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Triple Advantage
Triple Advantage

Season 1, Episode 6 · 1 year ago

Ep. 6 - Original Creative Content

ABOUT THIS EPISODE

Hello everyone and welcome to this weeks episode of Triple Advantage! This week we talk about our current happenings, accidentally making illegal audio books, and we answer one of Jordan's critical thoughts. Were feeling much better about the flow of the episodes, we think this may be one of the best ones yet.

Welcome to triple advantage episode,number six double the triple of this advantage: Awkward, Dad Jokes, don't land sometimes, but if you're still here listening and having left due to that today, we have three segments to bring youguys, we're going to start out actually Jurdan. You We're speakingabout this before we're going to pick up on this conversation, Joran actuallyjust played through Merhat's madness, so he's going to give us his thoughtson, I guess, ouow the first place whe wasove the modules that we created hold your thought there, Jordan. I knowyou're anxious we're also going to divine the DMG, possibly much moreabridged and well to be truthful. We might skip someitems that might be tedious to deal with and just creating unauthorized audio booksand spaces like that, and then to close out the episode. Jordan is going tobring us back to another critical thought, and I guess you might havefigured out Jordan is here today I am and Ow did that happen. We also havebraiden that you do back again for episode. Six, the doubl triple the double triple. Youknow they improve. Every time so Jurdan Merhat's madness yeah, so I got the privilege to run it with a couple of friends. I wasthe dungeon master and then I had four other members. We played it at levelfive. We. I also gave the people extra magical items and some extra goal just to play with andtry out new things plus. I like it because it's more funthat way. I think, when the players have like these cool magical idems thatthey can use. I tried not to be like to to stingy and not to like yeah generalsays. You know, ream no problem, so it went pretty well. I started I off in the town we got out, they loved the whole like setting andhow it worked that way, the they made it up to the boss and theboss went easier than I expected to be quite honest, e yeah. So I I know Alexhad run this before and there was a little bit more difficult from what Iheard. So I was expecting it to be like a pretty pretty well like. Oh atleast one of them is going to go down kind of thing, but it didn't happenthat way. I don't know if it was because of the characters or not or they're, all pretty pretty veteranplayers as well, so they knew what they were doing right, so maybe that had to do with it also. Iknow we deep uffed the characters as well a little bit because we weren'tsure so I'm going to play with it a little bit more. I've got anothersession coming up on Sunday. So that's going to be fun, I'm going totweak it a little bit see what happens. It was a lot of fun playing as the rat in it. That was probably one of my favoriteparts, just acting as the bandit rat yeah. I I think it went pretty well now.I guess it's one of the first pieces of contentthat we make and, as a group coming together, I think one of the challengesthat we found was: Maybe how do we mesh styles a little bit withher guys who rite in the content and then also the balance in general, because I thinkall of us as DMS have a way that we...

