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Triple Advantage
Triple Advantage

Season 1, Episode 5 · 1 year ago

Ep. 5 - Celebrating Our First Guest!

ABOUT THIS EPISODE

In this episode of episode 5 we discuss yet another custom module by royal city society, Merhoth's Madness, with our first ever podcast guest! We continue our quest to read the DMG and finally Jordan has yet another Critical Thought in store for us all. 

Welcome everybody to triple advantage episode. Number five, we're back five weeks in arow check hem off that's January. Now this is relicing the Middle Tharper, Idon't even remember, but what we have in stock for you today is another piece of original content by Royral City Society.Very excited we're actually getting joined by definitely not going to doxyou right. There sorry get into Im my Alex and following that were continuing our dredge through thedudgeon master's guide, because it was set out as our target. It willbe accomplished and closing the episode. Another critical thought do yours, truly, they always get me so stay duned for this week's episode, all right. So, as we've stated before we're going to be talking about the new module that Rorl city studies coming out with Merroth's madness, you got a tiger and a wizard and a secret lair. Full of trapssurprises deadly creatures. You know the classics, the good old ones. Today we actually have our first guestand primary author innovator creator of Merhot's madness, Alex joining usfor the first time, first guest. How you doing good thanks Carlos yourselfdoing good to good and, of course, here's Jordan, hey everyone and Braden Yoa. What up and so Alex tell us which module numbers is that you createfor Dunges and dragons? Is this your first attempt at a complete sort of oneshut, or have you done you done this before? What's your experience here well for the two campaigns that I run, I mostlyjust run custom contents, so I've created dungeons and things like thisbefore, but this is the first time I've ever made an official document for itand put it all together for someone else to be able to run so first time, you're, sort of openingit up to the world to see pretty WHUC. She is scary it, but you know what it's the bestcritique right because, like I would be super open to more people telling me how unbalancedmy encounters are and h w. Why accidentally well, not reallyaccidentally, but why my players keep dying? Is You know more than just poor planning, but given the story, this is the firstwizard flavor you go for. Have you done wizard layers before of vizird layers? No, not particularly.This is a first of this kind of attempt. Yeah. So can you give us like a bit of anoverview of the Wayer or module itself? Well, it starts with the the playersgoing through going to a merchant and learning of a recent shipment of his that got robbed.This merchant is...

...very wealthy and keeps track of asEXOIC exotic shipments very well, including a enchanted stone in the C inthe shipment that he has a compass, that's attuned to it, with that theplayers will take the compass and find out where the Shipman went upon arriving at where the burned cartis they'll, follow some tracks back to the mountain layer of Merhath withinthey find a door they'll open it up, that'll,take them to an arena with first to displace rebese and then to tcatopalpasses, after which they'll have to decide between fighting or helping agopple gang or escape, and this is a special doppo ginger. It's the one of the merhats experiments where heput the mind of a bthis was a rogue inside of a displacer beast. Giving this displace oBes, Rolic abilities. Nowthe party can choose O reither helpthem plea or fight them, find some things about the experimentsand some Luden there ther'll be some of another rat that they can talk to andthen they'll be the confrontation with murhap himselfwith his armored tiger friend. Now I take it. How did this story start? Did it startwith Merhoth himself as a character and develop into what his lair could belike? Or did you have an idea of what you'd like to run players through,perhaps in a more mechanical game since, like did you did you use his adventure totry to run displace Rourbese or monsters that you might not normallyget to run, so it started with a character of a friend of mine, he's inone of my campaigns. Kyle he had a he's a character named Naru who threw someexperimentation and such her mind is combined with the mind of an owl whoalso has t a mind of an old wizard, and she talks through the owl, and this was inspired by Nar to be part ofnoursquest for whatever nor is trying to achieve, and that's Werehoth's research was basedupon the experiments that originally happened to Naro. It's not yeah, that'swhere the whole idea of the dungeon came from and then the actual moduleall of the stuff related INARU has been edited out. It's mostly the same,except for some more more based things. Now. has this Merhoth character come incontact with your party before or is this something that's just ahypothetical multiverse kind of adventure in your current campaign? It'sthey? Actually they went throughthis dungeon already and he was just a kind of a one, an done villain. It wasokay, but but he was aware of the party beforehand. No, not really. He actuallyhad no clue that they were going to be there well, Damn as research quite aligned igdding. So how long is how long does it takefor you to develop a module like this usually like from concept to to likeputting it down on paper and then just sort of flushing it out? I know thatit's a little different with a bigger group now working on things,but do you find yourself taking like what's the average time that yougot for type of one shot well to develop it for just for playersto play not or publishing and such it can take anywhere from five to ten hours, I would say, maybeeven fifteen, for bigger larger dungeons. Usually I just start with apregenerated map find something that I like to look ove and then modifyd andplay with it until it looks good.

