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Triple Advantage
Triple Advantage

Season 1, Episode 3 · 1 year ago

Ep. 3 - Unearthed Arcana, Uncovered

ABOUT THIS EPISODE

Welcome back to episode 3 of Triple Advantage. Were still finding our feet in the podcasting world but this week we present you with some discussion on the upcoming subclass options in Unearthed Arcana, continuing to tear apart the DMG and finally a question on 'Eeeeevilll' campaigns.

The cavern floor ahead reveals afissure that plummets into darkness. The pathuron is narrowing withouthaving natural light. It's going to be difficult to continue, but the lost crown of the Dawn fatherlies ahead. All of your research has led to thismoment. To find such an artifact would definitely pay for your debts. Examining this further, you do noticethat the wall looks scalable. The reward from years of work liesahead, so tell me adventure. What do you do? Welcome everybody to episode three ofthe Triple Advantage podcast presented by Royal City Society. In today's episode we will beunearthing ORCONA. We will continue our reactions to that DMG and Jordan willbring another critical thought up to us that sure you guys have likely heard,but we'll be doing it again. Just let you guys in on a secret we're working on some other forms ofcontent too, so make sure you're following on our instagram page, that's usuallywhere we post or when our new episodes are coming out and we're going to start posting some ofour custom homebrew written work, we're trying to put together some newadventures that are a mixing mash using everybody's skills and talents here atrural city society and we're going to try to create something for you guys toenjoy. This goes out to anybody in the DND groups and social communities, buttonoone interested in just critiquing some work, because we're definitelylooking for any kind of feedback. If you guys have any ideas of things youmight like to see or things stories that you might like to read about in afantasy environment, we welcome all ideas. All right.Everybody welcome to a new segment that we're doing another new segment. Thisone is known as on earthing Arcana, so this one is pretty much exactly what itsounds like wizards of the coast release new content on a play. Testingbasis looks like they're doing it about monthly now, and they call it on EarthDrocana. So we're going to be taking a look at that new content and just talkabout how we think of it what we think of it, rather so this week's months,this month's content is a series of new supclasses for the barbarian, the monk,the Paladin and the warlock. So the first one we're going to be looking atis the barbarian subclass known as the way of the beast. The path of thebastry first before we dive into that. Let'slisten to a quick clip of project lead to Jeremycrawford talking about theclass a little bit. So the path of the beast is a barbariansubclass that digs into this fantasy of possibly having a Lichen thropeancestor, but also it could be used to do something a little less monstrousand create a character who might be descended from an archdrood, and youhave inherited maybe a little bit of that wildshape magic. Whatever yourorigin, this suf class is all about entering your rages of barbarian and,as you do so adopting certain characteristics that are associatedwith a beast. Hence the name of the path of the beast: All Right, Carlosyou had read up on the path of the barbarian. What do you have to tell usabout this? Well from what I gather it's actually hitting close to home with the path of the beast, theessential thematic background behind it is saying how barbarians of certaintypes might walk and draw their power...

