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Triple Advantage
Triple Advantage

Season 1, Episode 7 · 1 year ago

Ep. 7 - AREA 519

ABOUT THIS EPISODE

This week we begin talking about some of the community events we hope to do in the coming future for this group. Of course you can't miss this bundled with general DnD shop talk.

Unplanned podcasts one hundred and one,how to start one, how to create content halfway through it and how totie it into previous things even done before. That reminds me should probably bring upour planning board so that we're at least having one segment in this somewhatprepared. But today let's discuss what we've been doing this past week, Imean content wise for this channel. I know it's a gone up and down, up and down. Inspiration strikes hard and then it fleets away. Ithink busy schedules consistently have aided in embedded in that, but I think,like any other DM we've spent that time. Think you have new and creative ideasfor this channel. Actually predominantly. One of the things that I wasthinking about, and I want to bounce this off you guys. I thinkwe've talked about this loosely, but I want to start a community one shot, because we're starting. We're trying to build the community around this and Ithink that there has been ever so minor interest in this, but also justin general to like playtest our material. And whynot? I wanted to seewhat you guys thought about having maybe like a once a week kind of thingwhere any one of US hosted a digital session for whoever wanted to sign up, predominantly looking in the well of Tri City area. But since we're doingit online, really anybody that wants to to join in on a session canreally hop in on a hop in on our discord channel. I don't knowif you guys, do you guys have any thoughts on that, any concerns, questions? The interest is there for sure. The immediate first thought iswhat you've already mentioned, and that's the fact that we all have way busyschedules, some of us more so than we thought we would have in thismoment. That's true. So the issue there would probably be finding a justfinding a time, to be honest. Right, the interest is there forsure. Okay, just because that's something that I thought that would be definitelygood and trying to build a community aspect, having a little bit of engagement backand forth, and then just in general, maybe shifting some of thecontent ideas, because I think we've done this for two modules now, butit's a lot of work and with varying levels of availabilities, it gets alittle hard to coordinate everybody. So maybe deciding on smaller projects to work onwould definitely be better. So maybe we want to start that character foundry,MPC founder now. I would be really cool. Or even like the subclasses. I don't mind creating like shells of subclasses, kind of like the theway of the weave or DVD title for that New Subclassic we've been talking about. But yet again again, right like loose and Goosey on the execution side. Things are bad. We apologize. We're almost done one of those shells. Anyway. Yeah, finishing up the...

...way of the force. It's goingto be awesome, I think, really cool inspiration, mostly relying around gravity, which is going to be sweet, I think, for a monk.Yeah, yeah, the funny thing about that one that I find is thatwe started. You brought that to us more recently than not. Recently forsure, but you've been working. You've had that concept for a long time, long time, and the thing that's I don't know if really kicked youin the butt, but it was just funny that you brought that to usimmediately after the reveal of wild. Now I know and they talked about MattMercer's gravity themed Su that was my first I was like, Hey, thislooks like you were like, I know, but I have this so large myidea of horse we should hate, we should sue Matt Mercer. Oh, that's let's not see one of them are creators that there, especially amongstguys, for this doesn't have a monk subclass. So, you know what, I think it'll be okay. And you know what, all this stuffhasn't been released yet, so I haven't seen it. I've only heard aboutthe potentials for it. So this is still technically all all good new content. Super Looking forward to that, though. You and I were just talking abouthow where we've got our pre ordered. Yep, there is no way wildmassid actually releases. Were ready to lead so excited. It's kind offunny how that works, though, right, like I think I've seen a coupleof other content creators online and how like under the DD brand name,just being directly and working with was it the coast right, like you havea top number one seller on Amazon. I think, yeah, as soonas, as soon as it was announced almost. Oh, yeah, it'sit's a harsh world for content creators out there, guys. If you don'thave the connections, if you don't have the marketing team behind you. There'sa sea of people trying to do the same thing. You know what,though, that actually I do wonder if that was the wizards of the coastaffiliation or if that was just the critters, because they've proven, I think,the band on the chef MC grand yeah, but I think it isfacilitated by things like now everybody, like, like the critters, now can bandunder one you know, banner. Yeah, right, being critical role, but just I think the facilitation of digital media. Now, nothing helpsit that, because I how many other like I be interested to see,like how many of those orders were digital copies, how many of those orderswere physical copies, especially nowadays we're maybe people are shifting to dnd beyond alittle bit more and trying to use those online resources because, like, asa DM, realistically it's so much easier to manage. I Love I lovehaving my players on d nd beyond just because it helps so much with hey, you don't have to send me an updated characters, I don't have tolike, you know, pay. They...