You got a lot of oe tools that we haveaccess to now because, like random map generators, if you're in a bind justkind of pop a couple of those iu like just randomly print them out and you Gota Yeah seriously, you got such agood idea of like what the environment might look like. It's just so easy tolike dovisually, see something right right, yeah an IT gives you a good, ohsorry, now what ere you saying it gives you agood play with which you can sculpd. I find because it get you it overviewwhat you can start with, and then you can really modifyed, I'm really bad withblank slaves. Personally, what would you say was the mostdifficult part of the whole process o for me. I think all the finalizationand editing just going vor the fine parts of the wording and making sureeverything's perfect over and over again was difficult. The thing I reallyenjoy about dnd is just thinking of how everything goes together in my head andputting together all the puzzle, pieces and building it all T. that's myfavorite part for sure. No, absolutely! No! They can fill a little bit likerating reports Ar writing some. So O structured school content right, likeeverybody, jus grab part. Take it and start writing ideas. kind of startflowing got to do a little F, a research. Now and then you knowsections subheadings tables yeah, it's all very reminiscent rtrue. There's a there's, a soothing factor toit, I guess at least at least when you're doing it for creativity and notgfor greats yeah. It's NIC. It's definitely easier to do, but yeah, that's that's Marhat's madness! Make sure youcheck it out. The link will go up soon. I believe,keep a tabs on the instagram page for the drop and yeah we're going to continue on. So you know guys like honestly, though, after releasing our own content, I kindof just want to talk more about our own stuff, but we did start tha and we did.We are going to finish the dunden master's guide we have to. This issomething that was at the very forefront of this podcast. So yes, thatfuther, I do we're going to talk about other religious systems within theworld of thunders and dragons. In your campaign, you can createPantheans of Gods, who are closely linked to a single religion in a singlereligion, monotheistic religions or worship, to a single dayte duallisticsystems centred on two opposing deities or forces mystery cults, providingpersonal devotion to a single daity. Usually the part of a pantheon system, animistic religions, revering thespirits inherent in nature, or even the forces and philosophies that don'tcenter on daities and sometimes all of the above, with pipe with with type pantheons indcontrast to a loose pantheon, a type Pantheon focuses on a single religionwhose teachings and addict and edicks embrace a small group of daities.Followers of a tight pantheon might favor one of its member daties overanother, but they might respect all deities and honor them with sacrificesand prayers as appropriate. The key trait to a type pantheon is that itsworshippers embrace a single ethos or dogma that includes all the datings.The gods of the Typpantheon work is one to protect and guide their followers.You can think of a Typpantheon as similar to a family one or two deitieswho lead the Pantheon Service, Pant figures with the rest serving aspantheons of important aspects of the culture that worships the Panthia, a single temple honors all members ofthe Pantheon. So that's really similar to like North Mythology, Rsa Right,even Thinkinio, even Green Tru, that later on yeah. That's what I was justing, oe reading, that...

