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Triple Advantage
Triple Advantage

Season 2, Episode 1 · 1 year ago

Ep. 13 - Sword Coast Adventures

ABOUT THIS EPISODE


Season 2 of Triple Advantage is all about storytelling and the tools we as DMs like to use to better explore a setting. This episode we start off by telling you a bit about our the campaigns we are currently playing in. Throughout this season we hope to explore more stories from our local community and beyond. Listen in! This season is going to be fun.

And so another chapter begins guys. We beginwith season too officially of triple advantage. What does this mean? Not that much mostly an aestheticchange. Some logo updates some new backdrops ind, a different way oforganizing our content. So we figured we throw another seasonat it because it sounds kind of fun today, Jordan, an Bretn are here gladto be back. Yet again everybody got a rehired by the RoyalCity Society to do this podcast. So we made it guys kind of Nice Jobsecurityis easy when we don't get paid right nice right on today's podcast, we're going to be continuing to of theconcurrent segments of triple advantage we're going to continue our divining ofthe DNG and later on, we are going to address. He had another one of Jordan'scritical thoughts, so stay tuned for that, but first it's a new season guy. So I wanted toapproach a new theme perhaps to the podcast for these discussions. I wantto talk about storytelling for a little while, let's see how longwe can stretch this out, but I thought a great idea would be tostart with the stories that we've been telling so Jordan. I think you're part of bothcampaigns. Yes, am I correct? I am so nothe boilers, no, no spoilers. No, but what are two of your favoritemoments from either campaign woo two of my favorite moments fromeither campaign all right. Let's see, I really really loved Joba as the I guess gang leaderh villain inBraden's campaign. It was really great, especially when wefirst met him, because Ho didn't really know who he was you'd, only kind ofheard, a little bit of rumors about him and he came up and he was veryconfident in his abilities to well yeah t's, so so that the playersweren't a threat to him, and it was really really interestingjust that first meeting with him and then the kind of like buildingrelationship and also, I guess it was kind of likeour first steps as a group kind of down a more more evil path than what II had first anticipated. So it was, it was really cool. That wasthe kind of a turning point. I guess for that campaign for your campaign, Carlos. I really liked the floating fortress thatwe came across. That was just kind of this extra thing that you would put in there.That was really cool had weird. You had weird interactions withwith the person that was in there and I'm still not even sure if that personwas alive or dead to this day, and it was just a really really cool.Almost like a side quest, but it really, but it also was tied into the the mainstory that you were trying to push. So I really enjoyed that part that wholeaspect of it. I think it's, I remember the job alittle bit of the job up Hart in Bradon's campaign as well. The brief period before I died and wasset ablaze. I remember Correctleripi, that is thatis unfortunately, correct. Yes, keep that times, so I don't actually know anything aboutthe Jobbou. How did that? How did that conclude? Because you guys are pastthat now right yeah? We are past that so it concluded with US coming back from another quest and having dealtwith all of the gangs within the city, we decided that it was time to take outJoba and the mayor or the the politicalleader of the town wanted us to get rid of him, because he well, because Jova was essentiallypushing him around. So we found his secret hideout tried to getin sneakly kind of failed Joba knew that we were coming and thenthere was some weird experiments going on there and something was up with Jobawe're still not a entirely sure what he was doing otherthan some experiments on himself, and...

