on the go like where, with your stories, how muchdo you try to? What's your usual recourse Fif fifty, Iwould say that if I have the information readilyavailable, which most of the time, if it's a major plot element, I do then, even if they can't get it out ofthis one NPC, then they can probably get it another way if they're beingclever about it. So it's not even so much about them notbeing able to have the information it's just more about. He is not going to give you theinformation that you want. Let's am so that kind of went a little bit offtopic, but I'll, try and steer us back onto coursehere. Okay, so other other physics, things and well more biology. I guessthis would be so. Let's say a creature is being eaten by, like oneof your players is being eaten by a very large character monster. What happens when your other players decide that they're goingto cast something like pollymor and turn them into something giant insidethis person or this beings? You know mouth, that's a very interesting scenario,very specific to tink about on this Bolisten, I'm down to crowds for, like crowd, fund some ideas here and solvorDM problems, but G. no, what I would, I think, I think it would be kind of cool tohave the player also expand with the creature. Technically, there are a partof it at that point. Right, like your gear expands. If you grow- or you justkind of HMM- maybe not- maybe not- I don't know like it. The rowor becausewith pouly with pollymorif right, like your equipment, is absorbed, intoyeworm right, so maybe the party member just gets absorbed into that form rightbecause nothing would really happen. If the creature goes down to Sero hippoints, then they get, then they pop out all right so yeah. I think thatwould be. That would make much more sense. I think just have them becomepart of the creature. For the time be salt spirt turn yeah. I don't have much more of Mafollow up than that. So I think that's, no, no plagiarizing original idea rightnow. I agree with you exactly what would hapen really okay, I was thinkingmore like. Oh, the the player is turned into a mamoth inside this thing or orturning the player Yeah Wat it I on yeah that is that going to break like thisis inspired. Fi ytemlike. This is inspired by two thousand n nineteenmemes of Aunt Mad, going up that this is right exactly what, like so physics and magic. Guys like this isnow a thing that happens in dndd, no re living old, mames, yeah. Okay, Idon't know- maybe they'll Bo- depends...

...what the creature is. If it's a big bad,I don't want that to be. It's like it's like when starlest the whole like lightspeed through a destroy stuff, and it's like all right. Well now you have touse that every single time right, like you, have the tools to almost win anyencounter yeah. I don't like. I wouldn't want players to just be likepoly Morp into an ant and I'm blow it up. So I would ave. I would go around thatrule a little bit. Maybe have the creature be absorbed into theplayer or something like that? I don't know yeah, because I mean I guess it comes down to rule of coolcombined with don't let your players get away with all kinds of you knowgenamic. Well, if that's a mechanic like what's the point of magicalweapons, so it's the point of anything if you can just steam rule throughevery other encounterpossible. You know exactly exactly also, I suppose in thecase of your specific example of Polymorp the creature, I'm assuming hasa even limited amount of sentience and I'm pretty sure, pollywarf isn't literally instantaneous, so I would think about it as you're youover the course of your six second term, to kind of shift into whatever you'rebeing shifted into right. I would think that if the creature has you in itsmouth and you're, slowly shifting into a mammoth of the course of six secondsit's going to go. Oh that's not good, and it's going to spit you ut right,make sense ye. I upposing a rule on EGATCO poly,Marfh mechanic itself. Yeah. Maybe I think I' Bas in more on the creaturesimportance, because maybe a player pobably marcmhimsells into an ant andthen they want to cancel that pollymorf after they've got need by a bird. Wekind of funny to see a bird pop in mid air, but you wouldn't want to carry thatonto a big bad either. So that's like T, you run a bit of a risk with allowingcertain things at times so m good question. I think Yep Dnd andmagic and physics and biology torture surgons. What a well rounded episode!This was guys episode, ten turning out to hit lots of the DND space phenomenal.You guys should definitely follow us on instagram. That's where we're postingthe most content. We recently released a new subclass for monks, way of theGOVIDIC force, garbitic right way of gravitational foravicational force.Damn check that up check that up and any other uppetes otherannouncements for bonus. Sections that we might have e at the week will allcome out through there. So until next week see you guys.

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