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Triple Advantage
Triple Advantage

Season 1, Episode 14 · 1 year ago

Ep. 12 - Game Time

ABOUT THIS EPISODE

In episode 12 of Triple Advantage we talk about when in game events take place and how we like to handle the living world around our players.

Hello and welcome everybody once againto triple advantage today episode twelve going up one by one each week,as we initially stated today, we have Jordan and brain joining us again aswell as myself, Carlos, and this is a landmark episode guys. Do you guys knowwhy tell us Carlos well, as we justdiscussed this marks the end of season, one of triple advantage and I think to our feer lesseners. This doesn'tmean any dramatic changes are coming in the in the future seasons of this showmore so that now that we've gotten confident with the format, we reallywant to lock that down and we want to continually add a little bit more valuefor our listeners. That's my dog in the background, agreeing with everything,I'm just saying, he's very excited about it and I'm just looking forwardto reintroducing a little bit of thecontent that we've made and adding it a little bit into the season. So one ofthe things that I would love to do is like you mentioned before Jordan. Ithink in a prior discussion is starting to add a little bit of jingles and somemore sounds to it. Yeah, and I think now that Nowthet Braidenhas actually made an ep that could possibly something that weincorporate into it. Bringing back the descriptive intros is something thatwas cossed around as well, and I've actually have a really really excitingidea want to surprise you guys with this just because it does require alittle bit of participation. I don't want to go into this too much just yet, becauseI want people to tune in to season two episode one you know, but is thereanything that you guys anything that you guys feel comfortable with im the podcast,something like o successes and failures that you guys think I'm really actually impressed with howmuch community engagement that we've had? I really expected absolutely nobody to listen to this.Besides, like the three people that are in our games, that were like, yes, sure,well, listen to your podcast and we actually have a decent fewlisteners. So thank you to all of them Ye h andI'm that that feels pretty good, because I figured this would just flyunder the radar and it's nice to know that people are actually tuning in tohear what we think and to respond to that and to hear what otherpeople think, which is awesome, the people care. I know this in thislisten in this time when I can't see anybody these anonymous Internetcomments make my day there's not much else to go for mydams so, but in terms of moving forward. I knowJordan and I have discussed working on some jingly type stuff for the podcast for the music, given thecurrent state of the world and the fact that I haven't seen either of you- andI don't know three weeks now- yeah and just everything in general- thatprobably won't be a season two thing, but hopefully going forward, that'ssomething we can incorporate in the near future, yeah for sure excited for that it. Itis actually important to note that I think we're going to be in thisisolation mode for the next couple of weeks as well. Right. So it does throwa little bit of a throws, a little bit of cog, an machine here. I don't know theanalogis lost on me. I feel like I was very closhere, but anyways throws a wrench thrers, a vention to it, because a lot of the stuff that wereally wanted to work on was hosting games and whatnot, and I don'tthink that that's going to be possible for the precetable future outside of digital stuff and that's not something that I've explored to youseriously...