...and rage from some beastiel instinctthat they have within them, whether that's from some sort of likeanthropicbackground within their family bloodlines, or whether it's some sortof spirit inhabiting the host, essentially the idea being some sort ofprimal, animalistic behavior. That ismanifested as power for whoever's playing the character. Now it hits Hooclose to home, because I it's funny enough. One of the players in thecampain that I'm running is currently going through a metamorphose of his ownand slowly adapting line like traits which I think might actually play in ain really funny manner. With regards to this, the subclass, if this ever gets fleshed out orwhatever fully ifreading through, it definitely seemslike something that could samatically fit in very well with him. But the major aspects that we're looking atare the new feats introduced this class, that being the form of the beast atlevel: three, the bestial soul at level, six, the infectious fury at level tenand the call of the hunt a level fourteen. No, these are kind of interesting. So thefour of the bast is the third level feat that you get essentially when youenter rage as a barbarian within this subclass, you are able to manifestcertain weapons or certain traits, from whatever spirit is inhabiting you in this case,for example, your bite, your teeth, might grow, and now that's yourpredominant weapon or your claws, Mi ro kind of like Saber tooth or you mightget some sort of tail tail like weapon. It's interesting how they approach thecombat mechanics foly. So the bite, for example, deals one the piercing damageon hit and every time once every turn, you're actually able to regain a numberof hip points. Equal to your constitution, modifier interesting. Take that to note, because I think thatis something that is under appreciated, giving that Youre inrage, meaningyou're, already blocking half of most damage and number two now you'regaining essentially passive, HP per turn, which can stack if you have around the last longer that or if you have a combat right, a combat encounterthat lasts longer than three or four rounds. A barbarian is likely going toregate twelve hip points, pers twelve fifteen headpoints right depending onwhat, as twelve or fourteen I'm now exactlythe math here, itwoul be for what sorry, depending on the constitution, modifierFrot for any given burbans one perturn right yeah, you could regain headpoints.Yes, it would be whatever your constitution. MONFIRE is plus threegenerally plus to yeah. That's! So that's what I was sining right, sothink of a combat encounter that lasts for four four rounds. That's twelve hippoints weregained on top of already havfing all the damage that you wouldnormally be takin, the other two that t the claws and the tail are deal S. forexample, the clause deal slashing damage, but you get the ability toattack twice at third level at third level, which again very, very strongbut and again the Taile is. I think thetail is definitely the weakest one. Out of these, you grow a lashing tail whichdeals onnd twelve piercing damage. I feel like you can already do that witha weapon. You know yeah and it because I thiswouldn't necessarily be an extra attack that you're getting. This is just yoursubstituting a weapon for another one right, so is tnat the reach property,which is nice. That's true, that's true. You could play a little bit safer, butthen how does that play in with not taking damage for Yeah Othe, your yeah,for your rage right? So, if you're a...

...reach from an enemy and all of a sudden,you don't take damage you deal damage like. I think, out of all these three,the bite is definitely the one that is going to be the most useful, an mostencounter for sure. But that's just my it's not eventemporary hit points either, because no it's just regaining it one they'll belike here. You can get a little bit of temporary hedpoints and that's itbecause temporary hip points don't stack right: Yeah, yeah, anyways, moving on to the beesialsoul, the tstal soul changes the movement characteristics of yourcharacter. So now, let's say with this spirit: ambued in you now you're ableto swim better ar now you're able to climb better and now you're able tojump longer. I think that for the sixth level, this is kind of where it plays a littlebit interesting with regards o to theme, because if you go back to the forms ofthe beast for bite, claws and tail, I don't. I know this. This is just mespeaking here with esrping and just thematic elements of this. But swimming speed. Equal to your walkingspeed is definitely beneficial, but I don't see how you know if yourbackground was from, where wolves, how that fitsinfamatically, how you could incorporate that or climbing speed, forexample, I feel like you might, if Youre, if you're, trying to RP thecharacter depending on the sort of beastial spirit that is embeing you, Ithink personally, it would definitely affect which one of these besial soulsare these traits. I choose to adapt right, but yeah, so it's either. You gainsomething speed equal to your walking speed. You gain climbing speed equal toyour walking speed or when you jump, you can make an athletics check and youessentially add that to the distance of your jump. But there is a clarificationon this that says it does take away more movement if you jump further, so I don't know they seem very situational right. Let's see how they've flesh themout later going onto the tenth level feature infectious fury. They give youtwo options that you can essentially enable every time you hit a creaturewith a natural weapon. So again, this is forcing you into this path of yourusing your natural weapons, in the same way that a monk might you're ultimately going to Ou Oor,forgo your weapons and use unarmed strikes. Here again you get a choice. When youhit a character you get to either make the character lose the reaction thatyou hit or you can get that character to take an additional twd, twelvepsychic damage. Now it's important note that the number of times you have withthis feature least for now is seems to be based on your constitution modifier.So maybe three before a long rest is needed. But again I see losing a reaction versus just dealingtnd, twelve extra psychic damage. I would always choose the latter almostevery single time again, it just seems like it agains another creature as well.It makes an attack. Yes, if it's a strong creature, for instance, you canuse a stronger creature to attack weaker ones around you or whatever. IGuess Right, Oh yeah. Sorry totally misread that yeah. That was my bad. Idecided a little. I just got that at lost driraction, okay, yeah, so situational, yeah situational for sure and then call the hunt. I saw this as some sort of packleader sort of rallying cry, likeof ability, essentially when this feature is activate until yourrage ends. The chosen creatures chosen allied creatures, essentially gain the ability to use reckless attacks. So anybody in yourparty could now use reckless attacks...