...it was just a really fun clash. Then,after that, did you guys fight? Oh Yeah Yeah? We fought and apparently one, butit's really hard to tell when what you're fighting it turns into a shadowso interesting yeah did anybody go down on the fit or Idon't know, from a DMSE persective braide it? It was an interesting one because I've mostlybeen throwing kind of mobs it. These guys they're abig party. As you know, we've got like six on the usual, occasionally seven,this party. So it's a big marty. So it's more. It's going no see easier, but that's 'not this here at all. It's much more easier mors here. No, itmakes it makes it a bit more balanced when Ican throw multiple creatures of them to kind of get a bit of a dividing conquer.Going and it was kind of strange to justthrow one of them, but this one was more than capable of holding his ownfor quite a while against these guys and then kind of pulling the oldswitcherroo on them at the end to and they when they didn't expect it. Idon't think I took anybody down, but I think no lo son, a couple Gor grorth, wasdefinitely floating the line there for a while or party bar yeah and our Ibelieve that my character actually shut down your opportunity to be able tobring out more mobs because there was experiments going ing on that. You were going to useoryeah, so so that in the could have joined and did not thinks to some quickthing. Yes, so that that made the fight a little bit easier,which actually I really enjoy the opportunity to be able to change the difficulty level of the fight ar was really good that I havreally planned on you being able to do. But I don't like to I like to reward my players if theyhave good ideas like that when, when you say something like yeah, I'm goingto attempt to disable this thing that clearly doesn'tlook beneficial to us. I'm like Oh okay. I didn't think about that, but yeahsure go ahead. That makes absolutely that absolutely makes sense. So sorry, Durn, what's your characterand what are you playing? Okay? So at that point I was playing aPaladin of the oath of redemption and his name was Shokan not to beconfused with show gone, your character, although it has been confused manytimes. Oh yes, so at that point yeah I was playing aPalaran of the oath of redemption and I was the only lawful good character inthe group. Since then, shokon has kind of gone offon his own quest, mostly because he doesn't really matchwith the group, but also because some of the story kind of offered an out forhim. So he is off doing that and I havesince taken up a new character that meshes a little bit better with thegroup and also, I think, is fun so translation. It's peer chaos, yeahRichaacter, what the new character, the new character is named Arthur and he isa bard of the lower subclass. So basically he'sinvested in skills. I gave him high mental stats, so wisdom and a bit of intelligence and a lot ofChrisma, and I gave him dexterity as well, so wecan pull off cons and the ability to steal and pickpocket and break open into places. He's kind of just that guy who wh, whodoes things outside of combat he's, definitely not combade oriented. I wisho go that class is kind of like the kind of like Fredo kind of like the hobbits. You know, Yeah Yeah, I based him off of the mentalist Patrick Jane from fromthe TV show, the Mentriei Yeah Yeah and a little bit off of Lucifer from theshow Lucifer so yeah. That was that that's my newcharacter he's great fits a lot better with the group, and Ican kind of have fun with them and...

...kind of mess with them almost as alittle bit of payback for how they treated Chokan. But it's like fourth wally kind of yeahlike not too much just enough to to have some fun so where's in terms of the story: How how does itcharacter fit in what are any motives that you currently have mostly right now? His motive is to getmoney and seeing as how the group has recently come across a very large chunkof coin. Arthur has become infatuated with the idea that he might also get a portion of that if he were toentangle himself with this group, and he has offered them different servicesand is now currently giving them sheltervia his connections. So he's kind of he's trying to use thegroup eventually, but he has to set himself up to do so and are you aware of every person'splant or MPLOYS Briten? How does that factor into your storytelling like they?You know that they're into gold right now or I don't know just like in general, likestory- beats that y they might want to explore it's interesting because I've been I'vebeen frustrated, as I always aimd Athese guys, it's always a weird kindof juggling act of what I think is going to happen and what actuallyhappens in the end, but they recently came into a ludicrous sumof gold from selling a property that they obtains not especially legally and decided to put that money in a bank. So I spent my I spent a while actually coming up witha full banking system to puts willt this money into to run a CT,basically to put everything, get everything ready on my end, so that theplayers didn't really have to do much besides put the money away and justdecide when to take it out. So I got that all set up. Theydeposited the money and one of the there was like a one time fee for thebank. There was a nothing really beyond that: theyw'reable to withdraw whenever the one thing that I did say was you're the only one that can accessyour money, with the exception of the fact that if you do something dumb inthe eyes of the law, if you're arrested or something and you have to pay forsomething and the law says we need to seize their assets in order to compensate for whatever happens, they're, not the Bankis, not going tosay no, it's their money, they're going to say: okay, legal authorities, here'stheir money- and I have them all agree to this. Theyall agree to this and within an hour they committed double homicide. My character was unconscious duringthis time, so eet, the exit, ed tefight and then during our kiund of post game,cool dowmn discussion, one of my players went man. I knew he wouldn't.Let me keep that money I was like excuse me. YEALL didn't have to kill him. That wasnot. That was no no no Yep butas fantastic yeah. I was I washaving this conversation with Jordan last week, where he had asked me how I tend to prep for games and, if I like,to kind of have everything really really planned out. I'm kind of operating at both ends ofone hundred percent control and no control at all, wherein I took aludicrous amount of time way ahead of us doing this campaign to kind of mapout everything in terms of the cities in terms of the major NPCs in terms ofany major plot points, any major organizations, Etcetea ETCR and I'velearned very quickly that any attempt at not railroating tbut kind of tryingto shift them back towards one specific lot doesn't work so well. So, basically,at this point I kind of sit back and let them do whatever. So it's a lot ofjust kind of going with the flow of whatever they want to do. But I've alsogot everything in the background plan down to the enth degree, so that I canlet them do that and still be prepared as best as possible. This is a definition of the game,though you know cu experience. Onehundred percent yeah- it's weird dming tat on Thursdays andthen going right into the campaign that ar run with you,Carlos and some other friends which is hold of the Dragon Queen on Fridays.Because right it is like, like you say,...