...just yet. But I think that in thecoming months I would like to have to host a little bit more games, seeingthat ultimate is not a thing for me anymore. I do have a little bit moretime, not to prep other campaigns and whatnot, but it is hard. It is hard in general,not seing everybody and not being able to collaborate in person. I guess it's:It's a new OU environment for everybody, but what about you? Jordan, sorrybut,sorry Ye! I was just Gong to say that that is a that's another really nicething about this is that we have that one hour that the three of us can kindof sit down and hash hat our own ideas and bound stuff off of each other,which is kind of what this podcast is, is just the three of us talking aboutour thouhts on D ind. It's nice that, even though we can't necessarily have all that we want fromthis it's nice that we can still sit down and do this this modcast in thisformat, thanks yeah structure, intoit yeah, I was Goinno, ask Jurdan haw about you any. What are thehighlights of your of the successes that you think we've had with thispodcast? You know I have actually been reallyloving going through the Dungeo Masters, Kyde yeah, I mean it's. It's helped a lotlike just to like be able to see like what's in there and like just actually reading it, instead oflike kind of just oh yeah. If I need something I'll go to it kind of thing,so I think that's been a success for me for sure, and then you know. Obviously the criticalthoughts are just you know. gloriously done, if I do sayso, myself yeah and it's also been really cool working like kind of behind the scenes.As far as like the written stuff that we've been putting out, I know it's not a major part of ourpodcast here, but we do. It was fun being able to have like aninterview done with some of the with the creators of some of our stuff andlike just being able to put that stuff out there and actually have a bit ofresponse from from other people has been really really interesting there so yeah, and I think that that's somethingthat we have done a bit of justice and the audience here, Cang Ta test to theshameless plugging that we do on this on our page. But there's a lot going on in the in theback end of things. I think, for example, like brain surprise, EPand then all the other written works that we don't actually talk too muchabout unless they're done right and it's, I think it's something really exciting.It's like a little nice little creative space that we've made and verydndcentric with a couple of good people. We all know- and I don't know it's been pretty fun,seeing what you guys come up with with all the written work. O of course givesme ideas on what to introduce into games and what to do with regards to further dnd content,you know mm, so I don't know any sneak peaks thatyou guys got for this for the next couple of weeks. Let's, let's think for a SIC, we have a Bardic sed class that is inthe works. That is very, very, very close to being done. We were hoping forit release this previous Thursday, but there are still a couple of kinks toiron out, maybe next week. Maybe this coming Thursday. I don't want topromise that because there's a good chance that it might not show up again,but that is our next project release from a very good friend of ours, Matt,Newman, fantastic, DM, fantastic creator. I'm very excited for that. Beyond that Jordan, your brothers justjoined us in writing. Some stuff, yeah yeah, so fraly's been working on the Arcane Blade, I think, is what we're calling it and it's goingto be a really a really cool class. I...

...think it's mostly offense base and kind of a cool little I don't know take on magic and fighterskind of combining a little bit. So I'm really excited to see how thatplays out. I think he's actually play testing it with some of his friends inthe version that he has we're not we're still working on like getting out ofthe kings and stuff like that, but he is having at play tested right now. SoI'm really excited to kind of see h w how it goes. That's really cool whet's, the what's the background for this class likewhere would you guys get the inspiration for it? So so Bradley was the one who came up withit, so he he just kind of wanted a a fighter essentially who was able todraw upon the elements, but only specifically through his blade. So theblade is what gives him power he's able to inscribe runs into the blade andthen, through that blade he can use different types of elemental magic.So it's very element based and very like heavily based on on having thatsword with you, and if you don't have that sword with you you're like useless but it', it's yeah, so that's kind of what it isabout. It's really cool! Well, yeah! I Li! You know what I think.That's just it. The hethe fact that we've been able to justsort of grab random concepts out of thin air mashen together and startcreating new classes and stuff. That's that's one of the things that I'mreally the most excited about with rergets like the whole Royal City,society, page and group as a whole. I'm hopingthat with season to we can grow it a little bit more within the community, especially since I know that lots of people likely had their DNDgames displaced a little bit so being a straight savage here. There isa market guys so shouldbe able to capitalize on this stat, I'm really hoping that we can, personally, I'm really hoping that thispodcast form is kind of going to lead into some more community stuff. HMM,like that's what I'm really excited about. I think it'll be really cool. Once wecan get some people who are interested in in doing the kinds of things that wehave planned with them, there's some really cool events thatwe've already come up with that we haven't been able to implement yetnumber one, because we can't see anyone in number two, because I think we needmore people to be like totally on board with with it yeah. So I'm really excited for ourpotential. There me too and Britn or Jurdan. You brought it up andI think it's important that weld bring it up again, but the the DMG reading will carry on into season. Two of thispodcast- that is not just a seasonal goal for us, but it is an absolutepodcast schooal to go through the entire dundon master's guy. Not onlybecause there is there was that small little twitter bump when everybody wasreading it already, but also because I think it's important to we complete it. It is a book that we all bought. Ithink it' sat on my shelves for about a year before we evan started opening it up. It's so easy to get into this hobby.It's literally so he's a just buy into all the books and everything I thinkAmazon prioritizing essential needs at home is definitely going to fut ahamper into me. Just Willye nilley buying more source books that I willtell myself. I will asoon o REAC yeah, but with that in mind, I think it's animportant segue into continuing our...