...on level ups, right, likeI think people who use the APP tend to make those decisions a little bitquicker now mind you, I don't know how that plays into like how muchtime they're spending and deciding aspects of their characters development and such. Right,like I know that for the monk that I'm playing in your campaign, Bradin, I know the theme that Thorn is to have. So my first feedwas a no brainer. With speed, like having their mobility feet so thatI could quite literally just have fifty feet of movement speed right now. Likeso quickly into a campaign changes so many things versus. On the other hand, I dropped into the discord to run that session last night and I droppedright into the middle of a conversation where they, after three weeks, werestill leveling up their characters. Right, yeah, right, so, likeit really does depend, I think. Like, I think for me,when I as seen as I heard level up, I was like, Iknow, I know where I'm going, right. I understand some of theother players in the campaigner maybe a little bit more passive with their levelings,like just in general their characters. Yeah, and it depends on what class you'replaying to, because monks don't have too many different choices that they canmake. That's comparatively to say a spellcaster. Right. So when I'm playing aspellcaster, I have to think, okay, which spells are good andthen also which spells fit thematically on top of that, right. So thenyou're like trying to balance the two and like how useful is it for thegroup? Almost, and like all that kind of stuff comes into play whereit's like would my character take this spell and what does it do, andall that kind of stuff, right, trying to see where it where itleads. So, unless you like go way ahead into the future and belike, Yep, I'm going to plan out all the spells I'm going totake, it can take a while to yeah, and obviously, like you, you don't want to again railroad your own character. I yeah, right. So, I mean one of the things that I was thinking is Idon't know how far in the lines of artifice or I want to possibly dipinto, because a lot of Ninja tools or like assassin tools, and I'mtrying to work on like I'm like with the smoke bombs that I've gotten.I in my head I'm already thinking, like what are some cool ways thatI could deploy these to use with the character, to use in the game? Right, but where now that there is an actual class introduced that sortof deals with that domain. I don't know whether it's I mean, it'llbe up to your discusion, I guess, Brittin. But like, how muchdo I have to dive into that class to do the things that Iwant to do? How much is just like, obviously, things like ifI were to say, like I want to sling one right, like thatdoesn't seem like artifice or but like concocting some device to the remote trigger definitelydoes in my hand right. So I'd be an interesting act to class.Actually, well, I'm actually I the smoke bombs actually give me a littlebit of hope because I'm super interested in seeing how they'll play with the shadowstep feature that, MMM, my class gets at higher levels. Right,if I'm still alive, because singers crossing?...