...and for every character that acceptsthis. This feature from you, you gain fivetemporary hip points, fommit so again, very much in the theme of leading in charging in being thebarbarians start hacking an slashing you're getting stronger you're. Gettingthese temporary hit points to sort of mitigate initl damage, and all of yourteam can then just go all out on enemies that seems to really really strong,especially if you startin to factor and classes that already have multiplestrikes perturn. So if you have a monk on your like, if any any any physicalattack in this right and reckless attack, also with that factor in forspell attacks to right, if you could you make a reckless Spellateck, I'm not sure it does it does it. Ican't remember if it specifically indicates whether it has to be a melieattack or not. I think it might, but I'm not entirely sure on that. One well,II' have to look it up, we'll go back to this and correct any misinformation, but movingon Jurn, I believe you read on the new monk subclass for the way of the mercyyeah the way of mercy. So it's interesting way of mercy kind of to me. It was like, Oh okay, so this isgoing to be more like a tranquil like you know, this class is going to movearound and kind of heal people and do a little bit of like stunning, more orlike something like that. But no, actually this one can be read in twodifferent ways: according to the way of Marcy either you do do some of that,like healing and stuff or the other option is, you are a monkwho goes andputs down. People like your objective is to put down people as quickly aspossible and just end them, and that is mercy for you know everyone else,apparently so they're, either bringers of life orbringers of death, not really sure. I thought it was interesting that theygive you like Mash, that you can choose from at the beginning. So the thesemonks are going to be more like discreet and, like you know, they goaround kind of wearing mass as theyr how they indicate who they are. I guessright and they don't really care about it's not about them per se. It's moreabout the symbol and it's funny, because when looking at the video forThi Subclass, je mccrawford touched on the reasoning for the mass and it wasto here I'll, let you guys actuallylistening on that Itwe, even leaning into the sort of European inspiration addedin the option for R your monk to beware. Essentially, a mass. That's like themass that plague doctors would wear, and you know it could be. You know ourbraven mass, a butterfly which is sort of representing rebirth. It could be atragedy, mask a comedy mask something that could be both amusing but alsohorrifying. And this you know cowold monk, wearing a robe going out and youknow, maybe with one hand giving life and another handgiving death could be a a source of hope for apeople, but also could be a symbol of doom for others, and that'sreally what we wanted to explore, and I think I think the subclass does a nicejob of showing those two sides this this monk who was walking with both thepower of life and of death. So he discusses how it's important to sort ofthematically separate monks from sort of Asian cultures and these sortof it's when you think of a monk.Initially, you have a predisposed bias with with you know, religious entitiesand whatnot, but plague doctors, for example. That's essentially what you'redoing you're trying to medigate...

...expesition. I was so upset when I saw that video,because the first thing I read when I read this monk was plague doctor that'd,be so cool. There's no way anybody elsehas thought of that. I watch that that was the entireinspiration for this ofclassas, like yeah its sucks to suck me yeah, all right. So moving on to their abilities thirdlevel, you gaind quite a few effects. You get three different features. Yourfirst feature is that you gain proficiency in either insight ormedicine. Your choice, skill, profecial Tates, are always awesome, and then youalso on top of that, gain two more proficiencies one with the herbalismkit and the one with the poisoners kit. So I I mean, like that's a that's, athat's, pretty intense, just right, there gaining three more proficienciesof your choice or not of your choice. Exactly but oneof them is your choice, all right. So another feature that youget as the monk at third level is called the hands of healing. This isgoing to allow you to touch someone as an action and heal them for yourmartial arts, Dye, plus your wisdom modifier. So that is going to improveas you level up, because as a monk, your martial arts diet continues toincrease in damage and now, in this case healingas well. On top of that, you can use one of yourflurry of blows in order to heal someone within five feet of you,including yourself, so now, you're able to attack three times spending akeypoint and then spend another keypoint in order to heal, with one ofyour other act with one of your flary blows. So three attacks and one heelfor two key points, which is pretty awesome, especially at the later levels.When you have more key to spend, I like the restillator. I, like the I, likethese, are sort of giving you a lot of situational abilities. So the finalfeature that you get for level three for the way of mercy is called thehands of harm. So this allows you to once perturn deal extra damage. Whenyou hit someone, you spend a keypoint and then you get to deal one role ofyour martial Artstye, which at the beginning is just a DFOUR, but itimproves later on top of that if they are poisoned or incapacitated, you getto roll three of those martial arts diet. Instead of one that's reallystrong. Yes, so for the way of mercy you get boththe hands of healing and the hands of harmn you get to use, you couldpotentially use both of those in a single turn. If you really wanted to, it would use all your keypoints, butyou know one really awesome. Tard all rightlevel six feature is called Nasheous Oura. This is a bonus action that allows youto essentially create an aura of toxic miasthma around you so and it last for one minute. It'll make range attacks have disadvantageand also cause anyone who enters that aura to have to make a constitutionsaving throat or become poisoned, which is going to stack really well with yourhands of harm. s works really well with tough sub PLASS,guys yeah. You know it's funny like thinking about breaking with the madicchange of what a monk is. You guys play legal legends right, yes, yeah, so Muca Sore, you could essentiallymake a charater kind of like singed, your kind of like Urgott in a sense ofthis non sort of human and ti that's just fleaching toxins into the area and allof a sudden, you know you benefit more...