...like to balance encounters and in thiscase, like you, mentioned right, it's hard to tell whether somebony's goingto go easy or not because you're trying to I don't know, I felt like we weretrying to make sure that everybody kind of had the same headspace. But how would you improve this? How do you think you might improve thelast encounter here? Well to be honest, they ended up justgetting around Merhoth real early and once he' surrounded it's very difficultfor a wizard to be able to do anything right. So what I want to do is open upthe map a little bit more and make it a bigger area so that more health can getoff more spells from a farther distance right before the players are able to doanything. So I was actually able to get off a confusion, spell real early andlike mess with people, but yeah, because I remember when we were talkingabout Merhat's abilities, we actually added a spell that could essentially gain an ally andremove one of the parties that that e factor in it all or it didn't work. OhNo, I tried it, but it failed. So the guy made the Save, unfortunately forMurhoth, but it would have been cool if it did, but I still would not have been. I still think that he needs a more of aBOP, so I'l have to see what I do there more open space would be great. One ofthe other players actually missed a ridiculous amount. It was so funny anso felt bad, I'm pretty sure he missed more thanfifty percent of his attacks. So then it we di that D, twenty away afterthat's a as a veteran player. He should know better butly, itdoes Jill. Itisn't dice JL permanently. Now E. I'm curious Toreewe, you dooh! No, when you, when you rend the Ancounter,did you use the flanking for the tiger coming throughit from the yeah yeah? Okay, so he came in, but they actually ended upcatching him before before, because they made a in naturaltwenty perception check as Mer health was talking because they were wonderingwhy he was acting so calm and so like in control, because I was trying toplay it off. That's better, I'm clars for you, you know yeah and they likesomething's, going on here. It's fishy. I don't like it so they're like tryingto figure out what was going on natural, twenty. You know rule and a perceptioninsight check. I was like Yah that' soteresting, because I was I was partof the original, the first Bato runnig for this. If youwill, just because it was part of Alex's campaign before it was a oneshot and a Ordof Alixis campaied and we got we got shredded, we havedestroyed Merhoff, not so much. We are able to Teako Merhaff all right thattiter did work okay, so the other thing was is that the monk ended up gettingin two stunning strikes during that battle:Okay against the tiger. So when he's out of commission for two rounds, itreally depletes what Marhos able to do yeah significant and allow the playersto just go to town on whoever they want right. So monks, man. I know right e, so well, I guess we'll just take it in youknow it's part of the process right like we're, trying to work on our ownlittle game mechanic. I guess in the sense ofhow we want to develop and how we want to create content for the RORLS society and I think it'll just improve overtime,but you know truthfully like at the moment I think everybody got busy likeyeah like. I know that I personally was slamed at work and then I think it'sone of the things like we got to carry...

...that Momentum Mon, so the NI Saing Onso,the next ting inon to the next thing, and then just it has been a week,though it has been a week, yeah yeah. We all need o week to not breat contentfor once San Yeah no be back into it, though, like it's not just for thispodcast and for this channel, but it's also like we're all actively playing oncampaigns and running other campaigns. S and at the moment I think, we're alljust okay with doing that, as well as this yeah, because you gotta love thatgot Ta love that ttrpg time you know sit around but yeah. SO THAT'S ONE! That's onething that you guys have to look forward to ideas are definitely flowing and we'redefinitely working on some new pieces. I think the new monk sub class was stillongoing with that will definitely give you guys an Updatoon, that's closer toAU release date and then from then on, like NPC, forges just trying to make itas easy as possible for us to make things. I don't know like with the most recent ideas. I think I'mmost excited about is the NPC kind of factory, because Ilove creating characters. I think all of us kind of approachin an differentmanner so it'll be get to put the energy there alittle bit. I don't know my next thing, I'm looking forward to is I've gotanother one shot idea in the works. Oh yeah, it's going to be a high tier likehigh level, one yeah, you don't see t which yeah I don't you don't get toplay at those hind levels very often, so I'm like super excited to just kindof put one together. That makes sense and like people would be excited about, so you have that to look forward toyeah now. Do you think that's going to be harder to balance? Like I mean athigher level, you have so much more varability with your players right, yes, but the idea that I'm going to use isgoing to rely less on balanced encounters and more on players or PPP,potentially okay, more more of a like skill and competition. I see okay. I also thinkpart of the problem for US- and I do mean us as and literally the three ofUS sitting in this room- is that we don't have a ton of experience withhigh level. No so atter, I think the furthest any of us have made this levelfive, maybe level, six, an e, Coy yeur a little further eleven Lefe, Oh les Wafor other Headis. But for most of us I mean Twentis kind of afew of agree at this point. Yeah, it's less about balancing full stopand, more about balancing inan environment that we've never even started treading, and but that's alsoyeah, but that's also like the different campains that were runningbecause on your hord of the Dragon, Queen your characters, at least like us.Your party, like we're catching up to the levelsthat I have on the Tomb of annihilation, O Capay, it's going, you know and yeah.It's like that right because, like on certain sections were apparently wejust like blue past an entire chapter right. So it's kind of hard to gage right,because I, like I don't know like when I'm running toim like part of the big,like the big thing that I have with Tom, is that I love the time aspect of itlike when, like half of the party was petrified, I was like I'm a fuck withthem like jus got to take a while to fix right sofor me, like storywise, an made sense to add two and a half months of time,yeah right, but in that time right like how do I also like they were a higherlevel, and I did that just for the fun of when you guys came back. It would belike a physically different. You know and you guys had a combat encounterright away. It's one of those things that I pland, so you guys would feellike that messed up. You know w you'd feel that Ta, you know what I mean likeyou'd, feel that difference between you and your party members, all of a suddenattacking twice per turn, ight one. That's able to take half damage everysingle round right like...

