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Triple Advantage
Triple Advantage

Season 1, Episode 9 · 2 years ago

Ep. 9 - Digital Dungeons

ABOUT THIS EPISODE

Ever play DnD online instead of in person? Well in this episode of Triple Advantage we cover the basics on how to get yourself started as a Digital DM and the tools we like to use! This announcement is based on the first request we had on our channel so it's exciting to see the community engagement growing! This episode also continues our DMG series and has yet another critical thought to cap it off. 

Welcome everybody to episode nine of Triple Advantage, and my God have things changed in the past week since the last episode of triple advantage. We know we can't avoid talking about it, but you know, with the current coronavirus pandemic happening around us, everybody's wondering social isolation and how will my mind handle this? I've never done this before. Don't worry, guys. We know the panic is abroad, but US nerds have you covered. We have been doing this kind of Shit for years. Playing world of warcraft for hours on end until the sunshines not recommended at this point in time. I realize that, but everybody, we will process you. Don't worry. It does take some time to acclimate. But because of that we're going to distract a little bit away from the coronavirus panic as well. This week on our episode of triple advantage we actually have our first request coming in from a what of our viewers? How do we and it's actually kind of fitting with regards to the theme as well, because using modern digital tools like Trello, have you guys used any of this to manage some deand campaigns or organize it? Because I use it for a lot with regards our campaign. So it's easy to say, like what is in a village? What is an MPC's kind of statuses where characters might go. So I find online tools like Trello and even discord super useful in hosting these virtual sessions and, you know, again, super important. Guys, listen in. It's all about fighting coronavirus right now. Bread thoughts? Yes, so, first off, I got a shout out friend David Good Front of the show, who requested that this topic be covered. So, David, we got you. Second off, yes, I do use several different digital tools to manage my campaign. Carlos, you've introduced me to actually most of what I use and it's gone pretty fantastically so far. First Big One, if you're running a not in person session, is discord or a similar person to person voice communication APP. But discord is probably what most of you use. It's what pretty much everybody we know uses, so makes it super easy to communicate in real time without being in the same physical location. Second is, in terms of managing your campaign online, Trello is what I use and what you use as well. It is a you can correct me if I'm wrong on what Trello exactly is? I think it's used a lot in terms of project management. Yeah, it's used to kind of break down tasks into more bite sized, more digestible segments in order to really tracked what exactly is going on with the project, and then different people can sign on to task so you can see who is been assigned to what task and who is handling what and what's done and what needs to be done. We use it to run organization for this podcast. We use it really for setting up the different segments that we have and for organizing what's going on in the meantime. We use it for creating our modules for any of the Royal City Society Little Sub classes and one shot adventures and anything else it's coming out. We use that to kind of keep track of WHO's working on what and what needs to be done still and whose idea what was and who's getting credit for what. In terms of using it in your campaign, I found it really useful to I have one board setup that is kind of the overarching world and in there I have all of my pc information. I have a lot of critical NPCs. I have information on large overarching quests that are either currently...

...being worked on by the party or available for them to find in the near to immediate future. I have a factions list and I have a breakdown of different locations that they have visited or can bus in the near future. On top of that, I have a separate board attached to that for each individual larger location, if it's a small town or building or something not so much, but each larger town that they visit I have a breakdown of, again, key and PC's, any quests that are available to them at the time in that town, any of the shops and anything noteworthy about the people running the shops or about the items available at the shops. Really just to kind of tag anything that is not going on on the fly. Anything that I plan out in advance is going in there and any even anything that I am actively coming up with for Improv which is my players know happens significantly more than it should. I have it open as a I have my computer next to me as we're playing and I have it opened the separate tap so that if I suddenly throw a new NPC out that I hadn't thought of before, it's instantly going in there and I'm typing it in instantly as we're talking about things so that I don't forget about it. Those are the two big ones. Outside of that, I've used fantasy grounds before, which is fantastic, but if you're running it as a DM you do have to have a paid subscription. If you have that, though, it's pretty fantastic. It has your character sheets built into it. It has your abilities or easily click to roll and clicked roll damage. You have different maps and different images that you can just show your players or high from their players, depending on what you want. Yeah, it's pretty fantastic. The only real drawback to that I find is is the the paid aspect, but if that's fine with you, then definitely give it a look because I think it's worth it. Well, I am a pen and paper kind of guy. Sorry, everyone, I just find that it helps me think better when I can put my ideas out on a piece of paper and then have it flow wherever I need it to be. It's kind of like a brain stormy aspect. Afterwards I will put it into a digital form and then habit open on different tabs and things like that for anything that I have previously prepared. But the pen and paper aspect is like a huge thing for me. In fact, I'll go and print off some of the stuff that I digitalize later, just so that it's neater and nicer, and then I'll use those I I I can respect you guys for using the digital tools and things like that, but for me, if if I have it written out in pen and paper, I have more of it memorized, which means that I don't have to think about it as much, which means that I can do things like Improv a little bit better than I would if I had to keep looking at different things. So that's just that's just me. So yeah, well, I use a bix of use a bit of both myself as well. So, subtle digs aside, I like to intermix a little bit of the creation from pain and paper because, like Jordan, it does help your ideas kind of flow a little more, at least in the sense that the way that I like to do things, any type of map or locations that I want to have in game, the reason that I find them with regards to like finding locations and where things are connected to I like to sort of generalize that between my maps. So I will like to actually draw around the maps themselves and draw certain regions, and I think we spoke about this before, but this is kind of how I keep myself in a little bit of control with regards to the world, so that way I know when players enter certain zones, what events can trigger from there. With regards to itemization and like really finite details that are in the specific...

