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Triple Advantage
Triple Advantage

Season 1, Episode 7 · 2 years ago

Ep. 7 - AREA 519

ABOUT THIS EPISODE

This week we begin talking about some of the community events we hope to do in the coming future for this group. Of course you can't miss this bundled with general DnD shop talk.

Unplanned podcasts one hundred and one, how to start one, how to create content halfway through it and how to tie it into previous things even done before. That reminds me should probably bring up our planning board so that we're at least having one segment in this somewhat prepared. But today let's discuss what we've been doing this past week, I mean content wise for this channel. I know it's a gone up and down, up and down. Inspiration strikes hard and then it fleets away. I think busy schedules consistently have aided in embedded in that, but I think, like any other DM we've spent that time. Think you have new and creative ideas for this channel. Actually predominantly. One of the things that I was thinking about, and I want to bounce this off you guys. I think we've talked about this loosely, but I want to start a community one shot, because we're starting. We're trying to build the community around this and I think that there has been ever so minor interest in this, but also just in general to like playtest our material. And whynot? I wanted to see what you guys thought about having maybe like a once a week kind of thing where any one of US hosted a digital session for whoever wanted to sign up, predominantly looking in the well of Tri City area. But since we're doing it online, really anybody that wants to to join in on a session can really hop in on a hop in on our discord channel. I don't know if you guys, do you guys have any thoughts on that, any concerns, questions? The interest is there for sure. The immediate first thought is what you've already mentioned, and that's the fact that we all have way busy schedules, some of us more so than we thought we would have in this moment. That's true. So the issue there would probably be finding a just finding a time, to be honest. Right, the interest is there for sure. Okay, just because that's something that I thought that would be definitely good and trying to build a community aspect, having a little bit of engagement back and forth, and then just in general, maybe shifting some of the content ideas, because I think we've done this for two modules now, but it's a lot of work and with varying levels of availabilities, it gets a little hard to coordinate everybody. So maybe deciding on smaller projects to work on would definitely be better. So maybe we want to start that character foundry, MPC founder now. I would be really cool. Or even like the subclasses. I don't mind creating like shells of subclasses, kind of like the the way of the weave or DVD title for that New Subclassic we've been talking about. But yet again again, right like loose and Goosey on the execution side. Things are bad. We apologize. We're almost done one of those shells. Anyway. Yeah, finishing up the...

...way of the force. It's going to be awesome, I think, really cool inspiration, mostly relying around gravity, which is going to be sweet, I think, for a monk. Yeah, yeah, the funny thing about that one that I find is that we started. You brought that to us more recently than not. Recently for sure, but you've been working. You've had that concept for a long time, long time, and the thing that's I don't know if really kicked you in the butt, but it was just funny that you brought that to us immediately after the reveal of wild. Now I know and they talked about Matt Mercer's gravity themed Su that was my first I was like, Hey, this looks like you were like, I know, but I have this so large my idea of horse we should hate, we should sue Matt Mercer. Oh, that's let's not see one of them are creators that there, especially amongst guys, for this doesn't have a monk subclass. So, you know what, I think it'll be okay. And you know what, all this stuff hasn't been released yet, so I haven't seen it. I've only heard about the potentials for it. So this is still technically all all good new content. Super Looking forward to that, though. You and I were just talking about how where we've got our pre ordered. Yep, there is no way wild massid actually releases. Were ready to lead so excited. It's kind of funny how that works, though, right, like I think I've seen a couple of other content creators online and how like under the DD brand name, just being directly and working with was it the coast right, like you have a top number one seller on Amazon. I think, yeah, as soon as, as soon as it was announced almost. Oh, yeah, it's it's a harsh world for content creators out there, guys. If you don't have the connections, if you don't have the marketing team behind you. There's a sea of people trying to do the same thing. You know what, though, that actually I do wonder if that was the wizards of the coast affiliation or if that was just the critters, because they've proven, I think, the band on the chef MC grand yeah, but I think it is facilitated by things like now everybody, like, like the critters, now can band under one you know, banner. Yeah, right, being critical role, but just I think the facilitation of digital media. Now, nothing helps it that, because I how many other like I be interested to see, like how many of those orders were digital copies, how many of those orders were physical copies, especially nowadays we're maybe people are shifting to dnd beyond a little bit more and trying to use those online resources because, like, as a DM, realistically it's so much easier to manage. I Love I love having my players on d nd beyond just because it helps so much with hey, you don't have to send me an updated characters, I don't have to like, you know, pay. They...

