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Triple Advantage
Triple Advantage

Season 1, Episode 9 · 1 year ago

Ep. 9 - Digital Dungeons

ABOUT THIS EPISODE

Ever play DnD online instead of in person? Well in this episode of Triple Advantage we cover the basics on how to get yourself started as a Digital DM and the tools we like to use! This announcement is based on the first request we had on our channel so it's exciting to see the community engagement growing! This episode also continues our DMG series and has yet another critical thought to cap it off. 

Welcome everybody to episode nine of TripleAdvantage, and my God have things changed in the past week since the lastepisode of triple advantage. We know we can't avoid talking about it, butyou know, with the current coronavirus pandemic happening around us, everybody's wondering socialisolation and how will my mind handle this? I've never done this before. Don'tworry, guys. We know the panic is abroad, but US nerdshave you covered. We have been doing this kind of Shit for years.Playing world of warcraft for hours on end until the sunshines not recommended at thispoint in time. I realize that, but everybody, we will process you. Don't worry. It does take some time to acclimate. But because ofthat we're going to distract a little bit away from the coronavirus panic as well. This week on our episode of triple advantage we actually have our first requestcoming in from a what of our viewers? How do we and it's actually kindof fitting with regards to the theme as well, because using modern digitaltools like Trello, have you guys used any of this to manage some deandcampaigns or organize it? Because I use it for a lot with regards ourcampaign. So it's easy to say, like what is in a village?What is an MPC's kind of statuses where characters might go. So I findonline tools like Trello and even discord super useful in hosting these virtual sessions and, you know, again, super important. Guys, listen in. It's allabout fighting coronavirus right now. Bread thoughts? Yes, so, firstoff, I got a shout out friend David Good Front of the show,who requested that this topic be covered. So, David, we got you. Second off, yes, I do use several different digital tools to managemy campaign. Carlos, you've introduced me to actually most of what I useand it's gone pretty fantastically so far. First Big One, if you're runninga not in person session, is discord or a similar person to person voicecommunication APP. But discord is probably what most of you use. It's whatpretty much everybody we know uses, so makes it super easy to communicate inreal time without being in the same physical location. Second is, in termsof managing your campaign online, Trello is what I use and what you useas well. It is a you can correct me if I'm wrong on whatTrello exactly is? I think it's used a lot in terms of project management. Yeah, it's used to kind of break down tasks into more bite sized, more digestible segments in order to really tracked what exactly is going on withthe project, and then different people can sign on to task so you cansee who is been assigned to what task and who is handling what and what'sdone and what needs to be done. We use it to run organization forthis podcast. We use it really for setting up the different segments that wehave and for organizing what's going on in the meantime. We use it forcreating our modules for any of the Royal City Society Little Sub classes and oneshot adventures and anything else it's coming out. We use that to kind of keeptrack of WHO's working on what and what needs to be done still andwhose idea what was and who's getting credit for what. In terms of usingit in your campaign, I found it really useful to I have one boardsetup that is kind of the overarching world and in there I have all ofmy pc information. I have a lot of critical NPCs. I have informationon large overarching quests that are either currently...