...that was fun, but then I also can'tkeep you guys, one level lower for too long right. So I gotta step up, but Ilove like, but in that same time right like I know, you guys- are good level wise,ind you'R in the area that you're in, but it's taken a while to get here andthen brainis campaign like five sessions that I've played were like Bu,Buf bub. I don't know I! U, if you know hat a man like a good session and likereally get through some eccounter, especially with you guys gettingthrough some of those combeten counterslike faster that they're goingreally fast, yeah it's it does tend to strealind it. Whata bit yeah so lots of things to look forwardand Iven that just make sure that you guys are keepingkeeping in touch with us, our instagram page Royal City Society. We're alwaystrying to give you guys updates through there that it's going to be the mainpoint of communication between everyone right now. We do have the twitters as well, and we're goingto get that going we're. Should I HAV play that yet we're still figuring outthe actual tag, because Royal City Society doesn't fit. So you know how do we go off brandwhile staying on brand next episodebut moving on to the nextsegment and now the most recently taboo segment based on the angry GMS post onwhat I Pli is and fe use and accidentally creating audiobooks we'regoing to be trying to react to the DMG in the most nonillegal way possible?Yeah Nice nottingshutdown, Hooray for not gettingshut down. I mean free clout. If we do, I guess at thatpoint right, like shut Chopwho's, saying free. That can be some veryexpensive. What do you mean an expensive club? We've made no money offthis and all we've done was advertised back to DM skillt. You know sad, but moving on to divining the DMG last week's episode we were talkingabout the Gods and just finishing up on that section, were we actually lost track? We hadgods of your world so we're on mapping right we're, definitely UNMAPPING, okay. So when creating the world where yourcampaign takes place, you'll want a map. Now you can make, you can take twoapproaches: do a topdown or bottom up so either some ofthem start with thetop with the bigger picture of the world and then work down to the finitedetails or like most underprepared DMS. you start out with a tiny littlesetting which your players will inevitably break out of, and, Oh God, improvisation yeah. So that'swhat bottom up is when you start out with, like maybe a couple of characters,and then you build the world around them. Whatever your damning style, some oftheens refer to go either direction either starting witheven a small campaign area or just plopping characters in to whereverin the world t at th. You know like just if Youare, if you have akingdom planned out, I guess you're prety set to go, and I guess whichever approach Ou take, it says here: Hexas work, the best, fommapping, outdoor environments or travel can't go in any ticour. Travel can goin any direction and calculating the distance might be important. I don't know like. I haven't, reallyused that many maps with campaign. I usually just use relative time, I'mlike hey. This is going to take this long to get from location, Atob, and then I guess it's just the way Iplay the Games too, though, because, like my game is more here's thedistance and here's what you can do during that time pick it out is goingto be more of like a montage throughout what you encounter throat. Yeah AEA nowtakes long distances like you don't want to like calculate exactly how farit is and exactly how much it's going...