Yeah, because if I got moresibily create shadows. Yeah, that's why I bought them. How manyof you killed so far, Braden? How many? What if I comecharacters period or Carlosis, that campaign? None. Okay, okay, doit there, doing a good job and close a couple times, but notso far. Yeah, I think for the first little while it was goingI think we were steamerling through a couple of the encounters a little bit withouttoo much thought, and then after we had some more difficult enemies that wethought we could purchase him way, and you realize very quickly that your charactersare not gods. Huh. Well, I mean the most recent campaign thatI played in is now. We played like three, maybe four sessions andtwo characters have already died. She's so I was actually talking a friend ofmine that she was starting to get into the game and tell me about thecampaign that they were just in and it was like to to two sessions inone. Other players that and they're like, we're hauling a dead body. II was like that that body is not coming back right, exactly,exactly, yeah, no, we left them. We're like yeah, we'resorry, like we can't do anything about it. Do you got to makenew characters? Like, if you really want to bring them back, maybeyour DM could be nice and introduce some sort of spirit healer of sorts something. But I like, exactly, like I got this. I gotta takethis opportunity to name drop our good Buddy Matt, one of our fellow DM'splayers and content creators with this with this channel and he is in a curseof Straw campaign with me and within the first four sessions I believe he lostseven characters. Yeah, Matt if I'm wrong about that, reach out tous at Royal City Society on Instagram and correct me, but I do thinkthat is the right number. It was. I've not seen that ratio before.Well, I mean my DM was extremely nice to us as well.All of us except for one person went down and then the others, likethe ones who went down and survived afterwards, woke up later or were like capturedor something like that instead of just being outright killed. But there weresome of us. The other ones just outright died. Yeah, so Iactually that just reminded me of some really fond memories of a world of warcraft. Is You know when the raid group is at a boss of any sortand everybody gets wiped except the main tank, early off tank or some form ofthat, and you're seeing that percentage of the final of the boss justtick down and you're seeing the percentage of that blood death night. If youguys have played well the work. If you don't, I'm talking about whenI say blood death, Knights with managed to stay alive for a little bittoo long, at least in like the world the wrathful hitch king days.But it's just like onsought and everybody's just spectating the one character. It's likewhen you get that victory, it's pretty amazing. So it actually reminded meof a similar moment that I had running a one shot when with you,Jordan, you had like a wizard one...

...on one. Yeah, and Ilike as a play, like as a dmcause I was playing in evil mage. That was a essentially the big bad in this encounter and it ended uphaving that. Everybody in the party kept going down. There was some Interparty damage going on, which definitely did not help, but outside of thatit ended up being just your was at a sorcerer. I forgot I wasa wizard definite, like the portent, wizard, definition, wizardation, wizard. With the portent, I got like a natural twenty as one of mythings and a three as the other one. So all right, really play aroundwith that. I got to choose when I got the natural twenty andchoose when you failed something. What was interesting to me was how fast theturns ended up being, because I think you knew kind of what you wantedto do and I knew the motives behind my character. So the character thatI was playing was a very young wizard, evil by nature, but at theend of the day, they weren't, like, you know, mentally matureto stay in a fight. There a lot of their spells usage weremeant to like creep around at first and then, once discovered, essentially gointo this all aggro, drop as many bombs as possible and then once you'redry, well, you're an inexperienced wizard. That was a that was the thingthat I was going for. Yeah, but it was actually kind of funbecause it kind of felt like a wizarding girl from Harry Potter, becauseyou said something and I was like Nah, be I'm a counterspell that, andthen I did something and whatever, you know, it was like backup and I can still see you. Yeah, because we both knew likekind of where we were going. It was this nice little pace of backand forth and I'm glad that you ended up defeating the wizard because at theend of the day, I don't think giving a party wipe on a oneshot is not for any of the players at least you had some got abandwagon. Those cheering for you. Man. I can't believe how many you gotdown with that one spell. That was insane. Con Sold ripped themapart custom yeah, I mean the thing is it's a young wizard, butat the end of the days she still had high intelligence, right, likeit's not like the spells used are going to be the best choice for thesituation, at least in the way that I approach that kind of intelligence level. Right, it's not going to be yeah, you attack, you andthen some shield bash draws egg, or it's like I get me out.Yeah, yeah, I was just glad that my character was like more patientintelligence, where I was like, okay, I'm going to wait and hang outaround here and like there's something else going on here, where the restof the party was all like yeah, hitting, but then also hitting ashambling mount repeatedly with lightning attacks to not help the account. What's that?We had two clerics with lightning, like the tempest domain clerics that just Maxdamaged with their channel that I'm pretty sure you guys gave that chambling mount liketwo times. Is that age also? That was the we had at leasttwo first time players in that one shot. Yeah, so thank God it wasn'ta party way because that might have been a bad first impression at firstdepression to the game. But yeah, and that's got to be rough tolike as a new player you coming in.