...being worked on by the party oravailable for them to find in the near to immediate future. I have afactions list and I have a breakdown of different locations that they have visited orcan bus in the near future. On top of that, I have aseparate board attached to that for each individual larger location, if it's a smalltown or building or something not so much, but each larger town that they visitI have a breakdown of, again, key and PC's, any quests thatare available to them at the time in that town, any of theshops and anything noteworthy about the people running the shops or about the items availableat the shops. Really just to kind of tag anything that is not goingon on the fly. Anything that I plan out in advance is going inthere and any even anything that I am actively coming up with for Improv whichis my players know happens significantly more than it should. I have it openas a I have my computer next to me as we're playing and I haveit opened the separate tap so that if I suddenly throw a new NPC outthat I hadn't thought of before, it's instantly going in there and I'm typingit in instantly as we're talking about things so that I don't forget about it. Those are the two big ones. Outside of that, I've used fantasygrounds before, which is fantastic, but if you're running it as a DMyou do have to have a paid subscription. If you have that, though,it's pretty fantastic. It has your character sheets built into it. Ithas your abilities or easily click to roll and clicked roll damage. You havedifferent maps and different images that you can just show your players or high fromtheir players, depending on what you want. Yeah, it's pretty fantastic. Theonly real drawback to that I find is is the the paid aspect,but if that's fine with you, then definitely give it a look because Ithink it's worth it. Well, I am a pen and paper kind ofguy. Sorry, everyone, I just find that it helps me think betterwhen I can put my ideas out on a piece of paper and then haveit flow wherever I need it to be. It's kind of like a brain stormyaspect. Afterwards I will put it into a digital form and then habitopen on different tabs and things like that for anything that I have previously prepared. But the pen and paper aspect is like a huge thing for me.In fact, I'll go and print off some of the stuff that I digitalizelater, just so that it's neater and nicer, and then I'll use thoseI I I can respect you guys for using the digital tools and things likethat, but for me, if if I have it written out in penand paper, I have more of it memorized, which means that I don'thave to think about it as much, which means that I can do thingslike Improv a little bit better than I would if I had to keep lookingat different things. So that's just that's just me. So yeah, well, I use a bix of use a bit of both myself as well.So, subtle digs aside, I like to intermix a little bit of thecreation from pain and paper because, like Jordan, it does help your ideaskind of flow a little more, at least in the sense that the waythat I like to do things, any type of map or locations that Iwant to have in game, the reason that I find them with regards tolike finding locations and where things are connected to I like to sort of generalizethat between my maps. So I will like to actually draw around the mapsthemselves and draw certain regions, and I think we spoke about this before,but this is kind of how I keep myself in a little bit of controlwith regards to the world, so that way I know when players enter certainzones, what events can trigger from there. With regards to itemization and like reallyfinite details that are in the specific...

...locations, I'm not so good atkeeping track of those myself, but it's always a mixed right. So Ilike putting it all out on paper first and then, yeah, transferring itover to some sort of digital table and whatnot. But I actually think thatas a starting DM, one of the biggest reasons I sort of advocate fortools like both yes tarlo and discord are because they're free and they're easy tojust sort of get your friends logged in quickly, jump in on a calland you can start figuring it out very rapidly, rather than things like fantasygrounds or roll twenty, where there's a little bit of set up required fora DM right. So if you're just trying to get into the game,I actually think that these tools are probably the easiest for you to just jumpinto it. And even on discord I kind of just take a little snippingsof maps and locations that I want to show my players or things that Iwant to remember, that I want them to remember, and it actually helpsnew players who might not be used of taking notes now also have some sortof reference log to look back to. So doesn't matter how how experience youare at the table, you're always going to be having that little bit ofa history that you can look back to. And I've had more players actually startengaging me with regards to Oh, I remember this, let me pullit up on the sheet in my games. Like I know that there's like Braindin. I know you take notes prolifically almost, but I found that someother people at the table were also starting to like remember things a little bitmore quickly for things that have just like transpired into campaign or even the bestpart is when they dig way back and yeah, like the connections are madethat way. So that's something that I started introducing a little bit more recently. But actually one underdog digital tool that I can definitely advocate for is ifyou are a digital DM, have two screens. It helps because I usemy screens actually as just giant DM screens. They work in the exact same manner. I just sort of cut down. I minimize my windows when I havemaps open and stuff like that, and I have them plastered all overthe place, so that way when I need to jump to something, Ihave it open on my DM screen and it's like painting notes to your regularscreen with a lot more functionality. So I can definitely advocate for just havingmore screens. I know this is impossible for a lot of people, butif you are really looking into what kind of DM tools you might look andjust productivity wies aside right like it's super nice having that extra display on formore information on the screen. Well, digital tools can actually be really useful, even for in in person sessions as well. All I find so oneof my sessions, the DM uses an IPAD or a tablet device and haslike one of those pens that he can write with and then connects it toanother screen that he shows to the rest of the group and then the IPADor tablet has a grid system on it that he can just go and drawand then write down the names of people who are there and like move themaround as they need to, instead of having to like stand up and likemove the pieces on the on the actual physical board, which is nice.I found that that's super easy as far as like the amount of work thatyou have to put into it, and also it's super convenient because the DMdoesn't have to get up and move and think about what they're doing there.They can just draw it in as they go and you don't have to havethings mapped out as easy as early or anything like that. So that's onething. Yeah, and yell and I use the ND on as well inmy my case, whenever players can use it, just because for me itmakes it a lot easier to have that little pin of information. And justgenerally having access to player equipment allows you...