...segment Braden. Yes, I think it's time I think it's thattype. So, let's get back to divining the DMG. Last week it's been a week. It's I days, don'tmean anything to be. I don't remember what we talked about. We talked aboutcreating a campaign by the looks of it. We talked about picking a homesettlement and growing from there. We Ti o sitting the stage we talked aboutincorporating your characters, backgrounds into the world, or viceversa, incorporating the world into your characters, backgrounds and whatthat looks like in each of our campaigns. Now, if you' like to hear,please go back and watch episode, Oleven of triple advantage, so you guysshameless plugs to flow out. It's really it's all. We've got reallythere's not much contente oursvomebig, advertisement yeah, but this week we've got campaign events,and this focuses on large events that happen in your campaign, that kind ofshape and reshate the future of your players in the future of the world thatyou're playing in and question for Carlos and Jordan. This section divesdeep into ten specific subsections of events. I feel like in the time we have today.We could either do all of these briefly or do five ofthese well and then do five of these next weeks. So do we want to do atmaybe to as a segment master? I will let you decide on that one! Let leestdo, let's see how the conversation goes. Okay, SI! The first thing that it talks about isputting events in motion and what it basically means is. Events can happen at any given point,especially based on what the event is. You can really chew horns, not theright word, but you can put an event to anywhere if in seems natural, if itteams unnatural, if the players cause it so it could also happen in the backstoryof your campaign. Maybe large events haveshaped the world and why it is the way it is. Sowhat does that look like in your campaign? I'm not sure if this is onthe right track. Bat, Carlos- I remember from yours, you like toincorporate the concept of laylines- oh yeah, okay, so I kind of say whereyou're taking this question I'll, give you two answers en to myinterpretation with regards to game events and how you sort of described it.I kind of take that at face value, it sounds like a game clock to me rightlike what is what is the sequence of events that arehappening in our world that might shape how settings change over time forplayers. But with regards to you mentioning the lay lines, I think it'simportant to note that that is part of it in a way, in the campaign that I had arethe players played on this fictionalsetting that I created called the avalon isles and the older magic of this land hadbeen quite literally scarred into the land itself in the form of laylines,which I sort of loosely interpreted as fants of very densely condensed magic,where the weave is kind of tight like the rooted system of magic that mightbe in certain locations. The importance to that and how I kindof tied that to the game clock was that the laylines themselves kind ofdetermined what certain regions were like. So, for example, certain aspectsof this magic caused parts of the forest to be filled withmagical creatures that might not normally be in other locations, whichin turn effect. You know how the NPCs might have been like the way of the wayI like to structure. My Games is like the butterfly effect you know kind ofhow certain regions might create a very...