Like the balance of having an olderplayer at the are not an older player, but like the that moreexperienced players in the campaign definitely helps out a lot, which is kind ofwhere, you know, this kind of community game is hitting a bit ofa hard wall with me, because how do I like? I want tobe as inclusive and invite as many people as possible, but I'm assuming thatinitially would only be people that are interested in playing dnd or that I havealready been playing dnd that might have interested in this. But I don't know, it's something that I want to work with you guys, because I thinkit'll be definitely a kind of fun and I think both Brandon and myself havehad some experience with digital dming. I gotta say I'm not a big fanof using the fantasy grounds side of things, because I do. I mean,first of all, I bought real days, so you bet your assI want to use the real yes, and to I feel like, especiallygiven the drop in kind of environment that I want to accomplish with this,that might be harder to do because that means every week I have to setup possibly New People. Right. So I think I don't know. I'veread a couple of sessions with just like Trelo, and I think that thosehave been like now that I've gotten you so like how to deliver the informationfor you guys, I feel like that's been a little bit more helpful.And then the way that they can the similar way that I run tomb foryou guys and like have maps kind of sectioned out already with where you're goingto go. And again, relying on tools like the d beyond is reallyuseful because I have them high quality maps for the campaign setting that I'm using. So I'm actually just going into that, taking a snip and then showing youguys right, actually like the exact copy of the players map at thatlocation. Yeah, just like us. But you did mention one thing withthe puzzles in that sense is that it's a lot harder and less tangible toman. Yeah, it's still works, it's just more difficult, I think. Yeah, so, I mean I'm enjoying it, for sure. Yeah, but I think now, I think the coming weeks, most of youguys should be yeah, yeah, I think we're missing our party rope still. Yeah, yeah, most of us. But she is a way for awise school, so she won't be she won't be here for a while. But that's that's not the worst thing, because I got the I got theTV setup, known the realized space, so we can definitely be that thirdparty. And Yeah, I'm hoping one day the community thing will actuallybe more of an in person thing as well, because I think part ofthe Oh, absolute experience of sure addition is to come together and, likeyou know, acting in general is better if you can see the person's handsand face and expressions and all that kind of stuff. Right. So itjust it's more fun when you're when you're in person. I agree. Yeah, agree, for sure. Hm. So that's like long term goal,yes, but I mean it might just be that. Like I know thateven within the close group of friends that...

...we know, we could probably done, we definitely could fill up. Oh yeah, well, er too.Oh yeah, set up enough. Absolutely. So, and like I have morepeople than I can put into my campaign's right now. Yeah, right, so she has a Dandy tribute, right. That be fun. So, you know, that would be fun. It's the community can come around.That would be pretty interesting. Yeah, because we go off of like spells. I'm start thinking like Yeahs, God's Stories General Lord. Do wewant to give it with like General v Dnd Lore? I think so.Yeah, that's the most like reasonable thing. So if you're in the area,if you look forward to those kinds of things in the coming time,the coming future. Yeah, what else? Think content was she does have anyother ideas how to engage the community? How to I mean we're just workingon that potential gimmick to get people to f a gimmick. I wantto say. Yeah, yeah, I'd say okay, I'd say it's definitelya very organic that's the word I would say. It's a game, it'sa game system. It's not, it's I don't even say it's a mechanicbecause it is part of the core game system. Right. So I thinkwe touched on this last week, but I don't know if we were alivefor this. I know I don't think so. Essentially, we want todevelop a game mechanic that can allow players to drop in and out of sessionsusing premade characters. The idea behind this is that, from what I foundas a DM, when you tell newer players, hey, come in andplay, a lot of the difficulty comes from, well, how do Imake a character? How do I design this? So to sort of easethat and sort of expedite the process into getting into the game, have likea list of premade characters that people can pick out of and within our owncustom game mechanic work in like a homebrew world, so people can drop inand out. Yeah, but again, let's in the chopping block, rough, HM, rough ideation state at the moment. And a really cool morelong term goal as well would be to get some sort of an epic together. Oh, I guess that'll be fun. Yeah, so if we could dothat, that would be phenomenal. Yeah, I don't have a tonof experience with that kind of thing yet, so I want to get some morebefore I'm like prepared to like pull off one of those. But we'dneed a couple of DM's as well to join us. So I mentioned thisto brain beforehand and I I was just perusing other like dnd groups in thearea and the general sort of like southwestern Ontario kind of situation, and Iguess one of the most prominent ones, and I think they have like likethree thousand or so active members, is Toronto DD and what I wanted todo is I wanted to maybe organize a couple of us, maybe we canhadd at to one of their events and see how they run thing, becauseI think it'll definitely be useful with regards to what we're hoping to do withinour community. It seems very much like...