...locations, I'm not so good at keeping track of those myself, but it's always a mixed right. So I like putting it all out on paper first and then, yeah, transferring it over to some sort of digital table and whatnot. But I actually think that as a starting DM, one of the biggest reasons I sort of advocate for tools like both yes tarlo and discord are because they're free and they're easy to just sort of get your friends logged in quickly, jump in on a call and you can start figuring it out very rapidly, rather than things like fantasy grounds or roll twenty, where there's a little bit of set up required for a DM right. So if you're just trying to get into the game, I actually think that these tools are probably the easiest for you to just jump into it. And even on discord I kind of just take a little snippings of maps and locations that I want to show my players or things that I want to remember, that I want them to remember, and it actually helps new players who might not be used of taking notes now also have some sort of reference log to look back to. So doesn't matter how how experience you are at the table, you're always going to be having that little bit of a history that you can look back to. And I've had more players actually start engaging me with regards to Oh, I remember this, let me pull it up on the sheet in my games. Like I know that there's like Braindin. I know you take notes prolifically almost, but I found that some other people at the table were also starting to like remember things a little bit more quickly for things that have just like transpired into campaign or even the best part is when they dig way back and yeah, like the connections are made that way. So that's something that I started introducing a little bit more recently. But actually one underdog digital tool that I can definitely advocate for is if you are a digital DM, have two screens. It helps because I use my screens actually as just giant DM screens. They work in the exact same manner. I just sort of cut down. I minimize my windows when I have maps open and stuff like that, and I have them plastered all over the place, so that way when I need to jump to something, I have it open on my DM screen and it's like painting notes to your regular screen with a lot more functionality. So I can definitely advocate for just having more screens. I know this is impossible for a lot of people, but if you are really looking into what kind of DM tools you might look and just productivity wies aside right like it's super nice having that extra display on for more information on the screen. Well, digital tools can actually be really useful, even for in in person sessions as well. All I find so one of my sessions, the DM uses an IPAD or a tablet device and has like one of those pens that he can write with and then connects it to another screen that he shows to the rest of the group and then the IPAD or tablet has a grid system on it that he can just go and draw and then write down the names of people who are there and like move them around as they need to, instead of having to like stand up and like move the pieces on the on the actual physical board, which is nice. I found that that's super easy as far as like the amount of work that you have to put into it, and also it's super convenient because the DM doesn't have to get up and move and think about what they're doing there. They can just draw it in as they go and you don't have to have things mapped out as easy as early or anything like that. So that's one thing. Yeah, and yell and I use the ND on as well in my my case, whenever players can use it, just because for me it makes it a lot easier to have that little pin of information. And just generally having access to player equipment allows you...