...on level ups, right, like I think people who use the APP tend to make those decisions a little bit quicker now mind you, I don't know how that plays into like how much time they're spending and deciding aspects of their characters development and such. Right, like I know that for the monk that I'm playing in your campaign, Bradin, I know the theme that Thorn is to have. So my first feed was a no brainer. With speed, like having their mobility feet so that I could quite literally just have fifty feet of movement speed right now. Like so quickly into a campaign changes so many things versus. On the other hand, I dropped into the discord to run that session last night and I dropped right into the middle of a conversation where they, after three weeks, were still leveling up their characters. Right, yeah, right, so, like it really does depend, I think. Like, I think for me, when I as seen as I heard level up, I was like, I know, I know where I'm going, right. I understand some of the other players in the campaigner maybe a little bit more passive with their levelings, like just in general their characters. Yeah, and it depends on what class you're playing to, because monks don't have too many different choices that they can make. That's comparatively to say a spellcaster. Right. So when I'm playing a spellcaster, I have to think, okay, which spells are good and then also which spells fit thematically on top of that, right. So then you're like trying to balance the two and like how useful is it for the group? Almost, and like all that kind of stuff comes into play where it's like would my character take this spell and what does it do, and all that kind of stuff, right, trying to see where it where it leads. So, unless you like go way ahead into the future and be like, Yep, I'm going to plan out all the spells I'm going to take, it can take a while to yeah, and obviously, like you, you don't want to again railroad your own character. I yeah, right. So, I mean one of the things that I was thinking is I don't know how far in the lines of artifice or I want to possibly dip into, because a lot of Ninja tools or like assassin tools, and I'm trying to work on like I'm like with the smoke bombs that I've gotten. I in my head I'm already thinking, like what are some cool ways that I could deploy these to use with the character, to use in the game? Right, but where now that there is an actual class introduced that sort of deals with that domain. I don't know whether it's I mean, it'll be up to your discusion, I guess, Brittin. But like, how much do I have to dive into that class to do the things that I want to do? How much is just like, obviously, things like if I were to say, like I want to sling one right, like that doesn't seem like artifice or but like concocting some device to the remote trigger definitely does in my hand right. So I'd be an interesting act to class. Actually, well, I'm actually I the smoke bombs actually give me a little bit of hope because I'm super interested in seeing how they'll play with the shadow step feature that, MMM, my class gets at higher levels. Right, if I'm still alive, because singers crossing?...