...to take like you can but well. It alsodepends on the grandularity of how you want to play right like. If you want toplay every single day, then I guess calculating the distances is veryimportant. If you're trying to you know just get to the next location, oherelatively pace time, then right but like yeah, I don't know you can stilllike play out every day, but you can also just make up the distance yeah. ISTHAT TI? Do I on't know? Well, I just did it with like well, what's like weactually going back to what we're just talking about when the party was goingback and trying to fix you grsas petrification, they actually went allthe way back to Pornonsaro yeah, so that took time, but I wasn't about toplay two and a half weeks worth of real life sessions right, so I gave them the timeland there toget there, and you know three sessions a in the three sestionsthat we had. So it's weird I don't know having a map, definitely helps, but Ithink I use a relative time and just story yeah. What I'm saying is like now,even if the distance was one mile, you could still say. Oh, it takes you sevendays to get there and like no one yeah anything Bu Yeah. I guess it depends on.It depends on how strict you are with your world right, because if youalready have an entire world setting made, you can't stretch areas aroundtoo much because otherwise right hat you have, unless you have a way thatyou can just swap them around and still somehow plays well storywise. But, like I mean I don't know, shifting talents could get into werdlike I was reading. I was reading a post little while ago and some guyslike I gave my players, the time travel ability and they went back in time andthey asked where d the mountain go. So you know I don't know about movinggeographical locations too much yeah. I have a tendency to when I create mapsI'll, create them very specifically, not with a certain distance in mindI'll make them I'll create them so that it looks exactly the way I wanted tolook, but I won't have distance markers necessarily. Then wheni players go. Oh.How long does it take me to get to a for me to be kind of look at the mapand I'll go it'll, be that'll. Take you a day and from that on, I write thatdown fo, that on distance between here and here one day, distance between hereand their seven days, yeah, and then that's codified. That's in there rightthat can't change when you're making the map you just make it look good andthen you Werry, like distances and just be thrown to the DNM in the DMKdistance yeah. I treat distance as kind of influx until I actually saysomething, as I say something tit's cotified, but I dont Kol. Then I don'tlike pre ex designate on this is one thousand miles: NTHOUSAND N. fiftyseven point six from gas is Gointo. Take you ten sand steps to get therebetter start counting? Well, it's funny that we're talking about how we talk about how we explore timein our games, because the next few sections are all on scale so like, for example, the province Skale for themost detailed errors of your world use a province scale where each texrepresents one mile. But then again, if you're, looking at the kingdom scale,each hexk represent six miles continent, scale, ech checks or percent sixtymiles. How big are these maps guys and how detailed do they have to be inbetween towns? quesionbecause depends what you want. I mean we've beentraveling a lot in Hart of the Dragon Queen Right. Yes, I I think we traveled more in that at least time Wase and, as fast be,then we haven't chulted realistically Chiltesn't that you guys did forty daysin one session last time yeah- and that was I mean I'll, be honest. There wassupposed to be stuff happening depending on how I roled, and I justruled so that I think you guys had one event in Thi forty days, so I was likethe way she goes wet. She go actually funny that you mentioned with regardsto how we explore time. So do you have your sessions kind ofset as if you roll the die and the characters happen to do those thingsbased on the die roll or do you have...