...the home brew is a true sandboxexperience and even in terms of prewritten content, he hord of theDragon Queen feels extremely linear and extremely real roady kind of you dothis. Then you do this, then you do this and not much room in between. So it's very, very different beasts inthe end. Think it's more so that a lot of thesemodules play out like a video game, lood right actly. So you start up. Youmake your character and you progress through the story in the sort of narrowworld. It's hard to go from a story like thatand then just say: Yeah True Open World, because I guess, ifthe players just decide, we are not interested in the storyanymore in this particular beat. Let's turn around and go exploreanother quest or whatever right, but I think with the the preerin storieseverybody sort of understands. I don't know: There's like a pseudo agreement made between everybodythat it's kind of like just a game. You know you're pushing through agame at least that's how it's felt the emingit a little bit, and I guess the benefit is a most most of like my experience with theTomb of anihilation. All my players also played video games like a lot. Soit's not like it's not like new territory to explore for you guys, butmaybe from some new players who aren't used to the game, something to addressin a way because you're expecting like just Oh, I'm just gonna turn around andleave the city olike. Oh, but can you not? I don't know like. I think I thinkHuart of the Dragon Queen is definitely a little bit more. It's a little bit tighter than toannihilation because I just went plop your in a peninsula figure it out yeah,you know yeah, whereas Hort of the Dragon Queen,I guess, is like more of a here's, a level go and do this level, and thenyou move on to the next level, yeah exactly yeah. So far I will say,though, the video game analogy does kind of Rub me the wrong way at times,just because not in your campaign at all, but just I don't like the idea, especiallyI've heard players. They come up against something tough, that theydon't necessarily have to face and they're like. Oh we're, just gonna we're not a high enough level for this.We're just going to go, grind and come back here, onwer a higher level and then just it just it doesn't really fit in that idea of like an ever evolving world to me, likeI don't feel like th, the villain is just sitting there stationary waitingfor the hero to show up and defeat them whatever. Let's Tabe, Iknow that that's definitely come up a couple of times in Tom. From my experience with you guys doing,that, is you never go back to it? No, we haven't get your rights, I thinkthere's a dragon do at at some point. L Do this and we never went back to that by any means like the story. Kind ofcontinues- and you guys are exposed to certain elements right, but that's the whole point too, is thatyou guys were already on a sorry path as well. So it's not the biggest dealthat you didn't explore T, but the you're not going back to it is whatI've noticed. So I don't think it really matters, because a level wise I just make the main branchcontinually harder as well. You know so it's you're Goinna face thesame CR level creatures, regardless of your choices for the most part, unlessyou're like actively saying like. Oh, this Gallin quest is like, if you everget back to a port or something and decide hey, let's take up an easy questright, but I think gets. The main story is tied in a lot withyour level right. I guess that I guess the the theopposite end of that is kind of like if your characters are or if the playersare kind of meant to go on these side quest and explore different areas or ifyou set that up to be kind of a thing that you thought that they might gethooked into in multiple different ways, and they just decide. No we're justgoing to follow this one kind of path, then, in an ever evolving world I guesstechnically the main path or the main story would be easier. But then theside quest gets harder, but they might not. Never they might not never gothere. So then yeah like how does that kind of play in? Is it always the themain quest that has to get harder or the main quest has to stay on the sameCR level is appropriate for them or in...