...to do a couple of things thatyou might not normally be able to do at a regular table. For example, say, if a player wants to steal from another player and they don'twant to notice that, I can secretly move items behind the scenes if onceI ask for a check right. And these things are things that don't necessarilyhave to be communicated amongst the party, because you do hit those scenarios wherea player doesn't notice something that another player wanted to do and because nobody askedat the table Hey dm like hush, see, there's a secret. There'slike a secret or I now in the room. It does make for funnylittle scenarios where it's just like, Oh, wait, where, where did thiscome from? Where just come from? Where did it go some some condonyJoe. I think another digital tool that's pretty much anybody, if you'rea digital DM or a pen and pencil, pen and Pencil type person, canget behind is music. I think that it's something that a lot ofus use and if you don't, it's something that's maybe you might consider itnow that you've heard as talking about it, but it's it can really add thisextra layer of atmosphere on top of your campaigns. And by music Idon't just mean literally music, although that's an option. It can be justambient sounds different. I know, Carlos, for our recent tube of nihilation campaign, you have a nice little audio loop of frogs croaking whenever we're upagainst the GRUMPS, which adds this nice little level of atmosphere, because that'spretty much exactly what we would be hearing if we're knee deep in possibly causinggenocide to a race of frogs Jordan. No, no fingers pointed right.Yeah, of course, but I believe that if you if that's something youwant to try and you're not really familiar, youtube is your first and foremost friendto start diving into that. Just Google DD background music, D thebattle music, really whatever you need. There's like multi hour videos of justcasual music in the background. If you have spotify, Google play, applemusic, any of those, there's tons of playlists and whatnot that you candownload from there. Yea, my brother and now use ddify, D indas a APP, that is that will use both youtube and spotify to setup playlist and things like that. Okay, and I know for those of usthat use discord, of like I use an APP called Fred boat tojust kind of drag and drop youtube videos. Carlos, I think you use rhythmSEC right. Yeah, yeah, so there are APPs. If youare just using discord and you don't really want to download all the Sycotra stuffand figure out how that work, you can just pretty much add a ada Bot into your server and it's pretty much as easy as that. Actually, the speaking of bots and organization, there are bots now for discord,for DND item management and essentially a player wants to request something or like aska shopkeeper. You can have certain bots already having like what a shopkeeper wouldhave, and they can request to purchase and stuff like that. I thinkit's some of those things are still in like the very early stages, butit's kind of cool, hmm. But yeah, for me, I thinkwith regards to the question, initially what I predominantly use is just discord thego to. I think that's the best thing because you can set certain chatrooms. The set up as a DM very minimal. You can get allyour friends in and start playing right away, and then dnd beyond or free toolsyou can start using for basic item management and just general knowledge of yourif your players, and then if you're beginning to do more world building andwhatnot, you can look at things like Trello and start actually like setting downroots of your world that you can easily go through. The other Nice thingabout Trello is that if you if a player asks something, you as aDM, don't even have to necessarily remember...