...to do a couple of things that you might not normally be able to do at a regular table. For example, say, if a player wants to steal from another player and they don't want to notice that, I can secretly move items behind the scenes if once I ask for a check right. And these things are things that don't necessarily have to be communicated amongst the party, because you do hit those scenarios where a player doesn't notice something that another player wanted to do and because nobody asked at the table Hey dm like hush, see, there's a secret. There's like a secret or I now in the room. It does make for funny little scenarios where it's just like, Oh, wait, where, where did this come from? Where just come from? Where did it go some some condony Joe. I think another digital tool that's pretty much anybody, if you're a digital DM or a pen and pencil, pen and Pencil type person, can get behind is music. I think that it's something that a lot of us use and if you don't, it's something that's maybe you might consider it now that you've heard as talking about it, but it's it can really add this extra layer of atmosphere on top of your campaigns. And by music I don't just mean literally music, although that's an option. It can be just ambient sounds different. I know, Carlos, for our recent tube of nihilation campaign, you have a nice little audio loop of frogs croaking whenever we're up against the GRUMPS, which adds this nice little level of atmosphere, because that's pretty much exactly what we would be hearing if we're knee deep in possibly causing genocide to a race of frogs Jordan. No, no fingers pointed right. Yeah, of course, but I believe that if you if that's something you want to try and you're not really familiar, youtube is your first and foremost friend to start diving into that. Just Google DD background music, D the battle music, really whatever you need. There's like multi hour videos of just casual music in the background. If you have spotify, Google play, apple music, any of those, there's tons of playlists and whatnot that you can download from there. Yea, my brother and now use ddify, D ind as a APP, that is that will use both youtube and spotify to set up playlist and things like that. Okay, and I know for those of us that use discord, of like I use an APP called Fred boat to just kind of drag and drop youtube videos. Carlos, I think you use rhythm SEC right. Yeah, yeah, so there are APPs. If you are just using discord and you don't really want to download all the Sycotra stuff and figure out how that work, you can just pretty much add a ad a Bot into your server and it's pretty much as easy as that. Actually, the speaking of bots and organization, there are bots now for discord, for DND item management and essentially a player wants to request something or like ask a shopkeeper. You can have certain bots already having like what a shopkeeper would have, and they can request to purchase and stuff like that. I think it's some of those things are still in like the very early stages, but it's kind of cool, hmm. But yeah, for me, I think with regards to the question, initially what I predominantly use is just discord the go to. I think that's the best thing because you can set certain chat rooms. The set up as a DM very minimal. You can get all your friends in and start playing right away, and then dnd beyond or free tools you can start using for basic item management and just general knowledge of your if your players, and then if you're beginning to do more world building and whatnot, you can look at things like Trello and start actually like setting down roots of your world that you can easily go through. The other Nice thing about Trello is that if you if a player asks something, you as a DM, don't even have to necessarily remember...

...exactly where you say, but you can just search for it and it'll bring up all the references that you've had for that specific mention. So it makes it easier for it makes it easier in a sense that if your party is always asking for those abstract little details that you might have thrown in, if you are keeping logs of it, you will be able to keep up with your players while the requests during your game. Yeah, I think that's for the most part and I think, I don't know, I feel like more table sessions right now are going to move a little bit more digitally, given, you know, this is the social requirements that are needed for this. But yeah, for I think, just even at the baseline of DM's wanting to get into the game, this is one very easy way to get your group of friends by. If you have that group of people that are interested but you're like too far away, there's no excuse anymore, guys, you can definitely pick up the book and start playing very, very quickly. And we're in. What what do you have in your hand? Yes, speaking of the book, we had the book. We I think it's about that time that we start divining the DMG. Where we left off last time. We had a lovely little discussion of currency and a little bit of a discussion on languages, and I'm super, super super excited to dive into today's topic, which is factions and organizations, which are in a lot of worlds and in a lot of settings, and Modink there in your setting early and I oh there's several in my setting, and I think that that's half the fun as a DM is creating these little organizations and factions that your players interact with. And if they're already if you're running a premade sexual then really like diving into those little areas and seeing, like, what is this organization about? How should I play them like? What is what makes them tick? How are they going to interact with the party? It's so much fun. So what? Let's start off with a question. I guess. What factions jump to mind for either of you? Umbrella Corp should have said DD. Gotta got that. Got that plague on the brain. Okay. For me, I think when I think factions, I guess I'm in critical role right now. Campaign number two. I'm thinking empire and dynasty and the even like even like the pirate city and that kind of thing can almost be considered a faction. But yeah, that's that's what I think. I think actions. But you my factions in your world, or what you factions? You like the most because I feel like you deal with these a lot as a player in your campaigns. I know that right now we're following a cult and and and of its own. That's a fashion. And you've introduced a wizard, really introduced one of the Red Wizards of they as well as this. But even in your home campaigns you have not only the factions that you set out in the world, these crime ridden areas, but now your own party has become a group of criminals on the loose. Yes, my players have actually etched out their own little niche as a faction in and of themselves, which is lovely. Can You us? It's so much fun to really dive into and to see, especially it's one thing to have this kind of Ragtag Group of players go up against a faction, but it's another to establish themselves firmly as as a powerhouse in this universe and have them kind of given the respect that they're due as not just these interlopers but likes a group with a seat at the table. And it's interesting to watch how the dynamics kind of shift as...