...and more from it, so thit's Goun, evenlet's Goul, even lead well into creating some sort of monstrosity.Already like in my in my eyes, I can see this is like a a good subclass tosort of readapt as well into some sort of creature, some sort of so anything else, e Ye, I'm just youknow just your standard, pc m. So on top of that I mean like this. IsOne bonus action for one full minute? It becomes active and it's going todeal that poison constitution, saving throw thing as as well as dealingdamage anytime. Someone fails on that and that's going to be a passive effect,which I think is awesome. Okay, so level eleven, your her, yougot healing technique which essentially improves your healing hands so that now,whenever you heal someone, you also get to remove a condition like blinded ordeafened or paralyzed or poisoned. So it's not lik and it's. I thought it wasinteresting because it's not like you, like the Paladan feature where you caneither spend healing points to hear that disease or you can spend healing points to heal someone.It's now you get. If you heal someone, they also get to remove one of those, including diseases yeah. Finally, the level seventeen is thehand of mercy so that you get to spend four keypoints to essentially make someone. I don't know how to say it other thanto read it here. It's the become suspended in animation, so the character becomes paralyzed likeanyone that you choose that you can touch. They become paralyzedunconscious and also become immune to damage for a number ofdays equal to your monk level, which is automatically going to be seventeen. They have to make a constitution savingthrow to avoid this, but if they don't, then you you can essentially take oneperson out of the battle for seventeen ful days or you can choose yourself ifyou're on the verge of dying, just I'm out man, just yeah, you guys run comeback here in seventeen days, I'll be ready to go that SOIT's oyi out of here yeah. It's it's a really weird feature, soyou also appear to be dead. So you know it's interesting because Ikind of also see it as watched Jack Ryan Series on Netlex. Idon't know if you ever guy S, don't know if you guy sel season, one of it,but there was a point of time where the enemy is essentially infiltrated theair force or the US military camp by hiding themselves amongst the deadbodies. So again it's it's got a little bit of mechanical versatility as well,not Vo Yeah, just combat but yeah. If you're trying to maybe employ omissionof an assassination, perhaps I h you don'tactually want to go through with, but you need to show a body right,something like that: Yeah Yeah, it's kind of neat, but again at seventeenthlevel. At the same time, maybe those kind of mechanical feats are kind ofpointless you're able to do a lot. That's already. It would have been a really coolfeature. I think like earlier on, just just for the roleplaying aspect of ityeah yeah I don'tlike the suspended state isinteresting, but it really depends, I think, again, on very circumstantialevents and you might be around. But who knows all right guys? That was a greatdiscussion. That's all the time we have to Tay for on earthing Arcana, butwe're going to come back, hopefully next week, if not next week, rearly theweek after and we're going to talk about the oath of the watchers Paladinand the noble genie warlock so...