...exactly where you say, but youcan just search for it and it'll bring up all the references that you've hadfor that specific mention. So it makes it easier for it makes it easierin a sense that if your party is always asking for those abstract little detailsthat you might have thrown in, if you are keeping logs of it,you will be able to keep up with your players while the requests during yourgame. Yeah, I think that's for the most part and I think,I don't know, I feel like more table sessions right now are going tomove a little bit more digitally, given, you know, this is the socialrequirements that are needed for this. But yeah, for I think,just even at the baseline of DM's wanting to get into the game, thisis one very easy way to get your group of friends by. If youhave that group of people that are interested but you're like too far away,there's no excuse anymore, guys, you can definitely pick up the book andstart playing very, very quickly. And we're in. What what do youhave in your hand? Yes, speaking of the book, we had thebook. We I think it's about that time that we start divining the DMG. Where we left off last time. We had a lovely little discussion ofcurrency and a little bit of a discussion on languages, and I'm super,super super excited to dive into today's topic, which is factions and organizations, whichare in a lot of worlds and in a lot of settings, andModink there in your setting early and I oh there's several in my setting,and I think that that's half the fun as a DM is creating these littleorganizations and factions that your players interact with. And if they're already if you're runninga premade sexual then really like diving into those little areas and seeing,like, what is this organization about? How should I play them like?What is what makes them tick? How are they going to interact with theparty? It's so much fun. So what? Let's start off with aquestion. I guess. What factions jump to mind for either of you?Umbrella Corp should have said DD. Gotta got that. Got that plague onthe brain. Okay. For me, I think when I think factions,I guess I'm in critical role right now. Campaign number two. I'm thinking empireand dynasty and the even like even like the pirate city and that kindof thing can almost be considered a faction. But yeah, that's that's what Ithink. I think actions. But you my factions in your world,or what you factions? You like the most because I feel like you dealwith these a lot as a player in your campaigns. I know that rightnow we're following a cult and and and of its own. That's a fashion. And you've introduced a wizard, really introduced one of the Red Wizards ofthey as well as this. But even in your home campaigns you have notonly the factions that you set out in the world, these crime ridden areas, but now your own party has become a group of criminals on the loose. Yes, my players have actually etched out their own little niche as afaction in and of themselves, which is lovely. Can You us? It'sso much fun to really dive into and to see, especially it's one thingto have this kind of Ragtag Group of players go up against a faction,but it's another to establish themselves firmly as as a powerhouse in this universe andhave them kind of given the respect that they're due as not just these interlopersbut likes a group with a seat at the table. And it's interesting towatch how the dynamics kind of shift as...

...different people realize that this isn't thisisn't just some some passing group of adventures. These are these these guys mean business. And it's funny because the first thing that actually did jump to mymind is mentioned by name in the DMG, which is the Harpers, which isan organization that, Carlos, I know you and your party have encounteredin horror. The Dragon Queen, this organization that seeks to eliminate tyranny andin still fairness and justice, justice for pretty much everybody, the symbol beinga crescent moon surrounding a harp. Couple of our players in that campaign haveactually joined the Harper's. I can't have you or you want to? Ididn't think so. I couldn't remember, though, but interestingly there is anice section about once you figure out your goals and your Raison d atra forthis faction, what is what is their motto, if you they have amotto, and also what is their symbol? Have you ever created a symbol ora motto for a faction that you've done yourself? I can speak formyself. I've never actually dived into a lot of factions in the world.Even in the small little homebrew that I created wasn't so much of a factionbut a family that I was starting my campaign in the symbol, however,I guess does apply in that sense, right. There was bit of likean heirloom item that I introduced once, and a lot of it dealt withtime and relatively circular and etc. All I kind of fit in thematically,but with regards of faction, I feel like a lot of the symbols withher in still some form of weight on the world, right, it's stillsome form of authority, fear, depending on the type of faction that itis. So I've never actually designed something in that sense, something that essentiallyunifies an entire group in such a large scale, in a world, forexample, having done mostly premade modules and things like that. As far asthe things that I've dammed, I haven't actually had to create most of thethings that are there. Most of them are already like given a motto andor a symbol and from there you can kind of play with it, butI haven't actually made any of my own, although I am hoping to start upanother campaign scene. So yeah, forward to that. I played arounda little bit with this mostly my my first couple gangs, if you will, looked more like a traditional modern gang, where it wasn't necessarily a symbol oranything, but they would wear a specific type of clothing to identify themas a member of the gang and they would act and talk a certain typeof way to identify them as one of the gang. And then I startedmoving into the idea of oh it would be cool if one of these gangshad a had a tattoo, had a tattoo that you could show in thatsymbolizes you as part of that gang. And I guess it's not exactly asymbol and the more traditional sense, but I think it's around that kind ofidea. You have a you have a specific yeah, a literal broom thatsays I'm mean, Hey, the mordernist crew all out of yeah, exactly. The dark mark is a fantastic, I think, example of that.But yeah, I'm also magical mark. That would be swoot. That wewould be cool. I would love to see that in a DD setting.We could also be like see, I love how you can always spend ita little bit too, because I could also fall into like a dnd authoritariangovernment kind of thing, right where they mark every time you you connect tothe weave or something like that, or...