...most type panthons have one or moreaberant Gods daties, who worsh, whose worship isn't sanctioned by the priestsof the Pantheon as a whole. There are usually evil, daties and enemies of thePantheon, such as the Greek titans. These deties may have cults on theirown eracting, social, outcasts and villains to their worship. These cults resemble mystery cults. Themembers strictly devoted to their single God, though even members of aberant callspay lip service in the temples of the Typpantheon. Oh right here, thet norsedadties serve as an example of a typpantheon. Odin is the panthionleader and father figure. Dati such as Thor, tiear and Frea embody importantaspects of the north culture. Meanwhile Loki we all love Loki and his devotees lurkin the shadows, sometimes aiting, the other daties and sometimes workingagainst them with the Pantheon's enemies. IGUESS. When you think of apolytheisticculture, you think I don't know personally, the typePantheon would be might go to right yeah. I think for me definitely starting on reading when Iwas younger about Greek gods and just the stories thatand of these big old mythlogical tales and men, fighting beasts and stuff, likethat, all like rooted between, like one guy who cut his head off and just allof a sudden birth. What I love the flavoring in that, likethat's just so sad even for Dndi, feel like that's pretty sad. You know it'spretty cool like now. All all I can think of rightnow is now. I just want to start a cult to TomHiddleston, the ultimate yeat. It's coming. LOOK FOR THE AL! The nextmodle I mean talking about Mr Cultzs. That's literally the next segment here.Mr Cult is a secretive religious organization based on aritual ofinitiation in which they initiate is mistically identified with a god or a handful of related gods. Mysterycults are intensely personal concerned with the initiates relationship withthe divine, sometimes a mystery cult is a type ofworship within a pantheon. It acknowledges the myths and rituals ofthe Panthon, but represents its own mits and rigts as primary. For instance,a secretive order of monks made immerse themselves in a mystical relationshipto a God who is a part of a broadly worship Pantheon. A mystery cultemphasizes the history of its God, which is symbolically reenacted in itsinitiation ritual the following myth of a mystery cult is usually simple andoften involves a God's deats death and rising or a journey to the underworldand return mystery cults, often revere sun and moon deities in agriculturaldaties Gods, whose portfolios refrect reflect the cycles of nature. Now in the text here, there is a pinkbox in front of me with the title divine rank. The divine beings of the multivers areoften categorized according to the cosmic to their cosmic power. Some godsare worshipped on multiple worlds and have different and have a differentrank on each world, depending on their influence there, Kond of like havingdifferent characters and different world warcraft servers right or you know some is it referring to things like you know.Athena is worshipped more so in Athens and Posiden in another place or yeah. Iliterally took each world. Okay, definitely super literal. There, likeeach instance of play no, but that definitely makes sense.Yeah like theyre their local impact yeah is definitely much greater than...

...some others and which you have greatgreater deities,which are beyond mortal understanding. They can't be summoned and they arealmost always removed from direct involovement in mortal affairs on veryrare occasions. They manifest abatar similar to lesson datis similar toLesser Daities, but slay on Greater God's Avatar has no effect on the Goditself. They just exist. Lester daities are embodied somewhat inthe plains. Some Lusser daties live in the material plane, as does the UnicornGoddess Le Ru of the forgotten, realms and the titanic shark God Secalarevered by the Sagan others live in the outer plans, as Loltdoes in the abyss. Such daities can be encountered by morbles. Quasi daities divide by two again have a divine origin, but they don'thear answer. Prayers, grant spells to clerics or control aspects of mortallife. They are still immensely powerful beings and in theory, they could assendto godhood if they amass enough worshippers, Possi daties fall into three subcategories: demigods, titans and vestiges demigods are born from the Union of adaity and a moral being. They have some divine attributes, but their moralparentage makes them their weakest. Quasi Dade Titans are the divine creations ofdaities. They might be birth from the Union of two daities manufactured on adivine forge borne from the blood spilled by God or otherwise broughtabout through divine will or substance. vessages are daties who have lostnearly all their worshipers and are considered dead from a mortalperspective. Esoteric richels can sometimes contact these beings and drawin their latent power. I think I've dove into too much power and influence that the gods havehad in my campaigns we're starting to scratch the surface of it. I belea we're still, but we're still in alittle FIV guss yeah. The cults Rituel of initiation followsthe pattern of its foundation. Myth neophites treetrace the God's footstepsin order to share the God's ultimate fate in the case of dying in risinggods. The symbolic death of the initiate represents the idea of deathto the old life and rebirth in a torance into a transformed existence. Initiates are born into a new liferemaining in the world of moral affairs, but feeling elevated to a higher sphere. The initiat is promise the place in theGod's realm after death, but also experiences new meaning in life, monotheism monotheistic religions,River. Only one daty in some cases, deny the existence of any other dad. Ifyou introduce a monothestic religion into your campaign, you need to decidewhether other gods exist, even if they don't other religions can exist side byside with the monothestic religion. If these religions have clerics withspellcasting abilities, their supoles might be empowered by one true deity bylesser spirits who aren't datings, possibly including a including powerfulaborations, celetials faith, fiemes or elementals, or simply by their faith. The daty of a monotheusic religion hasan extensive portfolio, an miss bortrayed as the creator of everythingin control of everything and concerned with every aspect of existence. Thus aworshipper of this God offers prayers and sacrifices to the same God.Regardless of what aspect of life is in need of a divine in need of divineassistance, with TA marching into war sitting off on a journey or hoping towin someone's affections, the worship or Prais to the same God, some monothestic religions describedifferent aspects of their deity. A single God appears in different aspectsof the Creator and he destroyer and the clerics of their domain acts isimpossibly even their alignment. On that basis,...