...magic rich world and well, how does howdo people in this very magic, rich world live, and you know build fromthere, but I like to incorporate that bit of a Gameclock, so the laylineswere something that was that happened way before the players even arrivedthere, but not something that they wouldimmediately be able to shape into an event into the world. But it wassomething that caused what or it was a. It was a method of establishing this really magic, rich community, which was partof the Avalon Isles, but I think with regards to game events. When playersare playing it, you could easily kind of have that be event. Set players doright like if you rescue somebody what's the Little Butterfly Effect ofthat character and that's kind of why I think of it. More of as Li a game.Clock of things are happening outside of yourplayers: knowledge, as they're playing the game right and I might be- I mightbe getting a little too worry, so I'm going to let Jordan take over for alittle bit. If you don't mind talking, so I can kind of recollect Tham yeah for sure s, so what I saw there, I guess I couldn't help but think about. IGuess Beginnings especially like: Where did the world come from? Why is it theway it is specifically referring to like DDS right, so I've been reading up on ExplorersGuides wildmout a lot and just kind of like trying to figure out its wholeback story, and it's got like a fantastic phenomenal phenomenally done.backstory FFOR the world itself and part of that story is that the godscame created this world and then there was this war and it ravaged the landand it just completely like upended everything, and then they decided to take take themselves out of that planeof existence and let the mortals deal with their own crap themselves. So so that, like divergence, that thatthat the God's being there and them being able to be in plainsight of humans and mortals andthat kind of thing and then all of a sudden, they leave and suddenly you'vegot these people who used to worship them and they're like well. Where arethey now and they're? Not Doing anything? And you know they tookthemselves away so that they couldn't destroy anything. But you know how doesthat now affect you know, religions and that kind of thing in the world,because they know that they're still out there, but their sphere ofventsinfluences significantly less than what it used to be so yeah. But it's big events that kindof like set up what the world looks like and now how how those different cults or religionskind of play together. Now that these things R are there. What is the? What does the book say? Yeh, Oh you're, asking me. Yes, the book goes on to talk aboutsomething that I'm really glad that the book goes on to talk about, which is when not to shake things up when to nothave events, and they point out that when you're doing so many events andevent ofvent event that pretty much becomes your campaign is big, massive event, followed by bigmassive event, all by big massive event, and that gets. I actually hate TV showslike that too. I've ever watched any well, I'm sure you guys ware seen anysort of running TV series where, at the end of each episode, it's almost like acliffhanger that they add on to the plot right, like initially, it's like aqarrel between two characters, O their brothers and that's where the dramastands and then all of a sudden turns out that one of them was some sort ofcriminal. Oh and then episode. Three Oh turns out that this criminal wasinvolved with this larger Mo ands, like...

...it continually, builds and builds andbuilds and builds and builds, and you kind of forget where the plot was HM.You know what I mean like you, can't just throw one shots at players, itskind of what I'm going with this. So it does set out with that mind that,as a general rule, a campaign should have up to three large scale events,one near the beginning, when near the middle, and when your the end smallscale, events cool, do as many as you want large scale. Events limit it toabout three HM and interesting. Then it goes on to talk about what those largescale events might be, which is where we get into these ten different subcategories. So the first two that it discusses here are a lum together orthe rise of a leader, Ornera or the fall of a leader or an era, and it doesn't just distinguish when Iread that first I was like. Oh so it's going to be talking about the kings being the king is dead or thekings been overthrown. There's a revolution, but it doesn't just limitit to royalty or to political leaders,mentions religious leaders, military leaders, criminal and underworldleaders, cultural leaders, artistic leaders,people that are top of their field in magic or philosophy or education, which I think is really interesting. It's hard. It's, I think when I, when incorporating thisinto the campaign, is one of those things where I don't have that much experience withthis, because when I started with the homebrew campaign, it was one setting and I had theplayers already listed there. There was no, I think, the my issue was that Ididn't have enough events to not make it rail roady enough. You know- andit's I think, it's good- that the book mentions that you should have a setnumber of big events that your players can hit right, and I think I've adoptedthat strategy a little bit more in my Dmi, but it's not something thatyou initially kind of think about, because stories tend to be a little bit,Linier right when you, when you're reading a book all right, it's veryvery few books are those that you know make a choice flip to page twenty,seven or flip to page seventy two. You know what I mean, so it's I think whenyou're creating stories, it's very easy to naturally make a linear story, eventhough you're trying to make an open world for people to play it an my making sense here I is at yeahyeah, I ha hat I found yeah goyead I was just going to say is that is thatthree events like if your campaign is going to last from Level One through totwenty? Is that three big events between those times or is that, likethree big events for the story that you're running, which is going to lastfrom levels, one through seven, it says a campaign? So I assume that acampaign and title and encompasses really as long as you're playing for like I wouldn't think that one arc per se is a campaign so assumelevels of unded. Twenty hm interesting- and I think we toucheit on this lastic,but the importance of what events happen around your playersat what levels is very important, yep very easy to throw a level twentyevents at like a level three party as a DM that just wants things to beexciting: Yeah Seni. What do you mean? You can't fightan angel right now I was watching supernaturally and I gotinspired ohno. No sorry, I can't make it to tomorrowsession. Something came up. The next thing, the next category thattalks about is a cataclismic disaster.