...staytuned for that all right. Everyone we're Goinna pickup where we left off last time with divining the DMG we're starting at godsof your world, which is on page ten. All right gods of your world, appendixB of a player's handbook, presents a number of pantheons loose groupings ofdeities that are not united by a single doctrine or philosophy for use in yourgame, including the Gods of established dnd worlds and fantasy historicalpantheons. You can adopt one of these pantheons for your campaign or you canpick and choose deities and ideas from them. As you, please see a samplePantheon in the section for an example. As far as the Games rules are concerned,it doesn't matter if your world has hundreds of deities or a church devotedto a single God. In rules terms, clerics choose domains, not deities, soyour world can associate domains with deities in any way. You choose actually thit's an interesting point.Have you guys ever experimented with just one church? No, but it would be really cool. Ithink it reminds me a little bit of the currentcritical role campaign. Worthe Twendellan Empire, essentially spoilerAler to everybody, essentially has not one church but a set like a very, veryrestricted idea of what candy worshion it's interesting, because I've onlyI've only played in campaigns were pretty much any gods allowed. Yeah, listen, the Tim of annihilation, the overarching them is the society was built based on one Godand how it's sort of broke apart from then on and what tookit over. But it's definitely rooted at least with what I would considertrue gods, and here there's different. I think beliefs, butwe haven't really explored that too much outside of Chelten. That's again,leaning back to last week's episodes kind of hard to break out of these verysort of secluded locations and give expesitionon the broader world around, because these locations are already so massiveon the road and right so exploring PA like exploring the entire list ofpantheons and God's available for this Gamar yeah, it's kind of a feet on the tone Idon't other than like having usually I just include them when I had likeclerics or Paladins and playing in it right right, then they have onespecific God and it doesn't really affect any of the other players. Noyeah at least not initially right and IGAIN goes back to not being highnneugh level and like not sort of leading into the backsors enough, butit. I think it would be kind of interesting to try like a religioustype campaign kind of like either crusades or Spanish ecquisition or likeyeah, something wonderrines as like harteck story. Well, I mean, I think you could take itin as anyway that you want right, like I think it's easy to. U T sort of tied into like events that havehappened and stuff like that, try to fanciize them a little bit but yeah. Ican see where you're going with that. It's it's hard, though, because it's like atleast for the the gods of the world to me they seem so they seem. They seemlike things that only high level PCs would necessarily encounter right, notnot like a level three character, just sortof milling around trying to car ones like and definitely not the normal NPCsyeah iit seems like like to me when I thinkof the Gods of the NDI. It's always very high level, almost global impact type of events that aretied alongside these gods m for sure...

...all right. Just so everyone knows there is a large list here called Don War Deities,I'm not going to go through the whole list, but thereis a bunch there thatyou can choose from it tells yeu their alignment suggested domains and likedifferent symbols that have to do with them and yeah. I'm just going to move on tothe next section here, which is called loose. Pantheons most dunde worlds have a loose pantheonof Gods, a multitude of deities rule, the various aspects of existencevariously cooperating with and competing against one another toadminister the affairs of the universe. People gather in public srines toworship, gods of life and wisdom or meet in hidden places to venerate godsof deception or destruction. Each duty in a Pantheon has a portfolioand is responsible for advancing that portfolio in the Grey Hawk settingherroneous. That is how you say that right, herroneous, erroneous is a godof valor who calls clerics and Paladins to his service and encourages them tospread the ideals of honorable warfare, chivalry and justice in society. Even in the midst of his everlastingwar with his brother, hecter, God of war and tyranny, herroneous promoteshis own portfolio. War fought nobly and in the cause of justice, people in most dnd worlds arepolytheistic honoring, deities of their own and acknowledging pantheons ofother cultures. Individuals pay homage to various gods, regardless ofalignment in the forgotten realms. A person might prop pro popeohyeh sorry propitiate reading mumberly, Okaus seriouslytallyimproven, with heir podcast before setting out to see join a communalfeast to celebrate chantia or at harvest time or pray tomilar beforegoing hunting guys. I've never heard of any of these gods. Okay and see thisties into again, just sticking a step back from this topic in general. This is page ten, an the DMG. This isthis is one of the initial sections, and I know that, for example, it it didstate that gods do exist in this world. We touched on this last onlast Seksepisode that the MG does state that the world of tenderthe dragons, or at leastwhatever topic your theme. Whatever there is gods in the world and people are awareof them, but to me as a new player to me as a new DM,this is so much information. It's a lot to just open up to a Panthian ofGods. You have nothing to do with aninitially because, like even as a more beginner DM, it'sso hard to introduce these things into the one shots and campaigns that you'retrying to play. Like unless you're playing core books, which is tellingyou this God affected this, they so many things and you get the lay on thechain of events. The creativity tools are here, but Ithink it's like telling someone go build this car and then then justhanding you a bunch of nuts and bolts and all the wrenches and you've nevertouched any of them or hed of the Horse. Yeah yeah, it's just a lot for me. I tend. I think Iquickly skipped this section when it was initially skimming through thisbook just cause. It just was so so far off from what I needed to lookat yeah. It's definitely not like beginner stuff, despite it being onPagh. Ten. All right continuing on some individual feel accalling to aparticular deit service and claim that God, as a patron particularly devotedindividuals, become priest by setting...