...even just going way further than that. Start the campaign where everyone is marked from birth. Oh yeah, that'scool. Yeah, neat, I feel like. Yeah, definitely seen somesort of anime or something something like that, like there is where there is magicin this world, but the man stopped it today. Yeah, andnow it's leaking. How do we handle so the next section, kind ofcontinuing on from factions and organization still attached to it, is renown. Sothe idea that as you and your players and even these factions exist in theworld, then they start to build a name for themselves, and not justtowards others outside of the faction, but even within the faction itself. Youhave an idea of renown. So you're working your way up as a hierarchyand you work your way up through this organization closer to the top. haveeither of you ever played around with that idea to any extent? All right, so I'm having some issues in my campaign with getting the party to comeup with a name. I've brought it up a couple of times again thesecounter actions. But on that note, integrats that this campaign for two ofthe elation. I don't think it would actually play too much of a factorin the world because for the most part the players, when they started,they didn't interact with too many people and the initial towns and then they delvedinto a forest to the jungles for almost two months now without really contacting anybodyon the outside. So the renown is is something that I think is playerbased as well, and just because the players haven't gotten a chance to interactwith NPC's as a party together, it's harder to build. I think that'scoming though, like once we've cleared out a certain area or you know,then we can start to like make a name for ourselves with certain other rulers. Or for sure, and I mean you've definitely had friendly factions already,right, like when the party first started, the curse of all they were metin a very stay the hell away from us kind of manner, buteventually you guys found that you could almost come and go from the location.The issue being is that I also don't think you guys are traveling back tomany places. It's always been venturing forward, which is great for the campaign andthe story, but I think it's harder to sort of instill that levelof renown as a PC if you're not going back and interacting and seeing howthese interactions change over time, that that you can get that sense, that'sfor sure. Yeah, I've seen this a lot in Ravnicka that we havea friend that runs a campaign in the Ravnicka setting and especially in the ideaof there's the ten guilts, the ten guilds that underpin Ravnick in society.If you play as a member of this guild, which you're almost certain tothink it might actually be a rule in playing in Ravnick is setting, thenyou do have a very specific hierarchy, and similar to an XP system actually, where you gain x amount of renown for completing missions for your guilt andas you do so you move up. So you start at the lowest ofthe low and your guild and you move up to slightly above that where youhave a couple people that all listen to you, and then you move upand you have a bigger voice in the guilt. You've done a lot ofjobs, you have more influence over what goes on within the guild and youmove up and you move up and I don't I haven't read too too muchinto it. So I don't know if you can get to a level whereyou literally lead the guild. But that might be something interesting to play aroundwith. But going back to your tomb of annihilation campaign, Carlos, lessof a less of a party wide renown idea, but we you have aplayer in that campaign with a character by...