...some cases I guess the main villain couldtechnically be at a point where he can't get any stronger, so maybe he'skind of stagnated there, but his plotline or his like story or his scheme may continue on. So, in thatcase, you could go and grind quote, unquote and level up so that you'reable to take on this villain, but he might get closer and closer toaccomplishing his her goal. Yep Pretty much like I mean all paths lead to the same location.RICH SOM are wine. Deer are more direct. Like did you change the CR level ifthey went and grinded like? Let's say it was in that case like where itdepends. Like I mean if it's like a lion that they find in a forest rightlike a lion, isn't going to get any tougher right over time, so no other creatures that are moreintelligent for sure yeah. If it's somebody that's plotting toraise like gangs and go loot, a city right, themore time you give them, the more people theyre they're likely going torecruit so maybe not directly increase te CR level, but made the encountermore difficult to match, but not o not to things like creatures that theyencounter right like there's certain things like strong creatures in theworld that kind of roame those creatures aren't necessarily going toget tougher. They're. Just you know a big dinosaur, that's going to besomewhere and yeah. You know what I mean, so I think the thing might be. Those kinds of encounters might notstay in one location right if it's something that a player encounters andgoes. Oh, this is too tough. Now we're going to leave to level up and thencome back. Well. If that creature's story path is to leave whell, you mighthave just missed your opportunity entirely as well right, so I don't know it depends. It depends onwhat the type of creature it depends on the type of encounter. Definitely notto the main story. I would say that's where I would think, like thatmain branch of the story, eventually Wi'll start having effect on the worlditself right, because it's supposed to be these like avengers level threats,and if you let those go unchecked, they are going to cause havoc amo everything.So it doesn't matter if you're going to go grind and you know I'm going to geta lot of gold and then I'm going to go, buy some magical items. Wel eventually,shops are going to close cities. are going to be destroyed yeah because themain story is continuing, so maybe they're a stronger level at that point.You're fighting this thing because thit is how we close the book yeah, that's how I would appreach it anyways. Do you guys set up like tr level zones almost where it's like?Okay, so this area is kind of like Oh. If they went into the zone, it would be.You know these kind of creatures that are too powerful for them, but theymight not know it or if they went into this area it would be you know, lower level stuff like couldcould level ten people come across goblins. Absolutely. I actually take a lot of the encountersin the world less on a zr like CR zone in the mapitself, but more on, like a threat level that the characters are right soat higher levels US characters might not think much of Goblins. So I don'tgive much of a description or things like giant snakes at thispoint aren't really a big threat. So you're like the whole thing is: How do I describe? Oh, it's just agiant snake is right so that changes your mindseton how you might consider the encounter itself. You can definitely go for itand slaughter the GOBINS. If you want bright, you know it's just a bunch of gotlinds you've seen a ton of comblins beforeleave that for some lower level, adventureer yeah whatever, unlessyou're on like a quest right like or there might be like some story-elementar Ri ht like if you see the Goblins, have or Aur hiding somethingor it's some regal cart that you see is looted like something a little bit moreinteresting than yeah. You push it a little bit more, but it's like youencounter certain things, but it's not going to be like you're going to be excited fighting.You know,...