...different people realize that this isn't this isn't just some some passing group of adventures. These are these these guys mean business. And it's funny because the first thing that actually did jump to my mind is mentioned by name in the DMG, which is the Harpers, which is an organization that, Carlos, I know you and your party have encountered in horror. The Dragon Queen, this organization that seeks to eliminate tyranny and in still fairness and justice, justice for pretty much everybody, the symbol being a crescent moon surrounding a harp. Couple of our players in that campaign have actually joined the Harper's. I can't have you or you want to? I didn't think so. I couldn't remember, though, but interestingly there is a nice section about once you figure out your goals and your Raison d atra for this faction, what is what is their motto, if you they have a motto, and also what is their symbol? Have you ever created a symbol or a motto for a faction that you've done yourself? I can speak for myself. I've never actually dived into a lot of factions in the world. Even in the small little homebrew that I created wasn't so much of a faction but a family that I was starting my campaign in the symbol, however, I guess does apply in that sense, right. There was bit of like an heirloom item that I introduced once, and a lot of it dealt with time and relatively circular and etc. All I kind of fit in thematically, but with regards of faction, I feel like a lot of the symbols with her in still some form of weight on the world, right, it's still some form of authority, fear, depending on the type of faction that it is. So I've never actually designed something in that sense, something that essentially unifies an entire group in such a large scale, in a world, for example, having done mostly premade modules and things like that. As far as the things that I've dammed, I haven't actually had to create most of the things that are there. Most of them are already like given a motto and or a symbol and from there you can kind of play with it, but I haven't actually made any of my own, although I am hoping to start up another campaign scene. So yeah, forward to that. I played around a little bit with this mostly my my first couple gangs, if you will, looked more like a traditional modern gang, where it wasn't necessarily a symbol or anything, but they would wear a specific type of clothing to identify them as a member of the gang and they would act and talk a certain type of way to identify them as one of the gang. And then I started moving into the idea of oh it would be cool if one of these gangs had a had a tattoo, had a tattoo that you could show in that symbolizes you as part of that gang. And I guess it's not exactly a symbol and the more traditional sense, but I think it's around that kind of idea. You have a you have a specific yeah, a literal broom that says I'm mean, Hey, the mordernist crew all out of yeah, exactly. The dark mark is a fantastic, I think, example of that. But yeah, I'm also magical mark. That would be swoot. That we would be cool. I would love to see that in a DD setting. We could also be like see, I love how you can always spend it a little bit too, because I could also fall into like a dnd authoritarian government kind of thing, right where they mark every time you you connect to the weave or something like that, or...