...a cleric who venerates the destroyeraspect chooses the tempest, or let me reve that again, a cleric who veneratesthe destroy aspect, chooses the tempest or war domain, while one who worships Icreator, aspect, chooses the life or nature domains, and some monotheisticreligions, clarof groups and clerics grouped themselves into distinctreligions, religious orders to differentiate clerics who choosedifferent domains. That's hard to read. That's very interesting, though. Theidea that if you are creating a campaign world, where only one Godexists, but all these different claricks areable to get power still. Oh true, yeah, becausethat's what I was saying there was like yeah. All the different clerics fromthe different domains still get power, and even if they don't even worshipthat guy they can still get power through different means of your choice,it's just that they wouldn't necessarily know what that was, whichis interesting. I think I would just like to do that just to mess with theplayers, I'm a terrible DM. The inspiration for all of these religious organizations orreligious perceptions of Gods have to come fromsomewhere in this book. Right like we have the basic ones, I'm curious to seewhat kind of interesting campaigns some people might have with. Like I mean it feels like right, likewhen I think of religious groups, either n real life that I'm trying toadapt into at TND game. I think monothes and politism. You know thistype grouping of daties like, but I don't know like. I feel now that I'mthinking about, I feel utterly limited thinking of maybe a new religioussystem that people might follow within a DD campain. I, like theide of the wildmother andcritical rule thout just like, but I guess, like you know your nature sortof spirit right. Like your nature M, I like those sort of like more globalideas, but I don't M it's hard to think about right. Itwould be interesting to bring into a campaign, but you'd have to haveplayers who are willing to put up with you for a little bit. Yeah. Listen guys. I don't want to sound,like God, in this game, but the next little while guy I will beplaying, go the God all right. So moving on from monothesm,we have dualism. I dulistic religion views the world asa stage for a conflict between two diametrically opposed, Datis or divineforces. Most often, the post forces are good and evel or post daities wererepresenting those forces and some pantheons the forces, the forces of in some panthions. The forces aredaities of law and chaos are the fundamental opposites in a dualisticsystem, life and death, light and darkness matter in spirit body and mindhealth, illness, purity and defilement, positive vibes and negative vibes. TheDND universe is full of polar opposites that could serve as the foundation fordualistic religion, whatever the terms in which the dualism is expressed, halfof their pair is usually believed to be good, beneficial, desirable or holy,while the other half is considered bad, if not explicably evil. If thefundamental conflict and religion is expressed as the opposition betweenmatter and spirit, the followers of that religion believe that one of thetwo usually matter is evil and the other spirit is good and so seek to liberate their spiritsfrom this material world and its evils through ascenticism and contemplation. Rare duelthe SIC systems believe thatthe two opposing forces must remain in balance always pulling away from eachother, but remaining bound together by creative tention...