...the name of Elfte who's actually onit is Leone. Now he has switched names a couple times, but thethe with that in mind, the idea that this character is a goliath barbarianwho plays it off as being a luchador style wrestler and his whole his wholereason for being an adventure is I'm going to I'm going to get glory.I want to get glory, I want to get my name out there andaround and I want to I want people to know the name El Forte whenI walk into a town, and that strikes me as something that could absolutelyhave kind of the underpinnings of this idea of renowned. Where in the future, maybe maybe even just him, it's Elferte and l Forte's friends who justtag along with him because everybody knows the name for it a little hopefuls inFadin was that is that a hopefuls in Fadin coming through right now, andit's a little shout out on the side. That's a hopefuls in Fadin hoping thathe is absolutely hiding in the shadows while somebody else gets the glory now. But, like I mentioned, though, that's all player based ure, becauseif the players don't show that interest of getting there now and during,their name out there and maybe are more focus with regards to the campaign andgoing through, I know, their personal goals. Another personal goals. Doyou give her known regardless? Right, how much does that were known?Row, they might be saviors of the world, but mark things, marketingsimportant, guys. If nobody knows, then you know I'm going to getany special treatment. Of that's what you're looking for. Marketing is indeed important, and I think that's a good place to leave that. So we willpick this up next time on divining the DMG, but for now, tuneinto at real estates society on Instagram to let us know what you think.Have you created your own factions? Have you created a logo or a motto? How does we're now work in your campaign? Let us know. Allright, so I think we're going to move on to my critical thought forthe day. WHOA? Did you just introduce your own segment? Maybe,my God, that I think so. Did I just do it? Thinkyou did that. I do it wrong. Not to fix it. got arun the numbers on this one. But hold on, what do wegot this way? My goodness. All right, so I think for thisweek I'm feeling like talking about some villains, you know. So as far asvillains go, there's a lot of different ways that you can go withit. What kind of villains have you guys created in the past and whatdo you think are some like good motivations for villains out there? Oh boy, there always a motivation for a villain, always something that leads me into thisdangerous spiral of creating a character. So those would be familiar with theseries of the flash might know of the and the reverse flash was essentially everythingthe flashes, but the opposite of it. One little interesting thing about the reverseflash is that regardless of what possible timeline the flash is in or periodof time the reverse flash could be there, he's kind of always popping in andout regardless. So I actually ended up, in a roundabout way,creating a villain that reflected the reverse flash in that manner. I was thinkingof someone who is so like a wizard. It's always a wizard, you knowthese wizards. Always you your self, isolate too long into your own researchand you go a little crazy. But these wizards that are so lockedinto learning about time and how to manipulate the time around objects, in thetime around themselves. You've seen this in movies like not to strange. Yeah, time stone, you can reverse time, you can forward at you can seeinfinite possibilities. That's a font of magic that a wizard might want totap into and tap into learning about.