...even just going way further than that. Start the campaign where everyone is marked from birth. Oh yeah, that's cool. Yeah, neat, I feel like. Yeah, definitely seen some sort of anime or something something like that, like there is where there is magic in this world, but the man stopped it today. Yeah, and now it's leaking. How do we handle so the next section, kind of continuing on from factions and organization still attached to it, is renown. So the idea that as you and your players and even these factions exist in the world, then they start to build a name for themselves, and not just towards others outside of the faction, but even within the faction itself. You have an idea of renown. So you're working your way up as a hierarchy and you work your way up through this organization closer to the top. have either of you ever played around with that idea to any extent? All right, so I'm having some issues in my campaign with getting the party to come up with a name. I've brought it up a couple of times again these counter actions. But on that note, integrats that this campaign for two of the elation. I don't think it would actually play too much of a factor in the world because for the most part the players, when they started, they didn't interact with too many people and the initial towns and then they delved into a forest to the jungles for almost two months now without really contacting anybody on the outside. So the renown is is something that I think is player based as well, and just because the players haven't gotten a chance to interact with NPC's as a party together, it's harder to build. I think that's coming though, like once we've cleared out a certain area or you know, then we can start to like make a name for ourselves with certain other rulers. Or for sure, and I mean you've definitely had friendly factions already, right, like when the party first started, the curse of all they were met in a very stay the hell away from us kind of manner, but eventually you guys found that you could almost come and go from the location. The issue being is that I also don't think you guys are traveling back to many places. It's always been venturing forward, which is great for the campaign and the story, but I think it's harder to sort of instill that level of renown as a PC if you're not going back and interacting and seeing how these interactions change over time, that that you can get that sense, that's for sure. Yeah, I've seen this a lot in Ravnicka that we have a friend that runs a campaign in the Ravnicka setting and especially in the idea of there's the ten guilts, the ten guilds that underpin Ravnick in society. If you play as a member of this guild, which you're almost certain to think it might actually be a rule in playing in Ravnick is setting, then you do have a very specific hierarchy, and similar to an XP system actually, where you gain x amount of renown for completing missions for your guilt and as you do so you move up. So you start at the lowest of the low and your guild and you move up to slightly above that where you have a couple people that all listen to you, and then you move up and you have a bigger voice in the guilt. You've done a lot of jobs, you have more influence over what goes on within the guild and you move up and you move up and I don't I haven't read too too much into it. So I don't know if you can get to a level where you literally lead the guild. But that might be something interesting to play around with. But going back to your tomb of annihilation campaign, Carlos, less of a less of a party wide renown idea, but we you have a player in that campaign with a character by...

...the name of Elfte who's actually on it is Leone. Now he has switched names a couple times, but the the with that in mind, the idea that this character is a goliath barbarian who plays it off as being a luchador style wrestler and his whole his whole reason for being an adventure is I'm going to I'm going to get glory. I want to get glory, I want to get my name out there and around and I want to I want people to know the name El Forte when I walk into a town, and that strikes me as something that could absolutely have kind of the underpinnings of this idea of renowned. Where in the future, maybe maybe even just him, it's Elferte and l Forte's friends who just tag along with him because everybody knows the name for it a little hopefuls in Fadin was that is that a hopefuls in Fadin coming through right now, and it's a little shout out on the side. That's a hopefuls in Fadin hoping that he is absolutely hiding in the shadows while somebody else gets the glory now. But, like I mentioned, though, that's all player based ure, because if the players don't show that interest of getting there now and during, their name out there and maybe are more focus with regards to the campaign and going through, I know, their personal goals. Another personal goals. Do you give her known regardless? Right, how much does that were known? Row, they might be saviors of the world, but mark things, marketings important, guys. If nobody knows, then you know I'm going to get any special treatment. Of that's what you're looking for. Marketing is indeed important, and I think that's a good place to leave that. So we will pick this up next time on divining the DMG, but for now, tune into at real estates society on Instagram to let us know what you think. Have you created your own factions? Have you created a logo or a motto? How does we're now work in your campaign? Let us know. All right, so I think we're going to move on to my critical thought for the day. WHOA? Did you just introduce your own segment? Maybe, my God, that I think so. Did I just do it? Think you did that. I do it wrong. Not to fix it. got a run the numbers on this one. But hold on, what do we got this way? My goodness. All right, so I think for this week I'm feeling like talking about some villains, you know. So as far as villains go, there's a lot of different ways that you can go with it. What kind of villains have you guys created in the past and what do you think are some like good motivations for villains out there? Oh boy, there always a motivation for a villain, always something that leads me into this dangerous spiral of creating a character. So those would be familiar with the series of the flash might know of the and the reverse flash was essentially everything the flashes, but the opposite of it. One little interesting thing about the reverse flash is that regardless of what possible timeline the flash is in or period of time the reverse flash could be there, he's kind of always popping in and out regardless. So I actually ended up, in a roundabout way, creating a villain that reflected the reverse flash in that manner. I was thinking of someone who is so like a wizard. It's always a wizard, you know these wizards. Always you your self, isolate too long into your own research and you go a little crazy. But these wizards that are so locked into learning about time and how to manipulate the time around objects, in the time around themselves. You've seen this in movies like not to strange. Yeah, time stone, you can reverse time, you can forward at you can see infinite possibilities. That's a font of magic that a wizard might want to tap into and tap into learning about.