...cosmology defined, but in a chasmology defined by an externalconflict between good and evil. MORTALS AR s mortals are expected to take sides.The majority of those who follow the dualistic, rolition worship, the deityof force identified is good. Worshippers of the good daty trustthemselves to that God's power to protect them from the evil, DeitiesMinians, because the dad, because the evil, daty and such a religion isusually the source of everything that is detrimental to existence. Only the perverse and the pray of worshiped,this God monsters and fiends servant, as do certain selective cults. The mitsof a dualisic religion usually predict that the good daty will triumph in anapocalyptic battle, but the forces of you will believe that the outcome ofthat battle isn't predetermined and work to promote their datas victory.Daities in a dualistic system maintain large portfolios all aspects ofexistence. We all acts. All aspects of resistant existence reflect thedualistic struggle and therefore all things can fall to one side or theother of the conflict. Agriculture, mercy, the sky, medicine and poetry,reside in the portfolio of the good daity and famine, hatred, disease andwar belonging to the evil, Daty, and thus the syth and the Cicgen e seriously. I just couldn't help thewhole time. I was thinking the frs. The force animism Anamism is the belief thatspirits inhabit every part of the natural world. In an anoministic world view,everything has a spirit them the grandest mountaid to the lowliest rockfrom the Great Ocean to the babbling brook from the Sun and the moon to afighters and cetralancestral sword. All these objects and these spirits aninhabit them are sentent, though some are more aware, alert and intelligentthan others. The most powerful spirits might even beconsidered. Deities all are worthy of respect, if not veneration animists, don't typially pay alledianceto one spirit over the other and said they offer prayers and sacrifices todifferent spirits at different times as appropriate to the situation. A piouscharacter might take daily prayers and offerings to an ancister spirit and thespirits of that house. Regular petitions to important spirits such asthe seven fortunes of good luck, occasional sacrifices of incense to alocation to location spirits such as the spiritof a forest and speratic prayers to a host of other spirits as well, an animalistic religion, an animalistic religion, very tolerant.I feel like we just a TYPO: Oh Callou, Wizor Typo Age, twelve under animism, an animistic religion is very tolerant.Most spirits don't care to whom a character also offers sacrifices aslong as they receive the sacrifices and respect they are due as Ho religionspread through the animals. animous lands, those religions typically winadherent, but not converts. People incorporate new spirits and daties intotheir prayers without displacing the old ones. contemplatives and scholarsadopt complex philosophical systems and practices without changing their beliefand respect for the spirits they already venerate animism functions as alarge tight Pantheon animus cleric serve the Pantheon as a whole, and socan choose any domain representing a favorite spirit for that clerck forces and philosophies, not all divine,not all divine powers need to be deferred from deities. In somecampaigns, believers hold enough conviction in their ideas about theuniverse that they gain magical power from that conviction, in othercampaigns in personal forces of nature or magical, replace the Gods bygranting power to morals attune to them,...