Manof looks like you know, anearthquake, a fire o flood plague, our disease, topical Magic, Gon, Ari or a Planer Warp. Ithink that could be interesting. Waiter. Are we the mpcs on this world right now,yeah Tambul, cnately, we'd, know by this point. If we werethe Protegus Gos, bettefine divine judgment divinejudgment as a catactysmic disaster yeah, I could see that that could make aninteresting story hook hm the next that it Gazon to talk about isassault or invasion, and I am currently kind of doing thisin my campaign. In my campaign, the background of what's currentlyhappening in the world is they're in the midst of a bit of acivil war. One province hasbeen completely annexed by this revel rebelgroup ind there e at War with the main forces of the rest of the a the content, but I don't know have you guys everlooked at that as a as a large scale event in your campaign.You know W at something that's interesting when you say that is whenwe started playing, Oh God, what's the campain ore playernow draing, queen o Wivin e O, Ran Queen Hore of the drying Queen? Yes,when we started draing the whord of the draing Queen, we kind of started at aCATACLOSMAC, avent you're right. I starkes with an invasion yeah, but it'sreally interesting because as a player it doesn't seem like other cities are too affected by this it all. Italmost seems like a I like I'm trying to I'm trying to go off of mycharacter's knowledge here, but two thorns savvy. It seems at this timejust got blindsigdted first and then other places aren't necessarily awarethat there's a big cult running around destroying cities and taking takingloot, you know mm. So I think the catacilsmic event with regards tostorytelling and the ID in this case. You know you can scale it up and downright. It doesn't have to be a world shattering event right because we werethrown into a campaign for a city and I think at level one that was veryappropriate. You know it does seem. We had a clusmick at that point, whereas alevel twenty character, seeing you know one dragon or a level twenty partyseeing one dragon is like okay, we've been here before you know. I'd go so far, though THAs to say thatit's not necessarily the seeing the Dragon. That's the cataclysmic event,especially at a level one party like the seeing the dragon is thecataclysmic event, but, let's say you're, coming back to your home cityat level, twenty after a long, hard fought campaign and the cityis justmaybe it is a drink, and maybe it's just this town hamlet and the city'sjust wiped off the face of the map. Thats Still Cantin, a cataclysmic yeah,that's true, it's close to home, but I mean at leastyour level twenty, so you're, probably going to reroll soon right, hop thereopio pathe final one that I think we'll talk about today is rebellionrevolution. Anr Overthrow Looking, I feel like I kind of, can tieinto the idea of the fall of the leader and era yeah, but is a little morenuance for sure. It could also tie into a alter invasion. But looking more like some kind of aninsurgency group completely taking over whatever government or monarchy, youhave set up yeah. I think that that woulddefinitely be in excellent. That seems very similar to the wild mountpolitical sit, yeah yeah, absolutely wild mount is full of assaults andpolitical maneuverings and, like rebellious groups like everywhere, yougo, there's there's either some sort of...