...up a shrine or helping a staff helpingto staff a holy site, much more rarely. Those who feel such a calling becomeclerics or paladants invested with the responsibility of true divine power, shrines and temples serve as communitygathering points for religious rits and festivals. Priests at such sigts relate stories ofthe gods, teach the ethics of their patron deities and offer advice andblessings perform religious rigts and provide training in their activities. inactivities. Their deities favor cities and large towns can host severaltemples dedicated to individual gods important to the community, whilesmaller settlements might have a single shrine devoted to any gods. The localsrevere to quickly build a Pantheon for yourworld, create a single God for each of the eight domains available to clerics,death, knowledge, light life, nature, tempest trickery and war. You can invent names and personalitiesfor those deities or borrow deities from other pantheons. This approachgives you a small Pantheon that covers most significant aspects of existenceand it's easy enough to extrapalate other areas of life. Each DD controlsIGO really put this paragraph a little sooner in the yeah e, like I know that they're trying to giveexame, I think it would h it would have made more sense as a reader to get the general idea of how to build aPantheon right and then give some examples on how to do that. I mean I'm that not too critique wizards of thecoast too much here, but I just think it's to me. It seems out of worder thatpart t made more sense to me than the rest. Well, it's just about like heyhere's, this list of examples that you still are kind of trying to formulatein your head. AER SAYS: Hey! This is the different Ormula, and these areexamples of that to application right. It's just, I think, for me toconsolidate information. It's a little bit easier. This was switched around alittle bit MM. Alright, the God of knowledge, forexample, might also be a patron of magic and prophecy, while the God oflight could be the Sun, God and the God of time right. A sample Pantheon. The Pantheonof the Dawn War, is an example of a Pantheon assembled from most preexisting elements to suit the needs of a particular campaign. This is thedefault Pantheon in the fourth edition players Handbook Two Thousand and eightthe Pantheon is summarized in the Donmar Deities Table, which I discussedearlier. This pantheon draws in several nonhumandeities and establishes them as universal gods. These gods include Bahamed Corelin,Groomsh, Wolf, Moridin, sehanine and Tiamat humans, worship, Moredan and Corellinas gods of their respective portfolios, rather than as racial deities. ThePantheon also includes the Arc devils as Motius as God, as God of dominationand tyranny. Several of the Gods are drawn fromother pantheons, sometimes with new names for the gods. Baine comes fromthe forgotten, realms from greyhawk comes cord Halor, theresdon and Vechna from the Greek Pantheon Comes Athenarenamed erethus and Tiht pecky renamed Avandra, though both arealtered, set renamed Zahire comes from the Egyptian Pantheon. The Raven Queenis akin to the Norse pantheons hell and Greyhawk. We greyhawks wee jess. That leaves three Gods created fromscratch: iun melora and torog...