Yeah, because if I got more sibily create shadows. Yeah, that's why I bought them. How many of you killed so far, Braden? How many? What if I come characters period or Carlosis, that campaign? None. Okay, okay, do it there, doing a good job and close a couple times, but not so far. Yeah, I think for the first little while it was going I think we were steamerling through a couple of the encounters a little bit without too much thought, and then after we had some more difficult enemies that we thought we could purchase him way, and you realize very quickly that your characters are not gods. Huh. Well, I mean the most recent campaign that I played in is now. We played like three, maybe four sessions and two characters have already died. She's so I was actually talking a friend of mine that she was starting to get into the game and tell me about the campaign that they were just in and it was like to to two sessions in one. Other players that and they're like, we're hauling a dead body. I I was like that that body is not coming back right, exactly, exactly, yeah, no, we left them. We're like yeah, we're sorry, like we can't do anything about it. Do you got to make new characters? Like, if you really want to bring them back, maybe your DM could be nice and introduce some sort of spirit healer of sorts something. But I like, exactly, like I got this. I gotta take this opportunity to name drop our good Buddy Matt, one of our fellow DM's players and content creators with this with this channel and he is in a curse of Straw campaign with me and within the first four sessions I believe he lost seven characters. Yeah, Matt if I'm wrong about that, reach out to us at Royal City Society on Instagram and correct me, but I do think that is the right number. It was. I've not seen that ratio before. Well, I mean my DM was extremely nice to us as well. All of us except for one person went down and then the others, like the ones who went down and survived afterwards, woke up later or were like captured or something like that instead of just being outright killed. But there were some of us. The other ones just outright died. Yeah, so I actually that just reminded me of some really fond memories of a world of warcraft. Is You know when the raid group is at a boss of any sort and everybody gets wiped except the main tank, early off tank or some form of that, and you're seeing that percentage of the final of the boss just tick down and you're seeing the percentage of that blood death night. If you guys have played well the work. If you don't, I'm talking about when I say blood death, Knights with managed to stay alive for a little bit too long, at least in like the world the wrathful hitch king days. But it's just like onsought and everybody's just spectating the one character. It's like when you get that victory, it's pretty amazing. So it actually reminded me of a similar moment that I had running a one shot when with you, Jordan, you had like a wizard one...

...on one. Yeah, and I like as a play, like as a dmcause I was playing in evil mage. That was a essentially the big bad in this encounter and it ended up having that. Everybody in the party kept going down. There was some Inter party damage going on, which definitely did not help, but outside of that it ended up being just your was at a sorcerer. I forgot I was a wizard definite, like the portent, wizard, definition, wizardation, wizard. With the portent, I got like a natural twenty as one of my things and a three as the other one. So all right, really play around with that. I got to choose when I got the natural twenty and choose when you failed something. What was interesting to me was how fast the turns ended up being, because I think you knew kind of what you wanted to do and I knew the motives behind my character. So the character that I was playing was a very young wizard, evil by nature, but at the end of the day, they weren't, like, you know, mentally mature to stay in a fight. There a lot of their spells usage were meant to like creep around at first and then, once discovered, essentially go into this all aggro, drop as many bombs as possible and then once you're dry, well, you're an inexperienced wizard. That was a that was the thing that I was going for. Yeah, but it was actually kind of fun because it kind of felt like a wizarding girl from Harry Potter, because you said something and I was like Nah, be I'm a counterspell that, and then I did something and whatever, you know, it was like back up and I can still see you. Yeah, because we both knew like kind of where we were going. It was this nice little pace of back and forth and I'm glad that you ended up defeating the wizard because at the end of the day, I don't think giving a party wipe on a one shot is not for any of the players at least you had some got a bandwagon. Those cheering for you. Man. I can't believe how many you got down with that one spell. That was insane. Con Sold ripped them apart custom yeah, I mean the thing is it's a young wizard, but at the end of the days she still had high intelligence, right, like it's not like the spells used are going to be the best choice for the situation, at least in the way that I approach that kind of intelligence level. Right, it's not going to be yeah, you attack, you and then some shield bash draws egg, or it's like I get me out. Yeah, yeah, I was just glad that my character was like more patient intelligence, where I was like, okay, I'm going to wait and hang out around here and like there's something else going on here, where the rest of the party was all like yeah, hitting, but then also hitting a shambling mount repeatedly with lightning attacks to not help the account. What's that? We had two clerics with lightning, like the tempest domain clerics that just Max damaged with their channel that I'm pretty sure you guys gave that chambling mount like two times. Is that age also? That was the we had at least two first time players in that one shot. Yeah, so thank God it wasn't a party way because that might have been a bad first impression at first depression to the game. But yeah, and that's got to be rough to like as a new player you coming in.