...war going on, or there is another likeseparate, rebellious group that is like their arch, nemesis or some sort ofrival at the very least yeh and there, or there has been a revolution thattook place recently as reading up on one of the dragonborn areas, and it waslike Oh snap, I didn't realize that this had happened in the world. That'scrazy, but yeah. There's this really like!There's everywhere you go there there's some sort of events that are event thatis going on, and I kind of wonder like are these events going on? Like youknow all the time, regardless of where your players are at you know, or yes, I was just thinking it's like.I love the critical Rorle campaign and I love the sutter fuge, that's kind ofintermixed throughout it. You Know Theyre Theyre, acting as they're, boththeir political actors. It in the benefit of you, know both warringnations. At the beginning, right, but just thinking about this and justkind of Extraplayin, a little bit with Agetsu the cataclysmic events. I thinkyou got a factor in like playerage super heavily when you're thinkingabout what what you're introducing because this kind of stuff is reallyfun for us, but I would say that maybe, like a younger party like age woys,like physical player, age was right. Yeah, he just throwing a bunch ofpolitical stuff at them, might not get the response. You want WHA tslike. I just wanted to fight dragonsman Yand. I can't just go e. The king speaking from experience, there's a lotthat you can't do betwenage groups, especially when it comes to a blood,mangoer and stuff. I feel like that's another topic for another day, thoughyeah. So let's leave our discussion of the dungeon master's Gid there, thoseof you listening at home. What do you think? Have you used any of theseevents in in your campaign? How did it go? Let us know at Royal City Societyat Inscram and to conclude season one, the final segment of episode, TwelveJordan, all right! So we're going to move on to criticalthoughts, everyone, it's a fans, favorite! I think I thinkIrell. I really enjoy this segment all right good. This is going to be thelast one before we actually started talking about events and stuff, likethat, I actually had down that. I was going to ask you guys: How much doesthe calendar matter in a campaign? I think it matters a lot and I'm verybiased in this, and I said this a many times in the podcast, but I love theidea of time as a tool for you, the DM to use withyour players, you're traveling, somewhere, you're, very specific abouthow long it's going to take, because I just like the idea of the weight thattime has right players petrified. How long did it take for them to recuper ithalf of the Party about two months of Gametime? That's a long time right, sothe calendar to me plays a huge factor in depending on what kind of mechanics aregoing on along with the game. I think we've we've loosely talked about like a rental system for houses or youknow realisay what, if you want to invest in real estate in the game rightand how does that look well to make that work? I feel, like you, need aclock in your game right and actually this ties in really well with, like theevents and stuff of the previous section, but I love having a clock inmy games. That's just sort of running as days go by. I actually keep track ofthat. In my notes, I have the actual date, not the date, but I have the daythat you guys are currently and I kind of keep track of it. Like...