So how does a wizard who a has the knowledge to develop this but also the ambition to become perpetuous in the world that they live in? So I sat thinking of while they just start sort of cutting themselves and time jumping and time traveling to every possible moment in eternity. And that is the the goal of this wizard is to develop this knowledge and to develop this sense that at any point in time that the players are around, this wizard has created a version of himself by creating some time strand and time, this alternate version of himself living in a different timeline. Still working out the details on how this all sinks forward and back. But it's taking the idea that you don't see the things that are in the future of you, right like you don't see the things that are ahead of you. So you're living in your moments if you're slicing yourself into every other moment that you have lived right before. Not, not, not in the Times that you've been just alive, because you've already kind of been there in that time. You start spicing yourself forward again and even further and again and even further. And I guess so by the time a version of you dies in one strand of time, you already have another person that is you coming in from the from the back. It's a weird till, guys, it's a weird like. It's a weird I'm sure this isn't hum parts. It's definitely it's definitely inspired by a lot of things that I can't quite put my finger on. But the idea is someone that wants to become a God, for example. Yeah, you want to become this God. And what is a God in the world? Both gods in the world of the Dy have always been around. So that is what this person is trying to become the living this pseudoledge, but always so. That's one of the bigger ones that I thought about a then little other villains, you know, like minor villains, could also be just like your regular burglar and seven the night, you know, villains to maybe lower to your players in the sense. Right, some of the something you can introduce a little bit earlier. But what are your brain or Jordan? So back first of all, that sounds awesome and I would love to play in a campaign with that villain. That would be super cool. But back in my first attempt at a homebrew campaign, both of you, I think we're part of this campaign. Yes, yes, you played a Druid, and Carlos, you played Roswyn. Oh Yeah, yes, good times. If you guys remember us, several different minor kind of side antagonist that you came up against once you killed them. One of the binding forces amongst all of them was you found a small piece of coral. All right, that was you identify as some kind of an arcane focus of sorts, but of a perverse nature. Basically, this was set to culminate, and I hope to actually finish this as a full set module at some point. So look forward to that, listeners, but hopefully no, I'm really lazy. This is never gonna happen. But the truth behind every DA look forward to it's never so the eventual final arc behind this was inspired by an album called the coral throne by local wealth metal band called Mandroid Echo Star. If you're listening and you don't know them, check them out. Amazing album. But the idea behind this is that there was a Paladin of the Goddess Saloon, the the Moon Goddess, who was so devout and so pious in his worship that he caught the attention of the goddess herself and he fell hopelessly in love with her. But, being a goddess in he being a mortal, she rejected him completely, told...

...them that they could never be together because of who they were. So the Paladin broke his oath to her and decided that if he couldn't have her, then he would destroy her, and the way to do this was by starting to pervert nature and recruiting, with his renown and with his strength and power, recruiting many kind of underlinks to his cause to go out and basically just so so discord and chaos into the natural realm, and the eventual goal of this being that, with enough of nature being completely destroyed, the balance between right and wrong would be completely tipped to the point that the gods would essentially lose power and become powerless, at which point he could extract his revenge of on upon the goddess. Unfortunately, of due to a lot of different circumstances, that campaign fell off the rails far before you guys even stumbled upon anything beyond these small pieces of coral and really what they were. But that is something that I really really hope to go back and finish in its entirety. So that's it's a full playable module. The relationship between love and hate is always, yes, right there, right there, right on the edge. Doesn't interesting, though, burn because I think one of the bigger issues that I ran into when I first started playing, when I suppost started dming, was I wanted to jump into the grand scheme of things way too quickly. Right. So, when I started playing, more and more you start realizing that your level three players are likely not going to interact with God's in her world, or maybe they stumble across higher level and PC's. I've definitely done that before. But a lot of the conflict you want to keep it attainable to the player as well. I mean it's one thing to introduce, you know, if you're starting a low level campaign of people and you're like, I want to fight a dragon with them, I want to play as a drink, but I mean for the most part dragons will destroy almost even young dragons will destroy almost any party. Yeah, up until they're like level maybe eight or nine for a young der and is like C R ten right. Yeah, I think something makes us are on there. Yeah, we will confirm that. But that's one of the things that I always got into an issue with with which was I want to get into these really cool battles and really cool end game kind of moments. Yeah, because those are the cool moment. That's a fun part of the movies I write. So it's hard doing that at the table because at the same time you want people to grow into the characters as a DM you want them to have fun and enjoy playing that character and learning about the character. And sure you could jump in in a very high level bit. That's I've done that in world of warcraft when you get like a free high level boost character. All of a sudden you have all these buttons in front of you and you don't know what the press and for even newer parties, I might be a completely overwhelming right. Yea, I do have an idea to kind of bypass that whole thing. It's going to be interesting. Well, anyways. So it's it's one of those things that I've I learned to dial down, especially reading more of the premier modules help to realize that a little bit more to with the kinds of encounters that you should set up players. So that's why I actually think that was the main big villain that I had and that I was kind of drawing up, but I spent so much time doing that when I could have developed a lot of the more immediate world as well, and that's why I started like thinking of what are my small nefarious characters do? Yeah, during this time, because those are also much more personal in a sense. Right, these...