Like the balance of having an older player at the are not an older player, but like the that more experienced players in the campaign definitely helps out a lot, which is kind of where, you know, this kind of community game is hitting a bit of a hard wall with me, because how do I like? I want to be as inclusive and invite as many people as possible, but I'm assuming that initially would only be people that are interested in playing dnd or that I have already been playing dnd that might have interested in this. But I don't know, it's something that I want to work with you guys, because I think it'll be definitely a kind of fun and I think both Brandon and myself have had some experience with digital dming. I gotta say I'm not a big fan of using the fantasy grounds side of things, because I do. I mean, first of all, I bought real days, so you bet your ass I want to use the real yes, and to I feel like, especially given the drop in kind of environment that I want to accomplish with this, that might be harder to do because that means every week I have to set up possibly New People. Right. So I think I don't know. I've read a couple of sessions with just like Trelo, and I think that those have been like now that I've gotten you so like how to deliver the information for you guys, I feel like that's been a little bit more helpful. And then the way that they can the similar way that I run tomb for you guys and like have maps kind of sectioned out already with where you're going to go. And again, relying on tools like the d beyond is really useful because I have them high quality maps for the campaign setting that I'm using. So I'm actually just going into that, taking a snip and then showing you guys right, actually like the exact copy of the players map at that location. Yeah, just like us. But you did mention one thing with the puzzles in that sense is that it's a lot harder and less tangible to man. Yeah, it's still works, it's just more difficult, I think. Yeah, so, I mean I'm enjoying it, for sure. Yeah, but I think now, I think the coming weeks, most of you guys should be yeah, yeah, I think we're missing our party rope still. Yeah, yeah, most of us. But she is a way for a wise school, so she won't be she won't be here for a while. But that's that's not the worst thing, because I got the I got the TV setup, known the realized space, so we can definitely be that third party. And Yeah, I'm hoping one day the community thing will actually be more of an in person thing as well, because I think part of the Oh, absolute experience of sure addition is to come together and, like you know, acting in general is better if you can see the person's hands and face and expressions and all that kind of stuff. Right. So it just it's more fun when you're when you're in person. I agree. Yeah, agree, for sure. Hm. So that's like long term goal, yes, but I mean it might just be that. Like I know that even within the close group of friends that...

...we know, we could probably done, we definitely could fill up. Oh yeah, well, er too. Oh yeah, set up enough. Absolutely. So, and like I have more people than I can put into my campaign's right now. Yeah, right, so she has a Dandy tribute, right. That be fun. So, you know, that would be fun. It's the community can come around. That would be pretty interesting. Yeah, because we go off of like spells. I'm start thinking like Yeahs, God's Stories General Lord. Do we want to give it with like General v Dnd Lore? I think so. Yeah, that's the most like reasonable thing. So if you're in the area, if you look forward to those kinds of things in the coming time, the coming future. Yeah, what else? Think content was she does have any other ideas how to engage the community? How to I mean we're just working on that potential gimmick to get people to f a gimmick. I want to say. Yeah, yeah, I'd say okay, I'd say it's definitely a very organic that's the word I would say. It's a game, it's a game system. It's not, it's I don't even say it's a mechanic because it is part of the core game system. Right. So I think we touched on this last week, but I don't know if we were alive for this. I know I don't think so. Essentially, we want to develop a game mechanic that can allow players to drop in and out of sessions using premade characters. The idea behind this is that, from what I found as a DM, when you tell newer players, hey, come in and play, a lot of the difficulty comes from, well, how do I make a character? How do I design this? So to sort of ease that and sort of expedite the process into getting into the game, have like a list of premade characters that people can pick out of and within our own custom game mechanic work in like a homebrew world, so people can drop in and out. Yeah, but again, let's in the chopping block, rough, HM, rough ideation state at the moment. And a really cool more long term goal as well would be to get some sort of an epic together. Oh, I guess that'll be fun. Yeah, so if we could do that, that would be phenomenal. Yeah, I don't have a ton of experience with that kind of thing yet, so I want to get some more before I'm like prepared to like pull off one of those. But we'd need a couple of DM's as well to join us. So I mentioned this to brain beforehand and I I was just perusing other like dnd groups in the area and the general sort of like southwestern Ontario kind of situation, and I guess one of the most prominent ones, and I think they have like like three thousand or so active members, is Toronto DD and what I wanted to do is I wanted to maybe organize a couple of us, maybe we can hadd at to one of their events and see how they run thing, because I think it'll definitely be useful with regards to what we're hoping to do within our community. It seems very much like...