...just as by granting part just as druidsand Rangers can gain their spellability from the force of nature, rather thanform a specific nature. Deity. Some clerics devote themselvs to idealsrather than to a God. Paladins might serve a philosophy of justice andchivalry, rather than a specific daity forces and philosophies aren'tworshipped. They aren't beings that can her in respond to players to prayers oraccept sacrifices devotion to a philosophy. Our force isn't necessarilyexclusive to serve of service to a daity. A person can bedevoted to the philosophy of good and offer worship, tof, various good ditiesor revere the force of nature, and also pay homage to the God's nature, whomight be seen as personal as personal manifestations of an impersonal forcein a world that includes Datis with the monster demonstratible power throughtheir clerics. It's unusual: it's unusual for a philosophy to deny theexistence of deties. Although a common, physologicl physiological belief statesthat the deities are more like mortals than they would be, then they wouldhave morals belief. According to such philosophies, the Gods aren't trulyimmortal just very long lived. Immortals can attain divinity, in fact,by ascending to Godhood and is the ultimate goal for some of thephilosophies. The power of philosophy stems from thebelief that morals invest in it, a philosophy that only one personbelieves isn't strong enough to bestow magical power on that person feel like a lot of monks. have thiskind of flavor behind you know not being able to get poisoned slower,aging, you know kind of like a strength of their spirit, almost as opposed tolike yeah. So if you're en goal and a DN DE campaign is to hey, I'm goingto become summon's force ofreligion play a monk. I think that happened to a friend,verse, character, Ideais Flowinaway, imagine the continuation of a longtermcampaign. There was none. That was the end of the campain, the story, ier, that's a story for another time. Ithink, because that was it for this week'sdivining, the DMG we're going to continue doing this because, like Isaid I will get through this book, I purchased. Yes, it's going to HAPP mark by words, okay, going on to our recurring segmentcritical thoughts. I have another new question for you guys. Let me bring utyour page. It's a tricky one. So Te big thing is: What do you guys do when your playersget stuck in a story? INEVER happene, no Midea iofe only played from veturitymodules. So I think I think this might happen. I hunch, I think this mighthappen more with homebrew contept you Tryn somewayout just because they have everything right. I think it's also more of a one shotthing. Yeah Generally, Oh yeah, like I don't know about you guys, but I'vebeen trying to run puzzles this last couple of weeks and oh boy, yeah, it's been a struggle. Thepacing is rough now mind you, I'm trying to work it mechanically into thegame so that it's Baland successible to all yet not a complete cheat, but sometimes you just discover thingsalong the way and you got to fucking figure it out. You know what about your Briden, I feel personally attacked. Yes, I know, Jordan. I can feel that this was meantfor me as somebody who has run e one shotwhere my players, including Jordan,...

...have got stuck believe it or not thatas not the only time I have been stuck in a plevelatation I had. I had wrote this one shot. Thiswas a while back and in its early stages. There was well I mean still to the point that it was published.There's a lot of intrigue focus in that particular one shot and Jordan and every player, except onethat came to play, built almost exclusively combat with no intelligence,related stats whatsoever, and that went very downhill veryquickly. It's Min Maxin gone wrong IFYEAH. Itback fired hard to the point. They did not finish theone shot. I had to Rit retest that a separatedayp, a couple reworks that did honestly there was some some problems that they ran into thatwere on my end, but I bashed my way into it. I just didn'tsucceed. T at the quest, I think, depending on how much youdescribe into a scene, to I like to not really give that much information untilI get like a clear objective hat players trying todo like. Sometimes I see in the books and they describe these scenes to somuch detail that repeating something feels like a like atell mm. So, instead of trying to repeat things,I just slow down the pace at which information is delivered right, soyou're still getting the same. You know paragraph and a half fexposition, butjust as you make decisions within the puzzle, so it keeps Ewoli think itkeeps it moving, yeah somewhere but again with like trup. So that's what I'm saying likewith regards to getting stuck, sometimes that information can alsoreveal you know. Here's es se he's the ways to somehow approach, or you know,Yo little e little golden path on the ground here, the two ways you couldpossibly go to a you know: rihtse something yeah right so allude to a location or a solution, but I thinkwith true puzzles, it's you know. I want to let you guys likefigure it out, and I want to let you guys sort of stir around and ceme itout, but I think like actually you mentioned this before we were playingthat being doing remote sessions through just discord and it does takeheway that tacttal feel that might actually help players to yeah likephysically solve and figure out like when I'm talking about puzzles. It'sliterally like riddles cryptography here, yeah pattern finding all donethrough screenshots, so you know right and like it's. It comes up and like in a lot of DNDsessions, there's a lot of different like puzzles and little things that youcan do and oftentimes they're like sidequests, but if you're doing a oneshot, that's based on it, then well for me, when I'm making that oneshot, I'm afraid that I'm going to get into a point where that the players get stuck where they'relike. I can't go any further. I rolled crap on my on all the roles that my DMallowed me to take, and now I am stuck here in this room or I am unable tocomplete the question. It's UN satisfactory yeah. I don't know like Ifeel like that, reminds me a lot of getting stuck in certain ZZELA gamesand like Noby, give me the same information you'r like I know thisalready likwhat a I do ate yeah, I'm not the greatest at puzzlesin real life either. So I mean, like I...