...them more so that I don't know like I kind of haveminegated so, for example, like each there's, like maybe in like a thirtyday, travel session that we may have had right? I E, I would have said everyten days, there's like a percent chance of an event happening there, but thatis usually dependent on you know. Did you roll that perceptioncheck like if you notice that you can entirely avoid maybe an encounter rightif you didn' notice that you're going to run into the encounter, but those events are kind of alwaysthere to again not just give you thirty days of free travel because fuckingthrough the Chelton jungle. I feel like something has to happen right, but atthe same time I can't like, if I'm rolling on the random endcounter tableevery single time you guys are going to hit encounters every two tiles rightlike there's no way to either overstuff you with encounters or like try to keepit a little bit more. You know constraint, but it's it's a weird H,like your flexibility, I guess dependes at the M. for me I just Sai. If there'stravel, so let's say it was thirty days. I would say: Okay for these thirty days,I want to have seven ecapters, okay and then I will be like whichencaunters are those and I ill role for that kind of thing. Instead of beinglike, do they have an encounter? Do they havean encounter? Do they have anecaunter? Do they have an Accountan right? If, if I really want to, then maybeI'll say, okay, I'm going to roll ten times for these thirty days and thenI'll take the number of events that come up for thoses, that's fair. I tendto structure it so that an event will happen, and obviouslyI've learned that players will absolutely throw a wrench into anything.You plan, so i'me always got a backup plan in case players find a workaroundaround accident, but if they're traveling on the road for ten days atday, number four, this will happen because that's what's in the cards forthem. That's when I planned out that's what's going to happen: Yeah they can,if they see it coming and they percept it and they work around it cool, no onecapter right job as and we continue all Bot the event. But we go way tointroduce like some sort of psychic character like they can read theirterro cards. It's like here's, all the encounters I've planned out for you.This is in your future and also it goes in instride with how fastis the partytraveling yeah right. Because now, if you haven't planned, encounters thathappen on specific days, then parties can fry pass them by traveling out afaster acs or by traveling in a slower paceend than seen it or whatever. Butif they're moving at a normal pace like most parties, do then it's going tohappen exactly I like that yeah, I don't know. I guess it's one ofthose flavor things real LYK HDM will have their own approach to it. Yeahwhen you're, creating a map is a little bit different. Then you gong to havethings like kind of set out. I guess right for if other people like, ifyou're going to give it to Yaur friend or whatever and be like hey you, here'sa map that you can use yeah, then you want to have like maps that are likehere's is. This is how far it is. This is whatI've done yeah, but like it really depends on how detailed you're willingto go because like if you have town names, you know and a generaldescription, then yeh sure like shifting their location X. amount ofmiles may not make that much of a difference. But if you, for example,have the town's history deeply rooted that it's a river town and the peopleare culturally influenced because it's a rivertown and you develop all LeMarket and the economic structure of thet town, because they're right nextto a river and then somef the guesswhat guys do they have to be next to a river the river and push it over eyeah, don't shoot yourself in the foot as aDM yeah, I would say,...

...having sessions where I've needed tomake things up on the fly almost exclusively and as a new DM that can be superstressful because you know unplanned stuff kind of takes you bysurprise. But with regards to this, if you're an EUDM, my suggestion would bejust kind of keep the details a little loocy goosy, you know, don't don'twrite yourself into a corner unless you already have the worldalready completely mapped out, in which case you do you, man you'r. You havetoo much time or it's your job. I don't know settlements. So, where do people live, bustlingcities, prosperous towns and tiny villages, nestled among miles offarmland, helpe doe find the nature of civilization in your world a singlesettlement, a home base for your adventures, is a great place to start acampaign and begin your world building. Consider the following questions as youcreate any settlements in your world again. What a like what I mentioneright like! What's the purpose of the town who lives there is ther governmentto priesty right, whos, part of this town. What's the flavor? What's the youknow, it's a character, that's a character ofyour town. Settlements are covering cities as well, now w imagine so yeahosbecause, generally speaking, that's where people start well yeah. I guessso because in this the in the book here kind of dives into like is there anarmy? Do they have some sort of organizations or temples or stuff likethat? So it's saying like either are this? Does it belong in your town andif it's there, why? I guess, when I think settlement I think, like village,but that doesn't necessarily cover. Doesn't I mean it is a Selemon? is butlike it doesn't, ICALLY mean that it's not a city right, yeah for sure forsure for sure my bad so yeah and I guess the purpose of the setlement- isto facilitate thes story and add that element of fund to yourcampaign right like it's, not just Hockan lash of the woods it could be.But you know if your parent, if your players ever go, is there somethingelse than being a murder Hovo in this game you as a DM, can finally peek outand say no and say no, yes, exactly shut them down hard. They have an rpedfor five years. They don't get to do it now. So yeah like the local color of thetown, the local character, that's always kind of fun. To me for meto do I always like thoug. What may I don't know like I like to travel a lotso like for me. It's I love the food and places like. Why is the food like?Why do they eat mostly seafood right like their next or rever their next tothis, their next ba? Ah blahwhy? Right again, we've been in a jungle for themajority of tomb, so I haven't really had to do much more than there's a mushroomnice, but I hated, I don't know, have you guys have beendefinitely done a little bit more experience with towns, I think, or rampactively had players in town yeah for the most part, mostly for sure yeah tum has been well. I came in later to for that. OneS, that's true yeah! I didn't have that whole. First Peart of the Toh you wereyeah. You were dead in the forest right away. Yeah Yeah we did. We did have a bit of thecity life experience right when we started off in Chalt, but it oh, no,you guys had a camp. The first campaign was in water. The first session was inWaterdee fir session. Wasn't water deep than we moved to Nian Saru Yeah Thaw wewere, we were kidnapped for a bit and thet was kind of a settlement there. Itwas like a pirate hyh yeah. It wasn't just jungle which is it's either been juggled or if it's asettlement, it's not a settlement anymore. Nolosthey just fall in apartyeah. No, it's a old ship a now. It's ruined, olden, yeah, old Shit, ruinseverywhere, find out the secrets of chilt and your next vacation R.actually archaeologist. That's our job!...