...what they're already doing, so I think learned from what's already established. Is definitely something that's big. And then also, like I'd love to meet whoever's organizing them and get picked their brain a little bit, because they have of their own mechanic in their own system running. I think in in that same sense, like they do have a communal world, a communal world that all their players live in and can change in fact or like there's it's interesting actually how they manage a lot of their mechanics, because they have caps on how much gold the DM can give out per session for player, depending on what they're doing per level, which I think it's just something that I never actually give a thought too, because when you're running that many players, yeah, you can't just chill out gold to everybody, right, like you can't just here's a thousand in gold that you can spend on this world that other players. There's an actual economy, right, like there is an actual like scale. Interesting, yeah, but that's just to avoid, I imagine players like buying absurd magic items and then just dominating in their own campaign. Yeah, every time that they show up, right. But I mean it seems really cool like from their website. They have different types of events that they run each week. They have some new player events, they have some I think they have some female only DM campaigns running, they had, and then they have your general sort of dnd sessions for players to drop in and out of. So I think it's worth checking out, and I think so at all. Yeah, yeah, now, seriously, I'd like it's one of those I, like I mentioned, I just want to pick their brains really yeah, kind of see how their operation runs, because it would be awesome to bring that into our community as well. I think they're kind of growing and I'd love to be a part of that growth within here because, I mean, for the most part, I we've all spent so much time here today as I'll start to actually like branching out of it right. Yeah, like, well, and also I love meeting people I love and then if we all other, if we all have this similar hobby, I mean love to meet all for it. But yeah, so, Jordan, going on to maybe one of the few plan things for this podcast. I know we've kind of just been rambling off for the next Lus little bit, but do you want to? Do you have any thoughts or questions? Oh, yeah, like a potential critical thought, like a potential definite critical thought. We have a list here and I know you have it ready. Yeah, so what were you thinking of this week? Did you think of it? Yeah, okay, so for our critical thought of the day, I have one question for you guys today, just one, just one. This time is a critical it's pretty critical. That's her. Okay. How do you guys decide what magic items to bring into your campaigns? Do you use the like scripted sets that are in your guides, or do you look through and say,...

Oh, this would be really cool for this character, or Oh, this is more of a cool item that I really want to implement because later it's going to be important for the story. For me it depends, I think, that when I do it, when I'm running up for the players I've normally left because of normally ran prix made campaigns already, I'll leave the magic items as they are in the campaign. Okay. However, if I'm making a new character and new MPC and I want them to have a specific flavor, then I might introduce a magical item that fits within their setting or whatever their backstory might be. So a magical flute for a Bard that led him to reach like to do the events that lead up to them meeting the party. In that kind of spectrum. That's usually what influences my magical items. Mind you, it's hard because I haven't really done it too much. So a lot of the times the magical items tend to be of the more common quality, right, just so I avoid having one overpowered and PC's that then sort of devalue what the party brings to the table. In some cases, however, I know that, for Tumb of annihilation, when the Party meets artists Simber for the first time, they were much lower level than him and Dragon Bait are and in general, the ring of winter that he uses is a very strong magical item in a lot of scenarios. So it was difficult sort of trying to balance out how that NPC and how that how artists essentially handled, for example, the fight with a Medusa, because the two unpetrified characters essentially recruited him as an ally to fight that. The ring of winter could have almost tilted the battle in artist's favor right off the bat. So I had to sort of essentially he's off the gas pedal with him a little bit, because otherwise I think he would have just steam rolled a medusa, even especially with just dragon bag, especially because Dragon Baits Magical Sword, also does extra damage to the Medusa. So it was one of those things where, like it's great that they pick them up as allies, but at the same time this is one of the sort of key and benchmark first big bads that the party might actually face, like so the first monstrosity, for example, that they face. So like, how do I introduce a character like artist who has magic items, was an ally that has magic items that won't just completely steam rolled the encounter and make the players go, while the fuck...