...do on occasion go to an escaperoom orwhatever, but like not not not like my forte. So what'syour puzzle experience burden not too much beyond that. One modullethat have mentioned yeah- I have it's something that I've definitely been experimenting with more.I had a DM friend a while back tell me that Ithink I mentioned this before that they really look for when they're picking up new modules,they look for puzzles and they like to see right if they can really reallytest their players with these postles. Otherwise, it's just marching forwardand hitting things with sharpsticks well works. It's fantastic right! YeahI've been that's the thing I've been trying to strike that balance of yes.This is really challenging, but also this is really fun and we haven't beensitting here for the last six and a half hours where you guess try to openthis door completely, unsuccessfully. I think varying variability checks inour room for like solution that definitely helps so dmitivating a lotof that, because, if everythingis just ba be like behind a high investigationwall, then players that might be explained that yeah e are never going to figure it outright right and that's, I guess the case, an certain locations. But you know finding a trail like thingsthat you know you don't want your players to get stuck just trying tolikein the woods right, yeah and I mean I also am one of those kind of peoplewho, if I see a side quest, I need to know what it is. I must go and complete the quest, andthen it ends up taking a bit too long. Yeah, I don't know I' got a scaled oquite a few times and several lovecraft adventures. You know, I guess gettingsuck us kind of relative right because, like even just saying that, like justgetting lost in the woods well, then I guess you could play one on two ways asa DM you could, just you know, try to usher them to the next objective or youcan fiterally. Have them play rigt lost in the wood exactly untilthey figure it out more recently. I think I got this fromyou actually, Carlos. I have been trying when I built these puzzles toincorporate multiple different kinds of ability check, so it might be survival or nature if you're in thewoods, for example, I actually got that idea from Mat Mercer Yeah like I'm. No,actually I wasn't, it wasn't mat mercer. No, it was actually and it was II. No,it was Mike Marls. I was watching Mike merls DM and he asked his players toroll both an insight or a perception check on a character, the characterswho roled insight and perception both received information differently right.One group received the perception that the character who hey were talking towasn't breathing. They notice that, on the other one, theinside checks alluded them to it not being alive due to its you know,physical traits and being and how it carried itself and that the fact thatHadt, blinked or hadn't like the way it spoke right it just sort of led to the same information.But it kind of it's interesting how you could like play the mind a little bitright, like certain characters, notice, the lack of breathing certaincharacters, notice, the surrounding environment and realize well, nothingall the dust is still here: there's no footprints on the ground or whateveryou know like the putting it all together. Yeah I've been trying to incorporatethat quite a bit more just the idea that if you give them a couple relatedbut different ability checks with slightly varied information, but alleventually leading to the same path, it does tend to not completely mitigate. But it doeshelp a little bit with that element of them getting stuck because then you'vegot a higher probability that if you have two or three varying rules, it'spretty likely that your players are going to be at least decent at one ofthose right yeah. I think like for me...

...it's m more more so with the RP elementof it. I always go back to that because I really love it. It's just. You knowyou might approach a situation differently. If you notice, you know, shadow versus you hear a sound like howdoes that affect you as a player yeah right, like you hear something stoppingaround versus you see a shadow or versus you feel a breath or whateverright like just changing the the the sense, the sensor information, notalways just making it icesight right, like just kind of picking and choosingfrom the things that you normally feel m all right. Well, I think that's all thetime we have for today, thanks for joining us everyone, you can follow uson our instagram page at Royal City Society and sent us a message. Tell ussome of your thoughts. We love to hear from you and am Vige. Thank you to Alexfor ejoining us on our fifth episode of Triple Advantage, TAT's their firstguest. Thank you for having me no worries was our pleasure and youknow look forward to more episodes because we're doing this better. Everysingle take.

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