GRANDIOS, big bad guys, all right, are almost at the end of the story, whereas these little rascals in between, they are just tearing up a town. Maybe it's maybe a villain to you could be the leader of the neighborhood gang, right, how badly they treat everybody around and you build a very social encounter and build that character up and I find that giving that character, that background, that history of why they were there, yeah, pretty much helps you, as a DM decide how their whole organization is run. Braden, you did a fantastic job with Joeba on that. Yes, I'm that was my first thought, was to talk about Joba and about the organization to which he belongs. When when you ask this question. But that is an ongoing campaign, right. Yeah, you are a part of I know which some of our players listen to. So I will leave that to the imagination for it. So we either finish that ARC or the campaign gets canceled, or whichever comes first. Yeah, no, but for sure the smaller villains are, I think, fantastic because they're they're personable, like you said, and then not only that, they can come back over and over again and like maybe maybe they become more powerful, maybe the players just become more powerful and then they're just like you're weak. Would have like, I can't believe we had issues with you before, kind of thing, you know, or maybe you encounter them at different times of their lives. Oh, don't yeah, I want little layer ten on that one. What would you say? Yours is, then, your favorite villain. I would have to go with a villain who pretends to not be a villain. So I'm thinking like like a kingpin, almost, like someone who's like up there and is like in charge and is saying, you know, I'm controlling all of these crimes that are going out there. If you remove me, there is now just going to be chaos in the streets and any you know, random person who thinks that they have, you know, power of some sort is going to go and do whatever they want, which I think is a super interesting idea because it makes them like both a villain and not a villain almost at the same time. So that's what I would want to go with. The fire yeah, well, I think that's actually a nice little details. I mentioned too, because I find that the biggest villains in most stories and most tales are ones that you might not immediately disagree with one hundred percent. Know that they are in the wrong, you know that they are evil, but you know they're not acting crazy on their own right. They're not like I think the the the villains that people might remember the most or not just the ones that go around and kill an entire village and go through villages and maybe build that renowned that way, but are those at the players might interact with and have back and forth, back and forward conversations and players maybe develop a sense of why the villains has their motives and, yeah, although you ultimately need to stop it, you realize that some people are, you know, a product of environment per se or something like that, and I don't know, I think it's always more fun to have those interactions at the table as well. And I think either like The Times that I was playing in your campaign as well, it was interesting to seek us like at the beginning, Joe, it was just like untouchable figure right, and then my character ended up dying off before I could discover more, which worked out what the scheduled conflict. But in general that was a it's really appreciated when you can have that like sense of personability with a person and then you're like, Oh shit, yes, these crazy. Yeah, so everybody. I think it would...

...be irresponsible for anybody who doesn't have a social platform to say please wash your hands when you come and go from your home and just you know, y'all got a chill out with the toilet paper. It's a meme, I get it, and the memes become a little, you know, nested in one another and eventually it's snowballs out of control. So please just chill out. Everybody's got a poop and we all are just looking to have it easily done like before. With that in mind, we will be releasing some content this week. Jourdan, I didn't post your monk subclass last week. Yeah, right, so that is going to be posted out. It is available. So if you want DMS and we can send you the link. And if not, just look forward to that midweek. And what else catch you have our new bonus action coming out. Oh, that's true. We have a surprise for you guys this week, so stay tuned for that on our podcast page. We're I'm exactly sure when we're going to drop it, but it's coming. Stay tuned. But yeah, guys, next week is episode ten. That is that's it. That pretty impressive. That will digit is kind of cool, not gonna lie. So make sure that you guys come back for that and join us again on an episode of triple advantage.

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