...doesn't he do everything around here in the first place? Most of my mpcs, on the other hand, kind of are just a tie up that runaway and cower behind a rock the entire time and in counter breaks out, mostly because I kind of forget that they're the are sometimes. I will say that I do run things slightly differently, just because I'm not so used to doing pregenerated contents. The one that I'm running with Carlos Right now, Hord of the Dragon Queen, is my first for a into actually running a module versus just creating stuff like right off the top of my head and then implementing it right. In regards to premade stuff, I basically do as written. If it tells me that there's going to be a plus one sword in the dungeon, there's going to be a plus one sort of the dungeon, mostly because I don't consider myself fantastic at balancing in the first place, so I'm just going to listen to what it says and not attempt to change it out of fear of just right breaking the balance there. In regards to my homebrew that I run, the biggest influencer for including a magical item is something that they haven't seen before. So I like well, either that or something that works to the backstory. Back story is always one of the biggest drivers when I'm doing something for any module. I really like to kind of reward the player for the work that they put into creating this character. I want to see them get something back out of it. So if I can work magic item into that that at the same time rewards their creativity, fantastic. I don't so much like to include items made by wizards, are made by actual official content, anything listed in by thess. Yeah, Um, well, anything. I'm sure we'll eventually get to the magic items section in our divining the DMG section and our I don't like to the way. I think we have to skip most of that. Second Yeah, yes, no, that really don't think we can explain. No, all of those magically, not only because of copyright but just in general. I don't think readings of my description is enjoyable, for no one's got time set up. Ye, are the established. Were busy. We don't have time to do that as well. But yeah, especially because a lot of our players are either have been playing for at least as long of us as us, so or a little bit used to the settings, or several of them like you, like Carlos, like most of my players play in more than one campaign. Right if I start throwing in the traditional magic it items, I feel like it'll start to...

...get a little been there, done that. So I like to find the weird one, the weird ones, well, the ones that are never really mentioned. I like to create my own. I like to use ones that other people have created that aren't was that belt that I found that one time, the belt that change the gender? No, for context, we in one of my homebrew campaigns, the first one I ran actually Carlos has character, Roswyn, bought a belt from a discount magic item store. It was a cursed belt and putting it on swapped the gender of the character wearing it involuntarily and they because it was cursed, they were unable to take the belt off and it would you would have essentially had to go through a large curse breaking process in order to remove that belt. They ended up playing a nasty prank on a MPC that. It kind of crossed them and as we never really went anywhere with that campaign, I assume he's still wandering around as the opposite gender to this day. To be fair, we didn't know what it was going to do. Yeah, I did not who you said here. I ask this for us. What we gon on with that belt? It was just heavily alluded to that there was something off with this belt, not my creation again, one that I had sourced from a lovely list of discount and dysfunctional magic items that I found on Reddit. Actually it was this laundry list of magic items that were either cursed or defective or appeared to be one more traditional magic item, but we're actually another. One of my favorite was the truly immovable Rod. If anybody's familiar with the immovable Rod, you put it in place, you set it and it's pretty much impossible to take it from that place. It's set exactly where it should be. So it's used to blocked ors, it's used to keep things upright, this truly immovable Rod. As soon as you set it, it would instantaneously disappear, and that's because you set it in its point in place in the cosmos, not on earth. So as Earth moved away in the Gravitational Force, the Rod is now stuck in space somewhere until it comes again three hundred sixty five days later. and WHO's nose if it's actually in the same place or not. That's awesome. But what if you accidentally place it in the way of Earth rotation? That could have some potentially devastating cost planet. Would it just dig through the entire crust? Hope, man, the innercore and out the other side. It's a good truly immovable another another nightmarish scenario. What happens if you don't immediately let go of the Rod? See, Yah, yeahs. So, speaking of well, time transitions actually DD. Beyond just release the list of they just release some data based on their players, of which they're showing...