...what they're already doing, so Ithink learned from what's already established. Is definitely something that's big. And thenalso, like I'd love to meet whoever's organizing them and get picked their braina little bit, because they have of their own mechanic in their own systemrunning. I think in in that same sense, like they do have acommunal world, a communal world that all their players live in and can changein fact or like there's it's interesting actually how they manage a lot of theirmechanics, because they have caps on how much gold the DM can give outper session for player, depending on what they're doing per level, which Ithink it's just something that I never actually give a thought too, because whenyou're running that many players, yeah, you can't just chill out gold toeverybody, right, like you can't just here's a thousand in gold that youcan spend on this world that other players. There's an actual economy, right,like there is an actual like scale. Interesting, yeah, but that's justto avoid, I imagine players like buying absurd magic items and then justdominating in their own campaign. Yeah, every time that they show up,right. But I mean it seems really cool like from their website. Theyhave different types of events that they run each week. They have some newplayer events, they have some I think they have some female only DM campaignsrunning, they had, and then they have your general sort of dnd sessionsfor players to drop in and out of. So I think it's worth checking out, and I think so at all. Yeah, yeah, now, seriously, I'd like it's one of those I, like I mentioned, Ijust want to pick their brains really yeah, kind of see how their operation runs, because it would be awesome to bring that into our community as well. I think they're kind of growing and I'd love to be a part ofthat growth within here because, I mean, for the most part, I we'veall spent so much time here today as I'll start to actually like branchingout of it right. Yeah, like, well, and also I love meetingpeople I love and then if we all other, if we all havethis similar hobby, I mean love to meet all for it. But yeah, so, Jordan, going on to maybe one of the few plan thingsfor this podcast. I know we've kind of just been rambling off for thenext Lus little bit, but do you want to? Do you have anythoughts or questions? Oh, yeah, like a potential critical thought, likea potential definite critical thought. We have a list here and I know youhave it ready. Yeah, so what were you thinking of this week?Did you think of it? Yeah, okay, so for our critical thoughtof the day, I have one question for you guys today, just one, just one. This time is a critical it's pretty critical. That's her. Okay. How do you guys decide what magic items to bring into yourcampaigns? Do you use the like scripted sets that are in your guides,or do you look through and say,...

Oh, this would be really coolfor this character, or Oh, this is more of a cool item thatI really want to implement because later it's going to be important for the story. For me it depends, I think, that when I do it, whenI'm running up for the players I've normally left because of normally ran prixmade campaigns already, I'll leave the magic items as they are in the campaign. Okay. However, if I'm making a new character and new MPC andI want them to have a specific flavor, then I might introduce a magical itemthat fits within their setting or whatever their backstory might be. So amagical flute for a Bard that led him to reach like to do the eventsthat lead up to them meeting the party. In that kind of spectrum. That'susually what influences my magical items. Mind you, it's hard because Ihaven't really done it too much. So a lot of the times the magicalitems tend to be of the more common quality, right, just so Iavoid having one overpowered and PC's that then sort of devalue what the party bringsto the table. In some cases, however, I know that, forTumb of annihilation, when the Party meets artists Simber for the first time,they were much lower level than him and Dragon Bait are and in general,the ring of winter that he uses is a very strong magical item in alot of scenarios. So it was difficult sort of trying to balance out howthat NPC and how that how artists essentially handled, for example, the fightwith a Medusa, because the two unpetrified characters essentially recruited him as an allyto fight that. The ring of winter could have almost tilted the battle inartist's favor right off the bat. So I had to sort of essentially he'soff the gas pedal with him a little bit, because otherwise I think hewould have just steam rolled a medusa, even especially with just dragon bag,especially because Dragon Baits Magical Sword, also does extra damage to the Medusa.So it was one of those things where, like it's great that they pick themup as allies, but at the same time this is one of thesort of key and benchmark first big bads that the party might actually face,like so the first monstrosity, for example, that they face. So like,how do I introduce a character like artist who has magic items, wasan ally that has magic items that won't just completely steam rolled the encounter andmake the players go, while the fuck...