I think, like the POKEMON GamesGametime, you know it's like you've spent this many days playing, but it's it works well enough for me tokeep track of where other actors might be in the game. It's just like it's reallygood organizational tool for me, so I like to use Al Yeah. I have started incorporating it waymore than I ever thought I would and also Waiv more than I really want Tou.To be honest, I started it was less of a. This is something I find cool, and moreof this is something I need to do before I lose my dam mind stop, becausewhen I'm doing all this stuff behind the screenfor my players, I'm doing payments for them from businesses thatthey own I'm doing they're putting in orders, and it's going to be x numberof days for this order. Realistically, it's going to be this number of daysfor travel. It's going to be this this and this coming up in thenext ban of days and I'm not just going to willing Nilego.Oh today's pay day, for you guys, Kno, I've got an actual full schedule setout for when everything is happening.Definitely not where I thought this campaign was going to end up. Is thatwhy you gave them like a ridiculous offer to sell the business all right? No, no, okay, okay! Ther are.There are very good story based reasons that nobody bothered to look intobehind that one for Carni. My players just sold their business, one of themfor an insane amount of cash and yeah. Why would you question t, butthat's so it's it's it's yeah, but to go back to to stop lamenting overthat, I do use it and it is it's necessary. In my campaign Iwouldn't necessarily say that I would use it if I didn't have to. Iknow I don't for the other one that I'm running with Carlos the Hord of thedrained Queen Campaign, that's partly because I don't find it necessary andpartly just because I don't feel like in this particularmodule, there's a lot of weight behind time, specifically. Okay, the amount oftime they spend doing something can take as long or as short as they want.So Fair enough. IYES YEAH GO AHEAD! No sorry! That's my final thoughts goahead. Okay, I was going to say I'm starting up a campaign in wild mountand I was just looking into like thecalendar. It's really cool how they've got like the moon cycles and they'vegot like you know. All the like days of the weekare listed and how many days in the month there are and all that kind ofstuff- and I was like Huh- that's really interesting. How much am I goingto use this and then I started thinking like okay? What? If what, if the bigbad a is looking for some sort of artifact, that's going to win them thegame essentially, and it will take them two years to be able to get to thatpoint. And then I have a bit of a almost like a time clock for the heroesto start winning. So if, if it would it is that somethingthat you guys would do or is that something that, like I should probably think again about andand and run it by, the wellll run it by the players for sure, but is thatsomething that is reasonable? I guess well, I think it sounds reallyinteresting and I'm going to be all for anything clock in time related, not thebest person to ask, but from from my experience it's something that maybeyou could introduce and tune as you go right, because you have the start time,but you the the the volume of impact at that start time.You know you could fudge it around right what the players are doing orwhat's happening in general, around th t yeah. You know events can be said inmotion without players necessarily being aware of it right...

...so yeah, I'm all for it hundred percent. It gets a littletricky because it doesn't make it so that you have to keep track of actionsand you have to keep track of when things generally happened, but other than that, if you can, ifyou're willing to keep track of all that, then I think that it could be avery successful my chanic to introduce to the game and also I love in general,adding mechanics that are not necessarily part of the five yearolebook as well like yeah at of ads flavoring to certainareas. I think so it's definitely more of a homebrew thing. I guess right yeahfor sure. I'm not sure what about what about likemissing events so like every month, there's some sort of a harvest or likea festival, or something like that. You know maybe maybe you've plannedlike. Oh, this is going to be a really cool event, but you guys have to getthere. You know by this this time or whatever, or you know you know or asthe players. You know that this this event happens on this day of themonth every year and this place has the biggest part ofour whatever I H. is it possible? You know for players to miss those kinds ofevents, or would you just be like now? It takes you less time to travel there.You know- and you happen to get there just in time for the festival, becauseit's more fun, I guess it's up to in my case, O justjust be up to what you want to introduce storywise right, maybesometimes as a DM. There are things that I have sort of written about, andI want my players to go through it. You know like a pseudo one shot kind ofthing that I've created and I want to see what happens when the players youknow interact with it, so it could t that's where it gets. ReallyNice, where I'm saying like you can kind of fudge time, is that maybe anevent happens on the fifteen right, but gristen sure, whatever day is the fiftenth of dateestablished. You could easily just make it so thatyour players- Oh you, guys- have already been through this path in thefor so the travel time is less right. There's little, I think the hard. The hard thing is when youestablishd that something is happening at a time and then you start fudgingaround with when that is happening right, I feel, like you have to bepretty locked in with you know. This is happening on the fifteenth, but maybethe players delay to getting there is a litteritshorter right, so you can mess with that a little bit more than just saying.Oh Yeah, you guys are one day away and like a million miles in the oppositeside of the world, you can definitely make it. You know, and I think it gets easier with higherlevels. Obviously right like if you have teleportation circles, if you havefrying machines introducein to your game right like these travel times, youthat you could introduce some sort of fast travel mechanic and you GAM rightyeah. So I think you just just got to becreated with your tool, so it fits in with the flavoring. But it's not so much. You know like a railroad, a you mechanic right.What do you think in their Braden? I'm thinking that that is definitely thedownside of the system that I'm using, because, with a literal calendar thatthe players have access to as well, that they can see and like my world,does have holidays and festivals and whatnot and established travel time so withoutif they were to just go about their business as usual and miss the festivalthan you've missed the festival, and I would love to present them alternativemethods within the game that maybe gets them there faster like an alternativemethod of transportation m. But if it's, if they're just going to do same old,same old and plot along, but I think that origt of them ik thepart of the mechanics of your game right, because if you establish thatevents are hard set ind time and your players are very loose with their time.You know like. I can personally say that I am bad with time so there'scertain times or if I just show up to a place late. You know I'm late and I'vemissed the opportunity, and I think...