...spiders. I level think it IM. I thinkit. I think it would be kind of fun as the DM to kind of put out a hook for for them and kind of sell them on theidea of going and fighting these goblins or spiders or whatever wer thefolk head had kind of ramped it up as something that was far worse than itactually was because in their minds, there's no waythat they can handle it, but for the players they might go in and take oneturn in combat and be done with it and they'll, be like Oh yeah. You know it'skind of like a star, prompto friend of mine, told Hem.Once he was like, Oh like you could encounter a bunch of goblins runningtoward you and then, as they get to you, notice, they're, actually just runningpast you because you're getting chased by a dragon right. So it's like you,stop and fight the Goblins or you choosing like what are they runningaway from or whatever right, Yeahas Ist, whether or not you're going to CounteuO Dragon. I think we can continue talking aboutour stories and our campaigns throughout this season. A little bitmore in depth as we continue through more of thesemetior parts of the of the stories themselves. I think you guys know Morabout to really dig into the the main plot of the campaign yeah very soon, so I'm excited for thatand I'm excited to see what's coming from hard of the Dragon Queen, I knowwe've just exhausted ourselves cleaning through anentire keep. Oh that's no buddy! I have we just we just found out thatthis is like a huge keep as well, so we an the dungeon baby, Don Gon Crow,pretty much but more on that and future episodes, Af trival advantage and sor.Now I think it's time we move on to the whole point of why we started thispodcast in the first place. Breaden mills, please do have. Yes, that's, let'sstart divining the DMG. So last time we discussed campaign evits,we discussed what campain events look like and when to put the in in win tonot put them in, and we started to take a look at what the book lays out as ten majortypes of world shaking events. So we looked at the first five, which werethe rise and fall of a leader or era, a cataplysmic disaster, an assault orinvasion and a rebellion, a revolution or anoverthrow. It was a good discussion, but now wehave the next five so starting off number six. It talks about extinctionand depletion, which is something that Ave reallynever thought about or considered adding to aDND campaign. But now I'm super interested. The idea that yeah resources, ere finitin the in the fantasy world, is just as in our own, so resources can go extinct or can bedepleted, some of them essential. So it does give a DA table to decide what to make scarce. So itmentions maybe a certain kind of animal, a lot of hapitable land, a resource, a family line, a type of plant, a watersource. Perhaps magic is included in there. So turning your campaign from ahigh magic into a low magic campain, I think that'd be interesting. 'd bepretty cool now Wul. This be like, as the leading point of the story, or just somethingthat, like the backdrop to the story, it does mention this as one of the kind of three. I think we talked lasttime about how you should have approximately fully large scale worldchaking events per campaign. So this would be one of those three, but Idon't necessarily think that you need to that's a good point. Does the worldshaking event have to be the focus of the campaign? Or can it just behappening and it affects the campaign, but maybe it's not something theplayers can fix. Maybe is just chillin there in the background and affectingthings without actually directly engaging them. Well, yeah I mean likethe extinction of an animal or a or a particular type of monster, likedragons or whatever, not much that the players can do about that. To be honest,unless you turn the focus of the campaign into finding them which you could do, but it's definitelynot something that has to be the focus. It could just besomething that the players completely ignore definitely pursued to might be. LiDon't know...

IFYOU. Would you allow players to fix certain extencsion events? I guessInthasori is therefore right, but I don't know rather not that Ijust, I'm just saying like T,there's certain things that people might not be able to fix. Youh knowright, yeah for sure I mean if this, if the story allowed for and if, if the players really wanted to, Imight start to change the world. I guess, depending on what they werelooking for, if they, if they really were interested in dragon's goingExtancton, and that was like a really bad thing in their head and they reallyreally wanted to go and find a way to improve that situation. Maybethe story would start to change so that they could find little hids and tipsabout dragon layers and where they might find dragon eggs or, if there'ssome, maybe there's some sort of plane of existence that they can go and hidethe last of their kind on or something along those lines, because if that iswhat the players want, then then I think that that's probably the best rotto go just for them right. So the next event that it discusses isa new organization, so we talked a little while ago about whatorganizations look like in our in our universes, but this talks aboutwhat does it look like? How does it shape the world win? A new one justcomes out of nowhere, and that organization could be really anything.Some of the examples it gives is like a crime syndicate, new Gild, a newmilitary order, maybe a whole new philosophy in invading force from another world, a new secret society, the biggest example, I'm still, I'm not sure. Iforganizations the right word but the'm just going to go with at the biggestexample of how I think the introduction of anorganization Ho kin o shake up your world is from critical rule season, one when they introduce the chromaconclive Carlos. I know Jordan, you haven't seenthe first season, but Carlos I'm not sure if you remember that. I don'tremember this where it's like midway through an announcement from the king,when this secret cabal of dragons just drops inand wipes the dynasty off the face of the map and then pretty much setsthemselves up as the new rulers of this plane. Oh Sur, I remember reading that in thewild mounts guy its like o yeah, it's definitely a that's one wayto introduce your ew organization. You know what I'm thinking of Thoug, I'mthinking in your campaign, Breaden, it seems from what you guys have beentalking about, is that the players have formed their own organization. I can wavs in the world too rigt likefor thinking just I don't have to be the grand scale right because on the setting that they're all in, ifyou're making waves yeah absolutely well, I think of again critical rule with the the dynasty, the DINECactually kind of came out of nowhere, because thei're dark elves and the Crean dynasy. They were dark elves and they livedunderground for centuries. I think and then suddenly they come out and they'vegot well. Not only do they come up out ofthe grant out of the ground and start to kind of form, an organization and akingdom, they also have this new way of life and new way of living and a newdeity. So it kind of like sets the whole setting for like the wholeeastern half of wildmap, which is you know a world changingevent, but how much will it will affect? The players is questionable as far aslike immediate effects. So the next thing that it talks abouthere is discovery, expension or invention. So this discusses of whathappens when kind of a new element at it, or maybe a very old element, that'sbeing rediscovered, so maybe finding an ancient ruin or lostcity like we are in tomb of annihilation. Looking for thecity ofomu, maybe a new artifact or relic thatholds extreme power. Maybe a new invention that somebody has createdthat threatens to came a shift. The balance, if used incorrectly, like the idea of like I don't know, especially with theEveron setting of new inventions shaving the world chipan hell. I thinkit puts it in a little bit more of like an industrial revolution kind of setting for a campaign.