...doesn't he do everything around here inthe first place? Most of my mpcs, on the other hand, kind ofare just a tie up that runaway and cower behind a rock the entiretime and in counter breaks out, mostly because I kind of forget that they'rethe are sometimes. I will say that I do run things slightly differently,just because I'm not so used to doing pregenerated contents. The one that I'mrunning with Carlos Right now, Hord of the Dragon Queen, is my firstfor a into actually running a module versus just creating stuff like right off thetop of my head and then implementing it right. In regards to premade stuff, I basically do as written. If it tells me that there's going tobe a plus one sword in the dungeon, there's going to be a plus onesort of the dungeon, mostly because I don't consider myself fantastic at balancingin the first place, so I'm just going to listen to what it saysand not attempt to change it out of fear of just right breaking the balancethere. In regards to my homebrew that I run, the biggest influencer forincluding a magical item is something that they haven't seen before. So I likewell, either that or something that works to the backstory. Back story isalways one of the biggest drivers when I'm doing something for any module. Ireally like to kind of reward the player for the work that they put intocreating this character. I want to see them get something back out of it. So if I can work magic item into that that at the same timerewards their creativity, fantastic. I don't so much like to include items madeby wizards, are made by actual official content, anything listed in by thess. Yeah, Um, well, anything. I'm sure we'll eventually get to themagic items section in our divining the DMG section and our I don't liketo the way. I think we have to skip most of that. SecondYeah, yes, no, that really don't think we can explain. No, all of those magically, not only because of copyright but just in general. I don't think readings of my description is enjoyable, for no one's gottime set up. Ye, are the established. Were busy. We don'thave time to do that as well. But yeah, especially because a lotof our players are either have been playing for at least as long of usas us, so or a little bit used to the settings, or severalof them like you, like Carlos, like most of my players play inmore than one campaign. Right if I start throwing in the traditional magic ititems, I feel like it'll start to...

...get a little been there, donethat. So I like to find the weird one, the weird ones,well, the ones that are never really mentioned. I like to create myown. I like to use ones that other people have created that aren't wasthat belt that I found that one time, the belt that change the gender?No, for context, we in one of my homebrew campaigns, thefirst one I ran actually Carlos has character, Roswyn, bought a belt from adiscount magic item store. It was a cursed belt and putting it onswapped the gender of the character wearing it involuntarily and they because it was cursed, they were unable to take the belt off and it would you would haveessentially had to go through a large curse breaking process in order to remove thatbelt. They ended up playing a nasty prank on a MPC that. Itkind of crossed them and as we never really went anywhere with that campaign,I assume he's still wandering around as the opposite gender to this day. Tobe fair, we didn't know what it was going to do. Yeah,I did not who you said here. I ask this for us. Whatwe gon on with that belt? It was just heavily alluded to that therewas something off with this belt, not my creation again, one that Ihad sourced from a lovely list of discount and dysfunctional magic items that I foundon Reddit. Actually it was this laundry list of magic items that were eithercursed or defective or appeared to be one more traditional magic item, but we'reactually another. One of my favorite was the truly immovable Rod. If anybody'sfamiliar with the immovable Rod, you put it in place, you set itand it's pretty much impossible to take it from that place. It's set exactlywhere it should be. So it's used to blocked ors, it's used tokeep things upright, this truly immovable Rod. As soon as you set it,it would instantaneously disappear, and that's because you set it in its pointin place in the cosmos, not on earth. So as Earth moved awayin the Gravitational Force, the Rod is now stuck in space somewhere until itcomes again three hundred sixty five days later. and WHO's nose if it's actually inthe same place or not. That's awesome. But what if you accidentallyplace it in the way of Earth rotation? That could have some potentially devastating costplanet. Would it just dig through the entire crust? Hope, man, the innercore and out the other side. It's a good truly immovable another anothernightmarish scenario. What happens if you don't immediately let go of the Rod? See, Yah, yeahs. So, speaking of well, time transitions actuallyDD. Beyond just release the list of they just release some data basedon their players, of which they're showing...