...that's something that you know ifyou're constantly being lenient with your players and letting them get tothese events, where they've clearly like missed their deadlines, then I don't know if that's AKE ind ofestablished game mechanic, then right, but if you're, but if your players knowthe gravity of missing certain events, then of course right. Like imagine. Youmentioned that they're, a bunch of holagains, essentially rating the worldat this point like, of course, they're going to wantto get paid right. So if they miss their payment, thatlines, then they'renot going to get paid, and I think it's one of thosethings, where, if yourplayers are invested in the campaign, then they should want to make thosedeadlegts. But I don't know I'm just speaking out of my ass here. What aboutlike catacysmic events or something though like? If, if like, we talkedabout cataclysmic events today, if a player like shows up after say anassault or something like that, that's going to be well, it's bad, because now now theydidn't get to protect the town and now they're left with ruins. Instead, Iguess that kind of changes, t e the story of the game, but like it couldstill be a story, just not the one you had hoped for, Iguess right like or if the, whereas, if they show up beforehand, you know, thenthat's good and they can be there for for the fight like. Would you guys setthat kind of thing as like a hardset time, or would you say like? Oh, no,like we'll wait until they get there? I DND fifty sorry Carlous! No, I agreewith you burden yeah, I'm like you, put all that time intoplanning and you want them to enjoy that experience. But at the same time, I'm a bigbeliever in the fact that the world is living and evolving aroundthem, like it started, is on R PG wher we're just following them on a cameralike it's, a whole world happening around them. I remember getting reallyannoyed when one of my players, when they were faced with a villain that Ihad kind of built up to be really tough and it was going to be a really hardfight and he was really dismissimg was like well we'lljust gain a bunch of levels and come back. I was like that's not how itworks like no. If whell you're out there doing stuff he's going to be outthere doing stuff too, and will probably be stronger as well by thetime you get back like right, the world happens around them. Even if we're notthere to see everything, that's happening so IMI'm torn you've asked aquestion. I don't o answer to yeah. I think I think it definitely falls intorit. That's youryour choice is a DM right. I mean maybe certain minorevents. You can fudch around a little bit more than larger events in yourworld and I think it's one of those things where it also depends how muchinformation your players have been finding out right, because if maybe they become privy of someIntel that there is going to be an attack on a city, then they have thechoice to make it theire in time or not right. So you can just play out the campaign either way depending on their choices.Right, okay! Well, that's all I had for thefinal episode of season, one of triple advantage thanks everyone forlistening. I really appreciate all your answersand stuff like that guys and if you have any thoughts oncalendars and stuff like that, I'd really like to hear it. Obviously I'mstarting up a campaign soon. So if you can tell me what your thoughts are andif you've had experiences with it, let me know- and if you have any links for calendarideas and please send them to the Jordan Yeah Yeah, just yeah Ni Seneadm on atrural city,society and yeah, well, hope to see you guys here no nexttime. This has been pretty fun, though not gonna lie yeah once he's on downgoing on to season to. I know it's Intert at time, so these seasons couldbe like hypothetic I mean th. We could have had twelve once season episode,...

Hav, so much more contentbut. I don'tknow I'm enjoying this and now we've Gotte into a really smooth flow. I'mreally enjoying this. I'm really looking forward to recording days,usually so asut man anyways, like Joran, so Catchyo guysnext week.

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