It does. One of the things thatmentions is choosing kind of two or three factionsstruggling to possess the possess this new discovery. Who islikely to win this? Who is likely to come out as this prevailingpower in this struggle of? What is that likely to do to the kind of a setting m? The ninth one, I find interestingprediction omen and prophecy. It talks about how a new prophecy, annew prediction, could come along the kind of affects the future of not just your players but ofthe entire plane. So maybe that'd have to be a pretty big prophecyyeah. I don't I've never really played around with that too much. I know this kind of happens in Cursiv Strawd,I'm not overlyd, fr M, I'm playing in a a campaign, sometimes for Cursof strawdand right at the very beginning, you meet a local kind of a tero card, greeder kindof woman, and she sets out she gives you like. A full prophecy. That' ends up containing a ton of clues toprogress, your story along, but it's a really cool idea. What I'm thinking you know, those stories were maybeyou're like taking you put your players in charge of taking care of somebody orsomebody who's supposed to become a prophecy or whatever fulsoier yeah. Something like that. Iul like watching the chosen one or even or even maybe not not even in such,like an grandio scale, but like were this Norteus Yeah Yeah? No, I was just thinking like even you have to escort a medic or something like that. The I would almost directly link thisone back to rising of new organizations just because, when I think prophecy,the first thing I think is like oricle of Delfi, but if I were to think moremodern, the first thing I think of prophacy is like the Mian calendar, theworld ending in two thouand and twelve, and I immediately associate that withlike the rise of Dudes Day preppers all over, so I would almost want to play aroundwith like what does what do? How do people react to this prophecy? Like donew churches arise because of wes being said or his there, like a secretsociety form to make sure it Doesar doesn't happen right and in a worldthat has multiple religions or churches that follow different likeGods and things like that, how much does one prophecy affect thegeneral populace right? You would almost have to have a tingularreligious organization that runs a large chunk of the world, and then thatway the prophecy could hold a much higher sway over a larger population of POPA tray. Thoseare other considerations Micrat, because just because one prophecy comesfrom, let's Sav the Platinum Dragon, you know that doesn't mean that', something God,those platnum dragon guys are always thinking sones. Exactly exactly so. Youknow it's kind of weird. You would have to have the rightsetting for it. I think to be able to have something along those lines, but butit's completely possible and it would be really cool or or maybe you couldjust you'- have to think of like a worldchanging event right like something like imagine one day, the sun just never came up sure and for ten fifteen, whatever amount of days itwas complete darkness and then eventually, sunlight came back once again orwhatever I like. How does that change? How everybody operates right, yeah, andso it starts to become a prophecy in multiple different ways and multipledifferent religions. Al Yeah Yeah, pretty cool. The final category that we got here ismythand legend, and this is is theire cheating a bit because mythand Lecend,essentially what they're saying is pick one of the nine that we've alreadydiscussed and go bigger. So when it talks about the rise of a leader, make it the riseof a God, a new God is born cateclysm make it absolutelyapocalyptic instead of just a flood. It's like view world is sinking beneaththe ocean. It's like the flood Yeph. If...