...items that are most equipped, magic items that are most used. Of course, bag of holding was actually number one. Of course, not surprised. I mean like you gotta have it almost in any campaign. It's almost a must have, or some form of it just for carrying purposes is yeah, but it was interesting, I think, like from what I saw, a dagger is the most equipped weapon, with a mall being the least equipped. Wait, a dagger is the most equipped, Sass me, but now consider the fact that, at least on the indy beyond, you can equip multiple weapons. Yes, right, so a dagger is the weapon at least I guess I don't understand maybe how they're collecting the data, but from what it seems there is a dagger is the most equipped weapon on characters. So throughout the levels and dagger has been maybe present or equipped throughout the most levels of a characters time or that does it count twice when someone equips to? Hmm? Right, because possibly, possibly, but also something that it dives into a little bit more, like correlation between data. Most of their players on DD beyond, for the majority having reached past level eight. Yeah, so within that spectrum of time and campaigns that you're running, how many players are actually finding other items like magic diggers that are to replace their equipment? So maybe that lower tier of play is actually factoring a little bit into why most of the items being too. Obviously, like you're choosing short swords, daggers and shields, etc. But it was interesting to me that a dagger would still be number one by a large margin consideration to other items, and like those sort of basic starting items have definitely been like right first choice. So I don't know, it'd be interesting to see what the data shows without those items being part of the equation, because I think those items are almost expected, right, to be part of a like a wizard is going to take a dagger or short sort, you know. Right. So now most paths that you have on your character decision have you either choosing a dagger or short stuff or short sort of quarterstaff or short sword. Right, right. So, because of the data set is mostly lower to your characters. They know that has something to do with it, but it was interesting to see. Like, like you mentioned, you don't like to use magical items that other people use all the time. Right. So maybe you can produse that list and then x Nay all the common ones, all the super common magic items, and then just start diving into the super rare. So like things like ring of protection plus one things in general, or most of the common right, right, because they're very useful in their general and they can work for almost anyone in the party. So you can almost let the party decide who gets it. Yeah, rather than like specifically choosing an item that works really well. Mind you, those are that's a lot of fun too. Like...

I recently had a player that I gave the periaptive health to because her background story was that she survived a plague, and this was like an inheritance from her mother. That's this sting. Yeah, so she didn't know what it was, only that she was the only one that survived this plague that went through a town, and so she moved on to be like a healer and this this was just carried around with her at all times. So it didn't really do anything for the campaign, not much anyway, but it was just an interesting little item that could be used as like a backstory tidbit kind of thing or something of interest for characters to talk about. You know, that actually raises a really kind of an interesting conversation topic, but I think we're out of time Yes for this particular episode, so we'll leave it in a pseudo cliphanger because I want to talk next week. I will bring this up. I want to talk about how that session zero influences you as a DM and how you, as a DM, might work with characters to develop a solid background for your PC's and, yeahbody playing the world. So if you guys want to catch that conversation, make sure that you follow us on instagram. That's where we'll be doing most of our announcements for this channel, and reach out to us if you have any interesting thoughts for any experiences that you have had with that session zero and character creation. Now again, I will be a realist. I don't expect ambox actually have any messages. Maybe, maybe mom will chime in, but at this point in time that's all for now and see you guys next week on triple a.

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