...that'SSome difficult names to Reu, guys ologies. If I miscommunity any ofthatand you actually know the correct way to say it yeah, I don't sorry, I love I love reading mythology and I think,as a kid I used to appreh world cut from the same cosor,but mythology north mythology, that's all so much fun and I love how it'sspeaking in real life. Here I love how that affects the culture and I liketaking that a little bit and when, when I consider like the ND worlds right, Ithink the ND actually in in a loose way has inspired me to read more about other mythologies that I havepreviously not read about. So I was actually in Norway most recently this past summer, and I don't know why. But I think justbeing there and like watching Vikings, just made me just like want to read upso much of Norse mythology. I was great gid cows giant ICE GIATS. You knowpeople being for like just the creativity on the way that thesestories have been sort of toll and foll it over time. Yes, is a it's super, interesting to see likejust in our world, not not even just on the pantheons of the IND, so it'll beinteresting when all these stories get folded over time themselves andeventually peoe ere, you know because it's getting tiet in right,like all these real world sort of Gods and theological ideas, are being sort ofloosely folded into the stories where rating into fiction. So I'm interested,I would love to see how all of this, how tolkens work,impacts. Future Culture right like like you, can see this now right, like gameof thrones, has made it more acceptable already for people to talk openly aboutfantasy genres and talk openly and join in on the conversation of the fantasy.That was considered very nerty and sort of secluded. So I don't know to me to me it'sinteresting just because a lot of cultures were formed, oer The Times ofstart telling stories and how they affected everybody. So it'll beinteresting to see the the longterm impact that the ND might have oncertain communities. You know tanking big scale here, guys it's kindof it's kind of out there, but I think we have run out of timediscussing this section at the moment, just because we're trying to keep thisa little tight. So if anything will continue this on our next week'sepisode just the same as unearthing our CONNA. Clearly, we also need to do alittle more prep before the episodes each time so that we can get them alittle smoother for you guys, but Hel recording on a recording early mornings is alwaysrough for everybody. So we're out here we're just getting that done, but thiswill iget iteration overtime case all right, so we're going to move onnow to our segment called critical thoughts.Assement of this episode, Yeas there we go all right so for the critical fucktoday. Would you guys ever consider running anevil campaign? Yes hundred percent, I think it's hard to mind end up anyways. I don't think that's my design, though yeah just happens. It's one of those things that I thinkas a NEWDM is almost the easiest thing toaccidentally fall into right because most of the players that I have been happy to DM for, but also choose newwords carefully,...

...not so much that I've had much of achoice to the empor either, because a group of friends is kind of tight stillright. We have very recurring themes with certainpeople playing almost the same character, regardless of being actually different like they're playingthe same. They have the same characteristics, regardless of thecharacter that they're playing yeah, which is usually Mercenarisby, all means it's giving mymoney now and do I have to kill someone for this because I will yeah the I don't give. A fuck mentality isquite quite strong with the with some people yeah that woe play with so doyou think that players enjoy being evil more so thanthey do being good? Well, it's the fun of the game right. I think it's one ofthose things where your you don't get to steal in reallife. So of course I'm going to get to steal at the ND right. It's. If I wantto steal I can', I could play a good character, but I can also steal youknow o much. It's not so much an enjoymentof being evil necessarily, but it's an it's a realization that like when theysay you can do whatever you want in dnd it's Oh, my gosh. I can do whatever Iwanti, so there's not necessarily they're, not necessarily going todestroy the earth or anything they're, not right, evil, evil, but they're just so aggressively. Morally neutraljust to allow for that possibility to do whatever you want yeah. I think Igot to commend those players who choose Paladins and actually play lawful, goodcharacters, and you know well try to steer the partyaway from committing. It is sedy rimeor so hard,but the thing is. The thing that I found is that the line between pettycrime and murder is rea. Yes, Jordan is that Paladin for micthat line has beencrossed so many times he's now on Hiatis from the campaigndue, I have to go and recenter myself, it's lipping so fast, it's so out ofQotral. There comes a point when you have to decide like whether it's moreimportant to allow the other players to you know, play their characters andlike just kind of keep the group together or should you be yourcharacter through and through so like my lawful good Paladin would havenothing to do with someone who's going around murdering random people. It'sabout the enjoyment of the game to right, like if you're playing with newplayers, who are you know who have these lines blurred between what theiralignment might be in the game. I mean not saying that alignment dominateswhat your character is, but a lot of the times more players, morecomfortable playing that sort of chaotic, neutral, neutral kind of inthe neutral line, because you're either doing good deeds or you're, stealing orperforming bad things. Ber character doesn't Tiso. It doesn't really meanthat your character's, like evil, evil by any means, but it's as a player ifyou're new, it is easier to sort of flip flop back and forth, because Mayeyou're not considering the RP elements of the game as much, but as a DM. It's you don't want to punish that behaviorother, because, if they're just starting to play the game right, youwouldn't want them. It's like hey. I want to try to seal this and and thefirst the first game that they play. You tried to steal and you'R in jailand now like you could definitely play out of that. But what? If that? If thatplayer really wanted to have the experience of, I want to be abankrupper, and you know have that GTA style of game you gutst sort of give it to them alittle bit and then, as they've, become better players. You start increasingthe level of consequence based on their action right right, like theircharacters could be put in jail. They won because they committed murder right, but that might not necessarily be asfun for someone who's just joining the...