...it's an assaulter invasion, maybe thenine hells have opened up and devils or of literalease warming in to take overyour entire content. That's that's like huge events yeah this this basicallyit's it says essentially take the events that we'vealready talked about and kick it up to tim just make it absolutely apocalyptic.Make sure that this is where I see like your playerscan't ignore this, because it's this is going back to what we were talkingabout in our previous discussion. This is Oh yeah sure you can go grind toeventually stop this, but there's nothing who's, going to be nothing leftby the time, you're dumb, because thes needs to be stopped now you lose yeah exactly, but that is all we've got for worldaltering events in campaign events, if you have any opinions on anythingyou've heard if you've used any of these in your campaign want to talkabout them. Let us know at Roal sity society on Instagram, and I believethat Jordan, it is about that time. Isn't itabout that time for a critical thought: bt, Okay Hook for the fuck? Can we goquick, critical fight for today? I think that I want to askyou guys about narrative power in general, so dms are, generally speaking, the peoplewho control the narrative and what happens in the world and that kind ofthing, but the players get to make choices asthey go through right, and I was wondering I guess for this one, how muchnarrative power do players have, and I specifically I guess I wanted to Gekind of get into the mechanics of that. So, for instance, if, if a let's say you're E, the Party isfighting a dragon and it has a scale. That's missing. Can aplayer decide to aim for that and if so, what? What does that look? Like you know I, when I want to when aperson is figh or when a person is fighting a Hydra, general myth andlegends kind of tell us, don't aim for the head. Don't cut that off, becauseit's going to pop up with extra right and a lot of players know that, but it's not really put into like thestatbox or anything like that for Monser. So so how much narrative powerdo you? Do you give your players? If they describe an action, can they change up the rules almost of DND I'? Not, I think my approach to that isif, first of all, if you're being moredescriptive with an attack per se, I might say to the player that attackingin such a fashion right, if you're, trying to shoot with an Arrow, adangling, bulb or something on a plut on an enemy character. It's going to bemuch tougher to hit that right than just hitting them just shooting andhitting them. So I might increase the AC depending on if it is something a little bit morecritical to the fight, but also if it's rewarding in an RP fashion, for something that looks really cool, then certainly I mean actions ofconsequences. I think some some of the clolr moments like when theyona jumpedover and grapple the thing midair is phenomenal, but you're going to fallright, so narratively sure that's in the middle of a fight. I guess you're going to be taken to a differentlevel of the fight. You might be able to expose different things or interactwith a fight in different manner, so I might explore those options once ifplayers make certain choices that are off the beaten path right, do you give actually I'll let Bredini ask Foro oranswer verse and then I'll get back to the next question next part, I'm prettymuch inline with what Carlos was thinking. I think I going back to thatfirst example like a dragon's missing a scale and the Tranto aim for thatspecific part. First off. I think that if that's included like if I'm specificallysaying yes there's a dragon, he very noticeably has one side that's missingscales. Then I've probably included that with the intention of giving them the ability to maybe do alittle more right but yeah, I would say, but let's say a hydra, that's a little different just becauseI feel like that's almost altering...

...the monster completely. That's almostjust writing a new steplock in order to fit what's already what's already going on, becauseandespecially like, if theyre bringing in like previous knowledge andexpecting that to carry into what is what's going on in the game.It's not always right and it's a little bit it's a little bit. Medigami like I hadA. I had a player once. Actually I think you were both therefor that session. I was throwing a homebrew creation of mine at theseoplayers. That was very similar to a vampire, but it wasn't and it wasn't,notably because I had taken off a lot of the resistances that evampa or sorry the the opposite had taken off alot of the vulnerability, so didn't have vulnerability to radients, forexample, and somebody used a radiant attack and Ihad a player I was like Yep, so dosen damtion the player was seeing goinglike it does double damage. I was like no, it doesn't he's like yeah. I lookedup the stapblock online, like it does double damage, I'm like okay, so it doesn't, because that's not whatyou're, fighting and also like you're, bringing in knowledge that you assume is right to asituation that your character doesn't know is right, so you're, probably gonna, just kend uplooking like a food at that point, right yeah, I think like with theHydros thing Al Right. I think I would use nature checks or nature. That's a little bit more. That'susually how I bridge the gap with like game, mechanics and player a lot of the Times in the game justlike because of the nature check. You knowthat this is poisonous in one way or another or because of this religioncheck you or because of this, your general knowledge and religion. Doesn'tlet you know X, whyris he about this creature, okay, yea! So it's a way of masking things that still. Ithink I always want to remember that you're playing as a character or try toplay as the character, because otherwise itwould just be easyenough to like Meta game, the entire game andfeel right like lets me get this concept of agro, and where does it like?You know it's nout to have that in fight, but not maybe not have it be like the driving factor and like decisions on how you'regoing to take certain engagements or certain encounters or whatever right.It's like the reminder of no your character would generally not knowabout this topic. Right, like you grew up at you said you grew up in the city.You don't know much about. You know nature in the world, so useo use thatas like the gray cloud of like metagame, you missed no well for sure yeah wit. To thatpoint like I feel like if a player was like. Oh I'd like to know a little bit more about this month,like I'd like to know, if my character would know more about this monsterright with a good role. Iu probably tell them some good tipets, but ifthey're charging it like, let's use the hydrate xample if they're charging ingoing. Oh, nobody aimed for the head, because it's going to make it strongerand that's not the case. NTHEN, I'm not going to change the Hydra on the spots becausethey think that that's how it works. It's not howit works in they're, assuming it's how it works and they're mistaken, and theycould end a paint for that mistake. Maybe yeah like I think I think I'LD bea little bit more lenient because it was th like the way that I wouldapproach that. I don't know if I would just straight out say like Oh, noyou're wrong, but in general right like what's the connect like to make iteasier for a player to get in touch with the character. I think that youthere's need to be like a little bit of overlap so like if it's a mythologicalthing. What is the general knowledge of mythology in the world as well rightlike what a character you know like with Medusos right like if you guyswould have all immediately said, oh turning away our heads, because it's aMedusa, if you in the story would have figured out what it was up to thatpoint, I would have said yeah sure, like the general mythology, someonesomewhere would have read about medusas right HM, like they exist in the worldand do people. How much do people know about like that's what I'm saying withlike the great cloud of me so shus like it likes ar you guys. Yes, especially like with players who havebeen DM's in the past. If they've read stap blocks along the lines of thingslike bacilists and Medusas, and you know they know that mirrors may or may not affect abattle. You know in their head. How...