So how does a wizard who ahas the knowledge to develop this but also the ambition to become perpetuous in theworld that they live in? So I sat thinking of while they just startsort of cutting themselves and time jumping and time traveling to every possible moment ineternity. And that is the the goal of this wizard is to develop thisknowledge and to develop this sense that at any point in time that the playersare around, this wizard has created a version of himself by creating some timestrand and time, this alternate version of himself living in a different timeline.Still working out the details on how this all sinks forward and back. Butit's taking the idea that you don't see the things that are in the futureof you, right like you don't see the things that are ahead of you. So you're living in your moments if you're slicing yourself into every other momentthat you have lived right before. Not, not, not in the Times thatyou've been just alive, because you've already kind of been there in thattime. You start spicing yourself forward again and even further and again and evenfurther. And I guess so by the time a version of you dies inone strand of time, you already have another person that is you coming infrom the from the back. It's a weird till, guys, it's aweird like. It's a weird I'm sure this isn't hum parts. It's definitelyit's definitely inspired by a lot of things that I can't quite put my fingeron. But the idea is someone that wants to become a God, forexample. Yeah, you want to become this God. And what is aGod in the world? Both gods in the world of the Dy have alwaysbeen around. So that is what this person is trying to become the livingthis pseudoledge, but always so. That's one of the bigger ones that Ithought about a then little other villains, you know, like minor villains,could also be just like your regular burglar and seven the night, you know, villains to maybe lower to your players in the sense. Right, someof the something you can introduce a little bit earlier. But what are yourbrain or Jordan? So back first of all, that sounds awesome and Iwould love to play in a campaign with that villain. That would be supercool. But back in my first attempt at a homebrew campaign, both ofyou, I think we're part of this campaign. Yes, yes, youplayed a Druid, and Carlos, you played Roswyn. Oh Yeah, yes, good times. If you guys remember us, several different minor kind ofside antagonist that you came up against once you killed them. One of thebinding forces amongst all of them was you found a small piece of coral.All right, that was you identify as some kind of an arcane focus ofsorts, but of a perverse nature. Basically, this was set to culminate, and I hope to actually finish this as a full set module at somepoint. So look forward to that, listeners, but hopefully no, I'mreally lazy. This is never gonna happen. But the truth behind every DA lookforward to it's never so the eventual final arc behind this was inspired byan album called the coral throne by local wealth metal band called Mandroid Echo Star. If you're listening and you don't know them, check them out. Amazingalbum. But the idea behind this is that there was a Paladin of theGoddess Saloon, the the Moon Goddess, who was so devout and so piousin his worship that he caught the attention of the goddess herself and he fellhopelessly in love with her. But, being a goddess in he being amortal, she rejected him completely, told...

...them that they could never be togetherbecause of who they were. So the Paladin broke his oath to her anddecided that if he couldn't have her, then he would destroy her, andthe way to do this was by starting to pervert nature and recruiting, withhis renown and with his strength and power, recruiting many kind of underlinks to hiscause to go out and basically just so so discord and chaos into thenatural realm, and the eventual goal of this being that, with enough ofnature being completely destroyed, the balance between right and wrong would be completely tippedto the point that the gods would essentially lose power and become powerless, atwhich point he could extract his revenge of on upon the goddess. Unfortunately,of due to a lot of different circumstances, that campaign fell off the rails farbefore you guys even stumbled upon anything beyond these small pieces of coral andreally what they were. But that is something that I really really hope togo back and finish in its entirety. So that's it's a full playable module. The relationship between love and hate is always, yes, right there,right there, right on the edge. Doesn't interesting, though, burn becauseI think one of the bigger issues that I ran into when I first startedplaying, when I suppost started dming, was I wanted to jump into thegrand scheme of things way too quickly. Right. So, when I startedplaying, more and more you start realizing that your level three players are likelynot going to interact with God's in her world, or maybe they stumble acrosshigher level and PC's. I've definitely done that before. But a lot ofthe conflict you want to keep it attainable to the player as well. Imean it's one thing to introduce, you know, if you're starting a lowlevel campaign of people and you're like, I want to fight a dragon withthem, I want to play as a drink, but I mean for themost part dragons will destroy almost even young dragons will destroy almost any party.Yeah, up until they're like level maybe eight or nine for a young derand is like C R ten right. Yeah, I think something makes usare on there. Yeah, we will confirm that. But that's one ofthe things that I always got into an issue with with which was I wantto get into these really cool battles and really cool end game kind of moments. Yeah, because those are the cool moment. That's a fun part ofthe movies I write. So it's hard doing that at the table because atthe same time you want people to grow into the characters as a DM youwant them to have fun and enjoy playing that character and learning about the character. And sure you could jump in in a very high level bit. That'sI've done that in world of warcraft when you get like a free high levelboost character. All of a sudden you have all these buttons in front ofyou and you don't know what the press and for even newer parties, Imight be a completely overwhelming right. Yea, I do have an idea to kindof bypass that whole thing. It's going to be interesting. Well,anyways. So it's it's one of those things that I've I learned to dialdown, especially reading more of the premier modules help to realize that a littlebit more to with the kinds of encounters that you should set up players.So that's why I actually think that was the main big villain that I hadand that I was kind of drawing up, but I spent so much time doingthat when I could have developed a lot of the more immediate world aswell, and that's why I started like thinking of what are my small nefariouscharacters do? Yeah, during this time, because those are also much more personalin a sense. Right, these...