Surprise! JOHM! That's what dnds allare sorry, five yeas all about so yeah the next. The next section here istalking about a home base. Ind Your settlements, and I guess you guysreally. I haven't give you much other than trees. That's been your home base. Youguys have been pretty nomadic in this campaign yeah but yeah. I don't o Fokay. So then thenext sections talke about the size of the settlements going from the size of villages all theway to cities and onwards from there. I don't know- Ithink, we've actually just generally talking about this. We've covered a lotof topics so like the atmosphere, the government of the selements, I mean it's all your personal interpretationon this and I guess the book does dive in a little bit into the government structures yeah in money onthat yeah and yeah. I guess so like, if you're, using a lot of the a lot of thegovernment structures so hiearchies that work within the Faron setting, but other than that I mean if you're,if your, if you're at this int, see again it's the weird structure of thisbook that I find is because, like the world building and stuff, I feel like es a lot ye s definitely a lot. This is something that I would comeback to once, I'm like very, very committed into developing a world, butfor the most part, if you're running players like again as new DMSO, yourmost of this stuff is going to be good information to know, but I think it'sgood it's easier, just to sort of relate it to what you know of citiesand try to you know adopt your flavor of that into your world becauseotherwise you're you don't you want to you know you want to keep the flow ofthe game going. You don't want to just like get stuck up on the specific rulesof you know what qualifies each town but yeah. I don't know well continue onthe segment. Lots to do with regards to with the settlements and World Buildingaspectthink the book continues on to. Let's see, we have different forms ofgovernment types of commerce currencies. Oh languages, that'll be fun, I'mexcited for that. I love. I love the aspect of language Ol in campaigns andjust generally, I think it's always like super excitind. When you jumpintonew place, I think the thing with Dhnd is that everybody speaks common right,so that is one time that you're going to find everywhere. I wish it was muchmore common that if you were traveling to a different location like a randomvillage like they don't speak, common yeah, yeah like they don't or theyspeak like a cockny version of Colleyeah, it's like a so far into its own little culturalpocket. That players have a hard time interacting with them like. Maybe youuse that as a more skill based town right, like perception, checks orintuition like using that to sort of piece together, conversation more soeitly mean yeah, like one character, is definitely going to be lost and thatwoul just bound to create some fun dynamics within the town right sor,that more on that with their next episode of divining, the DMG all right guys. So we have a quickannouncement here. Merhas madness was finally released. Last Thursday, it is now up and running out on DMskild, just search up oral city society as the author, and you should be ableto find it. If you have any issues, let us know- and we can help you out with that allright. So for our critical thought for today, how much do you guys? Let the playersrun the story IMU exclusively. I've had to make upmost of my campaigns, so does that play into like their backstory or like? Do you just let them like run off wherever you want kind ofthing? How much do you include their...