...items that are most equipped, magicitems that are most used. Of course, bag of holding was actually number one. Of course, not surprised. I mean like you gotta have italmost in any campaign. It's almost a must have, or some form ofit just for carrying purposes is yeah, but it was interesting, I think, like from what I saw, a dagger is the most equipped weapon,with a mall being the least equipped. Wait, a dagger is the mostequipped, Sass me, but now consider the fact that, at least onthe indy beyond, you can equip multiple weapons. Yes, right, soa dagger is the weapon at least I guess I don't understand maybe how they'recollecting the data, but from what it seems there is a dagger is themost equipped weapon on characters. So throughout the levels and dagger has been maybepresent or equipped throughout the most levels of a characters time or that does itcount twice when someone equips to? Hmm? Right, because possibly, possibly,but also something that it dives into a little bit more, like correlationbetween data. Most of their players on DD beyond, for the majority havingreached past level eight. Yeah, so within that spectrum of time and campaignsthat you're running, how many players are actually finding other items like magic diggersthat are to replace their equipment? So maybe that lower tier of play isactually factoring a little bit into why most of the items being too. Obviously, like you're choosing short swords, daggers and shields, etc. But itwas interesting to me that a dagger would still be number one by a largemargin consideration to other items, and like those sort of basic starting items havedefinitely been like right first choice. So I don't know, it'd be interestingto see what the data shows without those items being part of the equation,because I think those items are almost expected, right, to be part of alike a wizard is going to take a dagger or short sort, youknow. Right. So now most paths that you have on your character decisionhave you either choosing a dagger or short stuff or short sort of quarterstaff orshort sword. Right, right. So, because of the data set is mostlylower to your characters. They know that has something to do with it, but it was interesting to see. Like, like you mentioned, youdon't like to use magical items that other people use all the time. Right. So maybe you can produse that list and then x Nay all the commonones, all the super common magic items, and then just start diving into thesuper rare. So like things like ring of protection plus one things ingeneral, or most of the common right, right, because they're very useful intheir general and they can work for almost anyone in the party. Soyou can almost let the party decide who gets it. Yeah, rather thanlike specifically choosing an item that works really well. Mind you, those arethat's a lot of fun too. Like...

I recently had a player that Igave the periaptive health to because her background story was that she survived a plague, and this was like an inheritance from her mother. That's this sting.Yeah, so she didn't know what it was, only that she was theonly one that survived this plague that went through a town, and so shemoved on to be like a healer and this this was just carried around withher at all times. So it didn't really do anything for the campaign,not much anyway, but it was just an interesting little item that could beused as like a backstory tidbit kind of thing or something of interest for charactersto talk about. You know, that actually raises a really kind of aninteresting conversation topic, but I think we're out of time Yes for this particularepisode, so we'll leave it in a pseudo cliphanger because I want to talknext week. I will bring this up. I want to talk about how thatsession zero influences you as a DM and how you, as a DM, might work with characters to develop a solid background for your PC's and,yeahbody playing the world. So if you guys want to catch that conversation,make sure that you follow us on instagram. That's where we'll be doing most ofour announcements for this channel, and reach out to us if you haveany interesting thoughts for any experiences that you have had with that session zero andcharacter creation. Now again, I will be a realist. I don't expectambox actually have any messages. Maybe, maybe mom will chime in, butat this point in time that's all for now and see you guys next weekon triple a.

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