...game. Right right. It's like playit inI tried this one thing and I yea Thorin in jail for trying to steal a bag ofgold. IAD Like okay, that's it could be it's fun, but I think I thinkpsychologically it plays a little bit into the am I getting forced into youknow an outcome as a newplayer, where you think this game is. I can doanything right. It's about discovering the boundaries of the world that youcan you know affect. I think it's important for the veteran players ifthey are playing a more like neutral or evil person. If they are going to dothose kind of acts, then they should have some sort of Ark that keeps themwith the group yeah or is going to like redeem themselves. Somehow yeah andit's and I goto say I- It has been nice. Having that more balanced group, Iwould say like we're, I feel like we're constantly adding newer people into it now and then, withespecially with like one running one shot, O one Thot, we've been able toadd. People haven't necessarily played too much, but it's really nice to havethose two experienced players within a party of four and a party of five thatcan actually take the lead, oftentimes andactually make decisions of the direction that theparty is going to because a lot of times you offer too many choices to ana group and they go well. I don't know like what do we do stab right. At the same time, though, I feel like the world in the story that you'retelling has to be a bit of a co construction between the DM and theplayer. So it's one thing: If you have one party member, that's running aroundbeing Murderhobo in the rest of the parties like man, what are you doingyeah then you kind of have to crack the whip a little bit in terms of how you react to that. If the entire Party isrunning around R and committing Hayse for that one guy, except for that oneguy, then, like that's clearly what your playerswant to do. Rightso, maybe you is the DM start to work more towards shiftingyour world that you've already created to not necessarily make it friendlytowards murder or anything, but to help them play the way that they wantto play and help encourage them to just like it's about having fun at the right.So going back to the crical thought what I run a critical campaign.Absolutely, I think and think an evil campaign would be good. I think it ouldactually be easier for the players to get into that Hemal mindset, becauseit's so easy for you to understand. What's good and wrong aright, what'sgoinn right in the real world right Y, so you just flip that into the game.Yeah and now they don't have to worry about.Ohrstealing is wrong. WHO CARES CARES? We are theves right, like Bonnie andclid type of a it doesn't even have to be this like truly dark and greetynoble. It could literally just be you guys, are thieves, thieves, yeah, it doesn't whatever whatever that mighthave with the regarts to the overalldeums Tprett, I mean I play anevil character in Carlos's Campin and I can count on one hand the number oftimes I've actually done something really evil. That's the thing! That'sthe other thing right, like I think, when you're talking about like the whether a character is good or evil inthe campaign, a lot of the times, if you're playing a module, usually ouheroes, regardless of what your alignment might be end up falling onthe neutral or good spectrum of things, because otherwise you'R party thou thematically would befighting against one another right right, yeah, it's one of those thingswhere you're playing this game to become a hero, whether you're a herolike Shazam or a hero like black atom right, is up to you know the theme ofthe Party, because the sinister six, for example, those are evil and theyhave their own agenda Yeah and you could definitely make an evil campaign.From that perspective, fighting the hero characters right right, but theyall have their own agenda and objective and the having like super evilcharacters oftentimes. I don't think that they would actually work together.Yes, as everybody's got their own sort...

...of yeah me over everybody else or ofAntalent, but that's a good critical question. I like that. I think it'sit's something that I've definitely considered, but it's hard to execute issomething that I at least I've had trouble pulling the trigger on. Speaking of I think that we would loveyour thoughts on this yeah, as anybody ran. A critical or campaign has everyran a critical camping as everybody reat like rat, an evil campaign yeah, let us know I mean just shootersAF DM on a agram, we're really just looking for more community andput atthe moment, so feel for Journal. On this conversation I know th, thepodcast aren't live, which might be a little bit more difficult, but you'relike wee, try to be pretty active and chatting with those, at least withinthe DND, and like our local community, the most so yeah O was Aline.

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