...backstory and how much is it like? Theyjust go and do whatever they want. Do you like bringing in their backstories? I do, and it's been interesting because I think Imentioned this in a priyor episode, but with regards to the players of being inChalt, there's very little overlop right with the setting that they'recurrently in and their backstars, so I've actually found that most of theback stories for these characters, because of just generally the way thecampaign is, is actually been more on the character aspects of the characters,so certain things that are the charactersare trying to do, or the changes that they're going through ar the thingsthat they're trying to find and investigate. It's has to have been more through thataspect of character development then like tying it into their backstory andthe previous selvs that they had in the setting in the world. I feel like yeah to answer the kind oftwo part question that we got here. First, how much do we letter players run oursettings? Yeah answer they're the only ones running the seesha honest to God done at least one session of my homebroew campagn, whereI just don't plan anything, and I show up and I'm like all right guys. Whatare we doing today and suddenly we're killing people again o like Yep, that'swhere that was going like it. That was that's where that Wa Oi Rihe regoe.This of what I had yeah integrated anyways con rest is what you guys werejust going to do so, yeah cool. So when you are running a quest that is written out so like aspecific thing like Hort of the driving queen or tum of enniilation or whateveryou're running there. How much is that I influence kind of how the story goesand how much you like if the players were to just be like now, we don't wantto go and do that we're just going to hop over that way. I think that's partof the give and take between players, because, at least for the most part now that we've been playing more, Ithink everybody's a little bit more chilled with at least going with theflow of the game. So Hey I'm giving you quests, I'm giving you leads to followand yeah take your pick of the selection,but take your pick like you, you like, and the players have been a little bitmore receptive than I think when you initially start playing the game, whichis my God. This is the best table top role playing game in the world, becauseI can do anything. Let me test that out now, yeah right, whereas later onplayers are more okay. I want to actually, let's see what this story hasin store for me: Let's go along with it. Let me spice it up and be myself as a character right in thecampaign, but all least I'll follow along Mr Dm give me those cookiechrumbs. You know yeah, I feel like I don't have a ton ofexperience with prewritten modules, the only one that s we discussedthroughout today that I'm running really is Horr of the Dragon Queen, andI feel like that one's not really rail roady, butit really keeps you like on the path ing Orlas. You can agree our disagreedepending on your as one of my players, but can I not have an opinion on theMat? That is very fair. No pick aside. No, but I feel like they finish, a quest, and it's likecongratulations. Youv finish the quest. Here's part to here's Ano now, you'vedone this and hopefully you're invested into this storyline, and I remember inour last session you guys were being kind of as these caravan girds and Ithink Carlis made the joke. Once I brought up the nip Po were like. Idon't think I want to do this anymore. How about those mountains? Yeah nolet's,go check that and I was like honestly yeah. Like I mean, if you'renot invested in the story at that point,...

...then it's either you're not enjoyingthe module or ifve. Somehow failed you as a Dal yeah so and at which point I'mmore than welcome to suddenly yeah go way off the rails and shirt. Let'scheck out those mountains, I'm sure there's something. I started that oneas well with a group Fr and one of the first things someone said was. I don'twant to go to that town right now. There is a dragon. How other we o likeflaers, H, thingi Ner, I don't K ow like. Why would I walk over to thislike a Sulf that is going on? This makes no sense, I'm just a regular, mercenary dude likeif we're going the other way, yea Ayyou buy him real fast in that MOC RIsomebuddy death is right there, you, Inter you up a dis, but that's kind ofI mean I think the modules on their own may have newer players in mind, becauseI could see pat of the drain Queen, like maybe forget, forget the playerseven getting that initial choice of your get to this town. There's a dragonattacking just put them right in the town, yeah right and then you go. Oh shihey new player, here's what youneed to do to start like the L, it's more of a totorial thing. You know likeit's a little bit more rail roady, but it's okay. You can only progressforward rather than hey you're in this world. What do you want to do? Yeah? You know like that's a little too openexactly. You know like even in chall right like I. Theway that I had set it up was initially yeah. I guess you weren't this. YouWeren'n here for this Durin but yeah. Initially I had the two adventure booksthat I wanted to run, which were cursive Strad and to amanihilation. Iran session zero in water deep and the way I structured that encounter thatsession entirely was so that the players could essentially base on theiractions fall in one of two buckets. Those buckets were the story leads into their respectivecampaigns of tomb of anilation or cursive struck, that's cool, so theychose to get on the boat and travel to the far away land. And here we are, youknow I was there for sesions Eri Yuess I was. I was a different character. Ohmy God, you were to. I was a bird. I was Ye Ho S. no, that was for adeathhouse. WASN'T IT NO! That Wasreri, don't know Idon'tthink Hokay. Do you remember? Do you remember tery lighting up amercenary in a dark alley and just slashing the shit out of it? I think so, but I can't remember it forsure. Flus Wat ar definitely told that story before yeah and it was. It was a really good way ofrunning it to because we had no idea that that's what you were doing or thatthere was multiple strands that we could followor that this was leading anywhere really. This could have been literallyanything and we DI umbled on it ourselve. So the way I generally madeit was like more geographical, so h t the first thing that you guys the hehook. anitially was you guys showed up to the adventures guiled, and you wentwhat you got in store for us right, the six quests that I had leaded to like two sides and then withthose three quests they kind of overlaphed with one another. So youcould either choose one and continue down that path directly to Crisif strogor you could choose that. But then it interacted with this and you get asecond option right and now again you can still continue through the firstquesto or you can go, I'm actually going Ta go this way so, depending onthe waiting of the final choice is where I kind of ended up choosing whereyou went, which let it which let you guys, I felt have that freedom ratherthan saying here's objective a and now you got o subjective a objective B andnow you're. Now, just following this rail runny path, rail roady path, youguys can kind of get that sort of sense of Coice, but your balance is kind ofshifting in the world a little bit like that. I've had other DMS. I've neverbeen in campaigns like that. That...