GRANDIOS, big bad guys, allright, are almost at the end of the story, whereas these little rascalsin between, they are just tearing up a town. Maybe it's maybe avillain to you could be the leader of the neighborhood gang, right, howbadly they treat everybody around and you build a very social encounter and build thatcharacter up and I find that giving that character, that background, that historyof why they were there, yeah, pretty much helps you, as aDM decide how their whole organization is run. Braden, you did a fantastic jobwith Joeba on that. Yes, I'm that was my first thought,was to talk about Joba and about the organization to which he belongs. Whenwhen you ask this question. But that is an ongoing campaign, right.Yeah, you are a part of I know which some of our players listento. So I will leave that to the imagination for it. So weeither finish that ARC or the campaign gets canceled, or whichever comes first.Yeah, no, but for sure the smaller villains are, I think,fantastic because they're they're personable, like you said, and then not only that, they can come back over and over again and like maybe maybe they becomemore powerful, maybe the players just become more powerful and then they're just likeyou're weak. Would have like, I can't believe we had issues with youbefore, kind of thing, you know, or maybe you encounter them at differenttimes of their lives. Oh, don't yeah, I want little layerten on that one. What would you say? Yours is, then,your favorite villain. I would have to go with a villain who pretends tonot be a villain. So I'm thinking like like a kingpin, almost,like someone who's like up there and is like in charge and is saying,you know, I'm controlling all of these crimes that are going out there.If you remove me, there is now just going to be chaos in thestreets and any you know, random person who thinks that they have, youknow, power of some sort is going to go and do whatever they want, which I think is a super interesting idea because it makes them like botha villain and not a villain almost at the same time. So that's whatI would want to go with. The fire yeah, well, I thinkthat's actually a nice little details. I mentioned too, because I find thatthe biggest villains in most stories and most tales are ones that you might notimmediately disagree with one hundred percent. Know that they are in the wrong,you know that they are evil, but you know they're not acting crazy ontheir own right. They're not like I think the the the villains that peoplemight remember the most or not just the ones that go around and kill anentire village and go through villages and maybe build that renowned that way, butare those at the players might interact with and have back and forth, backand forward conversations and players maybe develop a sense of why the villains has theirmotives and, yeah, although you ultimately need to stop it, you realizethat some people are, you know, a product of environment per se orsomething like that, and I don't know, I think it's always more fun tohave those interactions at the table as well. And I think either likeThe Times that I was playing in your campaign as well, it was interestingto seek us like at the beginning, Joe, it was just like untouchablefigure right, and then my character ended up dying off before I could discovermore, which worked out what the scheduled conflict. But in general that wasa it's really appreciated when you can have that like sense of personability with aperson and then you're like, Oh shit, yes, these crazy. Yeah,so everybody. I think it would...

...be irresponsible for anybody who doesn't havea social platform to say please wash your hands when you come and go fromyour home and just you know, y'all got a chill out with the toiletpaper. It's a meme, I get it, and the memes become alittle, you know, nested in one another and eventually it's snowballs out ofcontrol. So please just chill out. Everybody's got a poop and we allare just looking to have it easily done like before. With that in mind, we will be releasing some content this week. Jourdan, I didn't postyour monk subclass last week. Yeah, right, so that is going tobe posted out. It is available. So if you want DMS and wecan send you the link. And if not, just look forward to thatmidweek. And what else catch you have our new bonus action coming out.Oh, that's true. We have a surprise for you guys this week,so stay tuned for that on our podcast page. We're I'm exactly sure whenwe're going to drop it, but it's coming. Stay tuned. But yeah, guys, next week is episode ten. That is that's it. That prettyimpressive. That will digit is kind of cool, not gonna lie.So make sure that you guys come back for that and join us again onan episode of triple advantage.

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