...much does their player know, though, ortheir character and like yeahow, do you? How do you navigatethat line right? Yeah- and I would think that this might be a betterexample to say with something like goblins or noles or cobols, or something like thatright, because it's definitely something that most people would haveheard of bit. Like you know, Oh goblins are going to try to steal and lie andrun away. Everybody knows is so deception. Checks are kind of notneeded. You pretty much assume goblins are lying right. It's not something!That's going to alter the fact like the fight too muchbecause at the end of the day, they're just goblins, but as a player, you're general knowledge as a player, wouldalso be the same knowledge that your character would have in some casesright. So that's why I'd be a little bit more lenent with that yeah. So second part to this question,then, is how much I guess narrative power, I'm not reallysure how how it's so say that but yeah in a fight. How much can a DM doactions that are described rather than the actions that are given in astapblock Mi know wawer instance. So, forinstance, let's say- let's say all the players, you know decide that they're going torun underneath a dragon, because one of the scales is missing on its belly orthat or they've discovered that that's like an area that they want to hit,because it's harder can be dragon then decide that they're, literally justgoing to belly flop. On top of these people that have decided that they'resafe underneath it oh absolutely right yeah, but I don't think thatthat's Ik like attack it's just like they're, literally just going to flopdown, and you can try and dodge out of the way yeah sure I mean depends like I wouldstill try to follow. The same turn mechanics to allow it to be fair right, yeah for everybody.But I think, with what you mentioned right is if e creature has a clearweakness, if it's an intelligent creature, it's probably aware of thatweakness. So it's right probably going to do things in its layer or in it'swhatever that account for that. So one of the things might be that Icould just be like an extra reaction that the creature is always trying toturn away from whoeveris facing it or whatever rightlike, as in a reaction, a quick movement could be like. Oh, it movesits injure tail to the other side like that's something that a dragon shouldbe able to do in a turn, anyways right, and it doesn't take too much away from the mechanic of a fight itself rightlike because I would say, like Oh it's aware of this week Nen, soI just like flops down on top. Well, maybe I can do that, but then it'sprone right, it', Cen Wi for on the next tear, and so it has to use halfthe moment to get that up and move around like there has to be some sortof tax to it, because otherwise it's justfree actions and it just range a little to embalance. I think, but I don't nowaer any thoughts. No, I think that that sums tit uppretty well. Actually, I would, I would assume the same cool all right. Well, that's all I had foryou guys this week thanks everyone for listening. Wereally appreciate it. If you guys have any thoughts on narrative power, Iwould love to hear it just shoot us a message and we will read it over and hopefullyget it get to you. Basically, the next week, yeah again we're on Instagram at RoyalCity Society Yeah thanks again for listening.

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