...express that they do similar thingspretty much throughout the entire campaign. It really. It goes back tothat whole idea of like the illusion of freedom where it's like. Theydefinitely get that feel that they're one hundred percent independent andthey're in this world, and they can do anything but at the same time, they're kind of going to end up in thegeneral direction that you want them to get Acote Rigtt yeah. Even if you, theDM, still gets ta final word, essential yeah and you wanting them to go,doesn't necessarily mean there's one hardline objective at the end of theroad, but at least there's a path and yeah. I can kind of predict where you guyswill be in a couple sessions versus. I have noidea what's coming next, so it's funny because when you're talking about thoselike interweaving paths of probability, funny enough ties into Matt, MERC'srecent time, magic stuff that I now can't say, I don't think on thispodcast but yeah. I think one of the things thatkind of covers that is to avoid that railroad. Maybe you know you're onlyfrom Pointig to point b the characters can go from point eight to points B, C D, n De, like these are all bigbads in your world that they could eventually go to, yes, which one theyhit really depends on all the stuff that they have. So for me, the way Iapproach is a little bit more like geographically. So if you guysgenerally go in this direction, Hey like the setting of this world is worlds lost on top of other worlds lostone top of other worlds, so eventually you're going to find some new discovery that no one else hasfound. That's inevitably going to happen in the story which one well, Iguess it depends if you go to the mountains or if you decide to go intothe swamps or if you decide to go into whatever you know, so I think it for meit makes it a little bit easier because Ey I have to fucking plan less, like I generally know where I'm going andwhere the strands start, I can build from there a little bit quicker than Ican we're going to take you complete Hunde and eighty and figure it out. Youknow like H, the entire map of Omu like again sense of freedom and their guy,so you guys can literally do whatever you want in there, but I approach it more of like hot spotsthroughout the area, so you like different things, might happen morelikely in these regions than others, but that element of sort of automationhelps me sort of maintain that, yes, I let the players run the campaign,because I've I make, I make sure t the playing field is big enough yeah, soyou can run around everywhere mm, but at the end of the day, you're kind ofjust yeah you're. I am setting up the you know the roads ahead of you, butyou know you're figuring it out yeah all right, awesome! Well, thanks! Somuch guys, that's our critical thought for today. That's our episode orepisode, Awesome Job Yeah. Thanks again for listening,everyone and drop US aline, Yeah Mak sure y drop USline. We have our first official number, the royal city DM gonna. Give him ashout up thanks thanks thanks by acos y. This might not make it butt, but yeah. Thanks for tuning again andcatch you guys next week,.

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